Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 23:38:22 Player: Millea Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (257) 1285 Value Destroyed (8586) 8586 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (5301) 5301 TOTAL SCORE: 22472 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3373 Follower Combat Kills 1255 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -627 Cogmind --------- Core Integrity 0/1300 Matter 298/300 Energy 24/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Field Propulsion Array Firepult Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Cooled Cesium-ion Thruster Nuclear Pulse Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Advanced Matter Compressor Weight Redist. System Long-range Sensor Array Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Nova Cannon Firepult > --- INVENTORY -------- Thermal Shield EM Disruption Field Gamma Bomb Array [Rating: 120] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Weapon Mount Storage High-capacity Storage Unit Processor Machine Analyzer Hackware EX Chip 2 Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac DSF Res Slots Evolved 14 | . . . 2 . . . 2 2 2 2 . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 6 | . . . 2 . . . . 2 . 1 . . . . 1 Utility 6 | . . . . . . . 2 . 2 . . . 2 . . Weapon 1 | . . . . . . . . . . 1 . . . . . Parts Attached 319 | 6 1 2 15 1 16 . 20 69 111 43 4 5 . 4 22 Power 21 | 1 . . 3 . 1 . 1 2 6 4 . . . . 3 Engine 12 | 1 . . 3 . 1 . 1 . 2 3 . . . . 1 Core 7 | . . . . . . . . 2 3 1 . . . . 1 Reactor 2 | . . . . . . . . . 1 . . . . . 1 Propulsion 120 | 2 . . 5 . 3 . 8 37 37 18 2 1 . . 7 Treads 59 | 2 . . 5 . 1 . 6 17 26 2 . . . . . Leg 22 | . . . . . 2 . 1 6 4 9 . . . . . Wheel 15 | . . . . . . . . 7 6 2 . . . . . Hover 5 | . . . . . . . . . 1 3 1 . . . . Flight 19 | . . . . . . . 1 7 . 2 1 1 . . 7 Utility 88 | 1 1 1 3 1 4 . 9 13 32 10 . 2 . 4 7 Device 35 | . 1 . . 1 1 . 3 3 14 7 . 1 . . 4 Storage 13 | 1 . . 2 . 3 . 1 1 . 2 . 1 . . 2 Processor 3 | . . . . . . . 1 1 1 . . . . . . Hackware 11 | . . . . . . . . 3 3 . . . . 4 1 Protection 26 | . . 1 1 . . . 4 5 14 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 90 | 2 . 1 4 . 8 . 2 17 36 11 2 2 . . 5 Energy Gun 16 | 1 . . 2 . . . . 6 4 3 . . . . . Energy Cannon 38 | . . . 2 . . . . 1 25 5 . 2 . . 3 Ballistic Gun 18 | 1 . . . . 4 . 2 2 4 3 1 . . . 1 Ballistic Cannon 3 | . . 1 . . 1 . . . 1 . . . . . . Launcher 12 | . . . . . 3 . . 7 . . 1 . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 1 2 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 2 . . . 1 3 7 . . 1 . . 1 Corrupted Parts 8 | . . . . . 2 . . 3 . 3 . . . . . System Corruption 18 | . . . . . 4 . . 8 . 6 . . . . . Parts Lost 117 | . . . . 1 8 . 4 27 34 21 . 1 . 2 19 Power 10 | . . . . . . . 1 1 4 2 . . . . 2 Propulsion 60 | . . . . . 5 . . 16 17 11 . . . 2 9 Utility 28 | . . . . 1 1 . 2 4 10 3 . . . . 7 Weapon 19 | . . . . . 2 . 1 6 3 5 . 1 . . 1 Highest Loss Streak 13 | . . . . 1 8 . 2 6 5 13 . 1 . 2 10 To Critical Strikes 7 | . . . . . 5 . . . 2 . . . . . . Average Slot Usage (%) 86 | . 99 100 97 100 83 77 92 84 92 50 31 42 36 38 57 Engine 5 | . 14 14 11 11 11 11 6 1 3 1 . . . . 1 Core 1 | . . . . . . . . 4 1 1 . . . . . Treads 23 | . 28 28 42 44 18 . 27 25 23 3 . . . . . Leg 4 | . . . . . 9 22 6 5 1 12 . . . . . Wheel 3 | . . . . . . . . 3 8 4 . . . . . Flight 1 | . . . . . . . . 2 . . 17 20 21 21 16 Device 8 | . 13 11 . 3 13 11 8 3 12 4 5 5 5 5 9 Storage 7 | . 14 14 11 11 8 11 9 7 6 3 . 3 5 5 4 Processor 1 | . . . . . . . 7 2 . . . . . . . Hackware 3 | . . . . . . . . 4 6 . . . . 3 19 Protection 6 | . . 2 11 7 . . 7 6 10 1 . . . . . Energy Gun 2 | . 14 14 15 . . . . 1 . 2 . . . . . Energy Cannon 3 | . . . 3 22 . . . . 8 3 . 3 . . 1 Ballistic Gun 7 | . 14 6 . . 12 22 17 11 2 2 1 1 . . 1 Launcher 1 | . . . . . 8 . . . . . 1 . . . . Naked Turns 2 | . . . . . . . . . . 2 . . . . . Heaviest Build 134 | 12 13 16 56 56 56 56 65 104 134 117 8 8 2 2 31 Greatest Support 152 | 40 40 40 80 80 80 30 86 107 152 65 10 14 10 16 46 Greatest Overweight (x) 39 | . . . . . 5 1 1 31 39 26 . 1 . . . Average Overweight (x) 1 | . . . . . . 1 . 1 3 1 . . . . . Largest Inventory Capacity 25 | 8 8 8 20 20 20 20 20 25 25 25 5 5 5 5 5 Average Capacity 19 | 7 8 8 10 20 13 20 20 21 25 18 5 5 5 5 5 Most Carried 25 | 8 8 8 20 20 20 20 20 22 25 22 5 5 5 5 5 Average Carried 16 | 5 7 8 10 19 12 20 19 19 21 10 4 4 5 5 4 Final Capacity 25 | 8 8 8 20 20 20 20 20 25 25 5 5 5 5 5 5 Final Carried 23 | 6 8 8 19 19 20 20 20 17 23 3 5 5 5 5 5 Class Distribution -------------------- 73% | Scavenger-Mutant 18% | Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -4/DSF Hacker-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac DSF Res Matter Collected 5338 | 199 29 97 233 26 174 . 769 1660 1264 511 . . . . 376 Remotely 212 | . . . . . . . 63 . . 149 . . . . . Salvage Created 12037 | 19 41 25 726 118 177 19 1158 3315 4367 1492 . . . . 580 Parts 520 | 3 3 6 49 14 . 3 60 164 151 52 . . . . 15 Haulers Intercepted 17 | . . . 3 . . . 3 4 6 1 . . . . . Recyclers Shooed 8 | . . . 1 . . . 2 3 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac DSF Res Combat Hostiles Destroyed 192 | . 3 2 19 6 7 1 16 50 70 13 . . . . 5 Melee 18 | . . . . . . . . . 18 . . . . . . Guns 79 | . 3 1 11 . 1 1 16 36 5 5 . . . . . Cannons 52 | . . 1 5 6 . . . . 34 6 . . . . . AOE 22 | . . . 2 . 6 . . 9 1 2 . . . . 2 Classes Destroyed 17 | 1 1 . 4 1 1 . 2 5 2 . . . . . . Worker 19 | . . . . 1 . . 1 9 4 4 . . . . . Builder 11 | . . . . . . . . 8 2 1 . . . . . Tunneler 5 | 1 . . . . . . 1 1 1 1 . . . . . Hauler 17 | . . . 3 . . . 3 4 6 1 . . . . . Recycler 18 | . . . . . . . 3 7 1 5 . . . . 2 Mechanic 2 | . . . . . . . . . 1 1 . . . . . Operator 2 | . . . . . . . . 1 . . . . . . 1 Watcher 5 | . . . 1 . . . . 2 1 . . . . . 1 Swarmer 46 | . 3 2 8 6 . 1 2 13 6 2 . . . . 3 Saboteur 4 | . . . . . . . . . 3 1 . . . . . Grunt 83 | . . . 8 . . . 9 18 39 7 . . . . 2 Brawler 10 | . . . . . . . . 2 7 1 . . . . . Duelist 9 | . . . . . . . . 3 5 1 . . . . . Sentry 16 | . . . 3 . . . 3 5 4 1 . . . . . Hunter 9 | . . . . . . . 2 4 3 . . . . . . Programmer 8 | . . . . . . . . 5 3 . . . . . . Assembled 7 | . . . . . 7 . . . . . . . . . . Thug 2 | . . . . . . . . 2 . . . . . . . Best Kill Streak 12 | 1 2 2 7 3 6 1 5 12 10 11 . . . . 8 Combat Bots Only 10 | . 2 2 6 3 6 1 4 7 10 4 . . . . 5 Max Kills in Single Turn 7 | 1 1 1 2 2 4 1 1 4 3 7 . . . . 3 Gunslinging 1 | . . . 1 . . . . 1 . . . . . . . Exploded 4 | . . . 2 . 4 . . 2 1 2 . . . . 1 Melee 1 | . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 . . . . . . . . . . 8R-AWN (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac DSF Res Hostile Shots Fired 1800 | . 16 35 57 13 84 3 63 503 563 183 . 2 . 10 268 Missed 610 | . 4 10 15 6 25 . 17 151 172 62 . . . 2 146 Damage Taken 19468 | . 226 202 489 53 963 20 661 4431 6774 2582 . 48 . 247 2772 Core 3464 | . 81 33 52 8 207 . 79 551 529 441 . . . 172 1311 Absorbed by Shields 125 | . . . . 12 85 . . 7 16 . . . . 5 . Ignored by Resistances 587 | . . . . . . . . . 587 . . . . . . Core Remaining (%) 58 | 100 . 54 . . . 33 85 21 37 . . 55 . 85 . Volleys Fired 625 | 2 11 10 36 9 39 1 59 178 213 44 . . . . 23 Largest 3 | 2 2 2 2 2 2 1 2 2 2 3 . . . . 2 Hottest 250 | 70 70 85 136 136 66 23 53 250 250 250 . . . . 250 Shots Fired 1116 | 4 22 20 71 18 79 1 116 298 371 90 . . . . 26 Gun 667 | 4 22 10 51 . 49 1 116 280 77 52 . . . . 5 Cannon 426 | . . 10 20 18 23 . . 2 294 38 . . . . 21 Launcher 23 | . . . . . 7 . . 16 . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 522 | 2 11 10 16 . 72 1 116 208 50 31 . . . . 5 Thermal 535 | 2 11 10 19 18 . . . 74 321 59 . . . . 21 Explosive 4 | . . . . . . . . 4 . . . . . . . Electromagnetic 55 | . . . 36 . 7 . . 12 . . . . . . . Robot Hit Streak 34 | 2 4 1 11 8 10 10 14 21 34 11 . . . . 12 Robot Miss Streak 8 | 1 3 8 2 1 3 . 4 8 7 3 . . . . 2 Penetration Max 1 | . . . . . . . 1 1 . 1 . . . . . Secondary Targets 10 | . . . 2 . . . 1 7 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 1 . . . . . . . Shots Hit Robots 777 | 3 12 3 57 10 56 1 78 230 252 65 . . . . 10 Core Hits 480 | 1 3 3 31 7 27 2 39 138 162 48 . . . . 19 Critical Kills 11 | . . . . . . . 1 2 5 2 . . . . 1 Critical Parts Destroyed 6 | . . . . . . . 1 3 1 . . . . . 1 Critical Strikes 27 | . . 1 . . 1 . 2 9 10 2 . . . . 2 Burn 7 | . . . . . . . . 4 3 . . . . . . Meltdown 6 | . . . . . . . . . 5 1 . . . . . Destroy 10 | . . . . . . . 2 4 1 1 . . . . 2 Blast 3 | . . 1 . . 1 . . . 1 . . . . . . Smash 1 | . . . . . . . . 1 . . . . . . . Melee Attacks 12 | . . . . . . . . 10 2 . . . . . . Impact 12 | . . . . . . . . 10 2 . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 6 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 23682 | 38 150 83 890 299 1201 27 1206 7379 8750 3001 . . . . 658 Guns 9410 | 38 150 26 552 . 570 14 1206 4412 1378 1024 . . . . 40 Cannons 7878 | . . 55 263 266 297 . . 110 5820 847 . . . . 220 Explosions 5385 | . . . 75 . 334 . . 2310 1138 1130 . . . . 398 Melee 501 | . . . . . . . . 501 . . . . . . . Ramming 508 | . . 2 . 33 . 13 . 46 414 . . . . . . Kinetic 7165 | 25 73 55 196 . 867 14 1206 3070 941 678 . . . . 40 Thermal 12960 | 13 77 26 294 266 . . . 1974 7369 2323 . . . . 618 Explosive 630 | . . . . . . . . 630 . . . . . . . Electromagnetic 1918 | . . . 400 . 334 . . 1158 26 . . . . . . Impact 501 | . . . . . . . . 501 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . 4 4 . 14 9 20 20 20 . . 5 Average Corruption 5 | . . . . . 3 4 . 6 4 7 20 20 . . 2 Corruption Purged 7 | . . . . . . . . . 7 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 218 | . . . . . 18 7 . 98 74 12 2 6 . . 1 Message Errors 63 | . . . . . 5 3 . 25 23 4 1 2 . . . Matter Fused 44 | . . . . . 1 1 . 21 13 4 . 3 . . 1 Heat Flow Errors 20 | . . . . . 1 . . 6 11 1 . 1 . . . Energy Discharges 23 | . . . . . 2 . . 10 10 1 . . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . . . . Data Loss (minor) 27 | . . . . . 2 1 . 17 7 . . . . . . Data Loss (major) 8 | . . . . . 1 1 . 5 1 . . . . . . Misfires 12 | . . . . . 3 . . 5 4 . . . . . . Alerts 10 | . . . . . 3 1 . 2 3 . 1 . . . . Misdirections 2 | . . . . . . . . 1 . 1 . . . . . Weapon Failures 7 | . . . . . . . . 4 2 1 . . . . . Overload Shots 9 | . . . . . . . . 8 1 . . . . . . Effects 3 | . . . . . . . . 3 . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . Heat Surge 1 | . . . . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . Overflow Damage 632 | . . . . 11 . . . 349 247 25 . . . . . Projectiles 127 | . . . . 11 . . . . 105 11 . . . . . Explosions 297 | . . . . . . . . 145 138 14 . . . . . Melee 208 | . . . . . . . . 204 4 . . . . . . Knockbacks 16 | . . 2 1 . 5 . . 2 6 . . . . . . Impact 5 | . . . . . . . . 2 3 . . . . . . Kinetic 11 | . . 2 1 . 5 . . . 3 . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 261 | . . . 32 . 15 . . 55 145 11 . . . . 3 Shots 10 | . . . 1 . 1 . . 3 2 2 . . . . 1 Rammed 50 | . . 1 . 2 . . . 5 42 . . . . . . Targets Rammed 72 | . . 1 1 2 . 1 . 8 59 . . . . . . Kicked 1 | . . . . . . 1 . . . . . . . . . Crushed 21 | . . . 1 . . . . 3 17 . . . . . . Highest Temperature 439 | 18 90 281 318 225 98 . 15 392 439 367 . 206 . . 280 Average Temperature 98 | 10 42 169 97 92 52 . 5 87 102 115 . 121 . . 83 Received Heat Transfer 4714 | . . . 126 16 14 . 252 747 2103 1035 . 9 . . 412 Effects 9 | . . 1 . . . . . . 6 2 . . . . . Shutdowns 2 | . . . . . . . . . 1 1 . . . . . Energy Bleed 4 | . . 1 . . . . . . 2 1 . . . . . Interference 3 | . . . . . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . . 1 . . . . . . . Combat Hostiles 2 | . . . 1 . . . . 1 . . . . . . . Parts Fried 10 | . . . 3 . . . . 5 2 . . . . . . Impact Corruptions 7 | . . . . . . . . 6 1 . . . . . . Robots Melted 22 | . . . . . . . . 4 12 1 . . . . 5 Combat Hostiles 19 | . . . . . . . . 4 12 . . . . . 3 Parts Melted 88 | . 1 1 1 . . . . 14 47 8 . . . . 16 Heat Transferred 26964 | 37 222 74 655 444 . . . 4956 14702 3086 . . . . 2788 Parts Sabotaged 7 | . . . . . . . . . 7 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 1 . 3 . . 3 . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac DSF Res Peak Influence 1942 | 5 100 65 374 348 . 50 316 1351 1942 1887 1115 795 404 282 330 Initial 1100 | . 3 39 25 145 . . 19 78 656 951 1100 780 384 282 147 Average 649 | . 44 38 170 225 . 1 155 501 1128 1594 1105 780 392 279 154 Maximum Alert Level 5 | . . . 1 1 . . 1 4 5 5 4 3 2 1 1 Low Security (%) 23 | 100 100 100 71 29 . 100 71 6 . . . . . . 61 Level 1 26 | . . . 28 70 . . 28 55 . . . . 97 100 38 Level 2 11 | . . . . . . . . 13 21 . . . 2 . . Level 3 20 | . . . . . . . . 16 42 8 . 100 . . . Level 4 7 | . . . . . . . . 7 10 25 100 . . . . Level 5 11 | . . . . . . . . . 26 59 . . . . . High Security . | . . . . . . . . . . 6 . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 70 | . . . 2 . . . 5 21 26 10 . . . 1 5 Investigation 14 | . . . 1 . . . 2 4 4 1 . . . . 2 Extermination 9 | . . . . . . . . 6 3 . . . . . . Reinforcement 23 | . . . 1 . . . 2 7 6 4 . . . 1 2 Assault 16 | . . . . . . . . 3 12 1 . . . . . Garrison 8 | . . . . . . . 1 1 1 4 . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . . . 1 3 1 2 . . . . 1 Haulers Reinforced 6 | . . . . . . . . 1 2 2 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac DSF Res Distress Signals 19 | . . . 1 . . . 4 5 3 1 . . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 394 | . 4 3 24 12 7 2 30 91 108 39 5 1 . 2 66 Peak Tracking Total 20 | . 3 3 4 3 8 3 6 7 7 14 5 1 . 3 20 Tactical Retreats 29 | . 1 1 . 1 1 1 . 4 10 1 . . . . 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac DSF Res Traps Triggered 18 | . 1 . 1 . . . 1 6 4 1 . . . 1 3 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . 1 . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac DSF Res Machines Disabled 47 | . . 1 3 . 4 . 1 12 10 16 . . . . . Max in Single Turn 14 | . . 1 2 . 3 . 1 7 4 14 . . . . . Garrison Access 5 | . . . . . . . 1 1 2 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac DSF Res Machines Accessed 50 | . 2 1 1 . 1 . 4 18 15 2 . 1 1 . 4 Terminals 27 | . 2 1 1 . . . 2 7 7 1 . 1 1 . 4 Fabricators 1 | . . . . . . . . 1 . . . . . . . Repair Stations 5 | . . . . . . . . 3 2 . . . . . . Recycling Units 9 | . . . . . . . . 5 4 . . . . . . Scanalyzers 2 | . . . . . . . 1 1 . . . . . . . Garrison Access 5 | . . . . . . . 1 1 2 1 . . . . . Total Hacks 129 | . 8 2 3 . 1 . 15 46 37 3 . 2 2 . 10 Successful 51 | . 5 . 1 . 1 . 10 11 13 1 . 1 1 . 7 Failed 78 | . 3 2 2 . . . 5 35 24 2 . 1 1 . 3 Catastrophic 21 | . . . 1 . . . 1 8 8 1 . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 73 | . 3 2 6 . 1 . 3 34 19 2 . . . . 3 Terminals 73 | . 8 2 3 . . . 7 21 17 1 . 2 2 . 10 Fabricators 2 | . . . . . . . . 2 . . . . . . . Repair Stations 10 | . . . . . . . . 5 5 . . . . . . Recycling Units 26 | . . . . . . . . 14 12 . . . . . . Scanalyzers 8 | . . . . . . . 7 1 . . . . . . . Garrison Access 9 | . . . . . . . 1 3 3 2 . . . . . Terminal Hacks 24 | . 5 . 1 . 1 . 4 2 2 . . 1 1 . 7 Robot Analysis 4 | . 2 . . . . . 1 . . . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . Branch Access Points 3 | . . . 1 . . . . 1 . . . . . . 1 Alert Level 3 | . . . . . . . 1 . . . . 1 . . 1 Unreport Threat 9 | . . . . . . . 2 1 2 . . . . . 4 Patrol Status 1 | . 1 . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . 2 2 . . . . . . Scan Component 4 | . . . . . . . . 2 2 . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 2 . . . . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . Scanalyzer 5 | . . . . . . . 5 . . . . . . . . Insert Component 3 | . . . . . . . 3 . . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . . . . . Seal Access 2 | . . . . . . . 1 1 . . . . . . . Unauthorized Hacks 14 | . . . . . . . . 6 7 1 . . . . . Terminals 4 | . . . . . . . . 1 3 . . . . . . Botnet 4 | . . . . . . . . 1 3 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 9 | . . . . . . . . 5 4 . . . . . . Monitor 1 | . . . . . . . . . 1 . . . . . . Reject 5 | . . . . . . . . 3 2 . . . . . . Mask 3 | . . . . . . . . 2 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . Jam 1 | . . . . . . . . . . 1 . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . 1 Hacking Detections 46 | . 1 1 2 . . . 3 18 14 2 . 1 . . 4 Full Trace Events 9 | . . . . . . . 1 3 3 . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . 9 . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . . 4 7 . . . . . . Machine Destruction 7 | . . . . . . . . . 7 . . . . . . Programmers 4 | . . . . . . . . 4 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac DSF Res Total Allies 11 | . . . . 2 . . . 6 . . . . . . 3 Largest Group 3 | . . . . 2 1 . . 3 . . . . . . 3 Highest-Rated Group 138 | . . . . 53 31 . . 93 . . . . . . 138 Highest-Rated Ally 46 | . . . . 31 31 . . 31 . . . . . . 46 Total Orders 14 | . . . . . . . . . 4 10 . . . . . EXPLORE 2 | . . . . . . . . . 2 . . . . . . RETURN 12 | . . . . . . . . . 2 10 . . . . . Ally Attacks 235 | . . . . 10 . . 7 96 8 103 . . . . 11 Total Damage 5422 | . . . . 168 . . 405 2361 365 1785 . . . . 338 Kills 48 | . . . . 5 . . 3 21 3 15 . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 Turrets Deployed 3 | . . . . . . . 1 1 1 . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac DSF Res Robot Analysis Total 4 | . 2 . . . . . 1 . . . . . . . 1 Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . . Drone Launches 43 | . . . . . . . . . 2 41 . . . . . Drone Recoveries 37 | . . . . . . . . . 2 35 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac DSF Res Turns Passed 14098 | 139 248 433 673 472 1794 199 911 4131 3900 582 36 88 39 28 425 Spaces Moved 7323 | 75 131 248 304 267 901 99 363 1882 1585 225 88 201 120 46 788 Core 88 | 2 . . . . 58 . . 11 1 4 . 4 . . 8 Treads 3709 | 73 131 248 304 267 428 . 325 1375 558 . . . . . . Legs 619 | . . . . . 415 99 38 . . 67 . . . . . Wheels 1606 | . . . . . . . . 493 1026 87 . . . . . Hover 12 | . . . . . . . . . . . . 12 . . . Flight 1289 | . . . . . . . . 3 . 67 88 185 120 46 780 Fastest Speed 29 | 50 160 160 160 160 120 190 160 120 116 32 32 32 32 29 29 Average Speed 150 | 157 160 160 160 160 178 190 177 180 179 139 32 35 32 30 34 Slowest Speed 2000 | 160 160 160 160 160 300 190 240 1600 2000 1350 32 100 32 32 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 32 | . . . . . . . 2 . 2 1 . 2 . 2 23 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 29 69 30 69 56 28 37 47 45 8 73 4 4 36 30 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . . . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 1 1 . . 1 . . . Scrap Searched 4 | . . 3 . 1 . . . . . . . . . . . Spaces Dug 46 | . . . . . . . . . 35 . . . . . 11 Terrain Destroyed 225 | . . . 2 . 9 . 2 71 100 28 . . . . 13 Melee . | . . . . . . . . . . . . . . . . Projectile 94 | . . . . . . . 2 1 75 3 . . . . 13 AOE 131 | . . . 2 . 9 . . 70 25 25 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac DSF Res Total 9178 | 90 148 264 428 293 1022 108 512 2298 2224 416 94 215 119 55 892 Wait 493 | . . . 26 14 6 8 52 98 149 66 . 7 . . 67 Move 7251 | 74 130 247 303 266 900 98 358 1881 1580 223 87 196 119 41 748 Hop 26 | . . . . . . . 2 . 2 1 . 2 . 2 17 Pick Up 179 | 8 4 1 25 1 34 . 6 12 61 18 2 2 . . 5 Fast Attach 153 | 4 1 2 6 . 5 . 13 39 36 21 3 3 . 4 16 Attach 109 | 2 . . 1 1 2 . 3 16 55 21 1 2 . . 5 Detach 31 | . . . . . . . 2 8 10 8 1 . . . 2 Swap 57 | . . . 8 . 9 . 4 14 20 1 . . . . 1 Drop 162 | . 2 3 22 . 27 . 13 34 37 13 . 3 . . 8 Fire 625 | 2 11 10 36 9 39 1 59 178 213 44 . . . . 23 Melee 12 | . . . . . . . . 10 2 . . . . . . Ram 5 | . . . . . . . . 4 1 . . . . . . Kick 1 | . . . . . . 1 . . . . . . . . . Crush 66 | . . 1 1 2 . . . 4 58 . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . . 7 . Rewire . | . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto / Low x2) -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -4/DSF -3/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 49 | -11/Scrapyard | Discovered new exit (range 15) 140 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 12) 388 | -10/Materials | Entered Mines 418 | -10/Mines | Met a Derelict bent on vengeance 532 | -10/Mines | Learned location of Zion (-7) 677 | -10/Mines | Found a hidden stash of uninstalled traps 759 | -10/Mines | Discovered new exit (range 13) 762 | -10/Mines | Discovered new exit (range 9) 821 | -10/Mines | Entered Materials 821 | -9/Materials | Evolved 2 slots: Propulsion x2 1115 | -9/Materials | Identified exit to Mines 1275 | -9/Materials | Build established: Scavenger-Mutant 1494 | -9/Materials | Entered Mines 1507 | -9/Mines | Learned Materials emergency access door positions 1531 | -9/Mines | Discovered new exit (range 11) 1656 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1746 | -9/Mines | Discovered new exit (range 9) 1960 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1960 | -9/Mines | Discovered new exit (range 5) 1966 | -9/Mines | Entered Exiles 1966 | -9/Exiles | Accompanied by 1 ally 1996 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2003 | -9/Exiles | Met 8R-AWN 2034 | -9/Exiles | Met EX-HEX 2080 | -9/Exiles | Met EX-BIN 2099 | -9/Exiles | Aligned with FarCom system 2101 | -9/Exiles | Given EX-Vault access code 2137 | -9/Exiles | Opened EX-Vault 2149 | -9/Exiles | Found Firepult 2193 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2276 | -9/Exiles | Met EX-DEC 2684 | -9/Exiles | Attacked by the Exiles 2773 | -9/Exiles | Core integrity fell below 50% 2803 | -9/Exiles | Lost 8 parts (5n1u2w) 2803 | -9/Exiles | Destroyed 8R-AWN 3139 | -9/Exiles | Found Deploy-a-Sentry 3142 | -9/Exiles | Found Deploy-a-Sentry 3145 | -9/Exiles | Found Deploy-a-Sentry 3161 | -9/Exiles | Found Army-in-a-Box 3739 | -9/Exiles | Discovered new exit (range 14) 3760 | -9/Exiles | Stole three prototypes: Army-in-a-Box, Firepult, Deploy-a-Sentry 3760 | -9/Exiles | Entered Mines 3943 | -8/Mines | Discovered new exit (range 5) 3959 | -8/Mines | Entered Materials 3959 | -8/Materials | Evolved 2 slots: Utility x2 4087 | -8/Materials | DAS Turret deployed 4775 | -8/Materials | Discovered new exit (range 16) 4870 | -8/Materials | Entered Factory 4870 | -7/Factory | Evolved 2 slots: Propulsion x2 5599 | -7/Factory | Allied Derelicts emerged from ambush trap array 7317 | -7/Factory | Build established: Mutant 7810 | -7/Factory | Garrison activated, responded to threat 7869 | -7/Factory | Destroyed 7 combat bots 7878 | -7/Factory | System corruption reached 10% 8070 | -7/Factory | First assault squad dispatched 8197 | -7/Factory | Lost 5 parts (3n1u1w) 8445 | -7/Factory | Identified exit to Storage 8445 | -7/Factory | Identified exit to Lower Caves 8541 | -7/Factory | Core integrity fell below 50% 8573 | -7/Factory | Destroyed 7 combat bots 8574 | -7/Factory | Lost 6 parts (6n) 8612 | -7/Factory | DAS Turret deployed 8637 | -7/Factory | Lost 3 parts (1p2w) 8823 | -7/Factory | Discovered new exit (range 15) 9001 | -7/Factory | Entered another Factory area 9001 | -6/Factory | Evolved 2 slots: Utility x2 9258 | -6/Factory | Build established: Scavenger-Mutant 9351 | -6/Factory | First assault squad dispatched 10200 | -6/Factory | Lost 5 parts (1p3n1u) 10974 | -6/Factory | Lost 3 parts (1p2n) 11274 | -6/Factory | Lost 4 parts (1p3u) 11522 | -6/Factory | Destroyed 10 combat bots 11584 | -6/Factory | Garrison activated, responded to threat 11916 | -6/Factory | Lost 5 parts (3n2u) 11942 | -6/Factory | Destroyed 7 combat bots 12188 | -6/Factory | Core integrity fell below 50% 12386 | -6/Factory | Discovered new exit (range 5) 12700 | -6/Factory | DAS Turret deployed 12792 | -6/Factory | Lost 3 parts (2n1u) 12901 | -6/Factory | Entered another Factory area 12901 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 12966 | -5/Factory | Released all parts (7) 12980 | -5/Factory | Garrison activated, responded to threat 12989 | -5/Factory | Lost 8 parts (1p5n2w) 13029 | -5/Factory | Lost 6 allies 13097 | -5/Factory | Garrison activated, responded to threat 13201 | -5/Factory | First assault squad dispatched 13381 | -5/Factory | System corruption reached 10% 13447 | -5/Factory | High security lockdown imminent 13463 | -5/Factory | Lost 13 parts (1p6n3u3w) 13483 | -5/Factory | Sucked down chute 13483 | -5/Factory | Entered Waste 13499 | -5/Waste | Spotted C-40 Crusher 13504 | -5/Waste | Spotted C-40 Crusher 13504 | -5/Waste | Spotted C-40 Crusher 13507 | -5/Waste | Found Gamma Bomb Array 13511 | -5/Waste | Spotted C-40 Crusher 13513 | -5/Waste | Spotted C-40 Crusher 13513 | -5/Waste | Spotted C-40 Crusher 13516 | -5/Waste | Discovered new exit (range 10) 13519 | -5/Waste | Entered Factory 13599 | -5/Factory | Discovered new exit (range 15) 13607 | -5/Factory | Entered another Factory area 13607 | -4/Factory | Evolved 2 slots: Utility x2 13645 | -4/Factory | Identified exit to DSF 13646 | -4/Factory | Entered DSF 13664 | -4/DSF | Discovered new exit (range 13) 13670 | -4/DSF | Additional patrols routed to DSF 13674 | -4/DSF | Entered Research 13674 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 13713 | -3/Research | Identified exit to Quarantine 13940 | -3/Research | Allied Derelicts emerged from ambush trap array 13944 | -3/Research | Garrison activated, responded to threat 13954 | -3/Research | Spotted B-86 Titan 13988 | -3/Research | Lost 8 parts (2p2n3u1w) 14064 | -3/Research | Spotted B-86 Titan 14075 | -3/Research | Core integrity fell below 50% 14095 | -3/Research | Core integrity fell below 20% 14099 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 14092_ Field Propulsion Array destroyed. 14092_ Slug penetrates G-67 Veteran. 14093_ P-80 Master resets P-80 Master, system corruption cleaned. 14093_ Adv. Hacking Suite destroyed. 14093_ Slug penetrates U-05 Engineer. 14093_ U-05 Engineer suffers critical hit (Destroy). 14093_ U-05 Engineer destroyed. 14093_ Field Propulsion Array destroyed. 14095_ Slug penetrates G-67 Veteran. 14095_ G-67 Veteran destroyed. 14095_ Slug penetrates Wall. 14095_ G-67 Veteran shuts down. 14095_ Q-thruster destroyed. 14096_ System corrupted: Matter fused (-7). 14096_ Adv. Hacking Suite destroyed. 14096_ Slug penetrates Wall. 14096_ Slug penetrates G-73 Enforcer. 14097_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | ##?# """ #??????# # ####??????????? | | #?# """ ?????# / ???? | | #?# """ ????# # ! ??? | | #?# """ ???+ # = ???? | | #?# """ ??# =! # " [[[ =???? | | #?# ##??# = # % [[[ ????? | | #?# #???# == # [[ ????? | | #?# ? #???# # ????? | | #? ?"" ????##+######## ?????? | | +??? ???" ?????# ?????? | | #???????? ?????# ??????? | | #??????????? ????# ??????? | | #????????? ???# ???????? | | #????????? ???# """ """ """ ?????????? | | ### #### """ """ ""???????????? | | w R "" """ "????????????? | | g """ """ ""???????????? | | R "" k""" """??????????? | | ? A k"R """??????????? | | ##########????### k ??????? | | ????????????????# ??????? | | ???????? ???????# ???????? | | ????????""??????#gg ???????? | | ????????"" ?????# g R t ????????? | | ????????R" ##### w ????????? | | ????????"" /t b p @ k RA ????????? | | ????????????## g ################# ?????????? | | ?????????????# #????????????????? ?????????? | | ?????????????# [ % ###?????????????????????????? | | ??????######## %= #?????????????????????????? | | ??????# # %!! % #?????????????????????????? | | ??????# + = ###?????????????????????????? | | ??????# #######+# ###???????????????????????? | | ??????# #?# ! #???????????????????????? | | ??????# #?# #???????????????????????? | | ??????# #?# % == #???????????????????????? | | ??????########?# =[ %#???????????????????????? | | ???????????????###########???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????>??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 29 Energy Capacity 500 Matter Stores 391 Matter Capacity 700 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Evasion (%) 64 Targeting Accuracy 25 Recoil Reduction 6 Offensive Hacking 68 Defensive Hacking 21 Item Schematics ----------------- Adv. Beam Cannon | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupBiomechanicalAmplifier Manual? 0 Play Time 02:21:11 Cumulative 206.9 hours Start 2024.04.15 @ 18:48:28 End 2024.04.15 @ 23:38:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 167 Rogue 167 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 78 Achievement% 64 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e980cc59-e1ac-4679-b104-b2760d570f07