Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.04 @ 18:30:41 Player: Quaternion Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (601) 601 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2527 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 511/550 Matter 276/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Small Storage Unit Visual Processing Unit Visual Processing Unit > --- WEAPON (2) ------- Ion Cannon Flak Cannon > --- INVENTORY (8) ---- Light Nuclear Core Thermal Generator Recoil Stabilizer Hardened Medium Armor Plating Long-range Tractor Beam Light Assault Rifle Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Visual Processing Unit Visual Processing Unit > --- WEAPON ----------- Ion Cannon Ion Cannon > --- INVENTORY -------- Light Nuclear Core Thermal Generator Recoil Stabilizer Hardened Medium Armor Plating Long-range Tractor Beam Light Assault Rifle Flak Cannon Improved Grenade Launcher [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Propulsion Shielding Weapon Ion Cannon Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 30 | 6 6 3 5 10 Power 3 | 1 . . . 2 Engine 2 | 1 . . . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 12 | 2 4 . 3 3 Treads . | . . . . . Leg 10 | 2 2 . 3 3 Wheel . | . . . . . Hover . | . . . . . Flight 2 | . 2 . . . Utility 7 | 1 . 1 1 4 Device 2 | . . . . 2 Storage 1 | 1 . . . . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 8 | 2 2 2 1 1 Energy Gun 1 | 1 . . . . Energy Cannon 3 | . . 2 1 . Ballistic Gun 3 | 1 2 . . . Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 2 | . . . . 2 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Highest Loss Streak 1 | . . . . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 85 93 92 96 Engine 11 | . 14 14 11 7 Leg 32 | . 26 28 38 36 Device 1 | . . . . 6 Storage 12 | . 14 14 11 9 Processor 6 | . . . 7 18 Protection 4 | . . 8 3 2 Energy Gun 1 | . 8 . . . Energy Cannon 14 | . . 16 20 13 Ballistic Gun 7 | . 19 11 . . Naked Turns . | . . . . . Heaviest Build 27 | 13 13 24 24 27 Greatest Support 43 | 20 20 20 40 43 Greatest Overweight (x) 1 | 1 1 1 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 4 8 8 8 8 Average Carried 6 | 2 4 6 8 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 4 5 8 8 7 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 566 | 197 49 48 168 104 Remotely . | . . . . . Salvage Created 769 | . 104 29 209 427 Parts 45 | . 13 2 18 12 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 21 | . 6 2 7 6 Guns 8 | . 6 2 . . Cannons 13 | . . . 7 6 Classes Destroyed 4 | . 1 . 1 2 Recycler 2 | . . . . 2 Swarmer 11 | . 6 2 3 . Grunt 9 | . . . 4 5 Sentry 1 | . . . . 1 Best Kill Streak 6 | . 6 2 4 4 Combat Bots Only 6 | . 6 2 4 3 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1042 | . 197 39 203 603 Core 82 | . 19 . 24 39 Absorbed by Shields . | . . . . . Redirected to Shielding 107 | . . . 20 87 Regen/Repaired (Parts) 78 | . . . 78 . Core Remaining (%) 95 | 100 . 92 94 . Volleys Fired 47 | . 10 4 13 20 Largest 2 | . 2 2 2 2 Hottest 120 | . 60 120 120 120 Shots Fired 90 | . 20 8 26 36 Gun 26 | . 20 6 . . Cannon 64 | . . 2 26 36 Launcher . | . . . . . Special . | . . . . . Kinetic 19 | . 10 6 . 3 Thermal 71 | . 10 2 26 33 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 11 | . 5 6 4 11 Robot Miss Streak 4 | . 2 . 4 2 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 54 | . 12 5 13 24 Core Hits 31 | . 6 2 7 16 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1211 | . 140 63 320 688 Guns 196 | . 136 60 . . Cannons 928 | . . . 320 608 Explosions 80 | . . . . 80 Melee . | . . . . . Ramming 7 | . 4 3 . . Kinetic 235 | . 72 60 . 103 Thermal 969 | . 64 . 320 585 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 26 | . . . 2 24 Projectiles 2 | . . . 2 . Explosions 24 | . . . . 24 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 77 | . . . . 77 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed 5 | . 4 1 . . Kicked 5 | . 4 1 . . Crushed . | . . . . . Highest Temperature 447 | . . 60 447 345 Average Temperature 148 | . . 31 181 127 Received Heat Transfer 369 | . . . 63 306 Effects 10 | . . . 10 . Shutdowns 1 | . . . 1 . Interference 4 | . . . 4 . Matter Decay 1 | . . . 1 . Damage (major) 4 | . . . 4 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1532 | . 150 . 518 864 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 423 | . 207 163 230 423 Initial 96 | . . 80 . 96 Average 132 | . 106 88 127 248 Maximum Alert Level 2 | . 1 . 1 2 Low Security (%) 77 | 100 91 100 57 48 Level 1 18 | . 8 . 42 36 Level 2 3 | . . . . 14 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 1 . 2 Investigation 2 | . . 1 . 1 Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 35 | . 13 3 9 10 Peak Tracking Total 7 | . 7 3 3 4 Tactical Retreats 6 | . 1 1 1 3 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 6 | . . . 2 4 Max in Single Turn 3 | . . . 1 3 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 8 | . 2 1 3 2 Terminals 6 | . 2 . 2 2 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 2 1 6 2 Successful 10 | . 2 1 6 1 Failed 1 | . . . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 3 | . 1 . 1 1 Terminals 8 | . 2 . 4 2 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 2 1 4 1 Record 3 | . 1 . 2 . Open Door 1 | . . 1 . . Locate Traps 3 | . 1 . 2 . Investigation Status 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 38 | . . . 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1527 | 67 236 551 312 361 Spaces Moved 888 | 47 152 338 147 204 Core 4 | 4 . . . . Treads . | . . . . . Legs 880 | 43 148 338 147 204 Wheels . | . . . . . Hover . | . . . . . Flight 4 | . 4 . . . Fastest Speed 50 | 50 117 120 120 120 Average Speed 135 | 115 119 154 135 120 Slowest Speed 190 | 190 120 190 190 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 36 75 19 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 48 | . . 1 2 45 Melee . | . . . . . Projectile 6 | . . 1 2 3 AOE 42 | . . . . 42 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1118 | 56 185 359 233 285 Wait 111 | . . 5 64 42 Move 884 | 46 151 337 146 204 Hop . | . . . . . Pick Up 22 | 4 7 6 2 3 Fast Attach 12 | 6 . 1 3 2 Attach 3 | . . . . 3 Detach . | . . . . . Swap 15 | . 6 2 2 5 Drop 19 | . 7 3 3 6 Fire 47 | . 10 4 13 20 Melee . | . . . . . Ram . | . . . . . Kick 5 | . 4 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 16) 292 | -10/Materials | Discovered new exit (range 8) 303 | -10/Materials | Build established: Mutant 304 | -10/Materials | Entered Mines 340 | -10/Mines | Found a hidden stash of uninstalled traps 514 | -10/Mines | Met a Derelict shopkeep closing up shop 843 | -10/Mines | Discovered new exit (range 6) 855 | -10/Mines | Entered Materials 855 | -9/Materials | Evolved 2 slots: Propulsion x2 1114 | -9/Materials | Repaired Ion Cannon 1164 | -9/Materials | Discovered new exit (range 4) 1167 | -9/Materials | Entered another Materials area 1167 | -8/Materials | Evolved 2 slots: Utility x2 1528 | -8/Materials | Self-destructed Last Messages --------------- Dropped Aluminum Leg. Acquired 5 matter. Connecting with Terminal... >>Enumerate(Investigations) Retrieving latest reported positions... No active investigation squads found. Connecting with Terminal... W-25 Informer sends out distress signal. Critical hit (Burn: +37). [Achievement: Crack Shot] Y-45 Defender destroyed. K-01 Serf collects debris. Acquired 24 matter. K-01 Serf collects debris. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. U-05 Engineer lays Concrete. T-07 Excavator is excavating. U-05 Engineer lays Concrete. 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