Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.22 @ 15:01:06 Player: JuustuToug Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (119) 595 Value Destroyed (3218) 3218 Prototype IDs (42) 840 Alien Tech Used (1) 200 Bonus (499) 499 TOTAL SCORE: 9052 Bonus ------- Follower Combat Kills 7 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -108 Cogmind --------- Core Integrity 0/700 Matter 69/300 Energy 99/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Machine Analyzer Improved Signal Interpreter Seismic Detector System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Layered Light Armor Plating Makeshift Hacking Suite Makeshift Hacking Suite Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core F-cell Engine > --- PROPULSION ------- Light Treads Improved Treads Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Makeshift Terrain Scanner Advanced Targeting Computer System Shield > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Treads Light Treads Improved Titanium Leg Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Makeshift Sensor Array Microactuators Layered Light Armor Plating Improved Shield Generator Makeshift Hacking Suite Makeshift Hacking Suite Heavy Laser Heavy Laser Heavy Beamcaster Makeshift Shrapnel Gun Missile Launcher Remote Datajack Katana [Rating: 52] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . . . 4 2 . . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 3 | . . . . . 1 2 . . . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 88 | 6 14 1 4 . 20 16 5 . 10 11 1 Power 11 | 1 3 . 1 . 2 2 1 . 1 . . Engine 7 | 1 2 . 1 . 1 1 . . 1 . . Core 4 | . 1 . . . 1 1 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 19 | 2 3 . . . 7 2 1 . 1 3 . Treads 18 | 2 3 . . . 7 2 1 . 1 2 . Leg 1 | . . . . . . . . . . 1 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 29 | 1 5 . 2 . 3 6 2 . 4 5 1 Device 12 | . 1 . . . 1 3 1 . 2 3 1 Storage 5 | 1 1 . 2 . 1 . . . . . . Processor 6 | . 2 . . . 1 1 1 . . 1 . Hackware 2 | . 1 . . . . 1 . . . . . Protection 4 | . . . . . . 1 . . 2 1 . Artifact . | . . . . . . . . . . . . Weapon 29 | 2 3 1 1 . 8 6 1 . 4 3 . Energy Gun 7 | . . 1 . . 1 2 . . 1 2 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 16 | 2 3 . 1 . 4 1 1 . 3 1 . Ballistic Cannon 1 | . . . . . . 1 . . . . . Launcher 1 | . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . Unidentified Prototypes 7 | . . . . . . 2 1 . 2 2 . Parts Lost 28 | . 6 1 . . 1 . . . 3 16 1 Power 4 | . 3 . . . . . . . . 1 . Propulsion 10 | . 1 1 . . . . . . 1 7 . Utility 6 | . 1 . . . 1 . . . . 3 1 Weapon 8 | . 1 . . . . . . . 2 5 . Highest Loss Streak 10 | . 3 1 . . 1 . . . 1 10 1 To Critical Strikes . | . . . . . . . . . . . . Average Backups 16 | 2 8 9 10 15 18 19 19 19 19 16 5 Power . | . . 1 . 1 1 1 . . . . . Propulsion 3 | . 2 1 1 2 3 4 4 5 4 2 . Utility 4 | . . 1 1 3 4 6 7 7 8 8 4 Weapon 6 | . 3 4 5 6 8 6 6 6 6 5 . Tool/Special . | . . . . . . . . . . . . Unused Backups 32 | . 7 . . 2 12 2 2 1 1 1 4 Power 4 | . 1 . . . 2 1 . . . . . Propulsion 4 | . 2 . . . 1 . . . 1 . . Utility 11 | . 1 . . 1 3 . 1 1 . 1 3 Weapon 11 | . 3 . . 1 5 1 1 . . . . Tool/Special 2 | . . . . . 1 . . . . . 1 Average Slot Usage (%) 95 | . 96 99 88 85 94 99 100 100 99 85 29 Engine 7 | . 10 14 14 14 3 7 7 7 7 4 . Core 3 | . 3 . . . 5 . 2 7 7 6 . Treads 29 | . 27 27 28 28 35 29 29 28 28 21 . Device 4 | . 1 . . . 5 6 7 7 5 4 8 Storage 9 | . 14 14 14 14 9 7 7 7 7 6 . Processor 7 | . 4 . . . 3 7 13 14 14 14 14 Hackware 9 | . 5 14 14 14 9 14 7 7 7 7 7 Energy Gun 4 | . . 3 3 . 4 6 7 7 5 . . Ballistic Gun 15 | . 27 24 14 14 11 13 8 11 11 17 . Slashing Weapon 1 | . . . . . 2 1 5 2 3 . . Peak Build Rating 52 | 6 10 10 24 25 37 40 45 46 52 52 18 Average Rating 31 | 4 8 9 20 24 32 38 42 45 46 43 14 On Entrance 25 | . 6 10 10 24 25 31 39 45 46 49 17 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . 3 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 75 | 11 18 16 55 55 61 67 66 68 75 73 1 Greatest Support 91 | 40 40 40 40 40 80 80 88 88 91 91 3 Greatest Overweight (x) 5 | . 5 . 1 1 . 1 . . . 1 . Average Overweight (x) . | . . . . 1 . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 5 Average Capacity 17 | 6 9 10 14 20 20 20 20 20 20 17 5 Most Carried 20 | 4 10 10 12 16 20 20 20 20 20 20 5 Average Carried 16 | 2 8 9 10 15 18 19 19 19 19 16 5 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 5 5 Final Carried 20 | 4 10 10 12 16 20 20 19 20 20 5 5 Class Distribution -------------------- 28% | Mutant 23% | Scavenger-Skirmisher 21% | Scavenger-Mutant 9% | Scientist-Mutant 8% | Scientist-Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scientist-Mutant | -7/Lower Caves Scientist-Skirmisher | -7/Lower Caves Mutant | -7/Zion Scavenger-Skirmisher | -7/Deep Caves Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Matter Collected 3235 | 260 551 71 10 15 383 738 298 128 509 216 56 Remotely . | . . . . . . . . . . . . Salvage Created 4307 | . 862 59 . 92 1450 638 177 44 769 216 . Parts 247 | . 59 . . 5 73 29 8 2 58 13 . Haulers Intercepted 7 | . 2 . . . 5 . . . . . . Recyclers Shooed 4 | . 3 . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 9 4 . . . Prevented 2 | . . . . . . . 2 . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 76 | . 20 4 . 2 21 9 5 1 8 6 . Melee 1 | . . . . . . . 1 . . . . Guns 64 | . 20 4 . 2 19 9 . 1 4 5 . AOE 10 | . . . . . 2 . 3 . 4 1 . Classes Destroyed 16 | . 7 1 . 1 2 1 . . 3 1 . Worker 4 | . 3 . . . 1 . . . . . . Hauler 7 | . 2 . . . 5 . . . . . . Recycler 6 | . 1 . . . 3 2 . . . . . Operator 1 | . 1 . . . . . . . . . . Watcher 8 | . 3 . . . 5 . . . . . . Swarmer 16 | . 9 . . . 7 . . . . . . Grunt 19 | . 11 . . 1 3 . 4 . . . . Brawler 1 | . . . . 1 . . . . . . . Sentry 12 | . . . . . 9 3 . . . . . Hunter 5 | . . . . . 2 2 1 . . . . Programmer 5 | . . . . . . 4 . 1 . . . Zionite 24 | . . . . . . . . . 24 . . Z-Technician 5 | . . . . . . . . . . 5 . Z-Light 3 | . . . . . . . . . . 3 . Assembled 7 | . . 4 . . . . . . . 3 . Thug 1 | . . . . . . . . . 1 . . Butcher 1 | . . . . . . . . . 1 . . Mutant 5 | . . . . . . . . . 5 . . Best Kill Streak 12 | . 4 1 . 2 5 2 4 1 12 4 . Combat Bots Only 4 | . 3 1 . 2 3 2 4 1 4 3 . Max Kills in Single Turn 3 | . 2 1 . 1 3 1 2 1 3 1 . Gunslinging 1 | . . . . . . . . . 1 . . Exploded 3 | . . . . . 1 . 2 . 3 1 . Melee 1 | . . . . . . . 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . Imprinter (-7/Zion) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Hostile Shots Fired 613 | . 120 19 . 4 61 161 24 10 115 86 13 Missed 200 | . 26 6 . 1 23 71 10 3 36 21 3 Hits 413 | . 94 13 . 3 38 90 14 7 79 65 10 Melee 15 | . . 4 . . . . . . 11 . . Projectile 398 | . 94 9 . 3 38 90 14 7 68 65 10 Critical Strikes 9 | . . . . . 3 . . 1 5 . . Damage Taken 5628 | . 958 249 . 35 483 536 189 107 1300 1713 58 Core 950 | . 142 31 . . 73 67 . 31 86 467 53 Absorbed by Shields 264 | . . . . . . 222 42 . . . . Regen/Repaired (Parts) 380 | . 154 . . . 78 148 . . . . . Core Remaining (%) 72 | 100 . . . 30 86 . . . . . . Volleys Fired 263 | . 98 15 . . 23 37 14 4 49 23 . Largest 3 | . 2 2 . . 3 3 3 3 3 3 . Hottest 162 | . 40 40 . . 117 120 120 120 132 162 . Shots Fired 677 | . 195 30 . 10 94 103 35 12 137 61 . Gun 659 | . 195 30 . 10 92 101 31 12 133 55 . Cannon . | . . . . . . . . . . . . Launcher 18 | . . . . . 2 2 4 . 4 6 . Special . | . . . . . . . . . . . . Kinetic 584 | . 195 30 . 10 73 72 21 8 122 53 . Thermal 75 | . . . . . 19 29 10 4 11 2 . Explosive 18 | . . . . . 2 2 4 . 4 6 . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 27 | . 15 6 . 3 24 19 27 4 22 19 . Robot Miss Streak 6 | . 6 4 . 2 4 4 2 2 3 2 . Penetration Max 1 | . . . . . 1 . . . . . . Secondary Targets 14 | . 3 . . . . 1 . . 10 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . 1 . . Autonomous 52 | . . . . 10 42 . . . . . . Shots Hit Robots 479 | . 128 15 . 7 79 77 23 8 108 34 . Core Hits 215 | . 47 10 . 2 46 25 11 2 47 25 . Critical Kills 4 | . . . . . 2 . . . 1 1 . Critical Parts Destroyed 5 | . 2 1 . . . 2 . . . . . Critical Strikes 17 | . 2 1 . . 6 3 2 . 2 1 . Burn 6 | . . . . . 3 1 1 . 1 . . Destroy 10 | . 2 1 . . 3 2 . . 1 1 . Sever 1 | . . . . . . . 1 . . . . Melee Attacks 31 | . . . . . 15 10 5 . 1 . . Impact 8 | . . . . . 8 . . . . . . Slashing 23 | . . . . . 7 10 5 . 1 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 6 | . . . . . 5 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10174 | . 1361 164 . 205 2534 1442 667 175 2229 1397 . Guns 7330 | . 1361 164 . 205 1678 1377 301 175 1482 587 . Cannons . | . . . . . . . . . . . . Explosions 2201 | . . . . . 351 . 293 . 747 810 . Melee 643 | . . . . . 505 65 73 . . . . Ramming . | . . . . . . . . . . . . Kinetic 6065 | . 1361 164 . 205 1354 921 153 83 1275 549 . Thermal 1265 | . . . . . 324 456 148 92 207 38 . Explosive 2201 | . . . . . 351 . 293 . 747 810 . Electromagnetic . | . . . . . . . . . . . . Impact 302 | . . . . . 302 . . . . . . Slashing 341 | . . . . . 203 65 73 . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . 2 2 2 2 . 6 6 6 6 2 . Average Corruption 3 | . 1 2 2 2 . 5 6 6 2 1 . Corruption Purged 2 | . . . . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . . . . Effects 132 | . 19 10 10 6 . 30 27 21 9 . . Message Errors 24 | . 3 . 1 4 . 6 4 4 2 . . Matter Fused 38 | . 5 3 3 . . 9 8 9 1 . . Heat Flow Errors 17 | . 2 1 1 . . 4 5 3 1 . . Energy Discharges 11 | . 3 1 1 1 . 3 1 . 1 . . Parts Rejected 1 | . . . . . . . . . 1 . . Parts Fused 6 | . . . 2 . . 2 1 1 . . . Data Loss (minor) 18 | . 3 4 1 1 . . 4 3 2 . . Data Loss (major) 8 | . 3 . 1 . . 2 1 1 . . . Misfires 5 | . . . . . . 2 2 . 1 . . Alerts 4 | . . 1 . . . 2 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 180 | . . . . . 105 25 . . 29 21 . Projectiles . | . . . . . . . . . . . . Explosions 50 | . . . . . . . . . 29 21 . Melee 130 | . . . . . 105 25 . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 363 | . 263 86 203 . 152 247 317 220 363 64 . Average Temperature 78 | . 39 47 108 . 36 71 122 105 110 22 . Received Heat Transfer 1443 | . 393 . . 18 135 80 36 . 216 553 12 Effects 1 | . . . . . . . . . 1 . . Shutdowns 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . Impact Corruptions 2 | . . . . . 2 . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Melted 6 | . . . . . 3 1 1 . 1 . . Heat Transferred 2719 | . . . . . 851 925 370 148 351 74 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Maximum Alert Level 1 | . . . . . 1 . . . . . . Low Security (%) 98 | 100 100 100 . 100 95 100 . . . . . Level 1 1 | . . . . . 4 . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 221 | . 132 19 . 97 221 97 . . . . . Initial 97 | . . 19 . . . 97 . . . . . Average 44 | . 57 . . 9 83 24 . . . . . Influence Increases 2192 | . 605 . . 97 870 470 120 30 . . . Destroy 0b10 Robot/C 1180 | . 400 . . 40 440 180 100 20 . . . Destroy 0b10 Robot/NC 130 | . 50 . . . 70 10 . . . . . Destroy Leader 390 | . 100 . . 10 160 90 20 10 . . . Allied During Kill 11 | . . . . . 11 . . . . . . Trap Triggered on 0b10 10 | . . . . . . 10 . . . . . Successful Hack 191 | . 24 . . . 43 124 . . . . . Disable Machine 150 | . . . . 45 90 15 . . . . . Destroy Structure 70 | . 1 . . 2 41 26 . . . . . Lose Combat Pursuer 60 | . 30 . . . 15 15 . . . . . Influence Decreases 2192 | . 555 50 . 97 655 646 159 30 . . . Entered New Map 164 | . . 31 . . . 118 15 . . . . Time Decay 1811 | . 495 19 . 97 508 518 144 30 . . . Lost Part 70 | . 60 . . . 10 . . . . . . Lost Ally 52 | . . . . . 42 10 . . . . . Purge Threat 95 | . . . . . 95 . . . . . . Squads Dispatched 12 | . 5 1 . . . 6 . . . . . Investigation 4 | . 2 1 . . . 1 . . . . . Extermination 5 | . . . . . . 5 . . . . . Reinforcement 3 | . 3 . . . . . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Distress Signals 6 | . 1 . . . 3 2 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 149 | . 31 6 . 2 35 14 4 1 34 19 3 Peak Tracking Total 7 | . 4 2 . 2 5 2 3 1 7 6 3 Tactical Retreats 15 | . 2 2 . . 6 1 . . 2 2 . ECM-based Alert Blocks 11 | . . . . . 11 . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Traps Triggered 4 | . 4 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 3 | . . . . . . 3 . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 1 | . . . . . . 1 . . . . . Reused 1 | . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Disabled 11 | . . . . 3 6 1 . . . 1 . Max in Single Turn 1 | . . . . 1 1 1 . . . 1 . Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Accessed 39 | . 8 1 1 . 14 14 . . 1 . . Terminals 19 | . 5 . . . 10 4 . . . . . Fabricators 4 | . . . . . . 4 . . . . . Repair Stations 4 | . 1 . . . 2 1 . . . . . Recycling Units 4 | . 2 . . . . 2 . . . . . Scanalyzers 3 | . . . . . 2 1 . . . . . Garrison Access 2 | . . . . . . 2 . . . . . Total Hacks 159 | . 35 1 1 . 71 45 . . 6 . . Successful 112 | . 24 1 1 . 48 32 . . 6 . . Failed 46 | . 11 . . . 22 13 . . . . . Catastrophic 3 | . . . . . 2 1 . . . . . Database Lockouts 1 | . . . . . 1 . . . . . . Manual 51 | . 16 . 1 . 15 15 . . 4 . . Terminals 87 | . 23 . . . 49 15 . . . . . Fabricators 11 | . . . . . . 11 . . . . . Repair Stations 17 | . 5 . . . 4 8 . . . . . Recycling Units 12 | . 7 . . . . 5 . . . . . Scanalyzers 22 | . . . . . 18 4 . . . . . Garrison Access 2 | . . . . . . 2 . . . . . Terminal Hacks 38 | . 5 1 1 . 18 7 . . 6 . . Part Schematic 9 | . 2 . . . 1 . . . 6 . . Prototype ID Bank 9 | . 2 . . . 7 . . . . . . Open Door 1 | . . 1 . . . . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . Branch Access Points 3 | . . . . . 2 1 . . . . . Terminal Index 1 | . . . . . . 1 . . . . . Garrison Index 1 | . . . . . . 1 . . . . . Alert Level 2 | . . . . . 2 . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . Locate Traps 3 | . 1 . . . 1 1 . . . . . Security Status 1 | . . . . . 1 . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . Zone Layout 3 | . . . . . 1 2 . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Network Status 1 | . . . . . . 1 . . . . . Repair Station Hacks 15 | . 5 . . . 3 7 . . . . . Scan Component 8 | . 2 . . . 2 4 . . . . . Repair 6 | . 2 . . . 1 3 . . . . . Refit 1 | . 1 . . . . . . . . . . Recycling Unit Hacks 7 | . 4 . . . . 3 . . . . . Retrieve Matter 2 | . 1 . . . . 1 . . . . . Retrieve Components 5 | . 3 . . . . 2 . . . . . Scanalyzer 21 | . . . . . 17 4 . . . . . Insert Component 5 | . . . . . 5 . . . . . . Analyze 7 | . . . . . 7 . . . . . . Retrieve Study 9 | . . . . . 5 4 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 28 | . 10 . . . 10 8 . . . . . Terminals 20 | . 8 . . . 10 2 . . . . . Assimilate 1 | . . . . . . 1 . . . . . Botnet 9 | . 3 . . . 5 1 . . . . . Skim 10 | . 5 . . . 5 . . . . . . Fabricators 6 | . . . . . . 6 . . . . . Report 1 | . . . . . . 1 . . . . . Fabnet 4 | . . . . . . 4 . . . . . Haulers 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Reject 2 | . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 33 | . 7 . . . 14 12 . . . . . Full Trace Events 2 | . 1 . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 28 | . 2 . . . 6 . . . 20 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 9 | . . . . . 5 4 . . . . . Parts Repaired 6 | . 2 . . . 1 3 . . . . . Time 204 | . 52 . . . 44 108 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter 172 | . 172 . . . . . . . . . . Retrieved Components 24 | . 12 . . . . 12 . . . . . Parts Scanalyzed 5 | . . . . . 5 . . . . . . Part Schematics Acquired 5 | . . . . . 5 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % 12 | . . . . . . . . . . . 12 Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total Allies 4 | . . . . 3 . 1 . . . . . Largest Group 3 | . . . . 3 3 1 . . . . . Highest-Rated Group 40 | . . . . 40 40 10 . . . . . Highest-Rated Ally 16 | . . . . 16 16 10 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 11 | . . . . . 11 . . . . . . Total Damage 133 | . . . . . 133 . . . . . . Kills 1 | . . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Active Infowar (turns) 5274 | . 317 . . . 1348 . 912 699 1461 484 53 Sensors 3443 | . . . . . . . 912 699 1459 373 . Terrain 2 | . . . . . . . . . 2 . . Structural 231 | . 231 . . . . . . . . . . Seismic 34 | . . . . . . . . . . . 34 T.N.C. 86 | . 86 . . . . . . . . . . Machine Analysis 164 | . . . . . . . . . . 111 53 ECM 1348 | . . . . . 1348 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . 2 . . 3 1 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Turns Passed 13599 | 92 1727 620 875 954 2258 2513 967 699 1992 849 53 Spaces Moved 6850 | 53 736 279 445 386 1141 1169 524 384 1083 576 74 Core 317 | 20 1 . . . . . . . . 222 74 Treads 6533 | 33 735 279 445 386 1141 1169 524 384 1083 354 . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 162 162 162 162 50 50 Average Speed 163 | 118 160 160 192 240 160 163 162 162 162 127 50 Slowest Speed 300 | 160 300 160 240 240 162 229 162 162 162 240 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 58 | 4 95 46 69 88 81 29 70 49 88 73 14 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 2 | . . . . 1 . . . . 1 . . Known Exits Taken 7 | . 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . Scrap Searched 11 | . . . . 1 . . 2 4 3 . 1 Spaces Dug 38 | . . . . . 6 8 24 . . . . Terrain Destroyed 169 | . . . . 5 48 41 40 . . 35 . Melee 17 | . . . . . 6 8 3 . . . . Projectile 26 | . . . . 5 19 . 1 . . 1 . AOE 126 | . . . . . 23 33 36 . . 34 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total 8682 | 82 1113 426 466 416 1509 1673 605 452 1211 640 89 Wait 1204 | 14 225 128 . 23 250 381 44 60 45 20 14 Move 6839 | 52 735 278 444 385 1140 1168 523 383 1082 575 74 Hop . | . . . . . . . . . . . . Pick Up 105 | 10 25 2 11 6 29 10 4 2 6 . . Fast Attach 33 | . 2 . 1 . 3 15 2 . 6 3 1 Attach 39 | 6 8 1 1 . 7 3 1 . 4 8 . Detach 6 | . . . . . 1 1 . . 3 1 . Swap 71 | . 7 1 3 . 14 21 8 2 9 6 . Drop 88 | . 13 1 6 2 27 24 4 1 6 4 . Fire 263 | . 98 15 . . 23 37 14 4 49 23 . Melee 31 | . . . . . 15 10 5 . 1 . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 3 | . . . . . . 3 . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 2 exits: Mat / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 563 | -10/Materials | Discovered new exit (range 3) 688 | -10/Materials | Identified exit to Materials 753 | -10/Materials | Discovered new exit (range 15) 774 | -10/Materials | Identified exit to Mines 814 | -10/Materials | Discovered exit to Mines (range 8) 1143 | -10/Materials | Discovered exit to Materials (range 11) 1475 | -10/Materials | Core integrity fell below 50% 1494 | -10/Materials | Discovered exit to Materials (range 5) 1508 | -10/Materials | Lost 3 parts (1p1n1w) 1614 | -10/Materials | Repaired Lgt. Treads 1628 | -10/Materials | Learned location of 1 exit from Recycling 1647 | -10/Materials | Repaired Lgt. Assault Rifle 1671 | -10/Materials | Learned Storage garrison access intel 1703 | -10/Materials | Learned Storage stockpile data 1725 | -10/Materials | Learned Storage garrison access intel 1738 | -10/Materials | Identified exit to Subcaves 1738 | -10/Materials | Learned location of 1 exit from Materials 1741 | -10/Materials | Learned Storage trap positions 1756 | -10/Materials | Learned 2 Mines zone layouts 1820 | -10/Materials | Entered Mines 1821 | -10/Mines | Assembled infested the area 1826 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1939 | -10/Mines | Build established: Scavenger-Mutant 2311 | -10/Mines | Met a Derelict shopkeep closing up shop 2432 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2434 | -10/Mines | Discovered new exit (range 5) 2440 | -10/Mines | Entered Exiles 2482 | -10/Exiles | Met 8R-AWN 2508 | -10/Exiles | Met EX-HEX 2578 | -10/Exiles | Met EX-BIN 2599 | -10/Exiles | Aligned with FarCom system 2600 | -10/Exiles | Given EX-Vault access code 2640 | -10/Exiles | Opened EX-Vault 2655 | -10/Exiles | Found AWS/Gauss 2690 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2730 | -10/Exiles | Met EX-DEC 3169 | -10/Exiles | Build established: Mutant 3293 | -10/Exiles | Discovered new exit (range 10) 3315 | -10/Exiles | Left Exiles lab with AWS/Gauss 3315 | -10/Exiles | Entered Mines 3338 | -9/Mines | Met a Derelict bent on vengeance 3430 | -9/Mines | Learned Materials terminal intel 4130 | -9/Mines | Learned location of Zion (-7) 4163 | -9/Mines | Discovered new exit (range 7) 4194 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4269 | -9/Mines | Entered Materials 4269 | -8/Materials | Accompanied by 3 allies 4269 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 4270 | -8/Materials | Identified exit to Factory 4271 | -8/Materials | Loaded intel: 12 terminal locations 4580 | -8/Materials | Build established: Scavenger-Mutant 5330 | -8/Materials | AWS/Gauss suddenly broke down 5737 | -8/Materials | Discovered exit to Factory (range 11) 5758 | -8/Materials | Central database locked down 6013 | -8/Materials | Build established: Scavenger-Skirmisher 6190 | -8/Materials | Repaired Gauss Rifle 6242 | -8/Materials | Discovered exit to Factory (range 10) 6527 | -8/Materials | Entered Factory 6527 | -7/Factory | Evolved 2 slots: Utility x2 7225 | -7/Factory | Identified exit to Lower Caves 7225 | -7/Factory | Identified exit to Factory 8906 | -7/Factory | Repaired Imp. Shield Generator 8946 | -7/Factory | Repaired Arm. Treads+ 8973 | -7/Factory | Repaired Lgt. Treads? 9040 | -7/Factory | Entered Lower Caves 9379 | -7/Lower Caves | Learned 4 Factory zone layouts 9431 | -7/Lower Caves | Learned location of 1 exit from Factory 9557 | -7/Lower Caves | Learned Factory terminal intel 9577 | -7/Lower Caves | Build established: Scientist-Mutant 9651 | -7/Lower Caves | Found Alien Artifact 9651 | -7/Lower Caves | Identified Core Expander 9651 | -7/Lower Caves | Installed Core Expander, added new Power slot 9891 | -7/Lower Caves | Encountered a Warlord checkpoint 9970 | -7/Lower Caves | Discovered new exit (range 6) 9979 | -7/Lower Caves | Identified exit to Lower Caves 10007 | -7/Lower Caves | Entered another Lower Caves area 10130 | -7/Lower Caves | Discovered exit to Factory (range 7) 10540 | -7/Lower Caves | Learned Factory terminal intel 10590 | -7/Lower Caves | Build established: Scientist-Skirmisher 10666 | -7/Lower Caves | Discovered new exit (range 8) 10674 | -7/Lower Caves | Identified exit to Zion 10706 | -7/Lower Caves | Entered Zion 10755 | -7/Zion | System corruption cleaned by Quarantine Array 10935 | -7/Zion | Learned Factory non-interactive machine intel 10969 | -7/Zion | Discovered new exit (range 15) 11142 | -7/Zion | Learned location of Armory (-4) 11348 | -7/Zion | Found Prototype Device 11348 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 11564 | -7/Zion | Build established: Scientist-Mutant 11893 | -7/Zion | Build established: Mutant 12128 | -7/Zion | Rebuked by Imprinter 12252 | -7/Zion | Attacked by Zionites 12475 | -7/Zion | Destroyed Imprinter 12509 | -7/Zion | Extracted access codes from Imprinter's data core 12617 | -7/Zion | Opened final containment barrier to the Deep Caves 12694 | -7/Zion | Discovered new exit (range 3) 12694 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12696 | -7/Zion | Identified exit to Deep Caves 12698 | -7/Zion | Entered Deep Caves 12758 | -7/Deep Caves | Build established: Scavenger-Gunner 13054 | -7/Deep Caves | Z-Facility disabled 13158 | -7/Deep Caves | Build established: Scavenger-Skirmisher 13281 | -7/Deep Caves | Lost 6 parts (1p4n1u) 13428 | -7/Deep Caves | Core integrity fell below 50% 13438 | -7/Deep Caves | Core integrity fell below 20% 13468 | -7/Deep Caves | Lost 10 parts (3n2u5w) 13545 | -7/Deep Caves | Discovered new exit (range 6) 13547 | -7/Deep Caves | Identified exit to Proximity Caves 13547 | -7/Deep Caves | Entered Proximity Caves 13574 | -6/Proximity Caves | Spotted B-75 Beast 13600 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 13428_ Hvy. Beamcaster destroyed. 13429_ Imp. Titanium Leg destroyed. 13433_ Hvy. Laser+ destroyed. 13433_ Dropped Hcp. Storage Unit. 13434_ Dropped Hvy. Laser+. 13434_ Dropped Mak. Shrapnel Gun. 13435_ Dropped Mic. Nuclear Core. 13436_ Acquired Machine Analyzer. 13437_ Adv. Targeting Computer destroyed. 13545_ EXIT=FOUND 13547_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 13564_ Searching scrap... 13564_ Found Seismic Detector. 13564_ Found Shock Rifle. 13564_ Found 56 Matter. 13565_ Acquired 56 matter. 13566_ Acquired Seismic Detector. 13574_ Exp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ?#?????????????????????????????????????? | | ???????? # ?????????????????????????????????????? | | ???????? ?????????????????????????????????????? | | ???????? ?????????????????????????????????????? | | ???????? ?????????????????????????????????????? | | ???????? ????????????????? ??????????????????? | | ???????? ????????????????? ?????#???????????? | | ???????? ????????????????# ???? #???????????? | | ???????? ????????????####; ? #??????????? | | ???????? ????????????# ??????????? | | ???????? ????????????# ??????????? | | ????????# ???????###### ????????????? | | ????????# #???###?# ??????????????? | | ????????# ##### ### BB##; ?????????????????? | | ###?????# BB;;;#???????????????????? | | #?????# ### @ ##????????????????????? | | #??????# #?## ##???????????????????? | | ##??????# #??### % #???????????????????? | | #???????# #????## ##??????????????????? | | ##??????# #?????# ### ###????????????????? | | #??????# #?????####?## ##???????????????? | | #??#####[###?????????# #???????????????? | | #### #######??# ## ####???????????????? | | #?# #####??????????????????? | | ### ## #??????????????????????? | | ??# ##" """ ## #??????????????????????? | | ??# ##" """"""" # #??????????????????????? | | ??# ##" """ " # #??????????????????????? | | ??# #"""""""""# ## #####??????????????????????? | | ??# """""""""## ####???????????????????????????? | | ??# """"" #?? #??????????????????????????????? | | ??# ?????#??????????????????????????????? | | ??# ???????????????????????????????????????? | | ??# ??????????????????????????????????????????? | | ??#####??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 29 Energy Capacity 550 Matter Stores 375 Matter Capacity 450 Sight Range 16 Robot Scan Range 19 Terrain Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 400 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Datajack | -10/Materials | Hacked Hacking Suite | -8/Materials | Hacked Imp. Signal Interpreter | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Imp. Reaction Control System | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Med. Insulated Plating | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Point Defense System | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Flak Gun | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 27% | -10/Materials Lgt. Assault Rifle | 33% | -10/Materials Gauss Rifle | 44% | -8/Materials Imp. Shield Generator | 47% | -7/Factory Arm. Treads | 74% | -7/Factory Lgt. Treads | 65% | -7/Factory Studied --------- Katana | -8/Materials | Hacked Imp. Grenade Launcher | -8/Materials | Hacked Assault Rifle | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Gauss Rifle | -7/Factory | Hacked Hvy. Laser | -7/Factory | Hacked Arm. Treads | -7/Factory | Hacked Lgt. Deuterium Engine | -7/Factory | Hacked Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingWarlordInitializer Manual? 0 Play Time 01:13:25 Cumulative 190.6 hours Start 2025.11.22 @ 13:47:50 End 2025.11.22 @ 15:01:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 129 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/1/1/0/0/0/0/0/0 Lore% 82 Gallery% 75 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4a58d24-5943-4bf6-bd93-da559ad8a3d4