Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.15 @ 00:10:02

Player: Exeight

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (31)      155
Value Destroyed (592)      592
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1007

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     265/300
Energy                     98/250
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (210) Ox3
Location                   -10/Materials

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (2) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Assault Rifle
                Assault Rifle
>               --- INVENTORY (20) ---
                Ion Engine
                Ion Engine
                Ion Engine
          Light Ion Engine
          Light Ion Engine
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
  High-capacity Storage Unit
  High-capacity Storage Unit
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Assault Rifle
          Light Assault Rifle

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
                Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
                Ion Engine
                Ion Engine
          Light Ion Engine
          Light Ion Engine
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
  High-capacity Storage Unit
  High-capacity Storage Unit
                Hacking Suite
                Hacking Suite
                Hacking Suite
          Light Assault Rifle
                Datajack
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             20   | 6   14  
  Power                    3    | 1   2   
    Engine                 3    | 1   2   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               5    | 3   2   
    Treads                 2    | 2   .   
    Leg                    2    | .   2   
    Wheel                  1    | 1   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  4    | .   4   
    Device                 .    | .   .   
    Storage                4    | .   4   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   8    | 2   6   
    Energy Gun             1    | 1   .   
    Energy Cannon          .    | .   .   
    Ballistic Gun          7    | 1   6   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 6    | .   6   
  Power                    2    | .   2   
  Propulsion               1    | .   1   
  Utility                  .    | .   .   
  Weapon                   3    | .   3   
  Highest Loss Streak      2    | .   2   
Average Slot Usage (%)     92   | .   92  
  Engine                   13   | .   13  
  Treads                   11   | .   11  
  Leg                      11   | .   11  
  Storage                  27   | .   27  
  Energy Gun               2    | .   2   
  Ballistic Gun            23   | .   23  
Naked Turns                .    | .   .   
Heaviest Build             71   | 6   71  
  Greatest Support         40   | 40  40  
  Greatest Overweight (x)  3    | .   3   
  Average Overweight (x)   2    | .   2   
Largest Inventory Capacity 20   | 4   20  
  Average Capacity         16   | 4   17  
  Most Carried             20   | 4   20  
  Average Carried          12   | 2   12  
  Final Capacity           20   | 4   20  
  Final Carried            17   | 3   17  

 Class Distribution 
--------------------
 63% | Hauler-Mutant
 29% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Hauler-Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           782  | 238 544 
  Remotely                 .    | .   .   
Salvage Created            927  | .   927 
  Parts                    81   | .   81  
Haulers Intercepted        2    | .   2   
Recyclers Shooed           3    | .   3   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  18   | .   18  
  Guns                     18   | .   18  
Classes Destroyed          9    | .   9   
  Worker                   1    | .   1   
  Builder                  1    | .   1   
  Tunneler                 1    | .   1   
  Hauler                   2    | .   2   
  Recycler                 1    | .   1   
  Operator                 4    | .   4   
  Watcher                  3    | .   3   
  Swarmer                  7    | .   7   
  Grunt                    11   | .   11  
Best Kill Streak           4    | .   4   
  Combat Bots Only         4    | .   4   
Max Kills in Single Turn   1    | .   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Scr  Mat  
Damage Taken               1083 | .    1083 
  Core                     255  | .    255  
  Absorbed by Shields      .    | .    .    
Core Remaining (%)         100  | 100  .    
Volleys Fired              139  | .    139  
  Largest                  2    | .    2    
  Hottest                  70   | .    70   
Shots Fired                239  | .    239  
  Gun                      239  | .    239  
  Cannon                   .    | .    .    
  Launcher                 .    | .    .    
  Special                  .    | .    .    
  Kinetic                  210  | .    210  
  Thermal                  29   | .    29   
  Explosive                .    | .    .    
  Electromagnetic          .    | .    .    
  Robot Hit Streak         11   | .    11   
  Robot Miss Streak        5    | .    5    
  Penetration Max          .    | .    .    
  Secondary Targets        .    | .    .    
Shots Hit Robots           144  | .    144  
  Core Hits                57   | .    57   
  Critical Hits            2    | .    2    
  Critical Kills           1    | .    1    
  Critical Parts Destroyed 1    | .    1    
Melee Attacks              .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            .    | .    .    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           1516 | .    1516 
  Guns                     1516 | .    1516 
  Cannons                  .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
  Ramming                  .    | .    .    
  Kinetic                  1330 | .    1330 
  Thermal                  186  | .    186  
  Explosive                .    | .    .    
  Electromagnetic          .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         1    | .    1    
  Average Corruption       1    | .    1    
  Corruption Purged        .    | .    .    
  Effects                  2    | .    2    
    Message Errors         1    | .    1    
    Energy Discharges      1    | .    1    
Overload Shots             .    | .    .    
Overflow Damage            .    | .    .    
  Projectiles              .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
Knockbacks                 .    | .    .    
  Impact                   .    | .    .    
  Kinetic                  .    | .    .    
  Secondary                .    | .    .    
Self-Inflicted Damage      .    | .    .    
  Shots                    .    | .    .    
  Rammed                   1    | .    1    
Targets Rammed             1    | .    1    
  Kicked                   .    | .    .    
  Crushed                  .    | .    .    
Highest Temperature        294  | .    294  
  Average Temperature      119  | .    119  
  Received Heat Transfer   363  | .    363  
  Effects                  2    | .    2    
    Interference           2    | .    2    
Siege Activations          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              .    | .    .    
  Impact Corruptions       .    | .    .    
Robots Melted              .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Melted             .    | .    .    
  Heat Transferred         555  | .    555  
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      .    | .    .    
Missiles Intercepted       .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             236  | .   236 
  Average Influence        70   | .   72  
Maximum Alert Level        1    | .   1   
  Low Security (%)         97   | 100 97  
  Level 1                  2    | .   2   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          5    | .   5   
  Investigation            1    | .   1   
  Extermination            .    | .   .   
  Reinforcement            4    | .   4   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           1    | .   1   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              50   | .   50  
  Peak Tracking Total      5    | .   5   
  Tactical Retreats        1    | .   1   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            2    | .   2   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             3    | .   3   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          4    | .   4   
  Terminals                3    | .   3   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          1    | .   1   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                9    | .   9   
  Successful               5    | .   5   
  Failed                   4    | .   4   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                8    | .   8   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          1    | .   1   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             4    | .   4   
  Prototype ID Bank        2    | .   2   
  Emergency Access Points  1    | .   1   
  Reprogram Traps          1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       1    | .   1   
  Report Inventory         1    | .   1   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         2    | .   2   
  Full Trace Events        1    | .   1   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11  -10  
-------------              Run  | Scr  Mat  
Turns Passed               2500 | 72   2428 
Spaces Moved               989  | 47   942  
  Core                     12   | 12   .    
  Treads                   547  | 32   515  
  Legs                     427  | .    427  
  Wheels                   3    | 3    .    
  Hover                    .    | .    .    
  Flight                   .    | .    .    
  Fastest Speed            50   | 50   160  
  Average Speed            197  | 126  201  
  Slowest Speed            220  | 160  220  
  Overloaded Moves         .    | .    .    
  Propulsion Burnouts      .    | .    .    
  Robots Hopped            .    | .    .    
  Cave-ins Triggered       .    | .    .    
Exploration Rate (%)       48   | 4    93   
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    
  Known Exits Taken        .    | .    .    
  Unknown Exits Taken      1    | 1    .    
Scrap Searched             .    | .    .    
Spaces Dug                 .    | .    .    
Terrain Destroyed          .    | .    .    
  Melee                    .    | .    .    
  Projectile               .    | .    .    
  AOE                      .    | .    .    

 Actions                        | -11  -10  
---------                  Run  | Scr  Mat  
Total                      1318 | 59   1259 
  Wait                     118  | .    118  
  Move                     988  | 46   942  
  Hop                      .    | .    .    
  Pick Up                  39   | 6    33   
  Fast Attach              3    | 3    .    
  Attach                   14   | 3    11   
  Detach                   .    | .    .    
  Swap                     3    | .    3    
  Drop                     13   | 1    12   
  Fire                     139  | .    139  
  Melee                    .    | .    .    
  Ram                      .    | .    .    
  Kick                     .    | .    .    
  Crush                    1    | .    1    
  Escape Stasis            .    | .    .    
  Rewire                   .    | .    .    
  Trap                     .    | .    .    
  Miscellaneous            .    | .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   73 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  688 | -10/Materials | Core integrity fell below 50%
  958 | -10/Materials | Discovered new exit (range 16)
 1053 | -10/Materials | Build established: Hauler-Mutant
 1313 | -10/Materials | Discovered new exit (range 12)
 1816 | -10/Materials | Discovered new exit (range 8)
 1943 | -10/Materials | Discovered new exit (range 7)
 2380 | -10/Materials | Discovered new exit (range 16)
 2488 | -10/Materials | Core integrity fell below 20%
 2501 | -10/Materials | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Acquired Sml. Laser.
EXIT=FOUND
Dropped Sml. Laser.
Dropped Lgt. Assault Rifle.
Dropped Datajack.
Acquired Assault Rifle. <x3>
Dropped Lgt. Assault Rifle. <x2>
Triggered Shock Trap.
The floor emits a surge of raw power.
System corrupted (+1).
K-01 Serf cleans the Purification Channel. <x5>
R-06 Scavenger collects Datajack.
K-01 Serf cleans the Purification Channel. <x3>
Connecting with Terminal...
Acquired 26 matter.
EXIT=FOUND
ALT#I#SO|&FSOE3G2P|M KOC,EYAC/H
System corrupted: Energy discharge (-45).
S-10 Pest destroyed.
Lgt. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
|  #???????######????#   #????????????               |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlloyGhostArray
  Manual?         0
Play Time         00:20:51
  Cumulative      16.2 hours
  Start           2019.12.14 @ 23:46:12
  End             2019.12.15 @ 00:10:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             9
Gallery%          16
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              32/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 65feb8a8-0718-4755-b97c-e2209eda1244