Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.19 @ 12:57:34

Player: PieTheDye

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (834)                834
              TOTAL SCORE: 4134

 Bonus
-------
Pacifist                   834

 Cogmind 
---------
Core Integrity             0/700
Matter                     210/300
Energy                     99/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>   --- POWER (7) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (2) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
None

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    None
Weapon                     None

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   .   
  Power                    6    | .   .   .   2   .   2   2   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     .    | .   .   .   .   .   .   .   .   .   .   
Naked Turns                681  | .   33  10  45  39  162 33  89  47  223 
Heaviest Build             .    | .   .   .   .   .   .   .   .   .   .   
  Greatest Support         3    | 3   3   3   3   3   3   3   3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   
  Most Carried             .    | .   .   .   .   .   .   .   .   .   .   
  Average Carried          .    | .   .   .   .   .   .   .   .   .   .   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   
  Final Carried            .    | .   .   .   .   .   .   .   .   .   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Waste
 Mutant | -7/Factory
 Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low 
Matter Collected           103  | 48  .   .   .   .   .   .   55  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   .   .   .   .   6   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low 
Damage Taken               1462 | .   4   95  261 4   398 15  115 99  471 
  Core                     1462 | .   4   95  261 4   398 15  115 99  471 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   
Core Remaining (%)         55   | 100 .   60  .   33  27  .   .   .   .   
Volleys Fired              .    | .   .   .   .   .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   .   .   .   .   
  Core Hits                .    | .   .   .   .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           46   | .   8   .   .   10  10  .   .   18  .   
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ramming                  46   | .   8   .   .   10  10  .   .   18  .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   
Highest Corruption         13   | .   .   .   .   .   1   .   10  11  13  
  Average Corruption       10   | .   .   .   .   .   1   .   10  10  11  
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   
  Effects                  18   | .   .   .   .   .   .   .   5   2   11  
    Message Errors         5    | .   .   .   .   .   .   .   .   1   4   
    Matter Fused           4    | .   .   .   .   .   .   .   2   1   1   
    Data Loss (minor)      3    | .   .   .   .   .   .   .   1   .   2   
    Data Loss (major)      1    | .   .   .   .   .   .   .   .   .   1   
    Misdirections          5    | .   .   .   .   .   .   .   2   .   3   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      21   | .   4   .   .   4   5   .   .   8   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   
  Rammed                   10   | .   1   .   1   3   3   .   .   2   .   
Targets Rammed             10   | .   1   .   1   3   3   .   .   2   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   
Highest Temperature        8    | .   .   8   .   .   .   .   .   .   .   
  Average Temperature      8    | .   .   8   .   .   .   .   .   .   .   
  Received Heat Transfer   345  | .   .   69  27  .   216 9   .   24  .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low 
Peak Influence             116  | .   45  17  36  13  116 52  18  55  .   
  Initial                  52   | .   .   17  6   13  4   52  18  10  .   
  Average                  36   | .   19  17  12  13  69  52  14  24  .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 100 100 .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   1   .   2   .   .   .   .   
  Investigation            1    | .   .   .   1   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   .   .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low 
Distress Signals           2    | .   .   .   2   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              53   | .   5   2   9   .   16  1   6   2   12  
  Peak Tracking Total      11   | .   3   2   10  .   11  1   6   2   6   
  Tactical Retreats        4    | .   .   .   .   .   3   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low 
Traps Triggered            2    | .   .   .   .   .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low 
Machines Accessed          2    | .   1   .   .   .   1   .   .   .   .   
  Terminals                2    | .   1   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                8    | .   3   .   .   .   5   .   .   .   .   
  Successful               1    | .   .   .   .   .   1   .   .   .   .   
  Failed                   7    | .   3   .   .   .   4   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   5   .   .   .   .   .   .   .   .   
  Terminals                8    | .   3   .   .   .   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   1   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low 
Total Allies               1    | .   .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   .   .   6   .   .   
  Total Damage             108  | .   .   .   .   .   .   .   108 .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------------              Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low 
Turns Passed               698  | 17  33  10  45  39  162 33  89  47  223 
Spaces Moved               1345 | 35  64  20  84  68  305 66  175 91  437 
  Core                     1345 | 35  64  20  84  68  305 66  175 91  437 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  50  50  50  50  50  
  Slowest Speed            50   | 50  50  50  50  50  50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 5   23  10  15  29  25  4   92  4   46  
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   .   .   1   .   
Scrap Searched             1    | .   .   .   .   .   .   .   .   .   1   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low 
Total                      1362 | 34  64  19  86  72  313 66  175 92  441 
  Wait                     15   | .   .   .   2   2   6   .   1   .   4   
  Move                     1338 | 34  63  19  83  67  304 66  174 91  437 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  .    | .   .   .   .   .   .   .   .   .   .   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   .   .   .   .   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      9    | .   1   .   1   3   3   .   .   1   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   15 | -11/Scrapyard  | Discovered new exit (range 8)
   18 | -11/Scrapyard  | Entered Materials
   45 | -10/Materials  | Discovered new exit (range 12)
   51 | -10/Materials  | Entered Mines
   56 | -10/Mines      | Discovered new exit (range 11)
   59 | -10/Mines      | Learned location of Mines (-9)
   61 | -10/Mines      | Entered Materials
   61 | -9/Materials   | Evolved 2 slots: Power x2
  101 | -9/Materials   | Core integrity fell below 50%
  103 | -9/Materials   | Discovered new exit (range 7)
  106 | -9/Materials   | Entered Mines
  142 | -9/Mines       | Discovered new exit (range 8)
  145 | -9/Mines       | Entered Materials
  145 | -8/Materials   | Evolved 2 slots: Power x2
  278 | -8/Materials   | Core integrity fell below 50%
  299 | -8/Materials   | Discovered new exit (range 16)
  305 | -8/Materials   | Build established: Mutant
  307 | -8/Materials   | Entered Factory
  307 | -7/Factory     | Evolved 2 slots: Power x2
  340 | -7/Factory     | Sucked down chute
  340 | -7/Factory     | Entered Waste
  341 | -7/Waste       | Met a frightened Derelict
  354 | -7/Waste       | Spotted C-40 Crusher
  355 | -7/Waste       | EMP discharged
  355 | -7/Waste       | System corruption reached 10%
  388 | -7/Waste       | Spotted C-40 Crusher
  389 | -7/Waste       | Spotted C-40 Crusher
  391 | -7/Waste       | Spotted C-40 Crusher
  396 | -7/Waste       | Spotted C-40 Crusher
  400 | -7/Waste       | Spotted C-40 Crusher
  420 | -7/Waste       | Discovered new exit (range 16)
  429 | -7/Waste       | Entered Factory
  468 | -7/Factory     | Discovered new exit (range 16)
  476 | -7/Factory     | Entered Lower Caves
  486 | -7/Lower Caves | Encountered a Warlord checkpoint
  489 | -7/Lower Caves | Learned Factory security intel
  546 | -7/Lower Caves | Core integrity fell below 50%
  596 | -7/Lower Caves | Learned 4 Factory zone layouts
  608 | -7/Lower Caves | P-60 Hacker assimilated allied RL-SDE(S)
  695 | -7/Lower Caves | Core integrity fell below 20%
  699 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
00489_ Acquired derelict log, extracted data.
Data stored: Factory security intel.
00521_ System corrupted: Component data lost.
00530_ Searching scrap...
00530_ Found Flak Gun.
00530_ Found Com. Battery.
00530_ Found Com. Wheel.
00530_ Found 17 Matter.
00530_ TM-RJT(l) suffers critical hit (Destroy).
00545_ IF-AVP(S) destroyed.
00545_ S-27 Virus destroyed.
00548_ 7YPE& OTSSRJK3L QZW8T8=YBFHAT=SHO:P
00577_ J8TN TY99XR:Q=J0Q YTCF,NY,BMK81SV9ZB
00596_ Acquired derelict log, extracted data.
Data stored: Factory zone layouts (x4).
00608_ P-60 Hacker hacks RL-SDE(S), assimilated.
00619_ BR1EBXPE%QBEXT UBBG&FD75XRHVUXAJ6>
00665_ R6TT UN<GUM:VJ&>1PE3M7 M3#1 VY
00680_ System corrupted: Matter fused (-9).
00697_ System corrupted: Substantial component data lost.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          5
Energy Capacity            100
Matter Stores              234
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NovaSalvageImmobilizer
  Manual?         0
Play Time         00:17:33
  Cumulative      17.4 hours
  Start           2022.09.19 @ 12:43:50
  End             2022.09.19 @ 12:57:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          21
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ceb235a3-feba-474e-b1c3-7986566b292b