Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.24 @ 03:00:47 Player: szymekc Result: Destroyed by as-74143 with Assembled Blade Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (48) 240 Value Destroyed (1648) 1648 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (2100) 2100 TOTAL SCORE: 9348 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Cogmind --------- Core Integrity 0/850 Matter 59/300 Energy 100/100 System Corruption 0% Temperature Cool (40) Movement Core (550) Ox10 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Advanced Targeting Computer Makeshift Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Makeshift Hacking Suite Makeshift Hacking Suite Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Improved Medium Treads Improved Titanium Leg Potential Leg Potential Leg > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Advanced Targeting Computer Improved Transmission Jammer Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S Bore Cannon Makeshift Axe > --- INVENTORY -------- Heavy Deuterium Engine Zionite Light DM Reactor Advanced Heat Sink Experimental Heat Sink Advanced ECM Suite Makeshift Cloaking Device Zionite Weapon Casing Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Bomb Factory No. 2 [Rating: 87] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Zionite Light DM Reactor Propulsion Potential Leg Treads Improved Medium Treads Leg Potential Leg Hover Unit Zionite Glidesys I Utility Advanced Targeting Computer Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 4 2 . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . 1 . . . . Utility 5 | . . . . . 2 2 . . 1 . . . . Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 142 | . 8 1 5 1 25 13 18 . 17 7 1 6 40 Power 8 | . . . . . 2 2 . . . 1 . . 3 Engine 6 | . . . . . 2 2 . . . 1 . . 1 Core . | . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . 2 Propulsion 19 | . 1 1 4 . 2 2 1 . 3 . 1 . 4 Treads 8 | . . . 1 . 2 1 . . 2 . . . 2 Leg 9 | . 1 1 3 . . 1 1 . 1 . 1 . . Wheel . | . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . Utility 46 | . 2 . 1 . 6 5 . . 2 4 . 2 24 Device 21 | . . . . . 3 1 . . . 3 . 1 13 Storage 3 | . 1 . 1 . . 1 . . . . . . . Processor 8 | . 1 . . . 2 3 . . . 1 . . 1 Hackware 1 | . . . . . . . . . . . . . 1 Protection 13 | . . . . . 1 . . . 2 . . 1 9 Artifact . | . . . . . . . . . . . . . . Weapon 69 | . 5 . . 1 15 4 17 . 12 2 . 4 9 Energy Gun 6 | . 2 . . 1 . . . . 2 . . . 1 Energy Cannon 6 | . . . . . 6 . . . . . . . . Ballistic Gun 31 | . 1 . . . 6 2 9 . 7 1 . 3 2 Ballistic Cannon 4 | . . . . . . . . . . . . 1 3 Launcher 6 | . . . . . 1 . 4 . 1 . . . . Special Weapon 5 | . 2 . . . . . 1 . 2 . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . 2 2 3 . . . . . 3 Piercing Weapon 1 | . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 . 3 1 1 . . 1 . 1 6 Parts Lost 24 | . . 1 . . . . . . . . . . 23 Power 4 | . . . . . . . . . . . . . 4 Propulsion 6 | . . . . . . . . . . . . . 6 Utility 8 | . . . . . . . . . . . . . 8 Weapon 6 | . . 1 . . . . . . . . . . 5 Highest Loss Streak 16 | . . 1 . . . . . . . . . . 16 Average Slot Usage (%) 93 | . 99 90 85 97 97 100 99 100 90 91 93 92 91 Engine 7 | . 14 14 14 14 8 7 7 7 6 6 6 6 2 Treads 4 | . . . . . 9 6 6 . 6 6 6 6 4 Leg 20 | . 28 28 28 28 18 15 15 23 20 20 20 20 18 Device 4 | . . . . . 1 7 7 7 6 6 6 6 8 Storage 8 | . 14 14 14 14 9 7 7 7 6 6 6 6 6 Processor 18 | . 13 14 14 14 17 23 23 23 20 17 20 20 20 Protection 5 | . . . . . 6 7 7 7 6 6 6 5 7 Energy Gun 1 | . 13 . . 11 1 . . . 1 . . . 2 Energy Cannon 1 | . . . . . 14 . . . . . . . . Ballistic Gun 11 | . 14 . . . 5 16 18 15 13 16 20 17 2 Ballistic Cannon 1 | . . . . . . . . . . . . 2 7 Special Weapon 2 | . . 18 14 14 1 . . . 2 . . . . Slashing Weapon 1 | . . . . . 2 6 2 . . . . . 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 89 | 12 16 15 22 24 51 62 63 63 76 83 77 87 89 Greatest Support 80 | 20 20 20 60 60 60 78 78 78 78 78 80 80 80 Greatest Overweight (x) 2 | . . . 1 . . 1 2 . . 1 . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 8 8 10 10 10 12 12 12 12 12 12 12 12 Average Capacity 10 | 6 6 8 9 10 10 11 12 12 12 12 12 12 12 Most Carried 12 | 6 7 8 8 10 10 11 12 12 12 12 12 12 12 Average Carried 10 | 6 6 7 7 9 9 10 11 12 11 10 11 11 10 Final Capacity 12 | 6 8 8 10 10 10 12 12 12 12 12 12 12 12 Final Carried 12 | 6 7 8 8 10 10 11 12 12 12 12 12 12 2 Class Distribution -------------------- 38% | Mutant 37% | Skirmisher 9% | Assassin 5% | Gunner 4% | Derelict-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Assassin | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Skirmisher | -6/Factory Mutant | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Derelict-Mutant | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Matter Collected 2355 | 200 61 35 . 166 210 236 376 . 249 329 92 43 358 Remotely . | . . . . . . . . . . . . . . Salvage Created 2418 | . 99 68 . 16 589 230 507 5 152 336 . . 416 Parts 120 | . 3 3 . . 27 15 27 . 13 12 . . 20 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 11 7 . . . . . Prevented 4 | . . . . . . . 2 . . . . 2 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Combat Hostiles Destroyed 48 | . 2 2 . . 11 2 10 1 4 4 . . 12 Melee 8 | . . . . . . . . . . 2 . . 6 Guns 17 | . 2 . . . 1 2 7 . 2 2 . . 1 Cannons 14 | . . 2 . . 7 . . . . . . . 5 AOE 8 | . . . . . 2 . 3 1 2 . . . . Classes Destroyed 14 | . 1 1 . . 3 2 1 . 1 2 . . 3 Worker 2 | . . . . . . 1 . . 1 . . . . Builder 1 | . . . . . . . . . 1 . . . . Recycler 2 | . . 1 . . . 1 . . . . . . . Watcher 3 | . . . . . 3 . . . . . . . . Swarmer 14 | . . . . . 3 . 7 1 3 . . . . Grunt 10 | . 2 2 . . 4 . 2 . . . . . . Brawler 1 | . . . . . . . 1 . . . . . . Sentry 5 | . . . . . 4 1 . . . . . . . Programmer 2 | . . . . . . 1 . . 1 . . . . Z-Technician 3 | . . . . . . . . . . . . . 3 Z-Light 3 | . . . . . . . . . . . . . 3 Samaritan 2 | . . . . . . . . . . 2 . . . Assembled 8 | . . . . . . . . . . . . . 8 Thug 1 | . . . . . . . . . . 1 . . . Fireman 3 | . . . . . . . . . . 3 . . . Best Kill Streak 4 | . 1 3 . . 4 2 4 1 3 4 . . 4 Combat Bots Only 4 | . 1 2 . . 3 1 4 1 3 4 . . 4 Max Kills in Single Turn 4 | . 1 1 . . 2 1 4 1 2 1 . . 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . . . 1 . 3 1 2 . . . . Melee 1 | . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Damage Taken 6894 | . 216 163 . . 179 196 550 29 270 984 . . 4307 Core 993 | . 57 15 . . 27 11 29 . . 24 . . 830 Absorbed by Shields 9 | . . . . . 9 . . . . . . . . Core Remaining (%) 90 | 100 . . . 71 95 . . 94 . . . . . Volleys Fired 121 | . 11 6 . 4 21 7 19 2 30 4 . . 17 Largest 3 | . 2 2 . 1 3 3 3 1 3 3 . . 3 Hottest 200 | . 70 200 . 50 189 84 92 36 121 91 . . 147 Shots Fired 268 | . 22 8 . 4 55 21 51 2 58 12 . . 35 Gun 162 | . 22 . . 4 6 21 39 . 45 12 . . 13 Cannon 68 | . . . . . 46 . . . . . . . 22 Launcher 16 | . . . . . 3 . 10 2 1 . . . . Special 22 | . . 8 . . . . 2 . 12 . . . . Kinetic 162 | . 11 . . . 6 21 39 . 39 12 . . 34 Thermal 24 | . 11 8 . 4 . . . . . . . . 1 Explosive 4 | . . . . . . . 1 2 1 . . . . Electromagnetic 64 | . . . . . 49 . 9 . 6 . . . . Robot Hit Streak 19 | . 9 2 . 4 19 12 13 . 13 3 . . 5 Robot Miss Streak 5 | . 2 1 . . 2 1 4 . 2 1 . . 5 Penetration Max 1 | . . . . . 1 . . . 1 1 . . . Secondary Targets 2 | . . . . . . . 1 . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . 1 . . . Shots Hit Robots 200 | . 18 4 . 4 40 17 26 . 32 17 . . 42 Core Hits 101 | . 6 4 . 1 17 7 20 1 10 11 . . 24 Critical Hits 8 | . . . . . 1 . . . . 1 . . 6 Critical Kills 2 | . . . . . . . . . . 1 . . 1 Critical Parts Destroyed 3 | . . . . . 1 . . . . . . . 2 Melee Attacks 67 | . . . . . 8 12 1 . . 11 . . 35 Impact . | . . . . . . . . . . . . . . Slashing 56 | . . . . . 8 12 1 . . . . . 35 Piercing 11 | . . . . . . . . . . 11 . . . Sneak Attacks 8 | . . . . . 1 1 . . . 3 . . 3 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6672 | . 191 120 . 50 1313 465 983 154 738 620 . . 2038 Guns 1974 | . 191 . . 50 84 340 452 . 547 155 . . 155 Cannons 1223 | . . . . . 890 . . . . . . . 333 Explosions 1087 | . . . . . 211 . 531 154 191 . . . . Melee 2216 | . . . . . 117 125 . . . 438 . . 1536 Ramming 52 | . . . . . 11 . . . . 27 . . 14 Kinetic 2036 | . 69 . . . 84 340 452 . 478 155 . . 458 Thermal 498 | . 122 120 . 50 176 . . . . . . . 30 Explosive 528 | . . . . . . . 183 154 191 . . . . Electromagnetic 1342 | . . . . . 925 . 348 . 69 . . . . Impact . | . . . . . . . . . . . . . . Slashing 1778 | . . . . . 117 125 . . . . . . 1536 Piercing 438 | . . . . . . . . . . 438 . . . Highest Corruption 3 | . 1 1 1 1 2 1 1 1 3 3 3 3 . Average Corruption 1 | . 1 1 1 1 2 1 1 1 2 3 3 3 . Corruption Purged . | . . . . . . . . . . . . . . Effects 34 | . . . 3 2 . . 3 1 7 9 6 3 . Message Errors 12 | . . . 2 1 . . 1 . 3 3 1 1 . Matter Fused 3 | . . . . . . . . . 1 . 1 1 . Heat Flow Errors 6 | . . . . . . . . . 3 2 1 . . Energy Discharges 8 | . . . . 1 . . 1 1 . 2 2 1 . Data Loss (minor) 4 | . . . 1 . . . . . . 2 1 . . Targeting Errors 1 | . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 567 | . . . . . 90 . . 35 . . . . 442 Projectiles 23 | . . . . . 23 . . . . . . . . Explosions 55 | . . . . . 20 . . 35 . . . . . Melee 489 | . . . . . 47 . . . . . . . 442 Knockbacks 4 | . . . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . 3 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 76 | . . . . . 11 . 53 . . 8 . . 4 Shots 5 | . . . . . 1 . 4 . . . . . . Rammed 9 | . . . . . 2 1 . . . 1 . . 5 Targets Rammed 11 | . . . . . 2 1 . . . 3 . . 5 Kicked 2 | . . . . . . . . . . 2 . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 430 | . 222 215 . 40 342 18 215 . 227 235 237 . 430 Average Temperature 94 | . 106 104 . 20 118 6 65 . 52 86 126 . 127 Received Heat Transfer 2004 | . 78 87 . . 66 36 171 . 63 408 . . 1095 Effects 8 | . . . . . 1 . 1 . . . . . 6 Shutdowns 2 | . . . . . 1 . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 . . . . . . Interference 5 | . . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . Parts Fried 8 | . . . . . 7 . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 1055 | . 370 250 . 148 250 . . . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Peak Influence 267 | . 115 104 . 5 267 230 . . 170 . . . . Initial 116 | . . 44 . . 1 116 . . 79 . . . . Average 110 | . 56 86 . 3 154 136 . . 93 . . . . Maximum Alert Level 1 | . . . . . 1 1 . . . . . . . Low Security (%) 93 | 100 100 100 . 100 75 98 . . 100 . . . . Level 1 6 | . . . . . 24 1 . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 15 | . . . . . 6 3 . . 6 . . . . Investigation 3 | . . . . . 1 1 . . 1 . . . . Extermination 3 | . . . . . . 2 . . 1 . . . . Reinforcement 6 | . . . . . 2 . . . 4 . . . . Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Distress Signals 4 | . 3 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 136 | . 7 2 . . 19 8 10 1 9 14 . . 66 Peak Tracking Total 37 | . 3 2 . . 3 2 4 2 3 7 . . 37 Tactical Retreats 7 | . 1 . . . 1 . 1 . 2 . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Traps Triggered 4 | . 1 . . . 1 . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 Triggered 1 | . . . . . . . 1 . . . . . . Fabricated Traps 1 | . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Machines Disabled 5 | . . . . . 1 1 1 . 1 . . . 1 Max in Single Turn 1 | . . . . . 1 1 1 . 1 . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Machines Accessed 24 | . 1 . 1 1 6 8 1 . 3 2 . 1 . Terminals 16 | . 1 . . . 5 7 . . 2 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Total Hacks 67 | . 4 . 1 1 17 23 1 . 12 3 . 5 . Successful 37 | . 3 . 1 1 8 11 1 . 4 3 . 5 . Failed 30 | . 1 . . . 9 12 . . 8 . . . . Catastrophic 6 | . . . . . . 4 . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 49 | . 4 . 2 . 14 13 1 . 8 . . 7 . Terminals 48 | . 4 . . . 15 20 . . 7 2 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . 2 . . . 5 . . . . Garrison Access 3 | . . . . . . 3 . . . . . . . Terminal Hacks 19 | . 1 . 1 1 2 5 1 . . 3 . 5 . Record 2 | . . . . . . . . . . 2 . . . Part Schematic 5 | . . . . . . . . . . . . 5 . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . Open Door 3 | . . . . 1 . . 1 . . 1 . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . 2 . . . 3 . . . . Insert Component 2 | . . . . . 1 . . . 1 . . . . Analyze 3 | . . . . . 1 . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . Unauthorized Hacks 12 | . 2 . . . 4 5 . . 1 . . . . Terminals 12 | . 2 . . . 4 5 . . 1 . . . . Track 2 | . 1 . . . 1 . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . Botnet 9 | . 1 . . . 3 4 . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 17 | . 1 . . . 5 7 . . 3 1 . . . Full Trace Events 1 | . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 1 . . . 1 . . 5 . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . 1 . . . . Part Schematics Acquired 2 | . . . . . 1 . . . 1 . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Total Allies 1 | . . . . . . 1 . . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . . Highest-Rated Group 10 | . . . . . . 10 . . . . . . . Highest-Rated Ally 10 | . . . . . . 10 . . . . . . . Total Orders 9 | . . . . . 4 1 . . . 2 . . 2 STAY 1 | . . . . . . 1 . . . . . . . EXPLORE 5 | . . . . . 3 . . . . 1 . . 1 RETURN 3 | . . . . . 1 . . . . 1 . . 1 Ally Attacks 13 | . . . . . 2 . . . . 6 . . 5 Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . . . . 1 2 1 . Drone Launches 24 | . . . . . 6 . . . . 10 . . 8 Drone Recoveries 9 | . . . . . 4 . . . . 2 . . 3 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Turns Passed 6655 | 3 352 147 714 146 777 718 533 127 765 432 390 822 729 Spaces Moved 5155 | 3 248 89 576 148 533 647 382 123 594 337 379 710 386 Core . | . . . . . . . . . . . . . . Treads 57 | . . . . . . . 3 . . . . . 54 Legs 5098 | 3 248 89 576 148 533 647 379 123 594 337 379 710 332 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 90 | 120 120 120 90 90 90 90 90 100 100 100 100 103 103 Average Speed 106 | 120 120 120 122 90 90 92 110 100 100 108 101 113 118 Slowest Speed 200 | 120 120 120 150 90 90 130 200 100 100 136 103 139 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 49 18 93 35 56 21 54 10 19 59 65 84 71 Regions Visited 13 Branch Regions 9 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . Known Exits Taken 9 | . 1 1 1 1 1 1 . . . 1 1 1 . Unknown Exits Taken 4 | 1 . . . . . . 1 1 1 . . . . Scrap Searched 10 | . . . . . . . 2 . . 2 3 3 . Spaces Dug 18 | . . . . . 6 10 1 . . 1 . . . Terrain Destroyed 67 | . . 1 . . 11 10 12 17 6 1 . . 9 Melee 18 | . . . . . 6 10 1 . . 1 . . . Projectile 11 | . . 1 . . . . 1 . . . . . 9 AOE 38 | . . . . . 5 . 10 17 6 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Total 5994 | 2 283 104 587 157 781 730 445 124 709 373 384 727 588 Wait 339 | . 4 9 . 1 144 45 13 . 45 2 1 1 74 Move 5143 | 2 247 88 575 147 532 647 381 122 593 336 378 709 386 Hop . | . . . . . . . . . . . . . . Pick Up 57 | . 5 . 2 2 18 2 2 . 10 3 2 2 9 Fast Attach 48 | . 3 . 2 1 12 3 5 . 2 2 . 5 13 Attach 36 | . . . . . 3 2 . . 9 3 . . 19 Detach 14 | . . . . . 2 1 1 . 2 2 . 1 5 Swap 58 | . 5 1 3 . 10 8 13 . 6 2 1 1 8 Drop 96 | . 8 . 5 1 29 3 8 . 12 5 2 8 15 Fire 121 | . 11 6 . 4 21 7 19 2 30 4 . . 17 Melee 67 | . . . . . 8 12 1 . . 11 . . 35 Ram 3 | . . . . . . . . . . . . . 3 Kick 3 | . . . . . . . . . . 3 . . . Crush 4 | . . . . . 2 . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . . Rewire 4 | . . . . 1 . . 2 . . . . . 1 Trap 1 | . . . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / Sto x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 9) 163 | -10/Materials | Identified exit to Materials 321 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 8) 342 | -10/Materials | Identified exit to Mines 356 | -10/Materials | Entered Mines 377 | -10/Mines | Discovered exit to Materials (range 6) 497 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 498 | -10/Mines | Discovered new exit (range 5) 501 | -10/Mines | Identified exit to Exiles 503 | -10/Mines | Entered Exiles 532 | -10/Exiles | Met 8R-AWN 553 | -10/Exiles | Met EX-HEX 624 | -10/Exiles | Met EX-DEC 650 | -10/Exiles | Visited The Gauntlet 878 | -10/Exiles | Discovered new exit (range 14) 893 | -10/Exiles | Identified exit to Mines 986 | -10/Exiles | Met EX-BIN 1013 | -10/Exiles | Aligned with FarCom system 1014 | -10/Exiles | Given EX-Vault access code 1085 | -10/Exiles | Opened EX-Vault 1093 | -10/Exiles | Found Prototype Leg 1093 | -10/Exiles | Identified Potential Leg 1096 | -10/Exiles | Found Potential Leg 1116 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1206 | -10/Exiles | Discovered exit to Mines (range 14) 1217 | -10/Exiles | Left Exiles lab with Potential Leg 1217 | -10/Exiles | Entered Mines 1225 | -9/Mines | Found the Drone Emporium 1229 | -9/Mines | Found Prototype Device 1325 | -9/Mines | Discovered new exit (range 5) 1327 | -9/Mines | Identified exit to Materials 1338 | -9/Mines | Learned Materials terminal intel 1363 | -9/Mines | Entered Materials 1363 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1363 | -8/Materials | Identified Bomb Drone Bay 1364 | -8/Materials | Loaded intel: 12 terminal locations 1474 | -8/Materials | Garrison activated, responded to threat 1705 | -8/Materials | Build established: Skirmisher 1709 | -8/Materials | Discovered new exit (range 15) 1732 | -8/Materials | Identified exit to Factory 2121 | -8/Materials | Identified exit to Storage 2121 | -8/Materials | Discovered exit to Factory (range 14) 2132 | -8/Materials | Build established: Mutant 2140 | -8/Materials | Entered Factory 2140 | -7/Factory | Evolved 2 slots: Utility x2 2442 | -7/Factory | Build established: Assassin 2672 | -7/Factory | Identified exit to Lower Caves 2858 | -7/Factory | Entered Lower Caves 3269 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 3282 | -7/Lower Caves | Found Prototype Special Weapon 3282 | -7/Lower Caves | Identified Molecular Deconstructor 3378 | -7/Lower Caves | Discovered new exit (range 10) 3391 | -7/Lower Caves | Entered another Lower Caves area 3416 | -7/Lower Caves | Spotted B-75 Beast 3480 | -7/Lower Caves | Discovered new exit (range 6) 3518 | -7/Lower Caves | Entered Factory 3518 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3788 | -6/Factory | Found Prototype Processor 4007 | -6/Factory | Build established: Skirmisher 4266 | -6/Factory | Discovered new exit (range 14) 4283 | -6/Factory | Entered Lower Caves 4292 | -6/Lower Caves | Attracted the attention of an 0b10 base 4337 | -6/Lower Caves | Learned 4 Factory zone layouts 4430 | -6/Lower Caves | Identified Exp. Signal Interpreter 4629 | -6/Lower Caves | Ambushed by wild Derelicts 4693 | -6/Lower Caves | Discovered new exit (range 20) 4714 | -6/Lower Caves | Identified exit to Lower Caves 4715 | -6/Lower Caves | Entered another Lower Caves area 4730 | -6/Lower Caves | Learned Factory terminal intel 4771 | -6/Lower Caves | Discovered new exit (range 15) 4783 | -6/Lower Caves | Identified exit to Factory 4982 | -6/Lower Caves | Learned location of 1 exit from Factory 5068 | -6/Lower Caves | Discovered new exit (range 18) 5104 | -6/Lower Caves | Identified exit to Zion 5105 | -6/Lower Caves | Entered Zion 5138 | -6/Zion | Given A8's code to call for help 5139 | -6/Zion | Discovered new exit (range 13) 5159 | -6/Zion | Identified exit to Proximity Caves 5197 | -6/Zion | Found Prototype Device 5197 | -6/Zion | Identified Bomb Factory No. 2 5240 | -6/Zion | System corruption cleaned by Quarantine Array 5447 | -6/Zion | Learned Factory emergency access door positions 5510 | -6/Zion | Rebuked by Imprinter 5571 | -6/Zion | Learned Factory fabricator intel 5604 | -6/Zion | Learned location of Quarantine (-2) 5831 | -6/Zion | Discovered new exit (range 13) 5860 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5900 | -6/Zion | Opened final containment barrier to the Deep Caves 5921 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 5924 | -6/Zion | Identified exit to Deep Caves 5927 | -6/Zion | Entered Deep Caves 6006 | -6/Deep Caves | Attacked by Z-Imprinter 6027 | -6/Deep Caves | Z-Facility disabled 6038 | -6/Deep Caves | Destroyed Z-Imprinter 6069 | -6/Deep Caves | Found Prototype Protection 6069 | -6/Deep Caves | Identified Zio. Weapon Casing 6273 | -6/Deep Caves | Lost 5 parts (1p1u3w) 6276 | -6/Deep Caves | Found Zio. Weapon Casing 6315 | -6/Deep Caves | Found Zio. Weapon Casing 6508 | -6/Deep Caves | Spotted as-89076 6530 | -6/Deep Caves | Spotted as-50163 6568 | -6/Deep Caves | Triggered Deep Caves wall 6568 | -6/Deep Caves | Spotted AS-22956 6568 | -6/Deep Caves | Spotted AS-30140 6635 | -6/Deep Caves | Core integrity fell below 50% 6654 | -6/Deep Caves | Core integrity fell below 20% 6656 | -6/Deep Caves | Destroyed by as-74143 with Assembled Blade Last Messages --------------- 06612_ Imp. Titanium Leg destroyed. 06615_ as-50154 destroyed. 06621_ Zio. Weapon Casing destroyed. 06622_ Zio. Light DM Reactor destroyed. 06624_ Bore Cannon destroyed. 06624_ Mak. Axe destroyed. 06624_ Dropped Adv. ECM Suite. 06625_ Dropped Imp. Transmission Jammer. 06627_ as-22989 destroyed. 06642_ Exp. Heat Sink destroyed. 06644_ Hvy. Deuterium Engine destroyed. 06648_ Bomb Factory No. 2 destroyed. 06648_ Slammed into as-04581. 06648_ Destabilizing: Core damaged (-17). 06649_ Zio. Glidesys I destroyed. 06650_ Zio. Light DM Reactor destroyed. 06650_ Slammed into as-97627. 06650_ as-80491 destroyed. 06655_ as-82967 destroyed. 06655_ Slammed into as-04581. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ????????????? ##?#????????????????????????????? | | ?????????? # ? ????????????????????????????? | | ????????"" # # ????????????????????????????? | | ????????? # #?##????????????????????????? | | ?????????" # #? #????????????????????????? | | ?????????? #? #????????????????????????? | | ????????""" #? #????????????????????????? | | ????????" ## #????????????????????????? | | ????????" # #????????????????????????? | | ????????" ????????????????????????? | | ????????# ! ?????????????????????????? | | ?????????" ?????????????????????????? | | ?????????" ??????????????????????????? | | ?????????" ??????????????????????????? | | ?????????" #?###??????????????????????? | | ????????"" [ #?#@##?????????????????????? | | ??????### [[ ###aa###???????????????????? | | ??""""" #aaa #???????????????????? | | ??" aaa###???????# ??????????? | | ??" [ aaa###?????## ??????????? | | ??" ! aaa #????# #?????????? | | ??" ! a ###???# #?????????? | | ??" ;#???? #?????????? | | ??" / a #??## ??????????? | | ??" #?## ??????????? | | ??""""" ! ### ???????????? | | ??????### ! ! /[ ## ?????????#### | | ????????"" == ## ????????## | | ?????????" s ## ?????????# | | ?????????" g #? ????????## | | ?????????" ##? ??????#### | | ????????"" #?# #??####? | | ????????# = [ #?# #### ##?? | | ????????" b #?# ## ##??# | | ????????" ### ###?# | | ????????" ### | | ????????""" #??# | | ????????" = #######??# | | ????????"" # #????????# | | ????????" # ########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 27 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 3 Jamming Range 12 Cloak Strength 3 Armor Coverage 600 Weapon Shielding 100 Evasion (%) 42 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 11 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -6/Factory | Scanalyzed Beamcaster | -6/Zion | Free Hvy. Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Hunted Signs Are For Wimps That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed MatterLightningClaws Manual? 0 Play Time 01:44:59 Cumulative 38.5 hours Start 2021.07.24 @ 01:13:22 End 2021.07.24 @ 03:00:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 18 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 48 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd276995-fce1-4912-8da5-f0dc943d783e