Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.07 @ 21:20:26

Player: User15V

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (87)      435
Value Destroyed (2272)     2272
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (4299)               4299
              TOTAL SCORE: 10826

 Bonus
-------
Gauntlet                   4299

 Cogmind 
---------
Core Integrity             0/1000
Matter                     279/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
  Improved Launcher Guidance Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Angular Momentum Engine
  Advanced Heat Sink
           Weapon Cycler
           Gauss Rifle
           KE Penetrator

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Airjet
           Aerolev Unit
           Gravmag System
           Linear Gravjet
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Weight Redist. System
           Machine Analyzer
  Enhanced Optical Array
           Hacking Suite
  Advanced Hacking Suite
           System Shield
  Improved System Shield
>          --- WEAPON -----------
           Coil Gun
           KE Penetrator
           Power Sword
>          --- INVENTORY --------
           Neutrino Core
           Aerolev Unit
  Advanced Heat Sink
  Advanced Sensor Array
           Weapon Cycler
           Gauss Rifle
           Power Maul
[Rating: 74]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aerolev Unit
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Transmission Jammer
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
Weapon                     Autogun
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   1   .   1   .   .   
  Utility                  6    | .   .   1   1   1   1   2   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             92   | 7   7   16  15  15  14  18  
  Power                    10   | 1   .   3   1   2   1   2   
    Engine                 7    | 1   .   3   1   1   .   1   
    Core                   3    | .   .   .   .   1   1   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               25   | 2   3   6   2   5   3   4   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  8    | 2   3   3   .   .   .   .   
    Hover                  16   | .   .   3   2   5   3   3   
    Flight                 1    | .   .   .   .   .   .   1   
  Utility                  34   | 2   1   3   9   4   6   9   
    Device                 17   | 1   1   .   3   3   4   5   
    Storage                4    | 1   .   1   2   .   .   .   
    Processor              7    | .   .   2   2   1   1   1   
    Hackware               6    | .   .   .   2   .   1   3   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   23   | 2   3   4   3   4   4   3   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          20   | 2   2   4   3   4   2   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   1   2   .   .   
Parts Lost                 25   | .   2   3   1   4   1   14  
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               13   | .   .   2   .   2   1   8   
  Utility                  8    | .   .   1   1   1   .   5   
  Weapon                   3    | .   2   .   .   1   .   .   
  Highest Loss Streak      7    | .   1   2   1   4   1   7   
  To Critical Strikes      1    | .   .   .   .   1   .   .   
Average Slot Usage (%)     94   | .   95  97  97  99  100 63  
  Engine                   6    | .   14  11  9   1   6   2   
  Core                     3    | .   .   .   .   5   6   3   
  Wheel                    7    | .   28  23  .   .   .   .   
  Hover                    19   | .   .   8   27  29  26  13  
  Device                   7    | .   14  7   1   7   7   2   
  Storage                  8    | .   14  11  10  7   6   3   
  Processor                8    | .   .   13  14  7   13  7   
  Hackware                 9    | .   .   .   7   14  11  13  
  Ballistic Gun            20   | .   22  21  27  23  17  8   
Peak Build Rating          74   | 8   11  25  33  44  56  74  
  Average Rating           33   | 5   7   17  30  42  51  44  
  On Entrance              25   | .   8   11  25  33  42  56  
Naked Turns                49   | .   .   .   .   .   .   49  
Heaviest Build             43   | 13  15  19  27  28  35  43  
  Greatest Support         43   | 26  26  42  24  33  43  43  
  Greatest Overweight (x)  3    | .   .   2   1   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  
  Average Capacity         9    | 7   8   8   9   10  10  8   
  Most Carried             10   | 8   8   8   10  10  10  10  
  Average Carried          8    | 4   7   7   9   9   9   6   
  Final Capacity           10   | 8   8   8   10  10  10  5   
  Final Carried            10   | 8   8   8   10  9   10  5   

 Class Distribution 
--------------------
 43% | Hacker-Skirmisher
 23% | Mutant
 14% | Scavenger-Mutant
 11% | Hacker-Mutant
  4% | Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
  Scavenger-Mutant | -9/Materials
 Hacker-Skirmisher | -8/Materials
 Hacker-Skirmisher | -7/Factory
 Hacker-Skirmisher | -6/Factory
     Hacker-Mutant | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -5  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac 
Matter Collected           2692 | 366 138 534 242 875 112 425 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            3112 | 153 314 666 292 851 241 595 
  Parts                    189  | 10  32  49  11  54  11  22  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   1   .   .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  54   | .   10  18  4   14  4   4   
  Melee                    3    | .   .   .   .   .   .   3   
  Guns                     45   | .   5   18  4   14  3   1   
  AOE                      6    | .   5   .   .   .   1   .   
Classes Destroyed          9    | 2   5   1   .   1   .   .   
  Worker                   12   | .   5   2   .   2   2   1   
  Tunneler                 5    | 3   1   .   .   1   .   .   
  Recycler                 6    | 1   .   .   1   1   1   2   
  Operator                 3    | .   1   .   .   2   .   .   
  Watcher                  7    | .   1   2   .   4   .   .   
  Swarmer                  27   | .   5   10  .   7   3   2   
  Grunt                    8    | .   5   3   .   .   .   .   
  Sentry                   15   | .   .   5   4   4   .   2   
  Programmer               4    | .   .   .   .   3   1   .   
Best Kill Streak           10   | 3   6   10  3   5   5   2   
  Combat Bots Only         8    | .   3   8   1   5   4   1   
Max Kills in Single Turn   3    | 1   3   2   1   2   1   1   
  Gunslinging              1    | .   .   1   .   1   .   .   
  Exploded                 1    | .   1   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Hostile Shots Fired        499  | .    42   69   20   147  65   156  
  Missed                   204  | .    16   27   6    57   39   59   
Damage Taken               4361 | .    421  484  202  914  502  1838 
  Core                     1516 | .    52   106  45   148  151  1014 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   45   | .    .    .    .    28   .    17   
Core Remaining (%)         83   | 100  79   73   91   78   82   .    
Volleys Fired              192  | 16   26   48   15   71   9    7    
  Largest                  3    | 2    2    2    3    3    3    1    
  Hottest                  78   | 40   40   46   71   73   78   28   
Shots Fired                463  | 32   44   96   45   212  27   7    
  Gun                      456  | 32   37   96   45   212  27   7    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 7    | .    7    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  456  | 32   37   96   45   212  27   7    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                7    | .    7    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         15   | 3    5    10   15   15   6    1    
  Robot Miss Streak        9    | 3    3    3    2    9    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        7    | .    1    4    .    2    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    .    
Shots Hit Robots           279  | 19   24   64   34   108  17   13   
  Core Hits                132  | 5    20   29   9    50   11   8    
  Critical Kills           1    | 1    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    2    .    .    .    .    
  Critical Strikes         5    | 1    .    2    .    .    .    2    
    Destroy                3    | 1    .    2    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    2    
Melee Attacks              29   | .    .    .    .    .    9    20   
  Impact                   6    | .    .    .    .    .    6    .    
  Slashing                 23   | .    .    .    .    .    3    20   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5824 | 255  978  978  540  1867 585  621  
  Guns                     4217 | 255  261  978  540  1867 279  37   
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               939  | .    717  .    .    .    205  17   
  Melee                    626  | .    .    .    .    .    59   567  
  Ramming                  42   | .    .    .    .    .    42   .    
  Kinetic                  4217 | 255  261  978  540  1867 279  37   
  Thermal                  526  | .    321  .    .    .    205  .    
  Explosive                396  | .    396  .    .    .    .    .    
  Electromagnetic          17   | .    .    .    .    .    .    17   
  Impact                   59   | .    .    .    .    .    59   .    
  Slashing                 567  | .    .    .    .    .    .    567  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    1    .    1    2    2    
  Average Corruption       1    | .    .    1    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    2    3    1    
    Message Errors         2    | .    .    .    .    1    1    .    
    Heat Flow Errors       2    | .    .    .    .    .    1    1    
    Data Loss (major)      1    | .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            446  | .    255  .    .    .    87   104  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               321  | .    255  .    .    .    66   .    
  Melee                    125  | .    .    .    .    .    21   104  
Knockbacks                 1    | .    .    .    .    .    1    .    
  Impact                   1    | .    .    .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      396  | .    147  .    .    .    206  43   
  Shots                    6    | .    3    .    .    .    2    1    
  Rammed                   1    | .    .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        238  | 6    4    11   90   136  116  238  
  Average Temperature      39   | 6    4    3    30   42   42   138  
  Received Heat Transfer   591  | .    108  108  90   108  33   144  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    4    .    
  Impact Corruptions       3    | .    .    .    .    .    3    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    
  Heat Transferred         350  | .    200  .    .    .    150  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Peak Influence             437  | 20  350 290 234 437 383 205 
  Initial                  213  | .   13  70  118 60  213 133 
  Average                  137  | 6   105 181 143 119 196 117 
Maximum Alert Level        2    | .   1   1   1   2   1   1   
  Low Security (%)         78   | 100 88  60  85  86  47  96  
  Level 1                  21   | .   11  39  14  12  52  3   
  Level 2                  .    | .   .   .   .   1   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          11   | .   2   .   .   3   5   1   
  Investigation            5    | .   1   .   .   1   3   .   
  Extermination            4    | .   .   .   .   2   1   1   
  Reinforcement            2    | .   1   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Distress Signals           6    | .   .   3   1   .   .   2   
Communications Jammed      25   | .   .   .   .   25  .   .   
  Distress Signals         22   | .   .   .   .   22  .   .   
Times Spotted              122  | .   16  27  5   33  12  29  
  Peak Tracking Total      9    | .   4   6   3   5   4   9   
  Tactical Retreats        16   | .   1   2   .   5   4   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Traps Triggered            13   | .   1   3   .   3   4   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Disabled          22   | .   6   .   .   3   6   7   
  Max in Single Turn       6    | .   6   .   .   1   4   6   
  Garrison Access          2    | .   .   .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Accessed          43   | .   3   6   3   14  11  6   
  Terminals                33   | .   3   6   3   9   9   3   
  Fabricators              4    | .   .   .   .   1   1   2   
  Repair Stations          2    | .   .   .   .   1   .   1   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   
Total Hacks                175  | .   11  21  13  53  50  27  
  Successful               91   | .   4   11  7   33  24  12  
  Failed                   84   | .   7   10  6   20  26  15  
    Catastrophic           5    | .   .   .   .   2   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   92   | .   9   17  8   29  20  9   
  Terminals                144  | .   11  21  13  43  43  13  
  Fabricators              14   | .   .   .   .   3   3   8   
  Repair Stations          9    | .   .   .   .   3   .   6   
  Recycling Units          4    | .   .   .   .   .   4   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   
Terminal Hacks             36   | .   2   3   3   13  12  3   
  Part Schematic           2    | .   .   .   .   2   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   1   .   .   
  Level Access Points      3    | .   .   .   .   2   1   .   
  Emergency Access Points  2    | .   .   .   .   1   1   .   
  Terminal Index           1    | .   .   .   .   1   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   1   .   
  Alert Level              9    | .   1   2   1   2   3   .   
  Unreport Threat          7    | .   1   1   1   1   1   2   
  Locate Traps             3    | .   .   .   1   1   1   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   
  Investigation Status     1    | .   .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   
Fabricator Hacks           5    | .   .   .   .   2   1   2   
  Network Status           3    | .   .   .   .   1   1   1   
  Build                    2    | .   .   .   .   1   .   1   
Repair Station Hacks       5    | .   .   .   .   2   .   3   
  Scan Component           3    | .   .   .   .   1   .   2   
  Repair                   2    | .   .   .   .   1   .   1   
Recycling Unit Hacks       3    | .   .   .   .   .   3   .   
  Report Inventory         1    | .   .   .   .   .   1   .   
  Retrieve Matter          2    | .   .   .   .   .   2   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   
Garrison Access Hacks      2    | .   .   .   .   2   .   .   
  Seal Access              2    | .   .   .   .   2   .   .   
Unauthorized Hacks         38   | .   2   8   4   12  8   4   
  Terminals                34   | .   2   8   4   11  8   1   
    Track                  2    | .   .   .   .   1   1   .   
    Botnet                 14   | .   1   3   2   3   4   1   
    Operators              3    | .   .   .   .   2   1   .   
    Skim                   15   | .   1   5   2   5   2   .   
  Fabricators              4    | .   .   .   .   1   .   3   
    Liberate               1    | .   .   .   .   .   .   1   
    Fabnet                 3    | .   .   .   .   1   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   1   .   .   
Hacking Detections         36   | .   3   6   3   9   11  4   
  Full Trace Events        4    | .   .   1   .   1   2   .   
  Feedback Events          1    | .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   .   81  
  Total Robot Build Rating 2    | .   .   .   .   .   .   2   
Part Schematics Acquired   3    | .   .   .   .   3   .   .   
  Parts Built              2    | .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   106 .   .   
  Total Part Build Rating  12   | .   .   .   .   12  .   .   
Parts Repaired             2    | .   .   .   .   1   .   1   
  Time                     82   | .   .   .   .   60  .   22  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   3   1   
  Autooverrided            1    | .   .   .   .   .   1   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac 
Total Allies               3    | .   .   .   .   .   1   2   
  Largest Group            2    | .   .   .   .   .   1   2   
  Highest-Rated Group      16   | .   .   .   .   .   12  16  
  Highest-Rated Ally       12   | .   .   .   .   .   12  8   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   2   .   
  Total Damage             16   | .   .   .   .   .   16  .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               4480 | 139  578  781  291  1540 621  530  
Spaces Moved               4825 | 83   379  705  173  1790 1002 693  
  Core                     127  | 13   .    .    .    .    .    114  
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   877  | 70   379  428  .    .    .    .    
  Hover                    3650 | .    .    277  173  1790 1002 408  
  Flight                   171  | .    .    .    .    .    .    171  
  Fastest Speed            35   | 50   90   42   42   40   45   35   
  Average Speed            54   | 83   90   72   64   41   49   50   
  Slowest Speed            280  | 90   90   180  102  111  108  280  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    54   69   22   48   34   22   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 6    | .    .    .    .    .    4    2    
Terrain Destroyed          120  | .    61   .    .    21   36   2    
  Melee                    6    | .    .    .    .    .    4    2    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      114  | .    61   .    .    21   32   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Total                      6315 | 120  575  885  321  2485 1092 837  
  Wait                     996  | .    146  84   97   570  22   77   
  Move                     4818 | 82   378  704  172  1788 1001 693  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  106  | 15   10   19   14   24   11   13   
  Fast Attach              .    | .    .    .    .    .    .    .    
  Attach                   47   | 7    3    6    6    8    4    13   
  Detach                   2    | .    .    .    .    .    .    2    
  Swap                     45   | .    4    10   9    7    10   5    
  Drop                     61   | .    8    14   8    17   7    7    
  Fire                     192  | 16   26   48   15   71   9    7    
  Melee                    29   | .    .    .    .    .    9    20   
  Ram                      1    | .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    .    18   .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  140 | -11/Scrapyard | Entered Materials
  211 | -10/Materials | Discovered new exit (range 14)
  316 | -10/Materials | Build established: Mutant
  625 | -10/Materials | Discovered new exit (range 3)
  674 | -10/Materials | Discovered new exit (range 12)
  718 | -10/Materials | Entered another Materials area
  718 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  812 | -9/Materials  | Discovered new exit (range 11)
  933 | -9/Materials  | Build established: Scavenger-Mutant
  966 | -9/Materials  | Discovered new exit (range 16)
 1020 | -9/Materials  | Discovered new exit (range 10)
 1177 | -9/Materials  | Destroyed 8 combat bots
 1492 | -9/Materials  | Discovered new exit (range 16)
 1499 | -9/Materials  | Entered another Materials area
 1499 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1787 | -8/Materials  | Discovered new exit (range 7)
 1790 | -8/Materials  | Entered Factory
 1790 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1895 | -7/Factory    | Build established: Hacker-Skirmisher
 2068 | -7/Factory    | Repaired Aerolev Unit
 2164 | -7/Factory    | Identified exit to Factory
 3190 | -7/Factory    | Fabricated Imp. Arc Projector?
 3256 | -7/Factory    | Learned location of Upper Caves (-4)
 3310 | -7/Factory    | Lost 4 parts (2n1u1w)
 3312 | -7/Factory    | Learned 2 Extension zone layouts
 3330 | -7/Factory    | Entered another Factory area
 3330 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 3494 | -6/Factory    | Discovered new exit (range 13)
 3508 | -6/Factory    | Identified exit to Factory
 3769 | -6/Factory    | Discovered new exit (range 5)
 3951 | -6/Factory    | Entered another Factory area
 3951 | -5/Factory    | Evolved 2 slots: Utility x2
 3982 | -5/Factory    | Repaired Transmission Jammer
 4057 | -5/Factory    | Build established: Hacker-Mutant
 4074 | -5/Factory    | Discovered new exit (range 19)
 4268 | -5/Factory    | Lost 5 parts (3n2u)
 4274 | -5/Factory    | Fabricated R-06 Scavenger?
 4287 | -5/Factory    | Released all parts (9)
 4299 | -5/Factory    | Core integrity fell below 50%
 4316 | -5/Factory    | Lost 7 parts (1p4n2u)
 4478 | -5/Factory    | Core integrity fell below 20%
 4481 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04357_ Acquired 2 matter. <x2>
04357_ Acquired 4 matter.
04358_ Acquired 3 matter.
04366_ Dropped Corrupted Lgt. Nuclear Core.
04367_ Dropped Neutrino Core.
04368_ Acquired Imp. Launcher Guidance Computer.
04371_ Acquired KE Penetrator.
04372_ Connecting with Terminal...
>>Alert(Purge)
Purged threat record, alert level lowered.
04383_ Acquired Adv. System Restoration Module.
04385_ Discarded Adv. System Restoration Module.
04451_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 1W.
04471_ Slug penetrates Wall.
04471_ W-25 Informer sends out distress signal.
04474_ VTOL Module destroyed.
04474_ Door malfunctions.
04475_ Slug penetrates Wall.
04480_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          28
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       85
ECM Strength               1
Jamming Range              12
Additional Mass Support    9
Weapon Cycling             15
Evasion (%)                63
Targeting Accuracy         16
Launcher Accuracy          30
Offensive Hacking          24
Defensive Hacking          22

 Item Schematics 
-----------------
              Airjet | -7/Factory | Scanalyzed
      Kinecellerator | -7/Factory | Hacked
 EM Disruption Field | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Arc Projector | x2 | -7/Factory | Preloaded
     R-06 Scavenger | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
Gauntlet

 Game 
------
Seed              ScrapReactiveStabilizer
  Manual?         0
Play Time         01:05:23
  Cumulative      308.4 hours
  Start           2025.02.07 @ 20:14:43
  End             2025.02.07 @ 21:20:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          183
  Rogue           96
  Adventurer      87
  Explorer        0
Win Type          -
  Total           20
  Types           13/3/0/4/0/0/0/0/0
Lore%             71
Gallery%          84
Achievement%      75
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c2711261-1eed-46c0-bb7e-ee6d934019ae