Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.19 @ 19:03:59 Player: L1l7 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (36) 180 Value Destroyed (765) 765 Prototype IDs (16) 320 Alien Tech Used (2) 400 Bonus (300) 300 TOTAL SCORE: 7165 Bonus ------- Met Zhirov 300 Cogmind --------- Core Integrity 59/1150 Matter 47/600 Energy 600/600 System Corruption 17% Temperature Cool (0) Movement Walking (120) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY (8) ------ Advanced Energy Well Improved Matter Compressor Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- 0b10 Decoder Chip [Generic] Advanced Hacking Suite Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Antigrav System > --- UTILITY ---------- Advanced Cryofiber Web Energy Well Visual Processing Unit Improved Sensor Array Quantum Capacitor Improved Weapon Cycler System Shield > --- WEAPON ----------- Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Light Ion Engine Advanced Visual Processing Unit Advanced Sensor Array Mass Driver Advanced Datajack [Rating: 89] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Flight Unit Leg Advanced Myomer Leg Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility System Shield Device Improved Weapon Cycler Storage Energy Well Processor Advanced Signal Interpreter Hackware System Shield Protection Experimental Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Slashing Weapon Axe Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Slots Evolved 12 | . . 2 2 2 2 2 2 . . . . Power 1 | . . . . . 1 . . . . . . Propulsion 5 | . . 2 . 1 1 . 1 . . . . Utility 6 | . . . 2 1 . 2 1 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 68 | 6 3 4 4 6 9 4 17 7 1 7 . Power 9 | 1 . 1 . 1 1 . 2 2 . 1 . Engine 5 | 1 . 1 . . 1 . 1 1 . . . Core 2 | . . . . 1 . . . 1 . . . Reactor 2 | . . . . . . . 1 . . 1 . Propulsion 25 | 2 2 2 1 2 3 2 5 3 . 3 . Treads . | . . . . . . . . . . . . Leg 5 | 2 . . . . . . . . . 3 . Wheel . | . . . . . . . . . . . . Hover 8 | . . . . . . 2 4 2 . . . Flight 12 | . 2 2 1 2 3 . 1 1 . . . Utility 22 | 1 1 1 2 2 3 2 6 . 1 3 . Device 9 | 1 . 1 . 1 1 1 4 . . . . Storage 4 | . . . . . 1 1 . . . 2 . Processor 6 | . 1 . . 1 1 . 2 . 1 . . Hackware 2 | . . . 2 . . . . . . . . Protection 1 | . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . Weapon 12 | 2 . . 1 1 2 . 4 2 . . . Energy Gun 4 | 2 . . . 1 1 . . . . . . Energy Cannon 2 | . . . . . . . . 2 . . . Ballistic Gun 1 | . . . 1 . . . . . . . . Ballistic Cannon 3 | . . . . . . . 3 . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . Unidentified Prototypes 7 | . . . . . . . . . . 7 . Corrupted Parts 1 | 1 . . . . . . . . . . . System Corruption 1 | 1 . . . . . . . . . . . Parts Lost 39 | . . . 1 4 12 . 11 9 . . 2 Power 8 | . . . . 1 2 . 2 2 . . 1 Propulsion 14 | . . . . 1 5 . 4 4 . . . Utility 11 | . . . . 2 3 . 4 1 . . 1 Weapon 6 | . . . 1 . 2 . 1 2 . . . Highest Loss Streak 11 | . . . 1 3 10 . 11 7 . . 2 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 56 | . 86 100 91 85 70 30 64 15 3 31 41 Engine 3 | . 14 11 9 4 2 . . . . . . Reactor 1 | . . . . . . . 3 . . 3 4 Leg 5 | . 23 . . . . . . . . 11 15 Hover 3 | . . . . . . 8 21 1 . . . Flight 12 | . 4 44 36 37 30 1 . 2 . . . Device 6 | . 14 11 9 4 2 3 15 3 . . . Storage 2 | . . . . . 1 3 4 . . 6 10 Processor 5 | . 1 11 9 7 5 . 5 5 3 5 5 Hackware 4 | . . . 9 15 12 5 4 . . . . Energy Gun 6 | . 28 22 12 7 7 . . . . . . Ballistic Cannon 1 | . . . . . . . 7 . . . . Naked Turns 40 | . . . . . . . . . 40 . . Heaviest Build 45 | 8 8 8 8 9 24 9 45 17 . 20 20 Greatest Support 90 | 20 20 16 17 21 29 14 56 22 3 90 90 Greatest Overweight (x) 8 | . . . . . 4 . 8 3 . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 4 5 5 5 4 2 Average Carried 3 | . 3 3 4 3 3 2 3 3 3 2 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 2 2 4 1 4 2 2 Class Distribution -------------------- 60% | Mutant 24% | Scavenger-Sprinter 9% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Matter Collected 795 | 156 92 91 28 68 24 16 205 88 27 . . Remotely . | . . . . . . . . . . . . Salvage Created 922 | 17 133 227 60 104 54 22 305 . . . . Parts 71 | 2 20 11 10 4 2 4 18 . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 26 | . 6 3 4 3 2 . 8 . . . . Guns 18 | . 6 3 4 3 2 . . . . . . Cannons 8 | . . . . . . . 8 . . . . Classes Destroyed 7 | 1 3 1 . . . . 2 . . . . Worker 2 | . 1 1 . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . Recycler 3 | . . 2 . . . . 1 . . . . Watcher 4 | . 1 . . 1 . 1 1 . . . . Swarmer 23 | . 6 3 4 3 2 . 5 . . . . Sentry 1 | . . . . . . . 1 . . . . Programmer 2 | . . . . . . . 2 . . . . Best Kill Streak 9 | 1 4 6 4 3 2 1 9 . . . . Combat Bots Only 8 | . 3 3 4 3 2 . 8 . . . . Max Kills in Single Turn 2 | 1 2 1 1 1 1 1 1 . . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Damage Taken 4487 | . 90 40 49 342 938 . 1349 781 . . 898 Core 1535 | . 27 17 . 114 317 . 395 365 . . 300 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 164 | . . . . . . . . . . . 164 Core Remaining (%) 89 | 100 89 95 100 83 62 100 . . . . . Volleys Fired 82 | 1 13 9 9 13 9 . 21 7 . . . Largest 2 | 2 2 2 2 2 1 . 2 1 . . . Hottest 130 | 90 90 90 90 70 55 . 130 81 . . . Shots Fired 145 | 2 26 18 17 24 9 . 42 7 . . . Gun 96 | 2 26 18 17 24 9 . . . . . . Cannon 49 | . . . . . . . 42 7 . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 56 | . . . 3 11 . . 42 . . . . Thermal 43 | 1 13 9 9 11 . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 46 | 1 13 9 5 2 9 . . 7 . . . Robot Hit Streak 6 | 2 5 2 2 6 2 . 6 3 . . . Robot Miss Streak 4 | . 4 2 2 2 3 . 4 1 . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . Shots Hit Robots 86 | 2 13 9 8 17 6 1 25 5 . . . Core Hits 51 | 1 8 6 6 9 4 1 14 2 . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 2 | . . 1 . 1 . . . . . . . Burn 2 | . . 1 . 1 . . . . . . . Melee Attacks 19 | . . . . . 14 3 2 . . . . Impact . | . . . . . . . . . . . . Slashing 17 | . . . . . 14 3 . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1829 | 27 165 115 80 199 187 39 940 76 . . 1 Guns 624 | 27 165 115 80 199 38 . . . . . . Cannons 975 | . . . . . . . 940 35 . . . Explosions . | . . . . . . . . . . . . Melee 188 | . . . . . 149 39 . . . . . Ramming 42 | . . . . . . . . 41 . . 1 Kinetic 1014 | . . . 20 54 . . 940 . . . . Thermal 299 | 12 97 64 25 101 . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 286 | 15 68 51 35 44 38 . . 35 . . . Impact . | . . . . . . . . . . . . Slashing 188 | . . . . . 149 39 . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 17 | 1 1 . . . 6 . 5 17 17 17 17 Average Corruption 10 | 1 1 . . . 6 . 3 7 17 17 17 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 55 | . 4 . . . . . 3 11 9 16 12 Message Errors 15 | . 1 . . . . . 2 1 3 3 5 Matter Fused 12 | . 1 . . . . . . 3 2 3 3 Heat Flow Errors 5 | . . . . . . . . . . 4 1 Energy Discharges 7 | . . . . . . . . 2 2 3 . Data Loss (minor) 11 | . 1 . . . . . 1 4 2 2 1 Data Loss (major) 3 | . 1 . . . . . . . . 1 1 Alerts 1 | . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 39 | . . . . . 5 . 34 . . . . Projectiles 34 | . . . . . . . 34 . . . . Explosions . | . . . . . . . . . . . . Melee 5 | . . . . . 5 . . . . . . Knockbacks 7 | . . . . . . . 7 . . . . Impact . | . . . . . . . . . . . . Kinetic 6 | . . . . . . . 6 . . . . Secondary 1 | . . . . . . . 1 . . . . Self-Inflicted Damage 16 | . . . . . . . . 16 . . . Shots . | . . . . . . . . . . . . Rammed 14 | . . . . . . . . 14 . . . Targets Rammed 15 | . . . . . . . . 14 . . 1 Kicked 1 | . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 353 | 30 90 260 126 44 353 . 320 52 . 246 89 Average Temperature 99 | 18 39 121 54 18 137 . 184 18 . 106 51 Received Heat Transfer 136 | . . . . . 36 . 82 . . . 18 Effects 6 | . . 1 . . 5 . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . Interference 3 | . . . . . 3 . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . . . Heat Transferred 1036 | 37 296 259 74 370 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Peak Influence 379 | 5 194 192 191 169 142 22 379 . . . . Initial 82 | . 3 81 80 81 82 . 10 . . . . Average 89 | 1 57 147 160 71 93 19 121 . . . . Maximum Alert Level 1 | . . . . . . . 1 . . . . Low Security (%) 94 | 100 100 100 100 100 100 100 77 . . . . Level 1 5 | . . . . . . . 22 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 8 | . . . 1 2 . . 5 . . . . Investigation 1 | . . . . . . . 1 . . . . Extermination 2 | . . . . 1 . . 1 . . . . Reinforcement 4 | . . . 1 1 . . 2 . . . . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Distress Signals 3 | . 1 . 1 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 90 | . 12 4 8 11 9 1 30 2 . . 13 Peak Tracking Total 11 | . 4 3 6 4 6 1 9 2 . . 11 Tactical Retreats 12 | . . . . 1 3 . 5 2 . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Traps Triggered 4 | . . . . 3 . . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Machines Disabled 2 | . . . . . . . 2 . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Machines Accessed 26 | . 2 2 . 6 2 . 4 . 1 9 . Terminals 12 | . 2 2 . 3 1 . 4 . . . . Fabricators 2 | . . . . 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 86 | . 3 3 . 18 4 . 9 . 1 48 . Successful 63 | . 1 2 . 7 2 . 2 . 1 48 . Failed 23 | . 2 1 . 11 2 . 7 . . . . Catastrophic 3 | . 1 . . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 15 | . 3 2 . 7 . . 2 . . 1 . Terminals 32 | . 3 3 . 15 2 . 9 . . . . Fabricators 2 | . . . . 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . Terminal Hacks 57 | . . 2 . 3 1 . 2 . 1 48 . Record 37 | . . . . . . . 1 . . 36 . Part Schematic 4 | . . . . . . . . . . 4 . Robot Analysis 4 | . . . . . . . . . . 4 . Prototype ID Bank 4 | . . . . . . . . . . 4 . Open Door 1 | . . . . . . . . . 1 . . Level Access Points 3 | . . 1 . 1 1 . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . Terminal Index 1 | . . 1 . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . Network Status 2 | . . . . 2 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 2 | . 1 . . 1 . . . . . . . Terminals 2 | . 1 . . 1 . . . . . . . Assimilate 2 | . 1 . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . 1 . . 5 2 . 4 . . . . Full Trace Events 1 | . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Total Allies 4 | . 1 . . 1 . . 2 . . . . Largest Group 2 | . 1 1 1 1 1 . 2 . . . . Highest-Rated Group 92 | . 10 10 10 10 10 . 92 . . . . Highest-Rated Ally 46 | . 10 10 10 10 10 . 46 . . . . Total Orders 6 | . . . . . 6 . . . . . . STAY 1 | . . . . . 1 . . . . . . FOLLOW 1 | . . . . . 1 . . . . . . EXPLORE 2 | . . . . . 2 . . . . . . RETURN 2 | . . . . . 2 . . . . . . Ally Attacks 8 | . . . . . . . 8 . . . . Total Damage 238 | . . . . . . . 238 . . . . Kills 1 | . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . 4 . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . Drone Launches 2 | . . . . . 2 . . . . . . Drone Recoveries 2 | . . . . . 2 . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Turns Passed 3024 | 69 363 123 103 297 406 120 445 345 149 353 251 Spaces Moved 4403 | 47 252 222 188 701 543 207 722 655 287 374 205 Core 728 | 4 . . . . 6 . 22 244 287 165 . Treads . | . . . . . . . . . . . . Legs 597 | 43 140 . . . . . . . . 209 205 Wheels . | . . . . . . . . . . . . Hover 711 | . . . . . . 149 539 23 . . . Flight 2367 | . 112 222 188 701 537 58 161 388 . . . Fastest Speed 23 | 50 37 31 29 26 23 35 35 35 50 50 120 Average Speed 48 | 114 83 31 29 26 27 50 43 42 50 89 120 Slowest Speed 450 | 120 120 31 31 29 250 56 450 200 50 120 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 38 | . 3 6 3 11 7 . 7 1 . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . Teleports 1 | . . . . . . . . . . 1 . Exploration Rate (%) 30 | 3 43 25 17 24 15 6 23 75 46 62 22 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . . . 3 . Known Exits Taken 8 | . 1 1 1 1 1 . 1 . 1 1 . Unknown Exits Taken 3 | 1 . . . . . 1 . 1 . . . Scrap Searched 3 | . . . . . . . . 1 2 . . Spaces Dug 9 | . . . . . 9 . . . . . . Terrain Destroyed 24 | . . . . . 9 . 15 . . . . Melee 9 | . . . . . 9 . . . . . . Projectile 15 | . . . . . . . 15 . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Total 5100 | 60 380 253 216 779 763 218 824 711 292 395 209 Wait 407 | . 99 15 10 48 171 . 38 23 . . 3 Move 4319 | 46 245 209 181 680 528 206 708 652 286 373 205 Hop 34 | . 3 6 3 9 6 . 6 1 . . . Pick Up 92 | 7 11 6 6 7 11 4 22 4 4 10 . Fast Attach . | . . . . . . . . . . . . Attach 70 | 6 3 4 4 6 9 4 17 7 1 9 . Detach 1 | . . . . . . . . 1 . . . Swap . | . . . . . . . . . . . . Drop 43 | . 6 4 3 4 9 1 10 2 1 3 . Fire 82 | 1 13 9 9 13 9 . 21 7 . . . Melee 19 | . . . . . 14 3 2 . . . . Ram 14 | . . . . . . . . 14 . . . Kick 1 | . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . Escape Stasis 13 | . . . . 12 1 . . . . . . Rewire 5 | . . . . . 5 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 3 exits: [*Res] / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 8) 427 | -10/Materials | Identified exit to Materials 433 | -10/Materials | Entered another Materials area 433 | -9/Materials | Accompanied by 1 ally 433 | -9/Materials | Evolved 2 slots: Propulsion x2 445 | -9/Materials | Identified exit to Materials 556 | -9/Materials | Entered another Materials area 556 | -8/Materials | Accompanied by 1 ally 556 | -8/Materials | Evolved 2 slots: Utility x2 656 | -8/Materials | Discovered new exit (range 10) 659 | -8/Materials | Identified exit to Factory 659 | -8/Materials | Entered Factory 659 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 737 | -7/Factory | Build established: Scavenger-Sprinter 885 | -7/Factory | Lost 3 parts (1p1n1u) 941 | -7/Factory | Identified exit to Factory 956 | -7/Factory | Entered another Factory area 956 | -6/Factory | Accompanied by 1 ally 956 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1174 | -6/Factory | Identified exit to Factory 1316 | -6/Factory | Lost 10 parts (2p5n1u2w) 1346 | -6/Factory | Crushed by falling debris 1362 | -6/Factory | Entered another Factory area 1362 | -5/Factory | Evolved 2 slots: Utility x2 1475 | -5/Factory | Discovered new exit (range 9) 1482 | -5/Factory | Entered another Factory area 1482 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1557 | -4/Factory | Found Quantum Capacitor 1622 | -4/Factory | Allied Derelicts emerged from ambush trap array 1642 | -4/Factory | Build established: Mutant 1689 | -4/Factory | Identified exit to Upper Caves 1832 | -4/Factory | Garrison activated, responded to threat 1864 | -4/Factory | Destroyed 8 combat bots 1896 | -4/Factory | Lost 11 parts (2p4n4u1w) 1922 | -4/Factory | Discovered new exit (range 7) 1927 | -4/Factory | Entered Upper Caves 1937 | -4/Upper Caves | Encountered a Warlord checkpoint 1995 | -4/Upper Caves | Spotted B-86 Titan 2116 | -4/Upper Caves | P-70 Sage assimilated allied II-SM1(S) 2212 | -4/Upper Caves | Core integrity fell below 50% 2212 | -4/Upper Caves | System corruption reached 10% 2245 | -4/Upper Caves | Lost 7 parts (2p3n1u1w) 2266 | -4/Upper Caves | Discovered new exit (range 13) 2272 | -4/Upper Caves | Entered another Upper Caves area 2371 | -4/Upper Caves | Learned Research non-interactive machine intel 2406 | -4/Upper Caves | Encountered a Warlord checkpoint 2415 | -4/Upper Caves | Discovered new exit (range 9) 2421 | -4/Upper Caves | Identified exit to Zhirov 2421 | -4/Upper Caves | Entered Zhirov 2421 | -4/Zhirov | Discovered new exit (range 3) 2422 | -4/Zhirov | Identified exit to Proximity Caves 2431 | -4/Zhirov | Met Zhirov 2466 | -4/Zhirov | Learned location of Quarantine (-2) 2466 | -4/Zhirov | Learned location of Testing (-3) 2466 | -4/Zhirov | Learned location of Command (-1) 2469 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 2550 | -4/Zhirov | Found Alien Artifact 2551 | -4/Zhirov | Identified Transdimensional Reconstructor 2551 | -4/Zhirov | Warped through subspace 2602 | -4/Zhirov | Found Alien Artifact 2603 | -4/Zhirov | Identified Integrated Reactor 2603 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 2774 | -4/Zhirov | Entered Proximity Caves 2971 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3006 | -3/Proximity Caves | Core integrity fell below 20% 3025 | -3/Proximity Caves | Self-destructed Last Messages --------------- System corrupted: Substantial component data lost. System corrupted: Matter fused (-10). System corrupted: Component data lost. KXJ6UH5G HADX,BUMUMJI#X1XPG >A 0KJ, 4ERU System corrupted: Matter fused (-9). System corrupted: Matter fused (-5). Exp. Propulsion Shielding destroyed. Penetrated by Slug. Kicked S-43 Plague out of the way. Fusion Reactor destroyed. ZEDVC&JH2=LBV