Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.28 @ 16:35:39 Player: Finestep Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (300) 1500 Value Destroyed (8460) 8460 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (2194) 2194 TOTAL SCORE: 16334 Bonus ------- High Alert Combat Kills 2151 Follower Combat Kills 566 Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -1823 Cogmind --------- Core Integrity 0/700 Matter 281/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Rolling (130) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Flexi-carbon Leg Armored Huge Wheel > --- UTILITY (7) ------ Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Makeshift Transmission Jammer Zionite Weapon Casing > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (26) --- Micro Nuclear Core Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit Zionite Biocell (1000) Zionite Biocell (1000) Zionite Metafield Generator Advanced Terrain Scanner Tactical Coordination Suite Experimental Armor Integrity Analyzer Advanced Reaction Control System Makeshift Hacking Suite Advanced Hacking Suite Cooled Particle Cannon Improved Assault Rifle EMP Blaster Rocket Array Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I Zionite Glidesys I > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Makeshift Salvage Targeting Computer Tactical Coordination Suite Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Flak Gun EMP Blaster > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Armored Huge Wheel Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit Zionite Biocell Zionite Biocell Zionite Metafield Generator Experimental Armor Integrity Analyzer Makeshift Transmission Jammer Improved Utility Shielding Zionite Weapon Casing Zionite Weapon Casing Makeshift Hacking Suite Advanced Hacking Suite Long-range Tractor Beam Cooled Particle Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Flak Gun Rocket Array [Rating: 67] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg I Wheel Armored Huge Wheel Hover Unit Zionite Glidesys I Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Tactical Coordination Suite Storage High-capacity Storage Unit Processor Makeshift Salvage Targeting Computer Hackware Hacking Suite Protection Reflective Plating Weapon Flak Gun Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher EMP Blaster Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . Utility 5 | . . . 1 . 2 2 . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 234 | 8 15 7 27 38 37 24 7 9 15 31 16 Power 13 | 1 2 . 1 3 1 1 . . . 2 2 Engine 11 | 1 2 . 1 3 1 1 . . . . 2 Core . | . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . 2 . Propulsion 59 | 4 3 . 8 14 8 5 . 3 . 9 5 Treads 38 | 2 3 . 8 13 5 3 . 1 . 2 1 Leg 9 | . . . . . . . . 2 . 4 3 Wheel 8 | 2 . . . . 3 2 . . . . 1 Hover 3 | . . . . . . . . . . 3 . Flight 1 | . . . . 1 . . . . . . . Utility 81 | 1 3 . 5 6 18 12 5 2 10 14 5 Device 24 | . . . 1 . 9 2 2 1 5 2 2 Storage 11 | 1 3 . 2 1 2 . . . 1 1 . Processor 7 | . . . . . 1 4 1 . 1 . . Hackware 1 | . . . . . . 1 . . . . . Protection 38 | . . . 2 5 6 5 2 1 3 11 3 Artifact . | . . . . . . . . . . . . Weapon 81 | 2 7 7 13 15 10 6 2 4 5 6 4 Energy Gun 17 | 2 6 2 5 . . . . 2 . . . Energy Cannon 5 | . . . . 1 . . . 2 2 . . Ballistic Gun 39 | . 1 3 3 8 8 5 1 . 2 4 4 Ballistic Cannon 5 | . . . 4 1 . . . . . . . Launcher 9 | . . 2 1 2 1 . 1 . . 2 . Special Weapon 3 | . . . . 2 1 . . . . . . Impact Weapon 3 | . . . . 1 . 1 . . 1 . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 3 3 1 . . . . 9 . Parts Lost 37 | . 5 . 7 . 2 8 . . . 2 13 Power 6 | . 2 . 1 . 1 . . . . . 2 Propulsion 9 | . . . 2 . . 1 . . . 1 5 Utility 13 | . . . 2 . 1 5 . . . 1 4 Weapon 9 | . 3 . 2 . . 2 . . . . 2 Highest Loss Streak 6 | . 2 . 2 . 1 2 . . . 2 6 Average Slot Usage (%) 93 | . 99 100 96 99 91 90 92 91 89 93 94 Engine 7 | . 13 14 10 11 9 7 7 7 7 . 1 Reactor 1 | . . . . . . . . . . 6 5 Treads 13 | . 27 28 32 32 12 6 7 6 7 6 . Leg 2 | . . . . . . . . . . 12 19 Wheel 3 | . . . . . 7 7 7 7 7 1 . Device 5 | . . . 6 . 8 4 6 3 8 7 11 Storage 24 | . 27 28 22 25 27 23 23 23 23 23 23 Processor 3 | . . . . . . 5 7 7 3 7 6 Hackware 1 | . . . . . . 6 4 . . . . Protection 9 | . . . 2 7 9 10 9 18 16 10 8 Energy Gun 3 | . 24 15 5 1 . . . 2 . . . Energy Cannon 1 | . . . . . . . . 3 6 . . Ballistic Gun 11 | . 3 12 1 17 17 14 15 8 5 13 14 Ballistic Cannon 1 | . . . 15 2 . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 120 | 11 49 50 81 94 104 117 109 115 120 116 109 Greatest Support 69 | 40 40 40 60 69 69 28 28 28 28 48 68 Greatest Overweight (x) 5 | 1 1 1 1 2 3 4 3 4 4 4 5 Average Overweight (x) 2 | . . 1 . 1 2 3 3 3 3 2 1 Largest Inventory Capacity 26 | 6 16 16 20 26 26 26 26 26 26 26 26 Average Capacity 23 | 5 14 16 18 21 26 26 26 26 26 26 26 Most Carried 26 | 5 16 16 20 26 26 26 26 26 26 26 26 Average Carried 23 | 3 11 16 17 21 25 25 25 26 25 25 25 Final Capacity 26 | 6 16 16 20 26 26 26 26 26 26 26 26 Final Carried 26 | 5 16 16 20 26 26 26 26 26 26 26 19 Class Distribution -------------------- 79% | Hauler-Mutant 14% | Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Matter Collected 8366 | 280 324 120 1197 1456 1546 1808 265 119 116 656 479 Remotely . | . . . . . . . . . . . . Salvage Created 12494 | 121 1162 168 1635 2484 2308 3047 293 85 . 361 830 Parts 671 | 2 65 15 84 137 131 151 16 4 . 23 43 Haulers Intercepted 23 | . 2 . 5 5 5 6 . . . . . Recyclers Shooed 19 | . 3 . . 5 1 10 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . 7 . 3 . 42 Prevented 3 | . . . . . . . 3 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 207 | . 19 9 37 38 41 34 7 1 . 6 15 Guns 136 | . 14 3 9 21 35 34 3 1 . 1 15 Cannons 37 | . . . 27 10 . . . . . . . AOE 33 | . 4 6 1 7 6 . 4 . . 5 . Classes Destroyed 18 | 2 8 . 4 . 1 1 1 . . 1 . Worker 12 | . 1 . 4 3 2 2 . . . . . Builder 6 | . 1 . 1 1 2 1 . . . . . Tunneler 3 | 1 . . 2 . . . . . . . . Hauler 23 | . 2 . 5 5 5 6 . . . . . Recycler 22 | 1 3 1 1 4 2 10 . . . . . Minesweeper 1 | . . . . . . . 1 . . . . Mechanic 6 | . 1 . . 4 . 1 . . . . . Operator 8 | . 2 . 2 2 1 1 . . . . . Watcher 10 | . 2 . 1 1 2 4 . . . . . Swarmer 42 | . 3 9 7 3 11 1 3 . . . 5 Grunt 109 | . 16 . 21 25 14 20 4 . . . 9 Brawler 9 | . . . 2 2 4 1 . . . . . Duelist 3 | . . . 1 1 1 . . . . . . Protector 3 | . . . 1 . 2 . . . . . . Sentry 27 | . . . 5 7 7 7 . . . . 1 Hunter 3 | . . . . . 2 . . 1 . . . Programmer 5 | . . . . . . 5 . . . . . Z-Light 6 | . . . . . . . . . . 6 . Decomposer 2 | . . . . . . . 1 1 . . . Thug 2 | . . . . 2 . . . . . . . Best Kill Streak 13 | 1 4 4 13 11 6 7 4 1 . 3 7 Combat Bots Only 9 | . 3 3 9 8 5 4 4 1 . 3 7 Max Kills in Single Turn 7 | 1 4 3 2 7 2 1 4 1 . 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 3 3 1 3 2 . 4 . . 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Damage Taken 11464 | . 849 341 1589 1123 1519 2249 286 88 . 858 2562 Core 1383 | . 171 30 168 76 209 230 30 . . 77 392 Absorbed by Shields 880 | . . . . . 545 335 . . . . . Core Remaining (%) 55 | 100 . 19 . 39 62 . . . . . . Volleys Fired 923 | 4 94 15 145 139 187 201 16 21 3 39 59 Largest 2 | 2 2 2 2 2 2 2 2 2 1 2 2 Hottest 100 | 90 90 80 80 100 100 56 56 56 90 56 56 Shots Fired 1765 | 8 180 27 288 260 365 398 32 26 3 66 112 Gun 1488 | 8 180 24 109 207 356 398 30 10 . 54 112 Cannon 244 | . . . 178 47 . . . 16 3 . . Launcher 27 | . . 3 1 4 5 . 2 . . 12 . Special 6 | . . . . 2 4 . . . . . . Kinetic 1456 | . 37 20 196 243 356 398 30 10 . 54 112 Thermal 87 | 4 58 . . 2 4 . . 16 3 . . Explosive 4 | . . 3 1 . . . . . . . . Electromagnetic 218 | 4 85 4 91 15 5 . 2 . . 12 . Robot Hit Streak 27 | 2 9 4 15 27 16 17 8 7 . 23 14 Robot Miss Streak 15 | 2 4 3 6 4 6 15 7 5 . 7 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 20 | . 1 1 3 1 9 2 . . . . 3 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . . . . 1 Shots Hit Robots 1204 | 4 111 13 176 175 249 298 25 9 . 51 93 Core Hits 625 | 3 47 13 71 93 102 170 23 9 . 35 59 Critical Hits 8 | . . . 2 1 2 3 . . . . . Critical Kills 4 | . . . 1 . . 3 . . . . . Critical Parts Destroyed 4 | . . . 1 1 2 . . . . . . Melee Attacks 17 | . . . . 2 . 1 . . 14 . . Impact 17 | . . . . 2 . 1 . . 14 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 21356 | 51 1861 371 3164 3477 4237 4581 583 92 . 1521 1418 Guns 15592 | 51 1291 69 1077 2192 3829 4581 323 92 . 669 1418 Cannons 2358 | . . . 1803 555 . . . . . . . Explosions 3402 | . 568 302 282 730 408 . 260 . . 852 . Melee . | . . . . . . . . . . . . Ramming 4 | . 2 . 2 . . . . . . . . Kinetic 15827 | . 235 69 2027 2584 3829 4581 323 92 . 669 1418 Thermal 1717 | 12 546 . 282 399 . . 140 . . 338 . Explosive 674 | . 372 302 . . . . . . . . . Electromagnetic 3134 | 39 706 . 853 494 408 . 120 . . 514 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . 3 4 3 9 9 1 1 . . Average Corruption 2 | . . . 3 3 2 3 3 1 1 . . Corruption Purged 9 | . . . . . . . 8 . 1 . . Effects 168 | . . . 3 52 24 39 39 . 11 . . Message Errors 40 | . . . 1 6 7 8 12 . 6 . . Matter Fused 28 | . . . . 15 . 5 8 . . . . Heat Flow Errors 15 | . . . . 6 6 1 2 . . . . Energy Discharges 21 | . . . 2 3 3 4 8 . 1 . . Data Loss (minor) 27 | . . . . 14 3 1 5 . 4 . . Data Loss (major) 2 | . . . . . . 1 1 . . . . Misfires 4 | . . . . . . 2 2 . . . . Targeting Errors 26 | . . . . 6 5 14 1 . . . . Weapon Failures 5 | . . . . 2 . 3 . . . . . Overload Shots 3 | . . . . . . . . . 3 . . Overflow Damage 56 | . 20 4 32 . . . . . . . . Projectiles 19 | . . . 19 . . . . . . . . Explosions 37 | . 20 4 13 . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 13 | . . . 10 3 . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 12 | . . . 9 3 . . . . . . . Secondary 1 | . . . 1 . . . . . . . . Self-Inflicted Damage 76 | . . 46 30 . . . . . . . . Shots 3 | . . 2 1 . . . . . . . . Rammed 1 | . . . 1 . . . . . . . . Targets Rammed 2 | . 1 . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . Highest Temperature 484 | 90 258 36 223 484 220 250 107 . 54 193 153 Average Temperature 48 | 40 59 20 49 77 17 30 48 . 28 48 39 Received Heat Transfer 3615 | . 417 . 570 495 504 777 90 . . 234 528 Effects 7 | . . . . 6 . 1 . . . . . Shutdowns 1 | . . . . 1 . . . . . . . Interference 5 | . . . . 4 . 1 . . . . . Matter Decay 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . 1 . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . Parts Fried 15 | . 3 . 7 . 1 . . . . 4 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . 1 . . . . . 1 . . . . Heat Transferred 2546 | 37 1153 . 315 691 . . 150 . . 200 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 16 | . 3 . 3 4 1 . 2 . . 3 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Peak Influence 1275 | 10 302 292 877 1275 1008 1062 . . . . . Initial 458 | . 6 117 65 370 448 458 . . . . . Average 561 | 4 134 170 487 820 694 719 . . . . . Maximum Alert Level 4 | . 1 1 3 4 3 3 . . . . . Low Security (%) 17 | 100 69 43 12 . . . . . . . . Level 1 15 | . 30 56 15 7 12 1 . . . . . Level 2 26 | . . . 53 26 22 50 . . . . . Level 3 38 | . . . 18 54 65 47 . . . . . Level 4 2 | . . . . 11 . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 48 | . 5 . 9 11 12 10 . . . . 1 Investigation 17 | . 2 . 3 4 5 3 . . . . . Extermination 2 | . . . . . . 2 . . . . . Reinforcement 14 | . 3 . 5 2 1 3 . . . . . Assault 11 | . . . 1 5 3 1 . . . . 1 Garrison 4 | . . . . . 3 1 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Distress Signals 16 | . . . 5 2 5 4 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 345 | . 36 9 62 61 76 54 8 1 . 14 24 Peak Tracking Total 10 | . 3 3 8 9 9 7 4 1 . 6 10 Tactical Retreats 22 | . 2 . 8 2 4 3 1 . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Traps Triggered 7 | . . . 1 1 2 3 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Machines Disabled 12 | . 2 1 . 3 1 . . . 3 2 . Max in Single Turn 1 | . 1 1 . 1 1 . . . 1 . . Garrison Access 1 | . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Machines Accessed 50 | . 9 1 5 10 15 8 1 . 1 . . Terminals 35 | . 6 1 4 10 11 3 . . . . . Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 2 | . 1 . . . 1 . . . . . . Recycling Units 7 | . 2 . 1 . 2 2 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Total Hacks 161 | . 34 2 19 31 50 20 1 . 4 . . Successful 86 | . 23 1 9 16 25 7 1 . 4 . . Failed 74 | . 10 1 10 15 25 13 . . . . . Catastrophic 8 | . . . 2 2 2 2 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 79 | . 11 2 11 18 28 9 . . . . . Terminals 124 | . 26 2 16 31 40 9 . . . . . Fabricators 5 | . . . . . . 5 . . . . . Repair Stations 6 | . 4 . . . 2 . . . . . . Recycling Units 17 | . 4 . 3 . 5 5 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . 3 1 . . . . . Terminal Hacks 43 | . 9 1 3 12 12 1 1 . 4 . . Part Schematic 5 | . 1 . . . . . . . 4 . . Robot Schematic 1 | . . 1 . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 3 | . . . . . 3 . . . . . . Open Door 5 | . . . . 4 . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . Repair Station Index 1 | . 1 . . . . . . . . . . Alert Level 2 | . . . . 1 1 . . . . . . Unreport Threat 6 | . . . . 2 3 1 . . . . . Locate Traps 3 | . 2 . . 1 . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . 1 . . . . . . Registered Components 3 | . 1 . 1 . 1 . . . . . . Zone Layout 6 | . 1 . . 3 2 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks 6 | . 4 . . . 2 . . . . . . Scan Component 3 | . 2 . . . 1 . . . . . . Repair 3 | . 2 . . . 1 . . . . . . Recycling Unit Hacks 5 | . 2 . 1 . 2 . . . . . . Retrieve Components 5 | . 2 . 1 . 2 . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 29 | . 8 . 5 4 9 3 . . . . . Terminals 21 | . 6 . 4 4 7 . . . . . . Track 9 | . 2 . 2 2 3 . . . . . . Assimilate 1 | . . . . . 1 . . . . . . Botnet 8 | . 3 . 1 2 2 . . . . . . Operators 3 | . 1 . 1 . 1 . . . . . . Fabricators 2 | . . . . . . 2 . . . . . Report 1 | . . . . . . 1 . . . . . Haulers 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . 2 . 1 . 2 1 . . . . . Tunnel 6 | . 2 . 1 . 2 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 40 | . 7 1 5 8 13 6 . . . . . Full Trace Events 8 | . . . 1 3 2 2 . . . . . Feedback Events 1 | . . . . 1 . . . . . . . Corruption 1 | . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . 1 . . . . . . . . . Robots Built 1 | . . . . . . 1 . . . . . Matter 153 | . . . . . . 153 . . . . . Time 40 | . . . . . . 40 . . . . . Total Robot Build Rating 1 | . . . . . . 1 . . . . . Part Schematics Acquired 5 | . 1 . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . 2 . . . 1 . . . . . . Time 112 | . 52 . . . 60 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 30 | . 18 . 1 . 11 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Total Allies 19 | . . . . 12 . 1 . . 3 1 2 Largest Group 10 | . . . . 10 10 1 . . 3 4 2 Highest-Rated Group 200 | . . . . 88 88 11 . . 82 200 62 Highest-Rated Ally 118 | . . . . 31 16 11 . . 31 118 31 Total Orders 3 | . . . . . 2 1 . . . . . STAY 1 | . . . . . 1 . . . . . . FOLLOW 1 | . . . . . 1 . . . . . . AID 1 | . . . . . . 1 . . . . . Ally Attacks 221 | . . . . 50 83 . . . . 84 4 Total Damage 3148 | . . . . 552 690 . . . . 1846 60 Kills 38 | . . . . 9 11 . . . . 17 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . 2 1 2 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Turns Passed 20916 | 96 1679 708 1377 1976 2575 1868 2037 920 3319 3221 1140 Spaces Moved 10333 | 53 755 366 511 806 1281 939 796 564 2380 1451 431 Core 5 | 5 . . . . . . . . . . . Treads 2744 | 33 755 366 511 806 238 . . . . 34 1 Legs 1491 | . . . . . . . . . . 1091 400 Wheels 6087 | 15 . . . . 1043 939 796 564 2380 320 30 Hover 6 | . . . . . . . . . . 6 . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 160 180 130 130 130 130 130 130 130 Average Speed 155 | 127 173 180 171 180 139 131 130 130 131 208 167 Slowest Speed 270 | 160 180 180 180 200 180 140 130 140 140 230 270 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 63 | 6 98 75 43 87 95 29 70 59 88 75 37 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 11 | . 2 1 1 . 2 1 1 1 2 . . Known Exits Taken 3 | . . . 1 . . 1 . . 1 . . Unknown Exits Taken 8 | 1 1 1 . 1 1 . 1 1 . 1 . Scrap Searched 9 | . . 1 . . . . 3 1 4 . . Spaces Dug 25 | . . 5 5 . 2 1 9 3 . . . Terrain Destroyed 124 | . 39 17 17 8 12 1 9 9 . 12 . Melee 1 | . . . . . . 1 . . . . . Projectile 13 | . . . . . 4 . . 9 . . . AOE 110 | . 39 17 17 8 8 . 9 . . 12 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Total 13625 | 69 954 391 724 1091 1792 1258 1768 722 2542 1577 737 Wait 1805 | . 59 1 12 51 238 64 942 125 82 18 213 Move 10322 | 52 754 365 510 805 1280 938 795 563 2379 1450 431 Hop . | . . . . . . . . . . . . Pick Up 126 | 5 21 . 14 20 16 15 2 . 21 8 4 Fast Attach 82 | 6 2 2 7 11 10 7 4 4 5 22 2 Attach 49 | . 5 . 7 8 5 9 . . 6 . 9 Detach 4 | . . . . . . . 1 . 2 1 . Swap 103 | 2 8 5 13 19 22 8 3 5 4 9 5 Drop 180 | . 10 3 15 36 34 15 5 4 26 30 2 Fire 923 | 4 94 15 145 139 187 201 16 21 3 39 59 Melee 17 | . . . . 2 . 1 . . 14 . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 2 | . 1 . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 12 | . . . . . . . . . . . 12 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Central database locked down 334 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 9) 426 | -10/Materials | Discovered new exit (range 6) 529 | -10/Materials | Discovered new exit (range 11) 1211 | -10/Materials | Core integrity fell below 50% 1282 | -10/Materials | Discovered new exit (range 13) 1463 | -10/Materials | Repaired Lgt. Treads 1491 | -10/Materials | Repaired Lgt. Treads 1588 | -10/Materials | Discovered new exit (range 13) 1776 | -10/Materials | Entered Mines 2365 | -10/Mines | Learned location of Zion (-7) 2402 | -10/Mines | Discovered new exit (range 6) 2430 | -10/Mines | Core integrity fell below 20% 2484 | -10/Mines | Entered Materials 2484 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2613 | -9/Materials | Identified exit to Mines 2613 | -9/Materials | Identified exit to Storage 3296 | -9/Materials | Build established: Hauler-Mutant 3336 | -9/Materials | Destroyed 9 combat bots 3357 | -9/Materials | Discovered new exit (range 16) 3684 | -9/Materials | First assault squad dispatched 3861 | -9/Materials | Entered Storage 4124 | -9/Storage | Found Prototype Launcher 4124 | -9/Storage | Identified Gui. Missile Launcher 4501 | -9/Storage | Discovered new exit (range 12) 4661 | -9/Storage | First assault squad dispatched 4819 | -9/Storage | Core integrity fell below 50% 5007 | -9/Storage | Met a pair of Derelict thieves 5108 | -9/Storage | Destroyed 8 combat bots 5498 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5801 | -9/Storage | Build established: Commander-Mutant 5837 | -9/Storage | Entered Materials 5837 | -8/Materials | Accompanied by 10 allies 5837 | -8/Materials | Evolved 2 slots: Utility x2 6544 | -8/Materials | Discovered new exit (range 3) 6637 | -8/Materials | First assault squad dispatched 6691 | -8/Materials | Garrison activated, responded to threat 6722 | -8/Materials | Build established: Hauler-Mutant 7114 | -8/Materials | Discovered new exit (range 16) 7833 | -8/Materials | Repaired Enh. Autogun 8401 | -8/Materials | Discovered new exit (range 5) 8412 | -8/Materials | Entered Factory 8412 | -7/Factory | Evolved 2 slots: Utility x2 9191 | -7/Factory | Fabricated M-13 Machinist? 9299 | -7/Factory | Garrison activated, responded to threat 9370 | -7/Factory | Discovered new exit (range 7) 9612 | -7/Factory | First assault squad dispatched 10272 | -7/Factory | Identified exit to Lower Caves 10280 | -7/Factory | Entered Lower Caves 10307 | -7/Lower Caves | Learned 8 Factory zone layouts 11908 | -7/Lower Caves | Discovered new exit (range 14) 11965 | -7/Lower Caves | Encountered a Warlord checkpoint 12317 | -7/Lower Caves | Entered another Lower Caves area 12637 | -7/Lower Caves | Spotted B-75 Beast 12938 | -7/Lower Caves | Discovered new exit (range 17) 13237 | -7/Lower Caves | Entered Zion 13292 | -7/Zion | Visited the Megawrench Repair Shop 13382 | -7/Zion | Discovered new exit (range 10) 13551 | -7/Zion | Identified exit to Deep Caves 13581 | -7/Zion | Learned Factory non-interactive machine intel 13721 | -7/Zion | Learned location of Armory (-3) 13730 | -7/Zion | Given the Hacking Drone Bay 14100 | -7/Zion | Gained Derelict followers 14678 | -7/Zion | Found Prototype Processor 14680 | -7/Zion | Found Prototype Processor 14682 | -7/Zion | Found Prototype Processor 14686 | -7/Zion | Found Prototype Processor 14688 | -7/Zion | Found Prototype Processor 14691 | -7/Zion | Found Prototype Processor 15056 | -7/Zion | Identified Exp. Targeting Computer 15067 | -7/Zion | Identified Exp. Core Analyzer (x4) 15102 | -7/Zion | Identified Exp. Armor Integrity Analyzer 15738 | -7/Zion | Found Prototype Launcher 15780 | -7/Zion | Identified Rocket Array 16530 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 16556 | -7/Zion | Entered Deep Caves 16556 | -7/Deep Caves | Accompanied by 3 allies 16558 | -7/Deep Caves | Met 5H-AD0 16757 | -7/Deep Caves | Z-Facility disabled 16788 | -7/Deep Caves | Attacked by Z-Imprinter 16797 | -7/Deep Caves | Allies destroyed Z-Imprinter 16836 | -7/Deep Caves | Found Prototype Protection 16836 | -7/Deep Caves | Identified Zio. Weapon Casing 16848 | -7/Deep Caves | Found Prototype Device 16848 | -7/Deep Caves | Identified Zio. Metafield Generator 16908 | -7/Deep Caves | Found Zio. Weapon Casing 17135 | -7/Deep Caves | Found Zio. Weapon Casing 17171 | -7/Deep Caves | Found Prototype Protection 17171 | -7/Deep Caves | Identified Zio. Heavy Carapace 17185 | -7/Deep Caves | Found Zio. Weapon Casing 17476 | -7/Deep Caves | Found Zio. Weapon Casing 17801 | -7/Deep Caves | Discovered new exit (range 7) 19777 | -7/Deep Caves | Entered Proximity Caves 19777 | -6/Proximity Caves | Accompanied by 2 allies 19780 | -6/Proximity Caves | Learned 4 Factory zone layouts 19813 | -6/Proximity Caves | Core integrity fell below 50% 20331 | -6/Proximity Caves | Spotted B-75 Beast 20731 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 20756 | -6/Proximity Caves | Core integrity fell below 20% 20875 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 20880 | -6/Proximity Caves | Destroyed 7 combat bots 20917 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 20844_ Lgt. Angular Momentum Engine destroyed. 20845_ Flexi-carbon Leg fries itself beyond repair. 20847_ Acquired 4 matter. 20852_ G-50 Soldier destroyed. 20853_ Acquired 14 matter. 20854_ Plasma Rifle fries itself beyond repair. 20854_ Adv. Heat Sink fries itself beyond repair. 20856_ Acquired 10 matter. 20857_ Acquired 6 matter. 20857_ Lgt. Antimatter Reactor fries itself beyond repair. 20857_ Adv. Heat Sink fries itself beyond repair. 20859_ G-50 Soldier destroyed. 20860_ Acquired 6 matter. 20863_ Carbon-fiber Leg fries itself beyond repair. 20866_ Acquired 10 matter. 20867_ Lgt. Angular Momentum Engine fries itself beyond repair. 20868_ Acquired 1 matter. 20868_ Acquired 9 matter. 20871_ Hvy. Laser fries itself beyond repair. 20915_ Imp. Utility Shielding destroyed. Map ----- +----------------------------------------------------+ | #%#####??#????????# ## #???# ##? | | #*##?#??????????#?# ###### ## | | #??????????????#### #? | | ##?????????#????#?## ## ## | | #?????????????##??# ### ##### # | | ## #???####????##????# #?# #??## | | ### ##### ###????#####% #?##% #???# | | #?# ###??# ##??#%! ##### | | ??# #### ##?## ## | | ??# ### #### #??# #### # | | ??# ## ### #??# #### #### # | | ??# ##### ###?## #??# ##??## # | | ??# #??## ##???# "#?# ##?#?## | | ??# #??# ##???#? ??# #???### | | ?? ??# ## ####??# ??# #?#??# | | ?? ??## ## #### ##? ??## ##???# | | ? #???##### #?? #?# ? #?#??# | | ? #???????# #?? #?? ?? # #??#### # | | ? #???????# ### #????? # #???#?####### | | #????????# ## ##?? # ##????##?#### | | ##?????????# ### ## ?# #???#?#?????? | | ? ???????????# ### # ??# ##?????#????? | | ?????????????# ## #####?## #???#???????? | | ?????????????## ## #??### #??#????#??#? | | ?????????????## #?? #???#???????? | | ????????????## @##??# #??? ???????# | | ????????###?# ll#???# ##?#????????? | | ?????#### ## ##??## ### ###???# | | ?????# ##### #?#???? | | ??# ## #?????? | | ???# ???## ######## ##??????? | | ???##???????## #""""""# #### #???????? | | ????????????## # # ###?? ?? #? ?????? | | ????????????# %+ / #???#????? ???? | | ????????????# ##%###++### #???????????? | | ????????????# ### # *% # #????????? ? | | ????????????#### ##?#%# = # ##????#??? ? ? | | ???????????????###?##%##[%! ## #####????????????? | | ???????????????????# %%= #????????????????? | | ???????????????????# ## #????????????????? | | ???????????????????# ##?# #???????????????? | | ???????????????????####??? ????????????? | | ??????????????????????????? #???????????? | | ??????????????????????????? #???????????? | | ???????????????????????????? ####???????????? | | ??????????????????????????? ##??????????????? | | ??????????????????????????? ##???????????????? | | ????????????????????????????? ##????????????????? | | ????????????????????????????? "%?????????????????? | | ?????????????????????????????? ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 27 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 135 Jamming Range 14 Armor Coverage 1200 Resistance: TH 10 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 44 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 3 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Ripper | -7/Zion | Free Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Robot Schematics ------------------ M-13 Machinist | -10/Mines | Hacked Fabricated ------------ M-13 Machinist | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireGhostRay Manual? 0 Play Time 01:56:14 Cumulative 642.1 hours Start 2021.09.28 @ 14:11:35 End 2021.09.28 @ 16:35:39 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 376 Rogue 376 Adventurer 0 Explorer 0 Win Type - Total 9 Types 4/2/1/1/1/0/0/0/0 Lore% 90 Gallery% 93 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ae04498-d77e-49ef-b93e-3f25fb73b3c3