Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.02 @ 17:35:02

Player: Fazzonamite

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (34)      170
Value Destroyed (607)      607
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1377

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     285/300
Energy                     99/250
System Corruption          1%
Temperature                Warning (306)
Movement                   Rolling (130) Ox2
Location                   -7/Recycling

 Parts 
-------
>            --- POWER (1) --------
             Ion Engine
>            --- PROPULSION (2) ---
     Compact Wheel
     Compact Wheel
>            --- UTILITY (2) ------
    Improved Heat Sink
             Huge Storage Unit
>            --- WEAPON (2) -------
             Particle Gun
             Particle Gun
>            --- INVENTORY (25) ---
             Ion Engine
  Subdweller Power Source
       Light Nuclear Core
             Wheel
             Wheel
     Compact Wheel
  Subdweller Monowheel
             Disposable Heat Sink
       Small Storage Unit
             Weight Redist. System
  Subdweller Optics
             Sensor Array
             Signal Interpreter
             Seismic Detector
             Propulsion Shielding
             EM Pulse Gun
             EM Shotgun
             EM Shotgun
             Autobeam
             Beam Cannon
             Grenade Launcher
             Scrap Shield Fragment (48)

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
     Compact Wheel
     Compact Wheel
>            --- UTILITY ----------
    Improved Heat Sink
             Huge Storage Unit
>            --- WEAPON -----------
             Particle Gun
             Particle Gun
>            --- INVENTORY --------
             Ion Engine
  Subdweller Power Source
       Light Nuclear Core
             Wheel
             Wheel
     Compact Wheel
  Subdweller Monowheel
             Disposable Heat Sink
       Small Storage Unit
             Weight Redist. System
  Subdweller Optics
             Sensor Array
             Signal Interpreter
             Seismic Detector
             Propulsion Shielding
             EM Pulse Gun
             EM Shotgun
             EM Shotgun
             Autobeam
             Beam Cannon
             Grenade Launcher
             Scrap Shield Fragment
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Protection               Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             21   | 6   4   9   2   
  Power                    3    | 1   .   1   1   
    Engine                 3    | 1   .   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   3   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  5    | 2   .   3   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 1   3   4   1   
    Device                 4    | 1   1   1   1   
    Storage                1    | .   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   1   3   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | 2   1   1   .   
    Energy Gun             3    | 1   1   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   1   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   1   1   
  Weapon                   2    | .   1   1   .   
  Highest Loss Streak      2    | .   1   1   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  98  
  Engine                   13   | .   14  14  12  
  Wheel                    27   | .   28  27  28  
  Device                   5    | .   7   3   1   
  Storage                  13   | .   13  14  14  
  Protection               8    | .   7   10  12  
  Energy Gun               18   | .   13  23  28  
  Ballistic Gun            9    | .   14  4   .   
Peak Build Rating          14   | 6   11  13  14  
  Average Rating           10   | 4   9   12  11  
  On Entrance              7    | .   6   11  12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             94   | 10  93  94  94  
  Greatest Support         36   | 26  26  36  32  
  Greatest Overweight (x)  5    | .   3   5   2   
  Average Overweight (x)   2    | .   2   2   2   
Largest Inventory Capacity 25   | 5   25  25  25  
  Average Capacity         23   | 5   23  25  25  
  Most Carried             25   | 5   25  25  24  
  Average Carried          20   | 3   19  24  23  
  Final Capacity           25   | 5   25  25  25  
  Final Carried            25   | 4   25  24  22  

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Scavenger-Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -7  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           622  | 290 224 108 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            1134 | 121 727 286 .   
  Parts                    66   | 6   46  14  .   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           4    | 1   3   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      9    | .   .   9   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  16   | .   8   8   .   
  Guns                     16   | .   8   8   .   
Classes Destroyed          12   | 2   7   3   .   
  Worker                   1    | .   1   .   .   
  Builder                  2    | .   2   .   .   
  Tunneler                 4    | 3   1   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 4    | 1   3   .   .   
  Operator                 1    | .   1   .   .   
  Turret                   2    | .   .   2   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  7    | .   3   4   .   
  Grunt                    7    | .   5   2   .   
  Sentry                   1    | .   .   1   .   
  Subdweller               1    | .   .   1   .   
Best Kill Streak           6    | 3   6   3   .   
  Combat Bots Only         2    | .   2   2   .   
Max Kills in Single Turn   2    | 1   2   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -7   
--------                   Run  | Yrd  Mat  Sub  Rec  
Hostile Shots Fired        169  | .    47   97   25   
  Missed                   55   | .    15   37   3    
Damage Taken               1170 | .    343  619  208  
  Core                     259  | .    52   155  52   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              108  | 10   63   31   4    
  Largest                  2    | 2    2    2    2    
  Hottest                  130  | 70   85   130  130  
Shots Fired                206  | 20   115  63   8    
  Gun                      206  | 20   115  63   8    
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  79   | 10   63   6    .    
  Thermal                  127  | 10   52   57   8    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         10   | 6    8    6    10   
  Robot Miss Streak        4    | 2    4    4    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    4    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           118  | 13   62   36   7    
  Core Hits                53   | 5    33   15   .    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         7    | 1    2    4    .    
    Burn                   5    | 1    1    3    .    
    Destroy                2    | .    1    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1673 | 163  837  571  102  
  Guns                     1673 | 163  837  571  102  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  590  | 76   470  44   .    
  Thermal                  1083 | 87   367  527  102  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    1    1    
  Average Corruption       1    | .    1    1    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  7    | .    1    6    .    
    Message Errors         1    | .    .    1    .    
    Heat Flow Errors       2    | .    .    2    .    
    Energy Discharges      1    | .    .    1    .    
    Data Loss (major)      2    | .    1    1    .    
    Misfires               1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        328  | 56   111  227  328  
  Average Temperature      50   | 24   34   71   171  
  Received Heat Transfer   426  | .    135  207  84   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    1    2    .    
  Heat Transferred         3182 | 333  1147 1443 259  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             139  | 20  139 .   98  
  Initial                  98   | .   13  .   98  
  Average                  45   | 8   45  .   96  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           3    | .   3   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              31   | .   15  14  2   
  Peak Tracking Total      4    | .   3   4   2   
  Tactical Retreats        3    | .   .   3   .   

 Traps                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            3    | .   1   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -7  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          2    | .   1   1   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          6    | .   4   .   2   
  Terminals                5    | .   4   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                11   | .   9   .   2   
  Successful               6    | .   5   .   1   
  Failed                   5    | .   4   .   1   
    Catastrophic           3    | .   2   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   11   | .   9   .   2   
  Terminals                10   | .   9   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Unreport Threat          1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   4   .   1   
  Terminals                4    | .   4   .   .   
    Botnet                 4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
    Recyclers              1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   4   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -7   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               2329 | 83   1216 953  77   
Spaces Moved               1395 | 39   694  616  46   
  Core                     6    | 6    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   1389 | 33   694  616  46   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   129  130  
  Average Speed            129  | 83   130  131  130  
  Slowest Speed            175  | 90   135  175  130  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       32   | 5    80   34   11   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Total                      1712 | 69  893 695 55  
  Wait                     126  | 5   92  26  3   
  Move                     1392 | 38  693 615 46  
  Hop                      .    | .   .   .   .   
  Pick Up                  48   | 10  32  6   .   
  Fast Attach              .    | .   .   .   .   
  Attach                   13   | 6   2   3   2   
  Detach                   .    | .   .   .   .   
  Swap                     8    | .   2   6   .   
  Drop                     17   | .   9   8   .   
  Fire                     108  | 10  63  31  4   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [*Sub])
-10/Subcaves
-7/Recycling

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
   84 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  394 | -10/Materials | Discovered new exit (range 13)
  556 | -10/Materials | Discovered new exit (range 7)
  951 | -10/Materials | Discovered new exit (range 8)
 1097 | -10/Materials | Discovered new exit (range 11)
 1300 | -10/Materials | Entered Subcaves
 1300 | -10/Subcaves  | Discovered new exit (range 12)
 1341 | -10/Subcaves  | Learned location of Zion (-6)
 1942 | -10/Subcaves  | Met a Zionite searching for "candidates"
 2170 | -10/Subcaves  | Core integrity fell below 50%
 2226 | -10/Subcaves  | Core integrity fell below 20%
 2253 | -10/Subcaves  | Entered Recycling
 2330 | -7/Recycling  | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
  Autobeam.
02204_ S-10 Pest destroyed.
02213_ Flight Unit fries itself beyond repair.
02218_ Autobeam Turret destroyed. <x2>
02240_ Acquired Autobeam.
LOCATION=UNKNOWN
GOAL=ESCAPE
02264_ Connecting with Terminal...
02264_ Current location identified: Recycling
02291_ Connecting with Recycling Unit...
>>Trojan(Recyclers)
Trojan loaded successfully.
  Testing...
  Recycler tracking enabled and active.
02312_ Y-54 Guardian springs to life.
02316_ Destroyed Imp. Heat Sink.
02319_ Destroyed Aluminum Leg.
02319_ Ion Engine destroyed.
02325_ G-47 Trooper overheating.
02327_ Lgt. Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
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|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????   ?????????????????????? |
|                ??????????   #????????????????????? |
|                ??????????   #????????????????????? |
|                ?????????#   #????????????????????? |
|                ????????##   ##???????????????????? |
|                ????????#     #???????????????????? |
|                ????????# r   #???????????????????? |
|                ?????????     +???????????????????? |
|                ?????????     #???????????????????? |
|                ?????????     ????????????????????? |
|                ?????????#   #????????????????????? |
|                ?????????#   #????????????????????? |
|                ??########   #????????????????????? |
|                ??#      #   #????????????????????? |
|                ??#   = gY   #????????????????????? |
|                ??#%  !! #@  #????????????????????? |
|                ??#      #   #????????????????????? |
|                ??#     ?#   #???#####????????????? |
|                ??#     ?#   #???#"""#????????????? |
|                ??#    ??#   #####"Y"###??????????? |
|                ??#  ! ??#   #         #??????????? |
|                ??#   ???#   #         #??????????? |
|                ??#= !???#   # """"""" #??????????? |
|                ??#  ????#   # """"""" #??????????? |
|                ??###????#   u """"""" #??????????? |
|                ?????????#   # """"""" #??????????? |
|                ?????????#   # """"""" #??????????? |
|                ??########   #      ??????????????? |
|                ??#      #   ########?????????????? |
|                ??#""    #   % #??????????????????? |
|                ??#""    #    %#??????r???????????? |
|                ??#"T    #   %%#??????????????????? |
|                ??#""    #   ###??????????????????? |
|                ??#""    #   #????????????????????? |
|                ??#      +   #????????????????????? |
|                ??#      #   #????????????????????? |
|                #""      #   #????????????????????? |
|                #"Y """  #   #????????????????????? |
|                #"" """  #   #????????????????????? |
|                ### """  #   #????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FrostGrapheneCannon
  Manual?         0
Play Time         00:36:23
  Cumulative      144.8 hours
  Start           2025.01.02 @ 16:59:03
  End             2025.01.02 @ 17:35:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          101
  Rogue           101
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          53
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e97d1cb2-6183-4ee8-a260-937d482a5ad9