Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.24 @ 01:23:20

Player: Palikka

Result: Destroyed by B-90 Cyclops with Nova Cannon

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (17)       3400
Robots Destroyed (138)     690
Value Destroyed (4465)     4465
Prototype IDs (38)         760
Alien Tech Used (2)        400
Bonus (637)                637
              TOTAL SCORE: 14352

 Bonus
-------
High Alert Combat Kills    37
Met Data Miner             300
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             0/1450
Matter                     290/300
Energy                     33/100
System Corruption          2%
Temperature                Cool (11)
Movement                   Hovering (70)
Location                   -2/Research

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (6) ---
    Improved Gyrokinetic Inverter
    Improved Gyrokinetic Inverter
>            --- UTILITY (13) -----
       Large Storage Unit
    Advanced Signal Interpreter
             Hacking Suite
    Improved Hacking Suite
    Advanced Hacking Suite
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (10) ---
             Matter Compressor (250)
  Long-range Sensor Array
    Advanced Phase Shifter
       Heavy Disruptor Cannon
    Enhanced Nova Cannon
     Compact Linear Accelerator
     Compact Linear Accelerator
             Micro-nuke Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Particle Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
         Combat Gravmag System
         Combat Gravmag System
         Combat Gravmag System
         Cooled Antigrav System
         Combat Antigrav System
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Sensor Array
       Advanced Signal Interpreter
       Improved Armor Integrity Analyzer
       Advanced Transmission Jammer
       Advanced Phase Shifter
                Hacking Suite
       Improved Hacking Suite
       Advanced Hacking Suite
       Advanced System Shield
>               --- WEAPON -----------
       Enhanced Nova Cannon
        Compact Linear Accelerator
>               --- INVENTORY --------
          Light Particle Reactor
          Light Quantum Reactor
          Light Quantum Reactor
          Large Storage Unit
                Matter Compressor
     Long-range Sensor Array
       Advanced Phase Shifter
       Advanced Force Field
                Point Defense Array
                Transdimensional Reconstructor
                Quantum Rifle
                Quantum Rifle
       Enhanced Quantum Rifle
                Nova Cannon
       Enhanced Nova Cannon
                KE Penetrator
        Compact Linear Accelerator
        Compact Linear Accelerator
                Micro-nuke Launcher
                Power Sword
[Rating: 148]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Leg                      Advanced Myomer Leg
  Hover Unit               Combat Gravmag System
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Power Sword
  Energy Gun               Small Laser
  Energy Cannon            HERF Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res 
Slots Evolved              16   | .   .   2   2   2   2   .   .   .   .   2   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  11   | .   .   2   1   .   1   .   .   .   .   2   2   .   .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             223  | 6   11  31  26  28  20  .   2   1   .   14  5   3   1   8   1   23  43  
  Power                    27   | 1   1   2   1   4   4   .   .   .   .   2   .   .   .   .   .   1   11  
    Engine                 7    | 1   1   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Core                   9    | .   .   .   .   3   4   .   .   .   .   2   .   .   .   .   .   .   .   
    Reactor                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   10  
  Propulsion               61   | 2   2   11  14  8   2   .   .   .   .   3   .   .   .   3   .   8   8   
    Treads                 28   | 2   2   11  12  .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   4   
    Flight                 22   | .   .   .   2   8   2   .   .   .   .   3   .   .   .   2   .   1   4   
  Utility                  77   | 1   5   8   6   10  4   .   .   1   .   4   3   2   1   4   1   12  15  
    Device                 34   | .   .   1   3   3   1   .   .   .   .   1   1   1   1   4   1   6   11  
    Storage                15   | 1   5   3   .   .   1   .   .   .   .   .   1   .   .   .   .   3   1   
    Processor              9    | .   .   .   2   3   2   .   .   .   .   .   .   .   .   .   .   2   .   
    Hackware               5    | .   .   .   .   2   .   .   .   .   .   2   .   1   .   .   .   .   .   
    Protection             14   | .   .   4   1   2   .   .   .   1   .   1   1   .   .   .   .   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | 2   3   10  5   6   10  .   2   .   .   5   2   1   .   1   .   2   9   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   2   
    Ballistic Gun          13   | 1   3   8   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               15   | .   .   2   1   .   2   .   2   .   .   2   1   1   .   1   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        21   | .   .   .   .   5   8   .   .   .   .   3   1   .   .   .   .   1   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   2   2   .   .   .   .   .   .   .   .   .   .   4   .   .   3   
Parts Lost                 56   | .   1   9   2   5   3   .   1   .   .   1   1   1   .   .   .   3   29  
  Power                    7    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   5   
  Propulsion               20   | .   .   3   .   3   2   .   1   .   .   1   .   .   .   .   .   1   9   
  Utility                  18   | .   .   2   2   1   1   .   .   .   .   .   .   1   .   .   .   2   9   
  Weapon                   11   | .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Highest Loss Streak      13   | .   1   3   1   2   1   .   1   .   .   1   1   1   .   .   .   2   13  
Average Slot Usage (%)     91   | .   97  94  99  82  81  93  93  93  86  81  87  80  84  83  84  84  91  
  Engine                   5    | .   13  10  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   6   9   13  13  13  13  7   9   5   5   5   5   4   .   
  Treads                   11   | .   27  21  26  .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hover                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  21  
  Flight                   9    | .   .   .   .   36  32  33  29  26  26  22  21  21  21  19  21  6   2   
  Device                   6    | .   .   .   7   5   3   6   6   6   .   4   9   9   10  9   10  9   15  
  Storage                  16   | .   27  31  27  7   6   6   6   6   6   5   5   5   5   5   5   7   7   
  Processor                5    | .   .   .   6   9   9   13  13  13  13  7   5   5   5   5   5   6   7   
  Hackware                 9    | .   .   .   .   11  13  13  13  13  13  20  21  16  21  21  21  19  16  
  Protection               4    | .   .   8   3   .   .   .   .   .   6   3   10  10  10  10  10  6   2   
  Ballistic Gun            7    | .   26  21  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   3   6   6   6   .   3   4   5   5   5   5   5   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             132  | 9   54  80  89  32  26  25  26  26  25  26  39  40  32  39  32  104 132 
  Greatest Support         155  | 40  40  40  60  30  32  32  32  26  26  40  40  40  34  40  40  155 155 
  Greatest Overweight (x)  3    | .   2   3   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 24   | 6   18  24  24  24  14  8   8   8   8   8   10  10  10  10  10  20  20  
  Average Capacity         16   | 5   15  23  24  10  8   8   8   8   8   8   9   10  10  10  10  16  18  
  Most Carried             24   | 5   18  24  24  23  10  8   8   7   8   8   10  10  10  10  9   20  20  
  Average Carried          15   | 3   14  21  23  9   8   7   7   7   8   7   9   9   9   9   8   16  17  
  Final Capacity           24   | 6   18  24  24  10  8   8   8   8   8   8   10  10  10  10  10  20  10  
  Final Carried            24   | 5   18  24  24  7   7   8   7   8   8   8   10  10  10  9   9   20  9   

 Class Distribution 
--------------------
 32% | Hacker-Sprinter
 31% | Hauler-Mutant
 19% | Hacker-Mutant
 13% | Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
   Hauler-Mutant | -9/Materials
   Hauler-Mutant | -8/Materials
 Hacker-Sprinter | -7/Factory
 Hacker-Sprinter | -6/Factory
 Hacker-Sprinter | -6/Lower Caves
 Hacker-Sprinter | -6/Lower Caves
 Hacker-Sprinter | -6/Data Miner
 Hacker-Sprinter | -5/Proximity Caves
 Hacker-Sprinter | -5/Factory
 Hacker-Sprinter | -4/Factory
 Hacker-Sprinter | -4/Upper Caves
 Hacker-Sprinter | -4/Upper Caves
 Hacker-Sprinter | -4/Zhirov
 Hacker-Sprinter | -3/Proximity Caves
   Hacker-Mutant | -3/Research
   Hacker-Mutant | -2/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Matter Collected           4676 | 232  422  798  1109 277  132  130  63   .    20   170  40   49   12   .    59   229  934  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5852 | .    422  1231 988  148  163  .    71   .    .    327  162  240  .    .    .    368  1732 
  Parts                    339  | .    36   88   58   4    9    .    8    .    .    26   8    6    .    .    .    17   79   
Haulers Intercepted        15   | .    2    2    3    .    1    .    .    .    .    2    1    .    .    .    .    2    2    
Recyclers Shooed           14   | .    2    3    1    .    .    .    .    .    .    2    .    .    .    .    .    3    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Prevented                6    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res 
Combat Hostiles Destroyed  99   | .   12  28  22  .   6   .   7   .   .   5   .   3   .   .   .   2   14  
  Melee                    6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   4   
  Guns                     38   | .   12  22  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  17   | .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  AOE                      30   | .   .   6   4   .   5   .   7   .   .   5   .   2   .   .   .   .   1   
Classes Destroyed          12   | .   4   3   3   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Worker                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Builder                  7    | .   .   1   1   .   .   .   .   .   .   2   .   .   .   .   .   .   3   
  Hauler                   15   | .   2   2   3   .   1   .   .   .   .   2   1   .   .   .   .   2   2   
  Recycler                 7    | .   .   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   2   
  Swarmer                  37   | .   6   9   4   .   6   .   7   .   .   5   .   .   .   .   .   .   .   
  Grunt                    35   | .   6   12  10  .   .   .   .   .   .   .   .   3   .   .   .   .   4   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   15   | .   .   7   6   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Hunter                   7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
Best Kill Streak           7    | .   4   6   4   2   3   .   7   .   .   7   1   3   .   .   .   1   5   
  Combat Bots Only         7    | .   3   6   4   .   3   .   7   .   .   5   .   3   .   .   .   1   3   
Max Kills in Single Turn   4    | .   2   3   2   1   2   .   2   .   .   4   1   2   .   .   .   1   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   3   2   .   2   .   2   .   .   4   .   2   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Damage Taken               11296 | .    590  1978 1001 842  492  .    135  .    .    162  98   181  39   .    22   1090 4666 
  Core                     2903  | .    146  249  151  334  252  .    80   .    .    39   23   48   18   .    .    172  1391 
  Absorbed by Shields      220   | .    .    .    .    53   .    .    .    .    .    .    .    .    .    .    .    .    167  
Core Remaining (%)         70    | 100  41   37   72   52   .    .    .    .    60   96   .    .    .    .    92   86   .    
Volleys Fired              331   | .    54   108  82   6    7    .    7    .    .    2    .    4    .    .    .    7    54   
  Largest                  2     | .    2    2    2    1    1    .    1    .    .    1    .    1    .    .    .    1    1    
  Hottest                  120   | .    40   43   88   80   30   .    30   .    .    30   .    43   .    .    .    88   120  
Shots Fired                565   | .    107  210  161  6    7    .    7    .    .    2    .    4    .    .    .    7    54   
  Gun                      370   | .    107  207  56   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   154   | .    .    .    102  6    .    .    .    .    .    .    .    .    .    .    .    7    39   
  Launcher                 41    | .    .    3    3    .    7    .    7    .    .    2    .    4    .    .    .    .    15   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  490   | .    107  207  158  .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Thermal                  26    | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    20   
  Explosive                22    | .    .    3    3    .    7    .    7    .    .    2    .    .    .    .    .    .    .    
  Electromagnetic          27    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    7    16   
  Robot Hit Streak         37    | .    11   17   37   12   13   .    4    .    .    .    .    3    .    .    .    3    6    
  Robot Miss Streak        6     | .    3    5    5    .    2    .    .    .    .    2    .    .    .    .    .    2    6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    3    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           481   | .    74   138  144  11   7    .    1    .    .    10   7    3    .    .    .    21   65   
  Core Hits                292   | .    31   60   95   3    8    .    9    .    .    13   3    6    .    .    .    8    56   
  Critical Hits            9     | .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 8     | .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
Melee Attacks              203   | .    .    .    .    8    17   .    2    .    .    36   31   5    2    .    2    42   58   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 203   | .    .    .    .    8    17   .    2    .    .    36   31   5    2    .    2    42   58   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            14    | .    .    .    .    2    1    .    .    .    .    2    2    .    .    .    .    4    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    
Damage Inflicted           13528 | .    671  2032 2402 484  900  .    534  .    .    1020 494  260  .    .    .    1181 3550 
  Guns                     2936  | .    671  1540 725  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  2734  | .    .    .    1296 152  .    .    .    .    .    .    .    .    .    .    .    202  1084 
  Explosions               3915  | .    .    474  381  .    660  .    534  .    .    425  .    260  .    .    .    .    1181 
  Melee                    3916  | .    .    .    .    332  240  .    .    .    .    595  494  .    .    .    .    970  1285 
  Ramming                  27    | .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    
  Kinetic                  4567  | .    671  1540 2021 .    .    .    .    .    .    .    .    .    .    .    .    .    335  
  Thermal                  905   | .    .    .    .    152  .    .    .    .    .    .    .    .    .    .    .    .    753  
  Explosive                2474  | .    .    474  381  .    660  .    534  .    .    425  .    .    .    .    .    .    .    
  Electromagnetic          1639  | .    .    .    .    .    .    .    .    .    .    .    .    260  .    .    .    202  1177 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3916  | .    .    .    .    332  240  .    .    .    .    595  494  .    .    .    .    970  1285 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    3    2    
  Average Corruption       1     | .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    2    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  13    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    3    8    
    Message Errors         8     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    4    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            392   | .    .    8    31   28   43   .    17   .    .    33   66   .    .    .    .    135  31   
  Projectiles              17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   7    
  Explosions               104   | .    .    8    31   .    43   .    17   .    .    .    .    .    .    .    .    .    5    
  Melee                    271   | .    .    .    .    28   .    .    .    .    .    33   66   .    .    .    .    125  19   
Knockbacks                 31    | .    .    .    28   .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  31    | .    .    .    28   .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      196   | .    .    41   .    .    87   .    20   .    .    .    .    5    .    .    .    4    39   
  Shots                    13    | .    .    1    .    .    2    .    1    .    .    .    .    3    .    .    .    .    6    
  Rammed                   2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Targets Rammed             2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        304   | .    25   22   225  304  168  61   4    .    86   7    8    6    .    .    .    162  80   
  Average Temperature      41    | .    9    4    62   81   60   25   3    .    43   4    5    4    .    .    .    98   22   
  Received Heat Transfer   1878  | .    192  591  369  237  60   .    6    .    .    39   9    39   21   .    .    72   243  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    6    
  Combat Hostiles          8     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    6    
  Parts Fried              18    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    1    11   
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Heat Transferred         1129  | .    .    .    .    300  .    .    .    .    .    .    .    .    .    .    .    .    829  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res 
Peak Influence             472  | .   177 435 278 251 472 .   .   .   .   444 180 .   .   .   .   232 244 
  Initial                  130  | .   .   3   78  82  40  .   .   .   .   .   37  .   .   .   .   .   130 
  Average                  125  | .   48  160 135 147 193 .   .   .   .   156 54  .   .   .   .   87  120 
Maximum Alert Level        2    | .   .   2   1   1   2   .   .   .   .   2   .   .   .   .   .   1   1   
  Low Security (%)         79   | 100 100 75  72  64  51  .   .   .   .   72  100 .   .   .   .   87  86  
  Level 1                  17   | .   .   10  27  35  42  .   .   .   .   20  .   .   .   .   .   12  13  
  Level 2                  3    | .   .   13  .   .   6   .   .   .   .   6   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   2   2   2   3   2   .   .   .   .   2   2   .   .   .   .   .   6   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Reinforcement            16   | .   1   2   2   2   2   .   .   .   .   2   1   .   .   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res 
Distress Signals           21   | .   2   5   4   .   1   .   .   .   .   3   2   .   .   .   .   3   1   
Communications Jammed      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Distress Signals         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Times Spotted              287  | .   22  53  45  23  30  .   12  .   .   29  14  4   4   .   2   17  32  
  Peak Tracking Total      13   | .   4   6   5   8   8   .   5   .   .   13  12  3   4   .   .   7   8   
  Tactical Retreats        31   | .   .   2   1   6   6   .   .   .   .   6   4   1   .   .   .   5   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res 
Traps Triggered            18   | .   .   2   .   3   4   .   .   .   .   4   .   .   .   .   .   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res 
Machines Disabled          4    | .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   1   1   .   .   .   .   3   .   .   .   .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res 
Machines Accessed          77   | .   7   8   8   6   7   1   1   4   .   6   8   .   .   7   .   5   9   
  Terminals                40   | .   6   6   8   3   3   1   .   .   .   1   6   .   .   .   .   3   3   
  Fabricators              3    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Repair Stations          7    | .   1   1   .   .   1   .   .   .   .   1   2   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   3   
  Garrison Access          9    | .   .   .   .   1   2   .   .   .   .   3   .   .   .   .   .   1   2   
Total Hacks                254  | .   21  25  31  14  15  1   1   27  .   13  23  .   .   46  .   15  22  
  Successful               200  | .   14  21  20  7   8   1   1   27  .   11  19  .   .   46  .   8   17  
  Failed                   54   | .   7   4   11  7   7   .   .   .   .   2   4   .   .   .   .   7   5   
    Catastrophic           2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   69   | .   7   12  19  6   7   .   .   .   .   2   13  .   .   .   .   3   .   
  Terminals                120  | .   17  21  31  7   8   1   .   .   .   2   19  .   .   .   .   7   7   
  Fabricators              12   | .   .   .   .   3   .   .   .   .   .   5   .   .   .   .   .   4   .   
  Repair Stations          17   | .   4   2   .   .   3   .   .   .   .   2   4   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              16   | .   .   2   .   2   1   .   .   .   .   .   .   .   .   .   .   .   11  
  Garrison Access          15   | .   .   .   .   2   3   .   .   .   .   4   .   .   .   .   .   4   2   
Terminal Hacks             120  | .   6   8   10  2   4   1   1   27  .   2   8   .   .   46  .   1   4   
  Record                   46   | .   .   .   .   .   .   1   .   11  .   .   .   .   .   34  .   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   8   .   .   1   .   .   4   .   .   1   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        9    | .   .   2   .   .   .   .   .   3   .   .   .   .   .   4   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     7    | .   1   1   1   .   1   .   .   .   .   .   1   .   .   .   .   1   1   
  Terminal Index           2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              3    | .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          12   | .   .   2   4   1   2   .   .   .   .   1   1   .   .   .   .   .   1   
  Locate Traps             6    | .   2   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   3   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Build                    4    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   2   .   
Repair Station Hacks       16   | .   4   2   .   .   2   .   .   .   .   2   4   .   .   .   .   .   2   
  Scan Component           8    | .   2   1   .   .   1   .   .   .   .   1   2   .   .   .   .   .   1   
  Repair                   8    | .   2   1   .   .   1   .   .   .   .   1   2   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Insert Component         7    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Analyze                  5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Garrison Access Hacks      8    | .   .   .   .   1   1   .   .   .   .   3   .   .   .   .   .   1   2   
  Seal Access              8    | .   .   .   .   1   1   .   .   .   .   3   .   .   .   .   .   1   2   
Unauthorized Hacks         38   | .   4   9   10  2   1   .   .   .   .   2   7   .   .   .   .   3   .   
  Terminals                35   | .   4   9   10  2   1   .   .   .   .   .   7   .   .   .   .   2   .   
    Track                  21   | .   3   5   7   1   1   .   .   .   .   .   3   .   .   .   .   1   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Botnet                 12   | .   1   4   3   1   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         46   | .   4   5   8   5   5   1   .   .   .   3   5   .   .   .   .   4   6   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   1   .   .   .   .   .   8   .   .   1   .   .   4   .   .   3   
  Parts Built              7    | .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   4   .   
    Matter                 827  | .   .   .   .   190 .   .   .   .   .   213 .   .   .   .   .   424 .   
    Time                   299  | .   .   .   .   95  .   .   .   .   .   152 .   .   .   .   .   52  .   
  Total Part Build Rating  39   | .   .   .   .   10  .   .   .   .   .   5   .   .   .   .   .   24  .   
Parts Repaired             8    | .   2   1   .   .   1   .   .   .   .   1   2   .   .   .   .   .   1   
  Time                     268  | .   52  26  .   .   22  .   .   .   .   60  82  .   .   .   .   .   26  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Part Schematics Acquired 3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res 
Total Allies               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Highest-Rated Group      36   | .   .   .   .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   
  Highest-Rated Ally       26   | .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Turns Passed               10928 | 73   1120 1936 1912 673  649  104  135  25   48   922  650  108  114  95   96   795  1473 
Spaces Moved               12489 | 46   546  833  775  1214 1375 367  415  86   178  1860 1422 249  190  153  231  1052 1497 
  Core                     12    | 12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2188  | 34   546  833  775  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1990  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    505  1485 
  Flight                   8299  | .    .    .    .    1214 1375 367  415  86   178  1860 1422 249  190  153  231  547  12   
  Fastest Speed            23    | 50   160  180  180  23   24   24   24   27   27   27   28   28   32   28   28   29   24   
  Average Speed            60    | 131  168  180  184  25   25   25   26   27   27   28   28   29   32   34   30   53   64   
  Slowest Speed            220   | 160  200  220  205  93   30   27   27   27   27   32   32   30   32   42   32   92   138  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            36    | .    .    .    .    20   8    .    .    .    .    4    4    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       46    | 4    83   77   47   30   39   57   65   70   44   34   35   53   40   62   40   34   26   
  Regions Visited          17
    Branch Regions         8
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    
  Known Exits Taken        13    | .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             17    | .    .    .    .    .    .    6    4    .    1    .    .    2    1    .    3    .    .    
Spaces Dug                 101   | .    .    5    .    2    11   .    2    .    .    21   13   5    2    .    2    20   18   
Terrain Destroyed          218   | .    .    14   30   2    46   .    26   .    .    30   13   5    2    .    2    20   28   
  Melee                    96    | .    .    .    .    2    11   .    2    .    .    21   13   5    2    .    2    20   18   
  Projectile               10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  AOE                      112   | .    .    14   30   .    35   .    24   .    .    9    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Total                      15024 | 56   666  1073 1117 1556 1630 375  427  87   177  2190 1618 270  240  194  252  1217 1879 
  Wait                     1333  | .    12   63   167  230  141  6    1    .    .    229  154  6    47   23   18   62   174  
  Move                     12403 | 45   545  832  774  1175 1359 366  414  85   177  1851 1413 248  189  152  230  1051 1497 
  Hop                      33    | .    .    .    .    18   7    .    .    .    .    4    4    .    .    .    .    .    .    
  Pick Up                  163   | 5    26   20   28   16   10   2    .    .    .    7    7    1    .    2    .    22   17   
  Fast Attach              68    | 6    3    5    7    5    5    .    .    .    .    7    2    1    .    5    .    6    16   
  Attach                   79    | .    1    11   4    19   11   .    2    .    .    2    2    2    1    2    1    7    14   
  Detach                   43    | .    .    1    1    17   7    .    1    1    .    2    1    2    1    1    1    3    4    
  Swap                     79    | .    7    15   15   4    4    .    .    1    .    5    1    .    .    2    .    10   15   
  Drop                     176   | .    18   17   39   31   8    1    .    .    .    9    3    1    .    7    .    10   32   
  Fire                     331   | .    54   108  82   6    7    .    7    .    .    2    .    4    .    .    .    7    54   
  Melee                    191   | .    .    .    .    8    17   .    2    .    .    36   31   5    2    .    2    38   50   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            123   | .    .    .    .    27   54   .    .    .    .    36   .    .    .    .    .    .    6    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2)
-8/Materials
-7/Factory
-6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / *Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res / Tes x2)
-2/Research (discovered 2 exits: Qua x2)

 History 
---------
  Turn | Location           | Event
    13 | -11/Scrapyard      | Discovered new exit (range 16)
    74 | -11/Scrapyard      | Entered Materials
   315 | -10/Materials      | Build established: Mutant
   346 | -10/Materials      | Discovered new exit (range 10)
   481 | -10/Materials      | Core integrity fell below 50%
   624 | -10/Materials      | Discovered new exit (range 16)
   671 | -10/Materials      | Identified exit to Mines
   894 | -10/Materials      | Repaired Lgt. Ion Engine
   930 | -10/Materials      | Repaired Lgt. Treads?
  1174 | -10/Materials      | Discovered new exit (range 11)
  1194 | -10/Materials      | Entered another Materials area
  1194 | -9/Materials       | Evolved 2 slots: Utility x2
  1194 | -9/Materials       | Discovered new exit (range 8)
  1434 | -9/Materials       | Discovered new exit (range 6)
  1673 | -9/Materials       | Discovered new exit (range 9)
  1773 | -9/Materials       | Build established: Hauler-Mutant
  2091 | -9/Materials       | Lost 3 parts (1n1u1w)
  2219 | -9/Materials       | Discovered new exit (range 15)
  2242 | -9/Materials       | Identified exit to Mines
  2242 | -9/Materials       | Identified exit to Storage
  2412 | -9/Materials       | Lost 3 parts (1n1u1w)
  2636 | -9/Materials       | Core integrity fell below 50%
  2772 | -9/Materials       | Repaired Lgt. Armor Plating
  3114 | -9/Materials       | Discovered new exit (range 5)
  3130 | -9/Materials       | Entered another Materials area
  3130 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4130 | -8/Materials       | Discovered new exit (range 4)
  5042 | -8/Materials       | Entered Factory
  5042 | -7/Factory         | Evolved 2 slots: Propulsion x2
  5339 | -7/Factory         | Fabricated Power Sword?
  5652 | -7/Factory         | Build established: Hacker-Sprinter
  5706 | -7/Factory         | Discovered new exit (range 15)
  5714 | -7/Factory         | Identified exit to Factory
  5715 | -7/Factory         | Entered another Factory area
  5715 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  5966 | -6/Factory         | Spotted B-75 Beast
  6001 | -6/Factory         | Discovered new exit (range 13)
  6069 | -6/Factory         | Discovered new exit (range 15)
  6088 | -6/Factory         | Identified exit to Factory
  6124 | -6/Factory         | Repaired Mic. Nuclear Core
  6141 | -6/Factory         | Discovered new exit (range 8)
  6259 | -6/Factory         | Identified exit to Lower Caves
  6259 | -6/Factory         | Identified exit to Extension
  6364 | -6/Factory         | Entered Lower Caves
  6365 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6435 | -6/Lower Caves     | Identified exit to Lower Caves
  6439 | -6/Lower Caves     | Learned location of 1 exit from Lower Caves
  6468 | -6/Lower Caves     | Entered another Lower Caves area
  6551 | -6/Lower Caves     | Destroyed 7 combat bots
  6562 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6600 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6602 | -6/Lower Caves     | Discovered new exit (range 3)
  6602 | -6/Lower Caves     | Identified exit to Data Miner
  6603 | -6/Lower Caves     | Entered Data Miner
  6603 | -6/Data Miner      | Discovered new exit (range 6)
  6605 | -6/Data Miner      | Identified exit to Proximity Caves
  6609 | -6/Data Miner      | Met Data Miner
  6616 | -6/Data Miner      | Learned location of Section 7 (-2)
  6616 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  6621 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  6628 | -6/Data Miner      | Entered Proximity Caves
  6674 | -5/Proximity Caves | Discovered exit to Factory (range 8)
  6676 | -5/Proximity Caves | Entered Factory
  6676 | -5/Factory         | Evolved 2 slots: Utility x2
  6832 | -5/Factory         | Fabricated Exp. Sensor Array?
  7026 | -5/Factory         | Discovered new exit (range 4)
  7027 | -5/Factory         | Identified exit to Factory
  7180 | -5/Factory         | Discovered exit to Factory (range 16)
  7436 | -5/Factory         | Repaired Imp. VTOL Module
  7598 | -5/Factory         | Entered another Factory area
  7598 | -4/Factory         | Evolved 2 slots: Utility x2
  7633 | -4/Factory         | Identified exit to Upper Caves
  7633 | -4/Factory         | Identified exit to Armory
  7685 | -4/Factory         | Repaired Mni. Grenade Launcher
  7830 | -4/Factory         | Repaired Power Sword
  8248 | -4/Factory         | Entered Upper Caves
  8275 | -4/Upper Caves     | Learned Research terminal intel
  8284 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8328 | -4/Upper Caves     | Learned location of 1 exit from Proximity Caves
  8342 | -4/Upper Caves     | Learned 4 Research zone layouts
  8348 | -4/Upper Caves     | Discovered new exit (range 13)
  8351 | -4/Upper Caves     | Identified exit to Upper Caves
  8356 | -4/Upper Caves     | Entered another Upper Caves area
  8461 | -4/Upper Caves     | Discovered new exit (range 5)
  8462 | -4/Upper Caves     | Identified exit to Zhirov
  8470 | -4/Upper Caves     | Entered Zhirov
  8470 | -4/Zhirov          | Discovered new exit (range 3)
  8471 | -4/Zhirov          | Identified exit to Proximity Caves
  8476 | -4/Zhirov          | Met Zhirov
  8484 | -4/Zhirov          | Learned location of Quarantine (-2)
  8484 | -4/Zhirov          | Learned location of Testing (-3)
  8484 | -4/Zhirov          | Learned location of Command (-1)
  8490 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  8495 | -4/Zhirov          | Found Alien Artifact
  8495 | -4/Zhirov          | Identified Integrated Dissipator
  8495 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  8502 | -4/Zhirov          | Found Alien Artifact
  8565 | -4/Zhirov          | Entered Proximity Caves
  8566 | -3/Proximity Caves | Identified exit to Research
  8661 | -3/Proximity Caves | Entered Research
  8661 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
  8662 | -3/Research        | Identified exit to Testing
  8662 | -3/Research        | Spotted B-86 Titan
  8663 | -3/Research        | Loaded intel: 16 terminal locations
  8860 | -3/Research        | Fabricated Cmb. Gravmag System (x2)
  8880 | -3/Research        | Fabricated Cmb. Gravmag System (x2)
  9254 | -3/Research        | Build established: Hacker-Mutant
  9342 | -3/Research        | Found Gamma Bomb Array
  9438 | -3/Research        | Discovered new exit (range 14)
  9448 | -3/Research        | Found Prototype Processor
  9449 | -3/Research        | Found Prototype Processor
  9456 | -3/Research        | Identified exit to Research
  9456 | -3/Research        | Entered another Research area
  9456 | -2/Research        | Evolved 2 slots: Utility x2
  9505 | -2/Research        | Repaired Exp. Sensor Array
  9516 | -2/Research        | Identified exit to Quarantine
  9542 | -2/Research        | Identified Exp. Melee Analysis Suite (x2)
 10656 | -2/Research        | Identified Transdimensional Reconstructor
 10656 | -2/Research        | Warped through subspace
 10683 | -2/Research        | Lost 5 parts (1p2n2u)
 10887 | -2/Research        | Spotted B-90 Cyclops
 10893 | -2/Research        | Core integrity fell below 50%
 10907 | -2/Research        | Core integrity fell below 20%
 10929 | -2/Research        | Destroyed by B-90 Cyclops with Nova Cannon

 Last Messages 
---------------
10905_ K-01 Serf destroyed.
10906_ Penetrated by Slug.
10906_ Adv. Transmission Jammer destroyed.
10907_ Slug penetrates Wall.
10908_ Penetrated by Slug.
10909_ Power Sword destroyed.
10910_ B-90 Cyclops exits siege mode.
10910_ Penetrated by Slug.
10910_ Slug penetrates T-07 Excavator.
10911_ R-10 Processor collects Lgt. Ion Engine.
10911_ Penetrated by Slug.
10912_ U-05 Engineer lays Concrete.
10912_ Slug penetrates Wall.
10913_ U-05 Engineer lays Concrete.
10923_ Slug penetrates Wall. <x5>
10927_ K-01 Serf collects debris.
10927_ Slug penetrates Wall. <x2>
10928_ Penetrated by Slug. <x2>
10928_ U-05 Engineer lays Concrete.
10929_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           107
Energy Generation          43
Energy Capacity            420
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       210
ECM Strength               3
Jamming Range              16
Armor Coverage             375
Resistance: EM             25
Propulsion Shielding       66
Melee Speed Boost          20
Phase Shifting             15
Evasion (%)                65
Targeting Accuracy         8
Melee Accuracy             8
Target Analysis            8
Armor Integrity Analysis   50
Recoil Reduction           3
Particle Charging          15
Offensive Hacking          46
Defensive Hacking          14

 Item Schematics 
-----------------
       Mni. Grenade Launcher | -9/Materials  | Scanalyzed
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
         Cmb. Gravmag System | -6/Data Miner | Free
                Triangulator | -6/Data Miner | Free
           Exp. Sensor Array | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
              Exp. ECM Suite | -6/Data Miner | Free
                Plasma Sword | -6/Data Miner | Free
               Powered Armor | -4/Factory    | Hacked
           Assault Drone Bay | -4/Zhirov     | Free
              Exp. Heat Sink | -4/Zhirov     | Free
          Exp. Optical Array | -4/Zhirov     | Free
            Imp. Arc Thrower | -4/Zhirov     | Free
            Enh. Nova Cannon | -2/Research   | Hacked
   Exp. Melee Analysis Suite | -2/Research   | Scanalyzed
       Biometal Heavy Treads | -2/Research   | Scanalyzed

 Robot Schematics 
------------------
   S-27 Virus | -6/Data Miner | Free
 G-50 Soldier | -6/Data Miner | Free
 L-41 Fighter | -6/Data Miner | Free
  H-66 Slayer | -6/Data Miner | Free
   I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
         Power Sword | x2 | -7/Factory  | Preloaded
   Exp. Sensor Array | x1 | -5/Factory  
 Cmb. Gravmag System | x2 | -3/Research 
 Cmb. Gravmag System | x2 | -3/Research 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrainLightCore
  Manual?         0
Play Time         03:19:57
  Cumulative      295.7 hours
  Start           2021.01.23 @ 19:07:23
  End             2021.01.24 @ 01:23:20
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          400
  Rogue           400
  Adventurer      0
  Explorer        0
Win Type          -
  Total           33
  Types           23/0/7/3/0/0/0/0/0
Lore%             87
Gallery%          83
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 183687c7-59a8-4252-aba1-dc6aa839f312