Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 07:08:14

Player: void

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (88)      440
Value Destroyed (3291)     3291
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (170)                170
              TOTAL SCORE: 6501

 Bonus
-------
High Alert Combat Kills    170

 Cogmind 
---------
Core Integrity             0/700
Matter                     260/300
Energy                     100/100
System Corruption          16%
Temperature                Critical (611)
Movement                   Core (600) Ox11
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Heavy Deuterium Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
  Improved Heat Sink
     Large Storage Unit
>          --- WEAPON (3) -------
           Field Laser
>          --- INVENTORY (15) ---
     Light Treads
  Advanced Treads
           VSS Leg
  Improved Titanium Leg
  Improved Field Recycling Unit (0)
           Lightning Gun
           Particle Gun
           Field Laser
           Gatling Laser
     Heavy Assault Rifle
           Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
     Large Storage Unit
  Improved Sensor Array
           Transmission Jammer
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Gatling Laser
  Advanced Beam Cannon
     Heavy Ion Cannon
>          --- INVENTORY --------
     Light Nuclear Core
     Light Treads
  Advanced Treads
           VSS Leg
  Improved Titanium Leg
           Heat Sink
  Improved Heat Sink
  Hardened Medium Armor Plating
  Improved Field Recycling Unit
           Shock Rifle
     Heavy EM Shotgun
           Lightning Gun
     Heavy Assault Rifle
     Heavy Assault Rifle
           Plasma Cutter
[Rating: 46]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Field Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   1   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             142  | 8   6   7   13  41  67  
  Power                    16   | 1   1   .   1   4   9   
    Engine                 9    | 1   1   .   1   2   4   
    Core                   7    | .   .   .   .   2   5   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   2   .   1   4   6   
    Treads                 2    | .   .   .   .   .   2   
    Leg                    13   | 2   2   .   1   4   4   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  38   | 3   3   3   4   9   16  
    Device                 26   | 2   1   3   1   7   12  
    Storage                4    | 1   2   .   1   .   .   
    Processor              1    | .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   .   .   1   2   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   73   | 2   .   4   7   24  36  
    Energy Gun             13   | .   .   .   1   .   12  
    Energy Cannon          19   | .   .   .   .   8   11  
    Ballistic Gun          22   | 2   .   2   5   7   6   
    Ballistic Cannon       11   | .   .   2   1   5   3   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         8    | .   .   .   .   4   4   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   1   3   
Parts Lost                 40   | .   .   1   2   6   31  
  Power                    8    | .   .   .   .   1   7   
  Propulsion               6    | .   .   .   1   3   2   
  Utility                  16   | .   .   1   1   1   13  
  Weapon                   10   | .   .   .   .   1   9   
  Highest Loss Streak      8    | .   .   1   2   4   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   98  99  97  97  97  
  Engine                   9    | .   14  14  11  11  6   
  Core                     4    | .   .   .   .   6   7   
  Treads                   1    | .   .   .   .   .   2   
  Leg                      17   | .   28  28  21  17  12  
  Device                   19   | .   12  13  12  19  23  
  Storage                  9    | .   14  14  11  9   7   
  Processor                5    | .   .   .   10  9   5   
  Protection               4    | .   .   .   7   5   6   
  Energy Gun               1    | .   .   .   3   .   3   
  Energy Cannon            7    | .   .   .   .   7   13  
  Ballistic Gun            10   | .   28  27  18  5   3   
  Ballistic Cannon         1    | .   .   .   .   4   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             62   | 11  28  28  42  54  62  
  Greatest Support         42   | 20  26  26  26  28  42  
  Greatest Overweight (x)  4    | 1   1   1   1   4   2   
  Average Overweight (x)   1    | .   .   1   1   1   1   
Largest Inventory Capacity 25   | 8   25  15  15  15  15  
  Average Capacity         14   | 7   12  15  15  15  15  
  Most Carried             15   | 3   14  15  14  15  15  
  Average Carried          13   | 1   8   14  13  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 3   14  14  14  15  11  

 Class Distribution 
--------------------
 56% | Mutant
 13% | Scavenger-Gunner
 10% | Scavenger-Tank
  8% | Tank
  8% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Matter Collected           2203 | 269  119  66   252  581  916  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3403 | 24   146  48   286  1048 1851 
  Parts                    197  | 5    10   2    19   56   105  
Haulers Intercepted        1    | .    .    .    .    .    1    
Recyclers Shooed           1    | .    .    .    .    .    1    
Parts Field Recycled       15   | .    .    .    .    15   .    
  Retrieved Matter         74   | .    .    .    .    74   .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  71   | .   5   2   8   24  32  
  Guns                     30   | .   5   1   7   7   10  
  Cannons                  36   | .   .   1   1   14  20  
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          15   | 1   2   .   3   3   6   
  Worker                   1    | .   .   .   .   .   1   
  Builder                  4    | .   .   .   1   .   3   
  Tunneler                 2    | 1   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   1   
  Watcher                  8    | .   .   .   .   5   3   
  Swarmer                  17   | .   3   .   3   7   4   
  Grunt                    32   | .   2   2   2   9   17  
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  1    | .   .   .   1   .   .   
  Protector                1    | .   .   .   .   .   1   
  Sentry                   8    | .   .   .   2   4   2   
  Specialist               4    | .   .   .   .   2   2   
  Hunter                   2    | .   .   .   .   2   .   
  Programmer               5    | .   .   .   .   .   5   
Best Kill Streak           6    | 1   3   1   4   4   6   
  Combat Bots Only         6    | .   3   1   4   4   6   
Max Kills in Single Turn   2    | 1   1   1   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        599  | .    28   9    35   164  363  
  Missed                   162  | .    9    3    9    42   99   
Damage Taken               6462 | .    220  79   330  1552 4281 
  Core                     1159 | .    33   .    43   352  731  
  Absorbed by Shields      358  | .    .    .    .    215  143  
  Regen/Repaired (Parts)   19   | .    19   .    .    .    .    
Core Remaining (%)         77   | 100  .    86   89   36   .    
Volleys Fired              273  | 6    18   8    21   95   125  
  Largest                  3    | 2    2    2    2    2    3    
  Hottest                  213  | 40   40   78   79   135  213  
Shots Fired                592  | 12   36   16   42   176  310  
  Gun                      251  | 12   36   8    38   50   107  
  Cannon                   330  | .    .    8    4    120  198  
  Launcher                 .    | .    .    .    .    .    .    
  Special                  11   | .    .    .    .    6    5    
  Kinetic                  248  | 12   36   16   31   86   67   
  Thermal                  291  | .    .    .    11   84   196  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          53   | .    .    .    .    6    47   
  Robot Hit Streak         22   | 4    14   4    8    17   22   
  Robot Miss Streak        5    | 3    2    1    3    4    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    .    1    2    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    
Shots Hit Robots           367  | 6    27   11   27   118  178  
  Core Hits                153  | 2    11   4    13   40   83   
  Critical Kills           4    | .    .    .    .    3    1    
  Critical Parts Destroyed 3    | .    1    .    .    2    .    
  Critical Strikes         17   | .    1    .    1    7    8    
    Burn                   5    | .    .    .    1    .    4    
    Meltdown               4    | .    .    .    .    3    1    
    Destroy                3    | .    1    .    .    2    .    
    Blast                  4    | .    .    .    .    1    3    
    Corrupt                1    | .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7759 | 50   223  166  453  2500 4367 
  Guns                     2685 | 50   223  41   385  619  1367 
  Cannons                  4844 | .    .    125  68   1881 2770 
  Explosions               189  | .    .    .    .    .    189  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  14   | .    .    .    .    .    14   
  Kinetic                  2547 | 50   223  166  333  967  808  
  Thermal                  4269 | .    .    .    120  1397 2752 
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          929  | .    .    .    .    136  793  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         16   | .    .    .    .    .    16   
  Average Corruption       8    | .    .    .    .    .    8    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  70   | .    .    .    .    .    70   
    Message Errors         14   | .    .    .    .    .    14   
    Matter Fused           8    | .    .    .    .    .    8    
    Heat Flow Errors       6    | .    .    .    .    .    6    
    Energy Discharges      8    | .    .    .    .    .    8    
    Parts Rejected         2    | .    .    .    .    .    2    
    Parts Fused            3    | .    .    .    .    .    3    
    Data Loss (minor)      15   | .    .    .    .    .    15   
    Data Loss (major)      1    | .    .    .    .    .    1    
    Misfires               3    | .    .    .    .    .    3    
    Alerts                 1    | .    .    .    .    .    1    
    Weapon Failures        9    | .    .    .    .    .    9    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            98   | .    .    .    .    37   61   
  Projectiles              62   | .    .    .    .    37   25   
  Explosions               36   | .    .    .    .    .    36   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 18   | .    .    5    1    2    10   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  14   | .    .    4    1    2    7    
  Secondary                4    | .    .    1    .    .    3    
Self-Inflicted Damage      271  | .    .    .    .    60   211  
  Shots                    5    | .    .    .    .    2    3    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   1    | .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        804  | .    16   99   99   292  804  
  Average Temperature      117  | .    9    42   33   87   162  
  Received Heat Transfer   2017 | .    81   45   105  606  1180 
  Effects                  47   | .    .    .    .    1    46   
    Shutdowns              7    | .    .    .    .    .    7    
    Energy Bleed           3    | .    .    .    .    1    2    
    Interference           12   | .    .    .    .    .    12   
    Matter Decay           1    | .    .    .    .    .    1    
    Short Circuit          4    | .    .    .    .    .    4    
    Damage (minor)         3    | .    .    .    .    .    3    
    Damage (major)         14   | .    .    .    .    .    14   
    Damage (core)          3    | .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    1    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              5    | .    .    .    .    3    2    
  Combat Hostiles          4    | .    .    .    .    3    1    
  Parts Melted             21   | .    .    .    .    14   7    
  Heat Transferred         6663 | .    .    .    333  2146 4184 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             566  | 5   154 65  256 343 566 
  Initial                  124  | .   3   5   25  23  124 
  Average                  213  | 1   51  15  104 175 345 
Maximum Alert Level        2    | .   .   .   1   1   2   
  Low Security (%)         49   | 100 100 100 93  52  15  
  Level 1                  33   | .   .   .   6   47  46  
  Level 2                  16   | .   .   .   .   .   37  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          14   | .   1   .   .   4   9   
  Investigation            2    | .   .   .   .   1   1   
  Extermination            3    | .   .   .   .   .   3   
  Reinforcement            7    | .   1   .   .   3   3   
  Assault                  2    | .   .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           4    | .   .   .   .   2   2   
Communications Jammed      2    | .   .   .   .   1   1   
  Distress Signals         2    | .   .   .   .   1   1   
Times Spotted              109  | .   8   3   8   39  51  
  Peak Tracking Total      6    | .   4   2   3   5   6   
  Tactical Retreats        13   | .   1   1   .   3   8   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            2    | .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          16   | .   .   .   .   3   13  
  Max in Single Turn       8    | .   .   .   .   2   8   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        2    | .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          14   | .   2   .   1   5   6   
  Terminals                10   | .   1   .   1   4   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   
  Recycling Units          1    | .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                27   | .   4   .   1   11  11  
  Successful               8    | .   3   .   1   3   1   
  Failed                   19   | .   1   .   .   8   10  
    Catastrophic           5    | .   .   .   .   2   3   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                19   | .   2   .   1   9   7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   2   .   .   .   1   
  Recycling Units          2    | .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   
Terminal Hacks             4    | .   1   .   1   1   1   
  Open DSF                 1    | .   .   .   .   .   1   
  Locate Traps             2    | .   1   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   2   .   
  Report Inventory         1    | .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   .   4   4   
  Full Trace Events        1    | .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   9   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Turns Passed               6613 | 89   616  703  503  1815 2887 
Spaces Moved               2506 | 51   307  336  216  546  1050 
  Core                     5    | 5    .    .    .    .    .    
  Treads                   144  | .    .    .    .    .    144  
  Legs                     2357 | 46   307  336  216  546  906  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  185  130  
  Average Speed            202  | 115  151  190  190  244  207  
  Slowest Speed            400  | 120  190  190  190  400  265  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    
Exploration Rate (%)       31   | 4    50   46   20   45   24   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 12   | .    .    .    .    6    6    
Terrain Destroyed          68   | .    .    .    .    18   50   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               28   | .    .    .    .    18   10   
  AOE                      40   | .    .    .    .    .    40   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Total                      3392 | 67   427  384  266  829  1419 
  Wait                     338  | .    85   31   2    129  91   
  Move                     2501 | 50   306  335  215  545  1050 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  64   | 3    10   2    8    11   30   
  Fast Attach              24   | 7    1    .    2    7    7    
  Attach                   33   | .    .    1    3    6    23   
  Detach                   1    | .    .    .    .    .    1    
  Swap                     85   | 1    5    6    8    28   37   
  Drop                     34   | .    2    1    7    8    16   
  Fire                     273  | 6    18   8    21   95   125  
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            38   | .    .    .    .    .    38   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   38 | -11/Scrapyard | Discovered new exit (range 14)
   90 | -11/Scrapyard | Entered Materials
  246 | -10/Materials | Repaired Seismic Detector?
  253 | -10/Materials | Discovered new exit (range 3)
  312 | -10/Materials | Build established: Mutant
  610 | -10/Materials | Discovered new exit (range 16)
  706 | -10/Materials | Entered Mines
  707 | -10/Mines     | Met a Derelict bent on vengeance
  747 | -10/Mines     | Learned location of Zion (-7)
 1264 | -10/Mines     | Discovered new exit (range 5)
 1409 | -10/Mines     | Entered Materials
 1409 | -9/Materials  | Evolved 2 slots: Utility x2
 1676 | -9/Materials  | Discovered new exit (range 4)
 1912 | -9/Materials  | Entered another Materials area
 1912 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 3066 | -8/Materials  | Core integrity fell below 50%
 3099 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 3643 | -8/Materials  | Discovered new exit (range 9)
 3727 | -8/Materials  | Entered Factory
 3727 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4035 | -7/Factory    | Build established: Tank
 4737 | -7/Factory    | Build established: Gunner
 5167 | -7/Factory    | Cargo convoy interrupted
 5228 | -7/Factory    | Build established: Scavenger-Gunner
 5494 | -7/Factory    | Crushed by falling debris
 5494 | -7/Factory    | System corruption reached 10%
 5525 | -7/Factory    | Lost 3 parts (3u)
 6359 | -7/Factory    | Core integrity fell below 50%
 6383 | -7/Factory    | Lost 4 parts (2p1u1w)
 6511 | -7/Factory    | Build established: Scavenger-Tank
 6527 | -7/Factory    | First assault squad dispatched
 6608 | -7/Factory    | Core integrity fell below 20%
 6615 | -7/Factory    | Core destroyed

 Last Messages 
---------------
Hvy. Deuterium Engine broken.
Overheating: Short circuit.
Overheating: Imp. Heat Sink damaged (-11).
Overheating: Core damaged (-112).
Broken Imp. Titanium Leg destroyed.
Hrd. Medium Armor Plating destroyed.
Overheating: Matter decay (-30).
R-06 Scavenger collects Lgt. Treads.
Overheating: Energy bleed (-24).
Hrd. Medium Armor Plating destroyed.
Overheating: Field Laser damaged (-23).
K-01 Serf collects debris.
Overheating: Broken Hvy. Deuterium Engine damaged (-16).
Overheating: Hvy. Assault Rifle damaged (-19).
Overheating: Imp. Heat Sink damaged (-3).
Overheating: Hvy. EM Shotgun damaged (-21).
Hvy. Assault Rifle destroyed.
Hvy. EM Shotgun destroyed.
R-06 Scavenger collects Imp. Titanium Leg.
Overheating: Core damaged (-112).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????#       @  #????????????????????? |
| ?????????????????#     =r   #????????????????????? |
| ?????????????????#       g  #????????????????????? |
| ?????????????????#  """" ig #????????????????????? |
| ?????????????????#  """"    #????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Coolant Potential          115
Energy Generation          27
Energy Capacity            370
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             450
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              NetworkScrapShield
  Manual?         0
Play Time         01:17:31
  Cumulative      10.5 hours
  Start           2024.04.30 @ 05:49:31
  End             2024.04.30 @ 07:08:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           15
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          17
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          38x25
Zoom Use          95%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 790b9236-4c31-4130-9e42-1de56eb28d1e