Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.09 @ 00:28:29

Player: N-m0

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (54)      270
Value Destroyed (1577)     1577
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2767

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     268/280
System Corruption          0%
Temperature                Cool (4)
Movement                   Treading (320) Ox2
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
     Heavy Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
>          --- UTILITY (3) ------
     Large Storage Unit
  Hardened Light Armor Plating
           Shield Generator
>          --- WEAPON (2) -------
           EM Pulse Gun
           Great Maul
>          --- INVENTORY (15) ---
           Core Shielding
           Core Shielding
           Core Shielding
           Core Shielding
      Mini Grenade Launcher
           Great Maul

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
  Hardened Light Armor Plating
           Shield Generator
>          --- WEAPON -----------
           Great Maul
>          --- INVENTORY --------
           Core Shielding
           Core Shielding
           Core Shielding
           Core Shielding
           EM Pulse Gun
      Mini Grenade Launcher
           Great Maul
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Protection               Core Shielding
Weapon                     Great Maul
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             32   | 4   8   20  
  Power                    7    | 1   1   5   
    Engine                 6    | 1   .   5   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   2   4   
    Treads                 8    | 2   2   4   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  8    | 1   3   4   
    Device                 1    | .   .   1   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             4    | .   1   3   
    Artifact               .    | .   .   .   
  Weapon                   9    | .   2   7   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | .   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          4    | .   1   3   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 8    | .   .   8   
  Power                    4    | .   .   4   
  Propulsion               3    | .   .   3   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      5    | .   .   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     90   | .   97  85  
  Engine                   11   | .   3   16  
  Core                     5    | .   10  1   
  Treads                   22   | .   27  19  
  Device                   3    | .   .   6   
  Storage                  12   | .   13  11  
  Protection               13   | .   12  14  
  Energy Gun               1    | .   .   1   
  Ballistic Gun            6    | .   13  1   
  Impact Weapon            12   | .   13  10  
Naked Turns                .    | .   .   .   
Heaviest Build             44   | 10  31  44  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  10   | .   1   10  
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         14   | 7   14  15  
  Most Carried             9    | 2   8   9   
  Average Carried          5    | 1   4   6   
  Final Capacity           15   | 8   15  15  
  Final Carried            7    | 2   7   6   

 Class Distribution 
--------------------
 81% | Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Jun  Mat  Mat  
Matter Collected           606  | 205  180  221  
  Remotely                 .    | .    .    .    
Salvage Created            1804 | .    404  1400 
  Parts                    51   | .    8    43   
Haulers Intercepted        5    | .    1    4    
Recyclers Shooed           .    | .    .    .    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Combat Hostiles Destroyed  40   | .   7   33  
  Melee                    13   | .   3   10  
  Guns                     1    | .   1   .   
  AOE                      4    | .   .   4   
Classes Destroyed          8    | .   3   5   
  Hauler                   5    | .   1   4   
  Operator                 2    | .   .   2   
  Watcher                  7    | .   3   4   
  Swarmer                  6    | .   .   6   
  Grunt                    22   | .   7   15  
  Brawler                  1    | .   .   1   
  Duelist                  1    | .   .   1   
  Sentry                   10   | .   .   10  
Best Kill Streak           8    | .   3   8   
  Combat Bots Only         7    | .   3   7   
Max Kills in Single Turn   4    | .   1   4   
  Gunslinging              .    | .   .   .   
  Exploded                 4    | .   .   4   
  Melee                    1    | .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Jun  Mat  Mat  
Damage Taken               2188 | .    295  1893 
  Core                     480  | .    76   404  
  Absorbed by Shields      215  | .    .    215  
  Redirected to Shielding  95   | .    2    93   
  Regen/Repaired (Parts)   259  | .    159  100  
Core Remaining (%)         84   | 100  69   .    
Volleys Fired              22   | .    13   9    
  Largest                  1    | .    1    1    
  Hottest                  40   | .    20   40   
Shots Fired                24   | .    15   9    
  Gun                      22   | .    15   7    
  Cannon                   .    | .    .    .    
  Launcher                 2    | .    .    2    
  Special                  .    | .    .    .    
  Kinetic                  17   | .    15   2    
  Thermal                  .    | .    .    .    
  Explosive                2    | .    .    2    
  Electromagnetic          5    | .    .    5    
  Robot Hit Streak         10   | .    3    10   
  Robot Miss Streak        2    | .    2    .    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           103  | .    20   83   
  Core Hits                22   | .    7    15   
  Critical Kills           4    | .    2    2    
  Critical Parts Destroyed 30   | .    4    26   
  Critical Strikes         36   | .    6    30   
    Smash                  36   | .    6    30   
Melee Attacks              94   | .    14   80   
  Impact                   94   | .    14   80   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            7    | .    1    6    
    Combat Hostiles        1    | .    .    1    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           4186 | .    648  3538 
  Guns                     183  | .    89   94   
  Cannons                  .    | .    .    .    
  Explosions               216  | .    .    216  
  Melee                    3787 | .    559  3228 
  Ramming                  .    | .    .    .    
  Kinetic                  113  | .    89   24   
  Thermal                  .    | .    .    .    
  Explosive                216  | .    .    216  
  Electromagnetic          70   | .    .    70   
  Impact                   3787 | .    559  3228 
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    .    
  Average Corruption       1    | .    1    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  10   | .    10   .    
    Matter Fused           2    | .    2    .    
    Heat Flow Errors       3    | .    3    .    
    Energy Discharges      2    | .    2    .    
    Data Loss (minor)      1    | .    1    .    
    Misfires               2    | .    2    .    
Overload Shots             .    | .    .    .    
Overflow Damage            1663 | .    235  1428 
  Projectiles              .    | .    .    .    
  Explosions               18   | .    .    18   
  Melee                    1645 | .    235  1410 
Knockbacks                 16   | .    2    14   
  Impact                   15   | .    2    13   
  Kinetic                  .    | .    .    .    
  Secondary                1    | .    .    1    
Self-Inflicted Damage      21   | .    .    21   
  Shots                    1    | .    .    1    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        186  | .    186  30   
  Average Temperature      52   | .    76   11   
  Received Heat Transfer   1167 | .    237  930  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              45   | .    12   33   
  Impact Corruptions       61   | .    10   51   
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Peak Influence             395  | .   132 395 
  Initial                  .    | .   .   .   
  Average                  130  | .   36  208 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         65   | 100 100 38  
  Level 1                  34   | .   .   61  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   .   6   
  Investigation            3    | .   .   3   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   .   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Distress Signals           7    | .   2   5   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              68   | .   17  51  
  Peak Tracking Total      10   | .   5   10  
  Tactical Retreats        5    | .   .   5   

 Traps                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Jun Mat Mat 
Machines Disabled          3    | .   .   3   
  Max in Single Turn       2    | .   .   2   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Machines Accessed          13   | .   4   9   
  Terminals                10   | .   3   7   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   1   1   
  Recycling Units          1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                47   | .   24  23  
  Successful               35   | .   16  19  
  Failed                   12   | .   8   4   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                33   | .   15  18  
  Fabricators              .    | .   .   .   
  Repair Stations          12   | .   9   3   
  Recycling Units          2    | .   .   2   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             23   | .   9   14  
  Record                   7    | .   1   6   
  Robot Analysis           1    | .   .   1   
  Branch Access Points     1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Scanalyzer Index         1    | .   .   1   
  Alert Level              1    | .   .   1   
  Dispatch Records         3    | .   2   1   
  Maintenance Status       1    | .   .   1   
  Surveillance Status      1    | .   1   .   
  Investigation Status     1    | .   .   1   
  Recall Assault           1    | .   .   1   
  Hauler Manifests         3    | .   2   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       10   | .   7   3   
  Scan Component           6    | .   4   2   
  Repair                   4    | .   3   1   
Recycling Unit Hacks       2    | .   .   2   
  Process                  1    | .   .   1   
  Report Inventory         1    | .   .   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         9    | .   4   5   
  Full Trace Events        7    | .   4   3   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             4    | .   3   1   
  Time                     116  | .   78  38  
Parts Recycled             .    | .   .   .   
  Recycled Matter          179  | .   .   179 
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Jun Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Robot Analysis Total       1    | .   .   1   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Jun  Mat  Mat  
Turns Passed               4573 | 252  1783 2538 
Spaces Moved               2039 | 89   890  1060 
  Core                     9    | 6    .    3    
  Treads                   2030 | 83   890  1057 
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            178  | 152  160  195  
  Slowest Speed            550  | 160  240  550  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       61   | 7    99   78   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          19   | .    .    19   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      19   | .    .    19   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Jun  Mat  Mat  
Total                      2763 | 205  1201 1357 
  Wait                     535  | 106  265  164  
  Move                     2037 | 88   889  1060 
  Hop                      .    | .    .    .    
  Pick Up                  27   | 6    10   11   
  Fast Attach              10   | 1    3    6    
  Attach                   21   | 3    4    14   
  Detach                   4    | .    .    4    
  Swap                     1    | .    1    .    
  Drop                     12   | 1    2    9    
  Fire                     22   | .    13   9    
  Melee                    94   | .    14   80   
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 4 exits: [*Mat x3] / [*Min])

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 15)
  253 | -11/Junkyard  | Entered Materials
  303 | -10/Materials | Build established: Mutant
  469 | -10/Materials | Discovered new exit (range 15)
  837 | -10/Materials | Identified exit to Mines
 1113 | -10/Materials | Discovered new exit (range 16)
 1411 | -10/Materials | Discovered new exit (range 12)
 1638 | -10/Materials | Discovered new exit (range 13)
 1831 | -10/Materials | Repaired Lgt. Treads
 1865 | -10/Materials | Repaired Lgt. Treads
 1896 | -10/Materials | Repaired Ion Engine
 2036 | -10/Materials | Entered another Materials area
 2036 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 2061 | -9/Materials  | Discovered new exit (range 15)
 2539 | -9/Materials  | Lost 5 parts (2p2n1w)
 2566 | -9/Materials  | Destroyed 7 combat bots
 2640 | -9/Materials  | Repaired Great Maul
 2729 | -9/Materials  | Core integrity fell below 50%
 2768 | -9/Materials  | Discovered new exit (range 13)
 3025 | -9/Materials  | Discovered new exit (range 14)
 3073 | -9/Materials  | Build established: Scavenger-Mutant
 3893 | -9/Materials  | Build established: Mutant
 3965 | -9/Materials  | Discovered new exit (range 10)
 4077 | -9/Materials  | Core integrity fell below 20%
 4574 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
B-36 Bruiser system terminally corrupted.
K-01 Serf collects debris.
Y-45 Defender suffers critical hit (Smash). <x2>
Destroyed Lgt. Treads.
Y-45 Defender system corrupted by crushing effect.
Y-45 Defender system terminally corrupted.
Connecting with Terminal...
>>Enumerate(Maintenance)
Found 26 registered maintenance bots.
    9 Workers
    9 Builders
    5 Tunnelers
    3 Recyclers
  Downloaded coordinate data.
>>Query(Materials)
At the deepest levels of [Complex 0b10], raw materials are processed
  for use in manufacturing components and machines. Older technology
  and prototypes are gradually filtered down to these levels, and
  older robot variants are responsible for their oversight and
  maintenance.

 Map 
-----
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| ""  #   #      #  ]!   #               %           |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          19
Energy Capacity            430
Matter Stores              300
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Weapon Shielding           33
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidanceSpacefoldCompactor
  Manual?         0
Play Time         00:40:31
  Cumulative      11.4 hours
  Start           2023.07.08 @ 23:43:09
  End             2023.07.09 @ 00:28:29
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          9
  Rogue           0
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          13
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          72x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aa1596e6-6ba6-4e39-8a2f-7acf72363571