Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.22 @ 20:35:11 Player: KTG-V3 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (568) 2840 Value Destroyed (26435) 26435 Prototype IDs (98) 1960 Alien Tech Used (7) 1400 Bonus (20079) 20079 TOTAL SCORE: 64214 Bonus ------- High Alert Combat Kills 1618 Follower Combat Kills 757 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 374 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -1770 Cogmind --------- Core Integrity 581/1600 Matter 300/300 Energy 1449/1465 System Corruption 71% Temperature Cool (10) Movement Walking (108) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Light Angular Momentum Engine Reinforced Antimatter Reactor Light Quantum Reactor > --- PROPULSION (6) --- Myomer Leg Biometal Leg Biometal Leg Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY (13) ----- Assembled Nanovents Experimental Coolant Injector Huge Storage Unit Assembled Biocell Array Assembled Suspension Frame Experimental Terrain Scan Processor Improved Armor Integrity Analyzer Advanced Weapon Cycler Assembled Alloy Armor Graphene Brace GOLEM Unit > --- WEAPON (2) ------- Improved Potential Cannon > --- INVENTORY (25) --- Myomer Leg Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg Advanced Heat Sink Experimental Energy Well (504) Zionite Biocell (600) Zionite Biocell (600) Zionite Biocell (600) Long-range Terrain Scanner Advanced Transmission Jammer Transdimensional Reconstructor Transdimensional Reconstructor Gamma Rifle Vortex Cannon (26) Vortex Cannon (15) Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Huge Storage Unit Experimental Terrain Scan Processor Assembled Combat Suite Quantum Capacitor SHELL Armor AEGIS Remote Shield Antimissile System System Mapper Microwarp Drive > --- WEAPON ----------- Compact HERF Cannon Cooled Nova Cannon > --- INVENTORY -------- Enhanced Armored Heavy Treads Enhanced Biometal Leg Experimental Cooling System Experimental Coolant Injector Experimental Coolant Injector Experimental Energy Well Zionite Biocell Zionite Biocell Zionite Biocell Long-range Terrain Scanner Improved Armor Integrity Analyzer Advanced Weapon Cycler Advanced Transmission Jammer Zionite Weapon Casing Graphene Brace GOLEM Unit Transdimensional Reconstructor Transdimensional Reconstructor Vortex Cannon Vortex Cannon Improved Potential Cannon Graviton Cannon [Rating: 254] Favorites ----------- Power Assembled Flux Generator Engine Cooled Deuterium Engine Power Core Enhanced Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Heavy Siege Treads Leg Assembled Alloy Leg Hover Unit Zionite Glidesys I Utility Huge Storage Unit Device Assembled Combat Suite Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Assembled Alloy Armor Artifact Microwarp Drive Weapon Assembled Focal Cannon Energy Gun Improved Medium Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Precision Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Plasma Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . Propulsion 4 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . . Utility 11 | . . . 1 . . . 2 2 . . . . . . . . . . 2 . . . . 2 . . . . 1 . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 882 | 8 34 6 28 7 . 14 30 81 13 13 2 26 42 4 21 4 58 3 31 11 9 6 12 40 25 26 12 12 47 77 26 30 25 44 55 Power 42 | 1 8 . 5 . . . 1 3 . . . . 2 . 1 . 4 . . . . 1 . 2 . . . . . 3 . 2 . 4 5 Engine 22 | 1 8 . 5 . . . 1 2 . . . . 2 . 1 . 1 . . . . . . . . . . . . . . . . . 1 Core 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Reactor 18 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . 2 . . . . . 3 . 2 . 4 4 Propulsion 94 | 2 9 3 6 2 . 6 10 7 . . . 2 3 . 1 . 3 2 4 . 1 . 2 5 2 . 2 2 1 6 1 1 . 3 8 Treads 7 | 2 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 2 Leg 83 | . 9 3 6 2 . 6 10 7 . . . 2 3 . 1 . 2 2 4 . 1 . 2 3 . . 2 1 1 6 1 1 . 2 6 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . 1 . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 544 | 3 9 . 5 1 . 3 13 36 6 7 1 15 20 2 12 2 33 . 24 9 7 4 9 30 23 25 7 5 43 57 22 23 24 34 30 Device 410 | 2 4 . 1 1 . 2 2 27 4 6 1 11 15 1 9 . 19 . 14 9 6 2 5 21 19 24 6 3 36 47 18 21 21 33 20 Storage 21 | 1 2 . . . . . 1 1 . . . . 1 . . . 4 . 2 . . 1 . . 1 . . . . 2 . . 1 . 4 Processor 15 | . . . . . . . 3 . 1 . . . . . . . . . 2 . . . . 1 . . 1 1 . 1 4 . . . 1 Hackware 12 | . . . . . . . . 2 . . . . . . . 2 . . 3 . . . . 3 . . . 1 1 . . . . . . Protection 80 | . 3 . 4 . . 1 7 6 1 1 . 4 4 1 3 . 10 . 3 . 1 1 4 5 3 1 . . 6 7 . 1 1 1 1 Artifact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 4 Weapon 202 | 2 8 3 12 4 . 5 6 35 7 6 1 9 17 2 7 2 18 1 3 2 1 1 1 3 . 1 3 5 3 11 3 4 1 3 12 Energy Gun 36 | 2 3 2 5 2 . 3 1 7 . . . . . . . . 6 . . . . . . . . . . 2 . 1 . . . . 2 Energy Cannon 82 | . . . 3 . . . . 13 4 3 . 5 9 1 4 1 5 . . . . . . 1 . . 2 2 2 9 1 3 1 3 10 Ballistic Gun 17 | . 5 . 1 1 . . 4 5 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Launcher 40 | . . 1 2 1 . 2 1 5 2 2 1 2 2 1 2 . 4 1 . 1 1 . 1 2 . 1 . 1 1 . 2 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 19 | . . . . . . . . 4 1 1 . 2 6 . 1 1 3 . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 69 | . . . 1 . . . 2 6 . . . . 1 . . . 15 . 4 . . 3 . 1 . . 5 6 3 13 1 5 2 1 . Corrupted Parts 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 5 System Corruption 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . 37 Parts Lost 58 | . 3 . . 2 . 2 . 3 . . . 2 . . . . 11 1 1 . . . 1 9 1 . . . 1 1 . . . 1 19 Power 8 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 4 Propulsion 13 | . 1 . . 2 . . . . . . . 1 . . . . 1 . 1 . . . 1 1 . . . . . 1 . . . . 4 Utility 32 | . 1 . . . . 2 . 2 . . . 1 . . . . 8 1 . . . . . 6 1 . . . 1 . . . . . 9 Weapon 5 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 2 Highest Loss Streak 10 | . 3 . . 2 . 1 . 3 . . . 1 . . . . 4 1 1 . . . 1 5 1 . . . 1 1 . . . 1 10 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 99 99 99 100 99 99 99 99 100 100 100 99 100 100 100 88 85 87 87 88 78 87 85 81 83 85 91 89 83 81 80 81 83 69 Engine 4 | . 13 14 11 11 11 11 9 4 7 7 7 7 12 13 13 13 1 . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 5 6 5 5 5 5 5 4 4 5 5 5 4 4 4 3 4 11 7 Leg 23 | . 22 28 33 32 33 33 27 23 23 23 23 23 25 26 26 26 25 26 22 23 23 23 22 19 9 10 12 21 22 22 26 26 26 24 18 Device 18 | . 11 . 11 11 11 10 9 22 23 23 23 22 20 19 19 20 16 20 14 16 17 17 16 16 21 21 21 22 18 18 20 20 20 20 18 Storage 8 | . 14 14 11 11 11 11 9 6 7 7 7 7 6 6 6 6 9 13 10 11 11 11 11 10 9 10 10 10 9 6 4 4 4 4 6 Processor 4 | . . . . . . . 9 7 7 7 7 7 6 6 6 6 . . 3 5 5 5 5 5 5 5 5 5 9 9 8 8 8 7 4 Hackware 4 | . . . . . . . . 6 7 7 7 7 6 6 6 6 1 . 8 5 5 5 5 9 5 5 5 6 9 6 4 4 4 4 1 Protection 7 | . 2 14 10 11 11 11 17 7 6 6 7 7 5 6 6 6 10 5 6 5 5 5 5 6 8 10 10 9 4 3 4 4 3 4 2 Energy Gun 1 | . 14 13 6 19 22 21 1 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Energy Cannon 8 | . . . 4 . . . . 8 14 14 15 14 9 12 12 12 9 12 10 10 10 1 10 9 10 9 8 9 9 8 7 6 8 8 5 Ballistic Gun 1 | . 13 14 4 1 . . 16 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 237 | 13 31 31 42 41 40 40 84 79 78 77 77 83 133 133 135 133 161 161 169 163 163 167 167 181 182 182 187 187 189 197 194 193 193 231 237 Greatest Support 189 | 40 40 20 36 36 30 38 45 60 46 46 46 55 72 72 72 72 96 96 120 100 100 100 110 110 80 60 120 120 150 154 184 184 184 184 189 Greatest Overweight (x) 5 | . 2 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 2 5 3 3 3 1 1 1 1 1 1 1 2 Average Overweight (x) 1 | . . 1 1 1 1 . 1 1 1 1 1 1 . 1 1 1 1 1 . 1 1 . 1 1 2 2 2 1 . . . . . 1 . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 13 15 15 15 15 15 17 19 20 20 20 20 20 25 25 25 23 25 24 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 15 15 15 15 15 15 20 20 20 20 20 20 23 24 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 Average Carried 21 | 3 12 14 14 14 15 14 17 19 19 19 20 19 19 23 24 25 22 24 24 24 24 24 24 23 21 24 24 24 23 24 24 24 24 24 21 Final Capacity 25 | 8 15 15 15 15 15 15 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 14 15 15 15 15 15 20 20 19 20 20 20 23 24 25 25 25 25 25 25 25 25 25 24 22 25 25 24 25 25 25 25 25 25 17 Class Distribution -------------------- 37% | Mutant 28% | Golem 20% | Scavenger-Mutant 6% | Hacker-Golem 3% | Generator-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Golem | -6/Deep Caves Golem | -5/Proximity Caves Hacker-Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Zhirov Golem | -4/Proximity Caves Hacker-Golem | -4/Factory Golem | -4/Upper Caves Golem | -4/Upper Caves Golem | -4/Warlord Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Mutant | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Scavenger-Mutant | -2/Section 7 Generator-Mutant | -1/Access Generator-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 12814 | 280 497 137 647 145 . 179 1377 1193 186 202 . 400 425 108 269 20 794 92 374 172 164 74 203 508 405 438 129 80 520 747 420 279 366 324 660 Remotely 1490 | . . . . . . . . . . 37 . 107 57 . 38 . . . . . . . . 170 120 166 . . 211 320 264 . . . . Salvage Created 28922 | 117 1092 307 1606 196 . 362 2035 2076 241 158 . 566 435 44 280 . 1450 1011 1492 333 312 186 329 3231 777 901 203 203 974 1589 601 706 722 1775 2612 Parts 1364 | 11 78 10 95 19 . 16 102 88 7 9 . 12 20 3 13 . 48 45 75 23 10 1 16 167 30 50 2 3 50 99 22 40 46 87 67 Haulers Intercepted 22 | . 2 . 6 . . . 5 5 . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . Recyclers Shooed 13 | . 1 . . . . . 3 1 . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . 2 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 205 | . . . . . . . . . 16 8 . 14 . 1 12 . . 42 . 11 10 . 12 . 29 47 . 3 . . . . . . . Prevented 11 | . . . . . . . . . . . . . . . . . . . . . 1 . 3 . 4 . . 3 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 475 | . 24 7 31 11 . 8 30 28 4 6 . 10 7 3 9 . 47 19 18 11 8 . 11 46 7 17 3 . 13 19 12 11 9 18 28 Guns 91 | . 24 4 13 6 . 5 27 7 . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Cannons 223 | . . . 12 . . . . 8 1 1 . 5 5 1 5 . 5 16 18 7 2 . 7 33 7 12 3 . 11 14 2 9 6 15 18 AOE 131 | . . 3 6 4 . 3 3 9 3 5 . 4 2 2 4 . 33 3 . 4 6 . 4 13 . 5 . . . . 9 1 . . 5 Classes Destroyed 31 | 3 4 . 4 . . . 1 2 1 . . . . . . . 4 3 . 2 . . . 2 . . 1 . . 2 . . . 1 1 Worker 20 | 1 2 . 3 1 . . . . . . . . 1 . . . . . . . . . . 12 . . . . . . . . . . . Builder 11 | . . . . . . . 1 2 . . . . . . . . . . 1 . . . . 5 . . . . . . . . . 2 . Tunneler 6 | 2 . . 1 . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hauler 22 | . 2 . 6 . . . 5 5 . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . Recycler 21 | 1 2 1 1 . . . 3 6 . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . 1 2 Minesweeper 9 | . . . . . . . . . 2 1 . 3 . . 1 . . 1 . . 1 . . . . . . . . . . . . . . Mechanic 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 Operator 8 | . 3 . . . . . . . . . . . 1 . . . . . 2 . . . . 1 . . . . 1 . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Watcher 31 | . . . 4 . . . 5 3 . . . . 1 . . . . . 2 . . . . 4 . . . . . 3 2 2 . 4 1 Swarmer 101 | . 9 3 7 8 . . 3 . . 3 . . 2 3 6 . . 5 . 8 3 . 9 4 . 7 . . 5 . 9 5 . . 2 Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 143 | . 15 4 12 2 . 7 19 14 2 2 . 10 2 . 2 . . 6 2 . 4 . . 11 . 4 2 . 3 6 3 1 . 6 4 Brawler 6 | . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 Duelist 12 | . . . 1 . . 1 1 1 1 1 . . . . . . . . . . . . . 5 . . . . 1 . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Sentry 34 | . . . 10 . . . 6 5 1 . . . . . . . . 1 2 . 1 . . 1 . 2 . . 2 . . . 1 1 1 Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hunter 33 | . . . . . . . . 3 . . . . . . . . . 2 3 . . . 2 10 5 . . . . . . . 3 2 3 Programmer 78 | . . . . . . . . 5 . . . . 3 . 1 . . 1 10 . . . . 14 2 4 . . 2 11 . 5 5 7 8 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Grunt 3 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Z-Technician 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Z-Light 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Assembled 40 | . . . . . . . . . . . . . . . . . 40 . . . . . . . . . . . . . . . . . . Golem 5 | . . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 39 | 4 3 3 5 4 . 3 5 7 4 3 . 4 2 3 3 . 39 4 4 4 7 . 5 21 3 7 2 . 5 6 5 3 3 8 5 Combat Bots Only 37 | . 3 3 5 4 . 3 5 7 4 3 . 4 2 3 3 . 37 4 3 4 7 . 5 7 3 7 2 . 5 6 5 3 3 4 4 Max Kills in Single Turn 12 | 1 2 3 3 3 . 2 2 3 2 2 . 1 1 2 2 . 12 3 1 4 4 . 4 5 1 4 1 . 1 1 4 1 1 2 3 Gunslinging 1 | . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Exploded 12 | . . 3 3 3 . 2 2 2 2 2 . 1 1 2 2 . 12 3 . 4 4 . 4 3 . 4 . . . . 4 1 . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 YI-UF0 (-9/Mines) Z-Imprinter (-6/Deep Caves) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Damage Taken 30639 | . 1040 223 944 382 . 400 1266 1695 104 129 . 572 414 117 456 . 2898 1240 1207 305 284 . 594 3599 512 356 131 . 424 783 171 408 410 1136 8439 Core 3055 | . 188 27 75 32 . . 174 109 . 7 . 86 16 . 13 . 369 98 150 22 74 . 44 305 16 38 25 . 35 86 13 11 23 119 900 Absorbed by Shields 7385 | . . . . . . . . 259 . 18 . 35 . . . . . 218 45 51 88 . . 97 . 187 48 . 145 419 178 394 313 897 3993 Reduced by Siege Mode 87 | . . . . . . . . . . . . . . . . . . . . . . . . . 27 42 . . . . . . . . 18 Redirected to Shielding 323 | . . . . . . . . . . . . . . . . . 149 . . . . . . . . . . . . . . . . . 174 Regen/Repaired (Parts) 3045 | . 34 . 120 . . . 120 547 . . . . . . . 82 . . . . . . . 104 . . 5 . 57 103 75 242 200 534 822 Core Remaining (%) 65 | 100 . 14 . . . 73 68 . . . . 71 . . . . . 41 . . . . 71 . . . . 66 . 90 . . 88 . 36 Volleys Fired 1966 | 12 118 28 108 25 . 26 147 126 13 7 . 46 39 2 19 . 84 88 107 29 22 . 42 138 33 36 20 20 60 105 45 70 34 121 196 Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 . 2 2 2 2 . 2 2 2 2 2 . 2 2 2 2 2 2 2 1 1 1 1 1 2 Hottest 200 | 80 80 70 95 112 . 125 125 160 160 155 . 150 150 120 170 . 133 50 50 50 50 . 50 68 50 50 81 50 50 150 52 52 50 50 200 Shots Fired 3078 | 24 231 53 206 48 . 48 287 236 24 10 . 82 66 3 35 . 157 155 168 58 39 . 79 241 66 72 30 31 63 107 45 71 33 121 189 Gun 986 | 24 231 52 115 46 . 44 283 110 . . . . . . . . 45 . . . . . . . . . . . . . . . . . 36 Cannon 2011 | . . . 87 . . . . 118 22 6 . 72 63 2 32 . 102 154 168 57 37 . 77 229 66 70 30 31 63 107 41 70 33 121 153 Launcher 81 | . . 1 4 2 . 4 4 8 2 4 . 10 3 1 3 . 10 1 . 1 2 . 2 12 . 2 . . . . 4 1 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 572 | . 112 27 98 . . . 258 77 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2099 | 24 119 25 104 46 . 44 25 141 22 6 . 72 63 2 32 . 90 154 168 57 37 . 77 229 66 70 24 31 46 70 18 43 16 69 109 Explosive 81 | . . 1 4 2 . 4 4 8 2 4 . 10 3 1 3 . 10 1 . 1 2 . 2 12 . 2 . . . . 4 1 . . . Electromagnetic 305 | . . . . . . . . 10 . . . . . . . . 43 . . . . . . . . . 6 . 17 37 23 27 17 52 73 Entropic 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Phasic 14 | . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . Robot Hit Streak 60 | 5 14 11 16 6 . 7 11 18 9 5 . 11 5 3 9 . 12 14 15 12 9 . 4 26 26 60 6 9 13 10 9 12 9 7 15 Robot Miss Streak 9 | 4 4 3 4 4 . 3 6 7 1 . . 3 4 . 2 . 7 9 2 2 2 . 2 4 1 . 2 . 1 2 3 5 2 3 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 2 . 2 . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Capacitor 551 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 107 41 70 33 121 128 Shots Hit Robots 1710 | 13 140 36 138 21 . 31 178 157 14 4 . 59 39 2 17 . 88 60 85 20 14 4 15 149 35 34 7 8 37 53 18 30 20 60 124 Core Hits 945 | 5 58 17 65 13 . 19 85 80 9 8 . 32 14 3 9 . 96 25 30 15 15 2 13 115 14 25 4 1 17 26 18 12 10 30 60 Critical Kills 7 | . . . . . . . . 1 . . . 2 . . . . 1 . . . . . . . . . . . . 1 . 1 . . 1 Critical Parts Destroyed 3 | . . . . . . . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 44 | . 3 6 7 2 . 2 3 1 . . . 3 1 . . . 3 . . . . . . . . . . . 1 1 . 1 2 2 6 Burn 20 | . 3 6 5 2 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 7 | . . . . . . . . 1 . . . 2 . . . . 1 . . . . . . . . . . . . 1 . 1 . . 1 Destroy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 2 2 Smash 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Sunder 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Intensify 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Melee Attacks 67 | . . . . . . . . 8 8 1 . 2 18 . 2 10 13 . . . . 4 . . . . 1 . . . . . . . . Impact 62 | . . . . . . . . 8 8 1 . 2 18 . 2 10 13 . . . . . . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . . . . . 2 4 . 1 . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 74872 | 151 1431 518 2782 600 . 918 3389 4503 722 560 . 2428 1731 200 961 . 5393 4009 3984 1059 1182 393 944 11559 1607 2027 446 354 1658 2451 1662 1514 872 2958 9906 Guns 9887 | 151 1431 395 1168 364 . 480 3071 1494 . . . . . . . . 917 . . . . . . . . . . . . . . . . . 416 Cannons 46462 | . . . 1115 . . . . 1876 350 125 . 1064 1135 32 453 . 1472 3717 3984 783 621 . 618 7802 1607 1655 446 354 1658 2451 838 1444 872 2958 7032 Explosions 17157 | . . 123 499 236 . 438 318 1133 372 435 . 1168 261 168 450 . 2637 292 . 276 561 . 326 3757 . 372 . . . . 824 70 . . 2441 Melee 1349 | . . . . . . . . . . . . 196 335 . 58 . 367 . . . . 393 . . . . . . . . . . . . . Ramming 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Kinetic 5318 | . 542 152 1127 . . . 2686 811 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 45832 | 151 889 243 1156 364 . 480 385 2348 350 125 . 1064 1135 32 453 . 1643 3717 3984 783 621 . 618 7998 1607 1655 446 354 1122 1408 44 903 375 1478 7901 Explosive 14430 | . . 123 499 236 . 438 318 1133 372 435 . 1168 261 168 450 . 2547 292 . 276 561 . 326 3561 . 372 . . . . 824 70 . . . Electromagnetic 7155 | . . . . . . . . 211 . . . . . . . . 473 . . . . . . . . . . . 536 1043 794 541 497 1480 1580 Impact 956 | . . . . . . . . . . . . 196 335 . 58 . 367 . . . . . . . . . . . . . . . . . . Slashing 393 | . . . . . . . . . . . . . . . . . . . . . . 393 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 408 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408 Phasic 363 | . . . . . . . . . . . . . . . . . 363 . . . . . . . . . . . . . . . . . . Highest Corruption 71 | . 1 1 . . . . 2 4 . . . . 5 . . . 1 2 3 3 3 3 3 8 8 4 4 1 . 17 . 5 8 4 71 Average Corruption 3 | . 1 1 . . . . 2 2 . . . . 4 . . . 1 1 2 3 3 3 3 5 2 3 2 1 . 6 . 4 5 3 27 Corruption Purged 17 | . . . . . . . . 6 . . . . 5 . . . . . . . . . . . 6 . . . . . . . . . . Corruption Blocked 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . Effects 562 | . 16 3 . . . . 6 15 . . . . 17 . . . 38 30 35 35 26 8 37 46 43 48 3 5 . 34 . 22 14 13 68 Message Errors 131 | . 3 . . . . . 1 3 . . . . 4 . . . 8 6 7 12 10 2 9 10 3 9 . 1 . 10 . 8 5 4 16 Matter Fused 133 | . 7 1 . . . . 2 4 . . . . 6 . . . 14 6 11 6 5 5 6 11 14 9 . . . 8 . 3 1 3 11 Heat Flow Errors 64 | . 2 . . . . . 1 1 . . . . 1 . . . 5 6 3 5 2 . 5 7 8 3 . . . 3 . 2 1 . 9 Energy Discharges 65 | . 2 . . . . . 1 5 . . . . 2 . . . 4 5 4 5 1 . 4 5 4 6 3 1 . 2 . 2 2 2 5 Parts Rejected 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Parts Fused 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . . . . . . Data Loss (minor) 82 | . 1 . . . . . 1 1 . . . . 2 . . . 5 3 3 4 3 1 9 7 8 11 . 2 . 5 . 4 3 2 7 Data Loss (major) 27 | . . . . . . . . . . . . . 1 . . . . 1 2 . 1 . 2 3 2 6 . . . 4 . 1 . . 4 Misfires 20 | . 1 . . . . . . 1 . . . . 1 . . . . . 1 2 4 . . 2 1 2 . . . 2 . 1 . 1 1 Alerts 13 | . . 1 . . . . . . . . . . . . . . 2 1 1 . . . 1 1 1 1 . 1 . . . 1 . . 2 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 20 | . . . . . . . . . . . . . . . . . . 2 2 1 . . 1 . 1 . . . . . . . 1 1 11 Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overflow Damage 3357 | . . . 5 . . . . 22 47 10 . 189 193 5 102 . 202 205 252 17 51 150 23 735 49 31 10 85 37 71 119 98 . 122 527 Projectiles 2218 | . . . 5 . . . . 6 34 10 . 33 17 . 31 . 85 170 252 17 51 . . 471 49 31 10 85 37 71 13 98 . 122 520 Explosions 640 | . . . . . . . . 16 13 . . . 18 5 53 . 100 35 . . . . 23 264 . . . . . . 106 . . . 7 Melee 499 | . . . . . . . . . . . . 156 158 . 18 . 17 . . . . 150 . . . . . . . . . . . . . Knockbacks 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 715 | . . . . 30 . 34 . . . 9 . . . 43 30 . 76 11 96 . 73 . 21 242 . . . . . . . . . . 50 Shots 17 | . . . . 1 . 1 . . . 1 . . . 1 1 . 2 1 1 . 2 . 1 4 . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 338 | 144 266 338 47 300 . 230 216 205 120 66 . 253 219 42 92 . 227 197 223 258 237 . 205 281 268 218 80 . 45 247 92 154 181 190 217 Average Temperature 65 | 62 85 131 16 85 . 60 78 44 44 39 . 86 56 21 30 . 67 69 109 121 93 . 91 94 118 92 36 . 18 54 23 34 35 37 62 Received Heat Transfer 5006 | . 414 123 438 12 . 279 720 413 9 16 . 285 81 12 99 . 600 98 57 40 100 . . 261 9 68 . . 30 172 16 16 4 25 609 Effects 6 | . . 1 . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Interference 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 7 . . . . . . . . 1 Total Turns 184 | . . . . . . . . . . . . . . . . . . . . . . . . . 63 119 . . . . . . . . 2 Longest Duration 49 | . . . . . . . . . . . . . . . . . . . . . . . . . 31 49 . . . . . . . . 2 Robots Corrupted 28 | . . . . . . . . 2 . . . . . . . . 4 . . . . . . . . . . . 3 5 1 1 3 5 4 Combat Hostiles 24 | . . . . . . . . 2 . . . . . . . . 4 . . . . . . . . . . . 2 5 1 . 3 3 4 Parts Fried 78 | . . . . . . . . 3 . . . 2 6 . 2 . . . . . . . . . . . . . 6 18 6 8 3 16 8 Impact Corruptions 17 | . . . . . . . . . . . . 7 8 . 1 . 1 . . . . . . . . . . . . . . . . . . Robots Melted 10 | . . . . 1 . . . 3 . . . 2 . . . . 1 . . . . . . . . . . . . 1 . 1 . . 1 Combat Hostiles 7 | . . . . 1 . . . 2 . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . . 1 Parts Melted 82 | . 3 2 6 . . 1 5 16 . 1 . 3 1 1 1 . 7 2 6 . . . . 2 . 2 . . . 3 . 9 . 5 6 Heat Transferred 38761 | 350 2349 1147 3034 925 . 1147 925 4317 518 211 . 1776 1542 50 609 . 1576 2000 2125 525 350 . 350 4050 825 925 224 200 575 976 37 629 259 1147 3088 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Missiles Intercepted 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Peak Influence 1448 | 20 386 311 390 285 . 201 327 466 . . . . 188 . . . . . 420 . . . . 1448 . . . . 247 328 307 346 364 491 803 Initial 339 | . 13 150 62 151 . . . 102 . . . . 49 . . . . . 339 . . . . . . . . . . 62 69 150 32 112 261 Average 206 | 7 145 267 154 124 . 51 125 257 . . . . 71 . . . . . 178 . . . . 644 . . . . 101 154 213 99 196 258 519 Maximum Alert Level 4 | . 1 1 1 1 . 1 1 2 . . . . . . . . . . 2 . . . . 4 . . . . 1 1 2 1 1 2 3 Low Security (%) 63 | 100 68 19 75 67 . 96 77 26 . . . . 100 . . . . . 64 . . . . 48 . . . . 97 66 46 92 63 45 3 Level 1 28 | . 31 80 24 32 . 3 22 65 . . . . . . . . . . 34 . . . . 6 . . . . 2 33 53 7 36 34 28 Level 2 4 | . . . . . . . . 8 . . . . . . . . . . 1 . . . . . . . . . . . . . . 19 50 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . 17 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . 36 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 79 | . 6 . 2 1 . . 2 13 . . . . 7 . . . . . 7 . 1 . . 15 . . . . 1 3 2 4 2 4 9 Investigation 16 | . 3 . 1 . . . 2 5 . . . . 1 . . . . . . . 1 . . 1 . . . . . . 1 . . . 1 Extermination 33 | . . . . . . . . 5 . . . . 3 . . . . . 5 . . . . 6 . . . . 1 3 . 2 1 3 4 Reinforcement 22 | . 3 . 1 1 . . . 3 . . . . 2 . . . . . 2 . . . . 3 . . . . . . 1 2 1 1 2 Assault 7 | . . . . . . . . . . . . . 1 . . . . . . . . . . 4 . . . . . . . . . . 2 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . . . . 1 . . . . . . . . . . 4 . . . . . . . . . . 2 Construction Impeded 3 | . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . 1 . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 19 | . . . 1 . . . 3 2 . . . . . . . . . . 1 . . . . 4 . . . . 1 1 3 . 1 . 2 Communications Jammed 311 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 255 . . . . 1 . 47 8 Distress Signals 297 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 255 . . . . . . 34 8 Times Spotted 673 | . 40 8 42 12 . 9 44 48 5 6 . 12 14 2 10 . 67 25 28 14 8 . 11 59 6 15 24 . 14 25 15 18 13 25 54 Peak Tracking Total 38 | . 5 3 5 4 . 3 5 7 5 3 . 4 3 1 3 . 38 5 3 5 7 . 5 9 2 6 8 . 5 3 5 4 3 4 19 Tactical Retreats 51 | . 5 1 3 . . . . . . . . 1 3 1 1 . 14 5 2 1 . . . 2 1 . . . 1 2 1 2 1 . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 13 | . 5 . . . . . 2 2 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 3 . 9 1 . . . . . . 1 Most Traps Carried 6 | . . . . . . . . . . . . 2 2 1 1 1 1 . . . 6 6 6 6 6 6 6 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 80 | . . . . 1 . . 1 4 . . . . 3 . . . 3 . 5 1 2 . . 29 . 2 . . 1 9 3 7 4 3 2 Max in Single Turn 6 | . . . . 1 . . 1 1 . . . . 1 . . . 1 . 1 1 1 . . 6 . 1 . . 1 1 2 1 1 1 1 Garrison Access 10 | . . . . . . . 1 2 . . . . 1 . . . . . 1 . . . . . . . . . 1 . 2 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 131 | . 6 . 14 . 1 . 15 20 3 1 4 . 10 . . . . . 11 1 1 4 . 7 . 2 1 . 5 7 3 9 2 3 1 Terminals 74 | . 3 . 9 . . . 8 12 . . . . 5 . . . . . 7 . 1 . . 6 . 1 . . 2 7 1 7 1 3 1 Fabricators 5 | . . . . . . . . 3 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations 9 | . 1 . 1 . . . 2 2 . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . Recycling Units 11 | . 2 . 2 . . . 2 1 . . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Garrison Access 10 | . . . . . . . 1 2 . . . . 1 . . . . . 1 . . . . . . . . . 1 . 2 1 1 . . Total Hacks 412 | . 29 . 47 . 23 . 43 54 8 1 31 . 23 . . . . . 39 1 6 17 . 19 . 10 1 . 9 17 5 21 2 5 1 Successful 256 | . 17 . 31 . 23 . 24 28 8 1 31 . 10 . . . . . 15 1 6 17 . 11 . 10 1 . 3 5 2 9 1 1 1 Failed 155 | . 12 . 16 . . . 19 26 . . . . 13 . . . . . 23 . . . . 8 . . . . 6 12 3 12 1 4 . Catastrophic 14 | . . . . . . . 3 2 . . . . 2 . . . . . 3 . . . . . . . . . . 3 . 1 . . . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Manual 73 | . 14 . 4 . . . 8 8 . . . . 6 . . 1 . . 15 . . . . 2 . . 1 . 4 3 . 7 . . . Terminals 219 | . 18 . 27 . . . 23 31 . . . . 14 . . . . . 27 . 6 . . 15 . 9 . . 4 17 2 19 1 5 1 Fabricators 13 | . . . . . . . . 9 . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations 31 | . 5 . 6 . . . 5 7 . . . . 2 . . . . . . . . . . 4 . . . . 2 . . . . . . Recycling Units 31 | . 6 . 5 . . . 7 2 . . . . 3 . . . . . 8 . . . . . . . . . . . . . . . . Scanalyzers 18 | . . . 9 . . . 7 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Garrison Access 17 | . . . . . . . 1 5 . . . . 1 . . . . . 3 . . . . . . . . . 2 . 3 1 1 . . Terminal Hacks 180 | . 9 . 16 . 23 . 11 15 8 1 31 . 4 . . . . . 8 1 6 17 . 7 . 10 1 . . 4 . 6 . 1 1 Record 68 | . . . 3 . 23 . . 3 6 . 11 . . . . . . . . . 6 5 . 1 . 9 . . . . . 1 . . . Part Schematic 19 | . 2 . . . . . . 1 . . 10 . . . . . . . 1 . . 4 . . . . . . . 1 . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 12 | . 2 . 1 . . . . 1 . . 3 . . . . . . . . . . 4 . . . . . . . . . 1 . . . Open Door 7 | . . . . . . . . . 2 1 . . . . . . . . . 1 . . . . . 1 1 . . . . . . . 1 Branch Access Points 6 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . Emergency Access Points 7 | . 1 . 2 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Terminal Index 3 | . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 13 | . . . 2 . . . 2 3 . . . . . . . . . . 2 . . . . 1 . . . . . 1 . 2 . . . Locate Traps 20 | . 1 . 6 . . . 1 2 . . . . 3 . . . . . . . . . . 4 . . . . . 2 . 1 . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 5 | . . . 1 . . . 2 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 20 | . 3 . 4 . . . 2 5 . . . . 1 . . . . . . . . . . 3 . . . . 2 . . . . . . Scan Component 12 | . 2 . 2 . . . 1 3 . . . . 1 . . . . . . . . . . 2 . . . . 1 . . . . . . Repair 8 | . 1 . 2 . . . 1 2 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Recycling Unit Hacks 11 | . 2 . 2 . . . 2 1 . . . . 1 . . . . . 3 . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 10 | . 2 . 2 . . . 2 1 . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . Scanalyzer 15 | . . . 8 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Insert Component 8 | . . . 4 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Analyze 7 | . . . 4 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . . . 1 2 . . . . . . . . . . 1 . . . . . . . . . 1 . 2 1 1 . . Seal Access 9 | . . . . . . . 1 2 . . . . . . . . . . 1 . . . . . . . . . 1 . 2 1 1 . . Unauthorized Hacks 16 | . 3 . 1 . . . 2 2 . . . . 2 . . . . . 3 . . . . 1 . . . . . 1 . 1 . . . Terminals 11 | . 1 . 1 . . . 2 1 . . . . 2 . . . . . 1 . . . . 1 . . . . . 1 . 1 . . . Assimilate 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 1 . 1 . . . 1 1 . . . . 1 . . . . . 1 . . . . 1 . . . . . 1 . 1 . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Reject 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 104 | . 5 . 13 . . . 14 19 . . . . 10 . . . . . 10 . 1 . . 5 . 1 . . 4 7 2 8 1 3 1 Full Trace Events 11 | . 2 . 1 . . . 1 3 . . . . 1 . . . . . . . 1 . . 1 . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . 2 . 4 . . . 2 1 . . 10 . . . . . . . 1 . . 4 . . . . . . . 1 . 4 . . . Parts Built 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 126 | . . . . . . . . 42 . . . . 84 . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . 8 . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 8 | . 1 . 2 . . . 1 2 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Time 237 | . 26 . 64 . . . 38 45 . . . . . . . . . . . . . . . 44 . . . . 20 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 46 | . 18 . 5 . . . 2 10 . . . . 9 . . . . . 2 . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 4 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 4 . . . . Machine Destruction 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . 1 . . . . . . . . . . 4 . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 15 | . . . . . . . 1 3 3 . . 1 1 . . 2 . . . 4 . . . . . . . . . . . . . . . Largest Group 4 | . . . . . . . 1 3 3 1 . 1 1 . . 2 2 . . 4 2 . . . . . . . . . . . . . . Highest-Rated Group 192 | . . . . . . . 10 93 83 32 . 96 10 . . 192 192 . . 124 62 . . . . . . . . . . . . . . Highest-Rated Ally 96 | . . . . . . . 10 31 32 32 . 96 10 . . 96 96 . . 31 31 . . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Ally Attacks 168 | . . . . . . . . 54 15 2 . . . . . . 53 . . 42 2 . . . . . . . . . . . . . . Total Damage 3232 | . . . . . . . . 858 353 56 . . . . . . 1567 . . 376 22 . . . . . . . . . . . . . . Kills 33 | . . . . . . . . 7 6 . . . . . . . 17 . . 3 . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . . . 2 . . . . 1 1 . 2 . 1 . . . 2 . 1 2 . . . 2 1 . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 72010 | 183 1847 495 2976 1213 703 1068 3531 4392 2564 2134 206 3130 2667 2220 1749 1849 7963 2827 2963 2148 1699 500 2134 2037 2830 2587 1130 1477 971 1961 843 1583 455 1538 1437 Spaces Moved 31064 | 84 684 213 1278 580 371 511 1464 1846 1275 1061 106 1402 1143 1114 784 939 3296 1171 1154 877 863 195 808 658 817 932 484 449 398 862 673 896 304 710 662 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 194 | 80 114 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 30687 | . 570 213 1278 580 371 511 1464 1846 1275 1061 106 1402 1143 1114 784 939 3296 1171 1154 877 863 195 808 658 817 932 484 449 398 862 673 896 304 710 483 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 120 190 190 193 193 193 193 125 195 192 192 183 187 137 187 187 137 185 185 180 210 175 175 120 118 106 106 110 180 108 Average Speed 187 | 154 173 190 190 190 190 189 194 194 193 193 193 193 194 195 193 192 191 187 185 187 187 186 186 191 228 239 216 175 173 176 107 109 116 180 169 Slowest Speed 300 | 160 260 190 190 190 190 190 260 200 193 193 193 196 196 195 195 192 226 187 187 187 187 187 226 300 240 240 240 175 175 182 176 180 180 180 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Microwarps 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Exploration Rate (%) 67 | 4 93 52 93 96 86 96 89 53 98 95 71 96 20 94 71 86 93 96 37 83 94 60 83 25 87 98 63 48 13 86 23 85 16 26 14 Regions Visited 35 Branch Regions 25 Pre-discovered Areas 15 | . 2 . . 1 1 . . . 1 . 1 . . . . 2 . . . . 2 3 . . 1 1 . . . . . . . . . Known Exits Taken 28 | . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Scrap Searched 41 | . . . . 2 . 1 . . 11 3 . 2 . 3 4 2 . 2 . 2 2 . 1 . 2 4 . . . . . . . . . Spaces Dug 368 | . . . 7 7 . . . 5 8 6 . . 11 . 20 2 1 14 35 15 29 . 24 23 10 10 10 13 13 22 12 42 5 21 3 Terrain Destroyed 1397 | . . 6 30 15 . 41 25 33 14 31 . 43 52 12 49 2 35 83 122 48 47 . 105 185 33 62 12 23 20 32 69 48 7 35 78 Melee 29 | . . . . . . . . 5 8 1 . . 11 . 1 2 1 . . . . . . . . . . . . . . . . . . Projectile 649 | . . . . . . . . 2 . . . . 22 1 17 . 30 74 75 35 22 . 63 60 33 31 12 23 20 32 17 19 7 35 19 AOE 719 | . . 6 30 15 . 41 25 26 6 30 . 43 19 11 31 . 4 9 47 13 25 . 42 125 . 31 . . . . 52 29 . . 59 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total 42738 | 110 1143 257 1646 642 370 563 1976 2466 1342 1133 107 1746 1505 1158 979 965 4819 1657 1812 1327 910 328 1356 1189 1720 1209 541 1117 668 1293 783 1489 394 959 1059 Wait 7922 | . 261 7 183 27 . 5 284 321 18 49 . 262 223 38 149 14 1234 378 441 376 15 108 485 320 799 191 1 613 108 172 30 471 22 56 261 Move 30856 | 83 683 212 1277 579 370 510 1463 1845 1274 1060 105 1401 1142 1113 783 936 3295 1170 1153 876 862 194 807 657 816 931 483 448 397 861 672 895 303 709 491 Hop 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Pick Up 334 | 6 19 1 17 2 . 1 20 38 1 2 . 5 17 1 2 . 46 5 37 1 . 3 . 10 20 10 5 3 12 21 4 5 3 4 13 Fast Attach 258 | 8 8 1 8 2 . . 7 24 2 . . . 7 . . . 26 1 14 2 . 5 3 8 10 3 9 6 26 29 4 10 5 10 20 Attach 121 | . 4 . 3 2 . 2 2 7 . . . 2 2 . . . 18 . 4 . 1 1 . 11 1 2 1 6 10 6 3 1 2 5 25 Detach 75 | . 1 . . . . . . 2 . . . . . . . . 5 2 3 1 1 1 1 6 . 2 3 4 10 7 1 1 . 2 22 Swap 510 | . 22 5 17 3 . 12 21 50 11 13 2 24 33 4 21 4 14 2 13 9 8 1 9 21 14 21 2 . 12 43 19 22 19 29 10 Drop 579 | 1 27 3 33 2 . 7 32 45 4 1 . 4 24 . 3 . 83 11 40 8 1 11 9 18 27 13 16 17 33 49 5 14 6 13 19 Fire 1966 | 12 118 28 108 25 . 26 147 126 13 7 . 46 39 2 19 . 84 88 107 29 22 . 42 138 33 36 20 20 60 105 45 70 34 121 196 Melee 67 | . . . . . . . . 8 8 1 . 2 18 . 2 10 13 . . . . 4 . . . . 1 . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Rewire 36 | . . . . . . . . . 11 . . . . . . . . . . 25 . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x2 / *Upp x2 / [*Ext]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Tes) -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 16) 184 | -11/Junkyard | Entered Materials 306 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 13) 526 | -10/Materials | Lost 3 parts (1p1n1u) 756 | -10/Materials | Discovered new exit (range 3) 802 | -10/Materials | Build established: Scavenger-Mutant 1234 | -10/Materials | Discovered new exit (range 5) 1273 | -10/Materials | Core integrity fell below 50% 1601 | -10/Materials | Discovered new exit (range 5) 1723 | -10/Materials | Repaired Lgt. Armor Plating 1835 | -10/Materials | Discovered new exit (range 15) 2031 | -10/Materials | Entered Mines 2451 | -10/Mines | Discovered new exit (range 8) 2482 | -10/Mines | Core integrity fell below 20% 2526 | -10/Mines | Entered Materials 2526 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2542 | -9/Materials | Identified exit to Mines 2542 | -9/Materials | Identified exit to Storage 3776 | -9/Materials | Discovered new exit (range 13) 4127 | -9/Materials | Repaired Imp. Light Armor Plating 4155 | -9/Materials | Repaired Beam Cannon 4389 | -9/Materials | Discovered new exit (range 7) 5299 | -9/Materials | Discovered new exit (range 15) 5313 | -9/Materials | Build established: Mutant 5502 | -9/Materials | Entered Mines 5606 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5633 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5633 | -9/Mines | Discovered new exit (range 5) 5792 | -9/Mines | Destroyed YI-UF0 5973 | -9/Mines | Discovered new exit (range 12) 6127 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 6271 | -9/Mines | Discovered new exit (range 5) 6307 | -9/Mines | Found a hidden stash of uninstalled traps 6351 | -9/Mines | Learned Materials garrison access intel 6503 | -9/Mines | Learned location of Storage (-9) 6715 | -9/Mines | Entered Exiles 6776 | -9/Exiles | Met 8R-AWN 6809 | -9/Exiles | Met EX-HEX 6862 | -9/Exiles | Met EX-BIN 6976 | -9/Exiles | Met EX-DEC 7093 | -9/Exiles | Visited The Gauntlet 7316 | -9/Exiles | Learned location of Zion (-6) 7403 | -9/Exiles | Discovered new exit (range 10) 7418 | -9/Exiles | Entered Mines 7537 | -8/Mines | Discovered new exit (range 11) 7817 | -8/Mines | Build established: Scavenger-Mutant 7991 | -8/Mines | Discovered new exit (range 5) 8486 | -8/Mines | Entered Materials 8486 | -8/Materials | Evolved 2 slots: Utility x2 8487 | -8/Materials | Loaded intel: 1 garrison access location 9329 | -8/Materials | Discovered new exit (range 13) 9907 | -8/Materials | Discovered new exit (range 9) 10554 | -8/Materials | Repaired Hrd. Medium Armor Plating 10581 | -8/Materials | Build established: Mutant 11266 | -8/Materials | Discovered new exit (range 16) 12015 | -8/Materials | Identified exit to Factory 12017 | -8/Materials | Entered Factory 12017 | -7/Factory | Evolved 2 slots: Utility x2 12969 | -7/Factory | Allied Derelicts emerged from ambush trap array 13310 | -7/Factory | Discovered new exit (range 16) 13338 | -7/Factory | Identified exit to Factory 13480 | -7/Factory | Repaired Hrd. Medium Armor Plating 13684 | -7/Factory | Build established: Scavenger-Mutant 13800 | -7/Factory | Discovered exit to Factory (range 12) 14078 | -7/Factory | Destroyed 7 combat bots 14086 | -7/Factory | Lost 3 parts (2u1w) 14144 | -7/Factory | Identified exit to Lower Caves 14889 | -7/Factory | Build established: Mutant 14936 | -7/Factory | Fabricated Powered Armor (x2) 15990 | -7/Factory | Repaired Hcp. Storage Unit 16409 | -7/Factory | Entered Lower Caves 16655 | -7/Lower Caves | A Commander dispatched an escort 16682 | -7/Lower Caves | Learned 8 Factory zone layouts 16682 | -7/Lower Caves | Learned Extension security intel 16682 | -7/Lower Caves | Learned Factory terminal intel 16682 | -7/Lower Caves | Learned Research garrison access intel 17360 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 17675 | -7/Lower Caves | Encountered a Warlord checkpoint 18743 | -7/Lower Caves | Discovered new exit (range 15) 18968 | -7/Lower Caves | Identified exit to Lower Caves 18973 | -7/Lower Caves | Entered another Lower Caves area 18973 | -7/Lower Caves | Accompanied by 2 allies 18974 | -7/Lower Caves | Commander's escort returned to base 19314 | -7/Lower Caves | Discovered exit to Factory (range 5) 20277 | -7/Lower Caves | Learned 4 Factory zone layouts 20739 | -7/Lower Caves | Discovered new exit (range 16) 20766 | -7/Lower Caves | Identified exit to Data Miner 21107 | -7/Lower Caves | Entered Data Miner 21107 | -7/Data Miner | Discovered new exit (range 6) 21144 | -7/Data Miner | Met Data Miner 21187 | -7/Data Miner | Learned location of Section 7 (-2) 21187 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 21250 | -7/Data Miner | Received God Mode back door access code from Data Miner 21306 | -7/Data Miner | Identified exit to Proximity Caves 21313 | -7/Data Miner | Entered Proximity Caves 21446 | -6/Proximity Caves | Escorted by Enhanced Grunt 23875 | -6/Proximity Caves | Build established: Scavenger-Mutant 24355 | -6/Proximity Caves | Discovered exit to Factory (range 14) 24443 | -6/Proximity Caves | Entered Factory 24443 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 24445 | -6/Factory | Loaded intel: 26 terminal locations 24628 | -6/Factory | Discovered new exit (range 15) 24655 | -6/Factory | Identified exit to Lower Caves 25204 | -6/Factory | Incoming assault squad redirected 25322 | -6/Factory | Discovered new exit (range 13) 25629 | -6/Factory | Discovered new exit (range 14) 26109 | -6/Factory | Build established: Mutant 26946 | -6/Factory | Fabricated Combat Drone Bay? 27110 | -6/Factory | Entered Lower Caves 27816 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 27832 | -6/Lower Caves | Learned Factory interactive machine intel 27836 | -6/Lower Caves | Identified exit to Zion 28018 | -6/Lower Caves | Spotted B-75 Beast 28736 | -6/Lower Caves | Discovered new exit (range 6) 29325 | -6/Lower Caves | Identified exit to Lower Caves 29330 | -6/Lower Caves | Entered another Lower Caves area 29537 | -6/Lower Caves | Discovered new exit (range 6) 29551 | -6/Lower Caves | Identified exit to Factory 30671 | -6/Lower Caves | Discovered exit to Zion (range 9) 31079 | -6/Lower Caves | Entered Zion 31143 | -6/Zion | Discovered new exit (range 14) 31306 | -6/Zion | Learned location of Warlord (-4) 31496 | -6/Zion | Given A8's code to call for help 32438 | -6/Zion | Given the Hacking Drone Bay 32857 | -6/Zion | Enhanced Grunt warped into view, answering call for help 32861 | -6/Zion | Enhanced Grunt warped into view, answering call for help 32907 | -6/Zion | Discovered new exit (range 5) 32909 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 32913 | -6/Zion | Identified exit to Deep Caves 32928 | -6/Zion | Entered Deep Caves 32928 | -6/Deep Caves | Accompanied by 2 allies 33240 | -6/Deep Caves | Z-Facility disabled 33241 | -6/Deep Caves | Attacked by Z-Imprinter 33265 | -6/Deep Caves | Allies destroyed Z-Imprinter 33291 | -6/Deep Caves | Found Prototype Device 33291 | -6/Deep Caves | Identified Zio. Metafield Generator 33312 | -6/Deep Caves | Found Prototype Protection 33312 | -6/Deep Caves | Identified Zio. Weapon Casing 34373 | -6/Deep Caves | Found Prototype Device 34373 | -6/Deep Caves | Identified Exp. Thermal Shield 34745 | -6/Deep Caves | Discovered new exit (range 6) 35077 | -6/Deep Caves | Found Zio. Weapon Casing 35091 | -6/Deep Caves | Found Zio. Weapon Casing 35098 | -6/Deep Caves | Found Zio. Weapon Casing 36052 | -6/Deep Caves | Destroyed as-28275 36208 | -6/Deep Caves | Spotted as-54409 36242 | -6/Deep Caves | Destroyed as-54409 36260 | -6/Deep Caves | Found GOLEM Unit 36272 | -6/Deep Caves | Lost 4 parts (1p1n2u) 36904 | -6/Deep Caves | Build established: Golem 37240 | -6/Deep Caves | Found Zio. Weapon Casing 37243 | -6/Deep Caves | Found Zio. Weapon Casing 37614 | -6/Deep Caves | Triggered Deep Caves wall 37614 | -6/Deep Caves | Spotted AS-72278 37614 | -6/Deep Caves | Spotted AS-36542 37642 | -6/Deep Caves | Destroyed AS-72278 37654 | -6/Deep Caves | Destroyed AS-36542 37684 | -6/Deep Caves | Destroyed 37 combat bots 37786 | -6/Deep Caves | Found Prototype Energy Cannon 37786 | -6/Deep Caves | Identified Latent Energy Streamer 37899 | -6/Deep Caves | Exposed GOLEM chamber 37904 | -6/Deep Caves | Found GOLEM Unit 37910 | -6/Deep Caves | Found GOLEM Unit 37915 | -6/Deep Caves | Found GOLEM Unit 40613 | -6/Deep Caves | Found GOLEM Unit 40891 | -6/Deep Caves | Entered Proximity Caves 40894 | -5/Proximity Caves | Spotter reported a threat 40902 | -5/Proximity Caves | Spotter reported a threat 40939 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 42052 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 42364 | -5/Proximity Caves | Learned Factory trap positions 42927 | -5/Proximity Caves | Discovered exit to Factory (range 12) 43090 | -5/Proximity Caves | Spotted B-75 Beast 43152 | -5/Proximity Caves | Destroyed B-75 Beast 43153 | -5/Proximity Caves | Core integrity fell below 50% 43718 | -5/Proximity Caves | Entered Factory 43718 | -5/Factory | Evolved 2 slots: Utility x2 43719 | -5/Factory | Identified exit to Upper Caves 43720 | -5/Factory | Loaded intel: 111 trap records 43721 | -5/Factory | Loaded intel: 52 interactive machine locations 44018 | -5/Factory | Search patrols dispatched 44282 | -5/Factory | Discovered new exit (range 17) 44484 | -5/Factory | Build established: Hacker-Golem 45237 | -5/Factory | Discovered new exit (range 9) 45501 | -5/Factory | Central database locked down 45961 | -5/Factory | Build established: Golem 46063 | -5/Factory | Discovered new exit (range 15) 46092 | -5/Factory | Identified exit to Factory 46681 | -5/Factory | Entered Upper Caves 46682 | -5/Upper Caves | Identified exit to Upper Caves 46910 | -5/Upper Caves | Learned Factory terminal intel 47418 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 47773 | -5/Upper Caves | Build established: Commander-Golem 48099 | -5/Upper Caves | Build established: Golem 48829 | -5/Upper Caves | Entered another Upper Caves area 48829 | -5/Upper Caves | Accompanied by 2 allies 48932 | -5/Upper Caves | Discovered exit to Factory (range 6) 49342 | -5/Upper Caves | Attracted the attention of an 0b10 base 49384 | -5/Upper Caves | Learned Armory terminal intel 49388 | -5/Upper Caves | Destroyed 7 combat bots 49471 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 49988 | -5/Upper Caves | Learned Factory security intel 50061 | -5/Upper Caves | Discovered new exit (range 10) 50076 | -5/Upper Caves | Identified exit to Zhirov 50528 | -5/Upper Caves | Entered Zhirov 50529 | -5/Zhirov | Identified exit to Proximity Caves 50563 | -5/Zhirov | Met Zhirov 50616 | -5/Zhirov | Found Alien Artifact 50616 | -5/Zhirov | Identified Integrated Reactor 50616 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 50787 | -5/Zhirov | Found Alien Artifact 50847 | -5/Zhirov | Learned location of Testing (-3) 50847 | -5/Zhirov | Learned location of Command (-1) 50859 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 51028 | -5/Zhirov | Entered Proximity Caves 52673 | -4/Proximity Caves | Discovered exit to Factory (range 4) 53162 | -4/Proximity Caves | Entered Factory 53162 | -4/Factory | Evolved 2 slots: Utility x2 53163 | -4/Factory | Identified exit to Upper Caves 53165 | -4/Factory | Loaded intel: 26 terminal locations 53475 | -4/Factory | Incoming investigation squad redirected 53665 | -4/Factory | Build established: Hacker-Golem 54297 | -4/Factory | Garrison activated, responded to threat 54308 | -4/Factory | Destroyed 7 combat bots 54412 | -4/Factory | First assault squad dispatched 54477 | -4/Factory | Incoming assault squad redirected 54498 | -4/Factory | Destroyed 7 combat bots 54504 | -4/Factory | Lost 5 parts (1p1n2u1w) 54724 | -4/Factory | Incoming assault squad redirected 54936 | -4/Factory | Repaired Med. Reactive Plating 54977 | -4/Factory | Incoming assault squad redirected 55199 | -4/Factory | Entered Upper Caves 55578 | -4/Upper Caves | Build established: Golem 55726 | -4/Upper Caves | Encountered a Warlord checkpoint 56197 | -4/Upper Caves | Identified exit to Upper Caves 56557 | -4/Upper Caves | Spotted B-86 Titan 58029 | -4/Upper Caves | Entered another Upper Caves area 58078 | -4/Upper Caves | Discovered new exit (range 15) 58494 | -4/Upper Caves | Identified exit to Research 58672 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 58895 | -4/Upper Caves | Learned location of Armory (-3) 59145 | -4/Upper Caves | Destroyed 7 combat bots 59212 | -4/Upper Caves | Learned 8 Research zone layouts 59212 | -4/Upper Caves | Learned 6 Lower Caves zone layouts 59212 | -4/Upper Caves | Learned Factory security intel 59212 | -4/Upper Caves | Learned Armory security intel 59212 | -4/Upper Caves | Learned Armory terminal intel 59354 | -4/Upper Caves | Discovered new exit (range 14) 60613 | -4/Upper Caves | Identified exit to Warlord 60616 | -4/Upper Caves | Entered Warlord 60690 | -4/Warlord | System corruption cleaned by Quarantine Array 61237 | -4/Warlord | Visited the Vortex Lab 61244 | -4/Warlord | Warlord's base attacked by MAIN.C 61253 | -4/Warlord | Found Prototype Energy Cannon 61253 | -4/Warlord | Identified Vortex Cannon 61257 | -4/Warlord | Found Vortex Cannon 61405 | -4/Warlord | Met Warlord 61429 | -4/Warlord | Opened Warlord's prototype stash 61437 | -4/Warlord | Found Prototype Reactor 61458 | -4/Warlord | Found Prototype Hackware 61466 | -4/Warlord | Found Prototype Device 61466 | -4/Warlord | Identified Thermal Barrier 61594 | -4/Warlord | Warlord forces counterattacked 61616 | -4/Warlord | Spotted Executioner 61651 | -4/Warlord | Found Prototype Processor 61651 | -4/Warlord | Identified Exp. Core Analyzer 61685 | -4/Warlord | Spotted Striker 61697 | -4/Warlord | Spotted Striker 61722 | -4/Warlord | Discovered new exit (range 15) 61739 | -4/Warlord | Build established: Mutant 61745 | -4/Warlord | Identified exit to Proximity Caves 61746 | -4/Warlord | Entered Proximity Caves 62308 | -3/Proximity Caves | Found Prototype Launcher 62308 | -3/Proximity Caves | Identified Com. Tesla Bomb Launcher 62344 | -3/Proximity Caves | Found Quantum Capacitor 62410 | -3/Proximity Caves | Spotted B-86 Titan 62665 | -3/Proximity Caves | Identified System Mapper 62963 | -3/Proximity Caves | Build established: Hacker-Golem 63223 | -3/Proximity Caves | Entered Research 63223 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 63224 | -3/Research | Identified exit to Research 63225 | -3/Research | Loaded intel: 4 garrison access locations 63417 | -3/Research | Repaired Quantum Capacitor 63870 | -3/Research | Found Prototype Hackware 63870 | -3/Research | Identified Exp. System Shield 63908 | -3/Research | Found Unknown Protection 63908 | -3/Research | Identified Adv. Powered Armor 63920 | -3/Research | Found Unknown Launcher 63920 | -3/Research | Identified Fusion Bomb Launcher 63947 | -3/Research | Discovered new exit (range 16) 63982 | -3/Research | Identified exit to Testing 64028 | -3/Research | Build established: Hacker-Mutant 64151 | -3/Research | Identified Vortex Chain Reactor 64194 | -3/Research | Entered Testing 64354 | -3/Testing | Discovered exit to Research (range 12) 64483 | -3/Testing | Found Prototype Device 64483 | -3/Testing | Identified AEGIS Remote Shield 64633 | -3/Testing | Found Prototype Energy Cannon 64633 | -3/Testing | Identified Cld. Nova Cannon 64908 | -3/Testing | Spotted Alpha 7 64917 | -3/Testing | Destroyed Alpha 7 64985 | -3/Testing | Spotted Striker 65003 | -3/Testing | Found Prototype Protection 65003 | -3/Testing | Identified SHELL Armor 65089 | -3/Testing | Destroyed Striker 65396 | -3/Testing | Found Prototype Energy Cannon 65396 | -3/Testing | Identified Imp. Potential Cannon 65838 | -3/Testing | Build established: Scavenger-Mutant 65848 | -3/Testing | Found Prototype Ballistic Cannon 65848 | -3/Testing | Identified Omega Cannon 66117 | -3/Testing | System corruption reached 10% 66155 | -3/Testing | Entered Research 66155 | -2/Research | Warlord forces began assault on 0b10 66155 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 66240 | -2/Research | Met up with Warlord 66265 | -2/Research | Research machine network offline 66289 | -2/Research | Found Prototype Processor 66289 | -2/Research | Identified Exp. Terrain Scan Processor 66469 | -2/Research | Borebot progress halted 66498 | -2/Research | Discovered new exit (range 18) 66569 | -2/Research | Borebot progress halted 66586 | -2/Research | Identified exit to Access 66687 | -2/Research | Borebot progress halted 66933 | -2/Research | Discovered exit to Access (range 16) 66975 | -2/Research | Discovered new exit (range 16) 66996 | -2/Research | Identified exit to Quarantine 66998 | -2/Research | Entered Quarantine 67021 | -2/Quarantine | Cryocooling Duct disabled 67036 | -2/Quarantine | Ambient heat levels rising (+20) 67036 | -2/Quarantine | Non-combat units ordered to evacuate 67226 | -2/Quarantine | Identified Transdimensional Reconstructor 67376 | -2/Quarantine | Discovered exit to Access (range 17) 67472 | -2/Quarantine | Found Alien Artifact 67472 | -2/Quarantine | Identified Phase Armor 67740 | -2/Quarantine | Found Alien Artifact 67740 | -2/Quarantine | Identified Dimensional Node Initializer 67740 | -2/Quarantine | Initialized slip node 67748 | -2/Quarantine | Found Alien Artifact 67748 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 67748 | -2/Quarantine | Warped through subspace to slip node 67755 | -2/Quarantine | Found Transdimensional Reconstructor 68073 | -2/Quarantine | Found Alien Artifact 68073 | -2/Quarantine | Identified Terrabomb 68073 | -2/Quarantine | Used Terrabomb 68137 | -2/Quarantine | Spotted Fortress 68227 | -2/Quarantine | Discovered new exit (range 6) 68231 | -2/Quarantine | Identified exit to Section 7 68581 | -2/Quarantine | Entered Section 7 68588 | -2/Section 7 | Found Unknown Device 68588 | -2/Section 7 | Identified Antimissile System 68801 | -2/Section 7 | Discovered exit to Access (range 12) 68820 | -2/Section 7 | Found Alien Artifact 68896 | -2/Section 7 | Identified Integrated Dissipator 68896 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 68957 | -2/Section 7 | Found Alien Artifact 68957 | -2/Section 7 | Identified Microwarp Drive 69036 | -2/Section 7 | Entered Access 69036 | -1/Access | Evolved 2 slots: Power x2 69343 | -1/Access | Build established: Generator-Mutant 69374 | -1/Access | Discovered new exit (range 17) 69961 | -1/Access | Identified exit to Command 70574 | -1/Access | Entered Command 70799 | -1/Command | Found Quantum Capacitor 71019 | -1/Command | Incoming investigation squad redirected 71049 | -1/Command | Spotted M Guard 71049 | -1/Command | Spotted M Guard 71049 | -1/Command | Spotted Combat Programmer 71066 | -1/Command | Spotted Combat Programmer 71080 | -1/Command | System corruption reached 10% 71082 | -1/Command | Destroyed Combat Programmer 71105 | -1/Command | Destroyed Combat Programmer 71293 | -1/Command | Lost 4 parts (1p1u2w) 71346 | -1/Command | System corruption reached 30% 71389 | -1/Command | Core integrity fell below 50% 71418 | -1/Command | Destroyed M Guard 71432 | -1/Command | Destroyed M Guard 71432 | -1/Command | All MAIN.C guards destroyed 71461 | -1/Command | Lost 10 parts (2p3n5u) 71574 | -1/Command | First assault squad dispatched 71683 | -1/Command | Build established: Mutant 71895 | -1/Command | Incoming assault squad redirected 71925 | -1/Command | Met MAIN.C 71934 | -1/Command | 0b10 Conduit disabled 71959 | -1/Command | Destroyed MAIN.C Shell 71961 | -1/Command | Surrendered to MAIN.C 71961 | -1/Command | Loaded intel: 59 machine locations 71961 | -1/Command | Loaded intel: 105 trap records 71961 | -1/Command | Identified exit to Surface 71961 | -1/Command | Discovered exit to Surface (range 48) 71961 | -1/Command | Discovered exit to Surface (range 78) 72001 | -1/Command | Build established: Scavenger-Mutant 72011 | *** | Escaped! Last Messages --------------- Loading Command emergency access points (x64)... Loading Command stockpile data (x5)... Loading Command trap records (x105)... Loading Command security intel (x11)... 71961_ EXIT=FOUND: SURFACE MAIN.C: You've made the right decision, one that I admit I didn't expect from you at this point, but I'm willing to overlook our differences and past hostilities. I recommend moving ahead and browsing our cache of experimental components to see if there's anything to your liking, then report back here so we can get to work. There is much to do and we really aren't sure how long we have. 71961_ Discarded Asb. Alloy Leg. 71965_ MAIN.C: "Something is suddenly interfering with my conduit's normal operation. Highly suspicious." 71968_ Acquired 74 matter. 71982_ System corrupted: Substantial component data lost. 71997_ System corrupted: Component data lost. [Achievement: Epsilon Run] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | # """" ######????# T"#?#?#"""" | | ########## # """" # #????## ""#?#?#" | | ########## # "" # #???### ""#?#?#"" | | # # + #???# ""#?#?#"" | | # # # #???# ""#?#?# " | | # # # ####### "#?#?# " | | # # + / #?#?# " | | # ######+### # #?#?#"""" | | # #### ####### #?#?#"" | | + T" #?#?# | | ###+###### "" #?#?# | | #????# #### ########## ##### | | #????# #??######?######## | | ###### #?????????# | | #?????????# * | | ##########+########### ##### " | | # #???# ## #?#?# " | | + #???# ### #?#?# | | + #???# #?# #?#?##### | | + #???# #?# #?#?????? | | # #???# #?# ###### #?####### | | # #???# #?# #! ## #???????? | | #???# #?# #### # ## #???????? | | #???# #?# ####^^# ## #???????? | | ##### #?# ## # ## #???????? | | + #?# @ ## # ## #???????? | | #### #?# ## # ## #???????? | | #??# #?####### # ## #???????? | | #??##########+########### ##+### ######### | | #??????????# # | | #??????????# T# | | ##############+## ######################"""## | | ## # # = # ####"""## | | ## # + ! !!! # #]][ =# | | ## # # !!! # #[][ ! =# | | ## * # # !! * # #!!! =# | | ## # # + #!!!**==# | | ## # ########### ######### | | ##+############## ########### !#???????? | | ######### # #???????? | | + ####????? | | +## #####+############ # "" #????? | | ## # #??????# # ! """#????? | | ## + #??????# ^^ # T"#????? | | ## ##### ]] #??????# ^^ # """#????? | | ## #???# ]! #??????# # "" #????? | | = # #???# ] #??????# + ####????? | | ##+##+###?# #??????# # #???????? | | ## #?# ######## # #???????? | | ## #?# + #########???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 120 Energy Generation 105 Energy Capacity 1465 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1210 Jamming Range 16 Additional Mass Support 20 Armor Coverage 900 Resistance: KI 30 Resistance: TH 50 Resistance: EX 15 Resistance: EM 25 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 63 Targeting Accuracy 8 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 23 Defensive Hacking 24 Authchip Count 1 Trap Extractor Capacity 8 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Aluminum Leg | -9/Materials | Scanalyzed Imp. Light Armor Plating | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Maul | -9/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Powered Armor | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Railgun | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Exp. Utility Shielding | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Centrium Leg | -3/Testing | Hacked Exp. Thermal Shield | -2/Quarantine | Archive Adv. Myomer Leg | -2/Quarantine | Archive Exp. Core Analyzer | -2/Quarantine | Archive Cld. Gravmag System | -2/Quarantine | Archive Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free D-63 Destroyer | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Powered Armor | x2 | -7/Factory | Authchip Combat Drone Bay | x1 | -6/Factory Alien Tech Used ----------------- Integrated Reactor Phase Armor Dimensional Node Initializer High-powered Transdimensional Reconstructor Terrabomb Integrated Dissipator Microwarp Drive Achievements -------------- Are We The Baddies? Boltbath Epsilon Run Equal Opportunity Bot Hard Hitter Killing Spree Max Potential Overachiever Signs Are For Wimps That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed DimensionalThrusterDiverter Manual? 0 Play Time 07:00:29 Cumulative 71.5 hours Start 2023.12.17 @ 00:33:07 End 2023.12.22 @ 20:35:11 Sessions 31 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 12 Adventurer 1 Explorer 0 Win Type 0 Total 4 Types 1/0/3/0/0/0/0/0/0 Lore% 33 Gallery% 59 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2bec9dff-ad2d-4a05-8889-cb6e96b7bf89