Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.30 @ 23:38:32 Player: Akamichi1342 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (2000) 2000 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (565) 565 TOTAL SCORE: 6340 Bonus ------- Follower Combat Kills 205 Met Imprinter 300 Was Imprinted 300 Friendly Fire -240 Cogmind --------- Core Integrity 0/850 Matter 107/300 Energy 100/100 System Corruption 0% Temperature Warning (334) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY (7) ------ Large Storage Unit Improved Signal Interpreter Experimental Targeting Computer > --- WEAPON (3) ------- Heavy Machine Gun Heavy Machine Gun > --- INVENTORY (15) --- Fission Core Medium Treads Aluminum Leg High-capacity Storage Unit Layered Medium Armor Plating Authchip [Storage] Improved Field Recycling Unit (0) Heavy Machine Gun Heavy Machine Gun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Experimental Targeting Computer Heavy Armor Plating Heavy Reactive Plating > --- WEAPON ----------- Plasma Rifle Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Fission Core Medium Treads Aluminum Leg High-capacity Storage Unit Layered Medium Armor Plating Authchip [Storage] Improved Field Recycling Unit Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 5 | . . 1 . . . 4 Weapon 1 | . . . . . . 1 Parts Attached 73 | 6 6 19 2 6 4 30 Power 6 | 1 1 3 . . 1 . Engine 6 | 1 1 3 . . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 . 5 . 1 . 7 Treads 11 | 2 . 5 . 1 . 3 Leg 4 | . . . . . . 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 1 5 4 . 3 1 15 Device 6 | . . 1 . . 1 4 Storage 4 | 1 2 . . 1 . . Processor 6 | . 1 . . . . 5 Hackware . | . . . . . . . Protection 13 | . 2 3 . 2 . 6 Artifact . | . . . . . . . Weapon 23 | 2 . 7 2 2 2 8 Energy Gun 9 | 2 . 2 1 . . 4 Energy Cannon 3 | . . 3 . . . . Ballistic Gun 7 | . . . 1 1 1 4 Ballistic Cannon 3 | . . 2 . 1 . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 2 Parts Lost 17 | . 2 2 1 . 1 11 Power . | . . . . . . . Propulsion 4 | . 1 . . . . 3 Utility 9 | . 1 2 1 . . 5 Weapon 4 | . . . . . 1 3 Highest Loss Streak 6 | . 1 1 1 . 1 6 To Critical Strikes . | . . . . . . . Average Backups 11 | . 3 11 11 13 14 14 Power . | . . 1 . . . . Propulsion 2 | . . 2 2 2 2 3 Utility 5 | . 2 2 4 6 8 5 Weapon 3 | . . 4 4 4 4 3 Tool/Special . | . . . . . . . Unused Backups 18 | . . 1 2 1 1 13 Power 1 | . . . . . . 1 Propulsion 3 | . . . 2 . . 1 Utility 6 | . . . . . 1 5 Weapon 8 | . . 1 . 1 . 6 Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 86 90 87 98 98 90 Engine 9 | . 14 11 9 11 11 6 Treads 26 | . 17 29 32 33 33 21 Device 4 | . . 1 11 1 3 11 Storage 10 | . 14 11 11 11 11 6 Processor 4 | . . . . . . 14 Protection 12 | . 11 15 1 18 18 7 Energy Gun 10 | . 28 11 7 1 . 10 Ballistic Gun 6 | . . . 9 11 9 7 Ballistic Cannon 4 | . . 6 . 9 9 . Peak Build Rating 68 | 6 7 16 16 25 27 68 Average Rating 27 | 4 6 11 12 21 25 56 On Entrance 13 | . 6 6 16 12 25 26 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 67 | 14 32 41 39 48 56 67 Greatest Support 108 | 40 40 60 60 62 62 108 Greatest Overweight (x) 1 | . 1 1 . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 Most Carried 15 | . 4 15 15 15 15 15 Average Carried 11 | . 3 11 11 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | . 4 15 11 15 14 9 Class Distribution -------------------- 44% | Mutant 18% | Derelict-Mutant 13% | Skirmisher 9% | Scavenger-Mutant 7% | Scavenger-Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1514 | 115 191 359 95 70 78 606 Remotely . | . . . . . . . Salvage Created 2250 | . 380 778 198 . . 894 Parts 99 | . 26 32 8 . . 33 Haulers Intercepted 4 | . . 3 . . . 1 Recyclers Shooed 6 | . . 4 . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . 2 5 . Prevented 4 | . . . . . 4 . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 48 | . 14 15 5 . . 14 Melee 1 | . . . . . . 1 Guns 33 | . 12 7 3 . . 11 Cannons 9 | . . 7 2 . . . Classes Destroyed 13 | . 4 5 . . . 4 Builder 1 | . 1 . . . . . Tunneler 1 | . . . . . . 1 Hauler 4 | . . 3 . . . 1 Recycler 1 | . . 1 . . . . Watcher 3 | . 1 1 . . . 1 Swarmer 8 | . 8 . . . . . Grunt 23 | . 6 8 4 . . 5 Brawler 1 | . . 1 . . . . Duelist 2 | . . 1 1 . . . Sentry 8 | . . 5 . . . 3 Hunter 1 | . . . . . . 1 Programmer 5 | . . . . . . 5 Mutant 1 | . . . . . . 1 Best Kill Streak 4 | . 3 3 3 . . 4 Combat Bots Only 4 | . 3 2 3 . . 4 Max Kills in Single Turn 2 | . 2 1 1 . . 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 419 | . 92 75 33 . 30 189 Missed 113 | . 22 25 6 . 12 48 Hits 306 | . 70 50 27 . 18 141 Melee 7 | . . 2 5 . . . Projectile 299 | . 70 48 22 . 18 141 AOE 4 | . . . . . . 4 Critical Strikes 13 | . 1 1 3 . 1 7 Damage Taken 5377 | . 683 728 403 . 447 3116 Core 1147 | . 96 93 36 . 62 860 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 198 | . . . . 198 . . Core Remaining (%) 71 | 100 61 . . . 52 . Volleys Fired 193 | . 39 62 16 . 3 73 Largest 3 | . 2 2 2 . 1 3 Hottest 225 | . 100 136 136 . 30 225 Shots Fired 417 | . 78 121 32 . 3 183 Gun 349 | . 78 75 15 . . 181 Cannon 65 | . . 46 17 . . 2 Launcher 3 | . . . . . 3 . Special . | . . . . . . . Kinetic 154 | . . 42 10 . . 102 Thermal 260 | . 78 79 22 . . 81 Explosive 3 | . . . . . 3 . Electromagnetic . | . . . . . . . Robot Hit Streak 24 | . 10 17 18 . . 24 Robot Miss Streak 6 | . 5 6 2 . . 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . 1 . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . 1 Shots Hit Robots 278 | . 42 93 24 . . 119 Core Hits 123 | . 21 48 14 . 1 39 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 26 | . 12 7 . . . 7 Burn 25 | . 12 6 . . . 7 Blast 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5667 | . 648 1552 439 . 79 2949 Guns 4465 | . 638 851 189 . . 2787 Cannons 988 | . . 680 250 . . 58 Explosions 79 | . . . . . 79 . Melee . | . . . . . . . Ramming 135 | . 10 21 . . . 104 Kinetic 2353 | . . 613 123 . . 1617 Thermal 3100 | . 638 918 316 . . 1228 Explosive 79 | . . . . . 79 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . 2 2 2 . . Average Corruption 2 | . . 2 2 2 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . 5 1 . . . Message Errors 2 | . . 2 . . . . Matter Fused 1 | . . . 1 . . . Data Loss (minor) 1 | . . 1 . . . . Data Loss (major) 2 | . . 2 . . . . Overload Shots . | . . . . . . . Overflow Damage 21 | . . . . . . 21 Projectiles 21 | . . . . . . 21 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 7 | . . 7 . . . . Impact . | . . . . . . . Kinetic 7 | . . 7 . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 18 | . 2 3 . . . 13 Targets Rammed 27 | . 3 3 . . . 21 Kicked 7 | . . . . . . 7 Crushed 2 | . 1 . . . . 1 Highest Temperature 864 | . 420 393 309 . 12 864 Average Temperature 183 | . 150 130 149 . 5 269 Received Heat Transfer 1419 | . 204 282 135 . 48 750 Effects 67 | . 4 3 1 . . 59 Shutdowns 10 | . 1 1 . . . 8 Energy Bleed 5 | . . 1 1 . . 3 Interference 11 | . 2 1 . . . 8 Matter Decay 6 | . . . . . . 6 Short Circuit 7 | . . . . . . 7 Damage (minor) 10 | . 1 . . . . 9 Damage (major) 13 | . . . . . . 13 Damage (core) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 5 | . 2 1 . . . 2 Combat Hostiles 5 | . 2 1 . . . 2 Parts Melted 33 | . 11 10 . . . 12 Heat Transferred 9192 | . 2775 2488 529 . . 3400 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 184 | . 184 142 74 . . 178 Initial 34 | . . . 34 . . 31 Average 43 | . 63 65 26 . . 25 Influence Increases 1610 | . 354 432 120 . 182 522 Destroy 0b10 Robot/C 1080 | . 280 300 100 . 100 300 Destroy 0b10 Robot/NC 55 | . 10 25 . . . 20 Destroy Leader 306 | . 42 98 20 . 30 116 Allied During Kill 63 | . . . . . 52 11 Successful Hack 24 | . 6 6 . . . 12 Disable Machine 60 | . . . . . . 60 Destroy Structure 7 | . 1 3 . . . 3 Lose Combat Pursuer 15 | . 15 . . . . . Influence Decreases 1496 | . 354 342 190 20 132 458 Entered New Map 95 | . . . 56 20 . 19 Time Decay 1244 | . 334 325 124 . 122 339 Lost Part 157 | . 20 17 10 . 10 100 Squads Dispatched 9 | . 1 2 . . . 6 Investigation 4 | . 1 2 . . . 1 Extermination 4 | . . . . . . 4 Reinforcement 1 | . . . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 5 | . 1 2 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 20 18 5 . 5 26 Peak Tracking Total 5 | . 5 3 3 . 3 3 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 3 | . 1 1 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 4 | . . . . . . 4 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 9 | . 3 4 . . . 2 Terminals 7 | . 3 3 . . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 7 8 . . . 5 Successful 7 | . 1 4 . . . 2 Failed 12 | . 5 4 . . . 3 Catastrophic 4 | . 2 2 . . . . Database Lockouts 1 | . 1 . . . . . Manual 36 | . 9 5 . . . 22 Terminals 13 | . 7 5 . . . 1 Fabricators . | . . . . . . . Repair Stations 4 | . . . . . . 4 Recycling Units . | . . . . . . . Scanalyzers 3 | . . 3 . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 1 1 . . . 1 Robot Analysis 2 | . 1 1 . . . . Open DSF 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . . 1 Scan Component 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . 3 . . . . Retrieve Study 3 | . . 3 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 4 4 . . . 1 Full Trace Events 3 | . 1 1 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 6 | . . . . 2 . 4 Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 26 | . . . . 15 . 11 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . 3 . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 4 Highest-Rated Group 155 | . . . . 155 155 155 Highest-Rated Ally 40 | . . . . 40 40 40 Total Orders . | . . . . . . . Ally Attacks 48 | . . . . . 32 16 Total Damage 1076 | . . . . . 741 335 Kills 7 | . . . . . 5 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 1603 | . 1 . . . . 1602 Optics 1 | . 1 . . . . . Sensors 1602 | . . . . . . 1602 Robot Analysis Total 2 | . 1 1 . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Zionite Intel Received 6 | . . . . . . 6 Main Access 1 | . . . . . . 1 Prototype Schematics 1 | . . . . . . 1 Unaware Schematics 1 | . . . . . . 1 Unaware Analyses 1 | . . . . . . 1 Trap Installations 1 | . . . . . . 1 Active Terminals 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 7446 | 73 1254 1043 328 1983 575 2190 Spaces Moved 3874 | 49 503 434 164 1213 344 1167 Core 12 | 12 . . . . . . Treads 3795 | 37 503 434 164 1213 344 1100 Legs 67 | . . . . . . 67 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 155 155 122 Average Speed 165 | 133 221 169 160 157 155 154 Slowest Speed 240 | 160 240 240 160 160 155 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 4 63 34 48 87 46 31 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . . . 5 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . . 1 . . 4 . Melee . | . . . . . . . Projectile 1 | . . 1 . . . . AOE 4 | . . . . . 4 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4510 | 54 560 615 198 1290 383 1410 Wait 242 | . 3 77 11 51 23 77 Move 3868 | 48 502 433 163 1212 343 1167 Hop . | . . . . . . . Pick Up 38 | . 4 10 1 9 2 12 Fast Attach 39 | 6 3 7 . 4 2 17 Attach 15 | . 1 1 3 1 1 8 Detach 2 | . . . . 1 . 1 Swap 28 | . 2 12 2 2 3 7 Drop 56 | . 3 10 2 10 4 27 Fire 193 | . 39 62 16 . 3 73 Melee . | . . . . . . . Ram . | . . . . . . . Kick 7 | . . . . . . 7 Crush 20 | . 3 3 . . . 14 Escape Stasis . | . . . . . . . Rewire 2 | . . . . . 2 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 545 | -10/Materials | Central database locked down 1289 | -10/Materials | Discovered new exit (range 9) 1328 | -10/Materials | Entered another Materials area 1328 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2057 | -9/Materials | Build established: Scavenger-Mutant 2342 | -9/Materials | Discovered new exit (range 16) 2371 | -9/Materials | Entered Mines 2475 | -9/Mines | Discovered new exit (range 15) 2676 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2699 | -9/Mines | Entered Zion 2722 | -7/Zion | Build established: Mutant 2797 | -7/Zion | System corruption cleaned by Quarantine Array 2848 | -7/Zion | Learned location of Armory (-3) 3905 | -7/Zion | Learned Factory garrison access intel 3976 | -7/Zion | Build established: Derelict-Mutant 4183 | -7/Zion | Met Imprinter 4209 | -7/Zion | Imprinted 4212 | -7/Zion | Declared Zion's savior 4624 | -7/Zion | Discovered new exit (range 16) 4682 | -7/Zion | Entered Proximity Caves 4682 | -6/Proximity Caves | Accompanied by 4 allies 4708 | -6/Proximity Caves | Learned Factory terminal intel 5025 | -6/Proximity Caves | Spotted B-75 Beast 5054 | -6/Proximity Caves | Allies destroyed B-75 Beast 5246 | -6/Proximity Caves | Discovered new exit (range 4) 5257 | -6/Proximity Caves | Entered Factory 5257 | -6/Factory | Accompanied by 4 allies 5257 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 5258 | -6/Factory | Loaded intel: 26 terminal locations 5259 | -6/Factory | Loaded intel: 4 garrison access locations 5322 | -6/Factory | Build established: Mutant 5564 | -6/Factory | Zion dispatch access revoked 5599 | -6/Factory | Retrieved Zion intel report: Active Terminals 5649 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 5713 | -6/Factory | Lost 3 allies 5718 | -6/Factory | Discovered new exit (range 5) 5807 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 5893 | -6/Factory | Retrieved Zion intel report: Trap Installations 5988 | -6/Factory | Build established: Scavenger-Skirmisher 6041 | -6/Factory | Retrieved Zion intel report: Main Access 6041 | -6/Factory | Identified exit to Factory 6420 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 6519 | -6/Factory | Build established: Skirmisher 6648 | -6/Factory | Found Hvy. Reactive Plating 6688 | -6/Factory | Terminal network hard line cut 6901 | -6/Factory | Found Prototype Processor 6901 | -6/Factory | Identified Exp. Targeting Computer 7246 | -6/Factory | Core integrity fell below 50% 7420 | -6/Factory | Core integrity fell below 20% 7447 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07427_ Power failure, Rnf. Deuterium Engine shutdown. 07428_ Flexi-carbon Leg broken. 07428_ Overheating: Short circuit. 07429_ Plasma Rifle destroyed. 07430_ Hvy. Machine Gun broken. 07430_ Overheating: Short circuit. 07430_ Acquired 47 matter. 07432_ Overheating: System interference. 07432_ Hvy. Machine Gun temporarily disabled. 07432_ Kicked G-50 Soldier out of the way. 07435_ Overheating: Energy bleed (-29). 07435_ Imp. Titanium Leg destroyed. 07435_ Kicked G-50 Soldier. 07436_ Rnf. Deuterium Engine broken. 07436_ Overheating: Short circuit. 07438_ Kicked G-50 Soldier. 07442_ Overheating: Lrg. Storage Unit damaged (-85). 07443_ Kicked G-50 Soldier. Map ----- +----------------------------------------------------+ | ### ## #??# #?????????????????????????????? | | #?# ## [[[ #??# #?????????????????????????????? | | #?# ####[[ ###??# #?????????????????????????????? | | #?# #??# [[#????# #?????????????????????????????? | | ##?# #??# !#????# #?????????????????????????????? | | ???# #??# #????# #?????????????????????????????? | | ####+#### ##???# #?????????????????????????????? | | # #!= #?### #??########???????????????????? | | #""" #% ### #### #???????????????????? | | #""" ]*" + """ #???????????????????? | | #""" # ### #### """ #???????????????????? | | # # #?## ##??# """ #???????????????????? | | # ! #######??# #???# #???????????????????? | | ################# #???# /#????#######????????? | | ??# # ########+####### ^ ????^??? | | ??# "" # ???????? | | ??# """ + ????^??? | | ??# R" # """"?????^?^?? | | ??# """ # """??????????? | | ??# # ! 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""???????????? | | ??????????# #?????? ???????????? | | ??????????# gg #??????? ??????????? | | ??????????############# @ ##??????????????????? | | ??????????????????????# ###########????????? | | ??????????????????????# # #????????? | | ??????????????????????# # +????????? | | ??????????????????????# + #????????? | | ??????????????????????# # #????????? | | ??????????????????????# # #????????? | | ??????????????????????# # #????????? | | ??????????????????????# # #????????? | | ??????????????????????# # = #????????? | | ??????????????????????# + #????????? | | ??????????????????????# #### #????????? | | ??????????????????????# #??# #????????? | | ??????????????????????# #??# = #????????? | | ####??????????????????# #??# #????????? | | ???????????????????# #??# #????????? | | """???????????????????# #??# #????????? | | """#?????????###+###??# ####??# #????????? | | """#?????????# #?## ##????###########????????? | | """#?????????# ### ######??????????????????? | | """#?????????# % = ## [??????????????????? | | """#?????????# ###*%!## ?????????????????? | | """#?????????# #?## ### """" ????????????????? | | #?????????## ##??# #?# """" ""??????????????? | | +#+####+####### #?### ### """" """?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 1200 Resistance: KI 40 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 6 Recoil Reduction 7 Authchip Count 1 Item Schematics ----------------- Adv. Sensor Array | -7/Zion | Archive Great Axe | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Point Defense System | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Arc Projector | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Heavy Laser | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Adv. Beam Rifle | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Aerolev Unit | -6/Factory | Z-intel Prc. Grenade Launcher | -6/Factory | Z-intel Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive R-10 Processor | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel H-66 Slayer | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Spread Laser | -9/Materials | Hacked Shotgun | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RapidWarlordNetwork Manual? 0 Play Time 00:41:33 Cumulative 35.3 hours Start 2025.11.30 @ 22:58:07 End 2025.11.30 @ 23:38:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 30 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f986e840-41b7-4e29-a98a-d629debce329