Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.04 @ 18:30:41

Player: Quaternion

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (23)      115
Value Destroyed (601)      601
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 2527

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             511/550
Matter                     276/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
       Light Angular Momentum Engine
>            --- PROPULSION (4) ---
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
    Improved Aluminum Leg
>            --- UTILITY (4) ------
    Improved Heat Sink
       Small Storage Unit
             Visual Processing Unit
             Visual Processing Unit
>            --- WEAPON (2) -------
             Ion Cannon
             Flak Cannon
>            --- INVENTORY (8) ----
       Light Nuclear Core
             Thermal Generator
             Recoil Stabilizer
    Hardened Medium Armor Plating
  Long-range Tractor Beam
       Light Assault Rifle
    Improved Grenade Launcher

 Peak State 
------------
>            --- POWER ------------
       Light Angular Momentum Engine
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
    Improved Aluminum Leg
>            --- UTILITY ----------
    Improved Heat Sink
       Small Storage Unit
             Visual Processing Unit
             Visual Processing Unit
>            --- WEAPON -----------
             Ion Cannon
             Ion Cannon
>            --- INVENTORY --------
       Light Nuclear Core
             Thermal Generator
             Recoil Stabilizer
    Hardened Medium Armor Plating
  Long-range Tractor Beam
       Light Assault Rifle
             Flak Cannon
    Improved Grenade Launcher
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Improved Propulsion Shielding
Weapon                     Ion Cannon
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             30   | 6   6   3   5   10  
  Power                    3    | 1   .   .   .   2   
    Engine                 2    | 1   .   .   .   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   4   .   3   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    10   | 2   2   .   3   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 2    | .   2   .   .   .   
  Utility                  7    | 1   .   1   1   4   
    Device                 2    | .   .   .   .   2   
    Storage                1    | 1   .   .   .   .   
    Processor              2    | .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   2   2   1   1   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          3    | .   .   2   1   .   
    Ballistic Gun          3    | 1   2   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 2    | .   .   .   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      1    | .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     92   | .   85  93  92  96  
  Engine                   11   | .   14  14  11  7   
  Leg                      32   | .   26  28  38  36  
  Device                   1    | .   .   .   .   6   
  Storage                  12   | .   14  14  11  9   
  Processor                6    | .   .   .   7   18  
  Protection               4    | .   .   8   3   2   
  Energy Gun               1    | .   8   .   .   .   
  Energy Cannon            14   | .   .   16  20  13  
  Ballistic Gun            7    | .   19  11  .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             27   | 13  13  24  24  27  
  Greatest Support         43   | 20  20  20  40  43  
  Greatest Overweight (x)  1    | 1   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 4   8   8   8   8   
  Average Carried          6    | 2   4   6   8   7   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 4   5   8   8   7   

 Class Distribution 
--------------------
 83% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           566  | 197 49  48  168 104 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            769  | .   104 29  209 427 
  Parts                    45   | .   13  2   18  12  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  21   | .   6   2   7   6   
  Guns                     8    | .   6   2   .   .   
  Cannons                  13   | .   .   .   7   6   
Classes Destroyed          4    | .   1   .   1   2   
  Recycler                 2    | .   .   .   .   2   
  Swarmer                  11   | .   6   2   3   .   
  Grunt                    9    | .   .   .   4   5   
  Sentry                   1    | .   .   .   .   1   
Best Kill Streak           6    | .   6   2   4   4   
  Combat Bots Only         6    | .   6   2   4   3   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Damage Taken               1042 | .   197 39  203 603 
  Core                     82   | .   19  .   24  39  
  Absorbed by Shields      .    | .   .   .   .   .   
  Redirected to Shielding  107  | .   .   .   20  87  
  Regen/Repaired (Parts)   78   | .   .   .   78  .   
Core Remaining (%)         95   | 100 .   92  94  .   
Volleys Fired              47   | .   10  4   13  20  
  Largest                  2    | .   2   2   2   2   
  Hottest                  120  | .   60  120 120 120 
Shots Fired                90   | .   20  8   26  36  
  Gun                      26   | .   20  6   .   .   
  Cannon                   64   | .   .   2   26  36  
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  19   | .   10  6   .   3   
  Thermal                  71   | .   10  2   26  33  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         11   | .   5   6   4   11  
  Robot Miss Streak        4    | .   2   .   4   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   
Shots Hit Robots           54   | .   12  5   13  24  
  Core Hits                31   | .   6   2   7   16  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1211 | .   140 63  320 688 
  Guns                     196  | .   136 60  .   .   
  Cannons                  928  | .   .   .   320 608 
  Explosions               80   | .   .   .   .   80  
  Melee                    .    | .   .   .   .   .   
  Ramming                  7    | .   4   3   .   .   
  Kinetic                  235  | .   72  60  .   103 
  Thermal                  969  | .   64  .   320 585 
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            26   | .   .   .   2   24  
  Projectiles              2    | .   .   .   2   .   
  Explosions               24   | .   .   .   .   24  
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      77   | .   .   .   .   77  
  Shots                    1    | .   .   .   .   1   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             5    | .   4   1   .   .   
  Kicked                   5    | .   4   1   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        447  | .   .   60  447 345 
  Average Temperature      148  | .   .   31  181 127 
  Received Heat Transfer   369  | .   .   .   63  306 
  Effects                  10   | .   .   .   10  .   
    Shutdowns              1    | .   .   .   1   .   
    Interference           4    | .   .   .   4   .   
    Matter Decay           1    | .   .   .   1   .   
    Damage (major)         4    | .   .   .   4   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | .   .   .   1   .   
  Heat Transferred         1532 | .   150 .   518 864 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             423  | .   207 163 230 423 
  Initial                  96   | .   .   80  .   96  
  Average                  132  | .   106 88  127 248 
Maximum Alert Level        2    | .   1   .   1   2   
  Low Security (%)         77   | 100 91  100 57  48  
  Level 1                  18   | .   8   .   42  36  
  Level 2                  3    | .   .   .   .   14  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   1   .   2   
  Investigation            2    | .   .   1   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           2    | .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              35   | .   13  3   9   10  
  Peak Tracking Total      7    | .   7   3   3   4   
  Tactical Retreats        6    | .   1   1   1   3   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          6    | .   .   .   2   4   
  Max in Single Turn       3    | .   .   .   1   3   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          8    | .   2   1   3   2   
  Terminals                6    | .   2   .   2   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                11   | .   2   1   6   2   
  Successful               10   | .   2   1   6   1   
  Failed                   1    | .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   1   .   1   1   
  Terminals                8    | .   2   .   4   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   2   1   4   1   
  Record                   3    | .   1   .   2   .   
  Open Door                1    | .   .   1   .   .   
  Locate Traps             3    | .   1   .   2   .   
  Investigation Status     1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   1   .   1   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     38   | .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               1527 | 67  236 551 312 361 
Spaces Moved               888  | 47  152 338 147 204 
  Core                     4    | 4   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     880  | 43  148 338 147 204 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   4    | .   4   .   .   .   
  Fastest Speed            50   | 50  117 120 120 120 
  Average Speed            135  | 115 119 154 135 120 
  Slowest Speed            190  | 190 120 190 190 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       30   | 4   36  75  19  19  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          48   | .   .   1   2   45  
  Melee                    .    | .   .   .   .   .   
  Projectile               6    | .   .   1   2   3   
  AOE                      42   | .   .   .   .   42  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      1118 | 56  185 359 233 285 
  Wait                     111  | .   .   5   64  42  
  Move                     884  | 46  151 337 146 204 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  22   | 4   7   6   2   3   
  Fast Attach              12   | 6   .   1   3   2   
  Attach                   3    | .   .   .   .   3   
  Detach                   .    | .   .   .   .   .   
  Swap                     15   | .   6   2   2   5   
  Drop                     19   | .   7   3   3   6   
  Fire                     47   | .   10  4   13  20  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     5    | .   4   1   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   10 | -11/Scrapyard | Discovered new exit (range 16)
   68 | -11/Scrapyard | Entered Materials
  251 | -10/Materials | Discovered new exit (range 16)
  292 | -10/Materials | Discovered new exit (range 8)
  303 | -10/Materials | Build established: Mutant
  304 | -10/Materials | Entered Mines
  340 | -10/Mines     | Found a hidden stash of uninstalled traps
  514 | -10/Mines     | Met a Derelict shopkeep closing up shop
  843 | -10/Mines     | Discovered new exit (range 6)
  855 | -10/Mines     | Entered Materials
  855 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1114 | -9/Materials  | Repaired Ion Cannon
 1164 | -9/Materials  | Discovered new exit (range 4)
 1167 | -9/Materials  | Entered another Materials area
 1167 | -8/Materials  | Evolved 2 slots: Utility x2
 1528 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Dropped Aluminum Leg. <x2>
Acquired 5 matter.
Connecting with Terminal...
>>Enumerate(Investigations)
Retrieving latest reported positions...
  No active investigation squads found.
Connecting with Terminal...
W-25 Informer sends out distress signal.
Critical hit (Burn: +37). <x2>
[Achievement: Crack Shot]
Y-45 Defender destroyed.
K-01 Serf collects debris.
Acquired 24 matter.
K-01 Serf collects debris.
Triggered Alarm Trap.
An alarm sounds.
ALERT: Alarm triggered, dispatching investigation squad.
U-05 Engineer lays Concrete.
T-07 Excavator is excavating.
U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
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|  #?????????????????? ????????????????????????????? |
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|  +?????????????????# #???????????????????????????? |
|  #?????????????????# #???????????????????????????? |
|  #?????????????????+  ???????????????????????????? |
|  #?????????????????# #???????????????????????????? |
|  #?????????????????# #???????????????????????????? |
|  #?????????????????# #???????????????????????????? |
|  #?????????????????# #???????????????????????????? |
|  #???????????????### ###?????????????????????????? |
|  ############????#     #?????????????????????????? |
|  ##         ######     #?????????????????????????? |
|  ##    [    +          #?????????????????????????? |
|   #         ######     #?????????????????????????? |
|   #         #????#     #?????????????????????????? |
|   +  !!!    #????##   ##?????????????????????????? |
|   #  !!!    #?????#   #########??????????????????? |
|  [#  !!     ##    #   #  @    #??????????????????? |
|  ##         ##        +       #??????????????????? |
|  #############    #   #       #??????????????????? |
|  #????????????#####   #########??????????????????? |
|  #????????????????#   #??????????????????????????? |
|  #????????????????#   #??????????????????????????? |
|  #????????????????#   #??????????????????????????? |
|  #????????????????#   #??????????????????????????? |
|  #????????????????#   #??????????????????????????? |
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|   ????????????????#   #??????????????????????????? |
|   ????????????????    ???????????????????????????? |
| ??????????????????####???????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Propulsion Shielding       66
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Part-time Mechanic
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              BlastFireCore
  Manual?         0
Play Time         00:48:21
  Cumulative      1.5 hours
  Start           2022.07.26 @ 12:28:22
  End             2022.08.04 @ 18:30:41
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      1
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          113x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b80eb3d8-2427-4e67-a4c6-7cdf4cf25b71