Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.15 @ 23:50:59 Player: LILITH Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (70) 350 Value Destroyed (2001) 2001 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (327) 327 TOTAL SCORE: 6318 Bonus ------- High Alert Combat Kills 127 Entered Garrisons 200 Cogmind --------- Core Integrity 572/850 Matter 13/300 Energy 88/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Advanced Sensor Array Signal Interpreter > --- WEAPON (3) ------- Mini Grenade Launcher > --- INVENTORY (5) ---- Enhanced Nuclear Core Light Fission Core Large Storage Unit Dynamic Insulation System Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Large Storage Unit Signal Interpreter Improved Terrain Scanner Hacking Suite > --- WEAPON ----------- Katana > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Enhanced Nuclear Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster Reactive Plating Reactive Plating Reactive Plating [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Medium Laser Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Slots Evolved 8 | . . 2 2 . . 2 2 Power . | . . . . . . . . Propulsion 4 | . . 1 2 . . . 1 Utility 3 | . . . . . . 2 1 Weapon 1 | . . 1 . . . . . Parts Attached 92 | 6 11 32 11 . 13 16 3 Power 10 | 1 2 2 1 . 2 1 1 Engine 7 | 1 2 2 1 . 1 . . Core 3 | . . . . . 1 1 1 Reactor . | . . . . . . . . Propulsion 48 | 2 4 18 7 . 9 7 1 Treads . | . . . . . . . . Leg 28 | 2 4 14 4 . 4 . . Wheel . | . . . . . . . . Hover 4 | . . 4 . . . . . Flight 16 | . . . 3 . 5 7 1 Utility 17 | 1 3 4 1 . . 7 1 Device 8 | . 1 2 . . . 4 1 Storage 7 | 1 2 1 . . . 3 . Processor 1 | . . 1 . . . . . Hackware 1 | . . . 1 . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 17 | 2 2 8 2 . 2 1 . Energy Gun 5 | . . 5 . . . . . Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 5 | 2 2 1 . . . . . Ballistic Cannon . | . . . . . . . . Launcher 4 | . . 1 2 . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 2 | . . . 1 . . 1 . Corrupted Parts 1 | . . . 1 . . . . System Corruption 4 | . . . 4 . . . . Parts Lost 29 | . . 2 12 2 3 3 7 Power 5 | . . 1 2 . 1 . 1 Propulsion 16 | . . . 6 2 1 1 6 Utility 2 | . . . . . . 2 . Weapon 6 | . . 1 4 . 1 . . Highest Loss Streak 8 | . . 1 8 1 1 2 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 78 | . 89 89 51 37 73 72 43 Engine 7 | . 12 9 1 . 4 . . Core 1 | . . . . . 1 7 4 Leg 22 | . 27 32 15 2 16 2 . Flight 8 | . . . 12 17 20 32 24 Device 7 | . 11 10 . . . 5 . Storage 8 | . 14 11 4 . . 4 . Processor 3 | . . . 9 9 9 7 6 Hackware 1 | . . . 2 9 9 5 . Energy Gun 8 | . . 20 1 . . . . Ballistic Gun 5 | . 23 1 . . . . . Launcher 1 | . . 1 1 . . 1 6 Slashing Weapon 1 | . . . . . 8 3 . Naked Turns . | . . . . . . . . Heaviest Build 35 | 12 13 35 33 . 7 30 9 Greatest Support 54 | 20 20 30 52 15 54 30 30 Greatest Overweight (x) 6 | . . 1 6 . . 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 5 5 15 5 Average Capacity 10 | 7 8 14 10 5 5 10 5 Most Carried 15 | 5 8 15 15 4 5 15 5 Average Carried 8 | . 4 12 8 3 4 9 4 Final Capacity 15 | 8 8 15 5 5 5 5 5 Final Carried 14 | . 7 14 3 4 3 5 4 Class Distribution -------------------- 59% | Mutant 19% | Hacker-Mutant 7% | Sprinter 3% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Matter Collected 1029 | 211 176 395 29 . 207 . 11 Remotely . | . . . . . . . . Salvage Created 2301 | . 286 1159 213 . 567 76 . Parts 142 | . 21 57 14 . 41 9 . Haulers Intercepted 2 | . . 1 . . 1 . . Recyclers Shooed 3 | . 1 . . . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Combat Hostiles Destroyed 57 | . 9 25 7 . 11 5 . Melee 11 | . . . . . 11 . . Guns 30 | . 9 21 . . . . . Cannons 3 | . . 1 2 . . . . AOE 12 | . . 2 5 . . 5 . Classes Destroyed 12 | . 2 6 2 . 1 1 . Worker 2 | . . 1 . . 1 . . Builder 3 | . . 2 . . 1 . . Tunneler 2 | . . . 1 . 1 . . Hauler 2 | . . 1 . . 1 . . Recycler 2 | . . . . . 1 1 . Watcher 2 | . . 1 . . 1 . . Swarmer 17 | . 4 3 . . 6 4 . Grunt 25 | . 5 13 6 . 1 . . Brawler 1 | . . . 1 . . . . Duelist 2 | . . 2 . . . . . Sentry 11 | . . 7 . . 4 . . Programmer 1 | . . . . . . 1 . Best Kill Streak 7 | . 2 7 4 . 5 6 . Combat Bots Only 7 | . 2 7 3 . 4 5 . Max Kills in Single Turn 2 | . 1 2 2 . 1 2 . Gunslinging . | . . . . . . . . Exploded 2 | . . 1 2 . . 2 . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Hostile Shots Fired 604 | . 80 113 84 19 91 78 139 Missed 247 | . 26 40 23 2 38 39 79 Damage Taken 3871 | . 424 830 888 201 519 398 611 Core 1185 | . 135 146 278 124 145 79 278 Absorbed by Shields 51 | . . . . 51 . . . Ignored by Resistances 1154 | . 134 245 254 71 152 117 181 Regen/Repaired (Parts) 39 | . . . . . . 39 . Core Remaining (%) 59 | 100 46 63 . . . 88 . Volleys Fired 128 | . 36 69 14 . . 8 1 Largest 3 | . 2 3 2 . . 1 1 Hottest 150 | . 40 150 113 . . 30 30 Shots Fired 247 | . 58 160 20 . . 8 1 Gun 216 | . 58 152 6 . . . . Cannon 8 | . . 2 6 . . . . Launcher 23 | . . 6 8 . . 8 1 Special . | . . . . . . . . Kinetic 67 | . 58 9 . . . . . Thermal 149 | . . 143 6 . . . . Explosive 23 | . . 6 8 . . 8 1 Electromagnetic 8 | . . 2 6 . . . . Robot Hit Streak 28 | . 14 28 7 . . 12 13 Robot Miss Streak 2 | . 1 2 1 . . . . Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 243 | . 48 130 17 . 39 8 1 Core Hits 118 | . 20 56 16 . 15 11 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . . Critical Strikes 16 | . 1 10 1 . 4 . . Burn 10 | . . 9 1 . . . . Destroy 2 | . 1 1 . . . . . Sever 4 | . . . . . 4 . . Melee Attacks 43 | . . . . . 43 . . Impact . | . . . . . . . . Slashing 39 | . . . . . 39 . . Piercing . | . . . . . . . . Sneak Attacks 11 | . . . . . 11 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5233 | . 404 1787 895 . 1414 683 50 Guns 1930 | . 365 1515 50 . . . . Cannons 194 | . . 43 151 . . . . Explosions 1619 | . . 192 694 . . 683 50 Melee 1414 | . . . . . 1414 . . Ramming 76 | . 39 37 . . . . . Kinetic 433 | . 365 68 . . . . . Thermal 1497 | . . 1447 50 . . . . Explosive 1619 | . . 192 694 . . 683 50 Electromagnetic 194 | . . 43 151 . . . . Impact . | . . . . . . . . Slashing 1414 | . . . . . 1414 . . Piercing . | . . . . . . . . Highest Corruption 4 | . . 1 4 4 4 1 . Average Corruption 2 | . . 1 4 4 4 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 26 | . . 4 2 3 16 1 . Message Errors 8 | . . 3 1 . 4 . . Matter Fused 8 | . . . . 1 6 1 . Heat Flow Errors 2 | . . . 1 . 1 . . Energy Discharges 5 | . . 1 . 2 2 . . Data Loss (minor) 3 | . . . . . 3 . . Overload Shots . | . . . . . . . . Overflow Damage 250 | . . . 8 . 227 15 . Projectiles 1 | . . . 1 . . . . Explosions 22 | . . . 7 . . 15 . Melee 227 | . . . . . 227 . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 219 | . . 43 176 . . . . Shots 11 | . . 3 8 . . . . Rammed . | . . . . . . . . Targets Rammed 19 | . 8 11 . . . . . Kicked 19 | . 8 11 . . . . . Crushed . | . . . . . . . . Highest Temperature 386 | . 25 386 165 . 113 78 18 Average Temperature 45 | . 9 96 54 . 65 20 4 Received Heat Transfer 1722 | . 171 360 603 81 180 177 150 Effects 1 | . . 1 . . . . . Shutdowns 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . 2 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 22 | . . 22 . . . . . Heat Transferred 5180 | . . 4958 222 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Peak Influence 691 | . 278 499 438 298 508 691 538 Initial 291 | . . 5 21 248 124 154 291 Average 238 | . 110 257 185 269 324 310 408 Maximum Alert Level 2 | . 1 2 2 1 2 2 2 Low Security (%) 38 | 100 77 23 73 . 16 37 . Level 1 47 | . 22 68 16 100 57 38 35 Level 2 13 | . . 8 10 . 26 24 64 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 1 1 3 . 4 7 1 Investigation 9 | . 1 . 1 . . 6 1 Extermination 1 | . . . . . . 1 . Reinforcement 4 | . . 1 2 . 1 . . Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Distress Signals 9 | . 1 4 1 . 2 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 169 | . 22 39 28 7 24 24 25 Peak Tracking Total 11 | . 8 10 11 8 5 7 11 Tactical Retreats 25 | . 2 2 5 1 3 8 4 Traps | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Traps Triggered 14 | . 4 4 1 3 . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Machines Disabled 1 | . . . 1 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Machines Accessed 21 | . 4 5 2 1 . 9 . Terminals 17 | . 4 5 1 1 . 6 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 2 . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . 1 . . . . Total Hacks 58 | . 10 14 3 1 . 30 . Successful 42 | . 6 11 3 1 . 21 . Failed 16 | . 4 3 . . . 9 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 5 | . . . . . . 5 . Terminals 48 | . 10 14 2 1 . 21 . Fabricators . | . . . . . . . . Repair Stations 7 | . . . . . . 7 . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . 2 . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 33 | . 6 11 2 1 . 13 . Record 7 | . 2 1 . . . 4 . Part Schematic 1 | . . . . . . 1 . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 5 | . 1 2 1 . . 1 . Open DSF 1 | . . . . . . 1 . Emergency Access Points 3 | . . 2 . . . 1 . Alert Level 4 | . . 1 1 . . 2 . Locate Traps 2 | . 1 . . . . 1 . Dispatch Records 1 | . . 1 . . . . . Surveillance Status 1 | . . . . . . 1 . Reinforcement Status 1 | . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . Registered Prototypes 1 | . . 1 . . . . . Zone Layout 3 | . 1 2 . . . . . Patrol Navigation 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . . . 4 . Scan Component 2 | . . . . . . 2 . Repair 2 | . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks 2 | . . . . . . 2 . Terminals 2 | . . . . . . 2 . Botnet 2 | . . . . . . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 3 2 . . . 9 . Full Trace Events 7 | . 1 . . . . 6 . Feedback Events 1 | . . . . . . 1 . Hackware Fried 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . . 2 . Time 35 | . . . . . . 35 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . 1 . . Non-combat 1 | . . . . . 1 . . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . . 2 . . parse_system 1 | . . . . . 1 . . no_distress 1 | . . . . . 1 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Turns Passed 4110 | 50 889 1621 360 89 509 349 243 Spaces Moved 3925 | 39 616 768 425 171 424 774 708 Core 35 | 11 . . 1 . . . 23 Treads . | . . . . . . . . Legs 1707 | 28 616 768 78 . 217 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 2183 | . . . 346 171 207 774 685 Fastest Speed 27 | 50 120 120 44 37 37 27 28 Average Speed 81 | 100 120 162 66 39 79 32 30 Slowest Speed 350 | 120 120 190 350 44 120 108 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 19 | . . . 7 . . 9 3 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 4 91 59 49 30 46 22 18 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . 1 1 . 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 93 | . . 34 42 . . 10 7 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 93 | . . 34 42 . . 10 7 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Total 4577 | 50 719 1008 478 192 538 860 732 Wait 188 | . 26 67 21 4 39 14 17 Move 3880 | 38 615 767 410 170 423 755 702 Hop 19 | . . . 7 . . 9 3 Pick Up 119 | 6 18 32 8 1 14 36 4 Fast Attach . | . . . . . . . . Attach 68 | 6 6 24 11 . 10 8 3 Detach 16 | . . 14 . . . 2 . Swap 24 | . 5 8 . . 3 8 . Drop 56 | . 5 16 7 . 6 20 2 Fire 128 | . 36 69 14 . . 8 1 Melee 43 | . . . . . 43 . . Ram . | . . . . . . . . Kick 19 | . 8 11 . . . . . Crush . | . . . . . . . . Escape Stasis 17 | . . . . 17 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Core integrity fell below 50% 309 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 15) 434 | -10/Materials | Discovered new exit (range 13) 619 | -10/Materials | Discovered new exit (range 16) 901 | -10/Materials | Discovered new exit (range 16) 940 | -10/Materials | Entered another Materials area 940 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1313 | -9/Materials | Destroyed 7 combat bots 1392 | -9/Materials | Discovered new exit (range 8) 1654 | -9/Materials | Discovered new exit (range 9) 1659 | -9/Materials | Discovered new exit (range 16) 2429 | -9/Materials | Identified exit to Mines 2553 | -9/Materials | Identified exit to Materials 2561 | -9/Materials | Entered another Materials area 2561 | -8/Materials | Evolved 2 slots: Propulsion x2 2670 | -8/Materials | Lost 8 parts (2p4n2w) 2842 | -8/Materials | Discovered new exit (range 16) 2890 | -8/Materials | Core integrity fell below 50% 2921 | -8/Materials | Identified exit to Garrison 2921 | -8/Materials | Entered Garrison 2939 | -8/Garrison | Triggered checkpoint 2965 | -8/Garrison | Triggered checkpoint 2979 | -8/Garrison | Triggered checkpoint 2999 | -8/Garrison | Discovered new exit (range 8) 3010 | -8/Garrison | Identified exit to Materials 3010 | -8/Garrison | Entered Materials 3057 | -8/Materials | Garrison activated, responded to threat 3075 | -8/Materials | Core integrity fell below 20% 3172 | -8/Materials | Build established: Hacker-Mutant 3510 | -8/Materials | Discovered new exit (range 9) 3518 | -8/Materials | Identified exit to Factory 3519 | -8/Materials | Entered Factory 3519 | -7/Factory | Evolved 2 slots: Utility x2 3550 | -7/Factory | Repaired Flight Unit? 3725 | -7/Factory | Discovered new exit (range 15) 3732 | -7/Factory | Identified exit to Factory 3780 | -7/Factory | Hacking Suite fried by hacking feedback 3784 | -7/Factory | Repaired Xenon Bombardment Thruster? 3809 | -7/Factory | Discovered exit to Factory (range 8) 3868 | -7/Factory | Entered another Factory area 3868 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3910 | -6/Factory | Spotted B-75 Beast 4021 | -6/Factory | Build established: Sprinter 4095 | -6/Factory | Lost 6 parts (1p5n) 4111 | -6/Factory | Self-destructed Last Messages --------------- 04037_ Xenon Bombardment Thruster destroyed. 04037_ Penetrated by Slug. 04037_ Xenon Bombardment Thruster destroyed. 04039_ Acquired 4 matter. 04041_ Knocked back. 04042_ Acquired 1 matter. 04043_ U-05 Engineer builds a Wall. 04044_ Cesium-ion Thruster destroyed. 04046_ Enh. Nuclear Core blasted off. 04046_ Acquired 6 matter. 04047_ Acquired Enh. Nuclear Core. 04055_ The unstable cave ceiling collapses. 04064_ Penetrated by Slug. 04064_ Xenon Bombardment Thruster destroyed. 04064_ Slug penetrates Wall. 04072_ Penetrated by Slug. 04088_ Slug penetrates Wall. 04093_ Acquired Adv. Sensor Array. 04097_ Xenon Bombardment Thruster destroyed. 04099_ Slug penetrates Wall. 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""" # ### ## #?? | | ???????????????# """ + ###x##########?? | | ???????????????# """ #@ # ! #????? | | ???????????????#* # # ! ! /#????? | | ???????????????# """ # # #????? | | ???????????????#] """ # # """ """ #????? | | ???????????????# """ # Y """ """ #????? | | ???????????????# ########### """ """ #????? | | ???????????????##########?????????# #????? | | ??????????????????????????????????# ?????? | | ??????????????????????????????????##########?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 EM Shielding 2 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Offensive Hacking 20 Item Schematics ----------------- Chainsword | -7/Factory | Hacked Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Let's See Who's Tougher Party Time Shopping List Challenges ------------ None Game ------ Seed ChromaticMolecularFlamer Manual? 0 Play Time 01:16:40 Cumulative 10.2 hours Start 2024.05.15 @ 22:33:34 End 2024.05.15 @ 23:50:59 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 8% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e8217e5-8005-4526-a3a5-29e2c1cab726