Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 01:53:37 Player: Noot Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (885) 885 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (804) 804 TOTAL SCORE: 3454 Bonus ------- Follower Combat Kills 228 Met Imprinter 300 Was Imprinted 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/400 Matter 269/300 Energy 265/265 System Corruption 7% Temperature Cool (9) Movement Core (800) Ox15 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Tactical Coordination Suite Riot Gun Heavy Riot Gun Beamcaster Heavy Plasma Cannon Barrage Gun Slug Cannon Precision Grenade Launcher Mining Laser GAL Module Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cooling System Large Storage Unit Large Storage Unit Layered Medium Armor Plating > --- WEAPON ----------- Heavy Beamcaster Improved Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Aluminum Leg Tactical Coordination Suite Riot Gun Heavy Riot Gun Beam Rifle Beamcaster Barrage Gun Slug Cannon Bore Cannon Precision Grenade Launcher Mining Laser GAL Module [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Beamcaster Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 67 | 6 8 21 7 12 13 Power 7 | 1 1 3 1 . 1 Engine 7 | 1 1 3 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 21 | 2 4 9 . 4 2 Treads . | . . . . . . Leg 16 | 2 4 5 . 3 2 Wheel . | . . . . . . Hover . | . . . . . . Flight 5 | . . 4 . 1 . Utility 8 | 1 2 2 1 1 1 Device 2 | . . 2 . . . Storage 4 | 1 2 . . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 31 | 2 1 7 5 7 9 Energy Gun 5 | 1 . . . 1 3 Energy Cannon . | . . . . . . Ballistic Gun 11 | 1 1 2 3 3 1 Ballistic Cannon 2 | . . . . . 2 Launcher 9 | . . 5 1 1 2 Special Weapon 4 | . . . 1 2 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Corrupted Parts 1 | . . . . . 1 System Corruption 7 | . . . . . 7 Parts Lost 21 | . 4 5 2 . 10 Power 4 | . 1 1 1 . 1 Propulsion 7 | . 2 2 . . 3 Utility 3 | . . . . . 3 Weapon 7 | . 1 2 1 . 3 Highest Loss Streak 9 | . 4 3 1 . 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 99 86 98 99 97 Engine 11 | . 14 10 10 11 11 Leg 22 | . 27 20 22 22 20 Device 9 | . . 10 13 11 10 Storage 23 | . 27 22 22 22 22 Protection 7 | . . . 8 11 10 Energy Gun 6 | . 14 . . 5 9 Ballistic Gun 10 | . 13 9 11 9 8 Launcher 3 | . . 11 5 3 2 Special Weapon 1 | . . . 4 2 1 Peak Build Rating 29 | 6 8 14 14 26 29 Average Rating 16 | 4 7 10 12 21 23 On Entrance 10 | . 6 8 14 12 20 Naked Turns . | . . . . . . Heaviest Build 74 | 12 47 54 53 61 74 Greatest Support 28 | 20 20 26 26 28 28 Greatest Overweight (x) 24 | 3 4 4 2 2 24 Average Overweight (x) 1 | 1 1 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 3 15 15 15 15 15 Average Carried 13 | . 10 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 1 14 15 14 15 11 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1257 | 223 172 152 216 154 340 Remotely . | . . . . . . Salvage Created 848 | . 324 329 48 . 147 Parts 78 | . 35 29 7 . 7 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 14 | . . . . . 14 Prevented 9 | . . . . . 9 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 37 | . 13 14 6 . 4 Guns 20 | . 13 4 2 . 1 Cannons 3 | . . . 1 . 2 AOE 14 | . . 10 3 . 1 Classes Destroyed 8 | . 3 4 . . 1 Worker 2 | . . 2 . . . Builder 2 | . . 2 . . . Recycler 1 | . . 1 . . . Operator 1 | . . 1 . . . Drone 1 | . . . . . 1 Watcher 2 | . 1 1 . . . Swarmer 21 | . 9 7 5 . . Grunt 15 | . 4 7 1 . 3 Best Kill Streak 6 | . 4 6 4 . 2 Combat Bots Only 4 | . 3 4 4 . 2 Max Kills in Single Turn 3 | . 1 2 3 . 1 Gunslinging . | . . . . . . Exploded 3 | . . 2 3 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 378 | . 122 82 50 . 124 Missed 114 | . 34 21 16 . 43 Damage Taken 3297 | . 777 753 284 . 1483 Core 503 | . 99 227 39 . 138 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 60 . . . . Volleys Fired 153 | . 61 37 18 4 33 Largest 2 | . 2 2 2 1 2 Hottest 117 | . 60 63 100 100 117 Shots Fired 239 | . 109 62 22 4 42 Gun 182 | . 109 43 14 . 16 Cannon 20 | . . . . . 20 Launcher 23 | . . 19 1 . 3 Special 14 | . . . 7 4 3 Kinetic 141 | . 60 43 14 . 24 Thermal 75 | . 49 . 7 4 15 Explosive 23 | . . 19 1 . 3 Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 12 11 3 . 5 Robot Miss Streak 6 | . 6 3 6 . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 137 | . 65 37 7 . 28 Core Hits 83 | . 29 34 9 . 11 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . . . . . 4 Critical Strikes 6 | . . . . . 6 Burn 2 | . . . . . 2 Destroy 4 | . . . . . 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2977 | . 667 1177 230 . 903 Guns 1272 | . 664 256 36 . 316 Cannons 403 | . . . . . 403 Explosions 1241 | . . 901 156 . 184 Melee . | . . . . . . Ramming 37 | . 3 20 14 . . Kinetic 1062 | . 306 256 36 . 464 Thermal 637 | . 358 . 24 . 255 Explosive 1241 | . . 901 156 . 184 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 6 . . . 7 Average Corruption 3 | . 3 . . . 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 17 | . 13 . . . 4 Message Errors 5 | . 5 . . . . Heat Flow Errors 3 | . 2 . . . 1 Energy Discharges 1 | . 1 . . . . Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . 3 . . . . Data Loss (major) 1 | . 1 . . . . Misfires 1 | . 1 . . . . Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 47 | . . 27 . . 20 Projectiles . | . . . . . . Explosions 47 | . . 27 . . 20 Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary . | . . . . . . Self-Inflicted Damage 128 | . . 108 20 . . Shots 6 | . . 5 1 . . Rammed . | . . . . . . Targets Rammed 5 | . 1 2 2 . . Kicked 5 | . 1 2 2 . . Crushed . | . . . . . . Highest Temperature 183 | . 164 14 . . 183 Average Temperature 26 | . 31 4 . . 29 Received Heat Transfer 1040 | . 138 273 . . 629 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1405 | . 800 . 50 . 555 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 335 | . 230 335 194 . . Initial 130 | . . . 130 . . Average 92 | . 46 221 88 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 83 | 100 99 18 100 . . Level 1 16 | . . 81 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 3 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 2 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 26 21 10 . 15 Peak Tracking Total 5 | . 4 5 4 . 4 Tactical Retreats 9 | . 3 2 1 . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 4 | . 4 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 4 2 . . . Terminals 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 15 | . 10 5 . . . Successful 6 | . 2 4 . . . Failed 9 | . 8 1 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 7 | . 5 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 5 . . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer 3 | . . 3 . . . Insert Component 2 | . . 2 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 6 | . 4 2 . . . Full Trace Events 3 | . 2 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . 1 . 13 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 5 | . . . 1 4 . Largest Group 4 | . . . 1 4 4 Highest-Rated Group 151 | . . . 31 151 151 Highest-Rated Ally 39 | . . . 31 39 39 Total Orders . | . . . . . . Ally Attacks 41 | . . . 8 . 33 Total Damage 859 | . . . 124 . 735 Kills 10 | . . . 2 . 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 8848 | 81 1742 715 1159 3967 1184 Spaces Moved 3398 | 53 584 250 450 1601 460 Core 35 | 31 . . . . 4 Treads . | . . . . . . Legs 3354 | 22 584 241 450 1601 456 Wheels . | . . . . . . Hover . | . . . . . . Flight 9 | . . 9 . . . Fastest Speed 50 | 50 120 190 190 190 190 Average Speed 241 | 133 257 226 240 244 235 Slowest Speed 1250 | 200 400 370 260 260 1250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 3 50 23 63 87 57 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 1 2 1 Spaces Dug 2 | . . . 2 . . Terrain Destroyed 148 | . . 117 14 . 17 Melee . | . . . . . . Projectile 8 | . . . 5 . 3 AOE 140 | . . 117 9 . 14 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3788 | 61 724 341 493 1658 511 Wait 73 | . 48 18 3 3 1 Move 3393 | 52 583 249 449 1600 460 Hop . | . . . . . . Pick Up 56 | 3 19 7 7 18 2 Fast Attach 13 | 4 2 4 . 1 2 Attach 23 | 2 4 5 3 4 5 Detach 7 | . 1 2 1 3 . Swap 31 | . 2 12 4 7 6 Drop 34 | . 3 5 6 18 2 Fire 153 | . 61 37 18 4 33 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . 1 2 2 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 775 | -10/Materials | Discovered new exit (range 12) 1045 | -10/Materials | Lost 4 parts (1p2n1w) 1161 | -10/Materials | Discovered new exit (range 16) 1824 | -10/Materials | Entered another Materials area 1824 | -9/Materials | Evolved 2 slots: Utility x2 2326 | -9/Materials | Lost 3 parts (1n2w) 2427 | -9/Materials | Core integrity fell below 50% 2501 | -9/Materials | Discovered new exit (range 15) 2539 | -9/Materials | Entered Mines 2558 | -9/Mines | Received a Mining Laser from a helpful Derelict 2884 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3065 | -9/Mines | Discovered new exit (range 9) 3087 | -9/Mines | Build established: Scavenger-Mutant 3132 | -9/Mines | Learned Materials non-interactive machine intel 3217 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3519 | -9/Mines | Assembled infested the area 3698 | -9/Mines | Entered Zion 4830 | -7/Zion | Build established: Mutant 5368 | -7/Zion | Learned Factory non-interactive machine intel 5683 | -7/Zion | Learned location of Armory (-4) 5855 | -7/Zion | Met Imprinter 5909 | -7/Zion | Imprinted 5912 | -7/Zion | Declared Zion's savior 7107 | -7/Zion | Found GAL Module 7627 | -7/Zion | Discovered new exit (range 10) 7665 | -7/Zion | Entered Proximity Caves 7665 | -6/Proximity Caves | Accompanied by 4 allies 8044 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8559 | -6/Proximity Caves | Spotted B-75 Beast 8581 | -6/Proximity Caves | Allies destroyed B-75 Beast 8825 | -6/Proximity Caves | Core integrity fell below 20% 8849 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- (Destroy). 08818_ Destroyed Hvy. Laser. 08818_ G-50 Soldier knocked back. 08821_ Cooling System destroyed. 08821_ System corrupted: Bore Cannon jammed. 08821_ G-50 Soldier destroyed. 08824_ Bore Cannon destroyed. 08824_ G-67 Veteran destroyed. 08825_ Acquired 65 matter. 08825_ Lgt. Angular Momentum Engine fries itself beyond repair. 08826_ Acquired 37 matter. 08833_ Flexi-carbon Leg fries itself beyond repair. 08841_ Adv. Heat Sink fries itself beyond repair. 08842_ System corrupted: Magnetic Acceleration Cannon rejected. 08842_ Field Laser fries itself beyond repair. 08845_ Acquired 3 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????######???????????????????????????? | | ??????????????## #### ??????????????????????? | | ?????????????? ?????????????????????? | | ##???????????? ??????????????????????? | | # #?????????? #??????????????????????? | | ? #?????????? ##?????????????????????? | | ?# #?????????# #?????????????????????? | | ?# ##???????? #?????????????????????? | | ?# ????????# ?####??????????????????? | | ??# ???????# #?## ##?????????????????? | | ???# ?????### #??## #?????????????????? | | ???# ####### #??## #?? #??????????????? | | ??## #?## ##?? ??????????????? | | ??#"# ### #?? #??????????????? | | ??#" != # #? #??????????????? | | ??# [ % #### ## #? ###????????????? | | #?# #??# ### #? ##???????????? | | ### #?## ##?# ## #???????????? | | ## ###?# ######### #???????????? | | ## # #?# # ?# #????????????? | | ## ####?# #? ### ##???????????? | | " ##???# #??# #% = ##??????????? | | # "#??? #??# ]@% *%! ##?????????? | | ## "##?? #??#%## [ ! %##????????? | | ?# = "#??# #??##### [%=% #????????? | | ?### ##### ##??????# g!% ????? | | ???# ## #????# ????? | | ??# #### #?? ????? | | ?# #?###?# ##### ?????? | | ?# ### #?????## ##???????????? | | ?# #???# ##??????# ######## #????????????? | | ?##?????####???????# #????????###????????????? | | ???????????????????######????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Adv. Heat Sink | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Force Booster | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Flak Gun | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Tourist Challenges ------------ None Game ------ Seed DecoyVortexRegenerator Manual? 0 Play Time 01:09:02 Cumulative 6.3 hours Start 2024.09.13 @ 01:40:18 End 2024.09.15 @ 01:53:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08a1c55d-9704-454d-bee8-15f34d27f136