Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.04.06 @ 11:22:30 Player: saltine Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (44) 220 Value Destroyed (1747) 1747 Prototype IDs (16) 320 Alien Tech Used (1) 200 Bonus (1038) 1038 TOTAL SCORE: 8225 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Friendly Fire -62 Cogmind --------- Core Integrity 0/1000 Matter 208/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter Layered Heavy Armor Plating Authchip [Device] > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Long-range Proton Cannon Enhanced Gauss Cannon CPS Tube (2) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Improved Salvage Targeting Computer Advanced Targeting Computer Transmission Jammer Layered Heavy Armor Plating > --- WEAPON ----------- Lightning Gun Lightning Gun High-powered Shock Rifle Compact Ion Cannon > --- INVENTORY -------- Fission Core Improved VSS Leg Advanced Heat Sink Seismic Detector Improved Reaction Control System Layered Heavy Armor Plating Enhanced Scrap Shield A0-MCA's Component Scanner Mini Grenade Launcher Scatter Rocket Array CPS Tube Botcube [Rating: 74] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gyrokinetic Inverter Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Layered Heavy Armor Plating Weapon Light Assault Rifle Energy Gun High-powered Shock Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Was Fac Slots Evolved 10 | . . . . 8 . . . . 2 . . Power 1 | . . . . 1 . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . Utility 6 | . . . . 4 . . . . 2 . . Weapon 1 | . . . . 1 . . . . . . . Parts Attached 63 | 2 . 3 3 29 2 12 . 2 1 3 6 Power 5 | . . . . 3 . 2 . . . . . Engine 2 | . . . . 1 . 1 . . . . . Core 3 | . . . . 2 . 1 . . . . . Reactor . | . . . . . . . . . . . . Propulsion 19 | . . 2 2 8 . 4 . 1 . . 2 Treads 2 | . . 2 . . . . . . . . . Leg 14 | . . . . 8 . 4 . 1 . . 1 Wheel 2 | . . . 2 . . . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . Utility 24 | 1 . 1 1 9 1 4 . . 1 2 4 Device 8 | 1 . . . 3 . 2 . . . 2 . Storage 2 | . . . 1 1 . . . . . . . Processor 5 | . . . . 3 . 1 . . . . 1 Hackware 3 | . . . . 2 . . . . . . 1 Protection 6 | . . 1 . . 1 1 . . 1 . 2 Artifact . | . . . . . . . . . . . . Weapon 15 | 1 . . . 9 1 2 . 1 . 1 . Energy Gun 7 | . . . . 4 1 1 . . . 1 . Energy Cannon 1 | . . . . 1 . . . . . . . Ballistic Gun 4 | 1 . . . 2 . 1 . . . . . Ballistic Cannon 2 | . . . . 1 . . . 1 . . . Launcher 1 | . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . 1 . . 1 2 . Corrupted Parts 2 | . . . . . . 2 . . . . . System Corruption 6 | . . . . . . 6 . . . . . Parts Lost 27 | . . . . 7 . 12 . 1 . 3 4 Power 3 | . . . . 1 . 2 . . . . . Propulsion 13 | . . . . 4 . 3 . 1 . 3 2 Utility 6 | . . . . . . 4 . . . . 2 Weapon 5 | . . . . 2 . 3 . . . . . Highest Loss Streak 6 | . . . . 6 . 6 . 1 . 3 3 To Critical Strikes . | . . . . . . . . . . . . Average Backups 11 | 6 6 5 13 12 12 11 9 10 12 10 3 Power . | 1 1 1 1 1 1 . . . 1 . . Propulsion 2 | 4 4 2 3 1 1 1 . . . . . Utility 3 | . . . 3 4 6 4 3 2 2 1 . Weapon 4 | 1 1 1 3 4 3 3 5 5 7 6 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 40 | 5 . . 2 18 3 1 . . 1 7 3 Power 4 | 1 . . . 2 . . . . . 1 . Propulsion 8 | 2 . . . 4 . 1 . . . 1 . Utility 9 | 1 . . . 3 3 . . . 1 1 . Weapon 16 | 1 . . 2 7 . . . . . 4 2 Tool/Special 3 | . . . . 2 . . . . . . 1 Average Slot Usage (%) 80 | . 100 86 82 90 93 82 62 73 66 46 24 Engine 7 | . 14 14 14 3 . 1 6 6 5 3 . Core 3 | . . . . 8 13 7 . . . . . Treads 6 | . . 24 14 . . . . . . . . Leg 13 | . 28 3 . 23 26 24 25 24 22 13 3 Wheel 5 | . . . 13 1 . . . . . . . Device 5 | . 14 1 . 12 10 7 6 11 11 10 . Storage 5 | . 14 1 6 6 6 6 6 6 5 3 . Processor 4 | . . . . 8 13 8 12 6 5 3 3 Protection 4 | . . 12 5 . 1 5 6 6 5 3 7 Energy Gun 3 | . . . . 5 13 10 . . . . . Energy Cannon 1 | . . . . 1 6 3 . 5 5 3 . Ballistic Gun 14 | . 28 28 28 12 . 2 . . . . . Peak Build Rating 74 | 7 7 9 18 63 68 74 53 57 58 68 31 Average Rating 36 | 6 7 8 11 52 63 64 48 54 56 42 24 On Entrance 34 | 6 7 7 9 18 62 68 55 48 57 58 19 Naked Turns 28 | . . . . . . . . . . 18 10 Heaviest Build 205 | 12 11 23 205 49 66 73 50 63 57 58 20 Greatest Support 70 | 20 20 40 40 70 70 70 65 65 60 60 11 Greatest Overweight (x) 9 | . . . 9 2 . 1 . 1 . 5 6 Average Overweight (x) 1 | . . . 3 . . . . . . . . Largest Inventory Capacity 35 | 8 8 8 35 35 15 15 15 15 15 15 5 Average Capacity 15 | 8 8 5 18 15 15 15 15 15 15 11 5 Most Carried 35 | 6 6 6 35 34 15 15 12 14 15 15 5 Average Carried 13 | 6 6 5 15 14 14 14 11 12 14 11 4 Final Capacity 35 | 8 8 5 35 15 15 15 15 15 15 5 5 Final Carried 35 | 6 6 5 35 14 15 10 12 14 15 5 3 Class Distribution -------------------- 30% | Mutant 18% | Scavenger-Mutant 18% | Scavenger-Gunner 18% | Hauler-Mutant 5% | Gunner 4% | Hacker-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Scraptown Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Was Fac Matter Collected 1666 | 229 5 42 30 519 140 460 . 182 59 . . Remotely . | . . . . . . . . . . . . Salvage Created 2073 | 39 . 36 . 938 30 899 . 44 59 . 28 Parts 96 | 3 . 3 . 56 1 32 . 1 . . . Haulers Intercepted 2 | . . . . 1 . . . . 1 . . Recyclers Shooed 6 | 1 . . . 5 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 47 | . . 6 . . 21 20 . . . . . Prevented 9 | . . . . . . 9 . . . . . Kills | -11 -10 -10 -9 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 37 | . . 1 . 16 1 17 . 1 . . 1 Guns 18 | . . 1 . 8 1 8 . . . . . Cannons 5 | . . . . 1 . 3 . 1 . . . AOE 12 | . . . . 7 . 5 . . . . . Classes Destroyed 10 | 1 . 1 . 6 . 2 . . . . . Worker 2 | . . . . 2 . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . Hauler 2 | . . . . 1 . . . . 1 . . Recycler 1 | . . . . 1 . . . . . . . Swarmer 9 | . . . . 6 1 1 . . . . 1 Grunt 18 | . . 1 . 6 . 11 . . . . . Brawler 2 | . . . . . . 2 . . . . . Duelist 3 | . . . . . . 2 . 1 . . . Sentry 2 | . . . . 1 . 1 . . . . . Programmer 3 | . . . . 3 . . . . . . . Best Kill Streak 5 | 1 . 1 . 5 1 4 . 1 1 . 1 Combat Bots Only 5 | . . 1 . 5 1 4 . 1 . . 1 Max Kills in Single Turn 3 | 1 . 1 . 3 1 2 . 1 1 . 1 Gunslinging 1 | . . . . . . 1 . . . . . Exploded 3 | . . . . 3 . 2 . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Was Fac Hostile Shots Fired 533 | . . 7 . 115 4 199 . 4 4 3 197 Missed 184 | . . 2 . 33 4 65 . 1 1 . 78 Damage Taken 6146 | . . 84 . 1628 . 2054 . 109 134 139 1998 Core 1428 | . . 16 . 189 . 221 . . 36 93 873 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 38 | . . . . 35 3 . . . . . . Core Remaining (%) 81 | 100 . . 93 . . . . 51 . . . Volleys Fired 179 | 19 2 6 . 66 1 56 . 24 5 . . Largest 4 | 2 2 2 . 3 3 4 . 2 2 . . Hottest 252 | 60 40 40 . 155 205 252 . 134 134 . . Shots Fired 319 | 29 4 12 . 137 4 90 . 33 10 . . Gun 232 | 29 4 12 . 121 3 63 . . . . . Cannon 75 | . . . . 12 1 19 . 33 10 . . Launcher 12 | . . . . 4 . 8 . . . . . Special . | . . . . . . . . . . . . Kinetic 193 | 19 4 12 . 111 . 31 . 11 5 . . Thermal 60 | . . . . 10 1 22 . 22 5 . . Explosive 12 | . . . . 4 . 8 . . . . . Electromagnetic 54 | 10 . . . 12 3 29 . . . . . Robot Hit Streak 22 | 5 3 6 . 22 9 10 . 4 10 . . Robot Miss Streak 3 | 2 1 2 . 3 . 2 . 3 . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . . . 1 . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . . . Shots Hit Robots 213 | 21 3 9 . 104 2 54 . 10 10 . . Core Hits 112 | 4 . 4 . 57 1 38 . 2 2 . 4 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . Critical Strikes 2 | . . . . 1 . 1 . . . . . Burn 1 | . . . . . . 1 . . . . . Destroy 1 | . . . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4808 | 207 26 65 . 1941 70 1864 . 297 310 . 28 Guns 2352 | 204 26 65 . 1107 43 907 . . . . . Cannons 1094 | . . . . 65 27 412 . 297 293 . . Explosions 1263 | . . . . 718 . 545 . . . . . Melee . | . . . . . . . . . . . . Ramming 99 | 3 . . . 51 . . . . 17 . 28 Kinetic 1834 | 100 26 65 . 932 . 427 . 129 155 . . Thermal 1113 | . . . . 310 27 470 . 168 138 . . Explosive 1018 | . . . . 473 . 545 . . . . . Electromagnetic 744 | 104 . . . 175 43 422 . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . . 4 4 10 10 10 . 10 10 Average Corruption 6 | . . . . 3 4 4 10 10 . 6 10 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 144 | . . . . 26 16 36 5 40 . 6 15 Message Errors 41 | . . . . 10 6 13 1 7 . 2 2 Matter Fused 30 | . . . . 3 3 4 1 13 . 1 5 Heat Flow Errors 15 | . . . . 5 2 4 . 4 . . . Energy Discharges 15 | . . . . 3 2 3 . 5 . 1 1 Parts Rejected 3 | . . . . 1 . 1 . 1 . . . Parts Fused 2 | . . . . 1 . 1 . . . . . Data Loss (minor) 15 | . . . . . 2 3 2 4 . 2 2 Data Loss (major) 6 | . . . . . . 2 1 2 . . 1 Misfires 4 | . . . . 1 1 1 . 1 . . . Alerts 4 | . . . . . . 1 . 1 . . 2 Misdirections 2 | . . . . . . . . . . . 2 Weapon Failures 7 | . . . . 2 . 3 . 2 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 164 | . . . . 107 . 41 . 11 . . 5 Projectiles 11 | . . . . . . . . 11 . . . Explosions 148 | . . . . 107 . 41 . . . . . Melee 5 | . . . . . . . . . . . 5 Knockbacks 5 | . . . . 2 . . . 3 . . . Impact 2 | . . . . 2 . . . . . . . Kinetic 3 | . . . . . . . . 3 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 166 | . . . . 156 . . . . . . 10 Shots 4 | . . . . 4 . . . . . . . Rammed 10 | . . . . . . . . . . . 10 Targets Rammed 24 | 2 1 . . 7 . . . . 1 . 13 Kicked 14 | 2 1 . . 7 . . . . 1 . 3 Crushed . | . . . . . . . . . . . . Highest Temperature 593 | 40 . . . 245 288 593 . 262 . . 13 Average Temperature 138 | 23 . . . 99 117 188 . 97 . . 7 Received Heat Transfer 1503 | . . 45 . 435 . 708 . . 27 . 288 Effects 38 | . . . . 2 6 30 . . . . . Shutdowns 4 | . . . . . . 4 . . . . . Energy Bleed 6 | . . . . . . 6 . . . . . Interference 17 | . . . . 2 6 9 . . . . . Matter Decay 1 | . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . Damage (major) 7 | . . . . . . 7 . . . . . Damage (core) 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . . . 1 Combat Hostiles 2 | . . . . . . 1 . . . . 1 Parts Fried 8 | 3 . . . 1 . 4 . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . Heat Transferred 1358 | . . . . 174 37 740 . 222 185 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Was Fac Maximum Alert Level 3 | . . . . . . . . . 3 1 1 Low Security (%) 82 | 100 100 . . 100 . . . . . 72 89 Level 1 3 | . . . . . . . . . . 27 10 Level 2 1 | . . . . . . . . . 12 . . Level 3 12 | . . . . . . . . . 87 . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 900 | 5 . . . 193 . . . . 900 212 320 Initial 900 | . . . . . . . . . 900 212 78 Average 179 | . . . . 72 . . . . 807 168 85 Influence Increases 2460 | 10 . 30 . 568 65 410 . 20 926 . 431 Destroy 0b10 Robot/C 740 | . . 20 . 320 20 340 . 20 . . 20 Destroy 0b10 Robot/NC 35 | 10 . . . 20 . . . . 5 . . Destroy Leader 124 | . . 10 . 62 . 40 . . 2 . 10 Successful Hack 126 | . . . . 111 . . . . 4 . 11 Destroy Structure 25 | . . . . 25 . . . . . . . Advance Influence 900 | . . . . . . . . . 900 . . Lose Combat Pursuer 510 | . . . . 30 45 30 . . 15 . 390 Influence Decreases 1521 | 10 . 10 . 415 151 306 . 20 320 100 189 Time Decay 1141 | 10 . 10 . 345 151 216 . 20 170 70 149 Search Patrol Dispatched 150 | . . . . . . . . . 150 . . Lost Part 230 | . . . . 70 . 90 . . . 30 40 Squads Dispatched 10 | . 1 . . 4 . . . . . . 5 Investigation 3 | . . . . . . . . . . . 3 Extermination 2 | . . . . 1 . . . . . . 1 Reinforcement 5 | . 1 . . 3 . . . . . . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . . Data Miner Redirects 1 | . . . . . . . . . . . 1 Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Was Fac Distress Signals 3 | . . . . 1 . . . 2 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 110 | . 1 2 . 25 7 19 . 7 5 6 38 Peak Tracking Total 15 | . 1 2 . 6 4 4 . 2 4 6 15 Tactical Retreats 12 | . . . . 1 2 2 . . 1 1 5 Traps | -11 -10 -10 -9 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Was Fac Traps Triggered 3 | . . . . 1 . . . . 2 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Was Fac Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Was Fac Machines Accessed 25 | . . . 3 11 1 . 3 . 2 . 5 Terminals 12 | . . . . 8 . . . . 2 . 2 Fabricators 3 | . . . . 2 . . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 84 | . . . 18 24 1 . 26 . 3 . 12 Successful 66 | . . . 18 12 1 . 26 . 1 . 8 Failed 18 | . . . . 12 . . . . 2 . 4 Catastrophic 5 | . . . . 4 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 10 | . . . . 3 . . . . . . 7 Terminals 26 | . . . . 19 . . . . 3 . 4 Fabricators 8 | . . . . 4 . . . . . . 4 Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . 4 Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Terminal Hacks 59 | . . . 18 9 1 . 26 . 1 . 4 Record 24 | . . . 18 . . . 6 . . . . Part Schematic 11 | . . . . . . . 11 . . . . Robot Schematic 6 | . . . . . . . 6 . . . . Prototype ID Bank 4 | . . . . 1 . . 3 . . . . Open Door 1 | . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . . . 1 Branch Access Points 1 | . . . . 1 . . . . . . . Emergency Access Points 2 | . . . . 2 . . . . . . . Machine Index 1 | . . . . 1 . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . . 1 Locate Traps 2 | . . . . . . . . . 1 . 1 Transport Status 1 | . . . . . . . . . . . 1 Hauler Manifests 1 | . . . . 1 . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks 4 | . . . . 2 . . . . . . 2 Network Status 3 | . . . . 2 . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . . 2 Terminals . | . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 Recompile 1 | . . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scrapoids 1 | . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . . . . 10 . . . . 2 . 3 Full Trace Events 1 | . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 11 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Was Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Was Fac Active Infowar (turns) 4413 | 15 31 2 . 1103 702 1199 . 933 343 85 . Seismic 4260 | 15 31 2 . 1102 702 1047 . 933 343 85 . Jamming 153 | . . . . 1 . 152 . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 1 . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Was Fac Turns Passed 9774 | 102 31 117 3938 1486 718 1487 102 968 343 145 337 Spaces Moved 6001 | 44 21 59 2163 993 579 760 91 462 283 126 420 Core 154 | . . . . . . . . . . 54 100 Treads 1325 | . . 58 1267 . . . . . . . . Legs 3306 | 44 21 1 . 993 579 760 91 462 283 72 . Wheels 896 | . . . 896 . . . . . . . . Hover 320 | . . . . . . . . . . . 320 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 85 120 120 110 112 112 112 50 50 Average Speed 140 | 120 120 159 175 120 120 124 112 169 112 108 72 Slowest Speed 350 | 120 120 160 220 260 120 190 112 187 112 300 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 45 | 6 5 6 93 30 75 73 74 57 11 95 15 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 4 | . . 1 1 . . 1 1 . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . . . Scrap Searched 16 | . . . 5 . 6 2 . 3 . . . Spaces Dug 10 | . . . . 2 . 1 . 7 . . . Terrain Destroyed 82 | . . . . 25 . 41 . 16 . . . Melee . | . . . . . . . . . . . . Projectile 23 | . . . . 3 . 4 . 16 . . . AOE 59 | . . . . 22 . 37 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Was Fac Total 7053 | 66 23 73 2302 1194 602 1208 92 610 300 134 449 Wait 619 | . . . 99 31 11 349 . 114 2 6 7 Move 5992 | 44 20 58 2162 992 578 759 90 461 283 125 420 Hop . | . . . . . . . . . . . . Pick Up 78 | . . 2 32 24 3 7 . 6 4 . . Fast Attach 36 | 1 . 1 3 11 2 8 . 1 . 3 6 Attach 28 | . . . . 13 . 10 . 3 1 . 1 Detach 7 | . . . . . . 4 2 . 1 . . Swap 30 | 1 . 2 . 17 . 9 . 1 . . . Drop 60 | . . 4 6 33 6 6 . . 3 . 2 Fire 179 | 19 2 6 . 66 1 56 . 24 5 . . Melee . | . . . . . . . . . . . . Ram 10 | . . . . . . . . . . . 10 Kick 13 | 1 1 . . 7 . . . . 1 . 3 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 1 | . . . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 103 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 4) 134 | -10/Materials | Entered Subcaves 135 | -10/Subcaves | Approached by a straggling Scientist 194 | -10/Subcaves | Learned location of Zion (-7) 237 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 251 | -10/Subcaves | Entered Scraptown 308 | -9/Scraptown | Build established: Mutant 655 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 659 | -9/Scraptown | Learned location of Quarantine (-3) 682 | -9/Scraptown | Discovered new exit (range 7) 792 | -9/Scraptown | Visited Red Mages 824 | -9/Scraptown | Visited SPCMW 907 | -9/Scraptown | Visited Symbiants 925 | -9/Scraptown | Visited TADAMA 981 | -9/Scraptown | Visited Shadow of the Wyrm 994 | -9/Scraptown | Visited Cyclists 1040 | -9/Scraptown | Visited UFD Registry 1040 | -9/Scraptown | Registered with UFD as "Steammind" 1303 | -9/Scraptown | Visited Research Penetration Think Tank 1341 | -9/Scraptown | Visited Derelict Rescue Squad 1383 | -9/Scraptown | Visited Scrap Suit Storage 1410 | -9/Scraptown | Visited Curators Association 1439 | -9/Scraptown | Visited Scrapoid Pod Storage 1464 | -9/Scraptown | Visited DA-N13 Charitable Foundation 1483 | -9/Scraptown | Found DCF Scrap (27 items) 1531 | -9/Scraptown | Visited Botcube Research 1554 | -9/Scraptown | Visited Chapter 10 1626 | -9/Scraptown | Visited A0-MCA Data Center 1635 | -9/Scraptown | Given an A+ rating by A0-MCA 1639 | -9/Scraptown | Found A0-MCA's Component Scanner 1725 | -9/Scraptown | Found DRS Beacon 1838 | -9/Scraptown | Delivered Scrap Shield to a Scientist 2106 | -9/Scraptown | Entered Cyclist Reading Room 2515 | -9/Scraptown | Found Botcube 2705 | -9/Scraptown | Build established: Hauler-Mutant 2821 | -9/Scraptown | Found Scrapoid Pod 2870 | -9/Scraptown | Found Scrap Suit 3796 | -9/Scraptown | Discovered new exit (range 5) 3958 | -9/Scraptown | Met Optimus 3958 | -9/Scraptown | Accepted into 0bPrime 4189 | -9/Scraptown | Entered Factory 4189 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 4430 | -6/Factory | Identified exit to Lower Caves 4430 | -6/Factory | Identified exit to Extension 4719 | -6/Factory | Build established: Hacker-Gunner 4950 | -6/Factory | Found Prototype Launcher 5096 | -6/Factory | Lost 6 parts (1p3n2w) 5374 | -6/Factory | Build established: Scavenger-Gunner 5516 | -6/Factory | Discovered new exit (range 7) 5622 | -6/Factory | Cargo convoy interrupted 5675 | -6/Factory | Entered Lower Caves 5677 | -6/Lower Caves | UFD Scientist delivered a prototype 5680 | -6/Lower Caves | Activated DRS Beacon 5682 | -6/Lower Caves | Found Prototype Protection 5687 | -6/Lower Caves | Encountered a Warlord checkpoint 5983 | -6/Lower Caves | Learned Factory terminal intel 6019 | -6/Lower Caves | Learned Factory emergency access door positions 6090 | -6/Lower Caves | Discovered new exit (range 14) 6393 | -6/Lower Caves | Entered another Lower Caves area 6453 | -6/Lower Caves | Encountered a Warlord checkpoint 6506 | -6/Lower Caves | Found Alien Artifact 6506 | -6/Lower Caves | Identified Core Expander 6506 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 6567 | -6/Lower Caves | Spotted B-75 Beast 6949 | -6/Lower Caves | Lost 3 parts (1p1u1w) 7291 | -6/Lower Caves | Build established: Scavenger-Tank 7636 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7711 | -6/Lower Caves | System corruption reached 10% 7770 | -6/Lower Caves | Lost 6 parts (1p2n2u1w) 7832 | -6/Lower Caves | Discovered new exit (range 15) 7880 | -6/Lower Caves | Entered Data Miner 7882 | -6/Data Miner | Discovered new exit (range 6) 7903 | -6/Data Miner | Met Data Miner 7923 | -6/Data Miner | Learned location of Section 7 (-3) 7923 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7940 | -6/Data Miner | Received God Mode back door access code from Data Miner 7982 | -6/Data Miner | Entered Proximity Caves 8057 | -5/Proximity Caves | Build established: Scavenger-Mutant 8080 | -5/Proximity Caves | Spotter reported a threat 8285 | -5/Proximity Caves | Spotter reported a threat 8338 | -5/Proximity Caves | Spotter reported a threat 8339 | -5/Proximity Caves | Spotter reported a threat 8452 | -5/Proximity Caves | Spotter reported a threat 8493 | -5/Proximity Caves | Spotter reported a threat 8808 | -5/Proximity Caves | Spotted B-75 Beast 8823 | -5/Proximity Caves | Spotter reported a threat 8851 | -5/Proximity Caves | Spotter reported a threat 8876 | -5/Proximity Caves | Spotter reported a threat 8924 | -5/Proximity Caves | Discovered new exit (range 15) 8950 | -5/Proximity Caves | Entered Factory 8950 | -5/Factory | Evolved 2 slots: Utility x2 8952 | -5/Factory | Loaded intel: 26 terminal locations 8952 | -5/Factory | Identified Enh. Scrap Shield 9250 | -5/Factory | Search patrols dispatched 9293 | -5/Factory | Manually triggered Chute Trap 9293 | -5/Factory | Sucked down chute 9293 | -5/Factory | Entered Waste 9308 | -5/Waste | EMP discharged 9312 | -5/Waste | Spotted C-40 Crusher 9319 | -5/Waste | Found Prototype Device 9319 | -5/Waste | Identified Thermal Barrier 9325 | -5/Waste | Spotted C-40 Crusher 9354 | -5/Waste | Spotted C-40 Crusher 9373 | -5/Waste | Spotted C-40 Crusher 9374 | -5/Waste | Spotted C-40 Crusher 9378 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9379 | -5/Waste | Spotted C-40 Crusher 9383 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9383 | -5/Waste | Released all parts (8) 9408 | -5/Waste | EMP discharged 9408 | -5/Waste | System corruption reached 10% 9413 | -5/Waste | Discovered new exit (range 11) 9414 | -5/Waste | Lost 3 parts (3n) 9438 | -5/Waste | Entered Factory 9681 | -5/Factory | Incoming investigation squad redirected 9688 | -5/Factory | Build established: Mutant 9731 | -5/Factory | Core integrity fell below 50% 9745 | -5/Factory | Discovered new exit (range 6) 9754 | -5/Factory | Lost 3 parts (2n1u) 9761 | -5/Factory | Core integrity fell below 20% 9775 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09757_ S-27 Virus destroyed. 09757_ Penetrated by Slug. 09758_ Connecting with Recycling Unit... >>Force(Scrapoids) UFD!MEMBER UFD!ALLOCATE<25-3=22> UFD!ETA<21> UFD!SANITIZING UFD!... 09758_ ALERT: Suspicious activity at Recycling Unit F005. Dispatching Investigation squad. 09760_ Slammed into S-27 Virus. 09760_ Destroyed Unknown Flight Unit. 09760_ S-27 Virus system corrupted by crushing effect. 09761_ S-27 Virus system terminally corrupted. 09764_ S-27 Virus destroyed. 09766_ Penetrated by Slug. 09768_ System corrupted: Matter fused (-10). 09772_ K-01 Serf collects debris. 09773_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????##??????????????????? | | ????????????????????????????? #??????????????????? | | ????????????????????????????? #??????????????????? | | ????????????????############# ###????????????????? | | ????????# ?????# """ [[[@# #????????????????? | | ????????# ?????# "Y" [sps#= ###### #?????????? | | ????????# ????# [[spk% +?????????? | | ????????# ???# =sY=#* ###??????????????? | | ????????# ?############ #??????#######???? | | ????????# ## #??## ##???? ???? | | ?????#/## ##### #????? #??? | | ???? #?????? #??? | | ???? < #??????? #??? | | ???? #??????? %[ #??? | | ????????# ]### ##???????? [ #??? | | ????????######## #?# #??????????[ ##?? | | ???????????????#### ####?# #??????????? | | ???????????########"###### #???????????? #??? | | ???????????# ## #????????????# #??? | | ???????????# ## #??########### #??? | | ???????????# ## #??# # #### | | ???????????# ## #??# = += | | ???????????# """" ## #??# #=##### | | ???????????# """" ## #??# #%#???? | | ???????????# """" ## ##+#??###########[##??? | | ???????????#""" """" + #???????# """ # * #??? | | ???????????#"R """" # #???????# """ + ]#??? | | ???????????#""" """" # #???????# """ # #??? | | ???????????# "" / +???????# ## ##??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 800 Evasion (%) 65 Targeting Accuracy 14 Recoil Reduction 2 Salvage Targeting 2 Offensive Hacking 22 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Imp. Point Defense System | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Imp. Thunder Leg | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free P-60 Hacker | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellMicrowarpTerminator Manual? 0 Play Time 01:20:46 Cumulative 325.4 hours Start 2025.04.06 @ 10:00:56 End 2025.04.06 @ 11:22:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 178 Rogue 178 Adventurer 0 Explorer 0 Win Type - Total 16 Types 3/3/6/2/1/0/1/0/0/0 Lore% 82 Gallery% 79 Achievement% 74 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f8360d1-e064-4b67-9760-58c4f570fad8