Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.15 @ 02:51:32 Player: BEEEEES Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (54) 270 Value Destroyed (1686) 1686 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4316 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 189/300 Energy 53/150 System Corruption 4% Temperature Critical (692) Movement Walking (186) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Titanium Leg VSS Leg VSS Leg > --- UTILITY (4) ------ Large Storage Unit Backup Plating VII Backup Plating VII > --- WEAPON (4) ------- Particle Gun Backup Laser VII Heavy Particle Cannon Flak Gun > --- INVENTORY (15) --- Heavy Ion Engine Improved Deuterium Engine Aluminum Leg Aluminum Leg Medium Storage Unit Medium Storage Unit Signal Interpreter Signal Interpreter Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Backup Power VII > --- PROPULSION ------- Aluminum Leg Aluminum Leg VSS Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Backup Plating VII Backup Plating VII Backup Plating VII > --- WEAPON ----------- Backup Laser VII Backup Laser VII Backup Laser VII Heavy Particle Cannon > --- INVENTORY -------- Heavy Ion Engine Improved Deuterium Engine Medium Storage Unit Medium Storage Unit Signal Interpreter Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Flak Gun [Rating: 64] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Backup Power VII Propulsion VSS Leg Leg VSS Leg Utility Backup Plating VII Device ECM Suite Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Backup Plating VII Weapon Backup Laser VII Energy Gun Backup Laser VII Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon 2 | . . 2 . . Parts Attached 69 | 6 4 21 7 31 Power 9 | 1 . 4 . 4 Engine 7 | 1 . 4 . 2 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 19 | 2 . 7 3 7 Treads . | . . . . . Leg 19 | 2 . 7 3 7 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 3 1 2 6 Device 3 | . 2 . 1 . Storage 4 | 1 1 1 . 1 Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 4 | . . . . 4 Artifact . | . . . . . Weapon 28 | 2 1 9 2 14 Energy Gun 12 | 1 . 4 2 5 Energy Cannon 3 | . . . . 3 Ballistic Gun 10 | 1 1 5 . 3 Ballistic Cannon . | . . . . . Launcher 3 | . . . . 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 . 1 Parts Lost 15 | . . 2 . 13 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 4 | . . . . 4 Weapon 8 | . . 2 . 6 Highest Loss Streak 11 | . . 1 . 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 99 94 99 92 Engine 7 | . 14 10 9 1 Core 1 | . . . . 4 Leg 24 | . 28 21 27 25 Device 8 | . 13 11 11 1 Storage 9 | . 14 11 9 7 Processor 1 | . . . 6 3 Protection 5 | . . . . 17 Energy Gun 23 | . 14 28 27 18 Energy Cannon 2 | . . . . 7 Ballistic Gun 7 | . 14 11 9 . Peak Build Rating 64 | 6 7 21 26 64 Average Rating 27 | 4 6 17 23 51 On Entrance 11 | . 6 7 21 24 Naked Turns . | . . . . . Heaviest Build 51 | 13 21 32 33 51 Greatest Support 51 | 20 20 24 34 51 Greatest Overweight (x) 16 | 4 1 4 . 16 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 10 10 10 15 Average Capacity 11 | 6 9 10 10 14 Most Carried 15 | 4 7 10 9 15 Average Carried 7 | 2 5 8 8 7 Final Capacity 15 | 8 10 10 10 15 Final Carried 13 | 4 7 10 9 13 Class Distribution -------------------- 52% | Gunner 23% | Tank 20% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1236 | 200 144 373 96 423 Remotely 196 | . 144 . 52 . Salvage Created 1850 | . 166 691 344 649 Parts 101 | . 10 46 14 31 Haulers Intercepted 2 | . . 1 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 43 | . 5 15 5 18 Guns 32 | . 5 15 4 8 Cannons 8 | . . . . 8 AOE 3 | . . . 1 2 Classes Destroyed 11 | . 4 4 1 2 Worker 3 | . 1 1 . 1 Hauler 2 | . . 1 1 . Recycler 1 | . . 1 . . Watcher 5 | . 1 3 1 . Swarmer 14 | . 3 3 . 8 Grunt 22 | . 2 9 4 7 Brawler 1 | . . . . 1 Duelist 1 | . . 1 . . Sentry 3 | . . 2 . 1 Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 5 | . 5 4 3 4 Combat Bots Only 4 | . 3 4 2 4 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 2 | . . . 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 256 | . 24 59 35 138 Missed 66 | . 8 15 13 30 Damage Taken 3652 | . 167 713 402 2370 Core 1092 | . 33 196 90 773 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 329 | . . 118 . 211 Core Remaining (%) 80 | 100 86 51 83 . Volleys Fired 137 | . 28 47 12 50 Largest 4 | . 2 4 4 4 Hottest 245 | . 70 194 189 245 Shots Fired 377 | . 56 142 48 131 Gun 328 | . 56 142 48 82 Cannon 45 | . . . . 45 Launcher 4 | . . . . 4 Special . | . . . . . Kinetic 83 | . 28 42 12 1 Thermal 253 | . 28 91 15 119 Explosive 4 | . . . . 4 Electromagnetic 37 | . . 9 21 7 Robot Hit Streak 22 | . 12 10 19 22 Robot Miss Streak 8 | . 5 8 7 8 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 215 | . 20 85 36 74 Core Hits 129 | . 9 54 23 43 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 1 3 . 1 Burn 5 | . 1 3 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3624 | . 285 1111 578 1650 Guns 2791 | . 285 1070 578 858 Cannons 577 | . . . . 577 Explosions 250 | . . 41 . 209 Melee . | . . . . . Ramming 6 | . . . . 6 Kinetic 421 | . 159 150 80 32 Thermal 2480 | . 126 858 185 1311 Explosive 209 | . . . . 209 Electromagnetic 508 | . . 103 313 92 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 3 . 4 Average Corruption 3 | . . 2 . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 29 | . . 11 . 18 Message Errors 6 | . . 2 . 4 Matter Fused 10 | . . 4 . 6 Heat Flow Errors 5 | . . 2 . 3 Energy Discharges 5 | . . 2 . 3 Parts Fused 1 | . . . . 1 Data Loss (minor) 1 | . . 1 . . Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 47 | . . 22 . 25 Projectiles 14 | . . . . 14 Explosions 33 | . . 22 . 11 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 155 | . . 25 . 130 Shots 3 | . . 1 . 2 Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 735 | . 99 445 335 735 Average Temperature 198 | . 33 153 130 312 Received Heat Transfer 726 | . 42 141 54 489 Effects 73 | . . 7 . 66 Shutdowns 16 | . . 1 . 15 Energy Bleed 8 | . . 1 . 7 Interference 10 | . . 3 . 7 Matter Decay 5 | . . . . 5 Short Circuit 10 | . . 1 . 9 Damage (minor) 8 | . . 1 . 7 Damage (major) 10 | . . . . 10 Damage (core) 6 | . . . . 6 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . 1 3 . 4 Heat Transferred 5186 | . 444 2093 286 2363 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 237 | . 151 237 214 221 Initial 38 | . . . 38 6 Average 76 | . 22 100 92 70 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 96 | 100 100 93 99 97 Level 1 3 | . . 6 . 2 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 2 . 5 Investigation 2 | . . 1 . 1 Extermination 1 | . . . . 1 Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 1 3 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 90 | . 10 38 18 24 Peak Tracking Total 5 | . 5 3 4 4 Tactical Retreats 15 | . . 5 6 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 3 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . . 1 . 4 Max in Single Turn 2 | . . 1 . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 10 | . 3 4 1 2 Terminals 6 | . 3 2 1 . Fabricators 1 | . . . . 1 Repair Stations 2 | . . 1 . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 26 | . 5 12 1 8 Successful 19 | . 4 8 1 6 Failed 7 | . 1 4 . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 9 | . 5 3 1 . Fabricators 3 | . . . . 3 Repair Stations 12 | . . 7 . 5 Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 6 | . 4 1 1 . Robot Analysis 1 | . 1 . . . Alert Level 1 | . 1 . . . Unreport Threat 1 | . 1 . . . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . . 1 . . Zone Layout 1 | . . . 1 . Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 9 | . . 5 . 4 Scan Component 5 | . . 3 . 2 Repair 4 | . . 2 . 2 Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 2 . 1 Full Trace Events 3 | . 1 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 25 | . . . . 25 Total Part Build Rating 2 | . . . . 2 Parts Repaired 4 | . . 2 . 2 Time 146 | . . 70 . 76 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3451 | 69 491 1265 479 1147 Spaces Moved 1600 | 42 295 513 334 416 Core 39 | 17 . 1 . 21 Treads . | . . . . . Legs 1561 | 25 295 512 334 395 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 90 100 107 Average Speed 155 | 135 134 175 107 188 Slowest Speed 850 | 250 190 270 110 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 47 42 23 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 38 | . . 6 . 32 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 37 | . . 6 . 31 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2258 | 51 333 773 423 678 Wait 394 | . 3 171 70 150 Move 1596 | 41 294 512 333 416 Hop . | . . . . . Pick Up 36 | 4 3 11 . 18 Fast Attach 31 | 6 1 11 1 12 Attach 13 | . . 2 2 9 Detach . | . . . . . Swap 25 | . 3 8 4 10 Drop 25 | . 1 11 1 12 Fire 137 | . 28 47 12 50 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 512 | -10/Materials | Discovered new exit (range 13) 561 | -10/Materials | Entered another Materials area 561 | -9/Materials | Evolved 2 slots: Weapon x2 660 | -9/Materials | Discovered new exit (range 12) 1086 | -9/Materials | Build established: Gunner 1415 | -9/Materials | Repaired VSS Leg 1688 | -9/Materials | Repaired Hvy. Assault Rifle 1763 | -9/Materials | Discovered new exit (range 4) 1826 | -9/Materials | Entered another Materials area 1826 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2250 | -8/Materials | Discovered new exit (range 13) 2305 | -8/Materials | Entered Factory 2305 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2490 | -7/Factory | Garrison activated, responded to threat 2658 | -7/Factory | Lost 11 parts (1p2n3u5w) 2852 | -7/Factory | Repaired VSS Leg 2892 | -7/Factory | Repaired Hvy. Particle Cannon 2932 | -7/Factory | Build established: Tank 3170 | -7/Factory | Fabricated Signal Interpreter (x2) 3194 | -7/Factory | Core integrity fell below 50% 3444 | -7/Factory | Core integrity fell below 20% 3453 | -7/Factory | Core destroyed Last Messages --------------- Discarded Backup Power VII. Backup Laser VII destroyed. Power failure, Imp. Deuterium Engine shutdown. Overheating: System interference. Backup Laser VII temporarily disabled. K-01 Serf collects debris. Overheating: Energy bleed (-1). Overheating: Core damaged (-98). System corrupted: Matter fused (-10). Overheating: Energy bleed (-5). Power failure, Imp. Deuterium Engine shutdown. Overheating: Backup Plating VII damaged (-1). Overheating: Core damaged (-77). Backup Plating VII destroyed. Critical hit (Burn: +37). Overheating: System interference. Flak Gun temporarily disabled. Hvy. Particle Cannon temporarily disabled. Power failure, Mic. Nuclear Core shutdown. Overheating: Core damaged (-119). 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