Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 21:07:46 Player: Destreich Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (54) 270 Value Destroyed (1994) 1994 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (695) 695 TOTAL SCORE: 8499 Bonus ------- Follower Combat Kills 371 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -376 Cogmind --------- Core Integrity 0/1000 Matter 23/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit High-capacity Matter Pod Improved Propulsion Shielding Improved Utility Shielding Makeshift Light Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Assault Cannon Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Titanium Leg Improved Heat Sink Improved Hardlight Generator Lightning Gun Lightning Gun Beamcaster Beamcaster Gauss Rifle [Rating: 57] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Linear Gravjet Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Improved Utility Shielding Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . 2 2 . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . 1 . . 1 . . . . . . . . 1 Utility 4 | . . . 1 . . 1 . . . 2 . . . . . Weapon 2 | . . . . . . . 2 . . . . . . . . Parts Attached 86 | 6 7 . 4 13 2 11 3 2 . 7 . 15 . 2 14 Power 16 | 1 . . 1 1 . 3 1 . . 1 . 3 . 1 4 Engine 9 | 1 . . 1 1 . 1 1 . . 1 . 2 . 1 . Core 7 | . . . . . . 2 . . . . . 1 . . 4 Reactor . | . . . . . . . . . . . . . . . . Propulsion 23 | 2 2 . 3 1 2 4 . . . . . 5 . . 4 Treads 3 | . . . . . . . . . . . . 2 . . 1 Leg 15 | . 2 . 3 1 2 4 . . . . . 3 . . . Wheel 4 | 2 . . . . . . . . . . . . . . 2 Hover 1 | . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . Utility 18 | 1 2 . . 2 . 2 . 1 . 6 . 3 . 1 . Device 6 | . 1 . . . . . . . . 1 . 3 . 1 . Storage 6 | 1 . . . 1 . . . . . 4 . . . . . Processor 1 | . 1 . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 5 | . . . . 1 . 2 . 1 . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 29 | 2 3 . . 9 . 2 2 1 . . . 4 . . 6 Energy Gun 11 | 1 1 . . 1 . 1 1 1 . . . 2 . . 3 Energy Cannon 1 | . 1 . . . . . . . . . . . . . . Ballistic Gun 8 | 1 1 . . 4 . . . . . . . 2 . . . Ballistic Cannon 4 | . . . . . . 1 1 . . . . . . . 2 Launcher 5 | . . . . 4 . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . . . . . . . . Parts Lost 28 | . . . . 3 . . . . . . . 12 . 10 3 Power 5 | . . . . . . . . . . . . 2 . 2 1 Propulsion 9 | . . . . 1 . . . . . . . 6 . 2 . Utility 4 | . . . . . . . . . . . . 1 . 3 . Weapon 10 | . . . . 2 . . . . . . . 3 . 3 2 Highest Loss Streak 8 | . . . . 2 . . . . . . . 5 . 8 3 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 98 100 88 92 100 91 100 100 100 100 100 79 86 59 11 Engine 6 | . 14 14 11 11 11 2 6 7 7 6 6 4 6 4 . Core 1 | . . . . . . 6 . . . . . 1 . . 2 Treads 1 | . . . . . . . . . . . . 3 13 8 1 Leg 19 | . 7 28 33 33 33 28 30 30 30 26 26 11 . . . Device 8 | . 2 14 11 11 11 9 7 7 7 6 6 13 20 12 . Storage 9 | . 14 14 11 14 11 9 7 7 7 13 13 13 13 9 . Protection 8 | . . . . 2 11 17 15 15 15 20 20 7 6 3 . Energy Gun 11 | . 8 14 11 4 11 9 15 15 15 13 13 14 13 9 2 Ballistic Gun 5 | . 15 14 11 10 11 3 . . . . . 5 13 9 . Ballistic Cannon 5 | . . . . . . 5 15 15 15 13 13 2 . . 2 Naked Turns 413 | . . . . . . . . . . . . . . 110 303 Heaviest Build 61 | 13 15 15 15 22 22 25 39 40 40 55 55 61 49 54 32 Greatest Support 72 | 26 26 20 30 30 30 72 72 72 72 72 72 72 48 48 56 Greatest Overweight (x) 15 | 2 . . . . . . . . . . . 15 1 2 10 Average Overweight (x) . | . . . . . . . . . . . . . 1 . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 8 8 8 8 25 10 10 10 10 5 Average Capacity 8 | 7 8 8 8 8 8 8 8 8 8 8 10 10 10 8 5 Most Carried 10 | 6 8 8 8 8 8 8 8 8 8 10 10 10 4 5 5 Average Carried 6 | 3 6 7 7 7 8 7 7 7 8 7 10 5 4 4 3 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 10 10 10 10 5 5 Final Carried 10 | 6 6 7 8 8 8 8 7 8 8 10 10 4 4 3 1 Class Distribution -------------------- 31% | Tank 24% | Mutant 16% | Scavenger-Tank 15% | Scavenger-Mutant 6% | Commander-Tank 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -8/Materials Commander-Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Matter Collected 1682 | 226 95 48 44 184 132 105 45 150 . . 129 343 . 152 29 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2235 | . 127 117 44 233 . . . 379 . . 69 747 . 491 28 Parts 96 | . 10 4 1 16 . . . 16 . . 5 24 . 20 . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . . 12 . . 5 21 . 14 . Prevented 1 | . . . . . . . . 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 51 | . 5 1 1 6 . . . 9 . . 3 18 . 7 1 Guns 33 | . 4 1 1 2 . . . 5 . . 2 11 . 7 . Cannons 13 | . 1 . . . . . . 4 . . 1 6 . . 1 AOE 4 | . . . . 4 . . . . . . . . . . . Classes Destroyed 9 | . 2 1 . 1 . . . . . . . 3 . 2 . Recycler 1 | . . 1 . . . . . . . . . . . . . Swarmer 22 | . 3 . . . . . . 3 . . 3 11 . 2 . Grunt 16 | . 2 1 1 1 . . . 3 . . . 3 . 4 1 Brawler 1 | . . . . . . . . . . . . . . 1 . Duelist 1 | . . . . . . . . . . . . 1 . . . Sentry 7 | . . . . 5 . . . . . . . 2 . . . Behemoth 1 | . . . . . . . . . . . . 1 . . . Samaritan 2 | . . . . . . . . . . . . . . 2 . Thug 4 | . . . . . . . . 4 . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 10 | . 2 2 1 3 . . . 4 . . 3 10 . 7 1 Combat Bots Only 10 | . 2 1 1 3 . . . 4 . . 3 10 . 7 1 Max Kills in Single Turn 1 | . 1 1 1 1 . . . 1 . . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Hostile Shots Fired 563 | . 39 17 2 32 2 3 . 17 . . 19 172 . 108 152 Missed 169 | . 10 4 . 8 1 2 . 3 . . 6 52 . 34 49 Damage Taken 6455 | . 327 189 27 365 11 16 . 282 . . 194 1778 . 1455 1811 Core 2070 | . 110 43 12 24 . . . 32 . . 33 123 . 674 1019 Absorbed by Shields 150 | . . . . . . . . . . . . 120 . 30 . Redirected to Shielding 198 | . . . . . . . . . . . 76 99 . 23 . Core Remaining (%) 71 | 100 . 38 . . 91 100 . . 95 . . . . 2 . Volleys Fired 173 | . 25 15 3 29 . 1 1 14 . . 6 39 . 20 20 Largest 4 | . 2 2 2 2 . 2 2 4 . . 4 4 . 4 3 Hottest 203 | . 80 85 85 85 . 100 88 128 . . 128 198 . 203 156 Shots Fired 485 | . 43 30 6 52 . 2 2 56 . . 24 145 . 76 49 Gun 363 | . 34 30 6 39 . 1 . 28 . . 12 113 . 76 24 Cannon 109 | . 9 . . . . 1 2 28 . . 12 32 . . 25 Launcher 13 | . . . . 13 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 234 | . 25 15 3 30 . 1 2 28 . . 12 55 . 38 25 Thermal 205 | . 9 15 3 9 . 1 . 28 . . 12 90 . 38 . Explosive 13 | . . . . 13 . . . . . . . . . . . Electromagnetic 33 | . 9 . . . . . . . . . . . . . 24 Robot Hit Streak 10 | . 6 6 2 7 . 3 . 7 . . 4 9 . 10 4 Robot Miss Streak 6 | . 6 2 1 2 . . 2 4 . . 3 4 . 4 6 Penetration Max 1 | . . . . . . . . . . . . . . 1 . Secondary Targets 7 | . . . . . . . . . . . . 3 . 4 . Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 . 1 . Shots Hit Robots 265 | . 24 21 3 25 . 2 . 29 . . 9 74 . 48 30 Core Hits 110 | . 9 5 2 17 . . . 17 . . 3 29 . 19 9 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 8 | . . . . . . . . 2 . . . 3 . 3 . Burn 7 | . . . . . . . . 1 . . . 3 . 3 . Blast 1 | . . . . . . . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 4869 | . 301 229 54 386 . 38 . 694 . . 181 1563 . 865 558 Guns 3437 | . 168 229 54 190 . 14 . 361 . . 128 1232 . 865 196 Cannons 1192 | . 107 . . . . 24 . 333 . . 53 331 . . 344 Explosions 222 | . 26 . . 196 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 18 | . . . . . . . . . . . . . . . 18 Kinetic 2124 | . 113 78 6 190 . 24 . 333 . . 53 584 . 399 344 Thermal 2280 | . 133 151 48 . . 14 . 361 . . 128 979 . 466 . Explosive 196 | . . . . 196 . . . . . . . . . . . Electromagnetic 251 | . 55 . . . . . . . . . . . . . 196 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . . . . 1 . Average Corruption 1 | . . . . . . . . . . . . . . 1 . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 26 | . 6 . . . . . . . . . . 20 . . . Projectiles 20 | . . . . . . . . . . . . 20 . . . Explosions 6 | . 6 . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 23 | . . . . . . . . 6 . . 1 5 . . 11 Impact . | . . . . . . . . . . . . . . . . Kinetic 22 | . . . . . . . . 5 . . 1 5 . . 11 Secondary 1 | . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 29 | . . . . 21 . . . . . . . . . . 8 Shots 1 | . . . . 1 . . . . . . . . . . . Rammed 5 | . . . . . . . . . . . . . . . 5 Targets Rammed 6 | . . . . . . 1 . . . . . . . . 5 Kicked 1 | . . . . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 722 | . 276 47 20 20 . . . 69 . . . 2 . 15 722 Average Temperature 138 | . 118 19 10 9 . . . 18 . . . 2 . 8 315 Received Heat Transfer 1452 | . 156 84 9 102 6 . . 177 . . . 122 . 427 369 Effects 16 | . 1 . . . . . . . . . . . . . 15 Shutdowns 3 | . . . . . . . . . . . . . . . 3 Energy Bleed 2 | . . . . . . . . . . . . . . . 2 Interference 4 | . 1 . . . . . . . . . . . . . 3 Matter Decay 2 | . . . . . . . . . . . . . . . 2 Short Circuit 2 | . . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 8 | . 1 . . . . . . . . . 1 5 . 1 . Heat Transferred 4934 | . 272 370 111 . . 37 . 777 . . 259 2072 . 1036 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Peak Influence 462 | . 122 87 73 421 462 305 62 . . 28 . . . . 170 Initial 276 | . . 47 33 30 276 224 47 . . 28 . . . . 28 Average 124 | . 70 56 43 186 392 271 49 . . 28 . . . . 45 Maximum Alert Level 2 | . . . . 2 2 1 . . . . . . . . . Low Security (%) 72 | 100 100 100 100 50 . 5 100 . . 100 . . . . 100 Level 1 21 | . . . . 42 31 94 . . . . . . . . . Level 2 6 | . . . . 7 68 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 7 | . 1 . 1 1 . . . . . . . 1 . 1 2 Investigation . | . . . . . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . . . 1 Reinforcement 4 | . 1 . 1 1 . . . . . . . . . . 1 Assault 2 | . . . . . . . . . . . . 1 . 1 . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Distress Signals 4 | . 1 . . 1 . 1 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 114 | . 8 2 3 12 8 4 1 11 . . 3 20 . 26 16 Peak Tracking Total 13 | . 3 2 2 4 3 1 1 4 . . 3 10 . 13 6 Tactical Retreats 16 | . . 1 . 1 1 . . . . . . 4 . 3 6 Traps | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Traps Triggered 2 | . . 2 . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Machines Disabled 4 | . . . . 3 . . 1 . . . . . . . . Max in Single Turn 1 | . . . . 1 . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Machines Accessed 8 | . . 1 1 1 . 3 . 1 . 1 . . . . . Terminals 5 | . . . 1 . . 3 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Total Hacks 17 | . . 1 5 1 . 5 . 3 . 2 . . . . . Successful 10 | . . 1 2 1 . 1 . 3 . 2 . . . . . Failed 7 | . . . 3 . . 4 . . . . . . . . . Catastrophic 2 | . . . . . . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 3 | . . . . . . 3 . . . . . . . . . Terminals 12 | . . . 5 . . 5 . . . 2 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Terminal Hacks 9 | . . 1 2 . . 1 . 3 . 2 . . . . . Record 7 | . . . 1 . . 1 . 3 . 2 . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 5 | . . . 1 1 . 3 . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Used RIF Installer 1 | . . . . . 1 . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Total Allies 14 | . . . . 10 . . . 2 . . . 2 . . . Largest Group 10 | . . . . 10 10 4 4 3 . . . 2 . . . Highest-Rated Group 88 | . . . . 88 88 40 40 62 . . . 49 . . . Highest-Rated Ally 31 | . . . . 16 16 16 16 31 . . . 29 . . . Total Orders 1 | . . . . 1 . . . . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . . Ally Attacks 111 | . . . . 10 50 6 . 36 . . . 9 . . . Total Damage 1204 | . . . . 112 477 77 . 324 . . . 214 . . . Kills 19 | . . . . 2 11 1 . 4 . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . . . . . 2 1 . 2 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Turns Passed 5467 | 54 190 389 163 328 251 425 334 623 20 221 400 1043 12 430 584 Spaces Moved 4041 | 43 105 273 124 190 205 323 271 469 17 173 316 484 6 342 700 Core 837 | 4 . . . . . . . . . . . 19 . 222 592 Treads 405 | . . . . . . . . . . . . 182 6 120 97 Legs 2682 | . 38 273 124 190 205 323 271 469 17 173 316 283 . . . Wheels 117 | 39 67 . . . . . . . . . . . . . 11 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 120 120 120 120 120 120 120 120 120 120 120 240 50 50 Average Speed 116 | 91 100 120 120 120 120 120 120 120 120 120 120 177 240 104 69 Slowest Speed 800 | 150 120 120 120 120 120 120 120 120 120 120 120 800 240 320 550 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 26 49 14 34 32 31 8 63 5 5 52 51 22 54 22 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 3 | . . 1 . . . . . . . . 1 . . 1 . Known Exits Taken 3 | . . 1 . 1 . . . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 . 1 . . 1 1 1 1 1 1 1 1 . . Scrap Searched 10 | . . 2 . . . . . 4 . . 2 2 . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 80 | . 1 . . 69 . . . 1 . . 1 6 . 1 1 Melee . | . . . . . . . . . . . . . . . . Projectile 10 | . . . . . . . . 1 . . 1 6 . 1 1 AOE 70 | . 1 . . 69 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Total 4465 | 54 152 309 135 241 211 364 278 496 16 187 323 570 5 368 756 Wait 49 | . 7 15 . . 2 . . 2 . . . 16 . 4 3 Move 4027 | 42 104 272 123 190 204 322 270 468 16 172 315 483 5 341 700 Hop . | . . . . . . . . . . . . . . . . Pick Up 49 | 6 3 4 2 1 . 12 2 4 . 4 1 2 . . 8 Fast Attach 25 | 6 4 . . 3 . 2 . . . . . 4 . . 6 Attach 37 | . 3 . 1 6 . 2 2 1 . 2 . 10 . 2 8 Detach 8 | . . . . 4 . . . . . . . 1 . 1 2 Swap 24 | . . . 3 4 2 7 1 1 . 5 . 1 . . . Drop 48 | . 6 3 3 1 2 17 2 4 . 4 1 1 . . 4 Fire 173 | . 25 15 3 29 . 1 1 14 . . 6 39 . 20 20 Melee . | . . . . . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . . . . . 5 Kick 1 | . . . . . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 19 | . . . . 3 1 . . 2 . . . 13 . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Garrison -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 55 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 3) 245 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 337 | -10/Mines | Learned location of Zion (-7) 513 | -10/Mines | Core integrity fell below 50% 564 | -10/Mines | Identified exit to Materials 618 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 634 | -10/Mines | Entered Materials 634 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 790 | -9/Materials | Discovered new exit (range 7) 797 | -9/Materials | Entered Storage 1042 | -9/Storage | Build established: Scavenger-Mutant 1084 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1125 | -9/Storage | Identified exit to Garrison 1125 | -9/Storage | Entered Garrison 1125 | -9/Garrison | Accompanied by 10 allies 1165 | -9/Garrison | Installed Relay Interface Framework 1189 | -9/Garrison | Triggered checkpoint 1203 | -9/Garrison | Triggered checkpoint 1230 | -9/Garrison | Lost 3 allies 1261 | -9/Garrison | Triggered checkpoint 1302 | -9/Garrison | Lost 3 allies 1362 | -9/Garrison | Discovered new exit (range 13) 1376 | -9/Garrison | Entered Materials 1376 | -8/Materials | Accompanied by 4 allies 1376 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1620 | -8/Materials | Met 7R-MNS 1782 | -8/Materials | Discovered new exit (range 16) 1801 | -8/Materials | Entered Factory 1801 | -7/Factory | Accompanied by 4 allies 1801 | -7/Factory | Evolved 2 slots: Weapon x2 1802 | -7/Factory | Caught up to 7R-MNS 1945 | -7/Factory | Discovered new exit (range 7) 2093 | -7/Factory | Build established: Commander-Tank 2135 | -7/Factory | Entered Lower Caves 2135 | -7/Lower Caves | Accompanied by 4 allies 2213 | -7/Lower Caves | Learned Factory terminal intel 2278 | -7/Lower Caves | Ambushed by wild Derelicts 2286 | -7/Lower Caves | Lost 3 allies 2441 | -7/Lower Caves | Build established: Tank 2586 | -7/Lower Caves | Learned location of 1 exit from Factory 2588 | -7/Lower Caves | A Commander dispatched an escort 2607 | -7/Lower Caves | Learned Extension emergency access door positions 2747 | -7/Lower Caves | Discovered new exit (range 10) 2758 | -7/Lower Caves | Entered another Lower Caves area 2758 | -7/Lower Caves | Accompanied by 1 ally 2759 | -7/Lower Caves | Commander's escort returned to base 2763 | -7/Lower Caves | Discovered new exit (range 7) 2773 | -7/Lower Caves | Learned Factory security intel 2778 | -7/Lower Caves | Entered Factory 2778 | -6/Factory | Evolved 2 slots: Utility x2 2779 | -6/Factory | Identified exit to Factory 2781 | -6/Factory | Loaded intel: 26 terminal locations 2989 | -6/Factory | Discovered new exit (range 8) 2999 | -6/Factory | Entered Lower Caves 3387 | -6/Lower Caves | Discovered new exit (range 7) 3397 | -6/Lower Caves | Learned 4 Factory zone layouts 3399 | -6/Lower Caves | Entered another Lower Caves area 3404 | -6/Lower Caves | Learned Factory garrison access intel 3465 | -6/Lower Caves | Spotted B-75 Beast 3535 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3585 | -6/Lower Caves | Destroyed 10 combat bots 3612 | -6/Lower Caves | Lost 3 parts (1p1n1w) 3744 | -6/Lower Caves | Destroyed B-75 Beast 3777 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3931 | -6/Lower Caves | Lost 5 parts (1p3n1w) 4224 | -6/Lower Caves | Encountered a Warlord checkpoint 4271 | -6/Lower Caves | Discovered new exit (range 3) 4348 | -6/Lower Caves | Build established: Scavenger-Tank 4442 | -6/Lower Caves | Entered Data Miner 4442 | -6/Data Miner | Discovered new exit (range 6) 4454 | -6/Data Miner | Entered Proximity Caves 4498 | -5/Proximity Caves | Learned location of Armory (-3) 4702 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4774 | -5/Proximity Caves | Released all parts (4) 4777 | -5/Proximity Caves | Destroyed 7 combat bots 4791 | -5/Proximity Caves | Core integrity fell below 50% 4794 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 4804 | -5/Proximity Caves | Lost 8 parts (2p1n2u3w) 4877 | -5/Proximity Caves | Discovered exit to Factory (range 16) 4879 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4879 | -5/Proximity Caves | Core integrity fell below 20% 4884 | -5/Proximity Caves | Entered Factory 4884 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4886 | -5/Factory | Loaded intel: 4 garrison access locations 4894 | -5/Factory | Discovered new exit (range 14) 5067 | -5/Factory | Build established: Mutant 5205 | -5/Factory | Released all parts (5) 5356 | -5/Factory | Released all parts (4) 5364 | -5/Factory | Core integrity fell below 50% 5383 | -5/Factory | Lost 3 parts (1p2w) 5413 | -5/Factory | Core integrity fell below 20% 5468 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05389_ Slug penetrates Wall. 05389_ Slug penetrates Door. 05392_ Penetrated by Slug. 05405_ Slug penetrates Wall. 05409_ Penetrated by Slug. 05409_ Slug penetrates Wall. 05409_ Penetrated by Slug. 05409_ Slug penetrates Wall. 05420_ Slammed into Y-64 Sentinel. 05420_ Slug penetrates Wall. 05420_ Penetrated by Slug. 05421_ Slug penetrates Wall. 05422_ Wall collapses. 05424_ U-05 Engineer builds a Wall. 05424_ Penetrated by Slug. 05424_ Slug penetrates W-25 Informer. 05424_ Slug penetrates Y-64 Sentinel. 05425_ Slug penetrates R-10 Processor. 05433_ ALERT: Security rotation in progress. 05468_ Door malfunctions. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###########????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# ! #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????####/######????????????????? | | ?????????????????#####??# #???????????????????? | | ?????????????????# """ # #???????????????????? | | #????????????????# "R" + #???????????????????? | | "#???????????????# " " # #???????????????????? | | "####????????????# ??# #???????????????????? | | ???????????# ????#@ #???????????????????? | | ???????????#??????# #???????????????????? | | ?????????????##+??# #???????????????????? | | ?????????????# ??# #???????????????????? | | " ?????????????# ## #???????????????????? | | " #??????????????# ] # #???????????????????? | | " #???????????????# #???????????????????? | | " #???????????????# t#???????????????????? | | +???????????????# #???????????????????? | | #???????????????# pp #???????????????????? | | #???????????????# #???????????????????? | | !#??????????????## #???????????????????? | | %#????????####### #### ??????? | | *#????????+ / ??????? | | #????????####### ########?????????????? | | #??????????????#^^ kk#????????????????????? | | #??????????????# #????????????????????? | | #########??????# #????????????????????? | | # ] ??????# #????????????????????? | | # ???????# #????????????????????? | | # ????????# #????????????????????? | | # """" "??????## #????????????????????? | | # """" """" / #????????????????????? | | + """" """" ######## #????????????????????? | | # """" """" ?######## #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 32 Energy Capacity 375 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 150 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend I'm Back, Baby! Leap Before You Look The More The Merrier Challenges ------------ None Game ------ Seed GunKineticDetonator Manual? 0 Play Time 01:02:29 Cumulative 7.8 hours Start 2024.04.15 @ 20:06:46 End 2024.04.15 @ 21:07:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 16 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6d33cea-2570-403f-82c8-d15c790439fe