Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.11 @ 21:46:53 Player: SunShine214 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (96) 480 Value Destroyed (2824) 2824 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1015) 1015 TOTAL SCORE: 8699 Bonus ------- Follower Combat Kills 215 Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 86/100 System Corruption 7% Temperature Cool (9) Movement Core (350) Ox6 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Makeshift Weapon Shielding > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Large Storage Unit Signal Interpreter Improved Launcher Guidance Computer Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield Improved Recalibrator Plasma Cutter Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Treaded Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Advanced Sensor Array Signal Interpreter Hacking Suite > --- WEAPON ----------- Proton Cannon Phase Cannon High-powered Shotgun Flak Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Large Storage Unit Sensor Array Signal Interpreter Makeshift Weapon Shielding Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield Plasma Cutter [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Magnetic Acceleration Cannon Launcher EMP Blaster Impact Weapon Hammer Build | -11 -10 -9 -9 -9 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Dat Pro Slots Evolved 8 | . . 2 . . 4 . 2 . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 4 | . . 2 . . 1 . 1 . . . Weapon 3 | . . . . . 2 . 1 . . . Parts Attached 68 | 6 14 16 6 5 2 3 5 5 . 6 Power 6 | 1 2 2 . 1 . . . . . . Engine 6 | 1 2 2 . 1 . . . . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 15 | 2 6 2 4 1 . . . . . . Treads 15 | 2 6 2 4 1 . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 17 | 1 2 4 1 2 . 2 1 2 . 2 Device 6 | . . 3 . 1 . . . 1 . 1 Storage 3 | 1 1 . . . . . . 1 . . Processor 4 | . 1 1 1 . . 1 . . . . Hackware 1 | . . . . . . . 1 . . . Protection 3 | . . . . 1 . 1 . . . 1 Artifact . | . . . . . . . . . . . Weapon 30 | 2 4 8 1 1 2 1 4 3 . 4 Energy Gun 7 | . . 2 . . 1 1 1 . . 2 Energy Cannon 6 | . 2 1 . . . . . 2 . 1 Ballistic Gun 9 | 2 2 1 1 . . . 2 . . 1 Ballistic Cannon 1 | . . . . . . . . 1 . . Launcher 6 | . . 4 . 1 . . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 2 . 1 1 . . . . . Corrupted Parts 1 | . . 1 . . . . . . . . System Corruption 4 | . . 4 . . . . . . . . Parts Lost 42 | . 1 10 . 2 . 9 3 1 . 16 Power 5 | . . 2 . 1 . 1 . 1 . . Propulsion 8 | . . 2 . . . 3 . . . 3 Utility 9 | . . 2 . . . 1 . . . 6 Weapon 20 | . 1 4 . 1 . 4 3 . . 7 Highest Loss Streak 7 | . 1 4 . 1 . 7 2 1 . 7 To Critical Strikes . | . . . . . . . . . . . Average Backups 11 | 1 8 8 12 14 12 14 12 11 12 12 Power . | . 1 . . . . . . . . . Propulsion . | . . 1 1 1 . . . . . . Utility 6 | . 2 2 4 6 7 12 11 10 11 11 Weapon 3 | . 3 4 5 6 4 1 . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 19 | . 2 . 2 . . 2 2 . . 11 Power 2 | . 2 . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 12 | . . . . . . . 2 . . 10 Weapon 4 | . . . 2 . . 2 . . . . Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 80 | . 88 91 100 91 82 88 51 63 73 58 Engine 6 | . 14 7 11 7 7 6 1 . . . Treads 16 | . 28 21 22 22 15 14 5 6 6 6 Device 7 | . . 7 11 5 7 7 6 11 13 11 Storage 9 | . 14 11 11 11 7 7 6 6 6 6 Processor 12 | . 3 21 22 18 7 8 13 7 6 2 Hackware 1 | . . . . . . . 2 6 6 5 Protection 1 | . . . . 5 . 4 . . . 3 Energy Gun 2 | . . 3 . . 7 9 1 5 . 3 Energy Cannon 7 | . 8 6 11 11 7 4 . 1 13 6 Ballistic Gun 9 | . 18 7 11 6 6 7 2 13 13 7 Launcher 1 | . . 4 . 4 2 . 4 . . . Peak Build Rating 64 | 6 11 15 17 33 40 44 54 64 64 64 Average Rating 28 | 4 7 11 15 21 38 41 41 54 64 54 On Entrance 30 | . 6 10 15 16 33 39 32 54 64 64 Avg Prop Armor Cover (%) 13 | . . . . . 13 13 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 53 | 13 35 36 34 40 42 41 37 53 53 53 Greatest Support 64 | 40 40 40 40 40 60 40 64 64 64 64 Greatest Overweight (x) 8 | . . 1 . . 2 2 8 . . 6 Average Overweight (x) . | . . . . . 1 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 15 15 15 15 Most Carried 15 | 4 13 12 15 15 14 15 15 12 12 13 Average Carried 11 | 1 8 8 12 14 12 14 12 11 12 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 12 8 15 15 12 15 12 12 12 12 Scrap Engine Consumption 37 | . . . . 7 1 21 6 . . 2 Constructs Created 4 | . . . . . 1 1 2 . . . Constructs Modified 5 | . . . . . . . 5 . . . Class Distribution -------------------- 71% | Mutant 14% | Skirmisher 7% | Gunner 3% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Gunner | -7/Factory Tank | -7/DSF Mutant | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Dat Pro Matter Collected 2192 | 254 455 327 228 238 . 109 80 238 . 263 Remotely . | . . . . . . . . . . . Salvage Created 3913 | 82 732 1196 559 391 . 332 122 274 . 225 Parts 211 | 6 30 79 34 32 . 14 9 2 . 5 Haulers Intercepted 6 | . 2 1 3 . . . . . . . Recyclers Shooed 5 | . 1 2 . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . 14 Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Dat Pro Combat Hostiles Destroyed 72 | . 14 23 10 6 . 6 7 1 . 5 Melee 2 | . . . . . . . . . . 2 Guns 35 | . 9 9 5 2 . 5 2 1 . 2 Cannons 18 | . 5 5 4 2 . 1 . . . 1 AOE 15 | . . 8 . 2 . . 5 . . . Classes Destroyed 16 | 2 5 5 . 1 . 1 . 1 . 1 Worker 4 | . . 4 . . . . . . . . Builder 4 | . . 4 . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 6 | . 2 1 3 . . . . . . . Recycler 3 | 1 1 . . 1 . . . . . . Operator 4 | . 1 1 2 . . . . . . . Watcher 2 | . 1 1 . . . . . . . . Swarmer 16 | . 3 4 3 . . . 6 . . . Saboteur 1 | . . . . . . . . . . 1 Grunt 31 | . 11 13 3 . . 3 . . . 1 Brawler 2 | . . 1 . . . . . . . 1 Duelist 2 | . . 1 . . . . . . . 1 Sentry 12 | . . 4 4 3 . . 1 . . . Specialist 3 | . . . . . . 3 . . . . Hunter 2 | . . . . . . . . 1 . 1 Scrapper 3 | . . . . 3 . . . . . . Decomposer 1 | . . . . . . . . 1 . . Packrat 1 | . . . . . . . . 1 . . Best Kill Streak 9 | 1 4 9 4 2 . 3 3 1 . 3 Combat Bots Only 6 | . 3 6 4 2 . 3 3 1 . 3 Max Kills in Single Turn 4 | 1 2 4 2 2 . 1 2 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 . 1 . . 2 . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Dat Pro Hostile Shots Fired 725 | . 92 133 45 33 . 94 86 16 . 226 Missed 200 | . 27 32 12 7 . 21 32 4 . 65 Hits 525 | . 65 101 33 26 . 73 54 12 . 161 Melee 28 | . . . . . . . . . . 28 Projectile 497 | . 65 101 33 26 . 73 54 12 . 133 Critical Strikes 11 | . 2 . . . . 4 1 . . 4 Damage Taken 8891 | . 773 1273 403 433 . 1361 668 216 . 3764 Core 1551 | . 137 240 63 85 . 171 33 17 . 805 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 53 | . . . . . . 18 . . . 35 Regen/Repaired (Parts) 221 | . . . . . . 21 200 . . . Core Remaining (%) 55 | 100 45 . . 3 . 75 . . . . Volleys Fired 283 | 4 56 91 37 16 . 12 10 14 . 43 Largest 5 | 2 2 2 2 2 . 3 3 5 . 4 Hottest 237 | 40 136 101 91 101 . 147 108 237 . 182 Shots Fired 512 | 8 112 138 73 32 . 32 15 48 . 54 Gun 343 | 8 86 89 35 12 . 24 8 42 . 39 Cannon 140 | . 26 31 38 16 . 8 . 6 . 15 Launcher 29 | . . 18 . 4 . . 7 . . . Special . | . . . . . . . . . . . Kinetic 276 | 8 86 46 35 12 . 12 5 31 . 41 Thermal 189 | . 26 74 38 16 . 20 . 3 . 12 Explosive 9 | . . . . 2 . . 7 . . . Electromagnetic 38 | . . 18 . 2 . . 3 14 . 1 Robot Hit Streak 24 | 1 19 24 13 13 . 13 3 5 . 9 Robot Miss Streak 6 | 1 3 4 3 6 . 2 4 5 . 3 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 2 | . 1 . . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . Shots Hit Robots 332 | 4 75 87 46 20 . 22 8 34 . 36 Core Hits 193 | 4 30 56 19 11 . 14 20 20 . 19 Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed 3 | . . . . . . 2 . 1 . . Critical Strikes 5 | . . . 1 . . 3 . 1 . . Burn 1 | . . . . . . 1 . . . . Meltdown 1 | . . . 1 . . . . . . . Destroy 2 | . . . . . . 1 . 1 . . Smash 1 | . . . . . . 1 . . . . Melee Attacks 2 | . . . . . 1 1 . . . . Impact 2 | . . . . . 1 1 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7055 | 61 1123 1935 874 511 . 398 563 543 . 1047 Guns 3421 | 61 742 601 342 162 . 285 119 486 . 623 Cannons 1987 | . 373 392 514 202 . 83 . 57 . 366 Explosions 1483 | . . 926 . 113 . . 444 . . . Melee 29 | . . . . . . 29 . . . . Ramming 135 | . 8 16 18 34 . 1 . . . 58 Kinetic 2766 | 61 742 227 342 162 . 150 85 340 . 657 Thermal 2551 | . 373 909 514 202 . 218 . 30 . 305 Explosive 510 | . . . . 66 . . 444 . . . Electromagnetic 1064 | . . 783 . 47 . . 34 173 . 27 Impact 29 | . . . . . . 29 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . 10 10 10 . . . . . 7 Average Corruption 8 | . . 7 10 10 . . . . . 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 120 | . . 30 27 48 . . . . . 15 Message Errors 23 | . . 7 7 6 . . . . . 3 Matter Fused 29 | . . 4 7 14 . . . . . 4 Heat Flow Errors 24 | . . 8 2 9 . . . . . 5 Energy Discharges 13 | . . 1 3 8 . . . . . 1 Parts Rejected 1 | . . . 1 . . . . . . . Parts Fused 3 | . . 2 . 1 . . . . . . Data Loss (minor) 14 | . . 3 4 5 . . . . . 2 Data Loss (major) 5 | . . 2 . 3 . . . . . . Misfires 3 | . . . 3 . . . . . . . Alerts 2 | . . . . 2 . . . . . . Weapon Failures 3 | . . 3 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 100 | . . 2 . . . 29 35 . . 34 Projectiles 34 | . . . . . . . . . . 34 Explosions 37 | . . 2 . . . . 35 . . . Melee 29 | . . . . . . 29 . . . . Knockbacks 3 | . . . . . . . . 1 . 2 Impact 2 | . . . . . . . . . . 2 Kinetic 1 | . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 257 | . . 125 . . . . 132 . . . Shots 13 | . . 9 . . . . 4 . . . Rammed 33 | . 2 4 2 3 . 2 . . . 20 Targets Rammed 36 | . 3 4 2 4 . 2 . . . 21 Kicked . | . . . . . . . . . . . Crushed 3 | . 1 . . 1 . . . . . 1 Highest Temperature 533 | . 459 533 198 263 . 21 30 126 . 236 Average Temperature 131 | . 162 186 95 92 . 7 13 47 . 56 Received Heat Transfer 2664 | . 423 552 165 168 . 468 78 . . 810 Effects 11 | . 4 7 . . . . . . . . Shutdowns 3 | . 2 1 . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . Interference 3 | . . 3 . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . Short Circuit 2 | . 1 1 . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Fried 6 | . . 6 . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Melted 6 | . 1 . 5 . . . . . . . Heat Transferred 4765 | . 666 1903 925 346 . 518 . 37 . 370 Parts Sabotaged 4 | . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 8 | . . 8 . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Dat Pro Maximum Alert Level 1 | . . 1 . . . . . . . . Low Security (%) 89 | 100 100 43 100 100 100 100 100 . . . Level 1 10 | . . 56 . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 344 | 5 107 344 181 54 50 153 93 . . . Initial 107 | . . 37 107 54 50 3 43 . . . Average 67 | 1 27 187 112 5 14 71 38 . . . Influence Increases 2305 | 10 411 666 383 91 56 170 230 45 . 243 Destroy 0b10 Robot/C 1480 | . 280 460 200 60 . 120 140 20 . 200 Destroy 0b10 Robot/NC 135 | 10 25 55 25 5 . . . 15 . . Destroy Leader 316 | . 76 94 66 . . 20 30 10 . 20 Allied During Kill 23 | . . . . . . . . . . 23 Successful Hack 15 | . . . . 10 5 . . . . . Disable Machine 90 | . 15 15 60 . . . . . . . Destroy Structure 91 | . . 27 2 16 1 . 45 . . . Advance Influence 50 | . . . . . 50 . . . . . Partial Spotted 15 | . . . 15 . . . . . . . Lose Combat Pursuer 90 | . 15 15 15 . . 30 15 . . . Influence Decreases 2305 | 10 322 501 497 231 51 92 273 85 . 243 Entered New Map 342 | . . 52 147 86 . 2 40 15 . . Time Decay 1591 | 10 312 349 350 137 51 . 203 60 . 119 Lost Part 332 | . 10 100 . 8 . 90 30 10 . 84 Lost Ally 40 | . . . . . . . . . . 40 Squads Dispatched 11 | . 4 2 1 . . 1 2 . . 1 Investigation 2 | . 2 . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 8 | . 2 2 1 . . 1 2 . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . 2 . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Dat Pro Distress Signals 13 | . 2 7 3 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 121 | . 23 32 19 6 . 14 11 1 . 15 Peak Tracking Total 6 | . 4 5 5 3 . 6 3 1 . 5 Tactical Retreats 6 | . 1 1 1 . . 2 1 . . . Traps | -11 -10 -9 -9 -9 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Dat Pro Traps Triggered 6 | . 2 2 . . 2 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Dat Pro Machines Disabled 6 | . 1 1 4 . . . . . . . Max in Single Turn 1 | . 1 1 1 . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Dat Pro Machines Accessed 19 | . 3 1 4 4 1 . 2 . 4 . Terminals 11 | . 3 1 2 3 1 . 1 . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 59 | . 6 1 8 8 1 . 3 . 32 . Successful 43 | . 1 1 3 4 1 . 1 . 32 . Failed 16 | . 5 . 5 4 . . 2 . . . Catastrophic 4 | . . . 3 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 5 | . 2 . 3 . . . . . . . Terminals 19 | . 6 1 3 6 1 . 2 . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . . . Terminal Hacks 40 | . 1 1 1 4 1 . . . 32 . Record 12 | . . . . 1 . . . . 11 . Part Schematic 14 | . . . . 1 . . . . 13 . Robot Schematic 5 | . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 1 | . . . 1 . . . . . . . Open DSF 1 | . . . . . 1 . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . Release Object 2 | . . . . 2 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . Network Status 1 | . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Seal Access 1 | . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 2 1 4 2 1 . 1 . . . Full Trace Events 2 | . 1 . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . . . 1 . . . . 13 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Dat Pro Total Allies 2 | . . . . . . . . . . 2 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 16 | . . . . . . . . . . 16 Total Damage 790 | . . . . . . . . . . 790 Kills 5 | . . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -9 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Dat Pro Active Infowar (turns) 1146 | . . 528 . . . . . 207 . 411 Sensors 986 | . . 368 . . . . . 207 . 411 Terrain 160 | . . 160 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 . 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Dat Pro Turns Passed 7175 | 118 1092 1024 792 1255 205 301 597 755 140 896 Spaces Moved 3337 | 63 540 446 409 736 75 94 258 259 80 377 Core 8 | 5 . . . . . . 1 . . 2 Treads 3187 | 58 540 446 409 736 18 9 257 259 80 375 Legs 142 | . . . . . 57 85 . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 112 112 112 112 Average Speed 154 | 151 160 162 160 160 249 253 158 112 112 114 Slowest Speed 450 | 160 160 240 160 160 260 260 450 112 112 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 48 | 5 80 37 62 88 3 75 8 38 69 65 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 7 | . . 1 1 1 1 . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched 6 | . . . . . . . . 3 . 3 Spaces Dug 1 | . . . . . 1 . . . . . Terrain Destroyed 112 | . . 27 . 23 1 . 47 1 . 13 Melee 1 | . . . . . 1 . . . . . Projectile 15 | . . . . 1 . . . 1 . 13 AOE 96 | . . 27 . 22 . . 47 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Dat Pro Total 4845 | 76 656 605 476 779 92 125 432 688 130 786 Wait 1028 | . 20 40 5 13 1 2 157 410 51 329 Move 3328 | 62 539 445 408 735 74 94 257 258 79 377 Hop . | . . . . . . . . . . . Pick Up 41 | 4 10 4 10 1 . 8 1 1 . 2 Fast Attach 27 | 6 2 3 1 2 . 2 3 2 . 6 Attach 21 | . 2 10 . 1 3 1 2 . . 2 Detach 6 | . 2 1 . 2 1 . . . . . Swap 31 | . 11 7 6 3 1 . . 3 . . Drop 27 | . 11 . 7 2 1 4 2 . . . Fire 283 | 4 56 91 37 16 . 12 10 14 . 43 Melee 2 | . . . . . 1 1 . . . . Ram 1 | . . . . . . 1 . . . . Kick . | . . . . . . . . . . . Crush 34 | . 3 4 2 4 . . . . . 21 Escape Stasis 10 | . . . . . 10 . . . . . Rewire 6 | . . . . . . . . . . 6 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Storage -9/Recycling -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 13) 564 | -10/Materials | Discovered new exit (range 8) 622 | -10/Materials | Discovered new exit (range 8) 1029 | -10/Materials | Discovered new exit (range 16) 1067 | -10/Materials | Core integrity fell below 50% 1211 | -10/Materials | Entered another Materials area 1211 | -9/Materials | Evolved 2 slots: Utility x2 1282 | -9/Materials | Discovered new exit (range 8) 1333 | -9/Materials | Identified exit to Mines 1463 | -9/Materials | Discovered new exit (range 12) 1646 | -9/Materials | Lost 3 parts (1p1u1w) 1774 | -9/Materials | Core integrity fell below 50% 1806 | -9/Materials | Lost 4 parts (1n1u2w) 1812 | -9/Materials | System corruption reached 10% 1847 | -9/Materials | Discovered new exit (range 9) 1863 | -9/Materials | Identified exit to Materials 2225 | -9/Materials | Identified exit to Storage 2235 | -9/Materials | Entered Storage 3021 | -9/Storage | Used back door to open Recycling access 3021 | -9/Storage | Discovered new exit (range 5) 3025 | -9/Storage | Identified exit to Recycling 3027 | -9/Storage | Entered Recycling 3294 | -9/Recycling | Core integrity fell below 20% 3475 | -9/Recycling | Discovered new exit (range 8) 3779 | -9/Recycling | Scanned before Scraplab entrance 3788 | -9/Recycling | Angered Scraplab inhabitants 3857 | -9/Recycling | Found Prototype Device 3857 | -9/Recycling | Identified Scrap Engine 4280 | -9/Recycling | Identified exit to Factory 4282 | -9/Recycling | Entered Factory 4282 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 4487 | -7/Factory | Identified exit to DSF 4487 | -7/Factory | Entered DSF 4601 | -7/DSF | Additional patrols routed to DSF 4748 | -7/DSF | Discovered new exit (range 15) 4782 | -7/DSF | Identified exit to Factory 4788 | -7/DSF | Entered Factory 4788 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4817 | -6/Factory | Lost 7 parts (1p3n3w) 5299 | -6/Factory | Discovered new exit (range 16) 5333 | -6/Factory | Identified exit to Lower Caves 5385 | -6/Factory | Entered Lower Caves 5504 | -6/Lower Caves | Learned Factory emergency access door positions 5568 | -6/Lower Caves | Build established: Gunner 5883 | -6/Lower Caves | Build established: Skirmisher 6132 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6139 | -6/Lower Caves | Identified exit to Data Miner 6140 | -6/Lower Caves | Entered Data Miner 6140 | -6/Data Miner | Discovered new exit (range 6) 6162 | -6/Data Miner | Met Data Miner 6183 | -6/Data Miner | Learned location of Section 7 (-3) 6183 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6222 | -6/Data Miner | Received God Mode back door access code from Data Miner 6279 | -6/Data Miner | Identified exit to Proximity Caves 6280 | -6/Data Miner | Entered Proximity Caves 6282 | -5/Proximity Caves | Identified exit to Factory 6558 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6630 | -5/Proximity Caves | Lost 7 parts (2u5w) 6636 | -5/Proximity Caves | Learned Factory emergency access door positions 7027 | -5/Proximity Caves | Core integrity fell below 50% 7051 | -5/Proximity Caves | Escorted by Enhanced Grunt 7150 | -5/Proximity Caves | Core integrity fell below 20% 7176 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07074_ System corrupted: Matter fused (-6). 07074_ Acquired 6 matter. 07080_ Flexi-carbon Leg fries itself beyond repair. 07100_ Acquired Hvy. Phase Cannon. 07103_ Acquired 10 matter. 07111_ System corrupted: Energy discharge (-13). 07139_ Enhanced Grunt heat short circuits Adv. Heat Sink. 07139_ Enhanced Grunt critical meltdown. 07142_ System corrupted: Heat flow error (+133). 07146_ Hvy. Phase Cannon destroyed. 07154_ Critical hit (Burn: +37). 07155_ Sensor Array destroyed. 07157_ Hacking Suite destroyed. 07160_ Treaded Armored Exoskeleton destroyed. 07160_ Treaded Armored Exoskeleton core remains intact and functional. 07169_ Scrap Engine destroyed. 07170_ Treaded Armored Exoskeleton destroyed. 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