Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.08 @ 21:49:06 Player: ditdatdave Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (102) 510 Value Destroyed (3592) 3592 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8082 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 291/300 Energy 170/170 System Corruption 5% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (7) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (8) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Signal Interpreter Improved Salvage Targeting Computer Improved Target Analyzer Improved Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Light Angular Momentum Engine Advanced Heat Sink Medium Storage Unit Large Storage Unit Advanced Weight Redist. System Improved Actuator Array Recalibrator Tesla Rifle Plasma Rifle KE Penetrator Mass Driver Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Signal Interpreter Improved Salvage Targeting Computer Microactuators Power Shielding Medium Reactive Plating > --- WEAPON ----------- Force Rifle Gauss Rifle > --- INVENTORY -------- Reinforced Deuterium Engine Light Angular Momentum Engine Wheel Wheel Medium Storage Unit Advanced Weight Redist. System Targeting Computer Improved Actuator Array Recalibrator Arc Projector Shock Bomb Launcher Rocket Launcher Impact Mace Enhanced Force Lance [Rating: 57] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Slots Evolved 11 | . 1 2 . 2 2 2 2 Power . | . . . . . . . . Propulsion 5 | . . 1 . 1 1 1 1 Utility 6 | . 1 1 . 1 1 1 1 Weapon . | . . . . . . . . Parts Attached 116 | 8 4 8 2 34 23 13 24 Power 7 | 1 . 1 . 2 . . 3 Engine 5 | 1 . 1 . 1 . . 2 Core 2 | . . . . 1 . . 1 Reactor . | . . . . . . . . Propulsion 48 | 2 . 4 . 18 14 3 7 Treads 3 | . . . . 3 . . . Leg 30 | 2 . . . 12 11 . 5 Wheel 13 | . . 4 . 1 3 3 2 Hover . | . . . . . . . . Flight 2 | . . . . 2 . . . Utility 25 | 3 2 1 1 6 2 5 5 Device 6 | . 1 . . 1 2 . 2 Storage 5 | 1 1 . 1 . . 2 . Processor 5 | 1 . . . 1 . . 3 Hackware 1 | . . . . 1 . . . Protection 8 | 1 . 1 . 3 . 3 . Artifact . | . . . . . . . . Weapon 36 | 2 2 2 1 8 7 5 9 Energy Gun 5 | 1 1 . . . . 1 2 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 18 | 1 1 1 1 6 3 3 2 Ballistic Cannon 1 | . . . . . 1 . . Launcher 6 | . . 1 . 1 1 1 2 Special Weapon . | . . . . . . . . Impact Weapon 4 | . . . . 1 2 . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . Parts Lost 34 | . . . . 5 1 3 25 Power 3 | . . . . . . . 3 Propulsion 12 | . . . . 2 . 1 9 Utility 7 | . . . . 2 1 . 4 Weapon 12 | . . . . 1 . 2 9 Highest Loss Streak 20 | . . . . 3 1 1 20 Average Slot Usage (%) 87 | . 100 93 100 88 90 81 58 Engine 6 | . 12 10 10 5 7 6 2 Leg 13 | . 25 12 . 17 21 . 5 Wheel 9 | . . 11 30 5 7 18 6 Flight 1 | . . . . 4 . . . Device 5 | . 12 10 10 2 4 6 3 Storage 13 | . 12 10 18 16 14 12 11 Processor 11 | . 12 10 10 9 14 12 16 Protection 6 | . . 10 1 5 7 11 3 Energy Gun 2 | . 12 9 . . . 3 2 Ballistic Gun 11 | . 12 10 16 13 11 5 3 Naked Turns . | . . . . . . . . Heaviest Build 83 | 16 28 31 38 48 53 79 83 Greatest Support 86 | 20 20 34 34 66 70 84 86 Greatest Overweight (x) 20 | 1 1 3 1 6 1 1 20 Average Overweight (x) . | . . . . 1 . . 1 Largest Inventory Capacity 16 | 8 10 10 14 14 14 16 16 Average Capacity 13 | 6 9 10 13 14 14 15 16 Most Carried 16 | 5 10 10 14 14 14 16 14 Average Carried 12 | 2 8 9 12 13 12 14 9 Final Capacity 16 | 8 10 10 14 14 14 16 16 Final Carried 15 | 5 10 10 14 10 14 15 11 Class Distribution -------------------- 96% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Matter Collected 2901 | 121 204 116 178 846 680 407 349 Remotely . | . . . . . . . . Salvage Created 4564 | . 204 147 176 1455 1295 382 905 Parts 281 | . 13 9 8 96 84 28 43 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 8 | . 1 . . 4 2 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 82 | . 2 3 6 28 19 8 16 Melee 3 | . . . . . . . 3 Guns 61 | . 2 3 5 27 15 4 5 Cannons 3 | . . . . . . 2 1 AOE 14 | . . . 1 1 4 2 6 Classes Destroyed 12 | . 4 2 1 3 2 . . Worker 6 | . . 1 . 1 4 . . Builder 4 | . . . . 1 3 . . Tunneler 2 | . 1 . . 1 . . . Hauler 1 | . . . . . 1 . . Recycler 6 | . 1 . . 3 2 . . Watcher 1 | . 1 . . . . . . Swarmer 19 | . . . 2 9 3 2 3 Grunt 38 | . 2 1 4 9 10 . 12 Brawler 1 | . . . . 1 . . . Sentry 12 | . . 2 . 8 2 . . Hunter 6 | . . . . 1 2 3 . Programmer 6 | . . . . . 2 3 1 Best Kill Streak 5 | . 3 2 2 5 5 2 5 Combat Bots Only 5 | . 2 1 2 3 3 2 5 Max Kills in Single Turn 3 | . 2 1 1 2 2 2 3 Gunslinging 1 | . . . . 1 . . . Exploded 3 | . . . 1 1 1 2 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Damage Taken 6615 | . 35 116 68 1597 871 758 3170 Core 1530 | . 9 6 23 263 102 117 1010 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 85 | 100 96 . 92 52 85 86 . Volleys Fired 263 | . 12 14 20 88 48 33 48 Largest 2 | . 2 2 2 2 2 2 2 Hottest 118 | . 88 88 53 58 76 108 118 Shots Fired 478 | . 24 27 40 168 91 64 64 Gun 420 | . 24 26 38 166 73 47 46 Cannon 40 | . . . . . 13 16 11 Launcher 18 | . . 1 2 2 5 1 7 Special . | . . . . . . . . Kinetic 395 | . 12 13 38 166 86 47 33 Thermal 52 | . 12 13 . . . 16 11 Explosive 13 | . . 1 2 2 5 1 2 Electromagnetic 18 | . . . . . . . 18 Robot Hit Streak 42 | . 11 18 9 42 18 23 33 Robot Miss Streak 5 | . 2 1 2 3 5 2 1 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 7 | . . . . 5 2 . . Max Gunslinging Chain 1 | . . . . 1 1 . . Shots Hit Robots 440 | . 18 21 32 152 82 60 75 Core Hits 265 | . 7 8 10 74 103 23 40 Critical Hits 5 | . . . . 1 . 1 3 Critical Kills . | . . . . . . . . Critical Parts Destroyed 5 | . . . . 1 . 1 3 Melee Attacks 21 | . . . . 5 . . 16 Impact 7 | . . . . 5 . . 2 Slashing . | . . . . . . . . Piercing 14 | . . . . . . . 14 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 9737 | . 266 359 495 2361 2348 1278 2630 Guns 6171 | . 264 318 414 2052 1413 918 792 Cannons 811 | . . . . . 262 213 336 Explosions 1657 | . . . 72 62 520 109 894 Melee 745 | . . . . 146 . . 599 Ramming 353 | . 2 41 9 101 153 38 9 Kinetic 5872 | . 134 167 414 2052 1675 760 670 Thermal 1393 | . 130 151 . . 216 371 525 Explosive 912 | . . . 72 62 304 109 365 Electromagnetic 462 | . . . . . . . 462 Impact 177 | . . . . 146 . . 31 Slashing . | . . . . . . . . Piercing 568 | . . . . . . . 568 Highest Corruption 5 | . . . . 1 3 2 5 Average Corruption 2 | . . . . 1 2 1 3 Corruption Purged . | . . . . . . . . Effects 25 | . . . . 3 8 4 10 Message Errors 3 | . . . . . 2 1 . Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 4 | . . . . . 2 . 2 Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 5 | . . . . . 1 1 3 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Targeting Errors 8 | . . . . 2 3 1 2 Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 148 | . . . . . 63 3 82 Projectiles . | . . . . . . . . Explosions 128 | . . . . . 57 . 71 Melee 20 | . . . . . 6 3 11 Knockbacks 12 | . . . . . 9 3 . Impact 2 | . . . . . 2 . . Kinetic 8 | . . . . . 5 3 . Secondary 2 | . . . . . 2 . . Self-Inflicted Damage 265 | . . 18 4 29 42 19 153 Shots 8 | . . . . . . . 8 Rammed 30 | . . 5 1 13 6 2 3 Targets Rammed 42 | . 1 6 1 19 10 2 3 Kicked 12 | . 1 1 . 6 4 . . Crushed . | . . . . . . . . Highest Temperature 419 | . 75 72 13 32 268 312 419 Average Temperature 72 | . 28 31 8 9 50 132 150 Received Heat Transfer 2703 | . 33 63 72 999 345 . 1191 Effects 5 | . . . . . . 2 3 Interference 5 | . . . . . . 2 3 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 4 | . . . . . . . 4 Impact Corruptions 2 | . . . . . 1 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . . 3 1 Heat Transferred 1978 | . 333 370 . . 150 518 607 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Peak Influence 368 | . 107 176 155 349 359 146 368 Initial 29 | . . 6 5 8 29 . 29 Average 90 | . 38 63 70 91 115 64 153 Maximum Alert Level 1 | . . . . 1 1 . 1 Low Security (%) 88 | 100 100 100 100 89 74 100 71 Level 1 11 | . . . . 10 25 . 28 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . . 1 2 4 6 4 3 Investigation 2 | . . . 2 . . . . Extermination 6 | . . . . . 2 2 2 Reinforcement 12 | . . 1 . 4 4 2 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 2 | . . . . . 1 . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Distress Signals 11 | . . 1 . 5 2 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 155 | . 9 14 7 52 28 16 29 Peak Tracking Total 9 | . 2 4 2 6 6 4 9 Tactical Retreats 16 | . . . 3 6 2 . 5 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Traps Triggered 3 | . . . . 1 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Disabled 5 | . . . . 1 3 1 . Max in Single Turn 3 | . . . . 1 3 1 . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Accessed 21 | . 2 2 2 4 7 2 2 Terminals 16 | . 2 2 1 3 5 1 2 Fabricators 2 | . . . . . 1 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 43 | . 4 5 4 7 14 4 5 Successful 32 | . 2 3 4 6 11 2 4 Failed 11 | . 2 2 . 1 3 2 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 34 | . 4 5 3 5 10 2 5 Fabricators 5 | . . . . . 3 2 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 25 | . 2 3 4 4 7 1 4 Record 4 | . . . 3 . 1 . . Prototype ID Bank 1 | . . . . 1 . . . Open Door 1 | . . . 1 . . . . Level Access Points 1 | . . . . . . . 1 Emergency Access Points 1 | . . . . . 1 . . Machine Index 1 | . . . . . 1 . . Garrison Index 1 | . . . . . 1 . . Alert Level 1 | . . . . 1 . . . Locate Traps 8 | . 2 2 . . 1 1 2 Extermination Status 1 | . . . . . 1 . . Hauler Manifests 2 | . . 1 . 1 . . . Registered Prototypes 1 | . . . . . 1 . . Zone Layout 2 | . . . . 1 . . 1 Fabricator Hacks 4 | . . . . . 3 1 . Load Schematic 2 | . . . . . 2 . . Build 2 | . . . . . 1 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 1 2 1 2 4 1 1 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built 3 | . . . . . 2 1 . Matter 424 | . . . . . 168 256 . Time 212 | . . . . . 84 128 . Total Part Build Rating 16 | . . . . . 8 8 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged 1 | . . . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Turns Passed 6935 | 88 484 493 450 2087 1686 1072 575 Spaces Moved 4692 | 63 300 369 405 1070 1339 885 261 Core 22 | 8 . . . . . . 14 Treads 51 | . . . . 51 . . . Legs 2009 | 55 300 165 . 595 761 . 133 Wheels 2452 | . . 204 405 266 578 885 114 Hover . | . . . . . . . . Flight 158 | . . . . 158 . . . Fastest Speed 50 | 50 120 86 86 85 93 93 88 Average Speed 122 | 113 145 116 94 157 110 100 143 Slowest Speed 1050 | 150 150 150 96 550 153 110 1050 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 44 27 56 72 32 19 7 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 136 | . . 8 17 25 60 11 15 Melee . | . . . . . . . . Projectile 6 | . . . . . 4 1 1 AOE 130 | . . 8 17 25 56 10 14 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total 5343 | 75 323 405 433 1282 1458 1001 366 Wait 100 | . . . . 32 12 52 4 Move 4685 | 62 299 368 404 1069 1338 884 261 Hop . | . . . . . . . . Pick Up 43 | 5 5 3 5 5 5 8 7 Fast Attach 61 | 7 1 3 . 17 15 6 12 Attach 23 | . 1 1 . 7 . 4 10 Detach 9 | . . . . 5 3 . 1 Swap 33 | 1 2 4 2 10 8 4 2 Drop 63 | . 2 6 1 25 19 8 2 Fire 263 | . 12 14 20 88 48 33 48 Melee 19 | . . . . 5 . . 14 Ram 20 | . . 3 1 6 6 2 2 Kick 20 | . 1 3 . 11 4 . 1 Crush 2 | . . . . 2 . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . . . 2 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 37 | -11/Scrapyard | Identified exit to Materials 37 | -11/Scrapyard | Discovered exit to Materials (range 16) 89 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Evolved 1 slot: Utility x1 314 | -10/Materials | Build established: Hacker-Mutant 525 | -10/Materials | Identified exit to Materials 525 | -10/Materials | Discovered exit to Materials (range 16) 573 | -10/Materials | Entered another Materials area 573 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1004 | -9/Materials | Identified exit to Mines 1004 | -9/Materials | Discovered exit to Mines (range 14) 1066 | -9/Materials | Entered Mines 1077 | -9/Mines | Learned location of Storage (-9) 1123 | -9/Mines | Met a Derelict shopkeep closing up shop 1238 | -9/Mines | Assembled infested the area 1243 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1244 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1271 | -9/Mines | Identified exit to Materials 1271 | -9/Mines | Discovered exit to Materials (range 12) 1516 | -9/Mines | Entered Materials 1516 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2808 | -8/Materials | Lost 3 parts (2n1w) 3511 | -8/Materials | Identified exit to Factory 3511 | -8/Materials | Discovered exit to Factory (range 4) 3603 | -8/Materials | Entered Factory 3603 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4221 | -7/Factory | Fabricated Recalibrator (x2) 4321 | -7/Factory | Identified exit to Lower Caves 4321 | -7/Factory | Discovered exit to Lower Caves (range 4) 4643 | -7/Factory | Identified exit to Factory 4643 | -7/Factory | Discovered exit to Factory (range 14) 5134 | -7/Factory | Discovered exit to Factory (range 15) 5289 | -7/Factory | Entered another Factory area 5289 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5541 | -6/Factory | Fabricated Enh. Force Lance (x1) 5630 | -6/Factory | Identified exit to Lower Caves 5630 | -6/Factory | Discovered exit to Lower Caves (range 6) 6234 | -6/Factory | Spotted B-75 Beast 6346 | -6/Factory | Identified exit to Factory 6346 | -6/Factory | Discovered exit to Factory (range 14) 6361 | -6/Factory | Entered another Factory area 6361 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6429 | -5/Factory | Identified exit to Factory 6436 | -5/Factory | Spotted B-75 Beast 6589 | -5/Factory | Core integrity fell below 50% 6669 | -5/Factory | Lost 20 parts (3p7n4u6w) 6686 | -5/Factory | Core integrity fell below 20% 6936 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- System corrupted: FCS attempts to trigger Autogun. System corrupted: Autogun misfires. Acquired 4 matter. Acquired Lgt. Angular Momentum Engine. System corrupted: Component data lost. ALERT: Rogue bot located, Programmers report to Factory Zone 5R. System corrupted: Heat flow error (+104). System corrupted: Component data lost. Assembly Bed disabled. P-70 Sage resets P-70 Sage, system corruption cleaned. System corrupted: Hpw. Shock Rifle targeting data glitched. P-70 Sage resets P-70 Sage, system corruption cleaned. Autogun destroyed. Assembly Bed disabled. System corrupted: Matter fused (-8). System corrupted: Hpw. Shock Rifle targeting data glitched. Flexi-carbon Leg destroyed. P-70 Sage resets P-70 Sage, system corruption cleaned. Hpw. Shock Rifle destroyed. 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""" + + """" """" #?????????????????? | | ????"" """ # # """" """" #?????????????????? | | ?????" """ # # """"@"""" #?????????????????? | | ????? ?# # """" """" #?????????????????? | | ????"" ?# # """"p """ #?????????????????? | | ????"" ! !??# # "" """ #?????????????????? | | ????"" !??# # #?????????????????? | | ???? ???# # p #?????????????????? | | ??? ???# # #?????????????????? | | ??######????# ##############?????????????????? | | ????????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????+ #??????????????????????????????? | | ????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Propulsion Shielding 33 Melee Speed Boost 20 Evasion (%) 43 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 2 Salvage Targeting 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Recalibrator | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Recalibrator | x2 | -7/Factory Enh. Force Lance | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityCloakGun Manual? 0 Play Time 01:20:40 Cumulative 295.6 hours Start 2021.02.07 @ 21:15:51 End 2021.02.08 @ 21:49:06 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 85 Rogue 50 Adventurer 31 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 36 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 63x52 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 34d3980d-21ab-43fa-aa84-93e992c56a86