Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.07 @ 18:09:10 Player: strategineer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (2455) 2455 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (228) 228 TOTAL SCORE: 6063 Bonus ------- Pacifist 200 High Alert Combat Kills 28 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 146/170 System Corruption 12% Temperature Warm (182) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Deuterium Engine Improved Deuterium Engine Improved Heat Sink Compact Battery (200) High-capacity Matter Pod (200) Advanced Weight Redist. System Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Improved Signal Interpreter Improved Targeting Computer Improved Utility Shielding Relay Coupler [Sentry] (18) Relay Coupler [Hunter] (13) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Target Analyzer Hardened Light Armor Plating Remote Shield System Shield > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser Heavy Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Compact Battery High-capacity Matter Pod Advanced Weight Redist. System Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Improved Signal Interpreter Improved Utility Shielding Improved Heavy Armor Plating Plasma Cannon Heavy Plasma Cannon [Rating: 67] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Improved Sensor Array Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Guided EMP Blaster Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 5 | . . 2 2 1 . Weapon 1 | . . . . . 1 Parts Attached 87 | . 2 15 11 18 41 Power 8 | . . 1 1 1 5 Engine 6 | . . 1 1 1 3 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 16 | . . 3 . 6 7 Treads 16 | . . 3 . 6 7 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 40 | . 2 8 8 6 16 Device 18 | . 2 2 4 4 6 Storage 4 | . . 2 . 1 1 Processor 7 | . . 3 . 1 3 Hackware 2 | . . . 1 . 1 Protection 9 | . . 1 3 . 5 Artifact . | . . . . . . Weapon 23 | . . 3 2 5 13 Energy Gun 10 | . . . 1 3 6 Energy Cannon 5 | . . . . . 5 Ballistic Gun 5 | . . 2 1 2 . Ballistic Cannon 2 | . . 1 . . 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 30 | . . . 1 . 29 Power 5 | . . . . . 5 Propulsion 7 | . . . . . 7 Utility 10 | . . . 1 . 9 Weapon 8 | . . . . . 8 Highest Loss Streak 10 | . . . 1 . 10 Average Slot Usage (%) 96 | . 100 96 99 100 92 Engine 9 | . 14 11 8 7 10 Treads 20 | . . 21 18 23 19 Device 15 | . 14 12 25 21 9 Storage 8 | . 14 11 9 7 6 Processor 10 | . . 9 9 8 13 Hackware 3 | . . . 1 7 4 Protection 6 | . . 7 9 7 5 Energy Gun 7 | . . . . 11 10 Energy Cannon 1 | . . . . . 4 Ballistic Gun 6 | . 28 15 17 2 . Ballistic Cannon 1 | . . 6 . . 1 Naked Turns . | . . . . . . Heaviest Build 89 | 13 14 50 46 68 89 Greatest Support 84 | 20 20 42 48 84 84 Greatest Overweight (x) 3 | . . 1 1 . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | . 8 20 15 20 20 Average Capacity 17 | . 8 15 15 18 20 Most Carried 20 | . 7 15 15 20 20 Average Carried 16 | . 6 13 14 17 18 Final Capacity 20 | 8 8 15 15 20 20 Final Carried 20 | 6 7 15 14 20 14 Class Distribution -------------------- 69% | Mutant 19% | Skirmisher 6% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1604 | 200 . 267 196 382 559 Remotely 291 | . . 21 . 270 . Salvage Created 2183 | . . 337 142 320 1384 Parts 113 | . . 28 4 18 63 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 4 | . . . . 1 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 50 | . . 9 4 8 29 Melee 3 | . . . . . 3 Guns 26 | . . 2 4 8 12 Cannons 16 | . . 7 . . 9 AOE 3 | . . . . . 3 Classes Destroyed 11 | . . 5 . 2 4 Worker 2 | . . . . . 2 Builder 2 | . . . . 1 1 Hauler 1 | . . 1 . . . Recycler 1 | . . . . . 1 Watcher 4 | . . 2 . 2 . Swarmer 12 | . . 3 . 3 6 Grunt 17 | . . 5 3 2 7 Brawler 1 | . . . . . 1 Duelist 3 | . . . . . 3 Sentry 11 | . . 1 1 2 7 Programmer 6 | . . . . 1 5 Best Kill Streak 7 | . . 7 3 3 5 Combat Bots Only 5 | . . 5 3 3 5 Max Kills in Single Turn 2 | . . 1 1 2 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 5284 | . . 162 256 510 4356 Core 972 | . . 6 . 114 852 Absorbed by Shields 64 | . . . . . 64 Core Remaining (%) 96 | 100 100 98 100 83 . Volleys Fired 138 | . 2 16 16 24 80 Largest 3 | . 2 2 2 2 3 Hottest 240 | . 40 59 48 150 240 Shots Fired 283 | . 4 32 32 48 167 Gun 186 | . 4 17 32 48 85 Cannon 97 | . . 15 . . 82 Launcher . | . . . . . . Special . | . . . . . . Kinetic 84 | . 4 32 32 2 14 Thermal 172 | . . . . 46 126 Explosive . | . . . . . . Electromagnetic 27 | . . . . . 27 Robot Hit Streak 19 | . . 4 17 13 19 Robot Miss Streak 10 | . 2 3 4 6 10 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 219 | . . 19 24 43 133 Core Hits 197 | . . 14 11 52 120 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 1 . . 3 Meltdown 2 | . . . . . 2 Blast 1 | . . 1 . . . Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5460 | . . 342 467 877 3774 Guns 3110 | . . 117 467 868 1658 Cannons 1899 | . . 225 . . 1674 Explosions 400 | . . . . . 400 Melee . | . . . . . . Ramming 51 | . . . . 9 42 Kinetic 1085 | . . 342 467 23 253 Thermal 3683 | . . . . 845 2838 Explosive 202 | . . . . . 202 Electromagnetic 439 | . . . . . 439 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . 1 1 12 Average Corruption 5 | . . . 1 1 8 Corruption Purged . | . . . . . . Effects 49 | . . . 1 1 47 Message Errors 16 | . . . . 1 15 Matter Fused 13 | . . . . . 13 Heat Flow Errors 7 | . . . . . 7 Energy Discharges 4 | . . . . . 4 Data Loss (minor) 2 | . . . 1 . 1 Data Loss (major) 3 | . . . . . 3 Misfires 3 | . . . . . 3 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 34 | . . . . . 34 Projectiles . | . . . . . . Explosions 34 | . . . . . 34 Melee . | . . . . . . Knockbacks 18 | . . 2 . . 16 Impact . | . . . . . . Kinetic 15 | . . 1 . . 14 Secondary 3 | . . 1 . . 2 Self-Inflicted Damage 331 | . . . . . 331 Shots 4 | . . . . . 4 Rammed 9 | . . . . 1 8 Targets Rammed 13 | . . . . 1 12 Kicked . | . . . . . . Crushed 4 | . . . . . 4 Highest Temperature 838 | . . 5 4 195 838 Average Temperature 197 | . . 3 3 92 229 Received Heat Transfer 1033 | . . 39 135 75 784 Effects 69 | . . . . . 69 Shutdowns 22 | . . . . . 22 Energy Bleed 7 | . . . . . 7 Interference 10 | . . . . . 10 Matter Decay 1 | . . . . . 1 Short Circuit 8 | . . . . . 8 Damage (minor) 7 | . . . . . 7 Damage (major) 10 | . . . . . 10 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 7 | . . . . 1 6 Heat Transferred 3880 | . . . . 700 3180 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 443 | . 15 282 162 187 443 Initial 55 | . . 5 55 6 . Average 95 | . 7 79 94 50 142 Maximum Alert Level 2 | . . 1 . . 2 Low Security (%) 87 | . 100 81 100 100 76 Level 1 10 | . . 18 . . 17 Level 2 2 | . . . . . 6 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 23 | . . 3 1 4 15 Investigation 2 | . . 1 1 . . Extermination 5 | . . . . 1 4 Reinforcement 2 | . . 2 . . . Assault 1 | . . . . . 1 Garrison 13 | . . . . 3 10 Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . . 14 6 9 34 Peak Tracking Total 5 | . 1 5 2 4 5 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 3 | . . . 2 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 7 | . . 1 . . 6 Max in Single Turn 3 | . . 1 . . 3 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 20 | . 2 7 4 2 5 Terminals 12 | . 1 5 2 1 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 1 1 1 1 1 Scanalyzers 3 | . . 1 1 . 1 Garrison Access . | . . . . . . Total Hacks 41 | . 5 17 7 4 8 Successful 12 | . 2 5 4 . 1 Failed 29 | . 3 12 3 4 7 Catastrophic 3 | . . 2 . 1 . Database Lockouts . | . . . . . . Manual 21 | . 1 12 4 1 3 Terminals 25 | . 1 13 4 2 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 11 | . 4 2 1 2 2 Scanalyzers 5 | . . 2 2 . 1 Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 2 1 . 1 Prototype ID Bank 1 | . . 1 . . . Level Access Points 1 | . 1 . . . . Branch Access Points 2 | . . 1 1 . . Registered Prototypes 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 1 1 1 . . Report Inventory 2 | . 1 . 1 . . Retrieve Components 1 | . . 1 . . . Scanalyzer 4 | . . 2 2 . . Insert Component 2 | . . 1 1 . . Analyze 2 | . . 1 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 2 7 3 2 4 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . 3 . . . Parts Scanalyzed 2 | . . 1 1 . . Part Schematics Acquired 2 | . . 1 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4261 | . 122 842 428 1224 1645 Spaces Moved 1975 | 1 94 460 197 654 569 Core . | . . . . . . Treads 1876 | . . 456 197 654 569 Legs 99 | 1 94 4 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 152 150 160 Average Speed 173 | 120 120 160 168 157 213 Slowest Speed 460 | 120 120 260 252 160 460 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 2 22 43 20 16 15 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 63 | . . 1 . . 62 Melee . | . . . . . . Projectile 10 | . . 1 . . 9 AOE 53 | . . . . . 53 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2535 | . 98 534 261 801 841 Wait 193 | . . 5 23 62 103 Move 1970 | . 93 459 196 653 569 Hop . | . . . . . . Pick Up 74 | . 1 21 7 23 22 Fast Attach 17 | . 1 6 1 1 8 Attach 28 | . . 1 3 2 22 Detach 3 | . . 1 . . 2 Swap 42 | . 1 8 7 15 11 Drop 57 | . . 17 8 20 12 Fire 138 | . 2 16 16 24 80 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 13 | . . . . 1 12 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 15) 123 | -10/Materials | Identified exit to Materials 123 | -10/Materials | Entered another Materials area 123 | -9/Materials | Evolved 2 slots: Utility x2 301 | -9/Materials | Build established: Mutant 609 | -9/Materials | Identified exit to Mines 927 | -9/Materials | Discovered new exit (range 11) 964 | -9/Materials | Identified exit to Materials 965 | -9/Materials | Entered another Materials area 965 | -8/Materials | Evolved 2 slots: Utility x2 1112 | -8/Materials | Identified exit to Storage 1385 | -8/Materials | Discovered new exit (range 4) 1391 | -8/Materials | Identified exit to Factory 1393 | -8/Materials | Entered Factory 1393 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1957 | -7/Factory | Garrison activated, responded to threat 2546 | -7/Factory | Discovered new exit (range 16) 2615 | -7/Factory | Identified exit to Factory 2617 | -7/Factory | Entered another Factory area 2617 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2908 | -6/Factory | Build established: Skirmisher 3261 | -6/Factory | Garrison activated, responded to threat 3273 | -6/Factory | Garrison activated, responded to threat 3323 | -6/Factory | Core integrity fell below 50% 3514 | -6/Factory | System corruption reached 10% 3755 | -6/Factory | Garrison activated, responded to threat 3840 | -6/Factory | Lost 5 parts (1p1n1u2w) 3879 | -6/Factory | Core integrity fell below 20% 3933 | -6/Factory | Lost 5 parts (1p3u1w) 3992 | -6/Factory | Lost 3 parts (2n1w) 4199 | -6/Factory | Garrison activated, responded to threat 4262 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04251_ K-01 Serf suffers critical hit (Destroy). 04251_ K-01 Serf destroyed. 04251_ Penetrated by Slug. 04251_ Imp. Heavy Armor Plating destroyed. 04251_ K-01 Serf destroyed. 04251_ K-01 Serf collects debris. 04254_ Penetrated by Slug. 04254_ Slug penetrates Wall. 04254_ Imp. Spread Laser destroyed. 04255_ Overheating: Energy bleed (-37). 04255_ Slammed into H-66 Slayer. 04257_ Power failure, Mic. Fission Core shutdown. 04257_ Penetrated by Slug. 04258_ System corrupted: Energy discharge (-44). 04258_ Slammed into H-66 Slayer. 04260_ K-01 Serf collects debris. 04260_ Slammed into H-66 Slayer. 04260_ Penetrated by Slug. 04260_ Med. Treads destroyed. 04261_ R-10 Processor collects Autogun. 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" F" ??????????? | | ?????????????????????### """? ?????????? | | ???????????????????????###????######## ?????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 29 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 60 Additional Mass Support 6 Armor Coverage 600 Evasion (%) 55 Target Analysis 6 Recoil Reduction 7 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Weight Redist. System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalWarpFlakker Manual? 0 Play Time 00:56:40 Cumulative 17.5 hours Start 2021.06.07 @ 16:38:57 End 2021.06.07 @ 18:09:10 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 28 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a05129f2-836e-4673-8c99-458bf689956d