Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.10 @ 20:25:36 Player: ThatBishHoly Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (882) 882 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (656) 656 TOTAL SCORE: 3188 Bonus ------- Follower Combat Kills 56 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (18) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (2) ------ Medium Storage Unit 0b10 Decoder Chip [Scout] > --- WEAPON (2) ------- Ripper > --- INVENTORY (10) --- Compact Battery (200) 0b10 Decoder Chip [Looter] Particle Charger Reaction Control System Relay Coupler [Programmer] (54) Heavy Riot Gun Gatling Laser Heavy Particle Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit 0b10 Decoder Chip [Scout] > --- WEAPON ----------- Heavy Beamcaster Ripper > --- INVENTORY -------- Compact Battery 0b10 Decoder Chip [Looter] Particle Charger Reaction Control System Relay Coupler [Programmer] Heavy Riot Gun Heavy Particle Cannon Remote Datajack [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Reaction Control System Storage Medium Storage Unit Processor Targeting Computer Weapon Heavy Particle Cannon Energy Gun Heavy Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 38 | 5 10 9 . 3 11 Power 7 | 1 2 1 . 1 2 Engine 4 | 1 1 1 . . 1 Core 3 | . 1 . . 1 1 Reactor . | . . . . . . Propulsion 13 | 2 4 4 . . 3 Treads . | . . . . . . Leg 12 | 2 4 3 . . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 5 | . 2 2 . . 1 Device 1 | . . 1 . . . Storage 2 | . 1 1 . . . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 2 2 2 . 2 5 Energy Gun 5 | . 1 . . 2 2 Energy Cannon 3 | . . 2 . . 1 Ballistic Gun 3 | 2 1 . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Corrupted Parts 1 | . . . . . 1 System Corruption 2 | . . . . . 2 Parts Lost 13 | . 3 . . . 10 Power 3 | . 1 . . . 2 Propulsion 5 | . 1 . . . 4 Utility 1 | . . . . . 1 Weapon 4 | . 1 . . . 3 Highest Loss Streak 8 | . 2 . . . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 89 91 100 100 80 Engine 8 | . 5 11 11 9 . Core 2 | . 4 . . 1 8 Leg 39 | . 27 35 44 44 31 Device 1 | . . 7 . . . Storage 10 | . 14 3 11 11 11 Processor 10 | . 10 11 11 11 9 Energy Gun 3 | . 2 . . 4 11 Energy Cannon 14 | . . 20 22 17 . Ballistic Gun 2 | . 24 . . . . Slashing Weapon 1 | . . . . . 7 Naked Turns . | . . . . . . Heaviest Build 33 | 7 20 29 29 29 33 Greatest Support 45 | 20 20 40 40 40 45 Greatest Overweight (x) 6 | . 1 . . . 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 Average Capacity 9 | 5 9 6 10 10 10 Most Carried 10 | 4 6 8 9 10 10 Average Carried 7 | . 2 4 8 9 8 Final Capacity 10 | 5 10 10 10 10 10 Final Carried 10 | . 2 8 9 10 9 Class Distribution -------------------- 78% | Scavenger-Mutant 13% | Mutant 8% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 727 | 250 277 80 10 30 80 Remotely . | . . . . . . Salvage Created 1154 | . 397 342 36 . 379 Parts 56 | . 21 20 5 . 10 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 23 | . 8 6 2 . 7 Melee 4 | . 1 . . . 3 Guns 11 | . 7 . . . 4 Cannons 8 | . . 6 2 . . Classes Destroyed 8 | . 3 2 1 . 2 Worker 1 | . 1 . . . . Hauler 1 | . . 1 . . . Recycler 1 | . 1 . . . . Drone 1 | . . . . . 1 Swarmer 2 | . . . 2 . . Grunt 16 | . 8 4 . . 4 Sentry 3 | . . 2 . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 4 | . 4 2 1 . 2 Combat Bots Only 3 | . 3 2 1 . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 240 | . 89 14 17 . 120 Missed 59 | . 11 4 6 . 38 Damage Taken 2623 | . 910 119 91 . 1503 Core 653 | . 238 . 10 . 405 Absorbed by Shields . | . . . . . . Core Remaining (%) 52 | 100 4 . . . . Volleys Fired 74 | . 38 12 4 1 19 Largest 2 | . 2 2 2 2 2 Hottest 150 | . 85 150 150 150 141 Shots Fired 126 | . 69 24 8 2 23 Gun 90 | . 69 . . . 21 Cannon 36 | . . 24 8 2 2 Launcher . | . . . . . . Special . | . . . . . . Kinetic 65 | . 65 . . . . Thermal 57 | . 4 24 8 2 19 Explosive . | . . . . . . Electromagnetic 4 | . . . . . 4 Robot Hit Streak 21 | . 20 21 4 . 5 Robot Miss Streak 6 | . 2 6 1 . 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 97 | . 56 11 5 . 25 Core Hits 42 | . 20 8 2 . 12 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 6 | . 1 . . . 5 Burn 3 | . . . . . 3 Destroy 1 | . 1 . . . . Sever 2 | . . . . . 2 Melee Attacks 9 | . . . . . 9 Impact . | . . . . . . Slashing 9 | . . . . . 9 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1940 | . 793 325 125 . 697 Guns 1143 | . 786 . . . 357 Cannons 500 | . . 325 125 . 50 Explosions . | . . . . . . Melee 290 | . . . . . 290 Ramming 7 | . 7 . . . . Kinetic 727 | . 727 . . . . Thermal 836 | . 59 325 125 . 327 Explosive . | . . . . . . Electromagnetic 80 | . . . . . 80 Impact . | . . . . . . Slashing 290 | . . . . . 290 Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 23 | . . . . . 23 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 23 | . . . . . 23 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 2 | . 2 . . . . Kicked 2 | . 2 . . . . Crushed . | . . . . . . Highest Temperature 454 | . 96 296 252 84 454 Average Temperature 120 | . 16 113 109 45 180 Received Heat Transfer 1266 | . 516 57 . . 693 Effects 3 | . . . . . 3 Shutdowns 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . 1 1 . . 6 Heat Transferred 1517 | . 148 481 185 . 703 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 330 | . 194 216 330 . . Initial 84 | . . 81 84 . . Average 140 | . 82 91 214 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 76 | 100 100 92 52 . . Level 1 23 | . . 7 47 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 4 . . . . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 16 7 9 . 15 Peak Tracking Total 6 | . 4 3 4 . 6 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . 4 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 1 2 . . . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 4 6 . . . Successful 5 | . 3 2 . . . Failed 5 | . 1 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 4 6 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 3 2 . . . Alert Level 1 | . 1 . . . . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 7 | . . . 3 4 . Largest Group 5 | . . . 3 5 1 Highest-Rated Group 175 | . . . 40 175 41 Highest-Rated Ally 41 | . . . 16 41 41 Total Orders . | . . . . . . Ally Attacks 25 | . . . 23 . 2 Total Damage 296 | . . . 207 . 89 Kills 8 | . . . 8 . . Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2824 | 59 323 398 629 1016 399 Spaces Moved 1734 | 47 150 259 243 826 209 Core 17 | 9 . . . . 8 Treads . | . . . . . . Legs 1717 | 38 150 259 243 826 201 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 120 | 106 121 120 120 120 129 Slowest Speed 350 | 120 190 120 120 120 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 4 22 30 48 67 27 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 1 2 . Spaces Dug . | . . . . . . Terrain Destroyed 11 | . . 8 3 . . Melee . | . . . . . . Projectile 11 | . . 8 3 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2324 | 56 222 323 572 851 300 Wait 400 | . 4 25 325 . 46 Move 1729 | 46 149 258 242 825 209 Hop . | . . . . . . Pick Up 42 | 5 13 12 1 6 5 Fast Attach 3 | . . 1 . . 2 Attach 18 | 5 5 2 . . 6 Detach . | . . . . . . Swap 17 | . 5 6 . 3 3 Drop 20 | . 6 7 . 6 1 Fire 74 | . 38 12 4 1 19 Melee 9 | . . . . . 9 Ram . | . . . . . . Kick 2 | . 2 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 10 | . . . . 10 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Core integrity fell below 50% 304 | -10/Materials | Core integrity fell below 20% 323 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 13) 383 | -10/Materials | Entered another Materials area 383 | -9/Materials | Evolved 2 slots: Propulsion x2 626 | -9/Materials | Build established: Scavenger-Mutant 763 | -9/Materials | Discovered new exit (range 16) 781 | -9/Materials | Entered Mines 789 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 850 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1401 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1410 | -9/Mines | Entered Zion 1410 | -7/Zion | Accompanied by 1 ally 1460 | -7/Zion | Found Relay Coupler [Programmer] 1840 | -7/Zion | Imprinted 1842 | -7/Zion | Declared Zion's savior 2413 | -7/Zion | Discovered new exit (range 10) 2426 | -7/Zion | Entered Proximity Caves 2426 | -6/Proximity Caves | Accompanied by 1 ally 2565 | -6/Proximity Caves | Core integrity fell below 50% 2579 | -6/Proximity Caves | Spotter reported a threat 2597 | -6/Proximity Caves | Lost 8 parts (1p4n1u2w) 2686 | -6/Proximity Caves | Learned Factory security intel 2701 | -6/Proximity Caves | Spotter reported a threat 2718 | -6/Proximity Caves | Spotter reported a threat 2732 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2805 | -6/Proximity Caves | Spotter reported a threat 2818 | -6/Proximity Caves | Core integrity fell below 20% 2825 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02718_ ALERT: Unidentified potential threat approaching Complex 0b10. 02727_ System corrupted: Hvy. Beamcaster rejected. 02727_ Acquired Hvy. Beamcaster. 02732_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 02739_ Y-54 Guardian destroyed. 02746_ Acquired Gatling Laser. 02749_ Lgt. Treads fries itself beyond repair. 02752_ Acquired derelict log, extracted data. World map updated: -6/Factory. 02758_ System corrupted: Energy discharge (-96). 02784_ System corrupted: Component data lost. 02805_ ALERT: Unidentified potential threat approaching Complex 0b10. 02814_ Penetrated by Slug. 02818_ Hvy. Beamcaster destroyed. 02819_ Nuclear Core destroyed. 02821_ G-50 Soldier Carbon-fiber Leg severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????#####??????## ??????????????????????? | | ####?????????# #?????? ??????????????????????? | | # #####???### ###???? ??????????????????????? | | ## ##### ##??? ??????????????????????? | | #??? %#??????????????????????? | | #????# #??????????????????????? | | ### #????#%#??????????????????????? | | ## #?# #????# #?###??????????????????? | | #### #### #????# ## ##?????????????????? | | ######## # #??### #g ##????????????????? | | % ######## g #????????????????? | | #????# @=g #????????????????? | | " #???## #### #????????????????? | | " " #??## ##????? ##????????????????? | | """ " #?## #####????#?????????????????? | | "" """" #?# #??????????????????????? | | " " "" #?# #??????????????????????? | | " " #?# #??????????????????????? | | "" " #?# #??????????????????????? | | """""" ### #??????????????????????? | | " "" ## ####??????????????????????? | | """ " " ##?????????????????????????? | | """""" " ##??????????????????????????? | | " "" "" #???????????????????????????? | | " " """" #??????????????????????????? | | " " #?????????????????????????? | | " #????????????????????????? | | ## ???????????????????????? | | # #? #?????????????????????? | | # ? #?????????????????????? | | ############ #### ? #????????????????????? | | ??????????? ???# ## ????????????????????? | | ??????????? ???? ##? ?????????????????????? | | ?????????? ???? ###??????????????????????????? | | ?????????? ????? ?????????????????????????????? | | ???????????#????? ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 59 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeFieldFlail Manual? 0 Play Time 00:29:13 Cumulative 48.5 hours Start 2024.07.10 @ 19:59:34 End 2024.07.10 @ 20:25:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 37 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 25x22 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 350c0604-0554-49fe-8277-9f69e6a02208