Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.16 @ 16:35:13

Player: Reishara

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (44)      220
Value Destroyed (1108)     1108
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (23)                 23
              TOTAL SCORE: 3211

 Bonus
-------
High Alert Combat Kills    23

 Cogmind 
---------
Core Integrity             0/550
Matter                     245/300
Energy                     42/100
System Corruption          7%
Temperature                Cool (12)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (4) ------
        (None)
>   --- WEAPON (2) -------
    Assault Cannon
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
     Small Storage Unit
           Core Shielding
>          --- WEAPON -----------
     Heavy EM Pulse Gun
  Improved EM Shotgun
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Visual Processing Unit
           Sensor Array
           Propulsion Shielding
  Improved Medium Laser
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Transmission Jammer
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             57   | 6   6   7   15  23  
  Power                    8    | 1   1   .   4   2   
    Engine                 8    | 1   1   .   4   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               21   | 2   1   5   7   6   
    Treads                 2    | 2   .   .   .   .   
    Leg                    3    | .   1   1   1   .   
    Wheel                  4    | .   .   4   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 12   | .   .   .   6   6   
  Utility                  6    | 1   2   .   1   2   
    Device                 1    | .   .   .   .   1   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   1   .   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   22   | 2   2   2   3   13  
    Energy Gun             6    | 1   1   2   2   .   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          9    | 1   .   .   1   7   
    Ballistic Cannon       5    | .   .   .   .   5   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 31   | .   2   3   6   20  
  Power                    2    | .   .   .   .   2   
  Propulsion               14   | .   1   2   4   7   
  Utility                  3    | .   .   .   .   3   
  Weapon                   12   | .   1   1   2   8   
  Highest Loss Streak      13   | .   2   3   5   13  
Average Slot Usage (%)     88   | .   95  95  90  70  
  Engine                   11   | .   14  11  11  7   
  Treads                   9    | .   23  2   .   .   
  Leg                      3    | .   4   3   6   .   
  Wheel                    8    | .   .   35  16  .   
  Flight                   10   | .   .   .   14  29  
  Device                   1    | .   .   .   .   6   
  Storage                  11   | .   14  11  11  6   
  Processor                1    | .   4   .   .   .   
  Protection               7    | .   6   11  9   6   
  Energy Gun               9    | .   8   7   17  2   
  Ballistic Gun            8    | .   14  2   3   8   
  Launcher                 3    | .   4   9   .   .   
Naked Turns                2    | .   .   .   .   2   
Heaviest Build             17   | 12  15  16  16  17  
  Greatest Support         48   | 40  40  48  24  16  
  Greatest Overweight (x)  3    | 2   1   1   3   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   
  Average Capacity         5    | 5   6   6   6   5   
  Most Carried             6    | 6   6   6   6   6   
  Average Carried          5    | 4   5   5   5   3   
  Final Capacity           6    | 6   6   6   6   4   
  Final Carried            6    | 6   6   6   5   .   

 Class Distribution 
--------------------
 79% | Mutant
 17% | Scavenger-Mutant
  3% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           1191 | 179 236 94  349 333 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1109 | .   275 218 280 336 
  Parts                    77   | .   14  13  27  23  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  38   | .   6   8   12  12  
  Guns                     22   | .   3   3   12  4   
  Cannons                  8    | .   .   .   .   8   
  AOE                      8    | .   3   5   .   .   
Classes Destroyed          8    | .   4   3   1   .   
  Worker                   1    | .   1   .   .   .   
  Builder                  2    | .   1   .   .   1   
  Recycler                 1    | .   .   1   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  18   | .   .   3   10  5   
  Grunt                    14   | .   6   4   .   4   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   5    | .   .   .   2   3   
Best Kill Streak           9    | .   3   9   5   5   
  Combat Bots Only         8    | .   2   8   5   5   
Max Kills in Single Turn   2    | .   2   2   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   2   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               3353 | .    492  545  615  1701 
  Core                     754  | .    85   61   58   550  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         78   | 100  66   .    70   .    
Volleys Fired              131  | .    25   22   24   60   
  Largest                  2    | .    2    2    2    2    
  Hottest                  101  | .    60   90   101  75   
Shots Fired                197  | .    41   25   43   88   
  Gun                      150  | .    36   15   43   56   
  Cannon                   32   | .    .    .    .    32   
  Launcher                 15   | .    5    10   .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  104  | .    20   .    10   74   
  Thermal                  34   | .    .    .    20   14   
  Explosive                15   | .    5    10   .    .    
  Electromagnetic          44   | .    16   15   13   .    
  Robot Hit Streak         14   | .    8    6    12   14   
  Robot Miss Streak        5    | .    2    3    5    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    .    .    4    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           123  | .    24   15   32   52   
  Core Hits                71   | .    16   16   16   23   
  Critical Hits            5    | .    .    .    1    4    
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 4    | .    .    .    1    3    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3116 | .    928  786  430  972  
  Guns                     1253 | .    313  125  430  385  
  Cannons                  586  | .    .    .    .    586  
  Explosions               1276 | .    615  661  .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  1    | .    .    .    .    1    
  Kinetic                  1034 | .    170  .    93   771  
  Thermal                  791  | .    436  .    155  200  
  Explosive                840  | .    179  661  .    .    
  Electromagnetic          450  | .    143  125  182  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    7    
  Average Corruption       7    | .    .    .    .    7    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  2    | .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    1    
    Targeting Errors       1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            91   | .    59   32   .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               91   | .    59   32   .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      172  | .    156  16   .    .    
  Shots                    5    | .    4    1    .    .    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        185  | .    129  123  185  96   
  Average Temperature      50   | .    60   38   79   21   
  Received Heat Transfer   924  | .    213  234  54   423  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    
  Heat Transferred         1106 | .    400  .    333  373  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    3    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             428  | .   157 291 371 428 
  Initial                  101  | .   .   51  101 66  
  Average                  149  | .   68  112 248 242 
Maximum Alert Level        2    | .   .   1   1   2   
  Low Security (%)         69   | 100 100 74  44  33  
  Level 1                  29   | .   .   25  55  59  
  Level 2                  1    | .   .   .   .   7   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          12   | .   3   5   .   4   
  Investigation            2    | .   1   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            8    | .   2   4   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           1    | .   .   1   .   .   
Communications Jammed      29   | .   .   .   .   29  
  Distress Signals         29   | .   .   .   .   29  
Times Spotted              76   | .   15  18  16  27  
  Peak Tracking Total      10   | .   3   10  7   10  
  Tactical Retreats        5    | .   2   .   1   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            2    | .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          5    | .   2   2   .   1   
  Max in Single Turn       1    | .   1   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          3    | .   2   1   .   .   
  Terminals                3    | .   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                4    | .   3   1   .   .   
  Successful               4    | .   3   1   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                4    | .   3   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   3   1   .   .   
  Record                   2    | .   2   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               1725 | 120 619 200 402 384 
Spaces Moved               1194 | 87  341 140 396 230 
  Core                     60   | 40  .   .   .   20  
  Treads                   278  | 47  231 .   .   .   
  Legs                     132  | .   110 21  1   .   
  Wheels                   369  | .   .   119 250 .   
  Hover                    .    | .   .   .   .   .   
  Flight                   355  | .   .   .   145 210 
  Fastest Speed            31   | 50  150 90  34  31  
  Average Speed            102  | 120 156 97  74  65  
  Slowest Speed            285  | 160 160 150 285 280 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            7    | .   .   .   2   5   
  Cave-ins Triggered       1    | .   .   .   .   1   
Exploration Rate (%)       37   | 7   53  26  78  24  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   .   2   .   
Spaces Dug                 4    | .   .   .   .   4   
Terrain Destroyed          120  | .   80  31  .   9   
  Melee                    .    | .   .   .   .   .   
  Projectile               9    | .   .   .   .   9   
  AOE                      111  | .   80  31  .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1498 | 99  385 179 460 375 
  Wait                     70   | 1   4   .   9   56  
  Move                     1178 | 86  340 139 391 222 
  Hop                      5    | .   .   .   2   3   
  Pick Up                  27   | 6   5   4   9   3   
  Fast Attach              25   | 6   3   5   4   7   
  Attach                   19   | .   3   2   6   8   
  Detach                   2    | .   .   .   .   2   
  Swap                     13   | .   .   .   5   8   
  Drop                     27   | .   5   7   10  5   
  Fire                     131  | .   25  22  24  60  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
  121 | -11/Scrapyard | Entered Materials
  260 | -10/Materials | Discovered new exit (range 8)
  304 | -10/Materials | Build established: Mutant
  600 | -10/Materials | Discovered new exit (range 13)
  740 | -10/Materials | Entered another Materials area
  740 | -9/Materials  | Evolved 2 slots: Propulsion x2
  915 | -9/Materials  | Discovered new exit (range 9)
  940 | -9/Materials  | Entered Mines
  946 | -9/Mines      | Destroyed 8 combat bots
  964 | -9/Mines      | Lost 3 parts (2n1w)
  994 | -9/Mines      | Discovered new exit (range 5)
 1253 | -9/Mines      | Lost 5 parts (3n2w)
 1313 | -9/Mines      | Assembled infested the area
 1335 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1342 | -9/Mines      | Entered Materials
 1342 | -8/Materials  | Evolved 2 slots: Utility x2
 1504 | -8/Materials  | Lost 5 parts (1p2n2w)
 1555 | -8/Materials  | Garrison activated, responded to threat
 1629 | -8/Materials  | Discovered new exit (range 14)
 1673 | -8/Materials  | Core integrity fell below 50%
 1696 | -8/Materials  | Crushed by falling debris
 1696 | -8/Materials  | Core integrity fell below 20%
 1726 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01696_ Crushed by falling debris.
01696_ Propulsion Shielding destroyed.
01696_ System corrupted by crushing effect (+4).
01696_ Transmission Jammer destroyed.
01696_ System corrupted by crushing effect (+3).
01697_ System corrupted: Slug Cannon targeting data glitched.
01708_ The unstable cave ceiling collapses.
01708_ Lgt. Treads crushed.
01709_ Slug penetrates Wall.
01709_ Slug Cannon destroyed.
01710_ Acquired Hvy. Particle Cannon.
01712_ System corrupted: Component data lost.
01713_ U-05 Engineer builds a Wall.
01714_ Slug penetrates Wall.
01716_ U-05 Engineer builds a Wall.
01717_ G-50 Soldier destroyed.
01720_ Slug penetrates Wall.
01721_ Hvy. Particle Cannon destroyed.
01722_ Acquired Assault Cannon.
01724_ U-05 Engineer destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             150
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                63
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MagneticSupersonicDiverter
  Manual?         0
Play Time         00:35:45
  Cumulative      18.2 hours
  Start           2021.08.15 @ 03:52:02
  End             2021.08.16 @ 16:35:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          29
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1d7c5604-26e3-4a94-a9bc-f38ae487e81f