Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.13 @ 22:29:18 Player: LameThyst Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (1050) 1050 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 4975 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 200/300 Energy 245/265 System Corruption 0% Temperature Cool (93) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (5) --- Armored Leg > --- UTILITY (6) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (3) ------- Plasma Rifle > --- INVENTORY (15) --- Fission Core Flexi-carbon Leg Matter Compressor (250) System Shield Drone Bay (2/2) Force Rifle Long-range Missile Launcher Plasma Cutter DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter Reactive Plating System Restoration Module > --- WEAPON ----------- Force Rifle Gauss Rifle Scythe > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Flexi-carbon Leg Improved Heat Sink Matter Compressor Seismic Detector System Shield Drone Bay High-powered Shock Rifle Plasma Rifle Heavy Machine Gun Long-range Missile Launcher Plasma Cutter DRS Beacon Botcube [Rating: 62] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Makeshift Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Scythe Build | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 8 | . . . . 8 Power . | . . . . . Propulsion 3 | . . . . 3 Utility 4 | . . . . 4 Weapon 1 | . . . . 1 Parts Attached 57 | 9 9 . 4 35 Power 7 | 1 2 . 1 3 Engine 5 | 1 2 . 1 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 11 | 4 . . 1 6 Treads 3 | 2 . . 1 . Leg 6 | . . . . 6 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 21 | 2 3 . 2 14 Device 9 | 1 . . 1 7 Storage 4 | 1 2 . 1 . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 6 | . 1 . . 5 Artifact . | . . . . . Weapon 18 | 2 4 . . 12 Energy Gun 8 | 1 . . . 7 Energy Cannon 1 | . 1 . . . Ballistic Gun 6 | 1 1 . . 4 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon 1 | . 1 . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 22 | . . . . 22 Power 2 | . . . . 2 Propulsion 6 | . . . . 6 Utility 7 | . . . . 7 Weapon 7 | . . . . 7 Highest Loss Streak 12 | . . . . 12 To Critical Strikes 1 | . . . . 1 Average Backups 11 | 5 9 13 14 11 Power 1 | . . 1 1 1 Propulsion 1 | 2 1 1 1 . Utility 5 | 1 3 6 7 4 Weapon 3 | 1 3 5 4 3 Tool/Special . | . . . . . Unused Backups 23 | 2 4 . 9 8 Power 2 | . 1 . . 1 Propulsion 3 | 2 . . 1 . Utility 12 | . 3 . 5 4 Weapon 5 | . . . 3 2 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 97 | . 99 100 100 91 Engine 10 | . 14 14 14 1 Core 1 | . . . . 4 Treads 19 | . 25 28 28 2 Leg 7 | . . . . 25 Device 15 | . 13 14 14 19 Storage 11 | . 14 14 14 6 Processor 1 | . . . . 5 Protection 1 | . . . . 5 Energy Gun 11 | . 12 14 14 6 Ballistic Gun 11 | . 14 14 14 5 Slashing Weapon 1 | . . . . 5 Peak Build Rating 62 | 7 9 9 17 62 Average Rating 22 | 6 8 9 12 50 On Entrance 8 | . 7 9 9 17 Naked Turns . | . . . . . Heaviest Build 63 | 12 33 31 37 63 Greatest Support 87 | 40 40 40 42 87 Greatest Overweight (x) 10 | . . . . 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 11 15 15 15 Most Carried 15 | 8 13 13 15 15 Average Carried 12 | 5 9 13 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 7 13 13 15 9 Class Distribution -------------------- 72% | Mutant 20% | Assassin 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Assassin | -6/Factory Resources | -11 -10 -10 -8 -6 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 1720 | 341 411 25 29 914 Remotely . | . . . . . Salvage Created 1624 | 227 326 . . 1071 Parts 78 | 11 21 . . 46 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 21 | . 8 . . 13 Melee 2 | . . . . 2 Guns 16 | . 6 . . 10 Cannons 1 | . 1 . . . AOE 1 | . 1 . . . Classes Destroyed 9 | 3 4 . . 2 Worker 2 | 1 . . . 1 Tunneler 6 | 6 . . . . Hauler 2 | . 2 . . . Recycler 3 | 1 . . . 2 Watcher 3 | . 2 . . 1 Swarmer 6 | . 6 . . . Grunt 11 | . 2 . . 9 Sentry 1 | . . . . 1 Programmer 3 | . . . . 3 Best Kill Streak 4 | 2 3 . . 4 Combat Bots Only 4 | . 3 . . 4 Max Kills in Single Turn 1 | 1 1 . . 1 Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 282 | . 44 . . 238 Missed 71 | . 10 . . 61 Hits 211 | . 34 . . 177 Projectile 211 | . 34 . . 177 AOE 2 | . . . . 2 Critical Strikes 9 | . 1 . . 8 Damage Taken 3869 | . 288 . . 3581 Core 907 | . 51 . . 856 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 127 | . 127 . . . Core Remaining (%) 89 | 100 . . 79 . Volleys Fired 159 | 31 51 . . 77 Largest 3 | 2 2 . . 3 Hottest 140 | 70 100 . . 140 Shots Fired 300 | 62 96 . . 142 Gun 290 | 62 86 . . 142 Cannon 4 | . 4 . . . Launcher . | . . . . . Special 6 | . 6 . . . Kinetic 137 | 31 45 . . 61 Thermal 149 | 31 47 . . 71 Explosive . | . . . . . Electromagnetic 14 | . 4 . . 10 Robot Hit Streak 14 | 14 7 . . 12 Robot Miss Streak 5 | 4 5 . . 4 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 193 | 37 52 . . 104 Core Hits 76 | 13 20 . . 43 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 6 | 1 . . . 5 Burn 3 | 1 . . . 2 Destroy 2 | . . . . 2 Sever 1 | . . . . 1 Melee Attacks 36 | . 4 . . 32 Impact 4 | . 4 . . . Slashing 32 | . . . . 32 Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3374 | 407 617 . . 2350 Guns 3052 | 407 512 . . 2133 Cannons 72 | . 72 . . . Explosions 33 | . 33 . . . Melee 217 | . . . . 217 Ramming . | . . . . . Kinetic 1243 | 147 173 . . 923 Thermal 1674 | 260 372 . . 1042 Explosive . | . . . . . Electromagnetic 240 | . 72 . . 168 Impact . | . . . . . Slashing 217 | . . . . 217 Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 1 | . . . . 1 Corruption Purged 4 | . . . . 4 Corruption Blocked . | . . . . . Effects 8 | . . . . 8 Message Errors 1 | . . . . 1 Matter Fused 2 | . . . . 2 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 686 | 100 230 . . 686 Average Temperature 90 | 36 53 . . 131 Received Heat Transfer 1282 | . 27 . . 1255 Effects 26 | . . . . 26 Shutdowns 3 | . . . . 3 Energy Bleed 4 | . . . . 4 Interference 2 | . . . . 2 Matter Decay 2 | . . . . 2 Short Circuit 6 | . . . . 6 Damage (minor) 3 | . . . . 3 Damage (major) 3 | . . . . 3 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 6 | 2 2 . . 2 Heat Transferred 4028 | 851 999 . . 2178 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 84 | 10 67 . . 84 Initial . | . . . . . Average 17 | 1 15 . . 20 Influence Increases 854 | 40 313 . . 501 Destroy 0b10 Robot/C 420 | . 160 . . 260 Destroy 0b10 Robot/NC 80 | 40 20 . . 20 Destroy Leader 110 | . 38 . . 72 Successful Hack 62 | . 38 . . 24 Disable Machine 90 | . 15 . . 75 Destroy Structure 32 | . 12 . . 20 Lose Combat Pursuer 60 | . 30 . . 30 Influence Decreases 845 | 40 291 22 . 492 Entered New Map 11 | . . 11 . . Time Decay 689 | 40 291 11 . 347 Lost Part 145 | . . . . 145 Squads Dispatched 7 | . . . . 7 Investigation 2 | . . . . 2 Extermination 3 | . . . . 3 Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Scr Fac Distress Signals 4 | . 2 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 18 . . 26 Peak Tracking Total 5 | . 3 . . 5 Tactical Retreats 3 | . 1 . . 2 Traps | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -6 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled 6 | . 1 . . 5 Max in Single Turn 1 | . 1 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 29 | . 8 . 11 10 Terminals 12 | . 6 . . 6 Fabricators . | . . . . . Repair Stations 3 | . 1 . . 2 Recycling Units 3 | . 1 . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 123 | . 38 . 63 22 Successful 92 | . 24 . 63 5 Failed 31 | . 14 . . 17 Catastrophic 3 | . 2 . . 1 Database Lockouts . | . . . . . Manual 43 | . 25 . . 18 Terminals 39 | . 25 . . 14 Fabricators . | . . . . . Repair Stations 11 | . 8 . . 3 Recycling Units 10 | . 5 . . 5 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 64 | . 1 . 63 . Record 54 | . . . 54 . Robot Analysis 8 | . . . 8 . Locate Traps 1 | . 1 . . . Proto ID Catalog 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . 8 . . . Scan Component 4 | . 4 . . . Repair 4 | . 4 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 20 | . 15 . . 5 Terminals 16 | . 13 . . 3 Track 1 | . 1 . . . Assimilate 1 | . 1 . . . Botnet 4 | . 4 . . . Disrupt 1 | . 1 . . . Operators 1 | . 1 . . . Skim 8 | . 5 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 . . 2 Reject 1 | . 1 . . . Recyclers 1 | . 1 . . . Fedlink 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 8 . . 10 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 4 . . . Time 110 | . 110 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -6 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Scr Fac Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 33 | . . . . 33 Highest-Rated Ally 33 | . . . . 33 Total Orders 1 | . . . . 1 RETURN 1 | . . . . 1 Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) 7499 | 99 2000 68 3051 2281 Sensors 1941 | . . . . 1941 Structural 3400 | . . . 1172 2228 Seismic 5980 | 99 2000 68 1879 1934 Robot Analysis Total 8 | . . . 8 . Derelict Logs Recovered . | . . . . . Drone Launches 3 | . . . . 3 Drone Recoveries 2 | . . . . 2 Exploration | -11 -10 -10 -8 -6 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 7867 | 354 2057 68 3051 2337 Spaces Moved 4115 | 161 888 43 1926 1097 Core 3 | 1 . . . 2 Treads 2910 | 130 715 43 1926 96 Legs 999 | . . . . 999 Wheels 203 | 30 173 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 160 152 120 Average Speed 148 | 148 148 160 156 131 Slowest Speed 550 | 160 160 160 160 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 9 91 4 95 26 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 4 | . . . 4 . Spaces Dug 26 | . 7 . . 19 Terrain Destroyed 30 | . 11 . . 19 Melee 22 | . 3 . . 19 Projectile 5 | . 5 . . . AOE 3 | . 3 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Scr Fac Total 5548 | 217 1519 42 1966 1804 Wait 1021 | . 532 . 2 487 Move 4111 | 160 887 42 1925 1097 Hop . | . . . . . Pick Up 64 | 11 13 . 18 22 Fast Attach 20 | 7 3 . . 10 Attach 21 | . 1 . . 20 Detach 6 | . . . . 6 Swap 48 | 4 18 . 4 22 Drop 51 | 4 10 . 17 20 Fire 159 | 31 51 . . 77 Melee 36 | . 4 . . 32 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 11 | . . . . 11 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Subcaves -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 355 | -11/Scrapyard | Entered Materials 371 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 6) 464 | -10/Materials | Discovered new exit (range 6) 1225 | -10/Materials | Discovered new exit (range 8) 1722 | -10/Materials | Discovered new exit (range 7) 1803 | -10/Materials | Learned Storage stockpile data 1890 | -10/Materials | Learned location of 1 exit from Recycling 1898 | -10/Materials | Learned 2 Mines zone layouts 1899 | -10/Materials | Learned 2 Mines zone layouts 1900 | -10/Materials | Identified exit to Materials 1910 | -10/Materials | Identified exit to Subcaves 1929 | -10/Materials | Learned Storage emergency access door positions 1956 | -10/Materials | Learned 2 Storage zone layouts 2268 | -10/Materials | Repaired Seismic Detector 2296 | -10/Materials | Repaired Lgt. Treads 2323 | -10/Materials | Repaired Med. Laser 2357 | -10/Materials | Repaired Imp. Ion Engine 2412 | -10/Materials | Entered Subcaves 2413 | -10/Subcaves | Approached by a straggling Scientist 2442 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2458 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2480 | -10/Subcaves | Entered Scraptown 3285 | -8/Scraptown | Visited Cyclists 3344 | -8/Scraptown | Visited Awakened 3378 | -8/Scraptown | Visited Cave Peace 3448 | -8/Scraptown | Visited IN-MT5's Study 3815 | -8/Scraptown | Visited The Evicted 3842 | -8/Scraptown | Visited Symbiants 3875 | -8/Scraptown | Visited Fellowship of the Rings 4040 | -8/Scraptown | Discovered new exit (range 9) 4146 | -8/Scraptown | Visited UFD Registry 4146 | -8/Scraptown | Registered with UFD as "Beammod" 4219 | -8/Scraptown | Entered Cyclist Reading Room 4344 | -8/Scraptown | Visited Junk Repository 4418 | -8/Scraptown | Visited Analyses Database 4453 | -8/Scraptown | Visited Science Guys 4727 | -8/Scraptown | Visited Supply Room 4772 | -8/Scraptown | Visited Research Penetration Think Tank 4868 | -8/Scraptown | Visited Sword Containment 4889 | -8/Scraptown | Visited Botcube Research 4896 | -8/Scraptown | Found Botcube 4944 | -8/Scraptown | Visited Chapter 10 4996 | -8/Scraptown | Visited Scrap Suit Storage 5043 | -8/Scraptown | Visited Derelict Rescue Squad 5057 | -8/Scraptown | Found DRS Beacon 5230 | -8/Scraptown | Discovered new exit (range 3) 5436 | -8/Scraptown | Met Optimus 5436 | -8/Scraptown | Accepted into 0bPrime 5531 | -8/Scraptown | Entered Factory 5531 | -6/Factory | Evolved 8 slots: Propulsion x3, Utility x4, Weapon x1 5615 | -6/Factory | Loaded intel: 8 recycling unit locations 5917 | -6/Factory | Lost 7 parts (1p2n1u3w) 6433 | -6/Factory | Discovered new exit (range 5) 6437 | -6/Factory | Identified exit to Factory 6492 | -6/Factory | Learned location of Protoforge (-2) 6635 | -6/Factory | Build established: Assassin 7108 | -6/Factory | Discovered exit to Factory (range 10) 7799 | -6/Factory | Core integrity fell below 50% 7802 | -6/Factory | Garrison activated, responded to threat 7813 | -6/Factory | Core integrity fell below 20% 7848 | -6/Factory | Botcube activated 7849 | -6/Factory | Lost 12 parts (1p3n4u4w) 7854 | -6/Factory | Botcube completed mutation into legged form (unarmed). 7868 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07837_ M-13 Machinist repairs R-10 Processor. 07839_ R-10 Processor collects Field Laser. 07842_ R-10 Processor sends out distress signal. 07848_ Botcube begins transforming into Mutated Botcube. 07848_ R-10 Processor collects Lgt. Angular Momentum Engine. 07850_ Broken Imp. Heat Sink destroyed. 07853_ R-10 Processor collects Hvy. Laser. 07853_ R-10 Processor collects Carbon-fiber Leg. 07854_ Botcube completes transformation. 07854_ Acquired 85 matter. 07857_ R-10 Processor collects Adv. Heat Sink. 07858_ Broken Flexi-carbon Leg destroyed. 07860_ R-10 Processor collects Hvy. Laser. 07862_ Hpw. Tractor Beam melted. 07862_ R-10 Processor destroyed. 07863_ K-01 Serf collects debris. 07863_ U-05 Engineer lays Concrete. 07866_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????? ##??????????????????????????? | | ?????????"""???????? ##??????????????????????????? | | ??????????Y"???????? ##??????????????????????????? | | ?????????"""?????? ####????????????????????????? | | ???# ### ####????????????????????????? | | ???############# ????????????????????????? | | ???## ?????????????????????????? | | ##### ?????????????????????????? | | ##### ???????????????????????????? | | ####?????????????????????????????????? | | # #### ####?????????????????????????????????? | | # #### ##???????????????????????????????????? | | # #### ##???????????????????????????????????? | | # #### ###### ??????????????????????????????? | | # ####+###### ??????????????????????????????? | | # # # ## ??????????????????? | | # # "" ############# ??????????????????? | | + # """### # ??????????????????? | | # # R"### # ??????????????????? | | # ###### """ """### # ??????????????????? | | # ###### """ ### = # ??????????????????? | | # ##??## """ !### %!=# ??????????????????? | | # ##??## ### =%%%# ??????????????????? | | # ##??######+####### ![[# ??????????????????? | | # ######### ###### @g! # ???"""""""????????? | | # ######### ############k### ??????? | | + ^ ??????? | | ##### u "T" ??????? | | ##### """"" """ ?????????????? | | ##?## """"" ????????????? | | ##?## """ ??????????? | | # T###################"""??????????? | | "" "" #########################??????????? | | ""G"" #####????????????????? ??????????? | | ??##############?????????????????????????????????? | | ?? ############?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 10% | -10/Materials Lgt. Treads | 60% | -10/Materials Med. Laser | 72% | -10/Materials Imp. Ion Engine | 50% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellDeliveryMachine Manual? 0 Play Time 01:12:26 Cumulative 81.1 hours Start 2025.07.13 @ 21:19:27 End 2025.07.13 @ 22:29:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 40 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: dda08b1f-2f41-4e4d-ae24-79a04ff2b087