Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.09 @ 16:05:10 Player: 619 Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (49) 245 Value Destroyed (1902) 1902 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 6067 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (400) Ox7 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (2) ------- Axe > --- INVENTORY (15) --- High-capacity Matter Pod (200) Advanced Weight Redist. System Structural Scanner Particle Cannon Autogun Maul Heavy Flail GAL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Melee Analysis Suite Microactuators Hardlight Generator Recalibrator > --- WEAPON ----------- High-powered Shotgun Makeshift Axe > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg VSS Leg Advanced Weight Redist. System Structural Scanner Terrain Scanner Improved Medium Armor Plating Autogun High-powered Shotgun Maul Heavy Flail Axe [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Melee Analysis Suite Protection Power Shielding Weapon High-powered Shotgun Energy Gun Medium Laser Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Slots Evolved 7 | . 1 2 . 2 2 . . . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 4 | . 1 . . 1 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 64 | 7 4 3 . 13 13 5 13 . 6 Power 14 | 1 . . . 2 2 2 4 . 3 Engine 5 | 1 . . . 2 2 . . . . Core 9 | . . . . . . 2 4 . 3 Reactor . | . . . . . . . . . . Propulsion 20 | 2 2 1 . 4 5 1 4 . 1 Treads 2 | 2 . . . . . . . . . Leg 18 | . 2 1 . 4 5 1 4 . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 14 | 2 1 . . 2 3 2 4 . . Device 5 | . . . . . 1 2 2 . . Storage 3 | 1 . . . 2 . . . . . Processor 2 | . 1 . . . 1 . . . . Hackware . | . . . . . . . . . . Protection 4 | 1 . . . . 1 . 2 . . Artifact . | . . . . . . . . . . Weapon 16 | 2 1 2 . 5 3 . 1 . 2 Energy Gun 3 | 1 . 1 . 1 . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 6 | 1 . . . 3 1 . . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . Slashing Weapon 3 | . . . . . 1 . 1 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 24 | . . . . . . . 6 . 18 Power 5 | . . . . . . . . . 5 Propulsion 8 | . . . . . . . 3 . 5 Utility 8 | . . . . . . . 3 . 5 Weapon 3 | . . . . . . . . . 3 Highest Loss Streak 18 | . . . . . . . 5 . 18 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 99 90 90 95 100 100 99 100 81 Engine 7 | . 12 10 10 15 14 9 . . . Core 5 | . . . . . . 4 13 14 11 Treads 1 | . 17 . . . . . . . . Leg 26 | . 6 30 30 31 28 28 27 28 21 Device 8 | . . . . . 7 8 14 14 10 Storage 12 | . 12 10 10 15 14 14 11 7 7 Processor 7 | . 12 10 10 8 7 7 7 7 5 Protection 11 | . 12 10 10 8 14 12 8 14 11 Energy Gun 1 | . 9 6 . 1 . . . . . Ballistic Gun 8 | . 12 10 10 9 10 7 7 7 5 Impact Weapon 1 | . . . . . 3 7 . . . Slashing Weapon 2 | . . . . . . . 6 7 7 Naked Turns . | . . . . . . . . . . Heaviest Build 57 | 19 20 20 20 39 51 52 57 46 46 Greatest Support 65 | 40 40 30 30 45 65 65 60 47 47 Greatest Overweight (x) 2 | . . . . . 1 . 1 . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 10 10 10 10 15 15 15 15 15 15 Average Capacity 13 | 7 10 10 10 13 15 15 15 15 15 Most Carried 15 | 10 9 8 10 15 15 15 15 14 14 Average Carried 12 | 3 7 6 8 10 14 14 14 13 12 Final Capacity 15 | 10 10 10 10 15 15 15 15 15 15 Final Carried 15 | 7 9 8 10 15 15 14 12 14 8 Class Distribution -------------------- 79% | Hacker-Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Matter Collected 1259 | 164 117 104 . 102 378 154 240 . . Remotely . | . . . . . . . . . . Salvage Created 1615 | . 30 77 . 82 495 488 443 . . Parts 88 | . 1 6 . 11 21 24 25 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 47 | . 1 4 . 3 10 15 14 . . Melee 16 | . . . . . 3 5 8 . . Guns 24 | . 1 1 . 3 5 8 6 . . AOE 3 | . . 3 . . . . . . . Classes Destroyed 7 | . 1 2 . . 3 1 . . . Watcher 2 | . . . . . 2 . . . . Swarmer 19 | . . 3 . 2 1 8 5 . . Grunt 13 | . 1 . . . 4 2 6 . . Duelist 3 | . . . . . . 1 2 . . Sentry 6 | . . 1 . 1 2 2 . . . Hunter 2 | . . . . . 1 . 1 . . Programmer 4 | . . . . . 2 2 . . . Best Kill Streak 7 | . 1 3 . 3 2 5 7 . . Combat Bots Only 7 | . 1 3 . 3 2 5 7 . . Max Kills in Single Turn 3 | . 1 3 . 1 1 1 1 . . Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 . . . . . . . Melee 1 | . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Damage Taken 3730 | . 14 53 . 155 381 439 689 . 1999 Core 760 | . . 5 . 50 59 65 111 . 470 Absorbed by Shields 816 | . . . . . 440 180 196 . . Redirected to Shielding 124 | . . 4 . 5 19 32 34 . 30 Core Remaining (%) 97 | 100 100 . 98 90 . . . . . Volleys Fired 117 | . 6 3 . 11 35 21 35 . 6 Largest 2 | . 2 2 . 2 2 1 1 . 1 Hottest 70 | . 70 70 . 46 46 25 25 . 25 Shots Fired 151 | . 8 5 . 17 59 21 35 . 6 Gun 147 | . 5 4 . 17 59 21 35 . 6 Cannon . | . . . . . . . . . . Launcher 4 | . 3 1 . . . . . . . Special . | . . . . . . . . . . Kinetic 143 | . 3 2 . 17 59 21 35 . 6 Thermal 4 | . 2 2 . . . . . . . Explosive 4 | . 3 1 . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 39 | . 2 7 . 13 19 39 18 . 17 Robot Miss Streak 2 | . . . . 1 2 1 2 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 199 | . 2 5 . 17 66 41 51 . 17 Core Hits 83 | . 2 5 . 4 20 19 30 . 3 Critical Kills 2 | . . . . . 1 1 . . . Critical Parts Destroyed 15 | . . 1 . . 4 9 1 . . Critical Strikes 22 | . . 1 . . 8 10 1 . 2 Destroy 3 | . . 1 . . . 1 1 . . Smash 17 | . . . . . 8 9 . . . Sever 2 | . . . . . . . . . 2 Melee Attacks 75 | . . . . 2 21 20 19 . 13 Impact 43 | . . . . 2 21 20 . . . Slashing 32 | . . . . . . . 19 . 13 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4990 | . 21 184 . 299 1286 1267 1399 . 534 Guns 2306 | . 21 45 . 229 613 499 753 . 146 Cannons . | . . . . . . . . . . Explosions 139 | . . 139 . . . . . . . Melee 2545 | . . . . 70 673 768 646 . 388 Ramming . | . . . . . . . . . . Kinetic 2267 | . 8 19 . 229 613 499 753 . 146 Thermal 39 | . 13 26 . . . . . . . Explosive 139 | . . 139 . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 1511 | . . . . 70 673 768 . . . Slashing 1034 | . . . . . . . 646 . 388 Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 597 | . . . . . 182 392 9 . 14 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 597 | . . . . . 182 392 9 . 14 Knockbacks 2 | . . . . . 2 . . . . Impact 2 | . . . . . 2 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 60 | . 30 34 . 13 5 11 . . 60 Average Temperature 14 | . 18 18 . 4 5 6 . . 21 Received Heat Transfer 1451 | . 12 9 . 72 103 106 249 . 900 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . 1 1 . . . Impact Corruptions 20 | . . . . . 7 13 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 111 | . 37 74 . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Peak Influence 204 | . 51 137 37 135 204 . . . . Initial 44 | . . 15 37 9 44 . . . . Average 44 | . 29 56 37 43 51 . . . . Maximum Alert Level 1 | . . . . . 1 . . . . Low Security (%) 99 | 100 100 100 100 100 98 . . . . Level 1 . | . . . . . 1 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . . . . . 4 . . . . Investigation . | . . . . . . . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 2 | . . . . . 2 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 64 | . 3 4 . 5 17 16 16 . 3 Peak Tracking Total 5 | . 2 3 . 2 4 5 5 . 3 Tactical Retreats 6 | . . . . 1 2 1 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Traps Triggered 4 | . 1 . . 3 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Machines Accessed 12 | . 1 1 . 2 5 2 1 . . Terminals 4 | . . . . 1 2 . 1 . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 1 1 . . 2 . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 24 | . 1 1 . 4 8 6 4 . . Successful 22 | . 1 1 . 4 6 6 4 . . Failed 2 | . . . . . 2 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 7 | . . . . . . . . 7 . Terminals 7 | . . . . 1 2 . 4 . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . 1 1 . . 5 . . . . Scanalyzers 3 | . . . . 3 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 11 | . . . . 1 . 6 4 . . Record 9 | . . . . . . 5 4 . . Open Door 1 | . . . . . . 1 . . . Locate Traps 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 7 | . 1 1 . . 5 . . . . Recycle Component 1 | . . . . . 1 . . . . Process 1 | . . . . . 1 . . . . Report Inventory 3 | . 1 1 . . 1 . . . . Retrieve Matter 2 | . . . . . 2 . . . . Scanalyzer 3 | . . . . 3 . . . . . Insert Component 2 | . . . . 2 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . . . 1 2 . 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 16 | . . . . 1 . . . 15 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 1 | . . . . . 1 . . . . Recycled Matter 26 | . . . . . 26 . . . . Retrieved Matter 26 | . . . . . 26 . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 . Highest-Rated Group 158 | . . . . . . . . 158 . Highest-Rated Ally 42 | . . . . . . . . 42 . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 2 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Turns Passed 5083 | 119 374 261 164 282 1385 715 939 696 148 Spaces Moved 3359 | 65 208 180 136 178 770 487 628 620 87 Core 4 | 4 . . . . . . . . . Treads 194 | 61 133 . . . . . . . . Legs 3161 | . 75 180 136 178 770 487 628 620 87 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 112 112 112 Average Speed 125 | 153 145 120 120 120 139 121 119 112 117 Slowest Speed 260 | 160 160 120 120 120 190 122 190 112 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 4 28 18 44 20 26 69 70 77 21 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 2 . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 6 | . . . . . . 4 1 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 25 | . 18 7 . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 25 | . 18 7 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Total 3974 | 85 271 220 137 226 984 550 768 621 112 Wait 280 | . 50 31 . 9 125 6 59 . . Move 3350 | 64 207 179 135 177 769 486 627 619 87 Hop . | . . . . . . . . . . Pick Up 61 | 14 4 2 2 12 10 5 10 2 . Fast Attach 4 | . . . . 3 1 . . . . Attach 32 | 7 2 1 . 6 3 . 7 . 6 Detach . | . . . . . . . . . . Swap 28 | . 2 2 . 4 9 5 6 . . Drop 26 | . . 2 . 2 11 6 5 . . Fire 117 | . 6 3 . 11 35 21 35 . 6 Melee 75 | . . . . 2 21 20 19 . 13 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 9 | -11/Junkyard | Identified exit to Materials 9 | -11/Junkyard | Discovered exit to Materials (range 15) 120 | -11/Junkyard | Entered Materials 120 | -10/Materials | Evolved 1 slot: Utility x1 312 | -10/Materials | Build established: Hacker-Mutant 346 | -10/Materials | Identified exit to Materials 346 | -10/Materials | Discovered exit to Materials (range 16) 494 | -10/Materials | Entered another Materials area 494 | -9/Materials | Evolved 2 slots: Propulsion x2 722 | -9/Materials | Identified exit to Mines 722 | -9/Materials | Discovered exit to Mines (range 16) 755 | -9/Materials | Entered Mines 836 | -9/Mines | Found a hidden stash of uninstalled traps 908 | -9/Mines | Identified exit to Materials 908 | -9/Mines | Discovered exit to Materials (range 7) 919 | -9/Mines | Entered Materials 919 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1197 | -8/Materials | Identified exit to Factory 1197 | -8/Materials | Discovered exit to Factory (range 3) 1201 | -8/Materials | Entered Factory 1201 | -7/Factory | Evolved 2 slots: Utility x2 2575 | -7/Factory | Identified exit to Lower Caves 2575 | -7/Factory | Discovered exit to Lower Caves (range 8) 2586 | -7/Factory | Entered Lower Caves 2673 | -7/Lower Caves | Learned Factory emergency access door positions 3005 | -7/Lower Caves | Learned location of 1 exit from Factory 3005 | -7/Lower Caves | Learned Extension security intel 3005 | -7/Lower Caves | Learned Armory security intel 3102 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3239 | -7/Lower Caves | Identified exit to Lower Caves 3239 | -7/Lower Caves | Discovered exit to Lower Caves (range 11) 3301 | -7/Lower Caves | Entered another Lower Caves area 3448 | -7/Lower Caves | Encountered a Warlord checkpoint 3523 | -7/Lower Caves | Attracted the attention of an 0b10 base 3567 | -7/Lower Caves | Identified exit to Factory 3567 | -7/Lower Caves | Learned Extension garrison access intel 3570 | -7/Lower Caves | Destroyed 7 combat bots 3978 | -7/Lower Caves | Identified exit to Zion 4084 | -7/Lower Caves | Lost 5 parts (3n2u) 4240 | -7/Lower Caves | Entered Zion 4291 | -7/Zion | Found GAL Module 4314 | -7/Zion | Identified exit to Proximity Caves 4314 | -7/Zion | Discovered exit to Proximity Caves (range 14) 4348 | -7/Zion | Build established: Scavenger-Mutant 4462 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4532 | -7/Zion | Learned Factory garrison access intel 4811 | -7/Zion | Imprinted 4813 | -7/Zion | Declared Zion's savior 4914 | -7/Zion | Opened final containment barrier to the Deep Caves 4930 | -7/Zion | Identified exit to Deep Caves 4930 | -7/Zion | Discovered exit to Deep Caves (range 5) 4932 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4936 | -7/Zion | Entered Deep Caves 4936 | -7/Deep Caves | Accompanied by 2 allies 5018 | -7/Deep Caves | Attacked by Z-Imprinter 5062 | -7/Deep Caves | Core integrity fell below 50% 5078 | -7/Deep Caves | Core integrity fell below 20% 5084 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 05028_ Aluminum Leg destroyed. 05031_ Hpw. Shotgun destroyed. 05042_ Lgt. Nuclear Core destroyed. 05048_ Carbon-fiber Leg destroyed. 05050_ Aluminum Leg destroyed. 05050_ Hpw. Shotgun destroyed. 05053_ Destroyed Prototype Protection. 05054_ Imp. Medium Armor Plating destroyed. 05054_ Melee Analysis Suite destroyed. 05057_ Z-Imprinter Prototype Reactor severed. 05060_ Lgt. Nuclear Core destroyed. 05062_ Recalibrator destroyed. 05064_ Core Shielding destroyed. 05064_ VSS Leg destroyed. 05067_ Destroyed Prototype Hover Unit. 05072_ Neutrino Core destroyed. 05075_ KK-5OY(z) Prototype Protection severed. 05076_ Mak. Axe destroyed. 05077_ Carbon-fiber Leg destroyed. 05078_ Destroyed Prototype Hover Unit. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#####?##??????????? | | ??????????????????????????????## ## ##????#????? | | ????????????????######???????## #?????????? | | ???????# ????### ##??????# #??#??????? | | ????? ##### #??????# #?????#?#### | | ??? #??????# #??????# | | ? ???????# ##????? | | #???????# #??????# | | #???????## ##??#?## | | ###??#???### ###### | | #;########## | | I #### | | z @ ### | | z ## | | ;##### | | ;;##???## | | #; #????#### ### | | ###????#???#####?# | | ##??#??????????### | | #??????????#?## | | #????????????# | | #????????????# | | ##????????????## ### # | | #??????????????####??## ## | | #???????#??????????#?# ### | | #?#????????????????### #?? | | ##???????????????????# ##?? | | ##??#??????????#?????## #?? | | #????????????????##### #?? | | #???????????????# #?? | | #??????????????# #?? | | #??????? ### #?? | | ##????????#######??##### #?? | | ???????????????????????# ##? | | ?? ?????????????????????????# #? | | ???? ????????????????????????????# #? | | ??????? ??????????????????????????????# ##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 28 Energy Capacity 425 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- EM Pulse Gun | -8/Materials | Scanalyzed Core Analyzer | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Signs Are For Wimps The One Challenges ------------ None Game ------ Seed 619 Manual? 1 Play Time 01:23:17 Cumulative 14.2 hours Start 2023.03.09 @ 12:23:01 End 2023.03.09 @ 16:05:10 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 0 Adventurer 7 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dfe4d15b-6309-4b6e-b463-9e98f701cd31