Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.20 @ 22:54:40 Player: Zable Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (931) 931 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-16) -16 TOTAL SCORE: 3075 Bonus ------- Friendly Fire -16 Cogmind --------- Core Integrity 432/550 Matter 300/300 Energy 111/160 System Corruption 0% Temperature Cool (99) Movement Treading (152) Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Advanced Treads > --- UTILITY (4) ------ Small Storage Unit Advanced Visual Processing Unit Seismic Detector > --- WEAPON (3) ------- Heavy Laser Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY (8) ---- Light Nuclear Core Light Treads Improved Cooling System Improved Cooling System Medium Matter Pod (100) Improved EM Pulse Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Seismic Detector Medium Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Improved Cooling System Improved Cooling System Medium Matter Pod Improved EM Pulse Cannon Improved Grenade Launcher [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 2 | . . . 2 . . Weapon 1 | . . . . 1 . Parts Attached 29 | 7 . 2 6 7 7 Power 5 | 1 . 1 . 1 2 Engine 3 | 1 . . . 1 1 Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 6 | 2 . . 1 2 1 Treads 6 | 2 . . 1 2 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 2 . 1 2 . 2 Device 3 | 1 . 1 1 . . Storage 1 | 1 . . . . . Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 11 | 2 . . 3 4 2 Energy Gun 2 | . . . 1 . 1 Energy Cannon 7 | . . . 2 4 1 Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 4 | . 1 . 1 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . 1 . . . 1 Weapon . | . . . . . . Highest Loss Streak 2 | . 1 . 1 . 2 To Critical Strikes . | . . . . . . Average Backups 7 | 4 7 8 7 7 7 Power 1 | . 1 1 1 1 1 Propulsion 4 | 3 5 6 5 3 1 Utility 1 | . . . . 2 3 Weapon 1 | . 1 1 1 1 2 Tool/Special . | . . . . . . Unused Backups 12 | . . . 2 6 4 Power 1 | . . . . 1 . Propulsion 4 | . . . 1 3 . Utility 4 | . . . . 1 3 Weapon 3 | . . . 1 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 96 94 91 99 99 Engine 7 | . 14 8 . 4 7 Core 4 | . . 5 11 4 1 Treads 26 | . 28 28 22 26 27 Device 12 | . 10 8 18 18 11 Storage 11 | . 14 14 11 9 9 Processor 4 | . . . 6 9 9 Protection 1 | . . . . . 6 Energy Gun 1 | . . . 7 . 1 Energy Cannon 11 | . . . 3 27 25 Ballistic Gun 13 | . 28 28 11 . . Peak Build Rating 32 | 7 7 9 19 27 32 Average Rating 16 | 5 6 7 13 23 29 On Entrance 11 | . 7 6 9 19 27 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 46 | 12 12 14 28 41 46 Greatest Support 62 | 40 40 40 40 60 62 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 Average Carried 7 | 5 7 8 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 8 7 Class Distribution -------------------- 57% | Mutant 24% | Gunner 18% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Tank | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 698 | 210 115 39 60 154 120 Remotely . | . . . . . . Salvage Created 1263 | 45 74 . 60 409 675 Parts 69 | 11 5 . 6 14 33 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 21 | . 2 . 1 6 12 Melee 1 | . . . . 1 . Guns 2 | . 2 . . . . Cannons 16 | . . . 1 4 11 AOE 1 | . . . . . 1 Classes Destroyed 8 | 1 1 . 1 3 2 Tunneler 3 | 3 . . . . . Hauler 1 | . . . . 1 . Recycler 1 | . . . . . 1 Watcher 2 | . . . . 1 1 Swarmer 4 | . . . . . 4 Grunt 10 | . 2 . . 3 5 Sentry 4 | . . . 1 1 2 Hunter 3 | . . . . 2 1 Best Kill Streak 4 | 2 1 . 1 2 4 Combat Bots Only 3 | . 1 . 1 2 3 Max Kills in Single Turn 2 | 1 1 . 1 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 151 | . 31 . 12 35 73 Missed 28 | . 5 . 4 10 9 Hits 123 | . 26 . 8 25 64 Projectile 123 | . 26 . 8 25 64 Critical Strikes 6 | . . . 1 2 3 Damage Taken 1565 | . 335 89 84 367 690 Core 181 | . 63 . . 55 63 Absorbed by Shields 52 | . . . 32 20 . Core Remaining (%) 91 | 100 . 74 100 . . Volleys Fired 66 | 8 16 2 4 13 23 Largest 3 | 2 2 2 2 3 3 Hottest 207 | 40 40 40 126 207 207 Shots Fired 143 | 16 32 4 8 31 52 Gun 61 | 16 32 4 6 . 3 Cannon 82 | . . . 2 31 49 Launcher . | . . . . . . Special . | . . . . . . Kinetic 55 | 16 32 4 3 . . Thermal 6 | . . . 3 . 3 Explosive . | . . . . . . Electromagnetic 82 | . . . 2 31 49 Robot Hit Streak 31 | 4 13 1 6 31 21 Robot Miss Streak 3 | 2 3 1 2 1 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 99 | 10 24 2 6 25 32 Core Hits 40 | 4 8 . 2 9 17 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . 1 1 . Corrupt 2 | . . . 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2305 | 119 255 17 111 776 1027 Guns 494 | 119 255 17 67 . 36 Cannons 1636 | . . . 44 698 894 Explosions 171 | . . . . 74 97 Melee . | . . . . . . Ramming 4 | . . . . 4 . Kinetic 429 | 119 255 17 38 . . Thermal 236 | . . . 29 74 133 Explosive . | . . . . . . Electromagnetic 1636 | . . . 44 698 894 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 . . Average Corruption 2 | . . . 2 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . 2 . . Message Errors 1 | . . . 1 . . Matter Fused 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 11 | . . . . . 11 Projectiles 11 | . . . . . 11 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 81 | . . . . 32 49 Shots 2 | . . . . 1 1 Rammed 1 | . . 1 . . . Targets Rammed 2 | . . 1 . 1 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 418 | . 43 4 69 132 418 Average Temperature 84 | . 22 3 21 61 114 Received Heat Transfer 430 | . 180 . 37 69 144 Effects 4 | . . . . . 4 Energy Bleed 1 | . . . . . 1 Short Circuit 3 | . . . . . 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . . 1 1 Combat Hostiles 1 | . . . . 1 . Parts Fried 7 | . . . . 5 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 348 | . . . 74 100 174 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 1 1 Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 126 | 5 40 . 30 55 126 Initial 12 | . . . . 8 12 Average 13 | 1 9 . 6 16 35 Influence Increases 740 | 15 98 . 65 187 375 Destroy 0b10 Robot/C 420 | . 40 . 20 120 240 Destroy 0b10 Robot/NC 35 | 15 . . . 10 10 Destroy Leader 106 | . 10 . 10 34 52 Successful Hack 33 | . 18 . 5 5 5 Select Force Hacks 60 | . 30 . 30 . . Disable Machine 30 | . . . . . 30 Destroy Structure 11 | . . . . 3 8 Lose Combat Pursuer 45 | . . . . 15 30 Influence Decreases 642 | 15 96 2 45 177 307 Entered New Map 32 | . . 2 . 12 18 Time Decay 580 | 15 86 . 45 165 269 Lost Part 30 | . 10 . . . 20 Squads Dispatched 8 | . 1 . 2 2 3 Investigation 5 | . 1 . 2 1 1 Extermination . | . . . . . . Reinforcement 2 | . . . . 1 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 2 | . . . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 6 . 6 11 22 Peak Tracking Total 7 | . 4 . 3 3 7 Tactical Retreats 3 | . . . . 1 2 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 5 | . . 1 2 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 15 | . 7 1 3 2 2 Terminals 11 | . 5 . 2 2 2 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 33 | . 18 1 7 4 3 Successful 13 | . 5 1 2 3 2 Failed 20 | . 13 . 5 1 1 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 23 | . 12 . 7 4 . Terminals 26 | . 13 . 6 4 3 Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 1 . 1 2 Open Door 2 | . . 1 . . 1 Locate Traps 1 | . 1 . . . . Recall Reinforcements 1 | . . . . 1 . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 4 . 2 2 . Terminals 6 | . 3 . 1 2 . Botnet 6 | . 3 . 1 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . 1 . . Tunnel 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 6 . 2 . 2 Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Active Infowar (turns) 2290 | 29 294 494 290 503 680 Optics 516 | . . . . . 516 Seismic 2290 | 29 294 494 290 503 680 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 2811 | 157 403 778 290 503 680 Spaces Moved 1441 | 78 215 458 163 220 307 Core 5 | 5 . . . . . Treads 1436 | 73 215 458 163 220 307 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 Average Speed 158 | 152 160 160 160 160 155 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 6 47 82 20 15 48 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 3 | . 1 1 1 . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 9 | . . . . 3 6 Melee . | . . . . . . Projectile . | . . . . . . AOE 9 | . . . . 3 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 1844 | 98 245 499 183 352 467 Wait 274 | . 13 36 4 95 126 Move 1437 | 77 214 457 162 220 307 Hop . | . . . . . . Pick Up 19 | 6 2 . 4 7 . Fast Attach 11 | 7 . 1 2 . 1 Attach 5 | . . . 1 2 2 Detach 1 | . . . . . 1 Swap 13 | . . 1 3 5 4 Drop 17 | . . 1 3 10 3 Fire 66 | 8 16 2 4 13 23 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -8/Storage History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 158 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 16) 561 | -10/Materials | Entered Mines 606 | -10/Mines | Learned 2 Materials zone layouts 637 | -10/Mines | Discovered new exit (range 8) 643 | -10/Mines | Learned location of Zion (-7) 1018 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1250 | -10/Mines | Discovered new exit (range 5) 1339 | -10/Mines | Entered Materials 1339 | -9/Materials | Evolved 2 slots: Utility x2 1340 | -9/Materials | Identified exit to Materials 1340 | -9/Materials | Identified exit to Mines 1554 | -9/Materials | Discovered exit to Materials (range 3) 1629 | -9/Materials | Entered another Materials area 1629 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1861 | -8/Materials | Discovered new exit (range 10) 1930 | -8/Materials | Build established: Gunner 2132 | -8/Materials | Entered Storage 2601 | -8/Storage | Build established: Tank 2792 | -8/Storage | Garrison activated, responded to threat 2812 | -8/Storage | Self-destructed Last Messages --------------- 02770_ R-06 Scavenger collects Corrupted Aluminum Leg. 02770_ K-01 Serf cleans the Holding Depot. 02771_ Triggered Alarm Trap. 02771_ An alarm sounds. 02771_ ALERT: Alarm triggered, dispatching investigation squad. 02773_ R-06 Scavenger collects Lgt. Nuclear Core. 02776_ K-01 Serf collects debris. 02791_ K-01 Serf cleans the Holding Depot. 02791_ Slug penetrates Wall. 02792_ Y-45 Defender calls for garrison reinforcements. 02792_ ALERT: Activating Garrison Access S001. 02792_ Heat Sink fried. 02792_ Y-45 Defender destroyed. 02794_ K-01 Serf collects debris. 02797_ K-01 Serf cleans the Holding Depot. 02800_ Penetrated by Slug. 02801_ H-55 Commando destroyed. 02807_ Critical hit (Burn: +37). 02807_ Med. Armor Plating destroyed. 02812_ Lgt. Treads destroyed. 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