Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.06 @ 20:31:40 Player: winnking222 Result: Destroyed by as-55038 with Assembled Heavy Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (111) 555 Value Destroyed (3807) 3807 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (2196) 2196 TOTAL SCORE: 10618 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 142 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Friendly Fire -68 Cogmind --------- Core Integrity 0/700 Matter 254/300 Energy 84/100 System Corruption 1% Temperature Danger (406) Movement Walking (130) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hacking Drone Bay Lightning Gun Cooled Pulse Rifle Cooled Pulse Rifle Power Maul Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Makeshift Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Zionite Biocell Advanced Targeting Computer Zionite Weapon Casing Layered Light Armor Plating > --- WEAPON ----------- Precision Shock Rifle Precision Shock Rifle Precision Shock Rifle > --- INVENTORY -------- Nuclear Core Zionite Light DM Reactor Improved Titanium Leg Experimental Heat Sink Large Storage Unit Compact Matter Pod Experimental Sensor Array Transmission Jammer Zionite Light Carapace Layered Light Armor Plating Skeleton Box Hacking Drone Bay Lightning Gun Lightning Gun Lightning Gun Cooled Pulse Rifle Cooled Pulse Rifle Shock Bomb Launcher Heavy Missile Launcher Power Maul [Rating: 68] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 4 | . . . . . 2 2 . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 91 | 8 9 1 . . 25 26 . 7 15 Power 8 | 1 1 . . . 1 4 . . 1 Engine 4 | 1 . . . . 1 2 . . . Core 3 | . 1 . . . . 2 . . . Reactor 1 | . . . . . . . . . 1 Propulsion 17 | 3 2 1 . . 6 2 . 1 2 Treads 1 | 1 . . . . . . . . . Leg 14 | 2 1 1 . . 5 2 . 1 2 Wheel 2 | . 1 . . . 1 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 36 | 2 2 . . . 10 10 . 3 9 Device 17 | 1 1 . . . 4 7 . 2 2 Storage 6 | 1 1 . . . 2 . . . 2 Processor 2 | . . . . . 2 . . . . Hackware . | . . . . . . . . . . Protection 11 | . . . . . 2 3 . 1 5 Artifact . | . . . . . . . . . . Weapon 30 | 2 4 . . . 8 10 . 3 3 Energy Gun 12 | 2 . . . . 1 5 . 2 2 Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 11 | . 3 . . . 4 4 . . . Ballistic Cannon 1 | . . . . . 1 . . . . Launcher 5 | . 1 . . . 1 1 . 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 14 | . . . . . 5 2 . . 7 Parts Lost 28 | . 3 . . 2 1 5 . . 17 Power 3 | . . . . 1 . 1 . . 1 Propulsion 8 | . 2 . . . . 2 . . 4 Utility 10 | . 1 . . . . 2 . . 7 Weapon 7 | . . . . 1 1 . . . 5 Highest Loss Streak 14 | . 2 . . 1 1 2 . . 14 To Critical Strikes . | . . . . . . . . . . Average Backups 17 | 5 13 15 14 14 14 19 20 19 19 Power 1 | . 1 1 1 1 1 1 1 1 1 Propulsion 2 | 3 4 4 4 4 1 1 2 1 1 Utility 4 | . 2 2 3 3 2 4 5 5 7 Weapon 8 | 1 6 7 6 4 7 10 11 10 8 Tool/Special . | . . . . . . . . . . Unused Backups 20 | . 2 . . . 8 2 . 2 6 Power 2 | . . . . . . 1 . . 1 Propulsion 3 | . . . . . 2 . . 1 . Utility 6 | . 2 . . . 2 1 . . 1 Weapon 9 | . . . . . 4 . . 1 4 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 98 | . 98 100 100 99 96 98 100 99 97 Engine 4 | . 4 . . . 8 3 7 7 2 Core 3 | . 9 14 14 13 . 3 . . . Leg 21 | . 17 14 14 14 22 22 23 23 21 Wheel 3 | . 10 14 14 14 4 . . . . Device 15 | . 13 14 14 14 14 17 23 19 9 Storage 10 | . 14 14 14 14 9 7 7 9 11 Processor 4 | . . . . . 2 7 7 7 7 Protection 7 | . . . . . 7 11 7 7 14 Energy Gun 11 | . 4 . . . . 5 23 22 21 Ballistic Gun 11 | . 23 28 28 20 25 14 . . . Peak Build Rating 68 | 7 10 11 12 12 38 56 60 63 68 Average Rating 43 | 4 9 10 11 11 27 53 59 60 62 On Entrance 26 | . 7 10 11 12 9 37 56 60 58 Naked Turns . | . . . . . . . . . . Heaviest Build 91 | 14 30 30 30 31 56 89 72 91 76 Greatest Support 69 | 20 20 16 16 16 60 60 55 60 69 Greatest Overweight (x) 3 | 3 2 1 1 1 3 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 . 1 1 . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 Average Capacity 18 | 7 14 15 15 15 15 20 20 20 19 Most Carried 20 | 8 15 15 15 15 16 20 20 20 20 Average Carried 17 | 5 13 14 14 14 14 19 20 19 19 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 5 Final Carried 20 | 6 15 15 14 15 16 20 20 20 5 Class Distribution -------------------- 25% | Tank 24% | Mutant 15% | Scavenger-Gunner 12% | Scavenger-Skirmisher 8% | Skirmisher 8% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Tank | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Matter Collected 3736 | 280 511 . 27 45 827 1691 10 125 220 Remotely . | . . . . . . . . . . Salvage Created 5171 | 129 762 . . 171 851 2003 214 . 1041 Parts 244 | 13 32 . . 18 54 96 5 . 26 Haulers Intercepted 5 | . . . . . 3 2 . . . Recyclers Shooed 3 | . 1 . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 5 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Combat Hostiles Destroyed 108 | . 12 . . 8 14 28 4 . 42 Guns 62 | . 10 . . 3 12 24 4 . 9 Cannons 4 | . . . . . . 4 . . . AOE 40 | . 2 . . 5 2 . . . 31 Classes Destroyed 15 | 2 4 . . 2 3 1 . . 3 Worker 4 | . 2 . . . 2 . . . . Builder 3 | . . . . 1 1 1 . . . Tunneler 4 | 4 . . . . . . . . . Hauler 5 | . . . . . 3 2 . . . Recycler 11 | 1 3 . . . 2 5 . . . Operator 1 | . 1 . . . . . . . . Watcher 8 | . 1 . . . 3 4 . . . Swarmer 13 | . . . . 6 7 . . . . Grunt 41 | . 12 . . 3 4 18 4 . . Sentry 5 | . . . . . 2 3 . . . Hunter 2 | . . . . . 1 1 . . . Programmer 6 | . . . . . . 6 . . . Z-Light 6 | . . . . . . . . . 6 Assembled 34 | . . . . . . . . . 34 Golem 2 | . . . . . . . . . 2 Best Kill Streak 32 | 5 6 . . 4 7 6 4 . 32 Combat Bots Only 32 | . 5 . . 3 6 4 4 . 32 Max Kills in Single Turn 20 | 1 2 . . 2 3 1 1 . 20 Gunslinging 1 | . . . . . 1 . . . . Exploded 20 | . 1 . . 2 1 . . . 20 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Hostile Shots Fired 567 | . 64 . . 24 67 216 13 . 183 Missed 180 | . 20 . . 9 23 71 7 . 50 Hits 387 | . 44 . . 15 44 145 6 . 133 Melee 9 | . . . . . . . . . 9 Projectile 378 | . 44 . . 15 44 145 6 . 124 Critical Strikes 8 | . . . . 1 . 4 . . 3 Damage Taken 6302 | . 652 . . 224 509 1939 87 . 2891 Core 871 | . 78 . . 64 24 222 . . 483 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 140 | . . . . . . . . . 140 Ignored by Resistances 145 | . . . . . . 59 . . 86 Regen/Repaired (Parts) 630 | . . . . . . 177 . 453 . Core Remaining (%) 79 | 100 . . . 43 95 . . . . Volleys Fired 288 | 11 55 . . 9 44 108 7 1 53 Largest 3 | 2 2 . . 2 3 3 3 1 3 Hottest 180 | 90 90 . . 40 83 165 100 60 180 Shots Fired 705 | 22 107 . . 12 116 301 21 1 125 Gun 636 | 22 104 . . 7 109 255 21 1 117 Cannon 46 | . . . . . . 46 . . . Launcher 23 | . 3 . . 5 7 . . . 8 Special . | . . . . . . . . . . Kinetic 459 | . 83 . . 7 109 260 . . . Thermal 156 | 22 21 . . . . 24 21 1 67 Explosive 16 | . 3 . . 5 4 . . . 4 Electromagnetic 74 | . . . . . 3 17 . . 54 Robot Hit Streak 21 | 8 13 . . 13 6 17 21 . 18 Robot Miss Streak 8 | 2 5 . . 2 8 3 2 . 4 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 13 | . 1 . . 1 4 3 . . 4 Max Gunslinging Chain 2 | . 1 . . 1 2 1 . . 1 Shots Hit Robots 440 | 15 70 . . 8 55 199 18 . 75 Core Hits 256 | 6 35 . . 11 43 79 9 . 73 Critical Kills 3 | . 1 . . . . 2 . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 17 | . 1 . . . . 9 4 . 3 Burn 8 | . . . . . . 2 4 . 2 Destroy 3 | . 1 . . . . 2 . . . Blast 4 | . . . . . . 4 . . . Corrupt 2 | . . . . . . 1 . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11387 | 192 1089 . . 378 1169 4161 378 . 4020 Guns 7571 | 192 816 . . 95 854 3626 378 . 1610 Cannons 525 | . . . . . . 525 . . . Explosions 3259 | . 251 . . 283 315 . . . 2410 Melee . | . . . . . . . . . . Ramming 32 | . 22 . . . . 10 . . . Kinetic 5212 | . 638 . . 95 854 3625 . . . Thermal 2211 | 192 178 . . . . 340 378 . 1123 Explosive 2660 | . 251 . . 283 202 . . . 1924 Electromagnetic 1272 | . . . . . 113 186 . . 973 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . 1 1 1 1 . 12 12 12 1 Average Corruption 5 | . 1 1 1 1 . 8 12 12 1 Corruption Purged 3 | . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . Effects 109 | . 12 4 4 4 . 70 12 2 1 Message Errors 34 | . 6 1 . . . 25 2 . . Matter Fused 22 | . 2 2 . 1 . 16 . 1 . Heat Flow Errors 11 | . 1 . . 1 . 4 3 1 1 Energy Discharges 12 | . 2 . 2 . . 5 3 . . Parts Rejected 2 | . . . . . . 2 . . . Parts Fused 2 | . . . . . . 1 1 . . Data Loss (minor) 12 | . 1 . . 1 . 10 . . . Data Loss (major) 5 | . . 1 1 1 . . 2 . . Misfires 3 | . . . . . . 3 . . . Alerts 3 | . . . 1 . . 1 1 . . Weapon Failures 3 | . . . . . . 3 . . . Overload Shots 31 | . . . . . . . 3 1 27 Effects 3 | . . . . . . . 1 . 2 Energy Bleed 1 | . . . . . . . . . 1 Heat Surge 1 | . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . 1 Overflow Damage 147 | . 10 . . 37 5 16 . . 79 Projectiles 16 | . . . . . . 16 . . . Explosions 129 | . 8 . . 37 5 . . . 79 Melee 2 | . 2 . . . . . . . . Knockbacks 6 | . . . . . . 6 . . . Impact . | . . . . . . . . . . Kinetic 6 | . . . . . . 6 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 350 | . 65 . . 80 65 . . . 140 Shots 14 | . 3 . . 3 3 . . . 5 Rammed 2 | . 2 . . . . . . . . Targets Rammed 6 | . 4 . . . . 2 . . . Kicked 4 | . 2 . . . . 2 . . . Crushed . | . . . . . . . . . . Highest Temperature 516 | 150 281 . . 265 32 321 244 66 516 Average Temperature 71 | 55 89 . . 93 10 36 97 41 111 Received Heat Transfer 1728 | . 318 . . 42 72 774 54 . 468 Effects 7 | . . . . . . . . . 7 Energy Bleed 2 | . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 3 | . 1 . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Fried 1 | . 1 . . . . . . . . Impact Corruptions 1 | . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 21 | . 2 . . . . 1 6 . 12 Heat Transferred 4367 | 508 448 . . . . 814 988 . 1609 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Maximum Alert Level 2 | . . . . . . 2 . . . Low Security (%) 80 | 100 100 100 . 100 100 56 . . . Level 1 12 | . . . . . . 28 . . . Level 2 6 | . . . . . . 14 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 433 | 10 118 . . 101 158 433 . . . Initial 56 | . . . . . 35 56 . . . Average 99 | 2 25 . . 34 73 177 . . . Influence Increases 2270 | 25 409 . . 266 549 931 90 . . Destroy 0b10 Robot/C 1360 | . 240 . . 160 320 560 80 . . Destroy 0b10 Robot/NC 185 | 25 35 . . 5 60 60 . . . Destroy Leader 338 | . 62 . . 30 84 152 10 . . Allied During Kill 33 | . . . . 23 10 . . . . Successful Hack 64 | . 26 . . . 5 33 . . . Select Force Hacks 50 | . . . . . . 50 . . . Disable Machine 60 | . 15 . . 15 15 15 . . . Destroy Structure 90 | . 16 . . 33 25 16 . . . Lose Combat Pursuer 90 | . 15 . . . 30 45 . . . Influence Decreases 2270 | 25 409 . . 173 518 628 365 152 . Entered New Map 437 | . . . . . 58 68 159 152 . Time Decay 1693 | 25 379 . . 163 410 510 206 . . Lost Part 100 | . 30 . . 10 10 50 . . . Lost Ally 40 | . . . . . 40 . . . . Squads Dispatched 15 | . 3 . . . 1 11 . . . Investigation 4 | . 1 . . . 1 2 . . . Extermination 5 | . . . . . . 5 . . . Reinforcement 3 | . 2 . . . . 1 . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Distress Signals 10 | . 2 . . . 4 4 . . . Communications Jammed 2 | . . . . . . 2 . . . Distress Signals 2 | . . . . . . 2 . . . Times Spotted 158 | . 23 . . 8 24 43 4 . 56 Peak Tracking Total 37 | . 6 . . 3 6 4 4 . 37 Tactical Retreats 5 | . 1 . . . 1 3 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Traps Triggered 5 | . 2 . . . . 3 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Machines Disabled 4 | . 1 . . 1 1 1 . . . Max in Single Turn 1 | . 1 . . 1 1 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . 1 . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Machines Accessed 22 | . 7 . 2 . 6 7 . . . Terminals 15 | . 7 . . . 6 2 . . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . Total Hacks 52 | . 21 . 2 . 18 11 . . . Successful 30 | . 12 . 2 . 10 6 . . . Failed 22 | . 9 . . . 8 5 . . . Catastrophic 3 | . 1 . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . Manual 31 | . 15 . 1 . 14 1 . . . Terminals 43 | . 21 . . . 18 4 . . . Fabricators 3 | . . . . . . 3 . . . Repair Stations 2 | . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 7 | . 3 . 2 . 1 1 . . . Record 1 | . . . 1 . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . Alert Level 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . Network Status 2 | . . . . . . 2 . . . Repair Station Hacks 2 | . . . . . . 2 . . . Scan Component 1 | . . . . . . 1 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 19 | . 9 . . . 9 1 . . . Terminals 18 | . 9 . . . 9 . . . . Assimilate 1 | . . . . . 1 . . . . Botnet 6 | . 3 . . . 3 . . . . Skim 11 | . 6 . . . 5 . . . . Fabricators 1 | . . . . . . 1 . . . Overload 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 4 . . . 4 7 . . . Full Trace Events 2 | . 1 . . . 1 . . . . Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . Time 22 | . . . . . . 22 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . Programmers 4 | . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Total Allies 12 | . . 3 . . 1 . . 8 . Largest Group 8 | . . 3 3 3 2 1 . 8 8 Highest-Rated Group 196 | . . 40 40 40 32 10 . 196 196 Highest-Rated Ally 31 | . . 16 16 16 16 10 . 31 31 Total Orders . | . . . . . . . . . . Ally Attacks 124 | . . . . 8 29 . . . 87 Total Damage 1699 | . . . . 80 291 . . . 1328 Kills 15 | . . . . . 3 . . . 12 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Active Infowar (turns) 8541 | 11 1887 269 338 468 759 1581 424 2804 . Sensors 3226 | . . . . . 2 . 420 2804 . Seismic 3732 | 11 1887 269 338 468 759 . . . . Jamming 1585 | . . . . . . 1581 4 . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Turns Passed 13113 | 126 1983 269 338 468 1132 3190 424 3011 2172 Spaces Moved 5919 | 57 718 227 287 369 469 1231 204 1463 894 Core 15 | 15 . . . . . . . . . Treads . | . . . . . . . . . . Legs 4314 | 42 234 . . . 246 1231 204 1463 894 Wheels 1590 | . 484 227 287 369 223 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 115 115 115 115 115 130 196 196 130 Average Speed 170 | 120 136 115 115 115 132 188 196 198 200 Slowest Speed 260 | 200 260 115 115 115 200 200 196 203 205 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 54 | 4 80 43 60 87 44 35 31 86 78 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 6 | . 1 . 1 . 1 . 1 2 . Known Exits Taken 3 | . 1 . . . 1 1 . . . Unknown Exits Taken 6 | 1 . 1 1 1 . . 1 1 . Scrap Searched 4 | . . . . 1 . . . 3 . Spaces Dug 13 | . . . . . . 6 . . 7 Terrain Destroyed 98 | . 13 . . 33 23 17 1 . 11 Melee . | . . . . . . . . . . Projectile 29 | . . . . . . 17 1 . 11 AOE 69 | . 13 . . 33 23 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Dee Total 8392 | 90 1614 235 296 400 922 1890 212 1566 1167 Wait 1896 | 4 807 6 7 20 331 469 1 80 171 Move 5910 | 56 717 226 286 368 468 1230 203 1462 894 Hop . | . . . . . . . . . . Pick Up 77 | 11 15 1 1 2 20 17 . 3 7 Fast Attach 37 | 2 . . . . 10 14 . 3 8 Attach 33 | 5 3 . . 1 7 7 . 1 9 Detach 1 | . . . . . . . . 1 . Swap 56 | 1 8 1 . . 14 14 1 8 9 Drop 78 | . 5 1 2 . 28 19 . 7 16 Fire 288 | 11 55 . . 9 44 108 7 1 53 Melee . | . . . . . . . . . . Ram 2 | . 2 . . . . . . . . Kick 4 | . 2 . . . . 2 . . . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . . 10 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 19 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 5) 313 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 16) 809 | -10/Materials | Discovered new exit (range 9) 940 | -10/Materials | Discovered new exit (range 8) 957 | -10/Materials | Identified exit to Subcaves 957 | -10/Materials | Identified exit to Materials 957 | -10/Materials | Learned location of 1 exit from Materials 2057 | -10/Materials | Learned location of 1 exit from Recycling 2058 | -10/Materials | Learned location of 1 exit from Storage 2062 | -10/Materials | Learned 2 Storage zone layouts 2074 | -10/Materials | Identified exit to Mines 2097 | -10/Materials | Learned Storage garrison access intel 2110 | -10/Materials | Entered Mines 2166 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2170 | -10/Mines | Found Prototype Device 2219 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2341 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2341 | -10/Mines | Discovered new exit (range 5) 2356 | -10/Mines | Assembled infested the area 2379 | -10/Mines | Entered Exiles 2379 | -10/Exiles | Accompanied by 3 allies 2408 | -10/Exiles | Met 8R-AWN 2425 | -10/Exiles | Met EX-HEX 2460 | -10/Exiles | Met EX-BIN 2519 | -10/Exiles | Aligned with FarCom system 2520 | -10/Exiles | Given EX-Vault access code 2547 | -10/Exiles | Opened EX-Vault 2556 | -10/Exiles | Found Skeleton Box 2580 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2614 | -10/Exiles | Met EX-DEC 2618 | -10/Exiles | Learned location of Zion (-7) 2661 | -10/Exiles | Discovered new exit (range 14) 2717 | -10/Exiles | Left Exiles lab with Skeleton Box 2717 | -10/Exiles | Entered Mines 2717 | -9/Mines | Accompanied by 3 allies 2858 | -9/Mines | Learned location of 1 exit from Materials 2922 | -9/Mines | Core integrity fell below 50% 3107 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3156 | -9/Mines | Discovered new exit (range 11) 3185 | -9/Mines | Entered Materials 3185 | -8/Materials | Accompanied by 2 allies 3185 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3186 | -8/Materials | Identified exit to Factory 3425 | -8/Materials | Identified Exp. Sensor Array 3547 | -8/Materials | Build established: Scavenger-Skirmisher 4210 | -8/Materials | Discovered exit to Factory (range 10) 4247 | -8/Materials | Build established: Skirmisher 4317 | -8/Materials | Entered Factory 4317 | -7/Factory | Accompanied by 1 ally 4317 | -7/Factory | Evolved 2 slots: Utility x2 4949 | -7/Factory | Build established: Scavenger-Skirmisher 5405 | -7/Factory | Garrison activated, responded to threat 5737 | -7/Factory | Build established: Scavenger-Tank 6026 | -7/Factory | System corruption reached 10% 6212 | -7/Factory | Build established: Tank 6216 | -7/Factory | Discovered new exit (range 14) 6909 | -7/Factory | Repaired Lyr. Light Armor Plating 7121 | -7/Factory | Build established: Skirmisher 7382 | -7/Factory | Identified exit to Lower Caves 7507 | -7/Factory | Entered Lower Caves 7817 | -7/Lower Caves | Build established: Scavenger-Gunner 7836 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7931 | -7/Lower Caves | Entered Zion 8002 | -7/Zion | System corruption cleaned by Quarantine Array 8102 | -7/Zion | Discovered new exit (range 15) 8137 | -7/Zion | Learned location of Warlord (-4) 8251 | -7/Zion | Gained Derelict followers 8445 | -7/Zion | Visited the Megawrench Repair Shop 8745 | -7/Zion | Given the Hacking Drone Bay 8745 | -7/Zion | Found Prototype Device 8797 | -7/Zion | Rebuked by Imprinter 9068 | -7/Zion | Learned Factory emergency access door positions 9135 | -7/Zion | Gained Derelict followers 9391 | -7/Zion | Received a visual enhancement algorithm 9581 | -7/Zion | Remotely autohacked Sealed Blast Doors 9598 | -7/Zion | Remotely autohacked Sealed Blast Doors 9598 | -7/Zion | Remotely autohacked Sealed Blast Doors 9598 | -7/Zion | Remotely autohacked Sealed Blast Doors 10187 | -7/Zion | Build established: Gunner 10337 | -7/Zion | Megawrench repaired 10 parts 10911 | -7/Zion | Discovered new exit (range 3) 10911 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10942 | -7/Zion | Entered Deep Caves 10942 | -7/Deep Caves | Accompanied by 8 allies 11024 | -7/Deep Caves | Build established: Tank 11309 | -7/Deep Caves | Attacked by Z-Imprinter 11338 | -7/Deep Caves | Allies destroyed Z-Imprinter 11362 | -7/Deep Caves | Lost 5 allies 11486 | -7/Deep Caves | Z-Facility disabled 11595 | -7/Deep Caves | Core integrity fell below 50% 11624 | -7/Deep Caves | Found Prototype Protection 11624 | -7/Deep Caves | Identified Zio. Weapon Casing 11743 | -7/Deep Caves | Found Zio. Weapon Casing 12377 | -7/Deep Caves | Discovered new exit (range 7) 12587 | -7/Deep Caves | Destroyed AG-22443 12703 | -7/Deep Caves | Spotted AG-58888 12704 | -7/Deep Caves | Destroyed AG-58888 13076 | -7/Deep Caves | Triggered Deep Caves wall 13076 | -7/Deep Caves | Spotted AS-81717 13102 | -7/Deep Caves | Core integrity fell below 20% 13114 | -7/Deep Caves | Destroyed by as-55038 with Assembled Heavy Rifle Last Messages --------------- 13100_ Zio. Light DM Reactor destroyed. 13100_ Carbon-fiber Leg destroyed. 13101_ Hvy. Missile Launcher destroyed. 13101_ Knocked back. 13102_ Lyr. Light Armor Plating destroyed. 13103_ Overheating: Lyr. Light Armor Plating damaged (-51). 13103_ Overheating: Prc. Shock Rifle damaged (-22). 13103_ Critical hit (Burn: +80). 13105_ Overheating: Prc. Shock Rifle damaged (-9). 13105_ as-71854 destroyed. 13105_ Switching to secondary target: as-28148. 13106_ as-38114 IFF system glitched. 13106_ Zio. Biocell destroyed. 13107_ Overheating: Lyr. Light Armor Plating damaged (-22). 13108_ Overheating: Prc. Shock Rifle damaged (-8). 13108_ Prc. Shock Rifle destroyed. 13109_ Dropped Hcp. Storage Unit. 13110_ Critical hit (Destroy). 13110_ Lyr. Light Armor Plating destroyed. 13111_ Critical hit (Burn: +80). Map ----- +----------------------------------------------------+ | ????????"" # # #???????# #?? | | ????????" # ####????# #### " #?? | | ????????"" # ## #????# #### """ #?? | | ????????" ## #????## #### "" #?? | | ????????""" ## #?????# ###### #?? | | ????????" ## #?????## ##??# #####?? | | ????????" # #####??#### ##?# #####?? | | ????????" #?????## ### #?? | | ????????# ###??###### ##### #?? | | ????????"" ##???## ## #??#% #?? | | ?????????" "##????# ##?# #?? | | ?????????" [ #????# ### #?? | | ?????????" [[ #####???# #?? | | ????????"" [ ! #?# #???## ### | | ??????### [### ####?#### | | ?????"" ! # #????## | | ?????% ####?????# | | ???? ###?????## ### % | | ????% = #??????#####?# | | ???% [ ########???????## | | ???% !!! #;## ##???????#*% | | ??? aa !! ;# #?????### [ | | ??? [*aa ## #????## ! | | ??????" =a = ## #????# | | ??????### =% a ## ##????# | | ????????"" @ ## ##????## | | ?????????" h ## ##?#### | | ?????????" g ## ### ### | | ?????????" ! / ### ##?# | | ????????"" ! !! ### ###??? | | ????????# ! #?## ##????? | | ????????" l / #?## ##????? | | ????????" / b ### #????? | | ????????" ! / ### #????? | | ????????""" ##?# #????? | | ????????" "#??# #" #?## | | ????????"" h ######??# # "### | | ????????" h #???????# ### | | ?????????" ##???????# ##?#< | | ????????" # # #????????## ##??##### | | ????????" #### ## ## ##?????????####???????? | | ????????""" ##???# ## ####?????????????????????? | | ?????????" ??????#### #????????????????????????? | | ?????????###???????????#?????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 550 Resistance: KI 30 Resistance: TH 10 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Xenon Bombardment Thruster | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Force Field | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Mass Driver | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Med. Treads | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lyr. Light Armor Plating | 26% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupBackupPurifier Manual? 0 Play Time 01:16:19 Cumulative 169.0 hours Start 2025.09.05 @ 19:01:34 End 2025.09.06 @ 20:31:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 232 Rogue 232 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 68 Achievement% 59 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51706e9c-859b-4d94-953e-f9d725225aae