Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 23:20:41 Player: Christina Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (37) 185 Value Destroyed (1145) 1145 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7870 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 62/300 Energy 444/565 System Corruption 0% Temperature Critical (518) Movement Walking (260) Ox2 Location -3/Research Parts ------- > --- POWER (3) -------- Cooled Ion Engine Neutrino Core Light Neutrino Core > --- PROPULSION (7) --- Myomer Leg Myomer Leg Improved Airjet > --- UTILITY (7) ------ Improved Sensor Array Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Kinecellerator Improved Medium Armor Plating Focal Shield > --- WEAPON (4) ------- Heavy Tesla Rifle Heavy Tesla Rifle Nova Cannon Coil Gun > --- INVENTORY (5) ---- Shock Rifle Improved Heavy Laser Coil Gun Peak State ------------ > --- POWER ------------ Cooled Ion Engine Neutrino Core Light Neutrino Core > --- PROPULSION ------- Improved Airjet Antigrav System Linear Gravjet Linear Gravjet Improved Linear Gravjet Impulse Thruster Array > --- UTILITY ---------- Gravity Neutralizer Improved Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Looter] Improved Targeting Computer Advanced Targeting Computer Makeshift Hacking Suite > --- WEAPON ----------- Shock Rifle Advanced Beam Rifle Improved Heavy Laser Gauss Rifle > --- INVENTORY -------- Advanced Targeting Computer Improved Kinecellerator Remote Datajack [Rating: 106] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Neutrino Core Propulsion Cesium-ion Thruster Leg Aluminum Leg Hover Unit Linear Gravjet Flight Unit Cesium-ion Thruster Utility Improved Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Compact Mass Driver Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Was Fac Res Slots Evolved 14 | . . 2 2 2 . . 2 2 . . 2 . . 2 Power 2 | . . . . 1 . . . . . . . . . 1 Propulsion 5 | . . 1 1 1 . . 1 . . . 1 . . . Utility 5 | . . 1 1 . . . . 1 . . 1 . . 1 Weapon 2 | . . . . . . . 1 1 . . . . . . Parts Attached 85 | 8 8 4 12 13 6 2 2 10 1 . 1 . 2 16 Power 14 | 1 2 2 1 4 . 1 . 2 . . . . 1 . Engine 10 | 1 2 2 . 3 . 1 . 1 . . . . . . Core 4 | . . . 1 1 . . . 1 . . . . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 29 | 2 4 2 4 1 2 1 1 5 1 . . . 1 5 Treads . | . . . . . . . . . . . . . . . Leg 11 | 2 4 2 . . . . . 1 . . . . . 2 Wheel . | . . . . . . . . . . . . . . . Hover 9 | . . . . . 2 1 1 3 . . . . 1 1 Flight 9 | . . . 4 1 . . . 1 1 . . . . 2 Utility 24 | 2 2 . 5 2 3 . 1 2 . . 1 . . 6 Device 10 | 1 . . 3 1 1 . 1 . . . . . . 3 Storage 4 | 1 1 . 1 . 1 . . . . . . . . . Processor 6 | . . . 1 . 1 . . 2 . . 1 . . 1 Hackware 1 | . . . . . . . . . . . . . . 1 Protection 3 | . 1 . . 1 . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 18 | 3 . . 2 6 1 . . 1 . . . . . 5 Energy Gun 9 | . . . 2 4 . . . 1 . . . . . 2 Energy Cannon 1 | . . . . . . . . . . . . . . 1 Ballistic Gun 6 | 3 . . . 1 1 . . . . . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 1 1 1 1 4 . . . . . 3 Parts Lost 18 | . . 4 . . 6 . . . 2 . . . . 6 Power . | . . . . . . . . . . . . . . . Propulsion 14 | . . 2 . . 5 . . . 2 . . . . 5 Utility 2 | . . 1 . . 1 . . . . . . . . . Weapon 2 | . . 1 . . . . . . . . . . . 1 Highest Loss Streak 6 | . . 2 . . 6 . . . 2 . . . . 5 To Critical Strikes 2 | . . 1 . . . . . . . . . . . 1 Average Backups 5 | 4 7 6 9 9 5 4 4 4 5 5 4 5 5 3 Power . | . 1 1 1 1 1 . . . . . . . . . Propulsion 1 | 2 5 3 2 . . . . . . . . . . . Utility 1 | . . . 2 3 1 1 2 3 3 4 3 4 3 . Weapon 1 | . 1 2 1 3 2 2 1 . . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 13 | . 3 . 1 5 . . 1 2 . . . . . 1 Power 1 | . 1 . . . . . . . . . . . . . Propulsion 4 | . 2 . . 2 . . . . . . . . . . Utility 2 | . . . . 1 . . . 1 . . . . . . Weapon 6 | . . . 1 2 . . 1 1 . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 100 84 86 86 42 67 77 95 89 88 83 84 88 83 Engine 6 | . 14 11 . 6 . 6 6 9 5 5 5 5 . 4 Core 3 | . . . 8 1 1 . . . 5 5 5 5 9 9 Leg 5 | . 28 33 2 . . . . . . . . . . 6 Hover 14 | . . . . . 4 19 24 32 24 23 21 21 25 11 Flight 6 | . . . 33 37 7 . . . . . . . . . Device 10 | . 8 . 7 8 9 15 12 11 11 11 10 10 10 11 Storage 3 | . 14 11 9 7 1 . . . . . . . . . Processor 11 | . . . 7 7 11 15 13 16 17 17 20 21 21 16 Protection 1 | . 5 7 . . . . . . . . . . . 2 Energy Gun 10 | . . . 15 10 1 3 13 16 17 17 15 15 15 9 Ballistic Gun 7 | . 28 21 1 1 3 7 6 4 5 5 5 5 5 1 Peak Build Rating 106 | 9 9 8 31 42 39 38 45 77 77 69 74 74 84 106 Average Rating 47 | 6 8 7 29 34 18 34 43 66 70 69 73 74 83 93 On Entrance 43 | . 9 7 7 31 39 27 38 45 77 69 69 74 74 84 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 78 | 13 22 22 21 27 25 16 19 31 31 31 31 31 37 78 Greatest Support 69 | 20 20 30 40 25 25 27 47 59 59 50 50 50 51 69 Greatest Overweight (x) 3 | 3 1 . 3 1 1 . . . . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 10 10 10 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 6 8 7 10 10 10 5 5 5 5 5 5 5 5 5 Average Carried 5 | 4 7 6 9 9 5 4 4 4 4 5 4 5 4 2 Final Capacity 10 | 8 10 10 10 10 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 6 8 6 10 10 5 5 5 5 5 5 5 5 5 3 Class Distribution -------------------- 29% | Mutant 28% | Gunner 14% | Sprinter 13% | Derelict-Gunner 9% | Derelict-Skirmisher 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Skirmisher | -6/Factory Derelict-Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -4/Factory Gunner | -4/Waste Gunner | -4/Factory Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Was Fac Res Matter Collected 1646 | 201 322 144 50 119 244 148 38 98 118 16 . . . 148 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1519 | 10 332 346 . . . 146 . 83 190 112 . . . 300 Parts 77 | 3 17 16 . . . 1 . 5 14 10 . . . 11 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 4 | . 3 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 1 . . 11 10 . . . . Prevented 2 | . . . . . . . . . 1 1 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Was Fac Res Combat Hostiles Destroyed 25 | . 4 4 . . . . . . 8 5 . . . 4 Guns 23 | . 4 4 . . . . . . 7 5 . . . 3 Cannons 1 | . . . . . . . . . . . . . . 1 AOE 1 | . . . . . . . . . 1 . . . . . Classes Destroyed 10 | 1 5 1 . . . . . . 1 . . . . 2 Builder 1 | . 1 . . . . . . . . . . . . . Tunneler 3 | 1 . . . . . . . 1 . . . . . 1 Recycler 2 | . 1 1 . . . . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . Watcher 5 | . 1 2 . . . . . 2 . . . . . . Swarmer 13 | . . . . . . . . . 8 5 . . . . Grunt 6 | . 4 2 . . . . . . . . . . . . Sentry 2 | . . 2 . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . 2 Hunter 2 | . . . . . . . . . . . . . . 2 Best Kill Streak 5 | 1 2 2 . . . . . 1 5 5 . . . 2 Combat Bots Only 5 | . 2 1 . . . . . . 5 5 . . . 2 Max Kills in Single Turn 3 | 1 1 1 . . . . . 1 3 2 . . . 1 Gunslinging 2 | . . . . . . . . . 2 1 . . . . Exploded 1 | . . . . . . . . . 1 . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Was Fac Res Hostile Shots Fired 370 | . 31 90 10 14 53 . 4 . 31 12 . . . 125 Missed 136 | . 14 24 4 7 25 . 2 . 14 2 . . . 44 Hits 234 | . 17 66 6 7 28 . 2 . 17 10 . . . 81 Projectile 234 | . 17 66 6 7 28 . 2 . 17 10 . . . 81 Critical Strikes 8 | . . 3 . . . . 1 . . . . . . 4 Damage Taken 4118 | . 203 777 46 39 412 . 35 . 306 146 . . . 2154 Core 1602 | . 13 145 . . 54 . . . 18 30 . . . 1342 Absorbed by Shields . | . . . . . . . . . . . . . . . Ignored by Resistances 80 | . . . . . . . . . . . . . . 80 Regen/Repaired (Parts) 79 | . . . . . . . 16 63 . . . . . . Core Remaining (%) 93 | 100 94 63 100 . . 92 100 . . 95 . . 100 . Volleys Fired 119 | 3 33 28 3 8 3 6 3 4 5 4 . . 1 18 Largest 4 | 2 2 2 2 2 2 2 3 4 4 4 . . 4 4 Hottest 283 | 40 40 40 122 111 108 89 139 204 204 204 . . 204 283 Shots Fired 285 | 6 66 56 6 10 6 12 9 15 20 16 . . 4 59 Gun 258 | 6 66 56 6 4 6 12 9 15 20 16 . . 4 38 Cannon 21 | . . . . . . . . . . . . . . 21 Launcher . | . . . . . . . . . . . . . . . Special 6 | . . . . 6 . . . . . . . . . . Kinetic 173 | 6 66 56 . 1 3 6 3 4 5 4 . . 1 18 Thermal 78 | . . . 6 2 3 6 3 7 10 8 . . 2 31 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 28 | . . . . 1 . . 3 4 5 4 . . 1 10 Robot Hit Streak 18 | 2 8 18 2 5 2 11 1 4 5 6 . . 3 7 Robot Miss Streak 7 | 2 4 4 2 2 6 . 3 2 3 3 . . 1 7 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 6 | . . . . . . . . . 4 2 . . . . Max Gunslinging Chain 2 | . . . . . . . . . 2 1 . . . . Shots Hit Robots 173 | 3 42 38 3 8 3 11 2 9 10 9 . . 3 32 Core Hits 68 | 1 16 13 . . 1 3 1 4 10 7 . . . 12 Critical Kills 1 | . . . . . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 5 | . . . . 1 . . . . . . . . . 4 Burn 3 | . . . . 1 . . . . . . . . . 2 Destroy 1 | . . . . . . . . . . . . . . 1 Blast 1 | . . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 3158 | 40 523 535 60 74 10 214 43 201 381 204 . . 61 812 Guns 2659 | 36 517 535 60 74 10 214 35 201 215 204 . . 61 497 Cannons 315 | . . . . . . . . . . . . . . 315 Explosions 166 | . . . . . . . . . 166 . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 18 | 4 6 . . . . . 8 . . . . . . . Kinetic 1649 | 36 517 535 . 21 . 114 . 60 40 63 . . 17 246 Thermal 1196 | . . . 60 32 10 100 20 65 296 111 . . 44 458 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 295 | . . . . 21 . . 15 76 45 30 . . . 108 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . . . 5 5 . Average Corruption 5 | . . . . . . . . . . . . 5 5 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . 2 . Energy Discharges 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 23 | . . . . . . . . . . . . . . 23 Projectiles 23 | . . . . . . . . . . . . . . 23 Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 35 | . . . . . . . 4 . 31 . . . . . Shots 1 | . . . . . . . . . 1 . . . . . Rammed 1 | . . . . . . . 1 . . . . . . . Targets Rammed 5 | 2 2 . . . . . 1 . . . . . . . Kicked 4 | 2 2 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 908 | . 4 26 132 62 108 18 61 224 404 508 . . 144 908 Average Temperature 176 | . 2 13 62 13 33 9 30 87 153 216 . . 114 384 Received Heat Transfer 465 | . 120 264 . . 27 . . . 54 . . . . . Effects 72 | . . . . . . . . . 4 2 . . . 66 Shutdowns 24 | . . . . . . . . . 1 1 . . . 22 Energy Bleed 5 | . . . . . . . . . 1 . . . . 4 Interference 6 | . . . . . . . . . 1 1 . . . 4 Matter Decay 4 | . . . . . . . . . 1 . . . . 3 Short Circuit 5 | . . . . . . . . . . . . . . 5 Damage (minor) 5 | . . . . . . . . . . . . . . 5 Damage (major) 17 | . . . . . . . . . . . . . . 17 Damage (core) 6 | . . . . . . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . . . . Heat Transferred 2013 | . . . 111 136 25 185 37 111 372 185 . . 74 777 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Was Fac Res Maximum Alert Level . | . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 100 . . 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 68 | 5 40 68 65 24 . . . 7 . . 50 12 1 47 Initial 50 | . . . 28 24 . . . . . . 50 12 1 . Average 5 | . 10 11 8 6 . . . . . . 43 9 . 5 Influence Increases 1189 | 5 112 180 91 47 180 40 . 23 230 110 5 . . 166 Destroy 0b10 Robot/C 500 | . 80 80 . . . . . . 160 100 . . . 80 Destroy 0b10 Robot/NC 70 | 5 20 15 . . . 10 . 15 . . . . . 5 Destroy Leader 80 | . 12 24 . . . . . 4 10 10 . . . 20 Successful Hack 11 | . . . . 2 . . . 4 . . 5 . . . Disable Machine 30 | . . . . . . . . . . . . . . 30 Destroy Structure 18 | . . 1 1 . . . . . . . . . . 16 Partial Spotted 75 | . . . 45 30 . . . . . . . . . . Lose Combat Pursuer 405 | . . 60 45 15 180 30 . . 60 . . . . 15 Influence Decreases 1142 | 5 112 112 104 102 180 40 . 23 230 30 50 33 2 119 Entered New Map 125 | . . . 40 31 . . . . . . 30 23 1 . Time Decay 853 | 5 112 72 64 71 120 40 . 23 210 30 20 10 1 75 Lost Part 164 | . . 40 . . 60 . . . 20 . . . . 44 Squads Dispatched 7 | . . 1 . 2 . . 1 2 . . . . . 1 Investigation . | . . . . . . . . . . . . . . . Extermination 3 | . . . . . . . 1 2 . . . . . . Reinforcement 4 | . . 1 . 2 . . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Was Fac Res Distress Signals 4 | . . 3 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 75 | . 6 14 8 4 12 1 2 3 12 3 . 6 . 4 Peak Tracking Total 8 | . 3 8 4 3 7 2 2 1 5 3 . 6 1 2 Tactical Retreats 12 | . . 2 1 1 4 1 . . 2 . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Was Fac Res Traps Triggered 1 | . . . . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Was Fac Res Machines Disabled 2 | . . . . . . . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Was Fac Res Machines Accessed 13 | . 2 . 3 2 1 . 2 1 . . 2 . . . Terminals 7 | . 1 . 3 1 . . 1 . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 4 | . . . . 1 . . 1 1 . . 1 . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 19 | . 2 . 3 4 1 . 5 2 . . 2 . . . Successful 11 | . 1 . 2 1 1 . 3 2 . . 1 . . . Failed 8 | . 1 . 1 3 . . 2 . . . 1 . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 8 | . 1 . 3 2 . . 1 . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 9 | . . . . 2 . . 4 2 . . 1 . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 5 | . . . 2 . 1 . 1 . . . 1 . . . Record 1 | . . . . . . . 1 . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . 1 . . 2 2 . . . . . . Scan Component 3 | . . . . 1 . . 1 1 . . . . . . Repair 2 | . . . . . . . 1 1 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 7 | . 2 . 1 1 . . 1 1 . . 1 . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 1 . . . . . . Time 82 | . . . . . . . 38 44 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . 2 . . . . . . . . . . Non-combat 2 | . . . . 2 . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . 3 . . . . . . . . . . parse_system 1 | . . . . 1 . . . . . . . . . . no_distress 1 | . . . . 1 . . . . . . . . . . find_recycling 1 | . . . . 1 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Was Fac Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Was Fac Res Active Infowar (turns) 3623 | 40 246 . 312 266 326 272 410 602 397 77 54 24 51 546 Sensors 3334 | . . . 309 266 326 272 410 602 397 77 54 24 51 546 Terrain 289 | 40 246 . 3 . . . . . . . . . . . Decoding 194 | . . . . . . . . . . . 53 24 51 66 Jamming 89 | . . . . 38 51 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 2 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 15 | . . . . . . . . . . . 4 2 4 5 Items 15 | . . . . . . . . . . . 4 2 4 5 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Was Fac Res Turns Passed 4257 | 109 405 231 389 266 326 272 448 602 447 77 54 24 51 556 Spaces Moved 5559 | 56 202 107 439 583 673 489 647 613 988 136 147 69 123 287 Core 73 | 13 . . . . 60 . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 594 | 43 202 107 5 . . . . 56 . . . . . 181 Wheels . | . . . . . . . . . . . . . . . Hover 3644 | . . . . . 386 489 647 557 988 136 147 69 123 102 Flight 1248 | . . . 434 583 227 . . . . . . . . 4 Fastest Speed 23 | 50 120 120 26 23 23 48 45 38 34 35 35 35 35 25 Average Speed 50 | 129 131 120 28 23 43 49 47 50 35 35 35 35 35 139 Slowest Speed 305 | 200 190 120 305 103 112 51 48 120 40 35 35 35 35 260 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 7 | . . . 3 4 . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 26 | 4 36 13 21 13 74 44 10 12 80 14 5 69 3 6 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . Scrap Searched 9 | . . . . . 4 3 . . 2 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 8 | . . . . . . . . . 2 . . . . 6 Melee . | . . . . . . . . . . . . . . . Projectile 6 | . . . . . . . . . . . . . . 6 AOE 2 | . . . . . . . . . 2 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Was Fac Res Total 6762 | 82 281 151 692 702 702 506 777 895 1074 154 149 68 128 401 Wait 883 | 9 24 11 225 75 13 7 118 254 75 15 . . . 57 Move 5534 | 56 201 106 432 575 672 488 646 612 987 135 147 68 122 287 Hop 6 | . . . 3 3 . . . . . . . . . . Pick Up 42 | 5 4 . 7 7 2 2 3 6 1 . 1 . 1 3 Fast Attach 44 | 7 . 1 5 4 5 1 2 5 2 . . . 1 11 Attach 21 | . . 2 2 4 1 2 1 2 . . 1 . . 6 Detach 13 | . . . 3 5 . . . . . . . . . 5 Swap 43 | 1 8 3 7 11 . . 1 5 . . . . 1 6 Drop 52 | . 9 . 5 10 6 . 2 7 3 . . . 2 8 Fire 119 | 3 33 28 3 8 3 6 3 4 5 4 . . 1 18 Melee . | . . . . . . . . . . . . . . . Ram 1 | . . . . . . . 1 . . . . . . . Kick 3 | 1 2 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / Dat) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory -3/Research History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 8) 515 | -10/Materials | Entered another Materials area 515 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 619 | -9/Materials | Discovered new exit (range 12) 746 | -9/Materials | Entered another Materials area 746 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1037 | -8/Materials | Build established: Sprinter 1134 | -8/Materials | Discovered new exit (range 4) 1135 | -8/Materials | Entered Factory 1135 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1385 | -7/Factory | Discovered new exit (range 9) 1399 | -7/Factory | Discovered new exit (range 9) 1401 | -7/Factory | Entered Lower Caves 1407 | -7/Lower Caves | Learned Factory non-interactive machine intel 1525 | -7/Lower Caves | Lost 6 parts (5n1u) 1669 | -7/Lower Caves | Build established: Mutant 1709 | -7/Lower Caves | Encountered a Warlord checkpoint 1709 | -7/Lower Caves | Discovered new exit (range 14) 1726 | -7/Lower Caves | Identified exit to Lower Caves 1727 | -7/Lower Caves | Entered another Lower Caves area 1730 | -7/Lower Caves | Encountered a Warlord checkpoint 1751 | -7/Lower Caves | Learned Factory trap positions 1758 | -7/Lower Caves | Discovered new exit (range 9) 1834 | -7/Lower Caves | Identified exit to Data Miner 1998 | -7/Lower Caves | Identified exit to Factory 1999 | -7/Lower Caves | Entered Factory 1999 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2000 | -6/Factory | Loaded intel: 83 trap records 2001 | -6/Factory | Loaded intel: 244 non-interactive machine locations 2088 | -6/Factory | Repaired Imp. Sensor Array 2390 | -6/Factory | Build established: Derelict-Skirmisher 2442 | -6/Factory | Discovered new exit (range 8) 2447 | -6/Factory | Identified exit to Factory 2447 | -6/Factory | Entered another Factory area 2447 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2657 | -5/Factory | Repaired Gauss Rifle 2968 | -5/Factory | Build established: Derelict-Gunner 3027 | -5/Factory | Discovered new exit (range 11) 3031 | -5/Factory | Identified exit to Upper Caves 3049 | -5/Factory | Entered Upper Caves 3102 | -5/Upper Caves | Attracted the attention of an 0b10 base 3189 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 3390 | -5/Upper Caves | Build established: Gunner 3489 | -5/Upper Caves | Discovered new exit (range 15) 3495 | -5/Upper Caves | Identified exit to Upper Caves 3496 | -5/Upper Caves | Entered another Upper Caves area 3526 | -5/Upper Caves | Discovered new exit (range 13) 3530 | -5/Upper Caves | Identified exit to Factory 3573 | -5/Upper Caves | Entered Factory 3573 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3599 | -4/Factory | Identified exit to DSF 3627 | -4/Factory | Sucked down chute 3627 | -4/Factory | Entered Waste 3631 | -4/Waste | Spotted C-40 Crusher 3634 | -4/Waste | Spotted C-40 Crusher 3640 | -4/Waste | Spotted C-40 Crusher 3640 | -4/Waste | Spotted C-40 Crusher 3640 | -4/Waste | Spotted C-40 Crusher 3641 | -4/Waste | Spotted C-40 Crusher 3642 | -4/Waste | EMP discharged 3647 | -4/Waste | Discovered new exit (range 10) 3651 | -4/Waste | Identified exit to Factory 3651 | -4/Waste | Entered Factory 3695 | -4/Factory | Discovered new exit (range 5) 3701 | -4/Factory | Identified exit to Research 3702 | -4/Factory | Entered Research 3702 | -3/Research | Evolved 2 slots: Power x1, Utility x1 3794 | -3/Research | Core integrity fell below 50% 3799 | -3/Research | Core integrity fell below 20% 3833 | -3/Research | Lost 5 parts (4n1w) 4259 | -3/Research | Core destroyed Last Messages --------------- 04248_ Hvy. Tesla Rifle temporarily disabled. 04248_ Imp. Sensor Array temporarily disabled. 04249_ Power failure, Neutrino Core shutdown. 04250_ Power failure, Lgt. Neutrino Core shutdown. 04254_ Overheating: Imp. Sensor Array damaged (-6). 04255_ Myomer Leg broken. 04255_ Overheating: Short circuit. 04256_ Power failure, Cld. Ion Engine shutdown. 04257_ Power failure, Lgt. Neutrino Core shutdown. 04257_ Overheating: Lgt. Neutrino Core damaged (-5). 04257_ Overheating: Focal Shield damaged (-19). 04257_ Overheating: Myomer Leg damaged (-15). 04257_ Overheating: Imp. Kinecellerator damaged (-35). 04258_ Overheating: Matter decay (-14). 04259_ Overheating: Core damaged (-260). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# # | | ??????????????????????????? ?????????????????# # | | ???????????????????????????#+################## # | | ??????????????????????????? | | ???????????????????????????? | | ????????????????????????????? | | ?????????????????????????????? """"""" ^ | | ???????????????????????????????# """""""^ | | ???????????????????????????????# "" """" | | ????????????????????????######## ^ ^ | | ????????????????????????# = | | ????????????????????????#@ % | | ????????????????????????# %= | | ????????????????????????# = | | ????????????????????????# ######+#############+ | | ????????????????????????# #???? ?????# | | ?????????????????#+###### #???? ?????# | | ?????????????????# #??? ????# | | ??????????????#### #??? ????# " | | ???????????# #?? T???# " | | ??????? % #?? "???# ! " | | ????????# ^ #########?# ""??# | | ????????# ?????????? !! ??# = | | ????????# ???????????#! ???##+##### | | ?????????# ????????????#########?????????? | | ?????????# ???????????????????????????????? | | ?????????# ???????????????????????????????? | | ?????????? ????????????????????????????????? | | ?????????? ?????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 42 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 25 Resistance: EM 25 Evasion (%) 65 Targeting Accuracy 22 Kinecelleration 40 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Sensor Array | 27% | -6/Factory Gauss Rifle | 55% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dangerous Findings Gunslinger Respectable Loadout Challenges ------------ None Game ------ Seed SubdwellerProjectileStorage Manual? 0 Play Time 02:02:35 Cumulative 19.6 hours Start 2025.05.09 @ 19:26:26 End 2025.05.09 @ 23:20:41 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3074ee67-adae-426c-973e-7d648e17d763