Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.08 @ 21:49:06

Player: ditdatdave

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (102)     510
Value Destroyed (3592)     3592
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 8082

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1000
Matter                     291/300
Energy                     170/170
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
     Micro Fission Core
>          --- PROPULSION (7) ---
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY (8) ------
  Improved Heat Sink
     Large Storage Unit
     Large Storage Unit
           Signal Interpreter
  Improved Salvage Targeting Computer
  Improved Target Analyzer
  Improved Target Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (16) ---
     Light Angular Momentum Engine
  Advanced Heat Sink
    Medium Storage Unit
     Large Storage Unit
  Advanced Weight Redist. System
  Improved Actuator Array
           Recalibrator
           Tesla Rifle
           Plasma Rifle
           KE Penetrator
           Mass Driver

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
     Armored Huge Wheel
     Armored Huge Wheel
     Armored Huge Wheel
>            --- UTILITY ----------
       Large Storage Unit
       Large Storage Unit
             Signal Interpreter
    Improved Salvage Targeting Computer
             Microactuators
             Power Shielding
      Medium Reactive Plating
>            --- WEAPON -----------
             Force Rifle
             Gauss Rifle
>            --- INVENTORY --------
  Reinforced Deuterium Engine
       Light Angular Momentum Engine
             Wheel
             Wheel
      Medium Storage Unit
    Advanced Weight Redist. System
             Targeting Computer
    Improved Actuator Array
             Recalibrator
             Arc Projector
             Shock Bomb Launcher
             Rocket Launcher
             Impact Mace
    Enhanced Force Lance
[Rating: 57]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Core Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Flail
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Slots Evolved              11   | .   1   2   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   1   .   1   1   1   1   
  Utility                  6    | .   1   1   .   1   1   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             116  | 8   4   8   2   34  23  13  24  
  Power                    7    | 1   .   1   .   2   .   .   3   
    Engine                 5    | 1   .   1   .   1   .   .   2   
    Core                   2    | .   .   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               48   | 2   .   4   .   18  14  3   7   
    Treads                 3    | .   .   .   .   3   .   .   .   
    Leg                    30   | 2   .   .   .   12  11  .   5   
    Wheel                  13   | .   .   4   .   1   3   3   2   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   2   .   .   .   
  Utility                  25   | 3   2   1   1   6   2   5   5   
    Device                 6    | .   1   .   .   1   2   .   2   
    Storage                5    | 1   1   .   1   .   .   2   .   
    Processor              5    | 1   .   .   .   1   .   .   3   
    Hackware               1    | .   .   .   .   1   .   .   .   
    Protection             8    | 1   .   1   .   3   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   2   2   1   8   7   5   9   
    Energy Gun             5    | 1   1   .   .   .   .   1   2   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   
    Ballistic Gun          18   | 1   1   1   1   6   3   3   2   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   
    Launcher               6    | .   .   1   .   1   1   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   1   2   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   .   
Parts Lost                 34   | .   .   .   .   5   1   3   25  
  Power                    3    | .   .   .   .   .   .   .   3   
  Propulsion               12   | .   .   .   .   2   .   1   9   
  Utility                  7    | .   .   .   .   2   1   .   4   
  Weapon                   12   | .   .   .   .   1   .   2   9   
  Highest Loss Streak      20   | .   .   .   .   3   1   1   20  
Average Slot Usage (%)     87   | .   100 93  100 88  90  81  58  
  Engine                   6    | .   12  10  10  5   7   6   2   
  Leg                      13   | .   25  12  .   17  21  .   5   
  Wheel                    9    | .   .   11  30  5   7   18  6   
  Flight                   1    | .   .   .   .   4   .   .   .   
  Device                   5    | .   12  10  10  2   4   6   3   
  Storage                  13   | .   12  10  18  16  14  12  11  
  Processor                11   | .   12  10  10  9   14  12  16  
  Protection               6    | .   .   10  1   5   7   11  3   
  Energy Gun               2    | .   12  9   .   .   .   3   2   
  Ballistic Gun            11   | .   12  10  16  13  11  5   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             83   | 16  28  31  38  48  53  79  83  
  Greatest Support         86   | 20  20  34  34  66  70  84  86  
  Greatest Overweight (x)  20   | 1   1   3   1   6   1   1   20  
  Average Overweight (x)   .    | .   .   .   .   1   .   .   1   
Largest Inventory Capacity 16   | 8   10  10  14  14  14  16  16  
  Average Capacity         13   | 6   9   10  13  14  14  15  16  
  Most Carried             16   | 5   10  10  14  14  14  16  14  
  Average Carried          12   | 2   8   9   12  13  12  14  9   
  Final Capacity           16   | 8   10  10  14  14  14  16  16  
  Final Carried            15   | 5   10  10  14  10  14  15  11  

 Class Distribution 
--------------------
 96% | Hacker-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -5   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  
Matter Collected           2901 | 121  204  116  178  846  680  407  349  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4564 | .    204  147  176  1455 1295 382  905  
  Parts                    281  | .    13   9    8    96   84   28   43   
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    
Recyclers Shooed           8    | .    1    .    .    4    2    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Combat Hostiles Destroyed  82   | .   2   3   6   28  19  8   16  
  Melee                    3    | .   .   .   .   .   .   .   3   
  Guns                     61   | .   2   3   5   27  15  4   5   
  Cannons                  3    | .   .   .   .   .   .   2   1   
  AOE                      14   | .   .   .   1   1   4   2   6   
Classes Destroyed          12   | .   4   2   1   3   2   .   .   
  Worker                   6    | .   .   1   .   1   4   .   .   
  Builder                  4    | .   .   .   .   1   3   .   .   
  Tunneler                 2    | .   1   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   
  Recycler                 6    | .   1   .   .   3   2   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   
  Swarmer                  19   | .   .   .   2   9   3   2   3   
  Grunt                    38   | .   2   1   4   9   10  .   12  
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Sentry                   12   | .   .   2   .   8   2   .   .   
  Hunter                   6    | .   .   .   .   1   2   3   .   
  Programmer               6    | .   .   .   .   .   2   3   1   
Best Kill Streak           5    | .   3   2   2   5   5   2   5   
  Combat Bots Only         5    | .   2   1   2   3   3   2   5   
Max Kills in Single Turn   3    | .   2   1   1   2   2   2   3   
  Gunslinging              1    | .   .   .   .   1   .   .   .   
  Exploded                 3    | .   .   .   1   1   1   2   3   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -5   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  
Damage Taken               6615 | .    35   116  68   1597 871  758  3170 
  Core                     1530 | .    9    6    23   263  102  117  1010 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  96   .    92   52   85   86   .    
Volleys Fired              263  | .    12   14   20   88   48   33   48   
  Largest                  2    | .    2    2    2    2    2    2    2    
  Hottest                  118  | .    88   88   53   58   76   108  118  
Shots Fired                478  | .    24   27   40   168  91   64   64   
  Gun                      420  | .    24   26   38   166  73   47   46   
  Cannon                   40   | .    .    .    .    .    13   16   11   
  Launcher                 18   | .    .    1    2    2    5    1    7    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  395  | .    12   13   38   166  86   47   33   
  Thermal                  52   | .    12   13   .    .    .    16   11   
  Explosive                13   | .    .    1    2    2    5    1    2    
  Electromagnetic          18   | .    .    .    .    .    .    .    18   
  Robot Hit Streak         42   | .    11   18   9    42   18   23   33   
  Robot Miss Streak        5    | .    2    1    2    3    5    2    1    
  Penetration Max          1    | .    .    .    .    .    .    1    1    
  Secondary Targets        7    | .    .    .    .    5    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    .    .    
Shots Hit Robots           440  | .    18   21   32   152  82   60   75   
  Core Hits                265  | .    7    8    10   74   103  23   40   
  Critical Hits            5    | .    .    .    .    1    .    1    3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    .    1    .    1    3    
Melee Attacks              21   | .    .    .    .    5    .    .    16   
  Impact                   7    | .    .    .    .    5    .    .    2    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 14   | .    .    .    .    .    .    .    14   
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    1    
Damage Inflicted           9737 | .    266  359  495  2361 2348 1278 2630 
  Guns                     6171 | .    264  318  414  2052 1413 918  792  
  Cannons                  811  | .    .    .    .    .    262  213  336  
  Explosions               1657 | .    .    .    72   62   520  109  894  
  Melee                    745  | .    .    .    .    146  .    .    599  
  Ramming                  353  | .    2    41   9    101  153  38   9    
  Kinetic                  5872 | .    134  167  414  2052 1675 760  670  
  Thermal                  1393 | .    130  151  .    .    216  371  525  
  Explosive                912  | .    .    .    72   62   304  109  365  
  Electromagnetic          462  | .    .    .    .    .    .    .    462  
  Impact                   177  | .    .    .    .    146  .    .    31   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 568  | .    .    .    .    .    .    .    568  
Highest Corruption         5    | .    .    .    .    1    3    2    5    
  Average Corruption       2    | .    .    .    .    1    2    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  25   | .    .    .    .    3    8    4    10   
    Message Errors         3    | .    .    .    .    .    2    1    .    
    Matter Fused           1    | .    .    .    .    .    .    .    1    
    Heat Flow Errors       4    | .    .    .    .    .    2    .    2    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    
    Data Loss (minor)      5    | .    .    .    .    .    1    1    3    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    1    
    Targeting Errors       8    | .    .    .    .    2    3    1    2    
    Weapon Failures        1    | .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            148  | .    .    .    .    .    63   3    82   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               128  | .    .    .    .    .    57   .    71   
  Melee                    20   | .    .    .    .    .    6    3    11   
Knockbacks                 12   | .    .    .    .    .    9    3    .    
  Impact                   2    | .    .    .    .    .    2    .    .    
  Kinetic                  8    | .    .    .    .    .    5    3    .    
  Secondary                2    | .    .    .    .    .    2    .    .    
Self-Inflicted Damage      265  | .    .    18   4    29   42   19   153  
  Shots                    8    | .    .    .    .    .    .    .    8    
  Rammed                   30   | .    .    5    1    13   6    2    3    
Targets Rammed             42   | .    1    6    1    19   10   2    3    
  Kicked                   12   | .    1    1    .    6    4    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        419  | .    75   72   13   32   268  312  419  
  Average Temperature      72   | .    28   31   8    9    50   132  150  
  Received Heat Transfer   2703 | .    33   63   72   999  345  .    1191 
  Effects                  5    | .    .    .    .    .    .    2    3    
    Interference           5    | .    .    .    .    .    .    2    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Fried              4    | .    .    .    .    .    .    .    4    
  Impact Corruptions       2    | .    .    .    .    .    1    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    .    3    1    
  Heat Transferred         1978 | .    333  370  .    .    150  518  607  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Peak Influence             368  | .   107 176 155 349 359 146 368 
  Initial                  29   | .   .   6   5   8   29  .   29  
  Average                  90   | .   38  63  70  91  115 64  153 
Maximum Alert Level        1    | .   .   .   .   1   1   .   1   
  Low Security (%)         88   | 100 100 100 100 89  74  100 71  
  Level 1                  11   | .   .   .   .   10  25  .   28  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   .   1   2   4   6   4   3   
  Investigation            2    | .   .   .   2   .   .   .   .   
  Extermination            6    | .   .   .   .   .   2   2   2   
  Reinforcement            12   | .   .   1   .   4   4   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   
Haulers Reinforced         2    | .   .   .   .   .   1   .   1   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Distress Signals           11   | .   .   1   .   5   2   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              155  | .   9   14  7   52  28  16  29  
  Peak Tracking Total      9    | .   2   4   2   6   6   4   9   
  Tactical Retreats        16   | .   .   .   3   6   2   .   5   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Traps Triggered            3    | .   .   .   .   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Machines Disabled          5    | .   .   .   .   1   3   1   .   
  Max in Single Turn       3    | .   .   .   .   1   3   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Machines Accessed          21   | .   2   2   2   4   7   2   2   
  Terminals                16   | .   2   2   1   3   5   1   2   
  Fabricators              2    | .   .   .   .   .   1   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                43   | .   4   5   4   7   14  4   5   
  Successful               32   | .   2   3   4   6   11  2   4   
  Failed                   11   | .   2   2   .   1   3   2   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                34   | .   4   5   3   5   10  2   5   
  Fabricators              5    | .   .   .   .   .   3   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             25   | .   2   3   4   4   7   1   4   
  Record                   4    | .   .   .   3   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   
  Machine Index            1    | .   .   .   .   .   1   .   .   
  Garrison Index           1    | .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   
  Locate Traps             8    | .   2   2   .   .   1   1   2   
  Extermination Status     1    | .   .   .   .   .   1   .   .   
  Hauler Manifests         2    | .   .   1   .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   
  Zone Layout              2    | .   .   .   .   1   .   .   1   
Fabricator Hacks           4    | .   .   .   .   .   3   1   .   
  Load Schematic           2    | .   .   .   .   .   2   .   .   
  Build                    2    | .   .   .   .   .   1   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   1   2   1   2   4   1   1   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   
  Parts Built              3    | .   .   .   .   .   2   1   .   
    Matter                 424  | .   .   .   .   .   168 256 .   
    Time                   212  | .   .   .   .   .   84  128 .   
  Total Part Build Rating  16   | .   .   .   .   .   8   8   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  
Turns Passed               6935 | 88   484  493  450  2087 1686 1072 575  
Spaces Moved               4692 | 63   300  369  405  1070 1339 885  261  
  Core                     22   | 8    .    .    .    .    .    .    14   
  Treads                   51   | .    .    .    .    51   .    .    .    
  Legs                     2009 | 55   300  165  .    595  761  .    133  
  Wheels                   2452 | .    .    204  405  266  578  885  114  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   158  | .    .    .    .    158  .    .    .    
  Fastest Speed            50   | 50   120  86   86   85   93   93   88   
  Average Speed            122  | 113  145  116  94   157  110  100  143  
  Slowest Speed            1050 | 150  150  150  96   550  153  110  1050 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 3    44   27   56   72   32   19   7    
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        7    | 1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          136  | .    .    8    17   25   60   11   15   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    4    1    1    
  AOE                      130  | .    .    8    17   25   56   10   14   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  
Total                      5343 | 75   323  405  433  1282 1458 1001 366  
  Wait                     100  | .    .    .    .    32   12   52   4    
  Move                     4685 | 62   299  368  404  1069 1338 884  261  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  43   | 5    5    3    5    5    5    8    7    
  Fast Attach              61   | 7    1    3    .    17   15   6    12   
  Attach                   23   | .    1    1    .    7    .    4    10   
  Detach                   9    | .    .    .    .    5    3    .    1    
  Swap                     33   | 1    2    4    2    10   8    4    2    
  Drop                     63   | .    2    6    1    25   19   8    2    
  Fire                     263  | .    12   14   20   88   48   33   48   
  Melee                    19   | .    .    .    .    5    .    .    14   
  Ram                      20   | .    .    3    1    6    6    2    2    
  Kick                     20   | .    1    3    .    11   4    .    1    
  Crush                    2    | .    .    .    .    2    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    .    .    2    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 4 exits: Fac x4)

 History 
---------
 Turn | Location      | Event
   37 | -11/Scrapyard | Identified exit to Materials
   37 | -11/Scrapyard | Discovered exit to Materials (range 16)
   89 | -11/Scrapyard | Entered Materials
   89 | -10/Materials | Evolved 1 slot: Utility x1
  314 | -10/Materials | Build established: Hacker-Mutant
  525 | -10/Materials | Identified exit to Materials
  525 | -10/Materials | Discovered exit to Materials (range 16)
  573 | -10/Materials | Entered another Materials area
  573 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1004 | -9/Materials  | Identified exit to Mines
 1004 | -9/Materials  | Discovered exit to Mines (range 14)
 1066 | -9/Materials  | Entered Mines
 1077 | -9/Mines      | Learned location of Storage (-9)
 1123 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1238 | -9/Mines      | Assembled infested the area
 1243 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1244 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1271 | -9/Mines      | Identified exit to Materials
 1271 | -9/Mines      | Discovered exit to Materials (range 12)
 1516 | -9/Mines      | Entered Materials
 1516 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2808 | -8/Materials  | Lost 3 parts (2n1w)
 3511 | -8/Materials  | Identified exit to Factory
 3511 | -8/Materials  | Discovered exit to Factory (range 4)
 3603 | -8/Materials  | Entered Factory
 3603 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4221 | -7/Factory    | Fabricated Recalibrator (x2)
 4321 | -7/Factory    | Identified exit to Lower Caves
 4321 | -7/Factory    | Discovered exit to Lower Caves (range 4)
 4643 | -7/Factory    | Identified exit to Factory
 4643 | -7/Factory    | Discovered exit to Factory (range 14)
 5134 | -7/Factory    | Discovered exit to Factory (range 15)
 5289 | -7/Factory    | Entered another Factory area
 5289 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5541 | -6/Factory    | Fabricated Enh. Force Lance (x1)
 5630 | -6/Factory    | Identified exit to Lower Caves
 5630 | -6/Factory    | Discovered exit to Lower Caves (range 6)
 6234 | -6/Factory    | Spotted B-75 Beast
 6346 | -6/Factory    | Identified exit to Factory
 6346 | -6/Factory    | Discovered exit to Factory (range 14)
 6361 | -6/Factory    | Entered another Factory area
 6361 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6429 | -5/Factory    | Identified exit to Factory
 6436 | -5/Factory    | Spotted B-75 Beast
 6589 | -5/Factory    | Core integrity fell below 50%
 6669 | -5/Factory    | Lost 20 parts (3p7n4u6w)
 6686 | -5/Factory    | Core integrity fell below 20%
 6936 | -5/Factory    | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
System corrupted: FCS attempts to trigger Autogun.
System corrupted: Autogun misfires.
Acquired 4 matter.
Acquired Lgt. Angular Momentum Engine.
System corrupted: Component data lost.
ALERT: Rogue bot located, Programmers report to Factory Zone
  5R.
System corrupted: Heat flow error (+104).
System corrupted: Component data lost.
Assembly Bed disabled.
P-70 Sage resets P-70 Sage, system corruption cleaned.
System corrupted: Hpw. Shock Rifle targeting data glitched.
P-70 Sage resets P-70 Sage, system corruption cleaned.
Autogun destroyed.
Assembly Bed disabled.
System corrupted: Matter fused (-8).
System corrupted: Hpw. Shock Rifle targeting data glitched.
Flexi-carbon Leg destroyed.
P-70 Sage resets P-70 Sage, system corruption cleaned.
Hpw. Shock Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             65
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Power Shielding            33
Propulsion Shielding       33
Melee Speed Boost          20
Evasion (%)                43
Targeting Accuracy         5
Target Analysis            6
Recoil Reduction           2
Salvage Targeting          2
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Recalibrator | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
     Recalibrator | x2 | -7/Factory 
 Enh. Force Lance | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravityCloakGun
  Manual?         0
Play Time         01:20:40
  Cumulative      295.6 hours
  Start           2021.02.07 @ 21:15:51
  End             2021.02.08 @ 21:49:06
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          85
  Rogue           50
  Adventurer      31
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          36
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/Terminus
Map View          63x52
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 34d3980d-21ab-43fa-aa84-93e992c56a86