Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 00:54:55 Player: Roadie Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (37) 185 Value Destroyed (1627) 1627 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (193) 193 TOTAL SCORE: 4925 Bonus ------- Pacifist 200 Friendly Fire -7 Cogmind --------- Core Integrity 307/700 Matter 215/300 Energy 340/340 System Corruption 17% Temperature Cool (18) Movement Walking (525) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Recalibrator > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Cooling System Improved Cooling System Improved Sensor Array Weapon Cycler Transmission Jammer Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Layered Light Armor Plating > --- WEAPON ----------- Shock Rifle High-powered Shotgun Proton Missile Launcher > --- INVENTORY -------- Improved Titanium Leg Improved Heat Sink Improved Cooling System Improved Cooling System Improved Cooling System Improved Sensor Array Weapon Cycler Transmission Jammer Recalibrator [Rating: 49] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Hover Unit Airjet Utility Improved Signal Interpreter Device Improved Cooling System Storage Small Storage Unit Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . 1 . . . Propulsion 2 | . . . . 1 1 . . Utility 2 | . . 2 . . . . . Weapon 1 | . . . . . 1 . . Parts Attached 67 | 6 1 9 . 12 34 3 2 Power 11 | 1 . 2 . 2 5 1 . Engine 7 | 1 . 2 . . 4 . . Core 4 | . . . . 2 1 1 . Reactor . | . . . . . . . . Propulsion 18 | 2 . . . 5 10 1 . Treads . | . . . . . . . . Leg 10 | . . . . 4 5 1 . Wheel 7 | 2 . . . . 5 . . Hover 1 | . . . . 1 . . . Flight . | . . . . . . . . Utility 19 | 1 1 5 . 3 7 . 2 Device 11 | . 1 2 . 2 4 . 2 Storage 2 | 1 . 1 . . . . . Processor 2 | . . 1 . 1 . . . Hackware . | . . . . . . . . Protection 4 | . . 1 . . 3 . . Artifact . | . . . . . . . . Weapon 19 | 2 . 2 . 2 12 1 . Energy Gun 3 | . . . . . 2 1 . Energy Cannon 5 | . . . . . 5 . . Ballistic Gun 7 | 2 . 2 . . 3 . . Ballistic Cannon 1 | . . . . 1 . . . Launcher 2 | . . . . . 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 26 | . . 1 . 1 14 8 2 Power 1 | . . . . . . 1 . Propulsion 12 | . . 1 . . 7 2 2 Utility 5 | . . . . 1 2 2 . Weapon 8 | . . . . . 5 3 . Highest Loss Streak 8 | . . 1 . 1 3 8 2 To Critical Strikes . | . . . . . . . . Average Backups 6 | 2 4 6 7 5 6 8 5 Power . | . 1 1 1 . . . . Propulsion . | 1 2 2 2 . . . . Utility 4 | . . 2 3 2 4 7 5 Weapon 1 | . 1 1 1 2 1 . . Tool/Special . | . . . . . . . . Unused Backups 12 | . . 1 . 2 4 1 4 Power 1 | . . 1 . . . . . Propulsion 2 | . . . . . 1 1 . Utility 6 | . . . . 1 1 . 4 Weapon 3 | . . . . 1 2 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 89 | . 85 95 88 96 87 94 67 Engine 8 | . 14 11 11 7 9 6 7 Core 5 | . . . . 9 4 7 6 Leg 15 | . . . . 21 11 29 22 Wheel 6 | . 28 21 11 . 7 . . Device 11 | . . 19 22 19 10 6 14 Storage 7 | . 14 12 11 9 5 7 7 Processor 6 | . . 6 11 5 7 7 7 Protection 3 | . . 1 . . 5 6 . Energy Gun 3 | . . . . . 5 3 . Energy Cannon 2 | . . . . . 6 . . Ballistic Gun 8 | . 28 22 22 6 2 16 . Ballistic Cannon 2 | . . . . 6 2 . . Special Melee Weapon 1 | . . . . 5 1 . . Peak Build Rating 49 | 6 7 13 13 30 49 49 30 Average Rating 31 | 4 6 11 12 22 35 45 29 On Entrance 16 | . 6 7 12 12 29 48 20 Avg Prop Armor Cover (%) 4 | . . . . 4 4 . . Naked Turns . | . . . . . . . . Heaviest Build 80 | 13 14 55 20 28 80 78 64 Greatest Support 80 | 26 26 26 16 38 80 78 48 Greatest Overweight (x) 14 | . . 2 1 1 14 1 6 Average Overweight (x) . | . . . 1 . 1 . 1 Largest Inventory Capacity 20 | 8 8 20 8 8 20 20 20 Average Capacity 11 | 7 8 9 8 8 9 20 20 Most Carried 11 | 5 5 8 8 8 11 10 7 Average Carried 6 | 3 4 6 7 5 6 8 5 Final Capacity 20 | 8 8 8 8 8 20 20 20 Final Carried 9 | 4 4 7 7 7 9 8 5 Class Distribution -------------------- 41% | Tank 32% | Mutant 17% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Matter Collected 1598 | 230 . 133 . 244 552 439 . Remotely . | . . . . . . . . Salvage Created 1627 | . . 133 . 187 1097 210 . Parts 86 | . . 7 . 11 55 13 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Combat Hostiles Destroyed 29 | . . 2 . 6 17 4 . Guns 14 | . . 2 . . 8 4 . Cannons 15 | . . . . 6 9 . . Classes Destroyed 11 | . . 2 . 2 7 . . Worker 2 | . . . . . 2 . . Builder 1 | . . . . . 1 . . Mechanic 1 | . . . . . 1 . . Operator 1 | . . . . . 1 . . Watcher 3 | . . 1 . . 2 . . Swarmer 2 | . . . . . 2 . . Grunt 14 | . . . . 5 6 3 . Duelist 1 | . . . . 1 . . . Sentry 5 | . . 2 . . 3 . . Hunter 2 | . . . . . 2 . . Programmer 5 | . . . . . 4 1 . Best Kill Streak 6 | . . 1 . 6 4 2 . Combat Bots Only 6 | . . 1 . 6 4 2 . Max Kills in Single Turn 1 | . . 1 . 1 1 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Hostile Shots Fired 524 | . . 37 . 41 367 66 13 Missed 216 | . . 11 . 22 159 21 3 Hits 308 | . . 26 . 19 208 45 10 Melee 8 | . . . . . . 5 3 Projectile 300 | . . 26 . 19 208 40 7 Critical Strikes 15 | . . 1 . 1 7 4 2 Part Disruptions 2 | . . . . . 2 . . Damage Taken 4323 | . . 288 . 322 2693 794 226 Core 524 | . . 41 . 90 291 66 36 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 8 | . . 8 . . . . . Regen/Repaired (Parts) 13 | . . . . 13 . . . Core Remaining (%) 93 | 100 100 . 89 83 . . . Volleys Fired 147 | . 7 17 . 22 80 21 . Largest 3 | . 2 2 . 2 3 3 . Hottest 201 | . 40 43 . 46 201 111 . Shots Fired 303 | . 14 34 . 24 180 51 . Gun 189 | . 14 34 . 4 86 51 . Cannon 114 | . . . . 20 94 . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 173 | . 14 34 . 24 57 44 . Thermal 25 | . . . . . 25 . . Explosive . | . . . . . . . . Electromagnetic 105 | . . . . . 98 7 . Robot Hit Streak 9 | . . 7 . 8 9 5 . Robot Miss Streak 9 | . . 4 . 7 9 4 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 . . 1 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . Shots Hit Robots 178 | . . 15 . 19 116 28 . Core Hits 93 | . . 6 . 24 52 11 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . 1 . . Corrupt 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3604 | . . 185 . 392 2430 597 . Guns 1688 | . . 185 . . 906 597 . Cannons 1667 | . . . . 392 1275 . . Explosions 249 | . . . . . 249 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1736 | . . 185 . 392 646 513 . Thermal 546 | . . . . . 546 . . Explosive . | . . . . . . . . Electromagnetic 1322 | . . . . . 1238 84 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . . 9 17 17 Average Corruption 8 | . . . . . 6 9 17 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 78 | . . . . . 40 30 8 Message Errors 27 | . . . . . 14 10 3 Matter Fused 13 | . . . . . 5 7 1 Heat Flow Errors 11 | . . . . . 4 6 1 Energy Discharges 8 | . . . . . 4 1 3 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 10 | . . . . . 7 3 . Misfires 5 | . . . . . 5 . . Alerts 1 | . . . . . . 1 . Weapon Failures 2 | . . . . . 1 1 . Overload Shots . | . . . . . . . . Overflow Damage 112 | . . . . . 112 . . Projectiles 43 | . . . . . 43 . . Explosions 69 | . . . . . 69 . . Melee . | . . . . . . . . Knockbacks 18 | . . . . 11 7 . . Impact . | . . . . . . . . Kinetic 18 | . . . . 11 7 . . Secondary . | . . . . . . . . Self-Inflicted Damage 33 | . . . . . 33 . . Shots 1 | . . . . . 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 324 | . . 6 . 17 324 213 242 Average Temperature 91 | . . 5 . 9 96 75 135 Received Heat Transfer 1074 | . . 72 . 189 345 387 81 Effects 2 | . . . . . 2 . . Energy Bleed 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 11 | . . . . . 11 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . 4 . . Heat Transferred 816 | . . . . . 816 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 138 | . 9 30 3 110 138 . . Initial 6 | . . . 3 . 6 . . Average 33 | . 1 6 2 30 42 . . Influence Increases 1132 | . 9 97 . 146 735 145 . Destroy 0b10 Robot/C 580 | . . 40 . 120 340 80 . Destroy 0b10 Robot/NC 40 | . . 5 . . 35 . . Destroy Leader 196 | . . 22 . 20 134 20 . Successful Hack 99 | . 9 . . 6 84 . . Disable Machine 120 | . . . . . 120 . . Destroy Structure 7 | . . . . . 7 . . Lose Combat Pursuer 90 | . . 30 . . 15 45 . Influence Decreases 1132 | . 9 87 10 132 618 276 . Entered New Map 65 | . . . 7 . 8 50 . Time Decay 848 | . 9 77 3 122 421 216 . Lost Part 130 | . . 10 . 10 100 10 . Purge Threat 89 | . . . . . 89 . . Squads Dispatched 12 | . 1 . 1 1 9 . . Investigation . | . . . . . . . . Extermination 4 | . . . . . 4 . . Reinforcement 4 | . 1 . . 1 2 . . Assault 1 | . . . 1 . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Distress Signals 3 | . . 1 . . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 57 | . 1 7 . 7 30 9 3 Peak Tracking Total 5 | . 1 4 . 5 4 3 3 Tactical Retreats 5 | . . 1 . . 1 3 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Traps Triggered 3 | . . . . 1 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Disabled 8 | . . . . . 8 . . Max in Single Turn 4 | . . . . . 4 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Accessed 13 | . 1 . . 3 9 . . Terminals 7 | . 1 . . . 6 . . Fabricators 1 | . . . . . 1 . . Repair Stations 3 | . . . . 2 1 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 26 | . 2 . . 9 15 . . Successful 13 | . 1 . . 6 6 . . Failed 12 | . 1 . . 2 9 . . Catastrophic 6 | . . . . 1 5 . . Database Lockouts 1 | . . . . 1 . . . Manual . | . . . . . . . . Terminals 13 | . 2 . . . 11 . . Fabricators 1 | . . . . . 1 . . Repair Stations 7 | . . . . 5 2 . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . 4 . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 6 | . 1 . . . 5 . . Record 2 | . . . . . 2 . . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . Unreport Threat 1 | . . . . . 1 . . Registered Prototypes 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . . 4 1 . . Scan Component 3 | . . . . 2 1 . . Repair 1 | . . . . 1 . . . Refit 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . 2 . . . Retrieve Study 2 | . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 11 | . 1 . . 2 8 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . . 2 . . . Parts Repaired 1 | . . . . 1 . . . Time 26 | . . . . 26 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 1 . . . Highest-Rated Group 31 | . . . 31 31 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . 5 . . . Total Damage 63 | . . . . 63 . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . 1 . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Active Infowar (turns) 1440 | . 1 300 25 505 609 . . Sensors 324 | . . . . . 324 . . Structural 1116 | . 1 300 25 505 285 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Turns Passed 3838 | 72 114 300 25 533 1773 834 187 Spaces Moved 2387 | 67 103 213 21 289 1026 575 93 Core 33 | 13 . . . . 20 . . Treads . | . . . . . . . . Legs 1379 | . . . . 289 422 575 93 Wheels 975 | 54 103 213 21 . 584 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 115 110 80 121 188 Average Speed 132 | 82 90 92 115 146 138 131 197 Slowest Speed 750 | 90 90 120 115 190 750 196 525 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 3 27 13 8 29 34 76 21 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 1 | . . . . . . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 5 | . . . . . 5 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 5 | . . . . . 5 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Total 2802 | 82 111 284 22 377 1220 610 96 Wait 77 | 2 . 29 . 27 13 6 . Move 2380 | 66 102 212 20 288 1025 574 93 Hop . | . . . . . . . . Pick Up 70 | 8 1 10 1 14 33 3 . Fast Attach 9 | 2 . . . 1 6 . . Attach 35 | 4 1 3 . 4 18 2 3 Detach . | . . . . . . . . Swap 39 | . . 7 . 8 22 2 . Drop 45 | . . 6 1 13 23 2 . Fire 147 | . 7 17 . 22 80 21 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 13) 187 | -10/Materials | Entered another Materials area 187 | -9/Materials | Evolved 2 slots: Utility x2 324 | -9/Materials | Build established: Mutant 465 | -9/Materials | Discovered new exit (range 6) 487 | -9/Materials | Entered Mines 499 | -9/Mines | Discovered new exit (range 7) 501 | -9/Mines | Met a Derelict testing a Signal Generator 506 | -9/Mines | Found Signal Generator 512 | -9/Mines | Entered Materials 512 | -8/Materials | Accompanied by 1 ally 512 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 985 | -8/Materials | Repaired Structural Scanner 1009 | -8/Materials | Central database locked down 1031 | -8/Materials | Discovered new exit (range 9) 1044 | -8/Materials | Identified exit to Factory 1045 | -8/Materials | Entered Factory 1045 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1141 | -7/Factory | Build established: Scavenger-Mutant 1380 | -7/Factory | Lost 3 parts (2n1u) 1811 | -7/Factory | Build established: Tank 1872 | -7/Factory | Identified exit to Lower Caves 2605 | -7/Factory | Garrison activated, responded to threat 2818 | -7/Factory | Entered Lower Caves 2928 | -7/Lower Caves | Encountered a Warlord checkpoint 3545 | -7/Lower Caves | System corruption reached 10% 3605 | -7/Lower Caves | Discovered new exit (range 11) 3618 | -7/Lower Caves | Learned 8 Factory zone layouts 3641 | -7/Lower Caves | Core integrity fell below 50% 3643 | -7/Lower Caves | Lost 8 parts (1p2n2u3w) 3650 | -7/Lower Caves | Identified exit to Lower Caves 3652 | -7/Lower Caves | Entered another Lower Caves area 3839 | -7/Lower Caves | Self-destructed Last Messages --------------- 03612_ System corrupted by crushing effect (+4). 03614_ Q%NWZPSQVZHQTCNVV/O QKQ/GYSVNQAISI2 03618_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x8). 03621_ Knocked back. 03632_ System corrupted: Matter fused (-7). 03650_ EXIT=IDENTIFIED: LOWER CAVES LOCATION=LOWER CAVES GOAL=ESCAPE 03657_ MODFWQXY<<=3LB8,BB5GMYJNSVFWB2|QN3G 03711_ System corrupted: Matter fused (-7). 03732_ System corrupted: Energy discharge (-112). 03768_ System corrupted: Energy discharge (-78). 03792_ System corrupted: Energy discharge (-115). 03811_ Imp. Titanium Leg destroyed. 03811_ Critical hit (Burn: +37). 03815_ 84 SZOYFC>RMQGA7:O04DBG6V%HMYRBHUYNN 03834_ Imp. Carbon-fiber Leg destroyed. 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Aluminum Leg | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fitting Room Item+ Challenges ------------ None Game ------ Seed ShrapnelProjectionGriptreads Manual? 0 Play Time 00:45:30 Cumulative 22.7 hours Start 2025.10.31 @ 00:08:06 End 2025.10.31 @ 00:54:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02b28396-534e-4deb-9d49-f15639a2399f