Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.21 @ 12:19:23 Player: Pitt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (2617) 2617 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1808) 1808 TOTAL SCORE: 6995 Bonus ------- High Alert Combat Kills 673 Follower Combat Kills 545 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -110 Cogmind --------- Core Integrity 0/550 Matter 20/300 Energy 267/280 System Corruption 0% Temperature Cool (18) Movement Flying (32) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Improved VTOL Module Improved VTOL Module > --- UTILITY (5) ------ Advanced Sensor Array Advanced Targeting Computer Advanced Targeting Computer Hacking Suite Relay Coupler [Grunt] (29) > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (4) ---- Light Treads Medium Armor Plating Relay Coupler [NC] (26) Assault Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Advanced Sensor Array Advanced Targeting Computer Advanced Targeting Computer Hacking Suite Relay Coupler [Grunt] > --- WEAPON ----------- Particle Gun Scatter Rocket Array > --- INVENTORY -------- Light Treads Medium Armor Plating Relay Coupler [NC] Assault Cannon [Rating: 38] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Particle Cannon Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Scatter Rocket Array Special Weapon Mining Laser Impact Weapon Shock Maul Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Sto Gar Mat Slots Evolved 4 | . . 2 . . 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 . . 2 Weapon . | . . . . . . Parts Attached 108 | 7 9 15 34 14 29 Power 9 | 1 1 1 3 1 2 Engine 8 | 1 1 1 3 1 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 30 | 2 2 3 12 4 7 Treads 11 | . . . 7 4 . Leg 7 | 2 . 1 . . 4 Wheel 4 | . . . 4 . . Hover . | . . . . . . Flight 8 | . 2 2 1 . 3 Utility 22 | 2 3 3 5 2 7 Device 10 | 1 1 . 4 1 3 Storage 3 | 1 . 2 . . . Processor 5 | . 1 1 1 . 2 Hackware 2 | . . . . . 2 Protection 2 | . 1 . . 1 . Artifact . | . . . . . . Weapon 47 | 2 3 8 14 7 13 Energy Gun 15 | 2 2 4 5 . 2 Energy Cannon 11 | . . 2 4 3 2 Ballistic Gun 4 | . . . . 2 2 Ballistic Cannon 1 | . . . . . 1 Launcher 8 | . . . 2 2 4 Special Weapon 4 | . 1 2 1 . . Impact Weapon 3 | . . . 2 . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 5 | . . . 5 . . Parts Lost 21 | . . 2 . . 19 Power 2 | . . . . . 2 Propulsion 6 | . . 1 . . 5 Utility 4 | . . . . . 4 Weapon 9 | . . 1 . . 8 Highest Loss Streak 6 | . . 1 . . 6 Average Slot Usage (%) 93 | . 99 89 99 99 71 Engine 10 | . 14 9 10 11 7 Treads 16 | . . . 17 33 13 Leg 2 | . 6 4 2 . 3 Wheel 3 | . . . 9 . . Flight 8 | . 21 26 3 . 5 Device 8 | . 11 9 9 3 6 Storage 10 | . 3 12 11 11 8 Processor 10 | . 9 10 11 11 5 Hackware 1 | . . . . . 8 Protection 1 | . 2 . . 7 . Energy Gun 9 | . 27 4 12 4 3 Energy Cannon 6 | . . 6 7 7 5 Ballistic Gun 2 | . . . . 9 . Naked Turns . | . . . . . . Heaviest Build 56 | 13 15 49 54 56 54 Greatest Support 60 | 20 20 12 60 60 60 Greatest Overweight (x) 11 | 1 3 4 5 . 11 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 14 | 6 6 14 14 12 12 Average Capacity 10 | 5 4 7 12 12 11 Most Carried 14 | 6 6 14 14 12 12 Average Carried 9 | 4 4 5 12 11 10 Final Capacity 14 | 6 4 14 12 12 4 Final Carried 14 | 6 4 14 12 12 4 Class Distribution -------------------- 69% | Scavenger-Mutant 23% | Mutant 6% | Commander-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Gar Mat Matter Collected 1616 | 214 90 186 372 179 575 Remotely . | . . . . . . Salvage Created 2619 | 245 50 191 452 599 1082 Parts 184 | 21 8 5 40 51 59 Haulers Intercepted 2 | . . . 1 . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Sto Gar Mat Combat Hostiles Destroyed 60 | . 3 4 7 23 23 Guns 15 | . 3 4 2 6 . Cannons 21 | . . . 4 7 10 AOE 21 | . . . 1 9 11 Classes Destroyed 12 | 3 2 2 3 . 2 Worker 8 | 2 . . 2 . 4 Builder 8 | . . . 2 . 6 Tunneler 6 | 6 . . . . . Hauler 2 | . . . 1 . 1 Recycler 3 | 1 . . . . 2 Operator 1 | . . . . . 1 Watcher 2 | . 1 . . . 1 Swarmer 26 | . 3 . 1 14 8 Grunt 19 | . . 2 1 4 12 Brawler 1 | . . . 1 . . Sentry 13 | . . 2 4 5 2 Hunter 1 | . . . . . 1 Best Kill Streak 12 | 3 3 1 2 4 12 Combat Bots Only 5 | . 3 1 1 4 5 Max Kills in Single Turn 4 | 1 1 1 1 4 4 Gunslinging . | . . . . . . Exploded 4 | . . . 1 4 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -8 -------- Run | Scr Mat Mat Sto Gar Mat Damage Taken 3314 | . 83 316 278 745 1892 Core 834 | . 16 122 50 78 568 Absorbed by Shields . | . . . . . . Core Remaining (%) 76 | 100 93 . . 37 . Volleys Fired 207 | 21 15 29 37 43 62 Largest 2 | 2 2 2 2 2 2 Hottest 140 | 90 90 140 136 91 131 Shots Fired 344 | 42 29 46 68 81 78 Gun 221 | 42 29 37 34 55 24 Cannon 105 | . . 2 33 23 47 Launcher 10 | . . . . 3 7 Special 8 | . . 7 1 . . Kinetic 31 | . . . . 29 2 Thermal 264 | 42 29 46 55 23 69 Explosive 10 | . . . . 3 7 Electromagnetic 39 | . . . 13 26 . Robot Hit Streak 18 | 9 5 11 10 18 6 Robot Miss Streak 7 | 3 4 1 4 7 7 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 230 | 27 12 31 42 52 66 Core Hits 133 | 10 4 9 21 30 59 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 17 | . . . 3 . 14 Impact 16 | . . . 3 . 13 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5536 | 312 121 332 900 1169 2702 Guns 1914 | 312 121 331 400 443 307 Cannons 1400 | . . . 337 307 756 Explosions 1767 | . . . 135 412 1220 Melee 437 | . . . 18 . 419 Ramming 18 | . . 1 10 7 . Kinetic 187 | . . . . 177 10 Thermal 2861 | 312 121 331 689 355 1053 Explosive 1531 | . . . . 364 1167 Electromagnetic 502 | . . . 183 266 53 Impact 437 | . . . 18 . 419 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 3 . Average Corruption 2 | . . . 2 3 . Corruption Purged . | . . . . . . Effects 29 | . . . 15 14 . Message Errors 8 | . . . 6 2 . Matter Fused 9 | . . . 4 5 . Heat Flow Errors 3 | . . . 2 1 . Energy Discharges 2 | . . . 1 1 . Data Loss (minor) 4 | . . . 1 3 . Targeting Errors 3 | . . . 1 2 . Overload Shots . | . . . . . . Overflow Damage 215 | . . . . 9 206 Projectiles . | . . . . . . Explosions 94 | . . . . 9 85 Melee 121 | . . . . . 121 Knockbacks 4 | . . . . . 4 Impact 3 | . . . . . 3 Kinetic . | . . . . . . Secondary 1 | . . . . . 1 Self-Inflicted Damage 373 | . . . . 89 284 Shots 13 | . . . . 4 9 Rammed 4 | . . 1 2 1 . Targets Rammed 4 | . . 1 2 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 428 | 150 289 126 240 424 428 Average Temperature 91 | 55 105 37 61 143 130 Received Heat Transfer 1050 | . . 141 78 138 693 Effects 15 | . . . 2 8 5 Shutdowns 1 | . . . . 1 . Energy Bleed 3 | . . . . 3 . Interference 5 | . . . 2 3 . Matter Decay 2 | . . . . . 2 Damage (minor) 1 | . . . . 1 . Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 5 | . . . . 4 1 Impact Corruptions 6 | . . . . . 6 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | 2 . 1 . 1 6 Heat Transferred 6074 | 830 334 798 1472 605 2035 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 1 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Sto Gar Mat Peak Influence 1440 | 45 160 107 678 1440 1406 Initial 702 | . 29 67 38 440 702 Average 506 | 18 124 75 416 955 953 Maximum Alert Level 4 | . . . 2 4 4 Low Security (%) 37 | 100 100 100 26 . . Level 1 6 | . . . 17 . . Level 2 25 | . . . 56 22 . Level 3 18 | . . . . 32 85 Level 4 11 | . . . . 45 14 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . . . 8 . 4 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 5 | . . . 1 . 4 Assault 1 | . . . 1 . . Garrison 5 | . . . 5 . . Intercept . | . . . . . . Construction Impeded 3 | . . . 1 . 2 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Sto Gar Mat Distress Signals 8 | . 1 . 1 . 6 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | . 7 6 32 23 40 Peak Tracking Total 11 | . 3 2 5 6 11 Tactical Retreats 11 | . . 1 1 5 4 Traps | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Sto Gar Mat Traps Triggered 6 | . . . 4 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 5 | . . . 5 . . Reused 1 | . . . 1 . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Gar Mat Machines Disabled 14 | . . . 4 3 7 Max in Single Turn 3 | . . . 2 1 3 Garrison Relay 3 | . . . . 3 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Sto Gar Mat Machines Accessed 19 | . 1 4 11 . 3 Terminals 12 | . . 3 7 . 2 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 4 | . 1 . 2 . 1 Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Total Hacks 63 | . 2 18 36 . 7 Successful 35 | . 2 12 20 . 1 Failed 28 | . . 6 16 . 6 Catastrophic 4 | . . 1 1 . 2 Database Lockouts . | . . . . . . Manual 35 | . 2 7 21 . 5 Terminals 39 | . . 10 24 . 5 Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units 12 | . 2 . 8 . 2 Scanalyzers 8 | . . 8 . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 7 | . . 1 6 . . Prototype ID Bank 1 | . . . 1 . . Terminal Index 2 | . . 1 1 . . Locate Traps 2 | . . . 2 . . Reprogram Traps 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 2 | . . . 2 . . Report Inventory 2 | . . . 2 . . Scanalyzer 8 | . . 8 . . . Insert Component 4 | . . 4 . . . Analyze 4 | . . 4 . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 15 | . 2 3 9 . 1 Terminals 8 | . . 3 5 . . Botnet 7 | . . 2 5 . . Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 7 | . 2 . 4 . 1 Reject 4 | . 1 . 2 . 1 Mask 3 | . 1 . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 1 4 9 . 3 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 4 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 4 . . . Part Schematics Acquired 4 | . . 4 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 12 | . . . . 12 . Machine Destruction 12 | . . . . 12 . Attached 1 | . . . . . 1 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -8 -------- Run | Scr Mat Mat Sto Gar Mat Total Allies 12 | . . . 12 . . Largest Group 11 | . . . 11 3 . Highest-Rated Group 182 | . . . 182 108 . Highest-Rated Ally 99 | . . . 99 85 . Total Orders 5 | . . . 4 1 . ROAM 5 | . . . 4 1 . Ally Attacks 104 | . . . 103 1 . Total Damage 1943 | . . . 1927 16 . Kills 33 | . . . 33 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Sto Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 7 | . . . 7 . . Drone Recoveries 5 | . . . 5 . . Exploration | -11 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Gar Mat Turns Passed 4982 | 265 326 791 1890 999 711 Spaces Moved 2108 | 141 165 227 853 452 270 Core 8 | 5 . . . . 3 Treads 1108 | . . . 546 452 110 Legs 409 | 136 38 123 80 . 32 Wheels 227 | . . . 227 . . Hover . | . . . . . . Flight 356 | . 127 104 . . 125 Fastest Speed 29 | 50 37 34 90 160 29 Average Speed 143 | 117 60 142 157 160 136 Slowest Speed 600 | 120 290 240 270 160 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 6 22 15 86 66 31 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 31 | . . 7 . 24 . Terrain Destroyed 347 | . . 7 1 56 283 Melee . | . . . . . . Projectile 8 | . . 7 . . 1 AOE 339 | . . . 1 56 282 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Sto Gar Mat Total 3663 | 195 364 635 1326 644 499 Wait 1097 | 18 160 335 355 118 111 Move 2104 | 140 164 226 853 451 270 Hop . | . . . . . . Pick Up 54 | 8 7 17 13 5 4 Fast Attach 48 | 6 2 4 16 3 17 Attach 25 | 1 4 6 3 2 9 Detach 10 | . . 5 2 . 3 Swap 35 | . 3 5 15 9 3 Drop 62 | 1 9 7 27 12 6 Fire 207 | 21 15 29 37 43 62 Melee 17 | . . . 3 . 14 Ram . | . . . . . . Kick 1 | . . 1 . . . Crush 3 | . . . 2 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 266 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 582 | -10/Materials | Discovered new exit (range 9) 592 | -10/Materials | Entered another Materials area 592 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 636 | -9/Materials | Build established: Scavenger-Mutant 1023 | -9/Materials | Discovered new exit (range 3) 1383 | -9/Materials | Entered Storage 1400 | -9/Storage | Met 01-MTF 1544 | -9/Storage | Build established: Mutant 1718 | -9/Storage | Garrison activated, responded to threat 1867 | -9/Storage | Found Prototype Launcher 1868 | -9/Storage | Identified Scatter Rocket Array 1909 | -9/Storage | Garrison activated, responded to threat 2008 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2277 | -9/Storage | Garrison activated, responded to threat 2583 | -9/Storage | Build established: Scavenger-Mutant 2883 | -9/Storage | Repaired Sensor Array 2983 | -9/Storage | First assault squad dispatched 3268 | -9/Storage | Identified exit to Garrison 3273 | -9/Storage | Entered Garrison 3273 | -9/Garrison | Accompanied by 3 allies (01-MTF) 3278 | -9/Garrison | 01-MTF left 3394 | -9/Garrison | Core integrity fell below 50% 3464 | -9/Garrison | Triggered checkpoint 3518 | -9/Garrison | Triggered checkpoint 3532 | -9/Garrison | Garrison Relay disabled 3728 | -9/Garrison | Triggered checkpoint 3819 | -9/Garrison | Discovered new exit (range 10) 3938 | -9/Garrison | Triggered checkpoint 3964 | -9/Garrison | Garrison Relay disabled 4046 | -9/Garrison | Triggered checkpoint 4102 | -9/Garrison | Discovered new exit (range 10) 4132 | -9/Garrison | Installed Relay Interface Framework 4162 | -9/Garrison | Triggered checkpoint 4222 | -9/Garrison | Garrison Relay disabled 4272 | -9/Garrison | Entered Materials 4272 | -8/Materials | Evolved 2 slots: Utility x2 4658 | -8/Materials | Lost 6 parts (2n2u2w) 4751 | -8/Materials | Core integrity fell below 50% 4785 | -8/Materials | Lost 5 parts (1p2n1u1w) 4799 | -8/Materials | Core integrity fell below 20% 4828 | -8/Materials | Lost 4 parts (1p3w) 4983 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04939_ U-05 Engineer lays Concrete. 04940_ U-05 Engineer builds a Wall. 04942_ K-01 Serf collects debris. 04945_ U-05 Engineer lays Concrete. 04946_ U-05 Engineer builds a Wall. 04947_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04962_ Destroyed Lgt. Ion Engine. 04964_ Structural Scanner melted. 04964_ U-05 Engineer destroyed. 04975_ S-10 Pest destroyed. 04979_ Fusion Modulator explodes. 04979_ Particle Gun destroyed. 04979_ Destroyed Particle Gun. 04979_ Imp. VTOL Module destroyed. 04979_ Destroyed Imp. VTOL Module. 04979_ Scatter Rocket Array destroyed. 04979_ Destroyed Scatter Rocket Array. 04982_ Acquired Lgt. Assault Rifle. 04983_ The unstable cave ceiling collapses. 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"""???????### #####???????# """ | | ??????????????"" """?????????#####???????????# """ | | ??????????????"" """?????????????????????????# """ | | ?????????????? ????????????????????????????# | | ??????????????##?????????????????????????????##### | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 16 Recoil Reduction 3 Offensive Hacking 10 Relay Coupler Types 29 Relay Coupler Value 1 Item Schematics ----------------- Plasma Cutter | -9/Materials | Scanalyzed Imp. Signal Interpreter | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Scanalyzed Adv. Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveLargeTerrabomb Manual? 0 Play Time 00:58:53 Cumulative 107.8 hours Start 2021.06.21 @ 11:18:55 End 2021.06.21 @ 12:19:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 170 Rogue 170 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 54 Achievement% 35 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 10/Smallcaps Map View 72x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87d8b854-4a6f-47a8-a36d-145b601e3888