Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.02 @ 14:19:25 Player: zxpr0jk Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (106) 530 Value Destroyed (3506) 3506 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 8136 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 71/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Experimental Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Machine Analyzer Improved Signal Interpreter Transmission Jammer Layered Medium Armor Plating Hardlight Generator Hacking Suite System Shield > --- WEAPON ----------- Dispersion Rifle Improved Datajack > --- INVENTORY -------- Cryofiber Web Transport Network Coupler Experimental Targeting Computer Experimental Targeting Computer Improved Medium Armor Plating [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag System Utility Hacking Suite Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Long-range Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Slots Evolved 8 | . . 2 2 2 2 . . . Power 1 | . . . 1 . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 5 | . . 1 1 1 2 . . . Weapon . | . . . . . . . . . Parts Attached 109 | 6 7 26 27 18 5 4 7 9 Power 28 | 1 2 4 7 7 1 1 3 2 Engine 18 | 1 2 3 3 4 1 . 2 2 Core 10 | . . 1 4 3 . 1 1 . Reactor . | . . . . . . . . . Propulsion 29 | 2 1 11 8 3 . . 1 3 Treads 5 | 1 1 1 . . . . . 2 Leg 9 | . . 4 4 . . . . 1 Wheel 11 | 1 . 6 1 2 . . 1 . Hover 4 | . . . 3 1 . . . . Flight . | . . . . . . . . . Utility 25 | 1 2 7 5 3 3 2 1 1 Device 7 | . 1 2 1 . 1 . 1 1 Storage 1 | 1 . . . . . . . . Processor 7 | . . 2 1 2 . 2 . . Hackware 4 | . . 1 2 1 . . . . Protection 6 | . 1 2 1 . 2 . . . Artifact . | . . . . . . . . . Weapon 27 | 2 2 4 7 5 1 1 2 3 Energy Gun 8 | 1 1 1 2 1 . 1 . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 13 | 1 1 2 5 3 . . 1 . Ballistic Cannon 1 | . . . . . . . 1 . Launcher 2 | . . . . . . . . 2 Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 5 | . . 1 1 1 . 1 1 . Parts Lost 45 | . . 10 6 3 . 3 2 21 Power 10 | . . 2 1 2 . 1 . 4 Propulsion 11 | . . 3 2 . . . . 6 Utility 13 | . . 2 2 . . 1 1 7 Weapon 11 | . . 3 1 1 . 1 1 4 Highest Loss Streak 17 | . . 9 2 1 . 3 2 17 To Critical Strikes . | . . . . . . . . . Average Backups 3 | 1 4 2 4 4 3 4 1 . Power . | . . . 1 . . . . . Propulsion . | . . . . . . . . . Utility 2 | . 2 1 2 4 3 3 . . Weapon . | . 1 . . . . . . . Tool/Special . | . . . . . . . . . Unused Backups 10 | . 1 2 4 1 . 2 . . Power 2 | . 1 . 1 . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 5 | . . 1 1 1 . 2 . . Weapon 1 | . . . 1 . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 89 | . 81 93 97 92 85 81 72 48 Engine 11 | . 14 10 12 11 13 11 6 5 Core 2 | . . . 5 2 . . 2 . Treads 3 | . 14 6 . . . . . 2 Leg 4 | . . 8 7 . . . . . Wheel 13 | . 14 16 17 2 13 13 13 5 Hover 2 | . . . . 20 . . . . Device 5 | . . 7 6 . 12 10 5 7 Processor 13 | . . 10 13 22 13 17 23 14 Hackware 9 | . . 3 13 15 13 13 8 3 Protection 4 | . 12 6 1 . 6 3 4 1 Energy Gun 4 | . 10 5 4 4 . 4 1 . Ballistic Gun 10 | . 15 11 13 9 6 . 3 2 Peak Build Rating 60 | 5 6 18 35 49 58 60 56 54 Average Rating 27 | 4 5 13 26 44 56 56 49 30 On Entrance 30 | . 5 6 18 35 48 57 51 54 Avg Prop Armor Cover (%) 9 | 14 10 9 8 9 . . . 23 Naked Turns . | . . . . . . . . . Heaviest Build 37 | 10 10 19 28 29 37 37 36 36 Greatest Support 56 | 10 10 33 45 56 56 56 56 56 Greatest Overweight (x) 8 | . . 1 2 1 . . . 8 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 5 8 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 3 Average Carried 3 | 1 4 2 4 4 3 3 1 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 4 5 1 3 . Class Distribution -------------------- 65% | Hacker-Mutant 23% | Mutant 5% | Scavenger-Mutant 5% | Scientist-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Matter Collected 2745 | 266 173 493 904 426 124 . 100 259 Remotely . | . . . . . . . . . Salvage Created 4539 | 115 224 1099 1774 539 347 . 67 374 Parts 256 | 6 10 64 105 34 15 . 3 19 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Combat Hostiles Destroyed 82 | . 6 21 33 8 1 . 1 12 Melee 1 | . . . . . . . . 1 Guns 75 | . 6 21 33 8 1 . 1 5 AOE 6 | . . . . . . . . 6 Classes Destroyed 15 | 2 3 3 4 2 . . . 1 Worker 1 | . . . 1 . . . . . Builder 1 | . . . 1 . . . . . Tunneler 3 | 1 . 2 . . . . . . Hauler 1 | . . . . 1 . . . . Recycler 5 | 1 . . 3 . 1 . . . Operator 2 | . . 1 . . 1 . . . Watcher 11 | . 1 3 4 2 1 . . . Swarmer 12 | . 2 2 8 . . . . . Cutter 4 | . . . . . . . . 4 Grunt 42 | . 4 14 15 4 . . . 5 Brawler 4 | . . . 1 . . . . 3 Duelist 1 | . . 1 . . . . . . Sentry 16 | . . 4 8 2 1 . 1 . Hunter 2 | . . . 1 1 . . . . Programmer 1 | . . . . 1 . . . . Best Kill Streak 9 | 2 3 9 8 6 1 . 1 6 Combat Bots Only 8 | . 2 5 8 5 1 . 1 6 Max Kills in Single Turn 3 | 1 1 2 2 1 1 . 1 3 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . . . . . . . . 3 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Hostile Shots Fired 956 | . 41 161 192 174 82 3 92 211 Missed 345 | . 13 60 64 75 37 . 31 65 Hits 611 | . 28 101 128 99 45 3 61 146 Melee 11 | . . 1 . . . 3 . 7 Projectile 600 | . 28 100 128 99 45 . 61 139 AOE 2 | . . . . 1 . . 1 . Critical Strikes 17 | . . 1 4 2 . 2 . 8 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 6878 | . 248 1083 1453 856 86 85 695 2372 Core 1558 | . 44 255 236 172 4 . 116 731 Absorbed by Shields 255 | . . . 76 . 164 4 11 . Ignored by Resistances 2042 | . 79 319 433 261 85 23 200 642 Regen/Repaired (Parts) 253 | . . 65 188 . . . . . Core Remaining (%) 70 | 100 82 36 57 75 . . . . Volleys Fired 370 | 2 31 98 122 47 16 . 5 49 Largest 2 | 2 2 2 2 2 1 . 1 2 Hottest 92 | 60 70 70 92 83 28 . 25 86 Shots Fired 585 | 4 55 144 222 83 16 . 5 56 Gun 571 | 4 55 144 222 83 16 . 5 42 Cannon . | . . . . . . . . . Launcher 14 | . . . . . . . . 14 Special . | . . . . . . . . . Kinetic 437 | 2 31 99 188 64 16 . 5 32 Thermal 87 | . 11 33 33 . . . . 10 Explosive 14 | . . . . . . . . 14 Electromagnetic 47 | 2 13 12 1 19 . . . . Robot Hit Streak 40 | 3 12 23 40 12 15 . 7 26 Robot Miss Streak 3 | . 2 2 2 3 1 . . 2 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 9 | . 1 3 4 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . Shots Hit Robots 484 | 3 32 118 197 62 18 . 5 49 Core Hits 211 | 2 13 49 79 26 8 . 3 31 Critical Kills 2 | . . 1 . 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 10 | . 1 4 3 1 1 . . . Burn 6 | . 1 2 3 . . . . . Destroy 4 | . . 2 . 1 1 . . . Melee Attacks 3 | . . . . . 3 . . . Impact . | . . . . . . . . . Slashing 3 | . . . . . 3 . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8817 | 41 407 1460 3087 1186 528 . 109 1999 Guns 7202 | 41 406 1460 3087 1180 285 . 82 661 Cannons . | . . . . . . . . . Explosions 1322 | . . . . . . . . 1322 Melee 243 | . . . . . 243 . . . Ramming 50 | . 1 . . 6 . . 27 16 Kinetic 5582 | 15 223 945 2542 1000 285 . 82 490 Thermal 1168 | . 102 360 535 . . . . 171 Explosive 1322 | . . . . . . . . 1322 Electromagnetic 452 | 26 81 155 10 180 . . . . Impact . | . . . . . . . . . Slashing 243 | . . . . . 243 . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . . . . 3 . 8 8 17 Average Corruption 7 | . . . . 2 . 4 8 11 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 31 | . . . . 6 . 2 9 14 Message Errors 10 | . . . . 3 . . 2 5 Matter Fused 9 | . . . . . . . 5 4 Heat Flow Errors 3 | . . . . 1 . 1 1 . Energy Discharges 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 5 | . . . . 2 . . 1 2 Alerts 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 2 | . . . . . . . . 2 Projectiles . | . . . . . . . . . Explosions 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . Impact 1 | . 1 . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 128 | . . . . 3 . . 12 113 Shots 3 | . . . . . . . . 3 Rammed 13 | . 1 . . 1 . . 4 7 Targets Rammed 14 | . 1 . . 1 . . 4 8 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . . 1 Highest Temperature 396 | . 228 163 396 209 . 99 90 19 Average Temperature 72 | . 83 38 91 60 . 65 39 6 Received Heat Transfer 3307 | . 177 690 907 300 45 . 36 1152 Effects 4 | . 1 . 3 . . . . . Shutdowns 2 | . . . 2 . . . . . Energy Bleed 1 | . . . 1 . . . . . Interference 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 12 | . 1 4 5 . . . . 2 Heat Transferred 3256 | . 370 1221 1332 . . . . 333 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Maximum Alert Level 1 | . . . 1 . . . . 1 Low Security (%) 87 | 100 100 100 58 100 100 100 100 94 Level 1 12 | . . . 41 . . . . 5 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 336 | 5 70 191 266 163 74 . 30 336 Initial 63 | . 2 . . 44 63 . . 12 Average 79 | . 23 64 158 44 20 . 2 76 Influence Increases 2883 | 10 170 654 986 451 53 . 45 514 Destroy 0b10 Robot/C 1640 | . 120 420 660 160 20 . 20 240 Destroy 0b10 Robot/NC 125 | 10 5 30 45 15 20 . . . Destroy Leader 414 | . 32 116 168 66 12 . 10 10 Successful Hack 99 | . 13 34 23 29 . . . . Disable Machine 9 | . . 9 . . . . . . Destroy Structure 101 | . . . . 1 1 . . 99 Partial Spotted 30 | . . . 15 15 . . . . Lose Combat Pursuer 465 | . . 45 75 165 . . 15 165 Influence Decreases 2567 | 5 175 654 872 415 203 . 25 218 Entered New Map 168 | . 3 . . 70 87 . . 8 Time Decay 1999 | 5 172 554 812 325 116 . 15 . Lost Part 400 | . . 100 60 20 . . 10 210 Squads Dispatched 16 | . . 5 3 5 3 . . . Investigation 5 | . . 3 2 . . . . . Extermination 2 | . . . . 1 1 . . . Reinforcement 8 | . . 2 1 3 2 . . . Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Distress Signals 6 | . . 2 3 . 1 . . . Communications Jammed 7 | . . . . . 6 . 1 . Distress Signals 6 | . . . . . 6 . . . Times Spotted 158 | . 9 32 47 25 6 5 8 26 Peak Tracking Total 8 | . 3 8 6 5 4 5 5 8 Tactical Retreats 19 | . . 3 4 5 . . 1 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Traps Triggered 6 | . . 1 3 . 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . . 1 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Machines Disabled 1 | . . 1 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Garrison Access 2 | . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled 1 | . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Machines Accessed 46 | . 6 13 15 10 . . 2 . Terminals 29 | . 5 8 9 7 . . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . 1 2 1 . . . . Recycling Units 5 | . 1 2 1 . . . 1 . Scanalyzers 5 | . . 2 2 1 . . . . Garrison Access 3 | . . . 1 1 . . 1 . Total Hacks 117 | . 14 35 45 19 . . 4 . Successful 91 | . 11 25 39 14 . . 2 . Failed 26 | . 3 10 6 5 . . 2 . Catastrophic 2 | . . 2 . . . . . . Database Lockouts . | . . . . . . . . . Manual 43 | . . 16 17 7 . . 3 . Terminals 76 | . 13 24 23 16 . . . . Fabricators . | . . . . . . . . . Repair Stations 10 | . . 2 7 1 . . . . Recycling Units 10 | . 1 4 2 . . . 3 . Scanalyzers 18 | . . 5 12 1 . . . . Garrison Access 3 | . . . 1 1 . . 1 . Terminal Hacks 32 | . 10 7 7 8 . . . . Record 6 | . 5 . 1 . . . . . Robot Analysis 2 | . 1 1 . . . . . . Prototype ID Bank 6 | . 2 1 2 1 . . . . Open DSF 3 | . . . . 3 . . . . Repair Station Index 1 | . . 1 . . . . . . Locate Traps 3 | . . 1 . 2 . . . . Disarm Traps 1 | . . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 9 | . 2 2 3 2 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . 2 6 . . . . . Scan Component 4 | . . 1 3 . . . . . Repair 4 | . . 1 3 . . . . . Recycling Unit Hacks 4 | . 1 1 1 . . . 1 . Report Inventory 4 | . 1 1 1 . . . 1 . Scanalyzer 17 | . . 5 11 1 . . . . Insert Component 3 | . . . 3 . . . . . Analyze 3 | . . . 3 . . . . . Retrieve Study 11 | . . 5 5 1 . . . . Garrison Access Hacks 3 | . . . 1 1 . . 1 . Unlock Access 1 | . . . . . . . 1 . Seal Access 2 | . . . 1 1 . . . . Unauthorized Hacks 26 | . . 10 12 4 . . . . Terminals 21 | . . 9 9 3 . . . . Botnet 4 | . . 2 2 . . . . . Skim 17 | . . 7 7 3 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . Mechanics 2 | . . . 1 1 . . . . Recycling Units 2 | . . 1 1 . . . . . Monitor 1 | . . 1 . . . . . . Mask 1 | . . . 1 . . . . . Scanalyzers 1 | . . . 1 . . . . . Researchers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 2 8 8 5 . . 1 . Full Trace Events 3 | . . 3 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 9 | . . 4 4 1 . . . . Parts Repaired 4 | . . 1 3 . . . . . Time 147 | . . 32 115 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . . . . 9 . . Total Damage 127 | . . . . . . 127 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Active Infowar (turns) 3654 | . 15 1040 863 771 419 125 273 148 Sensors 1890 | . . 1027 863 . . . . . Seismic 15 | . 15 . . . . . . . T.N.C. 458 | . . . . . . 37 273 148 Machine Analysis 1383 | . . . . 771 419 125 68 . Jamming 895 | . . . . . 418 125 246 106 ECM 13 | . . 13 . . . . . . Robot Analysis Total 2 | . 1 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Turns Passed 5684 | 56 456 1534 1738 772 419 125 273 311 Spaces Moved 4953 | 47 416 1177 1371 1052 365 116 238 171 Core 95 | 1 . 2 . . . . . 92 Treads 10 | . . . . . . . . 10 Legs 611 | . . 218 383 . . . . 10 Wheels 3272 | 46 416 957 922 153 365 116 238 59 Hover 965 | . . . 66 899 . . . . Flight . | . . . . . . . . . Fastest Speed 48 | 50 80 80 52 48 100 100 100 50 Average Speed 84 | 79 80 95 87 56 100 100 100 103 Slowest Speed 450 | 80 80 120 260 115 100 100 100 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 4 80 74 96 27 9 68 6 39 Regions Visited 8 Branch Regions . Pre-discovered Areas 2 | . . 1 1 . . . . . Known Exits Taken 4 | . . 1 1 1 . . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 166 | . . . . 2 . . . 164 Melee . | . . . . . . . . . Projectile 1 | . . . . 1 . . . . AOE 164 | . . . . . . . . 164 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Total 5850 | 59 485 1435 1686 1149 399 126 269 242 Wait 242 | . 16 95 118 9 . . . 4 Move 4946 | 46 415 1176 1370 1051 365 115 237 171 Hop . | . . . . . . . . . Pick Up 47 | 4 5 14 13 4 5 1 1 . Fast Attach 52 | 4 2 9 13 7 . 2 7 8 Attach 26 | 2 2 5 5 3 3 3 1 2 Detach 14 | 1 3 . 1 2 1 1 5 . Swap 56 | . 4 17 19 10 3 . 3 . Drop 74 | . 6 16 25 15 3 4 5 . Fire 370 | 2 31 98 122 47 16 . 5 49 Melee 3 | . . . . . 3 . . . Ram 6 | . 1 . . 1 . . 4 . Kick . | . . . . . . . . . Crush 8 | . . . . . . . . 8 Escape Stasis 1 | . . . . . . . 1 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 5 | . . 5 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / Sto / Low) -6/Factory -6/Waste -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 15) 436 | -10/Materials | Discovered new exit (range 9) 513 | -10/Materials | Entered another Materials area 513 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 763 | -9/Materials | Core integrity fell below 50% 791 | -9/Materials | Lost 9 parts (2p3n2u2w) 988 | -9/Materials | Discovered new exit (range 12) 1397 | -9/Materials | Discovered new exit (range 5) 1400 | -9/Materials | Identified exit to Materials 1609 | -9/Materials | Learned 2 Storage zone layouts 1821 | -9/Materials | Build established: Hacker-Mutant 1855 | -9/Materials | Loaded intel: 42 non-interactive machine locations 1881 | -9/Materials | Repaired Hvy. Assault Rifle+ 1913 | -9/Materials | Learned location of Recycling (-7) 1982 | -9/Materials | Learned location of 1 exit from Storage 2047 | -9/Materials | Entered another Materials area 2047 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2449 | -8/Materials | Discovered new exit (range 9) 2480 | -8/Materials | Destroyed 8 combat bots 2664 | -8/Materials | Discovered new exit (range 5) 2667 | -8/Materials | Identified exit to Factory 2938 | -8/Materials | Learned location of 1 exit from Storage 2977 | -8/Materials | Learned location of 2 exits from Factory 2999 | -8/Materials | Learned location of 2 exits from Lower Caves 3021 | -8/Materials | Repaired Imp. Assault Rifle 3033 | -8/Materials | Learned Storage security intel 3077 | -8/Materials | Learned location of Zion (-6) 3264 | -8/Materials | Repaired Arm. Wheel+ 3298 | -8/Materials | Repaired Rnf. Ion Engine+ 3785 | -8/Materials | Entered Factory 3785 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3786 | -7/Factory | Identified exit to Factory 3786 | -7/Factory | Identified exit to Storage 3786 | -7/Factory | Identified exit to Lower Caves 4166 | -7/Factory | Discovered exit to Factory (range 11) 4451 | -7/Factory | Garrison activated, responded to threat 4557 | -7/Factory | Entered another Factory area 4557 | -6/Factory | Evolved 2 slots: Utility x2 4742 | -6/Factory | Found Prototype Processor 4910 | -6/Factory | Found Prototype Processor 4976 | -6/Factory | Sucked down chute 4976 | -6/Factory | Entered Waste 4977 | -6/Waste | Met a frightened Derelict 4991 | -6/Waste | EMP discharged 4995 | -6/Waste | Spotted C-40 Crusher 5002 | -6/Waste | Spotted C-40 Crusher 5016 | -6/Waste | Spotted C-40 Crusher 5026 | -6/Waste | Spotted C-40 Crusher 5051 | -6/Waste | Crushed by Compactor (1 part destroyed) 5051 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5058 | -6/Waste | Identified Exp. Targeting Computer (x2) 5065 | -6/Waste | Spotted C-40 Crusher 5070 | -6/Waste | Spotted C-40 Crusher 5077 | -6/Waste | Crushed by Compactor (1 part destroyed) 5086 | -6/Waste | Discovered new exit (range 16) 5091 | -6/Waste | EMP discharged 5100 | -6/Waste | Identified exit to Factory 5101 | -6/Waste | Entered Factory 5108 | -6/Factory | Lost 3 parts (1p1u1w) 5373 | -6/Factory | Identified exit to Garrison 5374 | -6/Factory | Entered Garrison 5386 | -6/Garrison | Triggered checkpoint 5527 | -6/Garrison | System corruption reached 10% 5528 | -6/Garrison | Core integrity fell below 50% 5558 | -6/Garrison | Triggered checkpoint 5589 | -6/Garrison | Spotted B-75 Beast 5598 | -6/Garrison | Triggered checkpoint 5604 | -6/Garrison | Triggered checkpoint 5627 | -6/Garrison | Lost 17 parts (3p6n6u2w) 5668 | -6/Garrison | Discovered new exit (range 12) 5669 | -6/Garrison | Core integrity fell below 20% 5685 | -6/Garrison | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 05668_ EXIT=FOUND 05668_ C-17 Slicer destroyed. 05668_ Destroyed Lgt. Nuclear Core. 05668_ C-17 Slicer destroyed. 05669_ QQ6P=D T WXG/Z/G8IAZGRG2 05670_ The unstable cave ceiling collapses. 05671_ C-17 Slicer destroyed. 05678_ The unstable cave ceiling collapses. 05678_ B-48 Gladiator destroyed. 05679_ The unstable cave ceiling collapses. 05681_ H-66 Slayer springs to life. 05681_ Penetrated by Slug. 05682_ The unstable cave ceiling collapses. 05682_ H-66 Slayer springs to life. 05683_ Penetrated by Slug. 05683_ Lrn. Missile Launcher destroyed. 05683_ Penetrated by Slug. 05683_ Lrn. Missile Launcher destroyed. 05685_ System corrupted: Matter fused (-9). 05685_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????###?????????????????????????? | | ?????????# ?????????????????????????? | | ?????????# < ????????????????????????? | | ?????????# ????????????????????????? | | ?????????# ????????????????????????? | | ?????????# ????????????????????????? | | ??????##?# ???######"""##??????????? | | ??##### ## ???# ???????????? | | ??# ?### ?????????????? | | ?## # # # # ?????????? | | ?# ?????????? | | ??# h # # #######?? | | ?# h #?? | | ??# %@ BB #?? | | ??# BB #?? | | ???# # = ### #?? | | ??????#### #???# #?? | | ?????????#### ## ???# #?? | | ???????????? # #??? ????# #?? | | ???????????? # ^ #?????????# #?? | | ???????????? #]]] ]]#?????????# #?? | | ????????????##########?????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# ### | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????####### | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Cryofiber Web | -8/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 43% | -9/Materials Imp. Assault Rifle | 70% | -8/Materials Arm. Wheel | 39% | -8/Materials Rnf. Ion Engine | 38% | -8/Materials Studied --------- Arm. Wheel | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Rnf. Ion Engine | -8/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Gravmag System | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Let Me Out Of Here Myspace We Love MA Challenges ------------ None Game ------ Seed LinearGravmagSheargun Manual? 0 Play Time 01:53:46 Cumulative 51.0 hours Start 2025.11.01 @ 21:47:23 End 2025.11.02 @ 14:19:25 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 36 Rogue 13 Adventurer 23 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 30 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f7e3e57-ca90-4711-8575-99a76572066c