Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.29 @ 16:27:13 Player: Godsword Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (23) 4600 Robots Destroyed (34) 170 Value Destroyed (758) 758 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (3766) 3766 TOTAL SCORE: 13494 Bonus ------- Follower Combat Kills 266 Entered Garrisons 1000 Used RIF Installer 1500 Hacked Protovariant 1000 Cogmind --------- Core Integrity 1396/1450 Matter 27/300 Energy 373/440 System Corruption 10% Temperature Critical (557) Movement Flying (16) Location -2/Testing Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (8) --- VTOL Module Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Nuclear Pulse Array Improved Diametric Drive Improved Diametric Drive > --- UTILITY (10) ----- Advanced Heat Sink Advanced Quantum Shading Machine Hacking Suite Hacking Suite Hacking Suite Hacking Suite Experimental Hacking Suite System Shield Makeshift System Shield Advanced System Shield > --- WEAPON (3) ------- Point Singularity Launcher Point Singularity Launcher > --- INVENTORY (5) ---- Quantum Reactor Gravity Neutralizer Long-range Terrain Scanner Improved Propulsion Shielding Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- VTOL Module Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Nuclear Pulse Array Improved Diametric Drive Improved Diametric Drive > --- UTILITY ---------- Gravity Neutralizer Improved Propulsion Shielding Hacking Suite Hacking Suite Hacking Suite Hacking Suite Experimental Hacking Suite System Shield Makeshift System Shield Advanced System Shield > --- WEAPON ----------- Micro-nuke Launcher Point Singularity Launcher Point Singularity Launcher > --- INVENTORY -------- Quantum Reactor Advanced Heat Sink Long-range Terrain Scanner Quantum Capacitor [Rating: 131] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Flight Unit Flight Unit Flight Unit Utility Hacking Suite Device Advanced Heat Sink Storage Compact Battery Processor Machine Analyzer Hackware Hacking Suite Protection Core Shielding Weapon Greatsword Energy Gun PD Laser Launcher Grenade Launcher Slashing Weapon Greatsword Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Upp Upp Fac Gar Res Gar Res Res Gar Res Gar Res Tes Slots Evolved 16 | . . 2 . 2 2 . 2 . . 2 . . 2 . 2 . . 2 . . . . . Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 6 | . . 1 . 1 1 . 1 . . . . . . . 2 . . . . . . . . Utility 8 | . . 1 . 1 . . 1 . . 2 . . 1 . . . . 2 . . . . . Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Attached 83 | . 10 3 6 12 3 4 7 . . 1 . . 3 . 4 . . 1 3 4 . 13 9 Power 13 | . 2 . 1 3 . 2 . . . . . . . . . . . . 1 . . 3 1 Engine 8 | . 1 . 1 3 . 2 . . . . . . . . . . . . 1 . . . . Core 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . . 3 1 Propulsion 24 | . 3 1 2 5 2 . 1 . . . . . . . 1 . . 1 . 4 . 4 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 24 | . 3 1 2 5 2 . 1 . . . . . . . 1 . . 1 . 4 . 4 . Utility 38 | . 4 1 2 4 1 2 6 . . 1 . . 2 . 3 . . . 2 . . 5 5 Device 16 | . 1 1 2 1 . 2 3 . . . . . . . 2 . . . . . . 3 1 Storage 4 | . 1 . . . . . . . . . . . 1 . . . . . 1 . . 1 . Processor 6 | . 1 . . . 1 . . . . . . . 1 . . . . . 1 . . 1 1 Hackware 8 | . . . . 1 . . 3 . . 1 . . . . 1 . . . . . . . 2 Protection 4 | . 1 . . 2 . . . . . . . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 8 | . 1 1 1 . . . . . . . . . 1 . . . . . . . . 1 3 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . 1 1 . . . . . . . . . . . . . . . . . . . . 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 . 1 . . . . . . 1 . 1 . . . . . . 2 3 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 10 | . . . . . . . . . . . . . . . . . . . . . . . 10 Parts Lost 5 | . 1 . . 1 . . . . . . . . . . . . 1 . . 1 . 1 . Power 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . Utility 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . 1 . . 1 . . . . . . . . . . . . 1 . . 1 . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 3 | . 4 4 5 4 3 5 4 5 5 3 3 3 2 2 3 4 4 3 2 2 2 3 3 Power . | . . . . . . . . . . . . . . . . 1 1 1 . . . . . Propulsion 2 | . 4 4 4 3 3 4 3 2 2 2 2 2 2 2 1 2 2 1 1 1 1 1 . Utility . | . . . 1 . . 1 1 1 2 . . . . . . 1 1 1 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . 1 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 7 | . . . 1 . . . 1 . . 2 . . . . 1 . . . 1 . . . 1 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Utility 4 | . . . 1 . . . 1 . . 1 . . . . . . . . . . . . 1 Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 54 79 79 88 87 92 92 93 93 93 94 94 90 94 90 90 90 82 88 87 86 82 86 Engine 6 | . 2 . 1 9 15 15 13 13 13 11 11 11 10 10 9 9 9 8 8 8 8 1 . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 6 8 Flight 31 | . 22 33 33 36 36 38 40 40 40 35 35 35 29 31 33 33 33 30 30 29 30 26 30 Device 12 | . 9 20 22 14 . 3 12 6 6 11 11 11 10 10 9 9 9 8 12 13 13 13 7 Processor 1 | . 4 . . . 4 7 . . . . . . 3 5 3 . . . . . . 1 . Hackware 17 | . . . . 7 7 7 14 26 26 28 29 29 26 26 23 28 28 26 26 26 26 26 32 Protection 3 | . 4 11 11 11 15 11 3 . . . . . . . . . . . . . . . . Launcher 1 | . 9 15 1 . . . . . . . . . . . . . . . . . . . 4 Slashing Weapon 4 | . . . 10 9 7 7 6 6 6 5 5 5 4 5 4 4 4 4 4 4 4 . . Special Melee Weapon 1 | . . . . . . . . . . . . . 5 5 4 4 4 4 4 4 4 . . Peak Build Rating 131 | . 7 10 18 24 31 38 46 44 44 56 56 56 69 65 84 80 80 84 94 95 94 130 131 Average Rating 59 | . 3 8 16 22 28 32 44 44 44 54 56 56 61 65 76 80 79 84 91 93 94 118 118 On Entrance 53 | . . 5 10 18 22 31 38 44 44 44 56 56 56 65 65 80 80 79 84 94 94 94 127 Avg Prop Armor Cover (%) 3 | . . 4 4 . . 2 2 . . . . . . . . . . . . . . . . Naked Turns 15 | . 15 . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 63 | . 7 8 12 15 17 25 27 24 24 24 24 24 25 25 26 26 26 26 27 27 26 59 63 Greatest Support 77 | 3 8 8 12 20 24 36 45 33 33 45 45 45 45 45 46 46 48 50 50 53 52 66 77 Greatest Overweight (x) 1 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 5 5 5 5 5 5 4 4 5 5 5 4 5 5 5 5 5 Average Carried 4 | . 4 4 4 4 3 5 4 5 5 4 5 5 4 4 4 5 5 4 4 5 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 5 5 5 5 5 5 5 5 4 4 5 5 5 4 5 5 5 5 4 Class Distribution -------------------- 34% | Wizard-Sprinter 24% | Hacker-Sprinter 13% | Sprinter 11% | Gladiator 10% | Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gladiator | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Garrison Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Garrison Hacker-Sprinter | -3/Research Wizard-Sprinter | -3/Garrison Wizard-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Garrison Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Garrison Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Testing Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -2 -2 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Upp Upp Fac Gar Res Gar Res Res Gar Res Gar Res Tes Matter Collected 1370 | 200 101 . 274 84 . 181 60 20 . . 20 . 26 . 35 . . . 104 45 . 160 60 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2225 | . 114 19 83 226 . 481 113 66 . . . . 26 . 35 . . . 682 226 . 154 . Parts 107 | . 10 4 8 19 . 20 9 . . . . . 1 . . . . . 24 7 . 5 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Upp Upp Fac Gar Res Gar Res Res Gar Res Gar Res Tes Combat Hostiles Destroyed 14 | . 4 3 . 5 . . 1 . . . . . . . . . . . . . . 1 . Melee 6 | . . . . 5 . . 1 . . . . . . . . . . . . . . . . Guns 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . AOE 7 | . 4 3 . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 10 | . 3 2 3 1 . . . . . . . . 1 . . . . . . . . . . Worker 5 | . 2 . 2 1 . . . . . . . . . . . . . . . . . . . Builder 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Tunneler 3 | . . . 1 1 . . . . . . . . . . . . . . . . . 1 . Recycler 3 | . . . 1 . . . . . . . . . . . . . . . . 2 . . . Mechanic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Operator 3 | . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . Watcher 4 | . 1 . . . . . 1 . . . . . . . 1 . . . . . . 1 . Swarmer 6 | . . 3 . 3 . . . . . . . . . . . . . . . . . . . Grunt 5 | . 4 . . 1 . . . . . . . . . . . . . . . . . . . Sentry 3 | . . . . 1 . . 1 . . . . . . . . . . . . . . 1 . Best Kill Streak 4 | . 4 3 3 4 . . 1 . . . . . 1 . 1 . . . . 2 . 1 . Combat Bots Only 3 | . 3 3 . 3 . . 1 . . . . . . . . . . . . . . 1 . Max Kills in Single Turn 3 | . 2 3 1 1 . . 1 . . . . . 1 . 1 . . . . 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 3 . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -2 -2 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Upp Upp Fac Gar Res Gar Res Res Gar Res Gar Res Tes Hostile Shots Fired 122 | . 20 6 3 13 6 . 18 . . . 1 . . 6 2 . 2 . . 26 . 10 9 Missed 62 | . 13 5 1 3 5 . 8 . . . 1 . . 2 1 . 1 . . 14 . 3 5 Hits 60 | . 7 1 2 10 1 . 10 . . . . . . 4 1 . 1 . . 12 . 7 4 Projectile 60 | . 7 1 2 10 1 . 10 . . . . . . 4 1 . 1 . . 12 . 7 4 Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Damage Taken 919 | . 106 7 27 83 5 . 74 . . . . . . 32 23 . 26 . . 255 . 210 71 Core 99 | . 14 . . 8 . . 23 . . . . . . . . . . . . 54 . . . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 7 | . 3 . . 3 . . 1 . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 111 | . . . . . . . . . . . . . 47 . . . . . . 22 . 42 . Core Remaining (%) 98 | 100 94 . 100 98 . 100 . . 97 . . 100 . 100 . . 100 . . . . . . Volleys Fired 19 | . 14 3 . . . . . . . . . . . . . . . . . . . . 2 Largest 2 | . 1 2 . . . . . . . . . . . . . . . . . . . . 2 Hottest 110 | . 30 60 . . . . . . . . . . . . . . . . . . . . 110 Shots Fired 48 | . 14 4 . . . . . . . . . . . . . . . . . . . 26 4 Gun 26 | . . . . . . . . . . . . . . . . . . . . . . 26 . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 22 | . 14 4 . . . . . . . . . . . . . . . . . . . . 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Thermal 26 | . . . . . . . . . . . . . . . . . . . . . . 26 . Explosive 22 | . 14 4 . . . . . . . . . . . . . . . . . . . . 4 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 7 | . 4 7 . . . . . . . . . . . . . . . . . . . 4 . Robot Miss Streak 17 | . 1 . . . . . . . . . . . . . . . . . . . . 17 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . Autonomous 26 | . . . . . . . . . . . . . . . . . . . . . . 26 . Shots Hit Robots 80 | . 4 3 5 10 . 14 6 1 . . . . 1 . 4 . . 1 16 2 . 13 . Core Hits 56 | . 17 6 3 6 . 7 1 1 . . . . . . 1 . . . 6 2 . 6 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . Sever 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . Melee Attacks 170 | . . . 6 29 1 22 18 1 . 2 9 . 2 12 13 4 2 7 37 5 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 167 | . . . 6 29 1 22 18 1 . 2 9 . 2 11 13 4 2 7 35 5 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . 5 5 . . . . . . . . 1 . . . . . 1 2 . . . Combat Hostiles 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6789 | . 469 205 563 885 . 1415 377 113 . . . . 132 . 233 . . 51 1522 203 . 621 . Guns 621 | . . . . . . . . . . . . . . . . . . . . . . 621 . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 674 | . 469 205 . . . . . . . . . . . . . . . . . . . . . Melee 5494 | . . . 563 885 . 1415 377 113 . . . . 132 . 233 . . 51 1522 203 . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Thermal 621 | . . . . . . . . . . . . . . . . . . . . . . 621 . Explosive 674 | . 469 205 . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5494 | . . . 563 885 . 1415 377 113 . . . . 132 . 233 . . 51 1522 203 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . 1 . . . . . . . . . . . . . . . . . . . . . 10 Average Corruption 4 | . 1 . . . . . . . . . . . . . . . . . . . . . 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 734 | . . 21 156 159 . . 89 . . . . . 107 . 27 . . . 175 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 21 | . . 21 . . . . . . . . . . . . . . . . . . . . . Melee 713 | . . . 156 159 . . 89 . . . . . 107 . 27 . . . 175 . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 557 | . 1 . . . 82 69 5 . . . . . . . . . . . . . . 384 557 Average Temperature 85 | . 1 . . . 34 24 2 . . . . . . . . . . . . . . 134 100 Received Heat Transfer 108 | . 54 . . . . . 18 . . . . . . . . . . . . 27 . 9 . Effects 6 | . . . . . . . . . . . . . . . . . . . . . . 1 5 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 575 | . . . . . . . . . . . . . . . . . . . . . . 575 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Upp Upp Fac Gar Res Gar Res Res Gar Res Gar Res Tes Maximum Alert Level 1 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . Low Security (%) 97 | 100 76 89 100 99 100 100 100 . . 100 . . 100 100 100 100 100 100 100 100 100 100 100 Level 1 2 | . 23 10 . . . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 311 | . 311 239 88 205 98 118 78 . . 4 . . 15 17 34 20 66 100 132 121 70 182 111 Initial 131 | . . 131 88 . 93 54 61 . . . . . 5 . 4 6 11 14 64 74 70 39 96 Average 59 | . 115 140 20 38 92 88 55 . . . . . 1 9 13 16 50 74 110 82 70 72 51 Influence Increases 2170 | . 391 168 26 311 15 64 60 5 . 4 75 . 22 19 80 14 55 102 68 170 . 383 138 Destroy 0b10 Robot/C 420 | . 80 60 . 100 . . 20 . . . . . . . . . . . . 20 . 140 . Destroy 0b10 Robot/NC 165 | . 15 5 25 15 . 20 10 5 . . . . 5 . 5 . . . 30 10 . 20 . Destroy Leader 142 | . 32 10 . 30 . . 12 . . . . . . . 2 . . . . 10 . 46 . Allied During Kill 67 | . . . . . . . . . . . . . . . . . . . . 1 . 66 . Successful Hack 156 | . . . . . . . 12 . . . . . . . . . 51 30 . 15 . 33 15 Disable Machine 90 | . 60 . . . 15 . . . . . . . . . . . . . . . . . 15 Destroy Structure 320 | . 69 33 1 16 . 14 6 . . 4 . . 2 19 28 14 4 12 38 9 . 3 48 Partial Spotted 390 | . . 60 . 90 . 30 . . . . . . 15 . 30 . . 60 . 45 . . 60 Lose Combat Pursuer 420 | . 135 . . 60 . . . . . . 75 . . . 15 . . . . 60 . 75 . Influence Decreases 2067 | . 80 250 255 106 142 24 157 26 . 4 50 16 31 10 81 2 49 42 22 208 24 281 207 Entered New Map 772 | . . 180 141 . 112 24 57 9 . . . 6 4 . 5 2 9 12 22 58 24 31 76 Time Decay 1054 | . 70 70 114 96 30 . 90 17 . 4 50 10 27 . 76 . 10 30 . 60 . 170 130 Lost Part 50 | . 10 . . 10 . . . . . . . . . . . . 10 . . 10 . 10 . Lost Ally 191 | . . . . . . . 10 . . . . . . 10 . . 20 . . 80 . 70 1 Squads Dispatched 15 | . 1 . 1 3 . . . . . . . . . . 1 . . . . . . 2 7 Investigation 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Reinforcement 7 | . 1 . . 3 . . . . . . . . . . 1 . . . . . . 1 1 Assault 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -2 -2 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Upp Upp Fac Gar Res Gar Res Res Gar Res Gar Res Tes Distress Signals 9 | . 1 . . 2 . . . . . . . . . . . . . . . 3 . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 90 | . 20 5 3 13 1 . 8 . . . 2 . 2 1 3 . 3 2 . 6 . 18 3 Peak Tracking Total 19 | . 8 3 19 8 1 . 5 . . . 5 . 1 1 1 . 3 2 . 6 . 9 3 Tactical Retreats 14 | . 5 . 1 2 . . . . . . 1 . . . 1 . . . . 2 . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Upp Upp Fac Gar Res Gar Res Res Gar Res Gar Res Tes Traps Triggered 5 | . 1 . . . . 3 . . . . . . . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 7 | . . . . . . . . . . . . . . 4 . . . . 3 . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -2 -2 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Upp Upp Fac Gar Res Gar Res Res Gar Res Gar Res Tes Machines Disabled 6 | . 4 . . . 1 . . . . . . . . . . . . . . . . . 1 Max in Single Turn 1 | . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -2 -2 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Upp Upp Fac Gar Res Gar Res Res Gar Res Gar Res Tes Machines Accessed 52 | . 4 5 1 2 5 . 4 . . . 1 . 3 . 5 . 3 3 1 3 . 3 9 Terminals 27 | . 3 5 . 1 2 . 1 . . . 1 . 1 . 2 . 1 2 1 . . 1 6 Fabricators 6 | . . . . . . . 2 . . . . . . . 2 . 1 . . . . . 1 Repair Stations 4 | . . . . . 1 . . . . . . . 1 . . . . . . 1 . 1 . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . 1 . . 1 . . . . . . . . . 1 . . 1 . 1 1 Garrison Access 6 | . . . . . 1 . . . . . . . 1 . 1 . . 1 . 1 . . 1 Total Hacks 143 | . 9 10 1 3 10 . 10 . . . 1 . 13 . 13 . 10 10 2 8 . 12 31 Successful 76 | . 1 . 1 1 1 . 9 . . . 1 . 10 . 6 . 4 5 1 6 . 8 22 Failed 66 | . 8 10 . 1 9 . 1 . . . . . 3 . 7 . 6 5 1 2 . 4 9 Catastrophic 17 | . 6 5 . 1 1 . 1 . . . . . . . 1 . . 1 . . . . 1 Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Manual 38 | . 8 7 . . 5 . 2 . . . . . 3 . 1 . . 2 . . . 3 7 Terminals 71 | . 8 10 . 1 5 . 2 . . . 1 . 3 . 2 . 5 8 2 . . 3 21 Fabricators 18 | . . . . . . . 3 . . . . . . . 9 . 1 . . . . . 5 Repair Stations 19 | . . . . . 1 . . . . . . . 8 . . . . . . 4 . 6 . Recycling Units 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . Scanalyzers 20 | . . . . 2 . . 5 . . . . . . . . . 4 . . 2 . 3 4 Garrison Access 11 | . . . . . 2 . . . . . . . 2 . 2 . . 2 . 2 . . 1 Terminal Hacks 24 | . . . 1 . . . . . . . 1 . . . 1 . 2 3 1 . . . 15 Record 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 2 Part Schematic 3 | . . . . . . . . . . . . . . . . . 1 1 . . . . 1 Robot Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Open Door 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . Branch Access Points 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Recall Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Protovariant Controls 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 9 | . . . . . . . 3 . . . . . . . 3 . 1 . . . . . 2 Network Status 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 Build 5 | . . . . . . . 2 . . . . . . . 2 . . . . . . . 1 Repair Station Hacks 14 | . . . . . . . . . . . . . 8 . . . . . . 2 . 4 . Scan Component 7 | . . . . . . . . . . . . . 4 . . . . . . 1 . 2 . Repair 7 | . . . . . . . . . . . . . 4 . . . . . . 1 . 2 . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 16 | . . . . 1 . . 5 . . . . . . . . . 1 . . 2 . 3 4 Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 Analyze 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 Retrieve Study 10 | . . . . 1 . . 5 . . . . . . . . . 1 . . 2 . 1 . Garrison Access Hacks 9 | . . . . . 1 . . . . . . . 1 . 2 . . 2 . 2 . . 1 Unlock Access 5 | . . . . . 1 . . . . . . . 1 . 1 . . 1 . 1 . . . Coupler Status 4 | . . . . . . . . . . . . . . . 1 . . 1 . 1 . . 1 Unauthorized Hacks 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . 1 . Terminals 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . 1 . Assimilate 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . Botnet 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 4 5 . 1 5 . 2 . . . . . 2 . 2 . 2 2 . 2 . 3 8 Full Trace Events 2 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Built 5 | . . . . . . . 2 . . . . . . . 2 . . . . . . . 1 Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 154 | . . . . . . . 40 . . . . . . . 40 . . . . . . . 74 Total Robot Build Rating 13 | . . . . . . . 2 . . . . . . . 2 . . . . . . . 9 Part Schematics Acquired 5 | . . . . . . . . . . . . . . . . . 1 1 . . . 1 2 Parts Built 4 | . . . . . . . 2 . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 104 | . . . . . . . 58 . . . . . . . 46 . . . . . . . . Total Part Build Rating 32 | . . . . . . . 14 . . . . . . . 18 . . . . . . . . Part Studies Acquired 10 | . . . . 1 . . 5 . . . . . . . . . 1 . . 2 . 1 . Parts Repaired 7 | . . . . . . . . . . . . . 4 . . . . . . 1 . 2 . Time 180 | . . . . . . . . . . . . . 146 . . . . . . 12 . 22 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -2 -2 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Upp Upp Fac Gar Res Gar Res Res Gar Res Gar Res Tes Used RIF Installer 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Program Shield 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . . . . . . . . . . 3 . . 6 . 3 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -2 -2 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Upp Upp Fac Gar Res Gar Res Res Gar Res Gar Res Tes Total Allies 19 | . . . . . . . 2 . . . . . 1 . 2 3 . . 6 . 3 1 1 Largest Group 6 | . . . . . . . 2 . . . . . 1 1 2 2 3 . 6 6 2 3 1 Highest-Rated Group 267 | . . . . . . . 16 . . . . . 26 26 20 60 90 . 186 186 178 267 62 Highest-Rated Ally 89 | . . . . . . . 8 . . . . . 26 26 10 30 30 . 48 48 89 89 62 Total Orders 12 | . . . . . . . 1 . . . . . . . 1 . . . 2 4 . 3 1 ROAM 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . GUARD 6 | . . . . . . . . . . . . . . . . . . . 2 3 . 1 . AID 4 | . . . . . . . . . . . . . . . . . . . . 1 . 2 1 TUNNEL 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Ally Attacks 51 | . . . . . . . . . . . . . . . . . 7 . . 9 . 34 1 Total Damage 1438 | . . . . . . . . . . . . . . . . . 85 . . 111 . 1242 . Kills 9 | . . . . . . . . . . . . . . . . . . . . 1 . 8 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Upp Upp Fac Gar Res Gar Res Res Gar Res Gar Res Tes Active Infowar (turns) 2359 | . 201 143 405 226 . . . . . . . . 193 72 179 24 21 67 313 128 12 359 16 Sensors 926 | . 152 143 405 226 . . . . . . . . . . . . . . . . . . . Terrain 984 | . . . . . . . . . . . . . . . 175 24 21 67 313 128 12 228 16 T.N.C. 75 | . 65 . . . . . . . . . . . . . . . . . 10 . . . . Machine Analysis 426 | . . . . . . . . . . . . . 193 72 161 . . . . . . . . ECM 154 | . . . . 1 . . . . . . . . . . . . . . . . . 153 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 2 . . . . 1 . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -2 -2 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Upp Upp Fac Gar Res Gar Res Res Gar Res Gar Res Tes Turns Passed 3481 | 10 216 143 418 278 63 163 180 107 9 60 106 20 240 72 182 24 21 67 313 128 12 359 290 Spaces Moved 6303 | 21 429 278 359 297 184 186 308 406 37 205 343 55 183 137 402 29 73 210 382 395 29 751 604 Core 70 | 21 49 . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 6233 | . 380 278 359 297 184 186 308 406 37 205 343 55 183 137 402 29 73 210 382 395 29 751 604 Fastest Speed 16 | 50 37 37 34 31 26 26 23 23 23 23 23 23 23 23 20 20 20 21 21 19 19 16 16 Average Speed 24 | 50 38 37 34 31 26 26 24 23 23 23 23 23 23 23 20 20 20 21 21 19 19 21 16 Slowest Speed 117 | 50 50 37 117 31 26 28 26 23 23 23 23 23 23 23 20 20 23 21 21 21 19 104 16 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . 1 . . . . . . . . . . . . . . . . . . . . 1 2 Potential Cave-ins 32 | . . . 4 . . 2 . . . . 6 . . 6 . . . . 7 . . . 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 24 | 3 71 22 76 33 7 35 8 64 7 6 64 9 5 26 12 8 3 8 38 9 5 23 49 Regions Visited 23 Branch Regions 6 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . 1 . . . . . . . 1 . 1 . 1 1 . 1 . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 . . 1 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 8 | . . . 3 . . . . 2 . . 1 2 . . . . . . . . . . . Spaces Dug 157 | . . . 1 17 . 6 6 . . 2 9 . 1 8 9 2 2 5 19 3 . . 67 Terrain Destroyed 256 | . 71 28 1 17 . 6 6 . . 2 9 . 1 8 9 2 2 5 19 3 . . 67 Melee 90 | . . . 1 17 . 6 6 . . 2 9 . 1 8 9 2 2 5 19 3 . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . AOE 166 | . 71 28 . . . . . . . . . . . . . . . . . . . . 67 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -2 -2 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Upp Upp Fac Gar Res Gar Res Res Gar Res Gar Res Tes Total 7860 | 20 461 312 641 425 194 259 381 417 36 214 351 61 374 155 476 38 74 218 544 435 34 950 790 Wait 1084 | . . 28 265 75 . . 39 9 . . . 7 181 . 49 . . . 83 27 . 160 161 Move 6276 | 20 426 277 358 296 184 185 307 405 36 204 342 54 183 136 401 28 72 210 381 395 28 748 600 Hop 4 | . 1 . . . . . . . . . . . . . . . . . . . . 1 2 Pick Up 37 | . 5 1 1 3 2 . 4 1 . 3 . . . . 4 . . . 1 . . 9 3 Fast Attach 46 | . 8 2 4 2 1 2 2 . . . . . 6 . 3 . . . 2 1 . 7 6 Attach 18 | . . 1 . 2 2 . 2 . . 2 . . 1 . 1 . . 1 1 . . 2 3 Detach 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Swap 44 | . 3 . 2 9 4 5 4 . . . . . . . 1 . . . 1 4 . 7 4 Drop 64 | . 4 . 5 9 . 4 5 1 . 3 . . 1 . 4 . . . 3 3 . 16 6 Fire 19 | . 14 3 . . . . . . . . . . . . . . . . . . . . 2 Melee 170 | . . . 6 29 1 22 18 1 . 2 9 . 2 12 13 4 2 7 37 5 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 42 | . . . . . . 39 . . . . . . . 3 . . . . . . . . . Rewire 46 | . . . . . . 2 . . . . . . . . . 6 . . 32 . 6 . . Trap 7 | . . . . . . . . . . . . . . 4 . . . . 3 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Garrison -3/Research -3/Garrison -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 6 exits: Acc x3 / Tes x2 / Gar) -2/Garrison -2/Research -2/Garrison -2/Research -2/Testing History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 11 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 13) 224 | -10/Materials | Discovered new exit (range 9) 227 | -10/Materials | Entered another Materials area 227 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 311 | -9/Materials | Build established: Mutant 367 | -9/Materials | Discovered new exit (range 9) 370 | -9/Materials | Entered Mines 381 | -9/Mines | Assembled infested the area 382 | -9/Mines | Learned location of Storage (-7) 386 | -9/Mines | Assisted by a Guerilla fighting off Assembled 389 | -9/Mines | Met a Derelict shopkeep closing up shop 679 | -9/Mines | Build established: Gladiator 686 | -9/Mines | Learned Materials stockpile data 771 | -9/Mines | Discovered new exit (range 8) 788 | -9/Mines | Entered Materials 788 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 942 | -8/Materials | Central database locked down 1054 | -8/Materials | Discovered new exit (range 5) 1066 | -8/Materials | Entered Factory 1066 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1082 | -7/Factory | Discovered new exit (range 4) 1092 | -7/Factory | Identified exit to Lower Caves 1110 | -7/Factory | Build established: Sprinter 1129 | -7/Factory | Identified exit to Garrison 1129 | -7/Factory | Entered Garrison 1189 | -7/Garrison | Triggered checkpoint 1197 | -7/Garrison | Discovered new exit (range 10) 1199 | -7/Garrison | Identified exit to Factory 1292 | -7/Garrison | Entered Factory 1292 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1401 | -6/Factory | Discovered new exit (range 10) 1439 | -6/Factory | Fabricated R-06 Scavenger (x2) 1456 | -6/Factory | Fabricated Adv. Datajack? 1472 | -6/Factory | Entered Lower Caves 1498 | -6/Lower Caves | Learned Factory terminal intel 1575 | -6/Lower Caves | Discovered new exit (range 8) 1579 | -6/Lower Caves | Entered another Lower Caves area 1585 | -6/Lower Caves | Discovered new exit (range 15) 1588 | -6/Lower Caves | Entered Factory 1588 | -5/Factory | Evolved 2 slots: Utility x2 1589 | -5/Factory | Loaded intel: 26 terminal locations 1647 | -5/Factory | Discovered new exit (range 5) 1648 | -5/Factory | Entered Upper Caves 1689 | -5/Upper Caves | Build established: Hacker-Sprinter 1693 | -5/Upper Caves | Learned Factory emergency access door positions 1753 | -5/Upper Caves | Discovered new exit (range 5) 1754 | -5/Upper Caves | Entered another Upper Caves area 1755 | -5/Upper Caves | Encountered a Warlord checkpoint 1761 | -5/Upper Caves | Discovered new exit (range 10) 1774 | -5/Upper Caves | Entered Factory 1774 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 1858 | -4/Factory | Repaired VTOL Module+ 1903 | -4/Factory | Repaired Xenon Bombardment Thruster+ 1949 | -4/Factory | Repaired Greatsword+ 1976 | -4/Factory | Repaired Flight Unit+ 2014 | -4/Factory | Identified exit to Garrison 2014 | -4/Factory | Entered Garrison 2014 | -4/Garrison | Accompanied by 1 ally 2019 | -4/Garrison | Installed Relay Interface Framework 2037 | -4/Garrison | Expanded RIF knowledge: Program Shield 2040 | -4/Garrison | Spotted B-86 Titan 2048 | -4/Garrison | Triggered checkpoint 2083 | -4/Garrison | Discovered new exit (range 14) 2086 | -4/Garrison | Entered Research 2086 | -3/Research | Evolved 2 slots: Propulsion x2 2111 | -3/Research | Identified exit to DSF 2129 | -3/Research | Found Fusion Bomb Launcher 2170 | -3/Research | Fabricated T-07 Excavator (x2) 2240 | -3/Research | Identified exit to Garrison 2252 | -3/Research | Found Prototype Device 2252 | -3/Research | Identified Exp. Focal Shield 2263 | -3/Research | Fabricated Quantum Reactor? 2268 | -3/Research | Entered Garrison 2281 | -3/Garrison | Discovered new exit (range 8) 2292 | -3/Garrison | Entered Research 2292 | -3/Research | Accompanied by 3 allies 2297 | -3/Research | Identified exit to Research 2303 | -3/Research | Spotted B-86 Titan 2313 | -3/Research | Entered another Research area 2313 | -2/Research | Evolved 2 slots: Utility x2 2317 | -2/Research | Identified exit to Access 2325 | -2/Research | Identified exit to Testing 2380 | -2/Research | Identified exit to Garrison 2380 | -2/Research | Entered Garrison 2550 | -2/Garrison | Build established: Wizard-Sprinter 2572 | -2/Garrison | Expanded RIF knowledge: Patrol Navigation 2602 | -2/Garrison | Triggered checkpoint 2680 | -2/Garrison | Discovered new exit (range 4) 2693 | -2/Garrison | Entered Research 2693 | -2/Research | Accompanied by 6 allies 2760 | -2/Research | Lost 3 allies 2780 | -2/Research | Repaired Cesium-ion Thruster+ 2821 | -2/Research | Identified exit to Garrison 2821 | -2/Research | Entered Garrison 2825 | -2/Garrison | Discovered new exit (range 6) 2833 | -2/Garrison | Entered Research 2833 | -2/Research | Accompanied by 3 allies 2985 | -2/Research | Spotted B-90 Cyclops 3022 | -2/Research | Spotted B-90 Cyclops 3040 | -2/Research | Repaired VTOL Module+ 3055 | -2/Research | Repaired Cesium-ion Thruster+ 3081 | -2/Research | Found Prototype Processor 3081 | -2/Research | Identified Exp. Terrain Scan Processor 3149 | -2/Research | Found Quantum Capacitor 3171 | -2/Research | Discovered exit to Testing (range 23) 3192 | -2/Research | Entered Testing 3195 | -2/Testing | Protovariant out of control (PL-ZBLHKOZDQN) 3195 | -2/Testing | Unleashed a protovariant (PL-ZBLHKOZDQN) 3206 | -2/Testing | Found Prototype Launcher 3206 | -2/Testing | Identified Point Singularity Launcher 3228 | -2/Testing | Found Prototype Hackware 3228 | -2/Testing | Identified Exp. Hacking Suite 3266 | -2/Testing | Spotted PL-ZBLHKOZDQN 3394 | -2/Testing | Fabricated C-65 Expert (x1) 3438 | -2/Testing | System corruption reached 10% 3443 | -2/Testing | Found Point Singularity Launcher 3448 | -2/Testing | Protovariant out of control (PX-NBMU3XM682) 3448 | -2/Testing | Unleashed a protovariant (PX-NBMU3XM682) 3476 | -2/Testing | Spotted Striker 3482 | -2/Testing | Self-destructed Last Messages --------------- Found vulnerable protovariant: PX-NBMU3XM682 Target system overloaded... Downloaded coordinate data. Protovariant control network temporarily suspended. >>Recall(Extermination) Establishing remote squad link... Recalled extermination squad HSMYK4F6AT. 03461_ Identified Adv. Quantum Shading Machine. 03464_ Reinforced Shell breached. 03465_ The unstable cave ceiling collapses. 03475_ Overheating: System interference. 03475_ Adv. Heat Sink temporarily disabled. 03480_ Power failure, Lgt. Quantum Reactor shutdown. 03480_ Power failure, Quantum Reactor+ shutdown. 03480_ Overheating: Matter decay (-3). 03481_ System corrupted: Heat flow error (+189). 03482_ Point Singularity Launcher broken. 03482_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | ???????????###########???????????????????????????? | | ???????????# #???????????????????????????? | | ???????????# ! #???????????????????????????? | | ???????????# #???????????????????????????? | | ???????????# """ """ #???????????????????????????? | | ???????????# """ """ #???????????????????????????? | | ???????????# """ """ #?###???????????????????????? | | ???????????# #? #???????????????????????? | | ???????????# # #???????????????????????? | | ????############+##+## ## #?????????????????? | | ?+ " #?????????????????? | | ?+ #?????????????????? | | ??# ############/######+### #?????????????????? | | ????????????# #????????##?????????????????? | | ????????????# #???????????????????????????? | | #########???# #???????????????????????????? | | # # ##### #???????????????????????????? | | # # #???????????????????????????? | | #???????????????????????????? | | # # #???????????????????????????? | | # # #???????????????????????????? | | #???????????????????????????? | | " " ####+########??????????????????????? | | "[" ## ####??# ##"""""#??????????????????????? | | """ ### #####????# # " " "#??????????????????????? | | #?###??####### # @#??????????????????????? | | "" #??????# + " "#??????????????????????? | | #??????# ###"""##??????????????????????? | | #??????# #?????????????????????????????? | | #####??????# #?????????????????????????????? | | #??????????# ### #?????????????????????????????? | | #??????????#???# #?????????????????????????????? | | #??????????????# #?????????????????????????????? | | #??????????????#####?????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ######+####??????????????????????????????????????? | | =!% ?????????????????????????????????????? | | = % ?????????????????????????????????????? | | !% = ????????????????????????????????????? | | = ! ?????????????????????????????????????? | | ##########??? ??? ???????????????????????????????? | | #?#??#??? ????? ???????????????????????????????? | | " ##??#### #????##????????????????????????????? | | T # ??#?????????????????????????????????? | | " # ?? ??? ??? ???????????????????????? | | # ? ???? ?????????????????????????? | | # = ? ??#???#?#???#????????????????????????? | | #! ####??#???????????????????????????????????? | | "!% %#####?##??#??#???#????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 65 Energy Generation 49 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 2 Additional Mass Support 25 Armor Coverage 150 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 33 Point Defense Rating 160 Melee Speed Boost 20 Evasion (%) 66 Launcher Accuracy 40 Offensive Hacking 56 Defensive Hacking 35 Item Schematics ----------------- Quantum Reactor | -3/Research | Hacked Adv. Cloaking Device | -2/Research | Hacked VTOL Module | -2/Research | Scanalyzed Exp. Q-thruster | -2/Testing | Hacked Nuclear Pulse Array | -2/Testing | Scanalyzed Robot Schematics ------------------ C-65 Expert | -2/Testing | Hacked Fabricated ------------ R-06 Scavenger | x2 | -6/Factory | Preloaded Adv. Datajack | x2 | -6/Factory | Preloaded T-07 Excavator | x2 | -3/Research | Preloaded Quantum Reactor | x2 | -3/Research | Preloaded C-65 Expert | x1 | -2/Testing Repaired ---------- VTOL Module | 60% | -4/Factory Xenon Bombardment Thruster | 60% | -4/Factory Greatsword | 83% | -4/Factory Flight Unit | 90% | -4/Factory Cesium-ion Thruster | 12% | -2/Research VTOL Module | 12% | -2/Research Cesium-ion Thruster | 20% | -2/Research Studied --------- Flight Unit | -8/Materials | Hacked VTOL Module | -6/Factory | Hacked Cesium-ion Thruster | -6/Factory | Hacked Xenon Bombardment Thruster | -6/Factory | Hacked Greatsword | -6/Factory | Hacked Deuterium Engine | -6/Factory | Hacked Nuclear Pulse Array | -3/Research | Hacked Field Propulsion Drive | -2/Research | Hacked Adv. Datajack | -2/Research | Hacked Quantum Reactor | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Drive-By Infiltrator Challenges ------------ None Game ------ Seed IonWarpConstruct Manual? 0 Play Time 01:24:54 Cumulative 46.6 hours Start 2026.06.28 @ 10:28:24 End 2026.06.29 @ 16:27:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 41 Gallery% 38 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: b399aa93-a465-46c3-bc35-da2ba29c6ae5