Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 07:08:14 Player: void Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (88) 440 Value Destroyed (3291) 3291 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (170) 170 TOTAL SCORE: 6501 Bonus ------- High Alert Combat Kills 170 Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 100/100 System Corruption 16% Temperature Critical (611) Movement Core (600) Ox11 Location -7/Factory Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (3) ------- Field Laser > --- INVENTORY (15) --- Light Treads Advanced Treads VSS Leg Improved Titanium Leg Improved Field Recycling Unit (0) Lightning Gun Particle Gun Field Laser Gatling Laser Heavy Assault Rifle Plasma Cutter Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Sensor Array Transmission Jammer Hardened Medium Armor Plating > --- WEAPON ----------- Gatling Laser Advanced Beam Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Advanced Treads VSS Leg Improved Titanium Leg Heat Sink Improved Heat Sink Hardened Medium Armor Plating Improved Field Recycling Unit Shock Rifle Heavy EM Shotgun Lightning Gun Heavy Assault Rifle Heavy Assault Rifle Plasma Cutter [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 4 | . . . 2 1 1 Weapon 1 | . . . . . 1 Parts Attached 142 | 8 6 7 13 41 67 Power 16 | 1 1 . 1 4 9 Engine 9 | 1 1 . 1 2 4 Core 7 | . . . . 2 5 Reactor . | . . . . . . Propulsion 15 | 2 2 . 1 4 6 Treads 2 | . . . . . 2 Leg 13 | 2 2 . 1 4 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 38 | 3 3 3 4 9 16 Device 26 | 2 1 3 1 7 12 Storage 4 | 1 2 . 1 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 7 | . . . 1 2 4 Artifact . | . . . . . . Weapon 73 | 2 . 4 7 24 36 Energy Gun 13 | . . . 1 . 12 Energy Cannon 19 | . . . . 8 11 Ballistic Gun 22 | 2 . 2 5 7 6 Ballistic Cannon 11 | . . 2 1 5 3 Launcher . | . . . . . . Special Weapon 8 | . . . . 4 4 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 1 1 3 Parts Lost 40 | . . 1 2 6 31 Power 8 | . . . . 1 7 Propulsion 6 | . . . 1 3 2 Utility 16 | . . 1 1 1 13 Weapon 10 | . . . . 1 9 Highest Loss Streak 8 | . . 1 2 4 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 98 99 97 97 97 Engine 9 | . 14 14 11 11 6 Core 4 | . . . . 6 7 Treads 1 | . . . . . 2 Leg 17 | . 28 28 21 17 12 Device 19 | . 12 13 12 19 23 Storage 9 | . 14 14 11 9 7 Processor 5 | . . . 10 9 5 Protection 4 | . . . 7 5 6 Energy Gun 1 | . . . 3 . 3 Energy Cannon 7 | . . . . 7 13 Ballistic Gun 10 | . 28 27 18 5 3 Ballistic Cannon 1 | . . . . 4 . Naked Turns . | . . . . . . Heaviest Build 62 | 11 28 28 42 54 62 Greatest Support 42 | 20 26 26 26 28 42 Greatest Overweight (x) 4 | 1 1 1 1 4 2 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 25 | 8 25 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 Most Carried 15 | 3 14 15 14 15 15 Average Carried 13 | 1 8 14 13 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 3 14 14 14 15 11 Class Distribution -------------------- 56% | Mutant 13% | Scavenger-Gunner 10% | Scavenger-Tank 8% | Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2203 | 269 119 66 252 581 916 Remotely . | . . . . . . Salvage Created 3403 | 24 146 48 286 1048 1851 Parts 197 | 5 10 2 19 56 105 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled 15 | . . . . 15 . Retrieved Matter 74 | . . . . 74 . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 71 | . 5 2 8 24 32 Guns 30 | . 5 1 7 7 10 Cannons 36 | . . 1 1 14 20 AOE 1 | . . . . . 1 Classes Destroyed 15 | 1 2 . 3 3 6 Worker 1 | . . . . . 1 Builder 4 | . . . 1 . 3 Tunneler 2 | 1 . . . . 1 Hauler 1 | . . . . . 1 Mechanic 1 | . . . . . 1 Watcher 8 | . . . . 5 3 Swarmer 17 | . 3 . 3 7 4 Grunt 32 | . 2 2 2 9 17 Brawler 1 | . . . . . 1 Duelist 1 | . . . 1 . . Protector 1 | . . . . . 1 Sentry 8 | . . . 2 4 2 Specialist 4 | . . . . 2 2 Hunter 2 | . . . . 2 . Programmer 5 | . . . . . 5 Best Kill Streak 6 | 1 3 1 4 4 6 Combat Bots Only 6 | . 3 1 4 4 6 Max Kills in Single Turn 2 | 1 1 1 2 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 599 | . 28 9 35 164 363 Missed 162 | . 9 3 9 42 99 Damage Taken 6462 | . 220 79 330 1552 4281 Core 1159 | . 33 . 43 352 731 Absorbed by Shields 358 | . . . . 215 143 Regen/Repaired (Parts) 19 | . 19 . . . . Core Remaining (%) 77 | 100 . 86 89 36 . Volleys Fired 273 | 6 18 8 21 95 125 Largest 3 | 2 2 2 2 2 3 Hottest 213 | 40 40 78 79 135 213 Shots Fired 592 | 12 36 16 42 176 310 Gun 251 | 12 36 8 38 50 107 Cannon 330 | . . 8 4 120 198 Launcher . | . . . . . . Special 11 | . . . . 6 5 Kinetic 248 | 12 36 16 31 86 67 Thermal 291 | . . . 11 84 196 Explosive . | . . . . . . Electromagnetic 53 | . . . . 6 47 Robot Hit Streak 22 | 4 14 4 8 17 22 Robot Miss Streak 5 | 3 2 1 3 4 5 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 . . 1 2 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 367 | 6 27 11 27 118 178 Core Hits 153 | 2 11 4 13 40 83 Critical Kills 4 | . . . . 3 1 Critical Parts Destroyed 3 | . 1 . . 2 . Critical Strikes 17 | . 1 . 1 7 8 Burn 5 | . . . 1 . 4 Meltdown 4 | . . . . 3 1 Destroy 3 | . 1 . . 2 . Blast 4 | . . . . 1 3 Corrupt 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7759 | 50 223 166 453 2500 4367 Guns 2685 | 50 223 41 385 619 1367 Cannons 4844 | . . 125 68 1881 2770 Explosions 189 | . . . . . 189 Melee . | . . . . . . Ramming 14 | . . . . . 14 Kinetic 2547 | 50 223 166 333 967 808 Thermal 4269 | . . . 120 1397 2752 Explosive . | . . . . . . Electromagnetic 929 | . . . . 136 793 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . . . . . 16 Average Corruption 8 | . . . . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 70 | . . . . . 70 Message Errors 14 | . . . . . 14 Matter Fused 8 | . . . . . 8 Heat Flow Errors 6 | . . . . . 6 Energy Discharges 8 | . . . . . 8 Parts Rejected 2 | . . . . . 2 Parts Fused 3 | . . . . . 3 Data Loss (minor) 15 | . . . . . 15 Data Loss (major) 1 | . . . . . 1 Misfires 3 | . . . . . 3 Alerts 1 | . . . . . 1 Weapon Failures 9 | . . . . . 9 Overload Shots . | . . . . . . Overflow Damage 98 | . . . . 37 61 Projectiles 62 | . . . . 37 25 Explosions 36 | . . . . . 36 Melee . | . . . . . . Knockbacks 18 | . . 5 1 2 10 Impact . | . . . . . . Kinetic 14 | . . 4 1 2 7 Secondary 4 | . . 1 . . 3 Self-Inflicted Damage 271 | . . . . 60 211 Shots 5 | . . . . 2 3 Rammed . | . . . . . . Targets Rammed 1 | . . . . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 804 | . 16 99 99 292 804 Average Temperature 117 | . 9 42 33 87 162 Received Heat Transfer 2017 | . 81 45 105 606 1180 Effects 47 | . . . . 1 46 Shutdowns 7 | . . . . . 7 Energy Bleed 3 | . . . . 1 2 Interference 12 | . . . . . 12 Matter Decay 1 | . . . . . 1 Short Circuit 4 | . . . . . 4 Damage (minor) 3 | . . . . . 3 Damage (major) 14 | . . . . . 14 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 1 1 Impact Corruptions . | . . . . . . Robots Melted 5 | . . . . 3 2 Combat Hostiles 4 | . . . . 3 1 Parts Melted 21 | . . . . 14 7 Heat Transferred 6663 | . . . 333 2146 4184 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 566 | 5 154 65 256 343 566 Initial 124 | . 3 5 25 23 124 Average 213 | 1 51 15 104 175 345 Maximum Alert Level 2 | . . . 1 1 2 Low Security (%) 49 | 100 100 100 93 52 15 Level 1 33 | . . . 6 47 46 Level 2 16 | . . . . . 37 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 1 . . 4 9 Investigation 2 | . . . . 1 1 Extermination 3 | . . . . . 3 Reinforcement 7 | . 1 . . 3 3 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 4 | . . . . 2 2 Communications Jammed 2 | . . . . 1 1 Distress Signals 2 | . . . . 1 1 Times Spotted 109 | . 8 3 8 39 51 Peak Tracking Total 6 | . 4 2 3 5 6 Tactical Retreats 13 | . 1 1 . 3 8 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 16 | . . . . 3 13 Max in Single Turn 8 | . . . . 2 8 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled 2 | . . . . . 2 Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 14 | . 2 . 1 5 6 Terminals 10 | . 1 . 1 4 4 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 27 | . 4 . 1 11 11 Successful 8 | . 3 . 1 3 1 Failed 19 | . 1 . . 8 10 Catastrophic 5 | . . . . 2 3 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 19 | . 2 . 1 9 7 Fabricators . | . . . . . . Repair Stations 3 | . 2 . . . 1 Recycling Units 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . . 3 Terminal Hacks 4 | . 1 . 1 1 1 Open DSF 1 | . . . . . 1 Locate Traps 2 | . 1 . . 1 . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 2 | . . . . 2 . Report Inventory 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 1 . . 4 4 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . . 9 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 6613 | 89 616 703 503 1815 2887 Spaces Moved 2506 | 51 307 336 216 546 1050 Core 5 | 5 . . . . . Treads 144 | . . . . . 144 Legs 2357 | 46 307 336 216 546 906 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 190 185 130 Average Speed 202 | 115 151 190 190 244 207 Slowest Speed 400 | 120 190 190 190 400 265 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 31 | 4 50 46 20 45 24 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 12 | . . . . 6 6 Terrain Destroyed 68 | . . . . 18 50 Melee . | . . . . . . Projectile 28 | . . . . 18 10 AOE 40 | . . . . . 40 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3392 | 67 427 384 266 829 1419 Wait 338 | . 85 31 2 129 91 Move 2501 | 50 306 335 215 545 1050 Hop . | . . . . . . Pick Up 64 | 3 10 2 8 11 30 Fast Attach 24 | 7 1 . 2 7 7 Attach 33 | . . 1 3 6 23 Detach 1 | . . . . . 1 Swap 85 | 1 5 6 8 28 37 Drop 34 | . 2 1 7 8 16 Fire 273 | 6 18 8 21 95 125 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 38 | . . . . . 38 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 14) 90 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Repaired Seismic Detector? 253 | -10/Materials | Discovered new exit (range 3) 312 | -10/Materials | Build established: Mutant 610 | -10/Materials | Discovered new exit (range 16) 706 | -10/Materials | Entered Mines 707 | -10/Mines | Met a Derelict bent on vengeance 747 | -10/Mines | Learned location of Zion (-7) 1264 | -10/Mines | Discovered new exit (range 5) 1409 | -10/Mines | Entered Materials 1409 | -9/Materials | Evolved 2 slots: Utility x2 1676 | -9/Materials | Discovered new exit (range 4) 1912 | -9/Materials | Entered another Materials area 1912 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3066 | -8/Materials | Core integrity fell below 50% 3099 | -8/Materials | Lost 4 parts (1p1n1u1w) 3643 | -8/Materials | Discovered new exit (range 9) 3727 | -8/Materials | Entered Factory 3727 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4035 | -7/Factory | Build established: Tank 4737 | -7/Factory | Build established: Gunner 5167 | -7/Factory | Cargo convoy interrupted 5228 | -7/Factory | Build established: Scavenger-Gunner 5494 | -7/Factory | Crushed by falling debris 5494 | -7/Factory | System corruption reached 10% 5525 | -7/Factory | Lost 3 parts (3u) 6359 | -7/Factory | Core integrity fell below 50% 6383 | -7/Factory | Lost 4 parts (2p1u1w) 6511 | -7/Factory | Build established: Scavenger-Tank 6527 | -7/Factory | First assault squad dispatched 6608 | -7/Factory | Core integrity fell below 20% 6615 | -7/Factory | Core destroyed Last Messages --------------- Hvy. Deuterium Engine broken. Overheating: Short circuit. Overheating: Imp. Heat Sink damaged (-11). Overheating: Core damaged (-112). Broken Imp. Titanium Leg destroyed. Hrd. Medium Armor Plating destroyed. Overheating: Matter decay (-30). R-06 Scavenger collects Lgt. Treads. Overheating: Energy bleed (-24). Hrd. Medium Armor Plating destroyed. Overheating: Field Laser damaged (-23). K-01 Serf collects debris. Overheating: Broken Hvy. Deuterium Engine damaged (-16). Overheating: Hvy. Assault Rifle damaged (-19). Overheating: Imp. Heat Sink damaged (-3). Overheating: Hvy. EM Shotgun damaged (-21). Hvy. Assault Rifle destroyed. Hvy. EM Shotgun destroyed. R-06 Scavenger collects Imp. Titanium Leg. Overheating: Core damaged (-112). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????############????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# ! #????????????????????? | | ?????????????????# @ #????????????????????? | | ?????????????????# =r #????????????????????? | | ?????????????????# g #????????????????????? | | ?????????????????# """" ig #????????????????????? | | ?????????????????# """" #????????????????????? | | ?????????????????# """" #????????????????????? | | ?????????????????# """" #????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# """ g #????????????????????? | | ?????????????????# "Y #????????????????????? | | ?????????????????# """ #????????????????????? | | ????############## #????????????????????? | | ????# #######k#########???????????????? | | ????# ##### % ??????????? | | ????# + ??????????? | | ????# #### ??????????? | | ????# #??# #########???????????? | | ????# #??# ! #???????????????????? | | ????# #??# #???????????????????? | | ????# #??# #???????????????????? | | ????# #??# *[ #???????????????????? | | ????# #??# #???????????????????? | | ????# ! #??# [ #???????????????????? | | ????# % #??# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 115 Energy Generation 27 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed NetworkScrapShield Manual? 0 Play Time 01:17:31 Cumulative 10.5 hours Start 2024.04.30 @ 05:49:31 End 2024.04.30 @ 07:08:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 15 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 38x25 Zoom Use 95% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 790b9236-4c31-4130-9e42-1de56eb28d1e