Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.06 @ 22:38:24

Player: APerTAS

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (27)      135
Value Destroyed (1015)     1015
Prototype IDs (19)         380
Alien Tech Used (2)        400
Bonus (1219)               1219
              TOTAL SCORE: 8549

 Bonus
-------
Registered with UFD        300
Met Zhirov                 300
MAIN.C Attacked Warlord    500
Warlord Defense Kills      134
Friendly Fire              -15

 Cogmind 
---------
Core Integrity             0/1150
Matter                     159/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Warlord

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Kinecellerator
           Tesla Rifle
     Heavy Shock Bomb Launcher
           Molecular Deconstructor

 Peak State 
------------
>           --- POWER ------------
            Backup Power III
            Backup Power III
>           --- PROPULSION -------
      Heavy Siege Treads
>           --- UTILITY ----------
   Advanced Melee Analysis Suite
   Advanced Melee Analysis Suite
            Backup Plating III
  Makeshift Ablative Armor
   Improved Focal Shield
   Improved Focal Shield
            Thermal Shield
            Point Defense System
            Point Defense System
>           --- WEAPON -----------
      Heavy Shock Bomb Launcher
            Thermoblaster
            Vortex Lance
>           --- INVENTORY --------
   Improved Kinecellerator
      Heavy Shock Bomb Launcher
            Molecular Deconstructor
[Rating: 92]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Backup Power III
  Power Core               Micro Nuclear Core
  Reactor                  Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Overtuned Huge Scrapsphere
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    High-capacity Storage Unit
  Device                   Improved Focal Shield
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced System Shield
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Backup Laser III
  Energy Cannon            Proton Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Thermoblaster
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Power Maul
  Slashing Weapon          Molecular Scythe
  Piercing Weapon          Vortex Lance

 Build                          | -11 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Upp Upp Zhi Pro Fac Upp War 
Slots Evolved              12   | .   .   .   .   .   10  .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   6   .   .   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             82   | 6   4   9   1   6   12  1   1   5   15  9   .   13  
  Power                    9    | 1   .   2   1   1   .   1   .   1   .   2   .   .   
    Engine                 4    | 1   .   1   .   1   .   1   .   .   .   .   .   .   
    Core                   4    | .   .   1   1   .   .   .   .   .   .   2   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               21   | 2   .   3   .   2   2   .   .   2   8   1   .   1   
    Treads                 8    | .   .   2   .   2   .   .   .   .   3   .   .   1   
    Leg                    3    | 2   .   1   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   2   .   .   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   .   .   .   .   .   1   5   1   .   .   
  Utility                  32   | 1   2   1   .   2   8   .   1   2   2   5   .   8   
    Device                 12   | .   .   .   .   .   5   .   .   1   1   .   .   5   
    Storage                2    | 1   .   .   .   1   .   .   .   .   .   .   .   .   
    Processor              10   | .   .   1   .   1   2   .   1   .   .   3   .   2   
    Hackware               3    | .   .   .   .   .   .   .   .   1   .   2   .   .   
    Protection             5    | .   2   .   .   .   1   .   .   .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   2   3   .   1   2   .   .   .   5   1   .   4   
    Energy Gun             3    | .   .   .   .   .   1   .   .   .   2   .   .   .   
    Energy Cannon          3    | .   .   1   .   .   1   .   .   .   1   .   .   .   
    Ballistic Gun          6    | 2   2   2   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   .   1   .   .   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   .   .   .   4   2   2   .   1   
Parts Lost                 15   | .   .   1   1   .   3   3   1   .   3   2   .   1   
  Power                    3    | .   .   .   .   .   .   1   .   .   1   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  3    | .   .   .   .   .   1   1   .   .   1   .   .   .   
  Weapon                   8    | .   .   1   1   .   2   1   1   .   1   1   .   .   
  Highest Loss Streak      3    | .   .   1   1   .   2   2   1   .   3   1   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   98  99  98  99  74  71  61  65  61  17  .   65  
  Engine                   6    | .   14  9   8   2   5   8   5   5   .   .   .   9   
  Core                     5    | .   .   4   5   11  .   .   .   .   .   .   .   .   
  Treads                   13   | .   .   1   28  28  .   .   .   .   11  .   .   4   
  Leg                      5    | .   28  26  .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   11  11  11  11  1   .   .   .   
  Device                   5    | .   .   .   .   .   17  17  17  13  6   .   .   21  
  Storage                  9    | .   14  14  14  14  5   5   5   5   4   .   .   .   
  Processor                10   | .   .   6   14  14  11  12  14  17  14  4   .   6   
  Protection               3    | .   12  7   .   .   4   .   .   .   1   .   .   9   
  Ballistic Gun            12   | .   28  26  26  14  5   4   .   .   .   .   .   .   
  Impact Weapon            5    | .   .   .   .   13  5   5   5   5   4   .   .   .   
Peak Build Rating          92   | 6   7   10  11  32  76  73  68  80  88  50  3   92  
  Average Rating           34   | 4   6   7   9   25  71  69  66  71  62  21  3   73  
  On Entrance              28   | .   6   7   8   10  32  68  68  68  79  20  3   3   
Naked Turns                271  | .   .   .   .   .   .   .   .   .   24  35  149 63  
Heaviest Build             80   | 13  17  20  14  54  77  76  65  70  80  12  .   44  
  Greatest Support         128  | 20  20  40  40  58  40  40  40  40  128 12  3   70  
  Greatest Overweight (x)  3    | .   .   .   .   1   1   1   1   3   1   2   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   1   1   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   20  20  20  20  20  20  5   5   5   
  Average Capacity         13   | 6   8   8   8   18  20  20  20  20  17  5   5   5   
  Most Carried             20   | 4   8   8   8   20  20  16  16  20  18  5   5   5   
  Average Carried          11   | 2   7   7   8   16  13  15  15  16  11  3   5   3   
  Final Capacity           20   | 8   8   8   8   20  20  20  20  20  5   5   5   5   
  Final Carried            20   | 4   8   8   8   20  15  16  15  19  2   5   5   5   

 Class Distribution 
--------------------
 82% | Mutant
 11% | Scrapper
  3% | Derelict-Scrapper

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Subcaves
            Mutant | -7/Recycling
            Mutant | -7/Scraptown
          Scrapper | -5/Factory
 Derelict-Scrapper | -5/Upper Caves
          Scrapper | -5/Upper Caves
          Scrapper | -5/Zhirov
            Mutant | -4/Proximity Caves
          Sprinter | -4/Factory
            Mutant | -4/Upper Caves
            Mutant | -4/Warlord

 Resources                      | -11 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  
-----------                Run  | Yrd Mat Sub Rec Scr Fac Upp Upp Zhi Pro Fac Upp War 
Matter Collected           1104 | 191 89  316 48  60  117 22  10  .   .   .   136 115 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1055 | .   89  300 .   .   281 339 .   .   .   .   .   46  
  Parts                    43   | .   9   19  .   .   5   9   .   .   .   .   .   1   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      19   | .   .   9   .   .   .   5   5   .   .   .   .   .   
  Prevented                8    | .   .   .   .   .   .   3   5   .   .   .   .   .   

 Kills                          | -11 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Upp Upp Zhi Pro Fac Upp War 
Combat Hostiles Destroyed  25   | .   3   8   .   .   4   9   .   .   .   .   .   1   
  Melee                    8    | .   .   .   .   .   1   7   .   .   .   .   .   .   
  Guns                     10   | .   3   7   .   .   .   .   .   .   .   .   .   .   
  Cannons                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  AOE                      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          5    | .   3   1   .   .   1   .   .   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  9    | .   2   3   .   .   .   4   .   .   .   .   .   .   
  Grunt                    12   | .   1   2   .   .   3   5   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Subdweller               3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | .   2   2   .   .   3   4   .   .   .   .   .   1   
  Combat Bots Only         4    | .   2   2   .   .   3   4   .   .   .   .   .   1   
Max Kills in Single Turn   1    | .   1   1   .   .   1   1   .   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   1   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  
Hostile Shots Fired        469  | .    12   87   27   .    45   70   3    .    102  53   .    70   
  Missed                   145  | .    2    24   8    .    18   18   2    .    31   23   .    19   
Damage Taken               5394 | .    83   658  138  .    536  859  19   .    1357 562  .    1182 
  Core                     1690 | .    6    97   20   .    60   92   .    .    255  427  .    733  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   134  | .    .    .    .    .    .    .    .    .    .    .    .    134  
  Regen/Repaired (Parts)   416  | .    .    .    .    404  2    10   .    .    .    .    .    .    
Core Remaining (%)         67   | 100  .    .    .    50   .    .    .    .    53   .    .    .    
Volleys Fired              79   | .    17   33   .    .    12   5    .    .    12   .    .    .    
  Largest                  2    | .    2    2    .    .    2    2    .    .    1    .    .    .    
  Hottest                  100  | .    40   100  .    .    95   95   .    .    100  .    .    .    
Shots Fired                131  | .    34   55   .    .    23   7    .    .    12   .    .    .    
  Gun                      108  | .    34   49   .    .    16   7    .    .    2    .    .    .    
  Cannon                   23   | .    .    6    .    .    7    .    .    .    10   .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  100  | .    34   49   .    .    12   5    .    .    .    .    .    .    
  Thermal                  20   | .    .    6    .    .    .    2    .    .    12   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          11   | .    .    .    .    .    11   .    .    .    .    .    .    .    
  Robot Hit Streak         8    | .    3    8    .    .    5    1    .    .    2    .    .    .    
  Robot Miss Streak        6    | .    4    3    .    .    3    6    .    .    2    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           106  | .    14   33   .    .    25   22   .    .    12   .    .    .    
  Core Hits                34   | .    5    13   .    .    6    7    .    .    1    1    .    1    
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 10   | .    .    .    .    .    5    2    .    .    3    .    .    .    
  Critical Strikes         11   | .    .    .    .    .    5    3    .    .    3    .    .    .    
    Smash                  11   | .    .    .    .    .    5    3    .    .    3    .    .    .    
Melee Attacks              51   | .    .    .    .    .    16   24   .    .    11   .    .    .    
  Impact                   51   | .    .    .    .    .    16   24   .    .    11   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3145 | .    173  455  .    .    772  1082 .    .    573  29   .    61   
  Guns                     704  | .    173  372  .    .    128  16   .    .    15   .    .    .    
  Cannons                  447  | .    .    83   .    .    143  .    .    .    221  .    .    .    
  Explosions               50   | .    .    .    .    .    .    .    .    .    .    .    .    50   
  Melee                    1904 | .    .    .    .    .    501  1066 .    .    337  .    .    .    
  Ramming                  40   | .    .    .    .    .    .    .    .    .    .    29   .    11   
  Kinetic                  612  | .    173  372  .    .    51   16   .    .    .    .    .    .    
  Thermal                  319  | .    .    83   .    .    .    .    .    .    236  .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          270  | .    .    .    .    .    220  .    .    .    .    .    .    50   
  Impact                   1904 | .    .    .    .    .    501  1066 .    .    337  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    2    2    2    2    10   2    2    2    
  Average Corruption       2    | .    .    .    .    .    1    2    2    2    5    1    2    1    
  Corruption Purged        7    | .    .    .    .    .    .    .    .    .    7    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    .    1    3    1    2    6    .    3    .    
    Message Errors         4    | .    .    .    .    .    .    1    .    1    2    .    .    .    
    Matter Fused           4    | .    .    .    .    .    .    2    .    .    1    .    1    .    
    Heat Flow Errors       5    | .    .    .    .    .    1    .    .    1    1    .    2    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            686  | .    .    .    .    .    271  212  .    .    203  .    .    .    
  Projectiles              36   | .    .    .    .    .    .    .    .    .    36   .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    650  | .    .    .    .    .    271  212  .    .    167  .    .    .    
Knockbacks                 8    | .    .    .    .    .    2    5    .    .    1    .    .    .    
  Impact                   8    | .    .    .    .    .    2    5    .    .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      86   | .    .    .    .    .    .    .    .    .    .    13   .    73   
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   10   | .    .    .    .    .    .    .    .    .    .    9    .    1    
Targets Rammed             10   | .    .    .    .    .    .    .    .    .    .    9    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        193  | .    2    1    2    .    98   8    .    66   177  .    193  .    
  Average Temperature      58   | .    2    1    2    .    24   5    .    40   74   .    95   .    
  Received Heat Transfer   900  | .    18   291  36   .    147  183  27   .    120  45   .    33   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5    | .    .    .    .    .    3    2    .    .    .    .    .    .    
  Combat Hostiles          5    | .    .    .    .    .    3    2    .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    .    4    3    .    .    .    .    .    .    
  Impact Corruptions       18   | .    .    .    .    .    7    6    .    .    5    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    2    .    .    1    .    .    .    .    .    .    .    
  Heat Transferred         321  | .    .    111  .    .    .    .    .    .    210  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Upp Upp Zhi Pro Fac Upp War 
Peak Influence             413  | .   153 .   50  .   137 .   .   .   .   413 .   .   
  Initial                  103  | .   .   .   50  .   .   .   .   .   .   103 .   .   
  Average                  43   | .   14  .   39  .   48  .   .   .   .   240 .   .   
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Low Security (%)         95   | 100 100 .   100 .   100 .   .   .   .   40  .   .   
  Level 1                  4    | .   .   .   .   .   .   .   .   .   .   58  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   .   2   .   .   .   .   1   .   .   
  Investigation            2    | .   .   .   .   .   1   .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Upp Upp Zhi Pro Fac Upp War 
Distress Signals           2    | .   .   .   .   .   1   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              99   | .   10  13  1   .   10  9   4   .   13  24  3   12  
  Peak Tracking Total      11   | .   3   4   1   .   4   4   5   .   11  10  3   10  
  Tactical Retreats        18   | .   1   2   1   .   1   .   1   .   5   5   1   1   

 Traps                          | -11 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Upp Upp Zhi Pro Fac Upp War 
Traps Triggered            2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   .   .   .   .   9   

 Machines                       | -11 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Upp Upp Zhi Pro Fac Upp War 
Machines Disabled          3    | .   .   1   .   .   1   .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   1   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Upp Upp Zhi Pro Fac Upp War 
Machines Accessed          39   | .   5   1   .   10  3   1   .   8   1   3   .   7   
  Terminals                11   | .   4   .   .   .   2   1   .   .   1   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                158  | .   18  3   .   57  8   2   .   43  2   10  .   15  
  Successful               141  | .   11  3   .   57  4   2   .   43  2   4   .   15  
  Failed                   17   | .   7   .   .   .   4   .   .   .   .   6   .   .   
    Catastrophic           3    | .   1   .   .   .   1   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   7   .   .   .   5   .   .   .   1   7   .   .   
  Terminals                36   | .   15  .   .   .   7   2   .   .   2   10  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   3   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             132  | .   6   3   .   57  2   2   .   43  2   2   .   15  
  Record                   114  | .   .   3   .   57  .   2   .   35  2   2   .   13  
  Part Schematic           4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   4   .   .   .   2   .   .   .   .   2   .   .   
  Terminals                5    | .   2   .   .   .   1   .   .   .   .   2   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 4    | .   2   .   .   .   1   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Fedlink                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   5   .   .   .   2   1   .   .   .   3   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  
------------               Run  | Yrd Mat Sub Rec Scr Fac Upp Upp Zhi Pro Fac Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  
--------                   Run  | Yrd Mat Sub Rec Scr Fac Upp Upp Zhi Pro Fac Upp War 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   .   .   .   .   10  .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   .   .   .   .   10  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Upp Upp Zhi Pro Fac Upp War 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   2   .   1   .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   
-------------              Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  
Turns Passed               9477 | 70   1096 872  500  3552 449  550  170  196  399  177  149  1297 
Spaces Moved               6718 | 49   316  629  312  2198 420  579  209  224  259  421  298  804  
  Core                     533  | 1    .    .    .    .    .    .    .    .    47   54   298  133  
  Treads                   3275 | .    .    14   312  2198 .    .    .    .    80   .    .    671  
  Legs                     979  | 48   316  615  .    .    .    .    .    .    .    .    .    .    
  Wheels                   1436 | .    .    .    .    .    420  579  209  224  4    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   495  | .    .    .    .    .    .    .    .    .    128  367  .    .    
  Fastest Speed            32   | 50   120  120  160  160  80   80   80   80   32   32   50   50   
  Average Speed            121  | 118  120  120  160  160  80   80   80   80   75   35   50   158  
  Slowest Speed            240  | 120  120  160  160  240  80   80   80   100  160  150  50   180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    .    .    .    .    .    3    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       47   | 3    56   38   52   96   13   69   51   62   55   14   37   77   
  Regions Visited          12
    Branch Regions         9
  Pre-discovered Areas     7    | .    .    .    .    2    .    1    .    3    .    .    1    .    
  Known Exits Taken        6    | .    .    1    1    1    1    .    1    1    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    .    .    .    .    1    .    .    1    1    1    .    
Scrap Searched             15   | .    .    4    .    7    .    2    2    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          24   | .    .    .    .    .    .    .    .    .    5    .    .    19   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    .    .    .    .    5    .    .    .    
  AOE                      19   | .    .    .    .    .    .    .    .    .    .    .    .    19   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  War  
Total                      7840 | 58   999  683  313  2233 489  625  211  239  429  442  297  822  
  Wait                     837  | .    656  10   .    .    25   15   .    .    126  5    .    .    
  Move                     6700 | 48   315  628  311  2197 419  578  208  223  258  414  297  804  
  Hop                      3    | .    .    .    .    .    .    .    .    .    .    3    .    .    
  Pick Up                  40   | 4    4    1    .    17   3    2    .    5    .    2    .    2    
  Fast Attach              36   | 6    1    .    .    1    .    .    1    5    1    9    .    12   
  Attach                   29   | .    .    1    .    .    10   1    .    2    14   .    .    1    
  Detach                   8    | .    .    .    .    .    2    .    .    1    5    .    .    .    
  Swap                     19   | .    3    8    1    5    2    .    .    .    .    .    .    .    
  Drop                     27   | .    3    2    1    13   .    .    1    3    2    .    .    2    
  Fire                     79   | .    17   33   .    .    12   5    .    .    12   .    .    .    
  Melee                    51   | .    .    .    .    .    16   24   .    .    11   .    .    .    
  Ram                      10   | .    .    .    .    .    .    .    .    .    .    9    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    .    .    .    .    1    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat / *Rec)
-7/Recycling
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Warlord

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 16)
   71 | -11/Scrapyard      | Entered Materials
  316 | -10/Materials      | Build established: Mutant
  319 | -10/Materials      | Discovered new exit (range 4)
  386 | -10/Materials      | Discovered new exit (range 16)
 1166 | -10/Materials      | Discovered new exit (range 2)
 1167 | -10/Materials      | Entered Subcaves
 1224 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
 1586 | -10/Subcaves       | Discovered new exit (range 16)
 1613 | -10/Subcaves       | Identified exit to Materials
 1747 | -10/Subcaves       | Visited Clippyterm
 1751 | -10/Subcaves       | Learned Factory emergency access door positions
 1862 | -10/Subcaves       | Disturbed a concealed Subdweller
 1908 | -10/Subcaves       | Disturbed a concealed Subdweller
 2001 | -10/Subcaves       | Discovered new exit (range 10)
 2038 | -10/Subcaves       | Identified exit to Recycling
 2039 | -10/Subcaves       | Entered Recycling
 2040 | -7/Recycling       | Met a Zionite searching for Scraptown
 2487 | -7/Recycling       | Scanned before Scraplab entrance
 2513 | -7/Recycling       | Entered Scraplab
 2534 | -7/Recycling       | Discovered new exit (range 3)
 2535 | -7/Recycling       | Identified exit to Scraptown
 2539 | -7/Recycling       | Entered Scraptown
 2996 | -7/Scraptown       | Discovered new exit (range 5)
 3006 | -7/Scraptown       | Identified exit to Factory
 3141 | -7/Scraptown       | Scanned Subdweller tech in exchange for log data
 3148 | -7/Scraptown       | Learned Factory trap positions
 3149 | -7/Scraptown       | Learned Factory security intel
 3344 | -7/Scraptown       | Visited CR-KLE's Repair Center
 3356 | -7/Scraptown       | CR-KLE repaired 6 parts
 3376 | -7/Scraptown       | Visited Cave Peace
 3907 | -7/Scraptown       | Visited Awakened
 3944 | -7/Scraptown       | Visited TADAMA
 4046 | -7/Scraptown       | Visited Spacefarers
 4158 | -7/Scraptown       | Visited Assassins FH
 4206 | -7/Scraptown       | Visited Cyclists
 4272 | -7/Scraptown       | Visited UFD Registry
 4272 | -7/Scraptown       | Registered with UFD as "Carbonsplitter"
 4315 | -7/Scraptown       | Entered Cyclist Reading Room
 4320 | -7/Scraptown       | Learned location of Zion (-7)
 4489 | -7/Scraptown       | Visited LU-1G1's Boring Crew
 4713 | -7/Scraptown       | Visited Abandonware Association
 4737 | -7/Scraptown       | Learned abandonware demo "SHUTEYE.EXE"
 4737 | -7/Scraptown       | Learned abandonware demo "MELTYB.EXE"
 5017 | -7/Scraptown       | Visited Derelict Rescue Squad
 5030 | -7/Scraptown       | Found DRS Beacon
 5060 | -7/Scraptown       | Visited Research Penetration Think Tank
 5093 | -7/Scraptown       | Visited Supply Room
 5132 | -7/Scraptown       | Visited Modified Component R&D
 5216 | -7/Scraptown       | Visited Science Testing Area
 5401 | -7/Scraptown       | Visited Scrap Suit Storage
 5412 | -7/Scraptown       | Found Scrap Suit
 5463 | -7/Scraptown       | Visited DA-N13 Charitable Foundation
 5472 | -7/Scraptown       | Found DCF Scrap (28 items)
 6071 | -7/Scraptown       | Discovered exit to Factory (range 5)
 6091 | -7/Scraptown       | Entered Factory
 6091 | -5/Factory         | Evolved 10 slots: Power x1, Propulsion x2, Utility x6, Weapon x1
 6092 | -5/Factory         | Loaded intel: 73 trap records
 6391 | -5/Factory         | Build established: Scrapper
 6521 | -5/Factory         | Discovered new exit (range 10)
 6528 | -5/Factory         | Identified exit to Upper Caves
 6540 | -5/Factory         | Entered Upper Caves
 7076 | -5/Upper Caves     | Discovered new exit (range 14)
 7090 | -5/Upper Caves     | Entered another Upper Caves area
 7121 | -5/Upper Caves     | Discovered new exit (range 6)
 7171 | -5/Upper Caves     | Activated DRS Beacon
 7175 | -5/Upper Caves     | Encountered a Warlord checkpoint
 7250 | -5/Upper Caves     | Discovered new exit (range 15)
 7258 | -5/Upper Caves     | Identified exit to Zhirov
 7260 | -5/Upper Caves     | Entered Zhirov
 7260 | -5/Zhirov          | Discovered new exit (range 3)
 7263 | -5/Zhirov          | Identified exit to Proximity Caves
 7277 | -5/Zhirov          | Met Zhirov
 7301 | -5/Zhirov          | Learned location of Quarantine (-2)
 7301 | -5/Zhirov          | Learned location of Testing (-3)
 7301 | -5/Zhirov          | Learned location of Command (-1)
 7318 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 7330 | -5/Zhirov          | Found Alien Artifact
 7332 | -5/Zhirov          | Identified Transdimensional Reconstructor
 7332 | -5/Zhirov          | Warped through subspace
 7412 | -5/Zhirov          | Found Alien Artifact
 7432 | -5/Zhirov          | Identified Integrated Reactor
 7432 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 7456 | -5/Zhirov          | Entered Proximity Caves
 7496 | -4/Proximity Caves | System corruption reached 10%
 7526 | -4/Proximity Caves | Lost 3 parts (1p1u1w)
 7695 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 7707 | -4/Proximity Caves | Found Prototype Special Weapon
 7707 | -4/Proximity Caves | Identified Molecular Deconstructor
 7766 | -4/Proximity Caves | Caught by Unaware searching for contraband prototypes
 7787 | -4/Proximity Caves | Build established: Mutant
 7787 | -4/Proximity Caves | Caught by Unaware searching for contraband prototypes
 7787 | -4/Proximity Caves | Released all parts (13)
 7833 | -4/Proximity Caves | Learned location of 2 exits from Research
 7837 | -4/Proximity Caves | Spotted B-86 Titan
 7841 | -4/Proximity Caves | Learned Research emergency access door positions
 7851 | -4/Proximity Caves | Discovered new exit (range 6)
 7855 | -4/Proximity Caves | Entered Factory
 7855 | -4/Factory         | Evolved 2 slots: Utility x2
 7997 | -4/Factory         | Released all parts (6)
 8028 | -4/Factory         | Discovered new exit (range 7)
 8032 | -4/Factory         | Entered Upper Caves
 8152 | -4/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
 8181 | -4/Upper Caves     | Entered Warlord
 8211 | -4/Warlord         | System corruption cleaned by Quarantine Array
 8844 | -4/Warlord         | Warlord's base attacked by MAIN.C
 8912 | -4/Warlord         | Found Prototype Piercing Weapon
 8912 | -4/Warlord         | Identified Vortex Lance
 9114 | -4/Warlord         | Learned Research security intel
 9114 | -4/Warlord         | Learned Factory scanalyzer intel
 9114 | -4/Warlord         | Learned 4 Research zone layouts
 9114 | -4/Warlord         | Learned 4 Access zone layouts
 9114 | -4/Warlord         | Learned 4 Testing zone layouts
 9118 | -4/Warlord         | Learned Armory trap positions
 9118 | -4/Warlord         | Learned Quarantine trap positions
 9194 | -4/Warlord         | Warlord forces counterattacked
 9438 | -4/Warlord         | Opened side exit
 9472 | -4/Warlord         | Released all parts (14)
 9473 | -4/Warlord         | Spotted Executioner
 9474 | -4/Warlord         | Core integrity fell below 50%
 9475 | -4/Warlord         | Spotted Executioner
 9477 | -4/Warlord         | Core integrity fell below 20%
 9478 | -4/Warlord         | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
09472_ Released Hvy. Siege Treads.
09472_ Released Mak. Ablative Armor.
09472_ Released Backup Plating III.
09472_ Released Point Defense System. <x2>
09472_ Released Adv. Melee Analysis Suite.
09472_ Released Hvy. Shock Bomb Launcher.
09472_ Penetrated by Slug.
09473_ Triggered Dirty Bomb Trap.
09473_ An explosion rips through the floor.
09473_ G-67 Veteran destroyed.
09474_ Penetrated by Slug.
09474_ Slug penetrates P-70 Sage.
09474_ Penetrated by Slug.
09474_ Slug penetrates Wall.
09474_ Penetrated by Slug. <x2>
09475_ Slug penetrates Wall.
09475_ Penetrated by Slug.
09477_ Acquired 67 matter.
09477_ Penetrated by Slug.
09478_ Slammed into P-70 Sage.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          44
Energy Capacity            485
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       210
Armor Coverage             600
Resistance: KI             25
Resistance: TH             20
Point Defense Rating       160
Melee Speed Boost          20
Evasion (%)                63
Targeting Accuracy         5
Melee Accuracy             16
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          14

 Item Schematics 
-----------------
  Assault Drone Bay | -5/Zhirov | Free
     Exp. Heat Sink | -5/Zhirov | Free
 Exp. Optical Array | -5/Zhirov | Free
   Imp. Arc Thrower | -5/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Transdimensional Reconstructor
Integrated Reactor

 Achievements 
--------------
Alien Tech
Subspace Traveler
The Science Guy

 Challenges 
------------
None

 Game 
------
Seed              ConstructGravitonLauncher
  Manual?         0
Play Time         01:28:20
  Cumulative      30.6 hours
  Start           2024.10.06 @ 14:24:44
  End             2024.10.06 @ 22:38:24
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          110
  Rogue           110
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          29
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          64x52
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: d958283b-c7b3-4772-91d1-0f878bbc5bb4