Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.05 @ 09:33:39 Player: Wraith Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (35) 175 Value Destroyed (971) 971 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2786 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Light Nuclear Core Carbon-fiber Leg Thermal Converter Thermal Converter Large Battery (300) High-capacity Matter Pod (200) Advanced Visual Processing Unit Recoil Stabilizer Particle Charger Heavy Armor Plating Pulse Rifle Particle Cannon Heavy Assault Rifle Improved Light Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Sensor Array Signal Interpreter Light Armor Plating > --- WEAPON ----------- EM Pulse Gun Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Nuclear Core Cesium-ion Thruster Thermal Converter Thermal Converter Large Battery High-capacity Matter Pod Sensor Array Heavy Assault Rifle [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 54 | 6 7 17 24 Power 7 | 1 2 2 2 Engine 7 | 1 2 2 2 Core . | . . . . Reactor . | . . . . Propulsion 19 | 2 . 6 11 Treads 6 | . . 4 2 Leg 10 | 2 . 2 6 Wheel . | . . . . Hover . | . . . . Flight 3 | . . . 3 Utility 14 | 1 2 5 6 Device 5 | . . 2 3 Storage 4 | 1 1 1 1 Processor 4 | . 1 2 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 14 | 2 3 4 5 Energy Gun 7 | 1 3 3 . Energy Cannon 2 | . . 1 1 Ballistic Gun 3 | 1 . . 2 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . . 1 10 Power 2 | . . . 2 Propulsion 3 | . . . 3 Utility 2 | . . . 2 Weapon 4 | . . 1 3 Highest Loss Streak 8 | . . 1 8 Average Slot Usage (%) 96 | . 96 100 91 Engine 11 | . 14 11 8 Treads 5 | . . 11 2 Leg 18 | . 28 10 16 Device 3 | . . 4 7 Storage 15 | . 14 17 14 Processor 16 | . 10 22 18 Energy Gun 15 | . 16 18 8 Energy Cannon 1 | . . 3 1 Ballistic Gun 5 | . 11 . 6 Naked Turns . | . . . . Heaviest Build 48 | 10 25 46 48 Greatest Support 43 | 20 20 40 43 Greatest Overweight (x) 11 | 3 1 3 11 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 16 | 6 10 16 16 Average Capacity 11 | 5 7 13 13 Most Carried 16 | 1 10 16 16 Average Carried 9 | . 5 11 12 Final Capacity 16 | 6 10 16 16 Final Carried 16 | 1 10 16 15 Class Distribution -------------------- 41% | Mutant 22% | Scavenger-Skirmisher 22% | Scavenger-Mutant 13% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 960 | 209 330 180 241 Remotely . | . . . . Salvage Created 1203 | . 363 563 277 Parts 85 | . 28 44 13 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 26 | . 10 9 7 Melee 1 | . . . 1 Guns 22 | . 9 8 5 Cannons 1 | . . 1 . AOE 1 | . . . 1 Classes Destroyed 9 | . 4 4 1 Worker 1 | . 1 . . Builder 1 | . . 1 . Watcher 7 | . 2 5 . Swarmer 9 | . 6 . 3 Grunt 9 | . 4 3 2 Brawler 1 | . . 1 . Duelist 2 | . . 1 1 Sentry 4 | . . 4 . Hunter 1 | . . . 1 Best Kill Streak 7 | . 3 7 2 Combat Bots Only 4 | . 3 4 2 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging 1 | . 1 . . Exploded 1 | . . . 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2246 | . 180 437 1629 Core 659 | . 49 56 554 Absorbed by Shields . | . . . . Core Remaining (%) 88 | 100 80 86 . Volleys Fired 101 | . 34 42 25 Largest 2 | . 2 2 2 Hottest 112 | . 112 112 100 Shots Fired 197 | . 68 79 50 Gun 182 | . 68 72 42 Cannon 15 | . . 7 8 Launcher . | . . . . Special . | . . . . Kinetic 34 | . 17 . 17 Thermal 111 | . 34 69 8 Explosive . | . . . . Electromagnetic 52 | . 17 10 25 Robot Hit Streak 23 | . 10 23 22 Robot Miss Streak 3 | . 3 3 2 Penetration Max . | . . . . Secondary Targets 6 | . 3 2 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 141 | . 37 58 46 Core Hits 55 | . 17 23 15 Critical Hits 1 | . 1 . . Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Melee Attacks 7 | . . . 7 Impact . | . . . . Slashing 7 | . . . 7 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2373 | . 445 959 969 Guns 1633 | . 445 682 506 Cannons 151 | . . 82 69 Explosions 400 | . . 195 205 Melee 187 | . . . 187 Ramming 2 | . . . 2 Kinetic 280 | . 47 . 233 Thermal 1377 | . 261 842 274 Explosive . | . . . . Electromagnetic 527 | . 137 117 273 Impact . | . . . . Slashing 187 | . . . 187 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 133 | . . 43 90 Projectiles . | . . . . Explosions 114 | . . 43 71 Melee 19 | . . . 19 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 114 | . . 114 . Shots 2 | . . 2 . Rammed . | . . . . Targets Rammed 1 | . . . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 471 | . 471 324 237 Average Temperature 87 | . 114 73 74 Received Heat Transfer 975 | . 69 159 747 Effects 2 | . 2 . . Shutdowns 1 | . 1 . . Energy Bleed 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . 1 1 Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 8 | . 4 4 . Heat Transferred 2729 | . 666 1852 211 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 182 | . 124 182 140 Initial 38 | . . 38 27 Average 59 | . 37 71 83 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . 1 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 17 20 21 Peak Tracking Total 9 | . 3 4 9 Tactical Retreats 4 | . . 2 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . . 2 2 Max in Single Turn 2 | . . 2 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 3 2 2 Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 1 . 2 Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 18 | . 6 8 4 Successful 14 | . 5 7 2 Failed 4 | . 1 1 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 9 | . 5 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 1 . 4 Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 7 | . 4 3 . Record 3 | . 2 1 . Prototype ID Bank 1 | . . 1 . Alert Level 1 | . 1 . . Patrol Status 1 | . . 1 . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 1 . 2 Report Inventory 3 | . 1 . 2 Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 1 1 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2379 | 53 893 930 503 Spaces Moved 1308 | 35 589 458 226 Core 20 | 14 . . 6 Treads 252 | . . 221 31 Legs 1007 | 21 589 237 160 Wheels . | . . . . Hover . | . . . . Flight 29 | . . . 29 Fastest Speed 50 | 50 120 150 114 Average Speed 146 | 123 129 164 156 Slowest Speed 600 | 200 150 210 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 3 70 33 21 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 67 | . . 52 15 Melee . | . . . . Projectile 1 | . . . 1 AOE 66 | . . 52 14 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1573 | 42 657 555 319 Wait 12 | . 2 10 . Move 1305 | 34 588 457 226 Hop . | . . . . Pick Up 50 | 2 16 16 16 Fast Attach 16 | 5 2 3 6 Attach 16 | 1 2 4 9 Detach . | . . . . Swap 22 | . 3 10 9 Drop 43 | . 10 13 20 Fire 101 | . 34 42 25 Melee 7 | . . . 7 Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 10) 848 | -10/Materials | Discovered new exit (range 18) 947 | -10/Materials | Entered another Materials area 947 | -9/Materials | Evolved 2 slots: Utility x2 1235 | -9/Materials | Build established: Skirmisher 1630 | -9/Materials | Build established: Scavenger-Mutant 1861 | -9/Materials | Discovered new exit (range 10) 1875 | -9/Materials | Identified exit to Materials 1877 | -9/Materials | Entered another Materials area 1877 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2170 | -8/Materials | Build established: Scavenger-Skirmisher 2318 | -8/Materials | Garrison activated, responded to threat 2362 | -8/Materials | Core integrity fell below 50% 2375 | -8/Materials | Core integrity fell below 20% 2380 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02322_ G-47 Trooper unfolds itself. 02323_ S-10 Pest destroyed. 02333_ EM Pulse Gun destroyed. 02335_ Ion Cannon destroyed. 02336_ Destroyed Flight Unit. 02342_ Sensor Array destroyed. 02344_ S-10 Pest misfires. 02344_ Imp. Aluminum Leg destroyed. 02345_ S-10 Pest destroyed. 02347_ Imp. Ion Engine destroyed. 02350_ Aluminum Leg destroyed. 02355_ Acquired 20 matter. 02358_ R-06 Scavenger collects Lgt. Assault Rifle. 02359_ Titanium Leg destroyed. 02361_ R-06 Scavenger collects Flight Unit. 02362_ U-05 Engineer builds a Wall. 02363_ Katana destroyed. 02365_ R-06 Scavenger collects Flight Unit. 02374_ S-10 Pest destroyed. 02377_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | ?################????????######## | | ?# # #????????# | | ?#= """ # """ #????????# | | ?# """ #[ """ #???###### | | ?#= """ # """ #???# ## | | ?# # #???# ## | | ???####+####+######## /## | | ????# ^^! + ####+###+ | | ????# ^^! # #??# | | ????###+##### # #### | | ????# ! !## # + | | ????# ## ##+## | | ????#! ! + | | ????# ## | | ????# ## ###+##### | | ????# ## # # | | ????#####+### + "" # | | #####???# #?# # "Y # | | ? ??#u#?# # "" % # ###+## | | ? """"??# #?# # # # | | # """" ?# ### ######### # | | # """" ## ### ######### # " | | # /sggk # "" | | # # % "%" #???"" | | ???????#@g###+########## #???"" | | ???????#* # #??# ???? " | | ???????#%s# #??# ???? | | ???????# Y# """ """ #??# ????## | | ???????# # """ """ #???? ??????? | | ???????# # """ """ #???????????? | | ???????# # #???????????? | | ???????+ # #???????????? | | ???????# # #???????????? | | ???????+ ###########???????????? | | ???????#+##?????????????????????? | | ??????? ???????????????????????? | | ??????? "???????????????????????? | | ??????? ???????????????????????? | | ??????? "???????????????????????? | | ??????? ???????????????????????? | | ??????? ????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Troublemaker Challenges ------------ None Game ------ Seed CloakingCombatPurifier Manual? 0 Play Time 00:35:52 Cumulative 4.8 hours Start 2020.10.04 @ 22:27:21 End 2020.10.05 @ 09:33:39 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b8ea044-dbc8-4eb9-b294-cc2de4b9517c