Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.18 @ 12:56:56 Player: TheGamingJasper Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1283) 1283 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4293 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 80/100 System Corruption 0% Temperature Hot (253) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Transport Network Coupler Experimental Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Gravmag System Gravmag System Gravmag System Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Battery Transport Network Coupler Hardened Medium Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy Particle Gun Cooled Particle Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Heavy Particle Gun Plasma Cannon Plasma Cannon [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Transport Network Coupler Device Improved Heat Sink Storage Medium Battery Processor Transport Network Coupler Protection Hardened Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Cooled Particle Cannon Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . . 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 44 | 6 5 3 . 14 9 7 Power 6 | 1 2 . . 2 1 . Engine 3 | 1 . . . 1 1 . Core 3 | . 2 . . 1 . . Reactor . | . . . . . . . Propulsion 14 | 2 . 2 . 4 1 5 Treads . | . . . . . . . Leg 10 | 2 . 2 . 4 1 1 Wheel 4 | . . . . . . 4 Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 2 . . 2 5 1 Device 5 | . 1 . . 2 2 . Storage 2 | 1 . . . . 1 . Processor 2 | . 1 . . . . 1 Hackware . | . . . . . . . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 13 | 2 1 1 . 6 2 1 Energy Gun 10 | 2 1 1 . 6 . . Energy Cannon 3 | . . . . . 2 1 Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . 3 1 1 Corrupted Parts 1 | . . . . 1 . . System Corruption 4 | . . . . 4 . . Parts Lost 25 | . . . . 6 . 19 Power 4 | . . . . 1 . 3 Propulsion 12 | . . . . 4 . 8 Utility 4 | . . . . 1 . 3 Weapon 5 | . . . . . . 5 Highest Loss Streak 10 | . . . . 2 . 10 To Critical Strikes . | . . . . . . . Average Backups 3 | 1 2 2 4 4 4 3 Power . | . 1 1 1 . 1 . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . 1 3 3 2 1 Tool/Special . | . . . . . . . Unused Backups 6 | . 1 . . 4 1 . Power 3 | . 1 . . 1 1 . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 3 | . . . . 3 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 91 99 100 89 96 82 Engine 6 | . 6 . . 2 11 11 Core 8 | . 7 11 11 15 2 1 Leg 28 | . 28 43 44 28 30 16 Device 9 | . 1 11 11 16 7 5 Storage 4 | . 12 . . . 7 6 Processor 8 | . 6 11 11 9 7 8 Protection 1 | . . . . . 3 3 Energy Gun 17 | . 28 22 22 18 15 10 Energy Cannon 3 | . . . . . 6 9 Peak Build Rating 36 | 6 12 15 16 28 36 36 Average Rating 23 | 3 8 14 15 22 33 30 On Entrance 15 | . 6 12 15 16 23 36 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 40 | 13 15 12 12 20 40 40 Greatest Support 50 | 20 20 40 40 40 50 50 Greatest Overweight (x) 11 | . . . . 1 . 11 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 Most Carried 5 | 5 5 4 5 5 5 5 Average Carried 3 | 1 2 2 4 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | 1 3 4 5 5 5 3 Class Distribution -------------------- 45% | Scavenger-Mutant 23% | Scavenger-Tank 13% | Mutant 12% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Matter Collected 653 | 208 102 . 30 120 138 55 Remotely . | . . . . . . . Salvage Created 1948 | . 136 . 158 805 263 586 Parts 105 | . 3 . 16 46 12 28 Haulers Intercepted 4 | . 1 . . 1 . 2 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Combat Hostiles Destroyed 28 | . 2 . 2 11 4 9 Guns 17 | . 2 . 2 9 1 3 Cannons 7 | . . . . . 3 4 AOE 2 | . . . . 2 . . Classes Destroyed 9 | . 2 . 3 3 1 . Worker 2 | . . . . 2 . . Builder 5 | . . . 1 2 . 2 Hauler 4 | . 1 . . 1 . 2 Recycler 3 | . . . 2 1 . . Swarmer 5 | . . . 2 . . 3 Grunt 9 | . 2 . . 5 . 2 Brawler 1 | . . . . 1 . . Sentry 12 | . . . . 5 3 4 Programmer 1 | . . . . . 1 . Best Kill Streak 8 | . 2 . 5 8 1 6 Combat Bots Only 4 | . 2 . 2 4 1 4 Max Kills in Single Turn 2 | . 1 . 1 2 1 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Sto Hostile Shots Fired 469 | . 11 4 6 55 68 325 Missed 175 | . 3 1 2 20 32 117 Hits 294 | . 8 3 4 35 36 208 Projectile 294 | . 8 3 4 35 36 208 AOE 1 | . . . . . . 1 Critical Strikes 4 | . . . . 3 . 1 Damage Taken 3064 | . 108 41 33 676 346 1860 Core 835 | . 38 . 8 84 56 649 Absorbed by Shields . | . . . . . . . Core Remaining (%) 91 | 100 84 . 98 84 . . Volleys Fired 88 | . 11 . 5 36 13 23 Largest 3 | . 2 . 2 2 3 3 Hottest 215 | . 115 . 110 119 185 215 Shots Fired 207 | . 21 . 10 73 39 64 Gun 160 | . 21 . 10 73 26 30 Cannon 47 | . . . . . 13 34 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 152 | . 21 . 5 43 26 57 Explosive . | . . . . . . . Electromagnetic 55 | . . . 5 30 13 7 Robot Hit Streak 22 | . 7 . 3 22 15 11 Robot Miss Streak 3 | . 2 . 3 3 2 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 155 | . 16 . 4 59 32 44 Core Hits 75 | . 6 . 5 31 12 21 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 1 . . . . 3 Burn 3 | . 1 . . . . 2 Meltdown 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3407 | . 194 . 71 1364 617 1161 Guns 2048 | . 194 . 71 977 362 444 Cannons 972 | . . . . . 255 717 Explosions 387 | . . . . 387 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal 2614 | . 194 . 44 893 465 1018 Explosive . | . . . . . . . Electromagnetic 793 | . . . 27 471 152 143 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 4 . . Average Corruption 4 | . . . . 4 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . 4 . . Matter Fused 2 | . . . . 2 . . Data Loss (major) 1 | . . . . 1 . . Misfires 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 62 | . . . . 37 . 25 Projectiles 25 | . . . . . . 25 Explosions 37 | . . . . 37 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 178 | . . . . 178 . . Shots 3 | . . . . 3 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 467 | . 333 . 9 135 195 467 Average Temperature 109 | . 147 . 4 53 82 170 Received Heat Transfer 966 | . 63 18 . 270 66 549 Effects 7 | . 2 . . . . 5 Shutdowns 1 | . . . . . . 1 Energy Bleed 2 | . . . . . . 2 Interference 2 | . 2 . . . . . Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 2 . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 21 | . 3 . . 4 2 12 Heat Transferred 4762 | . 582 . 111 1484 716 1869 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . 3 . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 120 | . 45 30 70 120 46 101 Initial 46 | . . . 3 27 46 7 Average 30 | . 15 4 37 50 13 49 Influence Increases 997 | . 72 30 80 412 120 283 Destroy 0b10 Robot/C 560 | . 40 . 40 220 80 180 Destroy 0b10 Robot/NC 70 | . 5 . 15 30 . 20 Destroy Leader 188 | . 12 . 10 72 40 54 Successful Hack 7 | . . . . . . 7 Disable Machine 30 | . . . . 30 . . Destroy Structure 37 | . . . . 30 . 7 Partial Spotted 30 | . 15 . . . . 15 Lose Combat Pursuer 75 | . . 30 15 30 . . Influence Decreases 977 | . 72 20 20 378 206 281 Entered New Map 119 | . . . 7 43 58 11 Time Decay 639 | . 72 20 13 275 148 111 Lost Part 219 | . . . . 60 . 159 Squads Dispatched 7 | . . 1 . 4 1 1 Investigation . | . . . . . . . Extermination 2 | . . . . . 1 1 Reinforcement 2 | . . 1 . 1 . . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Distress Signals 9 | . 1 2 . 4 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | . 5 6 3 17 4 15 Peak Tracking Total 8 | . 2 8 3 6 1 6 Tactical Retreats 4 | . . 1 1 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Machines Disabled 2 | . . . . 2 . . Max in Single Turn 2 | . . . . 2 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Machines Accessed 2 | . . . . . 1 1 Terminals 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 2 | . . . . . 1 1 Successful 1 | . . . . . . 1 Failed 1 | . . . . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 1 | . . . . . . 1 Open Door 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . . . 1 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Active Infowar (turns) 1735 | . 114 127 54 614 569 257 Sensors 205 | . . . . 205 . . T.N.C. 1735 | . 114 127 54 614 569 257 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Turns Passed 1920 | 52 243 127 54 614 569 261 Spaces Moved 1198 | 41 152 100 32 331 403 139 Core 33 | 14 . . . . . 19 Treads . | . . . . . . . Legs 1113 | 27 152 100 32 331 403 68 Wheels 52 | . . . . . . 52 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 119 | 96 120 120 120 122 121 110 Slowest Speed 600 | 120 120 120 120 190 122 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 4 38 17 10 35 18 47 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 37 | . . . . 30 . 7 Melee . | . . . . . . . Projectile 7 | . . . . . . 7 AOE 30 | . . . . 30 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Total 1506 | 53 191 107 37 468 453 197 Wait 105 | . 13 . . 63 16 13 Move 1192 | 40 151 99 31 330 402 139 Hop . | . . . . . . . Pick Up 46 | 7 7 4 1 13 5 9 Fast Attach 6 | . . . . 4 2 . Attach 25 | 6 1 2 . 4 2 10 Detach . | . . . . . . . Swap 19 | . 4 1 . 8 6 . Drop 25 | . 4 1 . 10 7 3 Fire 88 | . 11 . 5 36 13 23 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 13) 296 | -10/Materials | Entered another Materials area 296 | -9/Materials | Evolved 2 slots: Propulsion x2 349 | -9/Materials | Discovered new exit (range 12) 423 | -9/Materials | Entered Mines 424 | -9/Mines | Learned location of Storage (-7) 441 | -9/Mines | Discovered new exit (range 14) 459 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 461 | -9/Mines | Found Prototype Device 477 | -9/Mines | Entered Materials 477 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 478 | -8/Materials | Identified Exp. Sensor Array 575 | -8/Materials | Build established: Scavenger-Mutant 826 | -8/Materials | Garrison activated, responded to threat 1084 | -8/Materials | Discovered new exit (range 8) 1091 | -8/Materials | Entered Factory 1091 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1601 | -7/Factory | Discovered new exit (range 12) 1651 | -7/Factory | Build established: Scavenger-Tank 1660 | -7/Factory | Entered Storage 1726 | -7/Storage | Found Prototype Processor 1803 | -7/Storage | Lost 3 parts (2n1w) 1834 | -7/Storage | Lost 3 parts (2n1u) 1861 | -7/Storage | Identified Exp. Targeting Computer 1893 | -7/Storage | Lost 3 parts (2p1u) 1914 | -7/Storage | Core integrity fell below 50% 1920 | -7/Storage | Core integrity fell below 20% 1921 | -7/Storage | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Overheating: Exp. Targeting Computer damaged (-7). Med. Battery destroyed. Y-54 Guardian heat short circuits Unknown Ballistic Gun. The unstable cave ceiling collapses. Plasma Cannon destroyed. Y-54 Guardian heat damages Lgt. Treads, Imp. Heat Sink, Broken Lgt. Treads, Unknown Ballistic Gun. K-01 Serf collects debris. Acquired Gravmag System. Transport Network Coupler broken. Overheating: Short circuit. K-01 Serf collects debris. Acquired Gravmag System. Y-54 Guardian heat damages core (-9). Acquired Gravmag System. Overheating: Energy bleed (-22). K-01 Serf collects debris. 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""""" #???????????? | | #?# ## """"" #???????????? | | ### + """"" #???????????? | | + ## #???????????? | | ##?#####+######## ####???????????? | | ??????% ??????##??????????????? | | ???? ????????????????????? | | ??# """"" ??????????????????? | | ??# """"" #????????????????? | | ??# """"" ##????????????????? | | ??#############??????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 25 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightAssaultMultitool Manual? 0 Play Time 00:31:45 Cumulative 16.0 hours Start 2025.12.18 @ 12:18:06 End 2025.12.18 @ 12:56:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 27 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 20 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: eff510f7-2f48-49e8-90e9-f953972ee6e4