Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.04 @ 06:05:31 Player: DeluxeH30 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (30) 150 Value Destroyed (623) 623 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (132) 132 TOTAL SCORE: 4145 Bonus ------- Follower Combat Kills 132 Cogmind --------- Core Integrity 500/850 Matter 157/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (400) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- Subdweller Power Source > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (7) ------ Huge Storage Unit Salvage Targeting Computer Targeting Computer ECM Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Signal Interpreter Targeting Computer Dynamic Insulation System Heavy Assault Rifle Coil Gun Datajack CPS Tube (2) CPS Tube (2) Peak State ------------ > --- POWER ------------ Subdweller Power Source > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Power Amplifier Huge Storage Unit Salvage Targeting Computer Targeting Computer ECM Suite Light Armor Plating Hacking Suite > --- WEAPON ----------- Coil Gun Mini Grenade Launcher > --- INVENTORY -------- Aluminum Leg Aluminum Leg Signal Interpreter Targeting Computer Dynamic Insulation System Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Datajack CPS Tube CPS Tube [Rating: 27] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Light Armor Plating Device ECM Suite Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Slots Evolved 8 | . . . . . . 8 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 5 | . . . . . . 5 Weapon . | . . . . . . . Parts Attached 28 | 5 6 1 1 4 . 11 Power 3 | 1 . 1 . 1 . . Engine 2 | 1 . . . 1 . . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 4 | 2 . . . . . 2 Treads 2 | 2 . . . . . . Leg 2 | . . . . . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 1 . . 2 . 5 Device 2 | . . . . . . 2 Storage 2 | 1 . . . 1 . . Processor 2 | . . . . . . 2 Hackware 1 | . . . . . . 1 Protection 2 | . 1 . . 1 . . Artifact . | . . . . . . . Weapon 12 | 1 5 . 1 1 . 4 Energy Gun 4 | 1 3 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | . 2 . 1 1 . 2 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 9 | . . . . 2 . 7 Power 1 | . . . . 1 . . Propulsion 2 | . . . . . . 2 Utility 3 | . . . . 1 . 2 Weapon 3 | . . . . . . 3 Highest Loss Streak 7 | . . . . 2 . 7 To Critical Strikes . | . . . . . . . Average Backups 12 | 2 4 7 8 10 16 12 Power . | . 1 . 1 . . . Propulsion 1 | . 2 2 2 2 2 1 Utility 4 | . . . 1 3 6 4 Weapon 4 | . 1 4 4 4 5 3 Tool/Special . | . . . . . . . Unused Backups 12 | . . 2 1 . 2 7 Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 4 | . . . . . 1 3 Weapon 4 | . . 1 1 . 1 1 Tool/Special 3 | . . . . . . 3 Average Slot Usage (%) 95 | . 90 100 100 98 95 72 Engine 7 | . 14 8 . 4 10 6 Core 4 | . . 5 14 9 . . Treads 27 | . 28 28 28 28 28 11 Storage 13 | . 14 14 14 14 14 6 Protection 13 | . 6 14 14 13 14 5 Ballistic Gun 26 | . 11 28 28 27 28 8 Peak Build Rating 27 | 5 10 12 14 15 15 27 Average Rating 13 | 3 8 10 12 13 14 21 On Entrance 9 | . 5 10 12 14 13 15 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 99 | 12 19 19 19 93 93 99 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 4 | . . . . 2 2 4 Average Overweight (x) 1 | . . . . 1 2 2 Largest Inventory Capacity 25 | 8 8 8 8 25 25 25 Average Capacity 21 | 7 8 8 8 24 25 25 Most Carried 18 | 5 8 8 8 16 18 18 Average Carried 12 | 2 5 7 7 10 16 12 Final Capacity 25 | 8 8 8 8 25 25 25 Final Carried 18 | 4 8 8 8 13 18 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -9 -6 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Matter Collected 797 | 221 37 132 124 145 10 128 Remotely . | . . . . . . . Salvage Created 1108 | . 37 228 251 369 . 223 Parts 64 | . 2 22 15 16 . 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed 5 | . . 4 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . 14 . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Combat Hostiles Destroyed 15 | . 1 3 7 3 . 1 Guns 15 | . 1 3 7 3 . 1 Classes Destroyed 10 | . 1 3 2 1 . 3 Worker 3 | . . . . . . 3 Builder 3 | . . 2 . 1 . . Recycler 6 | . . 2 . 3 . 1 Turret 2 | . . . 2 . . . Watcher 1 | . . . . . . 1 Swarmer 5 | . . 2 3 . . . Grunt 4 | . 1 1 2 . . . Sentry 3 | . . . . 3 . . Hunter 1 | . . . . . . 1 Subdweller 2 | . . . 2 . . . Best Kill Streak 5 | . 1 3 5 2 . 4 Combat Bots Only 3 | . 1 2 3 1 . 1 Max Kills in Single Turn 2 | . 1 1 2 1 . 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -9 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Hostile Shots Fired 187 | . 2 12 94 24 . 55 Missed 67 | . 1 4 39 6 . 17 Hits 120 | . 1 8 55 18 . 38 Projectile 120 | . 1 8 55 18 . 38 Critical Strikes 3 | . . . . 2 . 1 Damage Taken 1627 | . 10 66 310 272 . 969 Core 433 | . . 8 17 58 . 350 Absorbed by Shields . | . . . . . . . Core Remaining (%) 83 | 100 . . . . 66 . Volleys Fired 67 | 1 3 12 15 15 . 21 Largest 2 | 1 2 2 2 2 . 2 Hottest 100 | 50 100 46 47 47 . 60 Shots Fired 128 | 1 6 24 30 29 . 38 Gun 121 | 1 6 24 30 29 . 31 Cannon . | . . . . . . . Launcher 7 | . . . . . . 7 Special . | . . . . . . . Kinetic 114 | . . 24 30 29 . 31 Thermal 7 | 1 6 . . . . . Explosive 7 | . . . . . . 7 Electromagnetic . | . . . . . . . Robot Hit Streak 8 | . 2 4 6 8 . 4 Robot Miss Streak 4 | . 1 2 4 3 . 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 67 | . 4 12 19 18 . 14 Core Hits 57 | . 3 10 12 12 . 20 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1539 | . 49 221 292 366 . 611 Guns 1093 | . 49 220 292 303 . 229 Cannons . | . . . . . . . Explosions 382 | . . . . . . 382 Melee . | . . . . . . . Ramming 64 | . . 1 . 63 . . Kinetic 1044 | . . 220 292 303 . 229 Thermal 49 | . 49 . . . . . Explosive 382 | . . . . . . 382 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 3 | . . . . . . 3 Projectiles . | . . . . . . . Explosions 3 | . . . . . . 3 Melee . | . . . . . . . Knockbacks 1 | . . . . 1 . . Impact 1 | . . . . 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 46 | . . . . . . 46 Shots 2 | . . . . . . 2 Rammed 5 | . . 1 . 4 . . Targets Rammed 6 | . . 1 . 5 . . Kicked . | . . . . . . . Crushed 1 | . . . . 1 . . Highest Temperature 84 | 10 84 4 10 27 . . Average Temperature 25 | 7 36 3 10 21 . . Received Heat Transfer 519 | . 6 6 192 117 . 198 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 3 . . . Heat Transferred 148 | . 148 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 148 | . 30 148 . 63 . 30 Initial 63 | . . . . 63 . . Average 13 | . 3 50 . 4 . 2 Influence Increases 702 | . 42 234 240 100 . 86 Destroy 0b10 Robot/C 380 | . 20 140 140 60 . 20 Destroy 0b10 Robot/NC 70 | . . 20 . 25 . 25 Destroy Leader 62 | . 10 30 10 . . 12 Allied During Kill 59 | . . 44 15 . . . Successful Hack 26 | . 12 . . 14 . . Destroy Structure 30 | . . . . 1 . 29 Lose Combat Pursuer 75 | . . . 75 . . . Influence Decreases 702 | . 42 182 159 233 . 86 Entered New Map 98 | . . . 28 70 . . Time Decay 522 | . 42 182 78 163 . 57 Lost Part 29 | . . . . . . 29 Lost Ally 53 | . . . 53 . . . Squads Dispatched 4 | . 2 . . . . 2 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 35 | . 5 7 13 3 . 7 Peak Tracking Total 6 | . 2 3 6 2 . 3 Tactical Retreats 2 | . . . 2 . . . Traps | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -9 -6 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Accessed 18 | . 3 . . 12 2 1 Terminals 9 | . 2 . . 6 . 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 4 | . . . . 4 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 48 | . 7 . . 29 10 2 Successful 28 | . 3 . . 15 10 . Failed 20 | . 4 . . 14 . 2 Catastrophic 4 | . 1 . . 3 . . Database Lockouts . | . . . . . . . Manual 21 | . 5 . . 16 . . Terminals 24 | . 5 . . 17 . 2 Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 5 | . . . . 5 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 22 | . 1 . . 11 10 . Record 17 | . . . . 7 10 . Prototype ID Bank 1 | . . . . 1 . . Branch Access Points 2 | . 1 . . 1 . . Zone Layout 1 | . . . . 1 . . Release Object 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . 1 . . . . . Scan Component 1 | . 1 . . . . . Recycling Unit Hacks 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 1 . . 3 . . Terminals 3 | . 1 . . 2 . . Botnet 3 | . 1 . . 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Mask 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 . . 8 . 1 Full Trace Events 3 | . 1 . . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . 3 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -9 -6 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -9 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Total Allies 5 | . . 5 . . . . Largest Group 5 | . . 5 4 . . . Highest-Rated Group 82 | . . 82 71 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 39 | . . 22 17 . . . Total Damage 571 | . . 348 223 . . . Kills 5 | . . 4 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Active Infowar (turns) 3 | . . . . . . 3 ECM 3 | . . . . . . 3 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -9 -6 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Turns Passed 6955 | 64 275 626 519 1821 3246 404 Spaces Moved 2526 | 41 156 365 294 559 1012 99 Core 15 | 15 . . . . . . Treads 2508 | 26 156 365 294 559 1012 96 Legs 3 | . . . . . . 3 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 320 320 Average Speed 264 | 119 160 160 160 312 320 332 Slowest Speed 480 | 160 160 160 160 320 320 480 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 3 40 53 24 80 52 3 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 3 | . . . . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 29 | . . . . . . 29 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 29 | . . . . . . 29 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Total 2684 | 55 178 384 313 595 1023 136 Wait 1 | . . . . 1 . . Move 2520 | 40 155 364 293 558 1011 99 Hop . | . . . . . . . Pick Up 42 | 9 10 3 2 9 8 1 Fast Attach . | . . . . . . . Attach 25 | 5 6 . . 3 1 10 Detach . | . . . . . . . Swap 5 | . . 1 1 1 . 2 Drop 18 | . 4 3 2 3 3 3 Fire 67 | 1 3 12 15 15 . 21 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 6 | . . 1 . 5 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 11) 317 | -10/Materials | Identified exit to Mines 340 | -10/Materials | Entered Mines 430 | -10/Mines | Discovered new exit (range 5) 487 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 749 | -10/Mines | Discovered new exit (range 7) 920 | -10/Mines | Discovered new exit (range 11) 966 | -10/Mines | Entered Subcaves 966 | -10/Subcaves | Accompanied by 4 allies 971 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 1059 | -10/Subcaves | Discovered new exit (range 10) 1227 | -10/Subcaves | Lost 3 allies 1443 | -10/Subcaves | Discovered new exit (range 16) 1485 | -10/Subcaves | Entered Recycling 1486 | -9/Recycling | Met a Zionite searching for Scraptown 2387 | -9/Recycling | Discovered new exit (range 15) 3164 | -9/Recycling | Scanned before Scraplab entrance 3212 | -9/Recycling | Entered Scraplab 3244 | -9/Recycling | Discovered new exit (range 2) 3306 | -9/Recycling | Entered Scraptown 4280 | -9/Scraptown | Visited CPS Storage 5102 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 5111 | -9/Scraptown | Learned location of Extension (-4) 5169 | -9/Scraptown | Discovered new exit (range 13) 5822 | -9/Scraptown | Visited Cyclists 5902 | -9/Scraptown | Visited TADAMA 6001 | -9/Scraptown | Visited Symbiants 6552 | -9/Scraptown | Entered Factory 6552 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x5 6956 | -6/Factory | Self-destructed Last Messages --------------- 06914_ U-05 Engineer builds a Wall. 06918_ R-10 Processor collects Med. Matter Pod. 06919_ U-05 Engineer builds a Wall. 06921_ R-10 Processor collects Wheel. 06923_ U-05 Engineer builds a Wall. 06928_ Lgt. Armor Plating destroyed. 06934_ Penetrated by Slug. 06934_ Lgt. Treads destroyed. 06937_ The unstable cave ceiling collapses. 06937_ Slug penetrates Earth. 06941_ H-61 Shepherd calls for reinforcements. 06941_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06941_ Penetrated by Slug. 06943_ Rocket Launcher destroyed. 06946_ Hvy. Assault Rifle destroyed. 06949_ Knocked back. 06951_ Power Amplifier destroyed. 06952_ Critical hit (Burn: +37). 06955_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##??##+#### ??????????????????????? | | ??????????????! # ?????????????????????? | | ??????????????? # ??????????????????????? | | ??????????????? # ??????????????????????? | | ??????????????? + ???????????????????????? | | ??????????????? # ????????????????????????? | | ???????????????"" # ###+#####????????????????? | | ???????????????"" # # [ ??????????????? | | ????????????????" # ?????????????? | | ????????????????? # # ?????????????? | | ?????????????????# # ????????????? | | ?????????????????# # !* ????????????? | | ????????########## # != #???????????? | | ????????# # != ????????????? | | ????????# # #???????????? | | ????????# # # #???????????? | | ????????# ! # #???????????? | | ????????# !! ^# [# #???????????? | | ????????# + = # #???????????? | | ????????# ############?????????????? | | ????????# ! ; = #####;;##??????????????? | | ????#############; %@* ???????? | | ????# A ???????? | | ????# % H ???????? | | ????# g ????????? | | ????# g ????????? | | ????# ##########+ ?????????? | | ????# ###+############???????????? ?????????? | | ##### # ! #?????????????????????????? | | #[ #?????????????????????????? | | # """"""""" #?????????????????????????? | | # #?????????????????????????? | | # """"""""" #?????????????????????????? | | # #?????????????????????????? | | ########### """"""""" #?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# """"""""" #?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# """?????" #?????????????????????????? | | ??????????# ?????? #?????????????????????????? | | ??????????####???????##??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Myspace You May Approach The Wall Challenges ------------ None Game ------ Seed KineticLinkedShredder Manual? 0 Play Time 00:33:33 Cumulative 30.9 hours Start 2026.11.04 @ 05:35:06 End 2026.11.04 @ 06:05:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e832b70d-8f90-46cc-bea5-5e13b6356de1