Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.20 @ 07:08:31

Player: OldAgeTron

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (40)      200
Value Destroyed (1017)     1017
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (2)                  2
              TOTAL SCORE: 3519

 Bonus
-------
High Alert Combat Kills    2

 Cogmind 
---------
Core Integrity             0/700
Matter                     84/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (4)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Ion Engine
           Aluminum Leg
     Large Storage Unit
           Reflective Plating
           Flak Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           VSS Leg
           VSS Leg
           VSS Leg
           VSS Leg
>          --- UTILITY ----------
     Large Storage Unit
           Recoil Stabilizer
  Improved Propulsion Shielding
           Utility Shielding
>          --- WEAPON -----------
           Flak Cannon
           Flak Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Heat Sink
     Large Storage Unit
           Visual Processing Unit
  Improved Propulsion Shielding
     Light Armor Plating
     Heavy Assault Rifle
           Flak Cannon
           Flak Cannon
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 VSS Leg
  Leg                      VSS Leg
  Wheel                    Wheel
Utility                    Utility Shielding
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Utility Shielding
Weapon                     Flak Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   1   1   .   
  Utility                  3    | .   .   1   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             55   | 7   10  20  15  3   
  Power                    9    | 2   1   3   3   .   
    Engine                 8    | 2   1   2   3   .   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 2   4   7   2   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    17   | 2   4   7   2   2   
    Wheel                  1    | .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 1   4   3   4   .   
    Device                 4    | .   1   1   2   .   
    Storage                4    | 1   2   1   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   1   1   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   1   7   6   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          8    | 2   1   4   1   .   
    Ballistic Cannon       7    | .   .   2   5   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 7    | .   .   1   1   5   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  3    | .   .   .   1   2   
  Weapon                   2    | .   .   1   .   1   
  Highest Loss Streak      2    | .   .   1   1   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     89   | .   96  97  99  52  
  Engine                   8    | .   14  6   7   4   
  Core                     1    | .   .   4   1   .   
  Leg                      30   | .   28  33  36  21  
  Device                   3    | .   3   .   5   4   
  Storage                  10   | .   14  11  9   4   
  Protection               14   | .   7   20  21  7   
  Ballistic Gun            9    | .   28  3   .   .   
  Ballistic Cannon         10   | .   .   17  17  8   
Naked Turns                90   | .   .   .   .   90  
Heaviest Build             45   | 13  28  40  45  42  
  Greatest Support         53   | 20  20  36  53  53  
  Greatest Overweight (x)  1    | .   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         12   | 7   10  14  15  11  
  Most Carried             15   | 5   10  15  15  15  
  Average Carried          10   | 1   5   13  14  11  
  Final Capacity           15   | 8   10  15  15  5   
  Final Carried            15   | 1   10  15  14  5   

 Class Distribution 
--------------------
 75% | Mutant
 24% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Jun Mat Mat Mat Fac 
Matter Collected           1439 | 233 323 281 507 95  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            825  | .   358 33  408 26  
  Parts                    70   | .   27  4   35  4   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   3   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Combat Hostiles Destroyed  36   | .   13  3   20  .   
  Guns                     13   | .   13  .   .   .   
  Cannons                  20   | .   .   .   20  .   
  AOE                      3    | .   .   3   .   .   
Classes Destroyed          7    | .   2   1   3   1   
  Worker                   1    | .   .   .   1   .   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   1   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  16   | .   6   .   10  .   
  Grunt                    16   | .   7   3   6   .   
  Sentry                   4    | .   .   .   4   .   
Best Kill Streak           5    | .   3   3   5   1   
  Combat Bots Only         4    | .   3   3   4   .   
Max Kills in Single Turn   2    | .   1   2   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  
Damage Taken               3277 | .    672  284  1052 1269 
  Core                     1092 | .    188  12   191  701  
  Absorbed by Shields      32   | .    .    .    .    32   
  Redirected to Shielding  214  | .    13   8    163  30   
Core Remaining (%)         71   | 100  24   97   65   .    
Volleys Fired              117  | .    52   13   52   .    
  Largest                  2    | .    2    2    2    .    
  Hottest                  88   | .    40   88   88   .    
Shots Fired                225  | .    104  17   104  .    
  Gun                      106  | .    104  2    .    .    
  Cannon                   112  | .    .    8    104  .    
  Launcher                 7    | .    .    7    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  218  | .    104  10   104  .    
  Thermal                  .    | .    .    .    .    .    
  Explosive                7    | .    .    7    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         10   | .    9    5    10   .    
  Robot Miss Streak        8    | .    4    7    8    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           152  | .    61   9    82   .    
  Core Hits                120  | .    23   10   86   1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2612 | .    576  596  1422 18   
  Guns                     576  | .    576  .    .    .    
  Cannons                  1506 | .    .    87   1419 .    
  Explosions               509  | .    .    509  .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  21   | .    .    .    3    18   
  Kinetic                  2082 | .    576  87   1419 .    
  Thermal                  .    | .    .    .    .    .    
  Explosive                509  | .    .    509  .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    9    
  Average Corruption       4    | .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  8    | .    .    .    .    8    
    Matter Fused           3    | .    .    .    .    3    
    Energy Discharges      1    | .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            4    | .    .    4    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               4    | .    .    4    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 36   | .    .    .    36   .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  34   | .    .    .    34   .    
  Secondary                2    | .    .    .    2    .    
Self-Inflicted Damage      38   | .    .    29   .    9    
  Shots                    1    | .    .    1    .    .    
  Rammed                   2    | .    .    .    .    2    
Targets Rammed             4    | .    .    .    2    2    
  Kicked                   2    | .    .    .    2    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        274  | .    18   36   274  .    
  Average Temperature      54   | .    7    13   71   .    
  Received Heat Transfer   946  | .    243  120  459  124  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Peak Influence             400  | .   225 180 400 170 
  Initial                  120  | .   .   44  .   120 
  Average                  102  | .   77  82  154 104 
Maximum Alert Level        2    | .   1   .   2   .   
  Low Security (%)         90   | 100 88  100 77  100 
  Level 1                  9    | .   11  .   21  .   
  Level 2                  .    | .   .   .   1   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   2   1   3   2   
  Investigation            1    | .   1   .   .   .   
  Extermination            2    | .   .   .   .   2   
  Reinforcement            5    | .   1   1   3   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Distress Signals           3    | .   1   1   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              72   | .   16  7   37  12  
  Peak Tracking Total      6    | .   4   3   5   6   
  Tactical Retreats        7    | .   1   .   2   4   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Traps Triggered            7    | .   2   2   .   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Jun Mat Mat Mat Fac 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Machines Accessed          2    | .   .   1   1   .   
  Terminals                1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                3    | .   .   2   1   .   
  Successful               2    | .   .   2   .   .   
  Failed                   1    | .   .   .   1   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   .   2   .   .   
  Record                   1    | .   .   1   .   .   
  Alert Level              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Jun Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Jun Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Jun Mat Mat Mat Fac 
Turns Passed               3030 | 97  863 693 834 543 
Spaces Moved               1803 | 41  509 333 448 472 
  Core                     145  | 16  .   .   .   129 
  Treads                   .    | .   .   .   .   .   
  Legs                     1645 | 25  509 333 448 330 
  Wheels                   13   | .   .   .   .   13  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 90  50  
  Average Speed            114  | 92  121 172 97  83  
  Slowest Speed            190  | 120 190 190 100 100 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       26   | 4   51  30  32  13  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          34   | .   .   34  .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      34   | .   .   34  .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Total                      2555 | 99  661 438 740 617 
  Wait                     480  | 46  71  30  203 130 
  Move                     1799 | 40  508 332 447 472 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  56   | 6   13  24  11  2   
  Fast Attach              3    | 1   .   .   .   2   
  Attach                   18   | 5   3   4   5   1   
  Detach                   4    | .   2   1   1   .   
  Swap                     34   | 1   7   16  10  .   
  Drop                     32   | .   5   18  9   .   
  Fire                     117  | .   52  13  52  .   
  Melee                    .    | .   .   .   .   .   
  Ram                      2    | .   .   .   .   2   
  Kick                     2    | .   .   .   2   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   8   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 15)
   98 | -11/Junkyard  | Entered Materials
  133 | -10/Materials | Discovered new exit (range 9)
  303 | -10/Materials | Build established: Mutant
  659 | -10/Materials | Core integrity fell below 50%
  870 | -10/Materials | Discovered new exit (range 13)
  961 | -10/Materials | Entered another Materials area
  961 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1143 | -9/Materials  | Build established: Scavenger-Mutant
 1300 | -9/Materials  | Discovered new exit (range 8)
 1624 | -9/Materials  | Discovered new exit (range 4)
 1654 | -9/Materials  | Entered another Materials area
 1654 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1848 | -8/Materials  | Build established: Mutant
 2477 | -8/Materials  | Discovered new exit (range 4)
 2488 | -8/Materials  | Entered Factory
 2488 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2841 | -7/Factory    | Released all parts (8)
 2937 | -7/Factory    | Core integrity fell below 50%
 2999 | -7/Factory    | Core integrity fell below 20%
 3031 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
02973_ P-60 Hacker resets U-05 Engineer, system corruption cleaned.
02973_ U-05 Engineer lays Concrete. <x3>
02979_ U-05 Engineer builds a Wall.
02981_ System corrupted: Component data lost.
02984_ VSS Leg destroyed.
02985_ Acquired Wheel.
02988_ ALERT: Rogue bot located, Programmers report to Factory Zone 2F.
02996_ Wheel destroyed.
03021_ Triggered Stasis Trap.
03021_ A bubble of rippling energy engulfs the area.
03021_ Field strength at 94.
03022_ Field strength at 88.
03023_ Field strength at 74.
03024_ Field strength at 68.
03025_ Field strength at 62.
03027_ Field strength at 56.
03028_ Field strength at 41.
03028_ Door malfunctions.
03029_ Field strength at 31.
03030_ Field strength at 25.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       66
Utility Shielding          33
Evasion (%)                57
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Made in Tau Ceti IV
More Dakka Please
Oops

 Challenges 
------------
None

 Game 
------
Seed              ChipSuspensionSpecial
  Manual?         0
Play Time         00:55:33
  Cumulative      5.9 hours
  Start           2023.11.20 @ 05:52:15
  End             2023.11.20 @ 07:08:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0796d4fc-25fe-48e7-9d2b-6be495c23450