Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.10 @ 20:23:11 Player: MoYuYu Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1995) 1995 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 4922 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 100/100 System Corruption 8% Temperature Cool (12) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Core Shielding Improved Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-capacity Battery (250) Machine Analyzer Core Shielding Medium Reflective Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Particle Charger Transmission Jammer > --- WEAPON ----------- Heavy Ion Cannon Compact Ion Cannon > --- INVENTORY -------- Micro Nuclear Core Armored Huge Wheel High-capacity Battery Seismic Detector Seismic Detector Target Analyzer Energy Filter Core Shielding Medium Reflective Plating [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Slots Evolved 6 | . . 2 . . 4 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . . 1 Utility 3 | . . 1 . . 2 Weapon . | . . . . . . Parts Attached 67 | 8 3 8 11 . 37 Power 10 | 1 1 1 1 . 6 Engine 7 | 1 1 1 1 . 3 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 16 | 3 1 2 3 . 7 Treads 3 | . . . . . 3 Leg 9 | 2 1 2 3 . 1 Wheel 4 | 1 . . . . 3 Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 2 1 3 1 . 15 Device 12 | 2 . 2 . . 8 Storage 2 | . 1 . . . 1 Processor 2 | . . 1 . . 1 Hackware 1 | . . . . . 1 Protection 5 | . . . 1 . 4 Artifact . | . . . . . . Weapon 19 | 2 . 2 6 . 9 Energy Gun 6 | 1 . 2 . . 3 Energy Cannon 2 | . . . . . 2 Ballistic Gun 6 | 1 . . 4 . 1 Ballistic Cannon 1 | . . . . . 1 Launcher 3 | . . . 2 . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 25 | . 1 1 2 . 21 Power 5 | . 1 . 1 . 3 Propulsion 8 | . . . . . 8 Utility 8 | . . 1 . . 7 Weapon 4 | . . . 1 . 3 Highest Loss Streak 6 | . 1 1 2 . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 98 99 98 100 88 Engine 10 | . 12 11 10 11 10 Core 1 | . . . . . 2 Treads 8 | . . . . . 16 Leg 18 | . 28 32 33 33 5 Wheel 1 | . . . . . 1 Device 14 | . 27 19 4 . 14 Storage 10 | . . 11 11 11 11 Processor 5 | . . 2 11 11 6 Protection 2 | . . . 6 11 2 Energy Gun 7 | . 14 12 6 . 4 Energy Cannon 3 | . . . . . 6 Ballistic Gun 7 | . 14 9 13 22 2 Peak Build Rating 42 | 9 9 15 20 20 42 Average Rating 21 | 4 8 12 18 20 31 On Entrance 11 | . 9 7 15 20 20 Naked Turns 51 | . . . . . 51 Heaviest Build 49 | 9 20 24 29 29 49 Greatest Support 74 | 20 20 30 39 39 74 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 Average Capacity 9 | 5 5 10 10 10 9 Most Carried 10 | 4 7 10 10 10 10 Average Carried 8 | 2 3 8 9 10 9 Final Capacity 10 | 5 10 10 10 10 5 Final Carried 10 | 3 7 10 10 10 4 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -7 ----------- Run | Yrd Mat Mat Sto Rec Fac Matter Collected 1395 | 269 101 244 123 111 547 Remotely . | . . . . . . Salvage Created 2314 | 52 234 430 377 55 1166 Parts 135 | 4 10 24 30 4 63 Haulers Intercepted 3 | . . 1 2 . . Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Combat Hostiles Destroyed 39 | 1 3 7 7 1 20 Melee 1 | . . . . . 1 Guns 17 | 1 3 7 2 1 3 Cannons 10 | . . . . . 10 AOE 11 | . . . 5 . 6 Classes Destroyed 14 | 2 2 3 3 . 4 Worker 1 | . . . . . 1 Builder 7 | . . . 1 . 6 Tunneler 2 | 1 . 1 . . . Hauler 3 | . . 1 2 . . Recycler 6 | . 1 . 1 . 4 Mechanic 2 | . . . 1 . 1 Operator 1 | . 1 . . . . Swarmer 1 | . . . 1 . . Grunt 23 | 1 3 3 3 . 13 Brawler 1 | . . 1 . . . Duelist 1 | . . . . . 1 Sentry 7 | . . 3 3 1 . Hunter 1 | . . . . . 1 Programmer 5 | . . . . . 5 Best Kill Streak 14 | 1 2 2 8 1 14 Combat Bots Only 6 | 1 1 2 5 1 6 Max Kills in Single Turn 4 | 1 1 1 2 1 4 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Hostile Shots Fired 475 | 4 26 32 38 4 371 Missed 151 | 1 6 7 10 1 126 Damage Taken 4678 | 30 273 332 513 48 3482 Core 869 | . 54 34 81 . 700 Absorbed by Shields . | . . . . . . Redirected to Shielding 25 | . . . . . 25 Regen/Repaired (Parts) 79 | . . 79 . . . Core Remaining (%) 83 | 100 78 . . 71 . Volleys Fired 162 | 4 20 31 30 2 75 Largest 2 | 2 2 2 2 2 2 Hottest 155 | 70 70 112 112 46 155 Shots Fired 283 | 7 40 62 51 4 119 Gun 202 | 7 40 62 41 4 48 Cannon 59 | . . . . . 59 Launcher 22 | . . . 10 . 12 Special . | . . . . . . Kinetic 94 | 3 20 21 14 4 32 Thermal 156 | 4 20 41 27 . 64 Explosive 22 | . . . 10 . 12 Electromagnetic 11 | . . . . . 11 Robot Hit Streak 16 | 4 10 8 16 3 11 Robot Miss Streak 4 | 2 3 4 3 . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 1 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 178 | 5 29 37 30 3 74 Core Hits 104 | 3 11 17 21 2 50 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . . . 3 Critical Strikes 12 | 2 2 1 4 . 3 Burn 9 | 2 2 1 4 . . Smash 3 | . . . . . 3 Melee Attacks 6 | . . . . . 6 Impact 6 | . . . . . 6 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5390 | 60 416 528 1011 43 3332 Guns 1879 | 60 416 528 333 43 499 Cannons 1233 | . . . . . 1233 Explosions 2027 | . . . 675 . 1352 Melee 248 | . . . . . 248 Ramming 3 | . . . 3 . . Kinetic 834 | 23 202 187 56 43 323 Thermal 2609 | 37 214 341 277 . 1740 Explosive 1565 | . . . 675 . 890 Electromagnetic 131 | . . . . . 131 Impact 248 | . . . . . 248 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . 4 4 8 Average Corruption 3 | . . . 3 4 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 39 | . . . . 7 32 Message Errors 7 | . . . . 2 5 Matter Fused 12 | . . . . 3 9 Heat Flow Errors 3 | . . . . 1 2 Energy Discharges 4 | . . . . . 4 Parts Fused 1 | . . . . . 1 Data Loss (minor) 5 | . . . . . 5 Data Loss (major) 2 | . . . . . 2 Misfires 1 | . . . . . 1 Alerts 2 | . . . . 1 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 351 | . . . 12 . 339 Projectiles 13 | . . . . . 13 Explosions 160 | . . . 12 . 148 Melee 178 | . . . . . 178 Knockbacks 4 | . . . . . 4 Impact 2 | . . . . . 2 Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 438 | . . . 65 . 373 Shots 9 | . . . 2 . 7 Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 396 | 45 229 84 63 220 396 Average Temperature 89 | 22 113 29 15 106 127 Received Heat Transfer 1590 | 18 153 111 171 27 1110 Effects 3 | . . . . . 3 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 7 | . . . . . 7 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . 3 3 . 1 Heat Transferred 4912 | 259 777 962 999 . 1915 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Peak Influence 411 | 25 126 168 411 102 408 Initial 82 | . 16 52 70 82 42 Average 100 | 15 49 44 251 83 115 Maximum Alert Level 2 | . . . 2 . 2 Low Security (%) 81 | 100 100 100 29 100 77 Level 1 17 | . . . 62 . 21 Level 2 1 | . . . 8 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 . 1 . 5 Investigation 1 | . . . 1 . . Extermination 4 | . . . . . 4 Reinforcement 2 | . 1 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Distress Signals 4 | . . 2 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | 1 6 12 16 2 38 Peak Tracking Total 6 | 1 3 4 6 . 6 Tactical Retreats 4 | . . . 1 . 3 Traps | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Traps Triggered 7 | . . . 6 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -7 ---------- Run | Yrd Mat Mat Sto Rec Fac Machines Disabled 10 | . . . 2 . 8 Max in Single Turn 6 | . . . 1 . 6 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Machines Accessed 15 | . 1 5 4 . 5 Terminals 10 | . 1 3 4 . 2 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 . . 1 Garrison Access 2 | . . . . . 2 Total Hacks 22 | . 1 8 5 . 8 Successful 18 | . 1 7 4 . 6 Failed 4 | . . 1 1 . 2 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 4 | . . 1 1 . 2 Terminals 15 | . 1 4 5 . 5 Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 2 . . 1 Garrison Access 2 | . . . . . 2 Terminal Hacks 12 | . 1 3 4 . 4 Record 4 | . . 2 . . 2 Robot Analysis 1 | . . 1 . . . Prototype ID Bank 2 | . . . 2 . . Open Door 1 | . . . 1 . . Emergency Access Points 1 | . 1 . . . . Alert Level 2 | . . . 1 . 1 Unreport Threat 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 2 . . 1 Insert Component 2 | . . 1 . . 1 Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . 2 2 . 2 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 ------------ Run | Yrd Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -7 ------------- Run | Yrd Mat Mat Sto Rec Fac Turns Passed 4754 | 334 299 1152 529 208 2232 Spaces Moved 2351 | 105 165 404 327 159 1191 Core 162 | 16 . . . . 146 Treads 810 | . . . . . 810 Legs 1151 | 84 165 404 327 159 12 Wheels 228 | 5 . . . . 223 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 126 | 107 120 120 120 120 134 Slowest Speed 190 | 120 120 120 120 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 7 26 31 65 28 26 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 105 | . . . 57 . 48 Melee . | . . . . . . Projectile 12 | . . . . . 12 AOE 93 | . . . 57 . 36 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Total 3833 | 316 225 1015 415 172 1690 Wait 1154 | 195 34 545 34 6 340 Move 2346 | 104 164 403 326 158 1191 Hop . | . . . . . . Pick Up 53 | 4 4 16 5 . 24 Fast Attach 16 | 6 . 1 1 . 8 Attach 24 | 2 1 4 1 . 16 Detach 1 | 1 . . . . . Swap 27 | . 2 3 9 . 13 Drop 37 | . . 12 8 . 17 Fire 162 | 4 20 31 30 2 75 Melee 6 | . . . . . 6 Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 6 | . . . . 6 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 335 | -11/Scrapyard | Entered Materials 344 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 8) 634 | -10/Materials | Entered another Materials area 634 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 676 | -9/Materials | Repaired Aluminum Leg 1049 | -9/Materials | Discovered new exit (range 15) 1786 | -9/Materials | Entered Storage 1983 | -9/Storage | Met 01-MTF 2265 | -9/Storage | Discovered new exit (range 4) 2315 | -9/Storage | Entered Recycling 2315 | -9/Recycling | Accompanied by 1 ally (01-MTF) 2316 | -9/Recycling | Met a Zionite searching for Scraptown 2409 | -9/Recycling | Discovered new exit (range 7) 2523 | -9/Recycling | Entered Factory 2523 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 4343 | -7/Factory | Lost 4 parts (1n2u1w) 4598 | -7/Factory | Core integrity fell below 50% 4673 | -7/Factory | Released all parts (7) 4689 | -7/Factory | Core integrity fell below 20% 4700 | -7/Factory | Lost 6 parts (2p2n1u1w) 4755 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04657_ P-60 Hacker system corrupted by crushing effect. 04657_ P-60 Hacker destroyed. 04658_ System corrupted: Component data lost. 04659_ Lgt. Nuclear Core destroyed. 04669_ Arm. Huge Wheel destroyed. 04670_ G-47 Trooper knocked back. 04673_ Released Great Maul. 04673_ Released Med. Storage Unit. 04673_ Released Com. Ion Cannon. 04673_ Released Adv. Targeting Computer. 04673_ Released Imp. Heat Sink. 04673_ Released Transmission Jammer. 04673_ Released Mic. Nuclear Core. 04683_ System corrupted: Energy discharge (-34). 04703_ & VDQBB4<7Q