Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.06 @ 22:18:25

Player: Terminus

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (175)     875
Value Destroyed (5412)     5412
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (553)                553
              TOTAL SCORE: 10780

 Bonus
-------
High Alert Combat Kills    63
Follower Combat Kills      190
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     178/300
Energy                     48/100
System Corruption          3%
Temperature                Cool (12)
Movement                   Walking (190) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
      Enhanced Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
>              --- UTILITY (5) ------
      Advanced Heat Sink
               Huge Storage Unit
      Improved Signal Interpreter
        Medium Reactive Plating
               Hacking Suite
>              --- WEAPON (4) -------
               Flak Gun
               Flak Gun
>              --- INVENTORY (25) ---
      Enhanced Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
      Advanced Heat Sink
      Advanced Heat Sink
         Large Matter Pod (150)
      Improved Sensor Array
      Improved Sensor Array
      Advanced Targeting Computer
      Advanced Targeting Computer
               Weapon Cycler
      Hardened Medium Armor Plating
       Layered Medium Armor Plating
               Powered Armor
      Advanced Force Field
               Hacking Suite
  High-powered Tractor Beam
               Splice Drone Bay (6/6)
               Neutron Cannon
         Heavy Assault Rifle
               Autogun
               Gauss Rifle
         Heavy Missile Launcher

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
>              --- PROPULSION -------
      Enhanced Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
               Huge Storage Unit
      Improved Signal Interpreter
               Hacking Suite
>              --- WEAPON -----------
               Neutron Cannon
               Neutron Cannon
               Autogun
               Autogun
>              --- INVENTORY --------
      Enhanced Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
      Advanced Heat Sink
         Large Matter Pod
      Improved Sensor Array
      Improved Sensor Array
      Advanced Targeting Computer
      Advanced Targeting Computer
               Weapon Cycler
      Hardened Medium Armor Plating
       Layered Medium Armor Plating
        Medium Reactive Plating
               Powered Armor
      Advanced Force Field
               Hacking Suite
  High-powered Tractor Beam
               Splice Drone Bay
         Heavy Assault Rifle
               Autogun
               Gauss Rifle
               Flak Gun
               Flak Gun
         Heavy Missile Launcher
[Rating: 72]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Reactor                  Antimatter Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Enhanced Flexi-carbon Leg
Utility                    Hacking Suite
  Device                   Cooling System
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   
Parts Attached             144  | 6   11  3   26  .   22  23  2   12  26  13  
  Power                    10   | 1   1   1   2   .   2   .   .   1   1   1   
    Engine                 9    | 1   1   1   2   .   2   .   .   1   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               25   | 2   2   .   8   .   5   2   .   1   5   .   
    Treads                 21   | 2   2   .   8   .   5   2   .   1   1   .   
    Leg                    4    | .   .   .   .   .   .   .   .   .   4   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  52   | 1   3   2   4   .   4   20  .   4   9   5   
    Device                 23   | .   1   2   .   .   1   11  .   2   3   3   
    Storage                5    | 1   1   .   2   .   .   1   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   1   .   .   1   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   
    Protection             21   | .   1   .   2   .   2   7   .   2   5   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   5   .   12  .   11  1   2   6   11  7   
    Energy Gun             4    | 1   3   .   .   .   .   .   .   .   .   .   
    Energy Cannon          5    | .   2   .   .   .   .   .   .   .   1   2   
    Ballistic Gun          43   | 1   .   .   12  .   11  1   2   3   9   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   .   .   .   3   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   2   .   2   .   .   .   2   .   
Parts Lost                 26   | .   2   .   .   .   1   4   .   1   13  5   
  Power                    4    | .   1   .   .   .   .   .   .   .   1   2   
  Propulsion               4    | .   .   .   .   .   .   1   .   1   2   .   
  Utility                  7    | .   .   .   .   .   1   2   .   .   4   .   
  Weapon                   11   | .   1   .   .   .   .   1   .   .   6   3   
  Highest Loss Streak      11   | .   1   .   .   .   1   2   .   1   11  5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   87  99  98  100 99  100 100 100 96  99  
  Engine                   9    | .   14  14  10  11  8   7   7   7   6   6   
  Treads                   21   | .   28  28  22  22  18  23  23  23  13  .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   8   23  
  Device                   9    | .   1   13  2   .   9   13  15  13  10  14  
  Storage                  9    | .   14  14  11  11  9   7   7   7   7   7   
  Processor                2    | .   .   .   .   .   .   7   7   7   7   7   
  Hackware                 4    | .   .   .   .   .   9   7   7   7   7   7   
  Protection               4    | .   1   .   7   11  9   1   .   .   2   .   
  Energy Gun               1    | .   16  .   .   .   .   .   .   .   .   .   
  Energy Cannon            3    | .   2   28  5   .   .   .   .   .   2   3   
  Ballistic Gun            29   | .   8   .   37  44  36  30  30  29  24  25  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             131  | 12  26  24  67  67  69  110 103 113 116 131 
  Greatest Support         84   | 40  40  40  46  46  46  66  66  66  84  84  
  Greatest Overweight (x)  2    | 2   .   .   1   1   1   1   1   1   2   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   1   1   1   
Largest Inventory Capacity 25   | 8   10  10  20  20  20  25  25  25  25  25  
  Average Capacity         19   | 6   8   10  13  20  20  24  25  25  25  25  
  Most Carried             25   | 2   10  10  20  20  20  25  25  25  25  25  
  Average Carried          18   | 1   5   10  12  19  19  22  24  24  23  24  
  Final Capacity           25   | 8   10  10  20  20  20  25  25  25  25  25  
  Final Carried            25   | 2   10  10  20  20  20  23  25  25  25  23  

 Class Distribution 
--------------------
 27% | Skirmisher
 24% | Tank
 17% | Scavenger-Tank
 15% | Mutant
  6% | Scavenger-Mutant
  4% | Scavenger-Skirmisher
  3% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
       Scavenger-Tank | -9/Materials
                 Tank | -9/Mines
                 Tank | -8/Materials
           Skirmisher | -7/Factory
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Lower Caves
     Scavenger-Mutant | -7/Data Miner
 Scavenger-Skirmisher | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  
Matter Collected           5395 | 187  215  58   533  321  1274 1272 109  985  376  65   
  Remotely                 408  | .    .    .    .    .    .    408  .    .    .    .    
Salvage Created            7260 | .    448  88   1410 312  2098 1624 77   726  412  65   
  Parts                    404  | .    29   3    94   25   117  78   2    32   18   6    
Haulers Intercepted        15   | .    2    .    5    .    4    3    .    1    .    .    
Recyclers Shooed           5    | .    .    .    1    1    1    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      37   | .    .    .    .    .    .    .    2    32   .    3    
  Prevented                1    | .    .    .    .    .    .    .    .    1    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  121  | .   8   2   24  10  30  20  .   19  4   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   
  Guns                     98   | .   8   .   16  8   30  20  .   12  3   1   
  Cannons                  10   | .   .   2   8   .   .   .   .   .   .   .   
  AOE                      12   | .   .   .   .   2   .   .   .   7   .   3   
Classes Destroyed          15   | .   5   1   4   1   1   1   1   1   .   .   
  Worker                   5    | .   .   1   .   .   1   3   .   .   .   .   
  Builder                  3    | .   1   .   .   .   .   2   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   15   | .   2   .   5   .   4   3   .   1   .   .   
  Recycler                 15   | .   .   .   4   2   4   5   .   .   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   2   .   .   .   
  Operator                 2    | .   .   .   1   .   1   .   .   .   .   .   
  Watcher                  11   | .   2   .   2   .   5   2   .   .   .   .   
  Swarmer                  33   | .   3   .   8   7   3   5   .   3   .   4   
  Grunt                    58   | .   5   2   9   2   19  7   .   14  .   .   
  Sentry                   17   | .   .   .   7   .   7   3   .   .   .   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   1   2   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   .   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   4   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           11   | .   3   2   5   6   7   11  1   10  2   4   
  Combat Bots Only         9    | .   3   2   4   4   7   9   .   5   2   4   
Max Kills in Single Turn   3    | .   1   1   2   2   1   2   1   3   1   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 3    | .   .   .   .   2   .   .   .   3   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  
Damage Taken               7688  | .    615  159  825  473  793  827  .    692  2254 1050 
  Core                     1158  | .    160  12   106  121  58   45   .    115  304  237  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   329   | .    .    .    224  .    105  .    .    .    .    .    
Core Remaining (%)         65    | 100  .    31   .    43   89   .    .    .    .    .    
Volleys Fired              382   | .    54   8    80   16   82   65   4    35   16   22   
  Largest                  4     | .    2    2    4    4    4    4    4    4    4    3    
  Hottest                  180   | .    90   120  160  92   100  100  98   98   99   180  
Shots Fired                1270  | .    108  16   284  64   328  260  16   106  52   36   
  Gun                      1142  | .    108  .    210  64   328  260  16   94   52   10   
  Cannon                   115   | .    .    16   74   .    .    .    .    .    .    25   
  Launcher                 13    | .    .    .    .    .    .    .    .    12   .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1081  | .    47   .    210  64   328  260  16   94   52   10   
  Thermal                  162   | .    47   16   74   .    .    .    .    .    .    25   
  Explosive                13    | .    .    .    .    .    .    .    .    12   .    1    
  Electromagnetic          14    | .    14   .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         24    | .    10   3    12   8    24   15   22   14   12   14   
  Robot Miss Streak        6     | .    3    6    4    6    3    4    .    4    2    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        19    | .    1    .    2    1    3    7    .    4    1    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    1    1    .    1    1    .    
Shots Hit Robots           786   | .    72   6    167  35   197  162  14   62   48   23   
  Core Hits                335   | .    25   4    63   15   90   59   4    41   23   11   
  Critical Kills           6     | .    .    .    .    .    1    3    .    1    1    .    
  Critical Parts Destroyed 8     | .    .    .    .    .    2    4    .    2    .    .    
  Critical Strikes         17    | .    .    .    .    .    3    8    .    3    3    .    
    Destroy                15    | .    .    .    .    .    3    8    .    3    1    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              34    | .    .    .    .    .    .    .    .    .    34   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 34    | .    .    .    .    .    .    .    .    .    34   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14662 | .    782  166  2124 670  3074 3193 243  2242 1069 1099 
  Guns                     10634 | .    773  .    1239 582  3049 3023 232  985  634  117  
  Cannons                  1696  | .    .    159  861  .    .    .    .    .    .    676  
  Explosions               1755  | .    .    .    .    88   .    116  .    1257 .    294  
  Melee                    424   | .    .    .    .    .    .    .    .    .    424  .    
  Ramming                  153   | .    9    7    24   .    25   54   11   .    11   12   
  Kinetic                  10127 | .    266  .    1239 582  3049 3023 232  985  634  117  
  Thermal                  2150  | .    327  159  861  88   .    .    .    .    .    715  
  Explosive                1628  | .    .    .    .    .    .    116  .    1257 .    255  
  Electromagnetic          180   | .    180  .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 424   | .    .    .    .    .    .    .    .    .    424  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    2    2    1    1    .    3    3    3    3    3    
  Average Corruption       2     | .    2    2    1    1    .    1    3    3    3    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  95    | .    .    11   2    2    .    22   12   21   10   15   
    Message Errors         27    | .    .    1    2    .    .    5    6    7    3    3    
    Matter Fused           21    | .    .    4    .    .    .    5    3    4    1    4    
    Heat Flow Errors       12    | .    .    .    .    1    .    4    1    2    2    2    
    Energy Discharges      6     | .    .    .    .    .    .    1    2    1    1    1    
    Data Loss (minor)      11    | .    .    4    .    1    .    2    .    3    1    .    
    Data Loss (major)      7     | .    .    .    .    .    .    1    .    1    2    3    
    Misfires               5     | .    .    .    .    .    .    1    .    2    .    2    
    Alerts                 5     | .    .    2    .    .    .    2    .    1    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            69    | .    .    .    .    8    .    34   .    9    .    18   
  Projectiles              18    | .    .    .    .    .    .    .    .    .    .    18   
  Explosions               51    | .    .    .    .    8    .    34   .    9    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    1    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      164   | .    .    .    .    .    .    99   .    54   .    11   
  Shots                    5     | .    .    .    .    .    .    2    .    2    .    1    
  Rammed                   28    | .    3    1    8    1    4    6    3    .    2    .    
Targets Rammed             32    | .    3    2    8    1    4    6    3    .    2    3    
  Kicked                   3     | .    .    .    .    .    .    .    .    .    .    3    
  Crushed                  1     | .    .    1    .    .    .    .    .    .    .    .    
Highest Temperature        309   | .    232  234  252  255  58   309  166  240  182  204  
  Average Temperature      69    | .    76   122  72   62   17   67   91   35   98   46   
  Received Heat Transfer   1668  | .    297  90   273  69   360  153  .    270  .    156  
  Effects                  2     | .    .    .    .    1    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    1    
    Interference           1     | .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    3    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    1    5    .    .    .    .    .    1    .    
  Heat Transferred         3046  | .    750  333  1813 100  .    .    .    .    .    50   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro 
Peak Influence             469  | .   176 99  320 387 417 469 .   .   .   .   
  Initial                  189  | .   .   26  8   47  80  189 .   .   .   .   
  Average                  186  | .   61  49  176 239 178 310 .   .   .   .   
Maximum Alert Level        2    | .   .   .   1   1   2   2   .   .   .   .   
  Low Security (%)         57   | 100 100 100 59  44  68  9   .   .   .   .   
  Level 1                  36   | .   .   .   40  55  21  73  .   .   .   .   
  Level 2                  6    | .   .   .   .   .   9   16  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   .   5   .   2   7   .   .   .   .   
  Investigation            4    | .   .   .   2   .   1   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   3   .   .   .   .   
  Reinforcement            7    | .   1   .   3   .   1   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro 
Distress Signals           6    | .   2   .   2   .   1   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              160  | .   13  4   41  11  40  23  .   19  4   5   
  Peak Tracking Total      6    | .   4   2   5   4   5   6   .   5   3   4   
  Tactical Retreats        4    | .   1   .   1   .   2   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro 
Traps Triggered            7    | .   1   .   2   .   1   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 13   | .   .   .   13  .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   3   .   1   
Most Traps Carried         2    | .   .   .   .   .   .   .   2   2   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro 
Machines Disabled          18   | .   .   .   2   8   1   6   .   .   1   .   
  Max in Single Turn       8    | .   .   .   1   8   1   2   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro 
Machines Accessed          26   | .   3   1   5   .   7   5   .   .   4   1   
  Terminals                16   | .   3   .   4   .   5   3   .   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                103  | .   9   1   24  .   27  11  .   .   30  1   
  Successful               75   | .   3   1   16  .   20  4   .   .   30  1   
  Failed                   27   | .   6   .   7   .   7   7   .   .   .   .   
    Catastrophic           2    | .   .   .   1   .   .   1   .   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   
  Manual                   39   | .   9   .   13  .   13  4   .   .   .   .   
  Terminals                56   | .   9   .   18  .   21  7   .   .   .   1   
  Fabricators              4    | .   .   .   .   .   .   4   .   .   .   .   
  Repair Stations          8    | .   .   .   6   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             53   | .   1   1   8   .   9   3   .   .   30  1   
  Record                   12   | .   .   .   .   .   .   .   .   .   11  1   
  Part Schematic           11   | .   .   .   .   .   .   1   .   .   10  .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   
  Robot Analysis           4    | .   .   .   2   .   2   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   1   .   1   .   .   .   3   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              2    | .   .   .   1   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   1   .   .   .   .   .   
  Disarm Traps             3    | .   .   .   3   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   2   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   6   .   2   .   .   .   .   .   
  Scan Component           4    | .   .   .   3   .   1   .   .   .   .   .   
  Repair                   4    | .   .   .   3   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   2   .   2   .   5   1   .   .   .   .   
  Terminals                9    | .   2   .   2   .   5   .   .   .   .   .   
    Botnet                 9    | .   2   .   2   .   5   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   3   .   3   .   6   5   .   .   .   .   
  Full Trace Events        2    | .   .   .   1   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   2   1   .   .   10  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   3   .   1   .   .   .   .   .   
  Time                     166  | .   .   .   115 .   51  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               58   | .   .   29  29  .   .   .   .   .   .   .   
  Total Damage             648  | .   .   367 281 .   .   .   .   .   .   .   
  Kills                    10   | .   .   4   6   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro 
Robot Analysis Total       4    | .   .   .   2   .   2   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   2   .   .   .   .   1   2   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               12195 | 66   789  967  2464 577  2270 2073 754  1067 649  519  
Spaces Moved               4789  | 44   352  567  963  216  767  756  314  400  196  214  
  Core                     15    | 15   .    .    .    .    .    .    .    .    .    .    
  Treads                   4476  | 29   352  567  963  216  767  756  314  400  112  .    
  Legs                     298   | .    .    .    .    .    .    .    .    .    84   214  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  240  225  225  225  225  190  190  
  Average Speed            205   | 124  160  160  195  240  233  225  225  225  213  190  
  Slowest Speed            305   | 160  160  160  240  240  240  225  225  225  305  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 4    56   98   69   39   59   16   53   62   80   37   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     4     | .    .    1    .    1    .    .    .    .    1    1    
  Known Exits Taken        5     | .    .    .    .    1    .    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    .    1    .    .    .    .    .    
Scrap Searched             7     | .    .    1    .    2    .    .    1    2    .    1    
Spaces Dug                 37    | .    .    .    .    .    .    .    .    11   .    26   
Terrain Destroyed          222   | .    .    .    .    19   .    42   .    130  3    28   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               11    | .    .    .    .    .    .    .    .    .    3    8    
  AOE                      211   | .    .    .    .    19   .    42   .    130  .    20   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  
Total                      6387 | 52   479  611  1388 235  1064 1054 355  526  339  284  
  Wait                     835  | 1    39   25   273  1    148  184  25   66   47   26   
  Move                     4780 | 43   352  566  962  215  766  755  313  399  195  214  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  88   | 2    12   2    17   1    16   13   4    7    12   2    
  Fast Attach              38   | 6    6    2    9    .    5    .    2    1    7    .    
  Attach                   28   | .    2    .    .    .    3    6    .    1    13   3    
  Detach                   1    | .    .    .    .    .    .    .    .    .    .    1    
  Swap                     78   | .    3    1    17   .    14   17   .    10   6    10   
  Drop                     88   | .    9    5    22   1    26   4    4    7    7    3    
  Fire                     382  | .    54   8    80   16   82   65   4    35   16   22   
  Melee                    34   | .    .    .    .    .    .    .    .    .    34   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    .    .    .    .    .    3    
  Crush                    28   | .    2    2    8    1    4    6    3    .    2    .    
  Escape Stasis            4    | .    .    .    .    .    .    4    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
     8 | -11/Scrapyard      | Discovered new exit (range 16)
    67 | -11/Scrapyard      | Entered Materials
   315 | -10/Materials      | Build established: Mutant
   316 | -10/Materials      | Discovered new exit (range 15)
   425 | -10/Materials      | Discovered new exit (range 3)
   517 | -10/Materials      | Core integrity fell below 50%
   856 | -10/Materials      | Entered Mines
   909 | -10/Mines          | Learned location of 1 exit from Materials
   920 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   978 | -10/Mines          | Learned location of Zion (-6)
   989 | -10/Mines          | Found the Drone Emporium
   996 | -10/Mines          | Found Prototype Device
   996 | -10/Mines          | Identified Splice Drone Bay
  1405 | -10/Mines          | Discovered new exit (range 16)
  1579 | -10/Mines          | Found a hidden stash of uninstalled traps
  1797 | -10/Mines          | Discovered new exit (range 5)
  1823 | -10/Mines          | Entered Materials
  1823 | -9/Materials       | Accompanied by 3 allies
  1823 | -9/Materials       | Evolved 2 slots: Weapon x2
  1824 | -9/Materials       | Identified exit to Materials
  2412 | -9/Materials       | Build established: Scavenger-Gunner
  2777 | -9/Materials       | Build established: Scavenger-Tank
  2941 | -9/Materials       | Discovered new exit (range 14)
  3199 | -9/Materials       | Build established: Tank
  3440 | -9/Materials       | Repaired Med. Armor Plating
  3493 | -9/Materials       | Repaired Cld. Ion Engine
  3526 | -9/Materials       | Repaired Hvy. Assault Rifle
  3671 | -9/Materials       | Discovered exit to Materials (range 10)
  3742 | -9/Materials       | Build established: Scavenger-Tank
  4177 | -9/Materials       | Central database locked down
  4287 | -9/Materials       | Entered Mines
  4327 | -9/Mines           | Met a Derelict bent on vengeance
  4524 | -9/Mines           | Discovered exit to Materials (range 13)
  4540 | -9/Mines           | Build established: Tank
  4632 | -9/Mines           | Learned location of Storage (-7)
  4633 | -9/Mines           | Discovered exit to Materials (range 8)
  4689 | -9/Mines           | Assembled infested the area
  4694 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  4701 | -9/Mines           | Core integrity fell below 50%
  4864 | -9/Mines           | Entered Materials
  4864 | -8/Materials       | Evolved 2 slots: Utility x2
  5182 | -8/Materials       | Build established: Scavenger-Tank
  5636 | -8/Materials       | Discovered new exit (range 3)
  5920 | -8/Materials       | Build established: Tank
  6277 | -8/Materials       | Repaired Cld. Ion Engine
  6618 | -8/Materials       | Discovered new exit (range 15)
  6711 | -8/Materials       | Destroyed 7 combat bots
  7134 | -8/Materials       | Entered Factory
  7134 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7208 | -7/Factory         | Discovered new exit (range 7)
  7222 | -7/Factory         | Identified exit to Storage
  7323 | -7/Factory         | Found Powered Armor
  7669 | -7/Factory         | Destroyed 9 combat bots
  7926 | -7/Factory         | Discovered new exit (range 7)
  7940 | -7/Factory         | Identified exit to Factory
  7954 | -7/Factory         | Build established: Skirmisher
  8064 | -7/Factory         | Identified exit to Lower Caves
  9128 | -7/Factory         | Garrison activated, responded to threat
  9207 | -7/Factory         | Entered Lower Caves
  9772 | -7/Lower Caves     | Discovered new exit (range 3)
  9778 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9842 | -7/Lower Caves     | Identified exit to Lower Caves
  9875 | -7/Lower Caves     | Learned 12 Factory zone layouts
  9961 | -7/Lower Caves     | Entered another Lower Caves area
 10177 | -7/Lower Caves     | Discovered exit to Factory (range 3)
 10381 | -7/Lower Caves     | Found Imp. Powered Armor
 10776 | -7/Lower Caves     | Learned 12 Factory zone layouts
 10948 | -7/Lower Caves     | Discovered new exit (range 10)
 11017 | -7/Lower Caves     | Identified exit to Data Miner
 11028 | -7/Lower Caves     | Entered Data Miner
 11028 | -7/Data Miner      | Discovered new exit (range 7)
 11060 | -7/Data Miner      | Identified exit to Proximity Caves
 11106 | -7/Data Miner      | Met Data Miner
 11149 | -7/Data Miner      | Learned location of Section 7 (-3)
 11149 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 11183 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 11218 | -7/Data Miner      | Data Conduit disabled
 11404 | -7/Data Miner      | Core integrity fell below 50%
 11438 | -7/Data Miner      | Lost 11 parts (1p2n3u5w)
 11509 | -7/Data Miner      | Build established: Scavenger-Mutant
 11677 | -7/Data Miner      | Entered Proximity Caves
 11980 | -6/Proximity Caves | Build established: Scavenger-Skirmisher
 12148 | -6/Proximity Caves | Spotted B-75 Beast
 12184 | -6/Proximity Caves | Core integrity fell below 20%
 12196 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
11950_ Acquired 13 matter.
11952_ System corrupted: Matter fused (-6).
11992_ System corrupted: FCS attempts to trigger Autogun. <x2>
12017_ System corrupted: Autogun misfires.
12059_ System corrupted: Matter fused (-6).
12099_ VLR MD%JB7ZQQX9KTS%ML6NW5Z6
12132_ System corrupted: FCS attempts to trigger Autogun.
12132_ System corrupted: Autogun misfires.
12147_ ZPYYMDXCNQGTJU8%I>,XR2I|B,Q#
12155_ Cld. Ion Engine destroyed.
12155_ Critical hit (Blast).
12161_ Destroyed Dynamic Insulation System.
12164_ Chain reaction triggered in Rnf. Deuterium Engine.
12168_ Autogun destroyed.
12170_ System corrupted: Substantial component data lost.
12174_ Neutron Cannon destroyed.
12180_ Destroyed Imp. Cooling System.
12180_ Autogun destroyed.
12186_ Antimatter Reactor destroyed.
12191_  :M/M,EDOGQUI22E<FK|,KEJHGH  D&26B8

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ???????????#####??##?????????????????????????????? |
| ????????####    ## ######????????????????????????? |
| ????????#               ?????????????????????????? |
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| ???##           ##  #????????????????????????????? |
| ???#            ##  #????????????????????????????? |
| ??##                ####?????????????????????????? |
|                        #????#????????????????????? |
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| ?#   ###               #??     ##????????????????? |
| ???????#  #  ###      ###       #????????????????? |
| ???????#  ###??#                #????????????????? |
| ???????#  #????#                #????????????????? |
| #??????#  #????#      ###        #???????????????? |
| #??????#  #???##      ##??        ???????????????? |
| ##?????#  #####        ##??####   ?#?????????????? |
|  #######                #????????  #?????????????? |
|           ##### ###     ########  #??????????????? |
|  ##########???###?##    #;;       ##  BB?????????? |
|  ###???????????????##  %;;            BB ????????? |
| ## #????????????????## #%;               ????????? |
| ""#??????????????????####@               ????????? |
|  ##???????????????????? %                ????????? |
|  ##??????????????????   %                ????????? |
|   ##?###???????????                     ?????????? |
|  #"###"##????????                  #####?????????? |
| ###     #??????#       ###        ##?????????????? |
| #?# ### #??????#      #???#       #??????????????? |
| ??# #?? #?????#     ##?????       #??????????????? |
| ??# #???#?????#     ???????        #?????????????? |
| ??# #?????????#    ????????         #????????????? |
| ### #?????????    ??????????        #????????????? |
|  ## #?????????###???????????      ###????????????? |
|     #???????????????????????#  ####??????????????? |
| #####????????????????????????###?????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          23
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             625
Resistance: KI             30
Resistance: TH             15
Evasion (%)                50
Armor Integrity Analysis   30
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
                   Shotgun | -8/Materials  | Scanalyzed
            Cooling System | -8/Materials  | Scanalyzed
                  Coil Gun | -7/Factory    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
          Imp. Heavy Laser | -7/Data Miner | Free
       Cmb. Gravmag System | -7/Data Miner | Free
  Imp. Transmission Jammer | -7/Data Miner | Free
         Hvy. Phase Cannon | -7/Data Miner | Free
        Imp. Force Booster | -7/Data Miner | Free
             Hyp. Coil Gun | -7/Data Miner | Free

 Robot Schematics 
------------------
   L-41 Fighter | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolantArmorDetector
  Manual?         0
Play Time         00:59:59
  Cumulative      1398.3 hours
  Start           2022.02.06 @ 21:17:23
  End             2022.02.06 @ 22:18:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          493
  Rogue           493
  Adventurer      0
  Explorer        0
Win Type          -
  Total           98
  Types           22/12/39/5/1/2/15/1/1
Lore%             95
Gallery%          94
Achievement%      86
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fa74a295-c989-4527-a6a6-023db6f28dca