Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.29 @ 10:29:39 Player: Blitzeker Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (75) 375 Value Destroyed (1865) 1865 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (770) 770 TOTAL SCORE: 6050 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 164 Met Imprinter 300 Was Imprinted 300 Friendly Fire -5 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (12) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Targeting Computer > --- WEAPON (2) ------- Katana > --- INVENTORY (10) --- Heavy Ion Engine Light Nuclear Core Medium Storage Unit Visual Processing Unit Recoil Stabilizer Precision Beam Rifle Gatling Laser Gatling Laser Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg Titanium Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Targeting Computer Improved Light Armor Plating Hacking Drone Bay > --- WEAPON ----------- Precision Beam Rifle Gatling Laser > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Medium Storage Unit Visual Processing Unit Recoil Stabilizer Reaction Control System Gatling Laser Gatling Laser Grenade Launcher Katana [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Cooling System Storage Medium Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 4 | . . 1 2 1 . . . Weapon . | . . . . . . . . Parts Attached 67 | 6 15 23 14 3 . 3 3 Power 11 | 2 2 5 2 . . . . Engine 9 | 2 1 5 1 . . . . Core 2 | . 1 . 1 . . . . Reactor . | . . . . . . . . Propulsion 16 | 2 6 4 3 1 . . . Treads . | . . . . . . . . Leg 16 | 2 6 4 3 1 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 1 7 4 2 . 1 2 Device 7 | 1 . 2 1 1 . 1 1 Storage 2 | . 1 1 . . . . . Processor 7 | . . 3 3 1 . . . Hackware . | . . . . . . . . Protection 2 | . . 1 . . . . 1 Artifact . | . . . . . . . . Weapon 22 | 1 6 7 5 . . 2 1 Energy Gun 17 | 1 5 5 5 . . 1 . Energy Cannon 2 | . . 2 . . . . . Ballistic Gun 1 | . 1 . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 4 2 . . 1 . Parts Lost 19 | . 2 6 1 1 . . 9 Power 3 | . . 1 1 . . . 1 Propulsion 5 | . . 1 . . . . 4 Utility 8 | . . 4 . 1 . . 3 Weapon 3 | . 2 . . . . . 1 Highest Loss Streak 7 | . 2 2 1 1 . . 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 95 98 99 97 92 96 93 Engine 5 | . 4 7 2 7 7 7 6 Core 2 | . 8 2 6 . . . . Leg 29 | . 28 32 27 30 30 30 26 Device 8 | . 14 9 15 5 . 3 6 Storage 8 | . 12 11 9 7 7 7 7 Processor 19 | . . 3 19 30 30 30 25 Protection 1 | . . 8 . . . . 3 Energy Gun 15 | . 22 18 14 15 15 14 13 Energy Cannon 1 | . . 3 3 . . . . Naked Turns . | . . . . . . . . Heaviest Build 28 | 3 15 28 28 26 24 25 28 Greatest Support 56 | 3 20 33 46 56 56 56 56 Greatest Overweight (x) 3 | . 1 . . . . . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 5 8 10 10 10 10 10 10 Average Capacity 9 | 5 7 8 10 10 10 10 10 Most Carried 10 | 5 8 10 10 10 10 10 10 Average Carried 9 | 4 7 8 9 9 10 10 9 Final Capacity 10 | 5 8 10 10 10 10 10 10 Final Carried 10 | 5 8 10 10 10 10 10 9 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Low Zio Pro Matter Collected 903 | 260 162 220 140 63 . 34 24 Remotely . | . . . . . . . . Salvage Created 2918 | 85 465 855 735 157 78 . 543 Parts 148 | 5 29 40 47 8 5 . 14 Haulers Intercepted 7 | . 1 3 2 1 . . . Recyclers Shooed 5 | . . 4 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 24 | . . . . . 4 . 20 Prevented 1 | . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 51 | . 10 11 17 . 3 . 10 Guns 45 | . 10 10 13 . 3 . 9 Cannons 5 | . . 1 4 . . . . Classes Destroyed 13 | 2 4 2 3 . . . 2 Worker 5 | . 1 3 1 . . . . Builder 1 | . . . 1 . . . . Tunneler 1 | 1 . . . . . . . Hauler 7 | . 1 3 2 1 . . . Recycler 5 | 1 . 2 . 2 . . . Operator 1 | . . . 1 . . . . Watcher 4 | . . 2 2 . . . . Swarmer 18 | . 2 4 8 . 3 . 1 Grunt 23 | . 8 4 5 . . . 6 Brawler 2 | . . . . . . . 2 Duelist 1 | . . . 1 . . . . Sentry 6 | . . 3 3 . . . . Hunter 1 | . . . . . . . 1 Best Kill Streak 6 | 1 4 4 4 2 3 . 6 Combat Bots Only 6 | . 3 4 4 . 3 . 6 Max Kills in Single Turn 2 | 1 1 1 2 1 2 . 1 Gunslinging 1 | . . . . . 1 . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Damage Taken 3858 | . 641 805 562 42 33 . 1775 Core 1076 | . 89 162 108 . . . 717 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 321 | . . . . . . 321 . Core Remaining (%) 75 | 100 64 59 80 . . . . Volleys Fired 199 | 18 45 62 44 5 2 1 22 Largest 2 | 1 2 2 2 2 2 2 2 Hottest 160 | 50 100 108 160 141 141 141 141 Shots Fired 364 | 18 76 124 86 10 5 2 43 Gun 335 | 18 76 112 69 10 5 2 43 Cannon 29 | . . 12 17 . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 4 | . 4 . . . . . . Thermal 314 | 18 72 78 86 10 5 2 43 Explosive . | . . . . . . . . Electromagnetic 46 | . . 46 . . . . . Robot Hit Streak 20 | 3 8 18 11 19 20 . 14 Robot Miss Streak 6 | 2 4 6 5 . 1 . 6 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 2 3 . . 1 . 3 Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 Shots Hit Robots 249 | 10 44 83 64 6 3 . 39 Core Hits 135 | 3 22 31 44 5 4 . 26 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . 1 1 3 1 . . 2 Burn 6 | . 1 . 3 1 . . 1 Corrupt 1 | . . 1 . . . . . Sever 1 | . . . . . . . 1 Melee Attacks 8 | . . . . . . . 8 Impact . | . . . . . . . . Slashing 8 | . . . . . . . 8 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4143 | 123 535 1117 1328 135 58 . 847 Guns 3561 | 123 535 930 1083 135 58 . 697 Cannons 369 | . . 124 245 . . . . Explosions 63 | . . 63 . . . . . Melee 150 | . . . . . . . 150 Ramming . | . . . . . . . . Kinetic 23 | . 23 . . . . . . Thermal 3651 | 123 512 798 1328 135 58 . 697 Explosive . | . . . . . . . . Electromagnetic 319 | . . 319 . . . . . Impact . | . . . . . . . . Slashing 150 | . . . . . . . 150 Piercing . | . . . . . . . . Highest Corruption 2 | . . . . 2 2 2 1 Average Corruption 1 | . . . . 2 2 2 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 15 | . . . . 7 5 2 1 Message Errors 4 | . . . . 1 1 1 1 Matter Fused 6 | . . . . 5 1 . . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 2 | . . . . 1 1 . . Data Loss (major) 1 | . . . . . 1 . . Misfires 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 8 | . . 8 . . . . . Projectiles 8 | . . 8 . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 509 | 25 326 279 63 57 57 273 509 Average Temperature 108 | 25 109 95 16 33 30 109 210 Received Heat Transfer 1257 | . 288 324 243 . . . 402 Effects 6 | . . . . . . . 6 Energy Bleed 2 | . . . . . . . 2 Interference 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (major) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 28 | . 2 7 10 1 . . 8 Heat Transferred 8815 | 370 1532 1697 3079 372 124 . 1641 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Peak Influence 415 | 10 326 246 415 154 . . . Initial 120 | . 6 55 37 120 . . . Average 157 | 4 183 174 157 132 . . . Maximum Alert Level 2 | . 1 1 2 . . . . Low Security (%) 70 | 100 54 58 73 100 . . . Level 1 28 | . 45 41 24 . . . . Level 2 . | . . . 1 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 2 1 1 . . . 1 Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . 1 1 1 . . . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Distress Signals 8 | . 3 1 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 92 | . 21 15 29 . 3 . 24 Peak Tracking Total 10 | . 5 4 5 . 3 . 10 Tactical Retreats 7 | . 1 2 1 . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Traps Triggered 3 | . 1 . . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Low Zio Pro Machines Disabled 1 | . . 1 . . . . . Max in Single Turn 1 | . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Machines Accessed 9 | . . 3 4 2 . . . Terminals 7 | . . 2 3 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 18 | . . 5 6 7 . . . Successful 10 | . . 2 3 5 . . . Failed 8 | . . 3 3 2 . . . Catastrophic 4 | . . 1 2 1 . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . 1 . Terminals 15 | . . 3 5 7 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 7 | . . . 2 5 . . . Record 5 | . . . 1 4 . . . Branch Access Points 1 | . . . . 1 . . . Alert Level 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . . 3 3 1 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . . . 15 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Total Allies 6 | . . . . . . 6 . Largest Group 6 | . . . . . . 6 6 Highest-Rated Group 201 | . . . . . . 201 201 Highest-Rated Ally 39 | . . . . . . 39 39 Total Orders . | . . . . . . . . Ally Attacks 15 | . . . . . . . 15 Total Damage 391 | . . . . . . . 391 Kills 6 | . . . . . . . 6 Allies Corrupted 3 | . . . . . . . 3 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Low Zio Pro Turns Passed 4660 | 111 496 800 853 424 321 1175 480 Spaces Moved 2826 | 48 282 418 417 323 269 779 290 Core 81 | 48 29 . . . . . 4 Treads . | . . . . . . . . Legs 2745 | . 253 418 417 323 269 779 286 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 50 120 110 117 117 117 117 Average Speed 116 | 50 113 120 116 117 117 117 119 Slowest Speed 200 | 50 190 120 123 117 117 117 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 5 36 33 53 12 40 87 31 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 2 | . . . . . 1 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 7 | . . 7 . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 7 | . . 7 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Total 3817 | 116 386 593 692 358 271 1039 362 Wait 628 | 34 13 61 199 25 1 257 38 Move 2819 | 47 281 417 416 322 268 778 290 Hop . | . . . . . . . . Pick Up 45 | 8 15 14 6 2 . . . Fast Attach 34 | 2 10 12 8 . . 1 1 Attach 25 | 4 4 9 4 3 . . 1 Detach 5 | 2 . . 2 1 . . . Swap 8 | . 1 2 2 . . 2 1 Drop 46 | 1 17 16 11 . . . 1 Fire 199 | 18 45 62 44 5 2 1 22 Melee 8 | . . . . . . . 8 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 112 | -11/Junkyard | Entered Materials 544 | -10/Materials | Build established: Scavenger-Mutant 589 | -10/Materials | Discovered new exit (range 15) 608 | -10/Materials | Entered another Materials area 608 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1325 | -9/Materials | Discovered new exit (range 12) 1408 | -9/Materials | Entered another Materials area 1408 | -8/Materials | Evolved 2 slots: Utility x2 1857 | -8/Materials | Build established: Mutant 2241 | -8/Materials | Discovered new exit (range 12) 2260 | -8/Materials | Identified exit to Factory 2261 | -8/Materials | Entered Factory 2261 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2335 | -7/Factory | Identified exit to Lower Caves 2571 | -7/Factory | Discovered new exit (range 7) 2579 | -7/Factory | Identified exit to Factory 2685 | -7/Factory | Entered Lower Caves 2686 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2688 | -7/Lower Caves | Identified exit to Zion 2816 | -7/Lower Caves | Encountered a Warlord checkpoint 3006 | -7/Lower Caves | Entered Zion 3121 | -7/Zion | Discovered new exit (range 20) 3155 | -7/Zion | System corruption cleaned by Quarantine Array 3514 | -7/Zion | Imprinted 3517 | -7/Zion | Declared Zion's savior 3592 | -7/Zion | Given the Hacking Drone Bay 3594 | -7/Zion | Found Prototype Device 3594 | -7/Zion | Identified Hacking Drone Bay 3649 | -7/Zion | Gained Derelict followers 3758 | -7/Zion | Visited the Megawrench Repair Shop 3758 | -7/Zion | Megawrench repaired 8 parts 3788 | -7/Zion | Received a visual enhancement algorithm 3982 | -7/Zion | Loaded intel: 5 derelict terminal locations 4045 | -7/Zion | Learned location of Warlord (-4) 4180 | -7/Zion | Identified exit to Proximity Caves 4181 | -7/Zion | Entered Proximity Caves 4181 | -6/Proximity Caves | Accompanied by 6 allies 4324 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4489 | -6/Proximity Caves | Spotted B-75 Beast 4561 | -6/Proximity Caves | Learned Factory terminal intel 4646 | -6/Proximity Caves | Core integrity fell below 50% 4655 | -6/Proximity Caves | Core integrity fell below 20% 4661 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 04535_ G-50 Soldier overheating. 04537_ VSS Leg destroyed. 04537_ G-50 Soldier destroyed. 04544_ Overheating: Gatling Laser damaged (-28). 04561_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 04585_ :JEFE N>DA5%41GT&KT6E1NBBE&QMOV:Z 04623_ Reaction Control System destroyed. 04626_ Imp. Light Armor Plating destroyed. 04626_ Gatling Laser destroyed. 04629_ Knocked back. 04636_ Hvy. Ion Engine destroyed. 04636_ Knocked back. 04636_ Aluminum Leg destroyed. 04639_ Titanium Leg destroyed. 04642_ Knocked back. 04643_ B-75 Beast Rnf. Deuterium Engine severed. 04645_ Titanium Leg destroyed. 04648_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ???????????????????????## ###?????????????????? | | ???????????????????????# "#?????????????????? | | ???????????????????????# % #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# ## ##?#######?????????? | | ???????????????????????# ##;##??# ##????????? | | ???????????????????????# %;#???# #????????? | | ???????????????????????#%% %%#???# #????????? | | ???????????????????????##@ #????# #?????????? | | ???????????????????????##BB######?# #?????????? | | ??????????????????????## BB## ### #?????????? | | ??????????????????????# ##????????? | | ??????????????????????# %% % #????????? | | ??????????????????????# ######## #????????? | | ??????????????????????# ##??????# %#????????? | | ??????????????????????### #???????# #????????? | | ??????####??????????????## ##??????# #????????? | | ?????## ##??????????????# #??????# #????????? | | ?????# ##???????????### #??????# ????????? | | ?????# #???????##### ##?????## ???????? | | ?????# ??####### ##?????? ??????? | | ?????# [ #?## ###??? ??????? | | ###?## *# ### ## ?????? | | ### # ###### ##????? | | ## ##?### #?????? | | ### ?????? | | " ?????? | | "%" ????? | | #### #### ## ????? | | ##??# #??##### ##?# #???? | | ##???## % ##??????## #??? ???? | | #?????# ##????????####??? #### ???? | | ## #?????#%%#???????????????? ##??? ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 59 Targeting Accuracy 10 Item Schematics ----------------- Flexi-carbon Leg | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Arc Projector | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityHellfireKatana Manual? 0 Play Time 01:22:02 Cumulative 49.2 hours Start 2023.09.29 @ 03:57:30 End 2023.09.29 @ 10:29:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 24 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 33 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 782a264e-3ded-40de-b2de-4345bcaf7ed5