Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.07 @ 11:25:55 Player: Demise Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (28) 140 Value Destroyed (322) 322 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (366) 366 TOTAL SCORE: 4708 Bonus ------- Follower Combat Kills 66 Aligned with FarCom 300 Cogmind --------- Core Integrity 792/850 Matter 288/300 Energy 125/125 System Corruption 2% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit Advanced Signal Interpreter Transport Network Coupler Advanced Targeting Computer Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Lightpack 2.0 Rocket Launcher Ripper Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Weight Redist. System Advanced Signal Interpreter Advanced Terrain Scan Processor Transport Network Coupler Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Minigun Ripper > --- INVENTORY -------- Lightpack 2.0 Rocket Launcher Mining Laser [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion None Utility Advanced Targeting Computer Device Advanced Weight Redist. System Processor Advanced Targeting Computer Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . . 1 . Utility 6 | . . . . . 4 . 2 Weapon . | . . . . . . . . Parts Attached 43 | 2 10 7 1 1 21 . 1 Power 2 | . . . . . 2 . . Engine 2 | . . . . . 2 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion . | . . . . . . . . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | . 2 . 1 . 10 . . Device 3 | . . . . . 3 . . Storage . | . . . . . . . . Processor 10 | . 2 . 1 . 7 . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 28 | 2 8 7 . 1 9 . 1 Energy Gun 1 | . . . . . 1 . . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 13 | 2 5 4 . . 2 . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . 1 1 . . . . . Special Weapon 7 | . 2 . . 1 3 . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . 2 . . 2 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 8 | . . 2 . . 2 1 3 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . . . . . 2 . 1 Weapon 5 | . . 2 . . . 1 2 Highest Loss Streak 3 | . . 2 . . 2 1 3 Average Slot Usage (%) 61 | . 53 55 57 57 71 66 56 Engine 1 | . . . . . 2 7 6 Device 3 | . . . . . 7 15 13 Processor 33 | . 25 28 28 28 43 30 26 Ballistic Gun 14 | . 20 18 28 20 8 . . Special Weapon 6 | . 5 6 . 7 7 4 3 Naked Turns . | . . . . . . . . Heaviest Build 11 | 3 5 4 2 2 11 8 8 Greatest Support 12 | 3 3 3 3 3 12 12 12 Greatest Overweight (x) 3 | . 1 1 . . 3 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 4 Average Carried 3 | 2 3 3 3 4 4 4 4 Final Capacity 4 | 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 4 4 4 4 Class Distribution -------------------- 82% | Mutant 17% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Scout | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 825 | 244 214 97 . 44 226 . . Remotely . | . . . . . . . . Salvage Created 833 | 105 265 125 . 12 326 . . Parts 56 | 4 24 10 . 4 14 . . Haulers Intercepted 5 | . 2 . . . 3 . . Recyclers Shooed 3 | . . 2 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 13 | . 7 3 . . 3 . . Melee 3 | . . . . . 3 . . Guns 4 | . 3 1 . . . . . AOE 6 | . 4 2 . . . . . Classes Destroyed 9 | 2 4 . . 1 2 . . Worker 1 | . . . . . 1 . . Builder 1 | . . . . 1 . . . Tunneler 2 | 1 . . . 1 . . . Hauler 5 | . 2 . . . 3 . . Recycler 3 | 1 . 1 . . 1 . . Watcher 3 | . 3 . . . . . . Swarmer 10 | . 5 3 . . 2 . . Grunt 2 | . 2 . . . . . . Sentry 1 | . . . . . 1 . . Best Kill Streak 6 | 2 6 4 . 1 2 . . Combat Bots Only 5 | . 5 3 . . 2 . . Max Kills in Single Turn 2 | 1 2 2 . 1 1 . . Gunslinging . | . . . . . . . . Exploded 2 | . 2 2 . . . . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 1096 | . 214 137 . 77 364 108 196 Core 403 | . 83 35 . 32 134 61 58 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 76 | 100 . . . 40 75 91 . Volleys Fired 171 | 6 59 14 . 7 83 1 1 Largest 2 | 2 2 2 . 2 2 1 2 Hottest 125 | 40 120 120 . 100 125 100 65 Shots Fired 216 | 12 92 15 . 9 85 1 2 Gun 151 | 12 70 11 . 4 53 . 1 Cannon . | . . . . . . . . Launcher 5 | . 4 1 . . . . . Special 60 | . 18 3 . 5 32 1 1 Kinetic 150 | 12 70 11 . 4 53 . . Thermal 60 | . 18 3 . 5 32 1 1 Explosive 5 | . 4 1 . . . . . Electromagnetic 1 | . . . . . . . 1 Robot Hit Streak 11 | 4 9 2 . 4 11 . 1 Robot Miss Streak 4 | 2 4 3 . 3 2 . 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 111 | 7 41 5 . 3 54 . 1 Core Hits 52 | 3 24 6 . 3 15 . 1 Critical Hits 2 | . 1 . . . 1 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . Melee Attacks 21 | . . 2 . . 19 . . Impact . | . . . . . . . . Slashing 21 | . . 2 . . 19 . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2009 | 71 650 160 . 81 1012 . 35 Guns 842 | 71 348 41 . 33 336 . 13 Cannons . | . . . . . . . . Explosions 421 | . 302 119 . . . . . Melee 652 | . . . . . 652 . . Ramming 12 | . . . . . . . 12 Kinetic 829 | 71 348 41 . 33 336 . . Thermal 82 | . . . . 48 24 . 10 Explosive 421 | . 302 119 . . . . . Electromagnetic 13 | . . . . . . . 13 Impact . | . . . . . . . . Slashing 652 | . . . . . 652 . . Piercing . | . . . . . . . . Highest Corruption 2 | . 1 1 1 1 . . 2 Average Corruption 1 | . 1 1 1 1 . . 2 Corruption Purged . | . . . . . . . . Effects 2 | . 1 1 . . . . . Energy Discharges 1 | . . 1 . . . . . Data Loss (minor) 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 142 | . . . . . 142 . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 142 | . . . . . 142 . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 16 | . 10 . . . . . 6 Shots 1 | . 1 . . . . . . Rammed 3 | . . . . . . . 3 Targets Rammed 3 | . . . . . . . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 20 | . 20 20 . . 20 . . Average Temperature 12 | . 10 12 . . 12 . . Received Heat Transfer 339 | . 54 9 . 42 81 63 90 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 187 | . . . . 100 50 . 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 340 | 10 340 216 . 147 198 47 47 Initial 73 | . 6 73 . . 49 32 17 Average 102 | 3 184 154 . 74 60 34 22 Maximum Alert Level 1 | . 1 1 . . . . . Low Security (%) 85 | 100 62 56 . 100 100 100 100 Level 1 14 | . 37 43 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . 1 . . 2 1 2 Investigation 3 | . . 1 . . 1 1 . Extermination . | . . . . . . . . Reinforcement 3 | . . . . . 1 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 3 | . 1 . . . 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 19 9 . 8 20 3 10 Peak Tracking Total 8 | . 4 3 . 3 5 3 8 Tactical Retreats 13 | . 4 2 . 3 4 . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered 3 | . 2 . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 19 | . 8 2 2 . 6 1 . Terminals 10 | . 5 1 . . 4 . . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . 1 . . . . . . Recycling Units 3 | . 2 . . . 1 . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 53 | . 27 4 2 . 17 3 . Successful 32 | . 16 3 2 . 11 . . Failed 19 | . 10 1 . . 5 3 . Catastrophic . | . . . . . . . . Database Lockouts 2 | . 1 . . . 1 . . Manual 32 | . 12 3 1 . 14 2 . Terminals 34 | . 18 3 . . 13 . . Fabricators 3 | . . . . . . 3 . Repair Stations 6 | . 6 . . . . . . Recycling Units 5 | . 3 . . . 2 . . Scanalyzers 2 | . . . . . 2 . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 3 2 2 . 2 . . Record 1 | . . . 1 . . . . Part Schematic 1 | . . . . . 1 . . Robot Analysis 3 | . 2 1 . . . . . Open Door 1 | . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 6 . . . . . . Scan Component 3 | . 3 . . . . . . Repair 3 | . 3 . . . . . . Recycling Unit Hacks 3 | . 2 . . . 1 . . Retrieve Components 3 | . 2 . . . 1 . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 12 | . 5 1 . . 6 . . Terminals 11 | . 5 1 . . 5 . . Track 2 | . 1 . . . 1 . . Botnet 7 | . 3 . . . 4 . . Disrupt 1 | . . 1 . . . . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Reject 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 6 1 . . 4 1 . Full Trace Events 5 | . 2 1 . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 3 . . . . . . Time 78 | . 78 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 15 | . 12 . . . 3 . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 31 | . . . . 31 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 3 | . . . . 3 . . . Total Damage 61 | . . . . 61 . . . Kills 3 | . . . . 3 . . . Allies Corrupted 1 | . . . . 1 . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total 3 | . 2 1 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 2434 | 41 575 308 109 312 956 29 104 Spaces Moved 2754 | 34 529 492 210 512 789 39 149 Core 2754 | 34 529 492 210 512 789 39 149 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 51 50 50 50 50 50 Slowest Speed 200 | 50 100 100 50 50 200 50 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 3 71 90 59 72 46 2 4 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 36 | . 7 5 . 3 21 . . Terrain Destroyed 79 | . 38 8 . 3 30 . . Melee 3 | . . 2 . . 1 . . Projectile 48 | . 13 3 . 3 29 . . AOE 28 | . 25 3 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 3440 | 45 718 524 214 550 1171 44 174 Wait 417 | . 108 6 . 28 250 5 20 Move 2747 | 33 528 491 209 511 788 38 149 Hop . | . . . . . . . . Pick Up 13 | 4 6 1 1 1 . . . Fast Attach 29 | 2 5 2 1 1 17 . 1 Attach 2 | . . 2 . . . . . Detach 7 | . . 2 1 . 4 . . Swap 12 | . 5 3 . . 4 . . Drop 18 | . 7 1 2 2 6 . . Fire 171 | 6 59 14 . 7 83 1 1 Melee 21 | . . 2 . . 19 . . Ram 3 | . . . . . . . 3 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Central database locked down 272 | -10/Materials | Discovered new exit (range 7) 277 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 11) 424 | -10/Materials | Repaired Mining Laser 452 | -10/Materials | Repaired Lgt. Assault Rifle 479 | -10/Materials | Repaired Lgt. Assault Rifle 544 | -10/Materials | Discovered new exit (range 5) 547 | -10/Materials | Identified exit to Materials 617 | -10/Materials | Entered Mines 621 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 691 | -10/Mines | Learned Materials emergency access door positions 712 | -10/Mines | Discovered exit to Materials (range 8) 820 | -10/Mines | Found a hidden stash of uninstalled traps 866 | -10/Mines | Met a Derelict shopkeep closing up shop 923 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 923 | -10/Mines | Discovered new exit (range 5) 924 | -10/Mines | Identified exit to Exiles 925 | -10/Mines | Entered Exiles 938 | -10/Exiles | Met 8R-AWN 947 | -10/Exiles | Met EX-HEX 961 | -10/Exiles | Met EX-BIN 967 | -10/Exiles | Aligned with FarCom system 968 | -10/Exiles | Given EX-Vault access code 980 | -10/Exiles | Opened EX-Vault 984 | -10/Exiles | Found Lightpack 2.0 997 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1012 | -10/Exiles | Met EX-DEC 1014 | -10/Exiles | Learned location of Zion (-6) 1030 | -10/Exiles | Discovered new exit (range 10) 1034 | -10/Exiles | Identified exit to Mines 1034 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1034 | -10/Exiles | Entered Mines 1036 | -9/Mines | Core integrity fell below 50% 1074 | -9/Mines | Discovered new exit (range 12) 1079 | -9/Mines | Identified exit to Materials 1085 | -9/Mines | Learned Materials non-interactive machine intel 1169 | -9/Mines | Received a Mining Laser from a helpful Derelict 1189 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1212 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1346 | -9/Mines | Entered Materials 1346 | -8/Materials | Evolved 4 slots: Utility x4 1348 | -8/Materials | Loaded intel: 41 non-interactive machine locations 1756 | -8/Materials | Discovered new exit (range 5) 1758 | -8/Materials | Identified exit to Factory 1786 | -8/Materials | Central database locked down 2223 | -8/Materials | Discovered exit to Factory (range 3) 2302 | -8/Materials | Entered Factory 2302 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2302 | -7/Factory | Discovered new exit (range 15) 2306 | -7/Factory | Build established: Scout 2330 | -7/Factory | Identified exit to Factory 2331 | -7/Factory | Entered another Factory area 2331 | -6/Factory | Evolved 2 slots: Utility x2 2435 | -6/Factory | Self-destructed Last Messages --------------- 02330_ EXIT=IDENTIFIED: FACTORY PARAMETERS=UTILITY_2 LOCATION=FACTORY GOAL=ESCAPE 02331_ Receiving FarCom transmissions... 02383_ Acquired Plasma Cutter. 02397_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02401_ O-24 Administrator sends out distress signal. 02404_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F008. 02414_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02419_ O-24 Administrator uses terminal to summon reinforcements. 02419_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 02419_ O-24 Administrator locks terminal. 02432_ Slammed into G-50 Soldier. 02432_ Destabilizing: System corrupted (+2). 02433_ Slammed into G-50 Soldier. 02433_ Imp. EM Shotgun destroyed. 02433_ Plasma Cutter destroyed. 02433_ Adv. Weight Redist. System destroyed. 02434_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????####g#############+#########?????????????? | | ????????# g #?????????????? | | ????????# #?????????????? | | ????????# g #?????????????? | | ????????# g #?????????????? | | ????????# k @ g #?????????????? | | ????????? ############/### #?????????????? | | ????????????????# gg # #?????????????? | | ????????????????# g # #?????????????? | | ????????????????# ! # # ????????????? | | ????????????????# """ # # ???????????#? | | ????????????????# """ # # "?T""???? #? | | ????????????????# """ # # ? #? | | ????????????????# ""# # #? | | ????????????????# """ ""# # ! #? | | ????????????????# """ T"# # ??? | | ????????????????# """ ""# # """"""????? | | ????????????????# ""# / """"""????? | | ????????????????# # # """"""????? | | ????????????????############## # """""?????? | | ?????????????????????????????# #? ???? | | ?????????????????????????????# #####+######### | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????############### # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 210 Additional Mass Support 9 Evasion (%) 50 Targeting Accuracy 16 Item Schematics ----------------- Adv. Weight Redist. System | -8/Materials | Hacked Ripper | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaAutogunFilter Manual? 0 Play Time 00:37:53 Cumulative 186.0 hours Start 2021.01.07 @ 10:44:54 End 2021.01.07 @ 11:25:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 171 Rogue 171 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 68 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6fa72b5f-48df-4186-b001-9dfbec903542