Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.17 @ 20:59:08 Player: 7604 Result: Destroyed by MAIN.C with Omega Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (317) 1585 Value Destroyed (16722) 16722 Prototype IDs (86) 1720 Alien Tech Used (5) 1000 Bonus (17060) 17060 TOTAL SCORE: 48187 Bonus ------- High Alert Combat Kills 1465 Follower Combat Kills 215 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 154 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Met Warlord at Command 2000 Friendly Fire -874 Cogmind --------- Core Integrity 0/1600 Matter 236/300 Energy 67/100 System Corruption 57% Temperature Cool (0) Movement Core (600) Ox11 Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (15) ----- Armored Scrap Engine Medium Storage Unit Advanced Signal Interpreter Advanced Target Analyzer Core Analyzer Experimental Core Analyzer > --- WEAPON (4) ------- Hpw. Thermal Quantum Construct/G Enhanced Force Lance Enhanced Force Lance > --- INVENTORY (10) --- Experimental Gyrokinetic Inverter Cooling System Experimental Matter Compressor (500) Advanced Sensor Array Matter Filter Advanced Reaction Control System High-powered Disruptor Cannon Peak State ------------ > --- POWER ------------ Quantum-Antimatter Reactor > --- PROPULSION ------- Treaded Siege-Gyrokinetic Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Cooling System High-capacity Storage Unit Makeshift Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Weapon Cycler Advanced Transmission Jammer Layered Medium Armor Plating AEGIS Remote Shield > --- WEAPON ----------- Hpw. Thermal Quantum Construct/G Core Stripper > --- INVENTORY -------- Experimental Cooling System Matter Compressor Structural Scanner Advanced ECM Suite Experimental Thermal Shield Advanced Force Field Advanced Point Defense System High-powered Tractor Beam Sensor Drone Bay Transdimensional Reconstructor Subatomic Replicator Vortex Driver Vortex Driver Hardcell Cannon Perforator Micro-nuke Launcher Micro-nuke Launcher Enhanced Force Lance [Rating: 212] Favorites ----------- Power Constructs Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Constructs Hover Unit Makeshift Hover Unit Utility Advanced Signal Interpreter Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Great Maul Slashing Weapon Phasing Sabre Piercing Weapon Enhanced Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Slots Evolved 18 | . . . . 4 . . 4 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . . . 1 . . 3 . . . . 2 . . . . 1 . . . . 2 . 2 . . 2 . Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Attached 220 | 7 13 5 4 14 25 1 6 8 2 . 2 7 1 1 . . . 2 . 10 4 10 20 11 8 2 16 41 Power 13 | 1 2 1 . 2 . . . . . . . 1 . . . . . . . . 2 . . . . . 2 2 Engine 5 | 1 1 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Core 3 | . 1 . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 2 Propulsion 22 | 2 1 . 2 4 11 . . . . . . . . . . . . . . . . . 2 . . . . . Treads 20 | 2 1 . 2 4 10 . . . . . . . . . . . . . . . . . 1 . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 122 | 2 4 3 . 5 5 1 4 7 2 . . 2 1 1 . . . 1 . 6 2 9 11 7 7 2 12 28 Device 62 | 1 2 1 . 4 1 1 1 5 1 . . . . . . . . 1 . 4 2 5 9 4 4 2 3 11 Storage 7 | 1 1 . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . 2 Processor 10 | . . . . . . . 1 . . . . 1 . . . . . . . 1 . 1 1 1 . . 3 1 Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Protection 40 | . 1 2 . 1 4 . 1 2 1 . . 1 1 1 . . . . . 1 . 2 1 1 3 . 6 11 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 63 | 2 6 1 2 3 9 . 2 1 . . 2 4 . . . . . 1 . 4 . 1 7 4 1 . 2 11 Energy Gun 16 | 2 . . . 3 5 . . . . . 1 1 . . . . . . . 1 . 1 1 . . . . 1 Energy Cannon 7 | . . . . . 1 . 1 . . . . . . . . . . . . 1 . . 2 . . . . 2 Ballistic Gun 12 | . 2 1 . . 1 . . 1 . . . 1 . . . . . . . . . . 1 . . . 1 4 Ballistic Cannon 11 | . 3 . 2 . . . . . . . . 1 . . . . . 1 . . . . 2 1 . . 1 . Launcher 4 | . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . 1 . . . . Special Weapon 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Impact Weapon 3 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 3 Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Unidentified Prototypes 54 | . . 1 . 1 8 1 1 1 1 . . 3 . . 1 . . . . 7 1 2 12 3 6 1 1 3 Parts Lost 80 | . . . 2 4 . . . 1 . . . 7 . . . . . 1 . . 5 3 4 . 1 12 11 29 Power 11 | . . . . 1 . . . . . . . 1 . . . . . . . . 2 . . . . 2 2 3 Propulsion 10 | . . . 2 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . 5 Utility 50 | . . . . 2 . . . 1 . . . 4 . . . . . 1 . . 2 2 3 . 1 9 7 18 Weapon 9 | . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . . 1 2 3 Highest Loss Streak 17 | . . . 1 3 . . . 1 . . . 2 . . . . . 1 . . 3 2 2 . 1 3 4 17 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Backups 14 | 1 14 20 19 19 19 18 17 14 14 15 15 12 13 14 13 14 13 14 15 14 14 15 19 17 18 15 10 6 Power . | . 1 1 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 1 | . . 3 2 . 3 3 1 . 2 2 2 . . . . . . . 1 . . 1 1 1 . . . . Utility 7 | . 6 8 8 8 8 9 10 8 8 8 8 5 6 7 6 6 5 6 7 7 8 8 10 10 10 8 5 5 Weapon 5 | . 5 7 7 9 7 4 6 5 4 5 5 6 7 7 6 6 6 6 6 5 4 4 5 5 5 5 3 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 79 | 1 2 1 1 5 2 15 7 1 1 . . 8 2 . 1 . 1 . 1 3 1 1 6 2 3 1 4 9 Power 6 | . 1 . . 1 . 1 . . . . . 1 . . . . 1 . . . . . 1 . . . . . Propulsion 31 | . . . . . 1 11 3 . 1 . . 4 1 . . . . . . 1 1 1 2 2 1 . . 2 Utility 14 | 1 1 1 . 1 . . 1 . . . . . . . . . . . . 2 . . 2 . 1 1 . 3 Weapon 24 | . . . . 2 1 3 3 1 . . . 3 1 . 1 . . . 1 . . . 1 . . . 3 4 Tool/Special 4 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . Average Slot Usage (%) 71 | . 100 100 100 86 99 76 59 59 57 56 60 60 61 61 61 61 54 59 56 58 60 57 62 65 65 64 56 64 Engine 2 | . 9 9 14 7 9 4 . . . . . . . . . . . . . 2 . . . . . . . . Core 1 | . 4 4 . . . 4 6 6 6 6 6 4 5 5 5 5 . . . . . 2 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 4 5 5 5 3 1 4 4 4 3 3 3 Treads 11 | . 28 28 28 34 45 30 5 6 6 6 6 4 2 5 5 5 4 . . . . . 1 4 4 1 . 2 Device 14 | . 13 13 13 10 10 9 19 18 18 18 18 16 16 15 16 16 15 12 10 9 12 15 18 19 17 18 13 16 Storage 6 | . 14 14 14 9 9 9 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 2 1 Processor 8 | . . . . . . . 5 6 6 6 6 10 11 11 11 11 10 10 10 13 15 13 13 12 16 14 17 17 Protection 4 | . . . . 6 6 4 . . . . . 3 5 5 5 5 4 7 10 6 5 5 7 7 7 6 4 6 Energy Gun 3 | . 7 14 4 8 16 7 . . . . 4 1 . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 6 14 4 . . . . 3 2 . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 5 | . 12 . 19 7 . 2 6 6 6 6 6 5 5 5 5 5 5 9 6 5 5 4 4 6 5 7 2 . Slashing Weapon 1 | . . . . . . . . . . . 2 4 4 5 5 5 5 5 4 3 4 4 2 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 3 2 5 Peak Build Rating 212 | 7 14 19 17 31 35 48 61 69 66 59 67 93 89 86 91 91 107 114 114 134 131 138 165 188 212 207 189 183 Average Rating 93 | 6 9 14 16 24 28 37 59 61 60 59 63 85 86 85 87 90 99 112 111 119 123 126 139 164 188 193 154 159 On Entrance 82 | . 7 12 16 17 29 35 47 59 61 59 59 67 89 86 86 91 88 107 114 110 127 113 136 165 176 201 146 97 Avg Prop Armor Cover (%) 23 | . . . . . . 17 . . . . . . . . . . . . . . . . . . . . 37 35 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 169 | 15 54 55 60 66 66 61 65 68 60 47 51 75 70 66 66 66 79 93 95 86 75 116 136 148 158 159 169 106 Greatest Support 246 | 40 40 40 40 102 102 102 107 131 131 131 131 131 117 117 117 117 143 143 143 201 201 201 246 246 190 190 167 227 Greatest Overweight (x) 4 | . 1 1 1 1 . 4 . . . . . . . . . . . . . . . . . . . 1 1 2 Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 25 20 20 20 10 Average Capacity 16 | 7 17 20 20 20 20 20 18 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 20 20 20 20 19 7 Most Carried 20 | 3 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 19 14 10 Average Carried 15 | 1 14 20 19 19 19 18 17 14 14 15 14 13 14 14 14 15 13 14 14 14 13 15 19 19 19 17 10 6 Final Capacity 20 | 8 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 5 10 Final Carried 20 | 3 20 20 20 20 20 18 15 15 15 15 15 15 15 15 15 15 14 15 15 15 13 20 20 20 19 11 5 8 Scrap Engine Consumption 223 | . . . . . . 40 1 4 2 . . 14 6 3 6 1 2 1 1 14 5 7 15 10 6 4 25 56 Constructs Created 10 | . . . . . . 3 . . . . . 1 . . . . . . . . 1 . . . . . 1 4 Constructs Modified 91 | . . . . . . 15 1 3 1 . . 5 3 . 1 1 2 1 1 5 4 4 8 2 3 2 9 20 Class Distribution -------------------- 31% | Mutant 29% | Construct 15% | Scavenger-Mutant 4% | Infiltrator-Assassin 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Mutant | -4/Factory Tank | -4/Upper Caves Mutant | -4/Upper Caves Construct | -4/Warlord Construct | -3/Proximity Caves Construct | -3/Research Construct | -3/Testing Infiltrator-Assassin | -2/Research Gunner | -2/Quarantine Infiltrator-Assassin | -2/Protoforge Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Matter Collected 16113 | 270 619 133 246 468 372 166 187 609 160 . 28 456 439 142 51 38 . 108 100 128 1102 520 1857 1058 1067 2131 1420 2238 Remotely 1320 | . . . . . . . . . . . . . . . . . . . . . . . . . . 578 742 . Salvage Created 16972 | 184 767 124 230 543 752 228 107 692 97 . . 796 133 121 381 82 . 214 40 74 718 613 1234 761 1023 1593 2685 2780 Parts 814 | 14 45 14 11 23 39 11 6 33 5 . . 39 7 8 2 1 . 7 4 5 29 34 57 43 48 72 155 102 Haulers Intercepted 8 | . 2 . . 1 2 . . 1 . . . 2 . . . . . . . . . . . . . . . . Recyclers Shooed 8 | . 4 . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . 3 . . . . 15 4 . . . 3 8 . . . 7 1 . 25 . . . . . . . Prevented 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Combat Hostiles Destroyed 252 | . 16 8 7 12 13 5 4 11 2 . . 11 6 6 . 1 . 3 4 1 17 7 13 16 12 26 34 17 Melee 7 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . 3 . 1 Guns 53 | . 2 8 . 6 12 3 . 2 . . . 1 . . . . . . . . . . 4 . . . 5 10 Cannons 140 | . 14 . 7 6 . 1 2 3 2 . . 4 2 1 . 1 . 3 . 1 8 7 9 5 6 23 29 6 AOE 50 | . . . . . . . 2 6 . . . 6 4 5 . . . . 4 . 8 . . 10 5 . . . Classes Destroyed 23 | 2 6 1 1 1 1 . 1 1 1 . . . . . . . . . . . 2 . 1 1 2 . 1 1 Worker 13 | . . . . . 1 . . . . . . 2 . . . . . . . . . 1 1 . 2 . 4 2 Builder 14 | . 1 . . . 2 . . . . . . 2 . . . . . . . . . 1 3 . 1 2 2 . Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 8 | . 2 . . 1 2 . . 1 . . . 2 . . . . . . . . . . . . . . . . Recycler 9 | 1 . . . . . . . . . . . 2 . . . . . . . . . . 2 1 1 . 2 . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 6 | . 2 . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 1 . . Drone 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 . . Watcher 9 | . 2 . . . . . 1 . . . . 1 . . . . . . . . . 1 . . 2 2 . . Swarmer 59 | . . 8 . . 1 . 3 3 . . . 7 4 5 . . . . 4 . 7 . 1 11 5 . . . Grunt 59 | . 16 . . 9 8 . . 5 . . . . 1 . . . . 3 . . 5 3 . . . . 7 2 Brawler 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Duelist 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Sentry 17 | . . . . 3 4 1 . 1 . . . 1 1 . . 1 . . . . . 1 . 1 . 2 1 . Hunter 18 | . . . . . . . . . 2 . . 1 . 1 . . . . . 1 2 . 2 . . 5 2 2 Programmer 62 | . . . . . . . 1 2 . . . 2 . . . . . . . . . 3 8 2 5 8 20 11 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hotshot 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Subdweller 11 | . . . 7 . . 4 . . . . . . . . . . . . . . . . . . . . . . Samaritan 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 16 | 3 3 3 4 3 5 1 3 4 2 . . 6 4 5 . 1 . 3 3 1 6 4 4 5 5 6 16 2 Combat Bots Only 14 | . 3 3 4 3 5 1 3 4 2 . . 4 4 5 . 1 . 3 3 1 6 3 3 5 4 6 14 2 Max Kills in Single Turn 5 | 1 1 2 1 1 1 1 1 3 1 . . 3 3 5 . 1 . 1 2 1 2 2 2 3 4 1 2 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . 1 3 . . . 2 3 5 . . . . 2 . 2 . . 3 3 . . . Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . 1 . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Hostile Shots Fired 2604 | . 48 31 22 87 73 11 11 51 33 . 8 86 41 18 . 12 6 22 6 14 155 97 205 50 89 334 514 580 Missed 849 | . 14 8 6 27 21 3 5 22 18 . 3 29 13 4 . 2 3 7 3 6 60 27 65 24 27 112 181 159 Deflected 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . 29 11 . Hits 1755 | . 34 23 16 60 52 8 6 29 15 . 5 57 28 14 . 10 3 15 3 8 95 70 140 26 62 222 333 421 Melee 12 | . . . . . . . . . . . . . . . . . . . . . 3 . 8 . . . 1 . Projectile 1743 | . 34 23 16 60 52 8 6 29 15 . 5 57 28 14 . 10 3 15 3 8 92 70 132 26 62 222 332 421 AOE 18 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 16 Critical Strikes 83 | . . . 2 3 5 . . 1 . . . 6 . . . . . . . . 3 . 8 3 2 17 17 16 Part Disruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Damage Taken 35883 | . 418 188 389 980 793 141 89 445 243 . 87 1755 466 204 . 265 62 312 41 133 1667 944 1860 488 952 3863 5382 13716 Core 2895 | . 41 14 75 80 76 14 . 48 36 . . 211 15 18 . 46 27 26 . . 108 48 62 58 8 245 357 1282 Absorbed by Shields 6144 | . . . . . . . . 40 . . . . . . . . . . . . 24 455 1071 228 622 1749 1395 560 Reduced by Siege Mode 808 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 808 Ignored by Resistances 383 | . . . . 10 13 . . 16 . . . 30 . . . . . . . . . . . . . 253 . 61 Regen/Repaired (Parts) 10716 | . . . . 111 30 . . 198 17 . . 349 188 . 280 17 202 19 120 220 365 431 937 284 450 985 2419 3094 Core Remaining (%) 78 | 100 . . 48 . . 69 . . . . 90 . . . . 71 . . . . 86 . 91 . . 72 . . Volleys Fired 1060 | 9 87 13 17 55 47 13 14 72 16 . 4 41 14 2 . 9 1 5 4 9 36 38 82 30 44 111 132 155 Largest 3 | 2 2 2 2 2 2 2 1 2 1 . 2 2 3 2 . 1 1 2 1 1 2 1 2 2 2 2 2 3 Hottest 167 | 100 100 70 66 144 144 130 78 108 78 . 98 98 116 66 . 43 43 90 36 79 79 67 167 122 122 154 125 150 Shots Fired 1421 | 18 137 26 34 104 93 24 14 76 17 . 6 52 17 3 . 9 1 10 4 9 41 38 109 32 52 201 134 160 Gun 527 | 18 87 26 . 46 93 22 . 54 1 . 3 11 . . . . . . . . . . 28 . . . 46 92 Cannon 823 | . 42 . 34 52 . 2 12 17 16 . 3 36 13 1 . 9 1 10 . 5 26 38 81 20 48 201 88 68 Launcher 53 | . . . . . . . 2 5 . . . 5 4 2 . . . . 4 . 15 . . 12 4 . . . Special 18 | . 8 . . 6 . . . . . . . . . . . . . . . 4 . . . . . . . . Kinetic 991 | . 76 13 34 52 1 2 12 71 17 . 3 36 13 1 . 9 1 10 . 5 26 38 109 20 48 201 114 79 Thermal 343 | 18 61 13 . 52 92 22 . . . . 3 11 . . . . . . . . . . . . . . . 71 Explosive 53 | . . . . . . . 2 5 . . . 5 4 2 . . . . 4 . 15 . . 12 4 . . . Electromagnetic 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Entropic 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . Robot Hit Streak 26 | 9 11 6 8 11 17 13 3 10 3 . 4 6 4 2 . 6 . 6 . 3 14 11 15 10 18 20 12 26 Robot Miss Streak 6 | 1 4 3 2 3 3 1 1 3 2 . . 3 4 . . 1 1 1 . 1 4 4 6 1 1 6 4 5 Penetration Max 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 2 . 1 1 1 1 Secondary Targets 4 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 1006 | 14 89 14 22 71 66 24 6 59 9 . 1 32 5 1 8 8 . 7 . 6 20 26 86 20 45 139 84 144 Core Hits 544 | 7 40 9 13 26 27 8 8 33 3 . . 20 8 9 4 3 . 3 4 2 27 11 27 37 26 58 60 71 Critical Kills 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 Critical Parts Destroyed 14 | . . . . . . . . 4 1 . . . . . . . . . . . 2 . 4 . . . . 3 Critical Strikes 101 | 2 4 . . 3 4 2 . 4 1 . . . . . . . . 4 . . 3 . 14 4 2 14 23 17 Burn 11 | 2 3 . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . Destroy 18 | . . . . . . . . 4 1 . . . . . . . . 1 . . 3 . 5 . . . . 4 Blast 60 | . 1 . . 3 . . . . . . . . . . . . . 3 . . . . 9 4 2 14 21 3 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impale 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Sunder 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Melee Attacks 224 | . . . . . 2 10 1 . 2 . 2 22 . . 8 1 . . 1 . 2 22 15 4 7 24 25 76 Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Impact 18 | . . . . . 2 10 1 . 2 . . . . . . . . . . . . . . 3 . . . . Slashing 73 | . . . . . . . . . . . 2 22 . . 8 1 . . 1 . 2 22 15 . . . . . Piercing 127 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 24 25 76 Sneak Attacks 26 | . . . . . . . . . . . . 6 . . . . . . . . 1 1 3 2 1 8 4 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Damage Inflicted 51197 | 178 1363 209 412 1496 1407 584 455 2325 277 . 20 2623 652 322 751 453 . 332 317 118 1805 1925 4476 2492 3245 7460 6415 9085 Guns 8006 | 176 776 184 . 697 1361 387 . 1087 . . 20 134 . . . . . . . . . . 788 . . . 969 1427 Cannons 30152 | . 572 . 412 799 . 81 256 441 277 . . 953 341 62 . 453 . 332 . 118 1089 1718 3324 1198 2591 6608 5104 3423 Explosions 5963 | . . . . . . . 199 797 . . . 913 311 260 . . . . 317 . 656 80 . 1177 527 88 . 638 Melee 6982 | . . . . . . 116 . . . . . 623 . . 751 . . . . . 60 127 364 117 127 764 338 3595 Ramming 94 | 2 15 25 . . 46 . . . . . . . . . . . . . . . . . . . . . 4 2 Kinetic 30600 | . 842 135 412 799 14 81 256 1528 277 . . 953 341 62 . 453 . 332 . 118 1089 1718 4112 1198 2718 6608 4788 1766 Thermal 6761 | 176 506 49 . 697 1347 387 . . . . 20 534 . . . . . . . . . . . . . . . 3045 Explosive 5563 | . . . . . . . 199 797 . . . 513 311 260 . . . . 317 . 656 80 . 1177 527 88 . 638 Electromagnetic 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Impact 233 | . . . . . . 116 . . . . . . . . . . . . . . . . . 117 . . . . Slashing 1925 | . . . . . . . . . . . . 623 . . 751 . . . . . 60 127 364 . . . . . Piercing 4697 | . . . . . . . . . . . . . . . . . . . . . . . . . . 764 338 3595 Entropic 1285 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1285 . Highest Corruption 57 | . . . . . . . 4 5 5 5 5 6 6 6 6 6 . . . . . 4 15 7 11 37 14 57 Average Corruption 16 | . . . . . . . 3 4 5 5 5 5 6 6 6 6 . . . . . 2 10 6 9 17 9 38 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 504 | . . . . . . . 2 15 12 . 9 22 19 15 6 12 . . . . . 14 50 6 29 70 36 187 Message Errors 88 | . . . . . . . . 1 . . . 3 3 4 1 3 . . . . . 4 10 1 4 9 7 38 Matter Fused 125 | . . . . . . . . 5 2 . 1 6 7 6 4 2 . . . . . 4 13 3 11 9 11 41 Heat Flow Errors 67 | . . . . . . . . 3 1 . 3 1 . 2 . 1 . . . . . . 12 1 2 12 4 25 Energy Discharges 60 | . . . . . . . . 3 2 . 1 4 6 2 . 3 . . . . . 2 3 . 2 5 3 24 Parts Rejected 9 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 2 3 2 . Parts Fused 8 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 1 1 3 Data Loss (minor) 62 | . . . . . . . 1 3 4 . 1 4 . 1 1 2 . . . . . 3 3 1 5 11 5 17 Data Loss (major) 21 | . . . . . . . . . 1 . 2 2 1 . . 1 . . . . . . . . . 3 1 10 Misfires 8 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 2 . 3 Alerts 14 | . . . . . . . 1 . 1 . . 1 1 . . . . . . . . 1 2 . . 3 . 4 Misdirections 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 6 Weapon Failures 34 | . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 12 1 16 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3222 | . . . . . 1 . 15 47 25 . . 349 54 . 188 21 . . 22 . 11 252 486 125 280 467 459 420 Projectiles 2015 | . . . . . . . 15 45 25 . . . 43 . . 21 . . . . 11 252 388 64 280 303 429 139 Explosions 238 | . . . . . . . . 2 . . . 141 11 . . . . . 22 . . . . 8 . . . 54 Melee 969 | . . . . . 1 . . . . . . 208 . . 188 . . . . . . . 98 53 . 164 30 227 Knockbacks 214 | . 7 1 8 13 . . 3 4 6 . . 5 . . . . . 3 . 1 3 14 38 8 21 53 22 4 Impact 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic 202 | . 6 . 8 13 . . 3 4 6 . . 5 . . . . . 3 . 1 3 14 36 7 17 52 20 4 Secondary 10 | . 1 . . . . . . . . . . . . . . . . . . . . . 2 . 4 1 2 . Self-Inflicted Damage 438 | . . . . . . . . 54 . . . 97 . . . . . . . . 19 . . 33 . 79 1 155 Shots 7 | . . . . . . . . 1 . . . 2 . . . . . . . . 1 . . 1 . 1 . 1 Rammed 16 | 1 5 3 . . 3 . . . . . . . . . . . . . . . . . . . . . 2 2 Targets Rammed 18 | 1 5 3 . . 5 . . . . . . . . . . . . . . . . . . . . . 2 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 274 | 117 240 144 246 234 234 114 122 274 208 . 239 142 38 246 . 30 . 12 . 10 237 54 257 168 201 260 197 257 Average Temperature 63 | 42 56 57 133 52 60 45 42 94 81 . 96 42 14 111 . 30 . 12 . 6 80 27 79 49 97 81 43 68 Received Heat Transfer 3109 | . 231 . 334 549 441 18 . 108 . . . 171 63 . . 36 18 78 . 9 199 97 39 . 33 326 147 212 Effects 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Total Turns 92 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 Longest Duration 60 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 . Total Turns 183 | . . . . . . . . . . . . . . . . . . . . . . . . . . 154 29 . Longest Duration 55 | . . . . . . . . . . . . . . . . . . . . . . . . . . 55 29 . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . 2 . . . 1 . . . . . . . . . . . . . . 3 1 . . . Impact Corruptions 4 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 1 . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 19 | 1 2 . 1 2 7 4 . . . . . . . . . 1 . . . . . . 1 . . . . . Heat Transferred 8503 | 666 1665 148 . 1295 2738 851 . . . . 37 509 . . . . . . . . . . . . . . . 594 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Maximum Alert Level 3 | . . . . . 1 . 1 . . . . 1 . . . . . . . . . . 1 1 1 3 3 2 Low Security (%) 62 | 100 100 100 . 100 89 100 41 . . . . 67 . . . . 100 . . . . 100 76 89 17 31 13 . Level 1 17 | . . . . . 10 . 58 . . . . 32 . . . . . . . . . . 23 10 82 27 27 23 Level 2 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . 21 28 76 Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 18 30 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 917 | 5 122 122 . 103 225 73 288 . . . . 288 . . . . 9 . . . . 168 233 319 372 792 917 584 Initial 559 | . . 42 . . 40 73 250 . . . . . . . . . . . . . . 168 44 113 165 144 434 559 Average 202 | 1 47 22 . 25 126 8 205 . . . . 173 . . . . . . . . . 91 109 100 281 387 516 445 Influence Increases 9866 | 25 593 213 . 336 731 195 402 290 65 . 15 617 190 155 10 20 9 70 90 20 365 483 672 540 483 1206 1252 819 Destroy 0b10 Robot/C 4860 | . 320 180 . 240 380 20 80 220 40 . . 220 120 120 . 20 . 60 80 20 300 140 260 320 240 460 680 340 Destroy 0b10 Robot/NC 385 | 25 40 . . 5 35 . 5 10 . . . 45 . . 10 . . . . . 10 15 35 5 35 40 40 30 Destroy Leader 962 | . 68 30 . 62 94 . 22 30 10 . . 56 10 20 . . . 10 10 . 40 32 40 50 34 84 160 100 Allied During Kill 83 | . . 3 . . 80 . . . . . . . . . . . . . . . . . . . . . . . Successful Hack 214 | . 22 . . 7 18 24 9 . . . . 31 . . . . 9 . . . . 24 52 . . 10 . 8 Select Force Hacks 210 | . 60 . . . . 150 . . . . . . . . . . . . . . . . . . . . . . Disable Machine 660 | . . . . . 15 . . . . . . 45 . . . . . . . . . 30 135 15 45 240 75 60 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Destroy Structure 1472 | . 8 . . 7 4 1 21 . . . . 160 . . . . . . . . . 92 120 150 99 357 267 186 Advance Influence 400 | . . . . . . . 250 . . . . . . . . . . . . . . 150 . . . . . . Partial Spotted 45 | . . . . . . . 15 . . . . . . . . . . . . . . . 15 . . . . 15 Lose Combat Pursuer 525 | . 75 . . 15 105 . . 30 15 . 15 60 60 15 . . . . . . 15 . 15 . 30 15 30 30 Influence Decreases 9491 | 25 485 321 . 238 640 384 270 422 65 . 15 474 333 155 10 20 9 70 90 12 346 431 549 447 520 740 1102 1318 Entered New Map 1333 | . . 66 . . 58 116 . 50 . . . . 53 . . . . . . . 8 9 35 89 130 114 290 315 Time Decay 7209 | 25 485 255 . 208 493 268 270 362 65 . 15 404 270 155 10 20 9 50 90 12 288 392 474 358 380 506 632 713 Lost Part 770 | . . . . 30 . . . 10 . . . 70 . . . . . 10 . . 50 30 40 . 10 120 110 290 Lost Ally 179 | . . . . . 89 . . . . . . . 10 . . . . 10 . . . . . . . . 70 . Squads Dispatched 56 | . 3 . . 2 4 . 3 . . . . 4 . . . . . . . . . 2 4 2 3 4 10 15 Investigation 7 | . 2 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 2 Extermination 31 | . . . . . . . 1 . . . . 3 . . . . . . . . . 2 3 . 3 2 7 10 Reinforcement 15 | . 1 . . 2 4 . 1 . . . . . . . . . . . . . . . . 2 . 2 2 1 Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Distress Signals 33 | . 3 . . 1 8 2 . . . . . . . . . . 1 . . . . 1 1 4 . 1 8 3 Communications Jammed 9 | . . . . . . . 1 . . . . 4 . . . . . . . . . . . . . 4 . . Distress Signals 5 | . . . . . . . 1 . . . . 4 . . . . . . . . . . . . . . . . Times Spotted 455 | . 39 8 7 19 34 6 6 19 3 . 3 18 10 6 . 1 4 8 3 5 22 9 31 22 20 33 51 68 Peak Tracking Total 8 | . 4 3 4 5 6 2 3 6 2 . 2 5 7 3 . 1 4 3 3 6 6 4 7 5 4 5 8 7 Tactical Retreats 41 | . 4 . . 1 5 3 . 2 1 . 1 3 4 1 . . . 2 . . 1 1 2 . 1 2 5 2 ECM-based Alert Blocks 25 | . . . . . . . . 5 . . . . . . . . . 6 . . 4 1 3 . . 1 5 . Traps | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Traps Triggered 14 | . . . . . . . 1 . . . . 4 . . . . . . . . . 1 2 . 1 2 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Machines Disabled 50 | . . . . . 1 . . 1 . . . 3 . . . . . . . . 1 2 10 1 4 16 5 6 Max in Single Turn 3 | . . . . . 1 . . 1 . . . 2 . . . . . . . . 1 2 1 1 1 3 1 2 Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Machines Accessed 97 | . 8 1 . 3 6 12 5 . . 4 . 12 1 . 4 . 3 . 1 4 . 6 10 1 4 2 5 5 Terminals 52 | . 6 . . 2 5 5 1 . . . . 6 1 . . . 2 . . . . 3 8 . 3 2 3 5 Fabricators 8 | . . . . . . . 3 . . . . 2 . . . . . . . . . . 2 . . . 1 . Repair Stations 7 | . . . . 1 1 . . . . . . 2 . . . . 1 . . . . 2 . . . . . . Recycling Units 12 | . 2 . . . . 6 1 . . . . 2 . . . . . . . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Total Hacks 273 | . 28 1 . 9 12 35 12 . . 29 . 36 2 . 16 . 9 . 1 10 . 17 25 1 8 6 8 8 Successful 161 | . 19 1 . 5 9 27 6 . . 29 . 11 2 . 16 . 4 . 1 10 . 9 7 . 1 2 1 1 Failed 112 | . 9 . . 4 3 8 6 . . . . 25 . . . . 5 . . . . 8 18 1 7 4 7 7 Catastrophic 21 | . . . . . . 2 . . . . . 3 . . . . 2 . . . . 2 3 . 4 1 3 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 107 | . 19 . . 4 6 24 2 . . . . 19 . . . . 5 . . 1 . 4 7 . 6 4 1 5 Terminals 138 | . 22 . . 7 9 13 4 . . . . 20 2 . . . 8 . . . . 8 21 . 6 6 4 8 Fabricators 17 | . . . . . . . 7 . . . . 4 . . . . . . . . . . 4 . . . 2 . Repair Stations 22 | . . . . 2 3 . . . . . . 8 . . . . 1 . . . . 8 . . . . . . Recycling Units 33 | . 6 . . . . 20 1 . . . . 4 . . . . . . . . . . . . . . 2 . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Terminal Hacks 88 | . 7 1 . 1 3 6 . . . 29 . 1 2 . 16 . 2 . 1 10 . 2 5 . . 1 . 1 Record 26 | . . . . . . . . . . 11 . . 2 . 5 . . . . 8 . . . . . . . . Part Schematic 13 | . . . . . . 1 . . . 9 . . . . 3 . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 1 . . 1 1 1 . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 13 | . 1 . . . . 1 . . . 3 . . . . 4 . 1 . . . . 1 2 . . . . . Open Door 5 | . . 1 . . 1 . . . . . . . . . . . . . 1 2 . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Alert Level 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Locate Traps 5 | . 4 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Release Object 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . 4 . . . . 3 . . . . . . . . . . . . . . 1 . Network Status 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . Build 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 14 | . . . . 2 2 . . . . . . 4 . . . . . . . . . 6 . . . . . . Scan Component 8 | . . . . 1 1 . . . . . . 3 . . . . . . . . . 3 . . . . . . Repair 6 | . . . . 1 1 . . . . . . 1 . . . . . . . . . 3 . . . . . . Recycling Unit Hacks 9 | . 2 . . . . 6 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Components 9 | . 2 . . . . 6 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 42 | . 10 . . 2 4 15 1 . . . . 3 . . . . 2 . . . . 1 2 . 1 1 . . Terminals 31 | . 8 . . 2 4 6 1 . . . . 3 . . . . 2 . . . . 1 2 . 1 1 . . Assimilate 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Botnet 13 | . 1 . . 1 1 1 1 . . . . 2 . . . . 1 . . . . 1 2 . 1 1 . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 15 | . 5 . . 1 3 5 . . . . . . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 2 . . . . 9 . . . . . . . . . . . . . . . . . . . . . . Monitor 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Tunnel 7 | . 2 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . 2 . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 71 | . 6 . . 3 5 6 4 . . . . 12 1 . . . 3 . . . . 5 10 1 4 2 5 4 Full Trace Events 4 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . 1 . . . 9 . . . . 3 . . . . . . . . . . . . . Parts Built 6 | . . . . . . . 4 . . . . 2 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 243 | . . . . . . . 201 . . . . 42 . . . . . . . . . . . . . . . . Total Part Build Rating 30 | . . . . . . . 22 . . . . 8 . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . . 1 1 . . . . . . 1 . . . . . . . . . 3 . . . . . . Time 264 | . . . . 26 32 . . . . . . 86 . . . . . . . . . 120 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 32 | . 13 . . . . 19 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . . . . . . . . . . 3 . . . 1 1 . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat 4 | . . . . . . . . . . . . . . . . . . . . 3 . . . 1 . . . . Robot Hacks Applied 5 | . . . . . . . . . . . . . . . . . . . . 3 . . . 1 1 . . . parse_system 5 | . . . . . . . . . . . . . . . . . . . . 3 . . . 1 1 . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Total Allies 13 | . . 3 . . 10 . . . . . . . . . . . . . . . . . . . . . . . Largest Group 10 | . . 3 3 . 10 . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group 173 | . . 40 40 . 173 . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally 29 | . . 16 16 . 29 . . . . . . . . . . . . . . . . . . . . . . . Total Orders 65 | . . . . . 4 . . . . . . 4 9 7 . 3 2 7 2 2 . . . . . . 22 3 STAY 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . EXPLORE 18 | . . . . . . . . . . . . 1 4 1 . . . 1 1 1 . . . . . . 7 2 RETURN 42 | . . . . . . . . . . . . 3 5 6 . 3 2 6 1 1 . . . . . . 14 1 Ally Attacks 81 | . . 8 17 . 56 . . . . . . . . . . . . . . . . . . . . . . . Total Damage 935 | . . 110 214 . 611 . . . . . . . . . . . . . . . . . . . . . . . Kills 9 | . . 1 1 . 7 . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Active Infowar (turns) 26756 | 105 2470 1236 1257 692 1363 819 580 835 468 49 289 1079 590 521 214 433 482 811 699 1047 952 917 1273 902 893 1278 1764 2738 Sensors 9000 | . . . . . . . . . 37 . . 512 . . . . . . . 580 849 864 1139 902 893 1205 . 2019 Terrain 3032 | . 146 . . . . . . . . . . . . . . . . . . . . . . . . . 492 2394 Structural 4403 | . . . . 208 . . . . . . . . . . . . . . . . . . 971 756 325 871 1272 . Seismic 13258 | 105 2324 1236 1257 692 1363 819 559 711 383 49 289 170 . . . . . . . . . 130 1168 696 . . . 1307 Machine Analysis 9817 | . . . . . . . 579 835 468 49 289 1079 590 521 214 433 482 811 699 1047 952 769 . . . . . . Cloaking 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Jamming 7560 | . . . . . 1 . 546 727 427 49 289 763 590 521 214 433 482 331 . . . . . 626 282 1278 . 1 ECM 500 | . . . . . . . . 17 . . . 5 . . . . . 54 . . 12 47 21 . . 10 334 . Robot Analysis Total 8 | . 1 . . 1 1 1 . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 1 . . . . 1 . . 2 . 2 2 . . . 1 3 . . . . . . . . . Drone Launches 62 | . . . . . . . . . . . . 5 6 7 . 3 3 7 2 . . . . . . . 26 3 Drone Recoveries 50 | . . . . . . . . . . . . 4 5 8 . 3 3 5 1 1 . . . . . . 18 2 Exploration | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Turns Passed 30019 | 203 2588 1282 1338 874 1553 2170 581 835 468 49 289 1079 590 521 214 433 482 811 699 1047 952 932 1306 902 893 1360 2212 3356 Spaces Moved 18869 | 96 904 504 418 326 590 1123 734 919 616 77 393 1138 650 482 172 285 324 457 476 753 682 843 1055 845 613 543 933 1918 Core 244 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 75 166 Treads 12235 | 93 904 504 418 326 590 880 689 919 616 77 393 994 239 482 172 285 306 . . . . 57 314 845 613 250 15 1254 Legs 3122 | . . . . . . . . . . . . . . . . . 18 457 476 753 620 . . . . 293 505 . Wheels 198 | . . . . . . 198 . . . . . . . . . . . . . . . . . . . . . . Hover 3070 | . . . . . . 45 45 . . . . 144 411 . . . . . . . 62 786 741 . . . 338 498 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 156 157 64 64 64 64 64 64 53 53 96 96 141 141 141 141 117 77 71 66 91 91 136 50 50 Average Speed 122 | 156 222 240 240 170 157 152 64 64 64 64 64 62 68 96 107 141 141 141 141 125 113 76 84 91 109 148 184 130 Slowest Speed 246 | 160 240 240 240 246 165 189 64 64 64 64 64 64 96 96 141 141 141 141 141 141 117 77 91 91 136 207 207 187 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 56 | 5 98 98 32 27 44 98 15 91 76 68 61 30 95 68 60 46 11 67 85 89 76 15 80 36 48 18 37 57 Regions Visited 28 Branch Regions 20 Pre-discovered Areas 16 | . 3 1 . . . 7 . . . 1 . . . . 3 . . . 1 . . . . . . . . . Known Exits Taken 21 | . 1 . 1 1 . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 . 1 . . 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 25 | . . 1 . . . . . 3 3 . 3 . 4 3 . . . 3 1 . 4 . . . . . . . Spaces Dug 154 | . 5 . . 6 2 1 4 . 4 . 4 21 6 . . 1 . 4 1 1 . 25 15 1 . 23 20 10 Terrain Destroyed 953 | . 9 . . 6 2 1 24 55 9 . 4 92 36 16 . 9 . 7 37 2 112 56 66 52 34 146 97 81 Melee 86 | . . . . . 2 1 1 . 2 . 1 15 . . . 1 . . 1 . . 18 4 1 . 13 16 10 Projectile 369 | . 9 . . 6 . . 6 11 7 . 3 18 14 . . 8 . 7 . 2 7 14 42 10 21 101 66 17 AOE 496 | . . . . . . . 17 44 . . . 59 22 16 . . . . 36 . 105 24 19 41 13 31 15 54 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Total 24091 | 127 1317 547 716 527 1116 1548 835 1085 671 76 422 1423 777 534 189 307 349 613 496 855 818 1067 1358 942 802 862 1261 2451 Wait 2853 | 10 254 10 264 91 394 330 38 52 19 . 20 158 101 43 3 12 19 142 10 49 65 127 98 11 80 151 112 190 Move 18841 | 95 903 503 417 325 589 1122 733 918 615 76 392 1137 649 481 171 284 323 456 475 752 681 842 1054 844 612 542 932 1918 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 209 | 4 22 3 4 16 11 20 14 8 3 . 1 16 2 . 2 . 2 3 . 5 6 6 18 8 11 4 1 19 Fast Attach 147 | 7 1 . . 4 7 1 . 3 3 . 1 6 1 . 2 . . 1 . 11 3 10 16 7 10 2 18 33 Attach 98 | . . . 2 6 2 . 5 1 1 . 1 11 1 1 . . 1 2 . 1 4 5 12 4 8 8 10 12 Detach 87 | . . . . . . 8 1 . . . . 4 1 1 . . . 1 1 4 2 10 13 2 5 1 16 17 Swap 282 | . 35 10 10 18 31 12 10 21 7 . . 17 6 6 . 1 1 3 4 6 12 4 21 18 8 6 6 9 Drop 260 | 1 10 5 2 12 28 32 13 10 5 . 1 11 2 . 3 . 2 . 1 17 7 3 29 14 17 3 7 25 Fire 1060 | 9 87 13 17 55 47 13 14 72 16 . 4 41 14 2 . 9 1 5 4 9 36 38 82 30 44 111 132 155 Melee 219 | . . . . . 2 10 1 . 2 . 2 22 . . 8 1 . . 1 . 2 22 15 4 7 24 25 71 Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 16 | 1 5 3 . . 5 . . . . . . . . . . . . . . . . . . . . . . 2 Escape Stasis 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Rewire 7 | . . . . . . . 6 . . . . . . . . . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp / Arm) -4/Upper Caves (discovered 2 exits: *Upp / *War) -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Tes) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Sec / *Frg) -2/Protoforge -1/Access -1/Command History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 204 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 630 | -10/Materials | Discovered new exit (range 10) 1134 | -10/Materials | Discovered new exit (range 16) 1432 | -10/Materials | Discovered new exit (range 16) 1798 | -10/Materials | Learned location of Mines (-10) 1868 | -10/Materials | Loaded intel: 2 recycling unit locations 1897 | -10/Materials | Discovered new exit (range 10) 1973 | -10/Materials | Identified exit to Materials 2053 | -10/Materials | Identified exit to Mines 2491 | -10/Materials | Discovered new exit (range 13) 2792 | -10/Materials | Entered Mines 2835 | -10/Mines | Met a Derelict bent on vengeance 2988 | -10/Mines | Found the Drone Emporium 2999 | -10/Mines | Found Prototype Device 3000 | -10/Mines | Identified Sensor Drone Bay 3490 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3529 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3864 | -10/Mines | Build established: Scavenger-Mutant 4055 | -10/Mines | Discovered new exit (range 10) 4074 | -10/Mines | Entered Subcaves 4074 | -10/Subcaves | Accompanied by 3 allies 4075 | -10/Subcaves | Identified exit to Materials 4241 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 4245 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 4486 | -10/Subcaves | Lost 3 allies 4777 | -10/Subcaves | Build established: Mutant 5143 | -10/Subcaves | Core integrity fell below 50% 5302 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 5321 | -10/Subcaves | Shifting Twisted Machinery released Mak. Kinetic Plating 5412 | -10/Subcaves | Entered Materials 5412 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 5413 | -8/Materials | Identified exit to Storage 5453 | -8/Materials | Repaired Lgt. Treads 5815 | -8/Materials | Lost 3 parts (1p1n1u) 6286 | -8/Materials | Entered Storage 6344 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6581 | -8/Storage | Lost 3 allies 6963 | -8/Storage | Build established: Scavenger-Mutant 7674 | -8/Storage | Repaired Cooling System 7750 | -8/Storage | Used back door to open Recycling access 7750 | -8/Storage | Discovered new exit (range 5) 7839 | -8/Storage | Entered Recycling 8152 | -8/Recycling | Build established: Mutant 8336 | -8/Recycling | Discovered new exit (range 5) 8594 | -8/Recycling | Learned location of Zion (-7) 8666 | -8/Recycling | Learned Factory security intel 8670 | -8/Recycling | Learned location of 1 exit from Storage 8672 | -8/Recycling | Learned location of 2 exits from Factory 8673 | -8/Recycling | Learned location of Extension (-5) 8674 | -8/Recycling | Learned Storage security intel 8686 | -8/Recycling | Learned Factory stockpile data 8815 | -8/Recycling | Entered Scraplab 8829 | -8/Recycling | Found Prototype Device 8829 | -8/Recycling | Identified Scrap Engine 9283 | -8/Recycling | Build established: Construct 10009 | -8/Recycling | Entered Factory 10009 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 10010 | -6/Factory | Identified exit to Lower Caves 10011 | -6/Factory | Identified exit to Factory 10215 | -6/Factory | Fabricated Lrn. Sensor Array (x2) 10245 | -6/Factory | Fabricated Imp. Cooling System (x2) 10590 | -6/Factory | Entered Lower Caves 10683 | -6/Lower Caves | Found Imp. Powered Armor 10792 | -6/Lower Caves | Encountered a Warlord checkpoint 11133 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 11175 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11254 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11301 | -6/Lower Caves | Discovered new exit (range 6) 11425 | -6/Lower Caves | Entered another Lower Caves area 11523 | -6/Lower Caves | Discovered exit to Factory (range 5) 11541 | -6/Lower Caves | Encountered a Warlord checkpoint 11612 | -6/Lower Caves | Found Alien Artifact 11612 | -6/Lower Caves | Identified Core Expander 11612 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 11709 | -6/Lower Caves | Lost 3 allies 11796 | -6/Lower Caves | Discovered new exit (range 15) 11893 | -6/Lower Caves | Entered Data Miner 11893 | -6/Data Miner | Discovered new exit (range 7) 11906 | -6/Data Miner | Met Data Miner 11919 | -6/Data Miner | Learned location of Section 7 (-2) 11919 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11928 | -6/Data Miner | Received God Mode back door access code from Data Miner 11942 | -6/Data Miner | Entered Proximity Caves 11958 | -5/Proximity Caves | Spotted B-75 Beast 12231 | -5/Proximity Caves | Entered Factory 12231 | -5/Factory | Evolved 2 slots: Utility x2 12232 | -5/Factory | Identified exit to Extension 12792 | -5/Factory | Discovered exit to Extension (range 15) 12820 | -5/Factory | Repaired Broken Lrn. Sensor Array? 12977 | -5/Factory | Fabricated Imp. Cooling System? 13178 | -5/Factory | Identified exit to Upper Caves 13310 | -5/Factory | Entered Upper Caves 13310 | -5/Upper Caves | Accompanied by 1 ally 13312 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13384 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 13652 | -5/Upper Caves | Learned 12 Factory zone layouts 13828 | -5/Upper Caves | Discovered new exit (range 37) 13898 | -5/Upper Caves | Identified exit to Upper Caves 13900 | -5/Upper Caves | Entered another Upper Caves area 13900 | -5/Upper Caves | Accompanied by 1 ally 13969 | -5/Upper Caves | Learned Factory emergency access door positions 14074 | -5/Upper Caves | Encountered a Warlord checkpoint 14378 | -5/Upper Caves | Identified exit to Zhirov 14414 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14421 | -5/Upper Caves | Entered Zhirov 14421 | -5/Zhirov | Discovered new exit (range 4) 14439 | -5/Zhirov | Met Zhirov 14460 | -5/Zhirov | Learned location of Testing (-3) 14469 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14483 | -5/Zhirov | Found Alien Artifact 14483 | -5/Zhirov | Identified Integrated Dissipator 14483 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14499 | -5/Zhirov | Found Alien Artifact 14634 | -5/Zhirov | Identified exit to Proximity Caves 14635 | -5/Zhirov | Entered Proximity Caves 14636 | -4/Proximity Caves | Identified exit to Factory 14969 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 15068 | -4/Proximity Caves | Entered Factory 15068 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15069 | -4/Factory | Identified exit to Armory 15070 | -4/Factory | Identified exit to Research 15151 | -4/Factory | Discovered new exit (range 9) 15226 | -4/Factory | Watched by a mysterious "MATRIX" hacker 15360 | -4/Factory | Build established: Mutant 15539 | -4/Factory | Identified exit to Upper Caves 15550 | -4/Factory | Entered Upper Caves 15554 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 15555 | -4/Upper Caves | Encountered a Warlord checkpoint 15555 | -4/Upper Caves | Identified exit to Warlord 15660 | -4/Upper Caves | Found DCF Scrap (11 items) 15971 | -4/Upper Caves | Build established: Tank 16320 | -4/Upper Caves | Discovered new exit (range 13) 16337 | -4/Upper Caves | Identified exit to Upper Caves 16361 | -4/Upper Caves | Entered another Upper Caves area 16361 | -4/Upper Caves | Accompanied by 1 ally 16371 | -4/Upper Caves | Discovered exit to Research (range 19) 16399 | -4/Upper Caves | Learned location of 1 exit from Research 16448 | -4/Upper Caves | Encountered a Warlord checkpoint 16884 | -4/Upper Caves | Build established: Mutant 17010 | -4/Upper Caves | Discovered exit to Warlord (range 9) 17060 | -4/Upper Caves | Entered Warlord 17060 | -4/Warlord | Accompanied by 1 ally 17309 | -4/Warlord | Opened Warlord's prototype stash 17321 | -4/Warlord | Found Prototype Processor 17321 | -4/Warlord | Identified Exp. Targeting Computer 17680 | -4/Warlord | Visited the Vortex Lab 17685 | -4/Warlord | Found Prototype Energy Gun 17685 | -4/Warlord | Identified Vortex Shotgun 17690 | -4/Warlord | Found Prototype Energy Cannon 17690 | -4/Warlord | Identified Vortex Driver 17694 | -4/Warlord | Found Prototype Piercing Weapon 17694 | -4/Warlord | Identified Vortex Lance 17695 | -4/Warlord | Warlord's base attacked by MAIN.C 17700 | -4/Warlord | Found Vortex Driver 17794 | -4/Warlord | Build established: Construct 17853 | -4/Warlord | Met Warlord 18044 | -4/Warlord | Opened side exit 18045 | -4/Warlord | Warlord forces counterattacked 18099 | -4/Warlord | Discovered new exit (range 9) 18106 | -4/Warlord | Identified exit to Proximity Caves 18107 | -4/Warlord | Entered Proximity Caves 18112 | -3/Proximity Caves | Spotter reported a threat 18467 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 18500 | -3/Proximity Caves | Found Alien Artifact 18500 | -3/Proximity Caves | Identified Dimensional Node Initializer 18500 | -3/Proximity Caves | Initialized slip node 18652 | -3/Proximity Caves | Lost 3 parts (2p1u) 18836 | -3/Proximity Caves | Discovered exit to Research (range 8) 19059 | -3/Proximity Caves | Entered Research 19059 | -3/Research | Evolved 2 slots: Utility x2 19060 | -3/Research | Identified exit to Testing 19061 | -3/Research | Identified exit to Research 19203 | -3/Research | Repaired Imp. Medium Armor Plating? 19245 | -3/Research | Repaired Mni. Grenade Launcher 19343 | -3/Research | Spotted B-86 Titan 19603 | -3/Research | Repaired Imp. Medium Armor Plating 19991 | -3/Research | Entered Testing 20078 | -3/Testing | Found Prototype Energy Gun 20078 | -3/Testing | Identified Hyp. EM Gauss Rifle 20114 | -3/Testing | Found Prototype Energy Cannon 20114 | -3/Testing | Identified Disintegrator 20136 | -3/Testing | Build established: Mutant 20254 | -3/Testing | Found Prototype Device 20254 | -3/Testing | Identified Exp. Thermal Shield 20426 | -3/Testing | Found Prototype Device 20426 | -3/Testing | Identified Exp. Thermal Defense Suite 20460 | -3/Testing | Found Prototype Processor 20460 | -3/Testing | Identified Exp. Melee Analysis Suite 20468 | -3/Testing | Discovered exit to Research (range 5) 20663 | -3/Testing | Build established: Construct 20679 | -3/Testing | Found Prototype Device 20679 | -3/Testing | Identified AEGIS Remote Shield 20705 | -3/Testing | System corruption reached 10% 21033 | -3/Testing | Found Prototype Ballistic Cannon 21033 | -3/Testing | Identified Perforator 21254 | -3/Testing | Garrison activated, responded to threat 21297 | -3/Testing | Entered Research 21297 | -2/Research | Warlord forces began assault on 0b10 21297 | -2/Research | Evolved 2 slots: Utility x2 21407 | -2/Research | Research machine network offline 21757 | -2/Research | Met up with Warlord 21841 | -2/Research | Found Prototype Launcher 21841 | -2/Research | Identified Point Singularity Launcher 21872 | -2/Research | Build established: Infiltrator-Assassin 21914 | -2/Research | Borebot progress halted 21970 | -2/Research | Spotted Striker 21974 | -2/Research | Lost 3 allies 21989 | -2/Research | Borebot progress halted 22066 | -2/Research | Spotted Executioner 22069 | -2/Research | Spotted Executioner 22072 | -2/Research | Destroyed Executioner 22077 | -2/Research | Destroyed Executioner 22089 | -2/Research | Found Prototype Processor 22091 | -2/Research | Identified Exp. Core Analyzer 22100 | -2/Research | Discovered new exit (range 10) 22155 | -2/Research | Identified exit to Quarantine 22199 | -2/Research | Entered Quarantine 22241 | -2/Quarantine | Found Alien Artifact 22247 | -2/Quarantine | Lost 4 allies 22364 | -2/Quarantine | Spotted Alpha 7 22419 | -2/Quarantine | Destroyed Alpha 7 22438 | -2/Quarantine | System corruption reached 10% 22560 | -2/Quarantine | Found Alien Artifact 22739 | -2/Quarantine | Found Alien Impact Weapon 22741 | -2/Quarantine | Identified Core Stripper 22804 | -2/Quarantine | Spotted Fortress 22855 | -2/Quarantine | Destroyed Fortress 22863 | -2/Quarantine | Found Hvy. Insulated Plating 22871 | -2/Quarantine | Found Prototype Protection 22871 | -2/Quarantine | Identified Centrium Heavy Armor Plating 22877 | -2/Quarantine | Found Prototype Device 22877 | -2/Quarantine | Identified Exp. EM Shield 22891 | -2/Quarantine | Found Prototype Device 22891 | -2/Quarantine | Identified Thermal Barrier 22895 | -2/Quarantine | Found Prototype Device 22895 | -2/Quarantine | Identified Exp. Force Field 23079 | -2/Quarantine | Discovered new exit (range 6) 23079 | -2/Quarantine | Discovered new exit (range 7) 23084 | -2/Quarantine | Identified exit to Section 7 23088 | -2/Quarantine | Identified exit to Protoforge 23092 | -2/Quarantine | Entered Protoforge 23554 | -2/Protoforge | Superfortress began startup sequence 23612 | -2/Protoforge | Discovered new exit (range 16) 23641 | -2/Protoforge | Identified exit to Access 23857 | -2/Protoforge | Spotted Hotshot 23858 | -2/Protoforge | Spotted Hotshot 23859 | -2/Protoforge | Spotted Hotshot 23868 | -2/Protoforge | Destroyed Hotshot 23885 | -2/Protoforge | Destroyed Hotshot 23902 | -2/Protoforge | Spotted Hotshot 23902 | -2/Protoforge | Destroyed Hotshot 23916 | -2/Protoforge | Destroyed Hotshot 23932 | -2/Protoforge | Crushed by falling debris 24051 | -2/Protoforge | Spotted Hotshot 24065 | -2/Protoforge | Spotted Hotshot 24069 | -2/Protoforge | Spotted Hotshot 24090 | -2/Protoforge | Spotted Hotshot 24092 | -2/Protoforge | Destroyed Hotshot 24099 | -2/Protoforge | Destroyed Hotshot 24104 | -2/Protoforge | Spotted Hotshot 24111 | -2/Protoforge | Destroyed Hotshot 24199 | -2/Protoforge | Destroyed Hotshot 24337 | -2/Protoforge | Spotted Overlord 24378 | -2/Protoforge | Identified Transdimensional Reconstructor 24378 | -2/Protoforge | Warped through subspace 24403 | -2/Protoforge | Lost 3 parts (2p1u) 24417 | -2/Protoforge | System corruption reached 30% 24452 | -2/Protoforge | Lost 3 parts (2u1w) 24452 | -2/Protoforge | Entered Access 24452 | -1/Access | Evolved 2 slots: Utility x2 24860 | -1/Access | Build established: Mutant 25024 | -1/Access | Spotted B-99 Colossus 25294 | -1/Access | Incoming investigation squad redirected 25397 | -1/Access | Build established: Infiltrator-Mutant 25492 | -1/Access | Destroyed 14 combat bots 25701 | -1/Access | Build established: Scavenger-Mutant 26010 | -1/Access | Found Powered Armor 26011 | -1/Access | Spotted B-99 Colossus 26013 | -1/Access | Found Powered Armor 26032 | -1/Access | Destroyed B-99 Colossus 26047 | -1/Access | System corruption reached 10% 26058 | -1/Access | Destroyed B-99 Colossus 26074 | -1/Access | Found Powered Armor 26078 | -1/Access | Found Powered Armor 26081 | -1/Access | Found Powered Armor 26085 | -1/Access | Found Powered Armor 26090 | -1/Access | Lost 4 parts (3u1w) 26145 | -1/Access | Found Prototype Ballistic Gun 26145 | -1/Access | Identified Multirail 26639 | -1/Access | Spotted B-99 Colossus 26649 | -1/Access | Lost 3 parts (3u) 26659 | -1/Access | Discovered new exit (range 7) 26662 | -1/Access | Identified exit to Command 26664 | -1/Access | Entered Command 26914 | -1/Command | First assault squad dispatched 26939 | -1/Command | Incoming assault squad redirected 27009 | -1/Command | System corruption reached 30% 27412 | -1/Command | Disengaged cave seal 27412 | -1/Command | Derelicts emerged from the dark tunnel 27412 | -1/Command | Welcomed Warlord to Command 27508 | -1/Command | Build established: Hacker-Assassin 27700 | -1/Command | Found Hvy. Insulated Plating 27746 | -1/Command | Phase Generator disabled 27993 | -1/Command | Lost 3 allies 28020 | -1/Command | Found Unknown Protection 28020 | -1/Command | Identified Hvy. Reflective Plating 28054 | -1/Command | Lost 4 allies 28078 | -1/Command | Incoming investigation squad redirected 28311 | -1/Command | Warlord commented on Warlord statues 28330 | -1/Command | Spotted Combat Programmer 28330 | -1/Command | Spotted Combat Programmer 28333 | -1/Command | Spotted M Guard 28333 | -1/Command | Spotted M Guard 28376 | -1/Command | Lost 6 allies 28377 | -1/Command | Destroyed Combat Programmer 28378 | -1/Command | All MAIN.C guards destroyed 28606 | -1/Command | Build established: Scavenger-Mutant 29036 | -1/Command | Build established: Scavenger-Scout 29785 | -1/Command | Build established: Scavenger-Assassin 29847 | -1/Command | Met MAIN.C 29854 | -1/Command | Warlord shut down involuntarily 29859 | -1/Command | Core integrity fell below 50% 29902 | -1/Command | Destroyed MAIN.C Shell 29904 | -1/Command | MAIN.C activated Command garrisons 29910 | -1/Command | Lost 3 parts (3u) 29920 | -1/Command | 0b10 Conduit disabled 29963 | -1/Command | Found Centrium Heavy Armor Plating 29968 | -1/Command | Found Centrium Heavy Armor Plating 29971 | -1/Command | Core integrity fell below 20% 29971 | -1/Command | Found Prototype Energy Cannon 29971 | -1/Command | Identified Hpw. Disruptor Cannon 30020 | -1/Command | Destroyed by MAIN.C with Omega Cannon Last Messages --------------- 29992_ System corrupted: Centrium Heavy Armor Plating fused. 29997_ Arm. Scrap Engine constructs Hpw. Thermal Quantum Construct/G. 29997_ Treaded Siege-Gyrokinetic Exoskeleton destroyed. 29997_ Treaded Siege-Gyrokinetic Exoskeleton core remains intact and functional. 30000_ Enh. Force Lance follow-up attack on MAIN.C. 30003_ C-45 Heavy ARC bursts open, deploying its payload. 30003_ S-43 Plague unfolds itself. 30004_ Activated siege mode. 30006_ MAIN.C suffers critical hit (Impale). 30007_ Quantum-Antimatter Reactor destroyed. 30007_ Arm. Scrap Engine damaged due to network destabilization (-5). 30008_ JG YWDOBYEU 4UT/ZIAENYQP 30014_ Centrium Heavy Armor Plating destroyed. 30014_ Terrain Scanner destroyed. 30015_ Centrium Heavy Armor Plating destroyed. 30016_ Enh. Force Lance follow-up attack on MAIN.C. 30017_ Treaded Siege-Gyrokinetic Exoskeleton destroyed. 30017_ Arm. Scrap Engine damaged due to network destabilization (-6). 30017_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#??????????????????? | | ??????????????????????#???#???#???#??????????????? | | ???????????????????????????????#??????#??????????? | | ???????????????????#?????????????????#???#???????? | | ????????????????????#?#????#?#??#???#????????????? | | ???????????????????????#?#?????###?#???#?#???#???? | | ??????????????????????#?????##??????#??#??????#??? | | ??????????####################?#????#????????????# | | ?????????"""""" 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"???? ?" ?""""?????????????????#??????? | | ???????????????"??? ?" ?????????????????????????? | | ????????????????????#????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????#?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Energy Generation 64 Energy Capacity 1003 Matter Stores 300 Matter Capacity 700 Sight Range 16 Robot Scan Range 19 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 4 Jamming Range 16 Armor Coverage 2400 Resistance: KI 10 Resistance: TH 50 Resistance: EM 30 Point Defense Rating 80 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 60 Targeting Accuracy 12 Target Analysis 12 Core Analysis 11 Armor Integrity Analysis 40 Recoil Reduction 5 Offensive Hacking 28 Defensive Hacking 10 Item Schematics ----------------- Imp. Cooling System | -8/Recycling | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Lrn. Sensor Array | x2 | -6/Factory | Preloaded Imp. Cooling System | x2 | -6/Factory Imp. Cooling System | x2 | -5/Factory Repaired ---------- Lgt. Treads | 20% | -8/Materials Cooling System | 40% | -8/Storage Lrn. Sensor Array | 3% | -5/Factory | Broken Imp. Medium Armor Plating | 29% | -3/Research Mni. Grenade Launcher | 20% | -3/Research Imp. Medium Armor Plating | 69% | -3/Research Studied --------- None Alien Tech Used ----------------- Core Expander Integrated Dissipator Dimensional Node Initializer Core Stripper Transdimensional Reconstructor Achievements -------------- Off Switch Partsplosion Sunderer Challenges ------------ None Game ------ Seed CloakingSuperdenseNullifier Manual? 0 Play Time 05:02:32 Cumulative 634.7 hours Start 2026.09.16 @ 20:36:20 End 2026.09.17 @ 20:59:08 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 331 Rogue 268 Adventurer 63 Explorer 0 Win Type - Total 13 Types 10/0/0/2/0/0/1/0/0/0 Lore% 91 Gallery% 81 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 38x25 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e76dff3-846f-449e-9407-8f2056b62203