Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.15 @ 23:01:11 Player: Zorlord Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1602) 1602 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 3937 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 237/250 System Corruption 0% Temperature Hot (284) Movement Walking (120) Location -9/Garrison Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Power Shielding > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (15) --- Ion Engine Ion Engine Light Ion Engine Improved Ion Engine Cooling System Medium Battery (150) High-capacity Matter Pod (200) Visual Processing Unit Power Shielding Light Armor Plating Medium Armor Plating Assault Rifle Light Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer Power Shielding > --- WEAPON ----------- Particle Gun Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Cooling System Medium Battery High-capacity Matter Pod Visual Processing Unit Light Armor Plating Beam Rifle Assault Rifle Light Cannon Mini Grenade Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 40 | 6 9 8 12 5 Power 6 | 1 1 1 1 2 Engine 5 | 1 . 1 1 2 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 12 | 2 . 2 5 3 Treads 7 | . . 2 5 . Leg 3 | . . . . 3 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 3 1 3 . Device 1 | . 1 . . . Storage 3 | 1 2 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 3 | . . 1 2 . Artifact . | . . . . . Weapon 14 | 2 5 4 3 . Energy Gun 6 | . 2 1 3 . Energy Cannon . | . . . . . Ballistic Gun 4 | 2 1 1 . . Ballistic Cannon 2 | . 1 1 . . Launcher 1 | . 1 . . . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 11 | . 2 1 4 4 Power 1 | . . 1 . . Propulsion 3 | . 1 . . 2 Utility 3 | . . . 2 1 Weapon 4 | . 1 . 2 1 Highest Loss Streak 2 | . 1 1 2 2 To Critical Strikes . | . . . . . Average Backups 12 | 1 8 13 14 13 Power 1 | . 1 1 1 2 Propulsion 2 | . 2 . 2 1 Utility 5 | . 2 5 6 7 Weapon 3 | . 2 6 3 2 Tool/Special . | . . . . . Unused Backups 17 | . 1 3 2 11 Power 3 | . . 1 . 2 Propulsion 3 | . 1 1 1 . Utility 7 | . . . . 7 Weapon 4 | . . 1 1 2 Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 91 85 94 97 Engine 8 | . 4 5 11 11 Core 2 | . 9 4 . . Treads 20 | . . 20 31 9 Leg 3 | . . . . 20 Wheel 5 | . 25 . . . Device 3 | . 9 11 . . Storage 11 | . 14 11 11 11 Processor 6 | . . . 10 11 Protection 6 | . . 10 7 11 Energy Gun 11 | . 4 7 13 18 Ballistic Gun 7 | . 17 7 5 . Ballistic Cannon 4 | . 4 6 3 3 Peak Build Rating 17 | 6 10 13 17 15 Average Rating 12 | 4 8 11 14 14 On Entrance 8 | . 6 9 13 15 Naked Turns . | . . . . . Heaviest Build 37 | 14 31 37 37 32 Greatest Support 69 | 26 26 40 69 69 Greatest Overweight (x) 10 | . 1 1 10 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 Most Carried 15 | 4 15 15 15 15 Average Carried 12 | 1 8 13 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 15 14 15 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Matter Collected 1277 | 209 301 283 319 165 Remotely . | . . . . . Salvage Created 1772 | . 286 280 811 395 Parts 108 | . 7 18 59 24 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Combat Hostiles Destroyed 48 | . 8 10 20 10 Guns 40 | . 5 9 18 8 Cannons 7 | . 2 1 2 2 AOE 1 | . 1 . . . Classes Destroyed 7 | . 1 3 3 . Recycler 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 10 | . . 4 6 . Grunt 27 | . 8 4 5 10 Brawler 2 | . . 1 1 . Sentry 9 | . . 1 8 . Best Kill Streak 8 | . 3 7 8 5 Combat Bots Only 7 | . 3 7 7 5 Max Kills in Single Turn 2 | . 1 2 1 2 Gunslinging 1 | . . . . 1 Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Hostile Shots Fired 331 | . 52 85 100 94 Missed 83 | . 10 15 33 25 Hits 248 | . 42 70 67 69 Melee 2 | . . 2 . . Projectile 246 | . 42 68 67 69 Critical Strikes 1 | . . 1 . . Damage Taken 2983 | . 542 708 903 830 Core 511 | . 108 58 124 221 Absorbed by Shields . | . . . . . Redirected to Shielding 25 | . . . 8 17 Regen/Repaired (Parts) 17 | . . . 17 . Core Remaining (%) 78 | 100 56 . . . Volleys Fired 155 | . 39 26 48 42 Largest 2 | . 2 2 2 2 Hottest 165 | . 50 165 121 112 Shots Fired 282 | . 71 48 94 69 Gun 240 | . 53 44 88 55 Cannon 35 | . 13 2 6 14 Launcher 5 | . 5 . . . Special 2 | . . 2 . . Kinetic 143 | . 66 22 41 14 Thermal 134 | . . 26 53 55 Explosive 5 | . 5 . . . Electromagnetic . | . . . . . Robot Hit Streak 9 | . 9 6 7 7 Robot Miss Streak 4 | . 4 3 3 3 Penetration Max . | . . . . . Secondary Targets 4 | . . 2 . 2 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 177 | . 39 31 63 44 Core Hits 77 | . 18 13 32 14 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . 3 . . . Critical Strikes 8 | . 3 1 . 4 Burn 5 | . . 1 . 4 Destroy 3 | . 3 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2803 | . 618 509 998 678 Guns 2306 | . 400 428 922 556 Cannons 366 | . 139 33 72 122 Explosions 79 | . 79 . . . Melee . | . . . . . Ramming 4 | . . . 4 . Kinetic 1341 | . 539 222 458 122 Thermal 1379 | . . 287 536 556 Explosive 79 | . 79 . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 5 | . . 2 . 3 Impact . | . . . . . Kinetic 4 | . . 1 . 3 Secondary 1 | . . 1 . . Self-Inflicted Damage 20 | . 20 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 536 | . 78 536 167 468 Average Temperature 122 | . 37 202 45 181 Received Heat Transfer 1134 | . 297 126 261 450 Effects 10 | . . 4 . 6 Shutdowns 3 | . . 1 . 2 Interference 5 | . . 2 . 3 Matter Decay 2 | . . 1 . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 1 . 4 Heat Transferred 3726 | . . 729 1295 1702 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Maximum Alert Level 1 | . . . 1 1 Low Security (%) 85 | 100 100 100 86 51 Level 1 14 | . . . 13 48 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 340 | . 168 140 230 340 Initial 100 | . . 16 46 100 Average 115 | . 69 76 113 231 Influence Increases 1434 | . 318 271 585 260 Destroy 0b10 Robot/C 960 | . 160 200 400 200 Destroy 0b10 Robot/NC 15 | . . . 15 . Destroy Leader 232 | . 40 40 152 . Successful Hack 16 | . . 1 15 . Disable Machine 45 | . 30 15 . . Anti-Garrison Action 50 | . . . . 50 Destroy Structure 41 | . 28 . 3 10 Lose Combat Pursuer 75 | . 60 15 . . Influence Decreases 1114 | . 278 199 543 94 Entered New Map 144 | . . 24 66 54 Time Decay 864 | . 258 165 441 . Lost Part 106 | . 20 10 36 40 Squads Dispatched 8 | . 2 1 5 . Investigation 4 | . 2 1 1 . Extermination . | . . . . . Reinforcement 3 | . . . 3 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 15 11 31 12 Peak Tracking Total 6 | . 5 4 6 5 Tactical Retreats 4 | . 3 1 . . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Traps Triggered 6 | . 1 3 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Machines Disabled 3 | . 2 1 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Machines Accessed 15 | . 4 3 7 1 Terminals 10 | . 2 2 5 1 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 45 | . 12 7 23 3 Successful 29 | . 11 5 13 . Failed 16 | . 1 2 10 3 Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 33 | . 7 4 19 3 Fabricators . | . . . . . Repair Stations 4 | . 2 . 2 . Recycling Units 6 | . 3 3 . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 18 | . 6 3 9 . Record 4 | . 3 . 1 . Part Schematic 1 | . . . 1 . Prototype ID Bank 2 | . . 1 1 . Open Door 1 | . . . 1 . Emergency Access Points 1 | . . 1 . . Alert Level 3 | . 1 . 2 . Locate Traps 1 | . 1 . . . Dispatch Records 2 | . . 1 1 . Maintenance Status 3 | . 1 . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 . 2 . Scan Component 2 | . 1 . 1 . Repair 2 | . 1 . 1 . Recycling Unit Hacks 5 | . 3 2 . . Recycle Component 2 | . 1 1 . . Process 2 | . 1 1 . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 3 3 5 1 Full Trace Events 6 | . 2 1 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 52 | . 26 . 26 . Parts Recycled 2 | . 1 1 . . Recycled Matter 118 | . 114 4 . . Retrieved Matter 114 | . 114 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Active Infowar (turns) 919 | . 406 417 96 . Structural 919 | . 406 417 96 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Turns Passed 3115 | 63 614 417 1545 476 Spaces Moved 1856 | 57 486 196 850 267 Core 2 | 1 . . 1 . Treads 1118 | . . 196 849 73 Legs 194 | . . . . 194 Wheels 542 | 56 486 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 160 160 120 Average Speed 137 | 88 96 160 160 133 Slowest Speed 550 | 90 115 240 550 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 3 65 25 83 24 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 32 | . 32 . . . Melee . | . . . . . Projectile . | . . . . . AOE 32 | . 32 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Total 2129 | 66 560 245 938 320 Wait 11 | . 5 . 6 . Move 1852 | 56 485 195 849 267 Hop . | . . . . . Pick Up 36 | 4 15 8 9 . Fast Attach 18 | 6 2 3 5 2 Attach 14 | . 3 3 5 3 Detach 4 | . 2 . 1 1 Swap 13 | . 4 4 3 2 Drop 24 | . 5 6 10 3 Fire 155 | . 39 26 48 42 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire 1 | . . . 1 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -9/Garrison History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 16) 653 | -10/Materials | Discovered new exit (range 7) 678 | -10/Materials | Entered another Materials area 678 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 859 | -9/Materials | Destroyed 7 combat bots 1051 | -9/Materials | Discovered new exit (range 9) 1095 | -9/Materials | Entered Storage 1217 | -9/Storage | Repaired Structural Scanner 1716 | -9/Storage | Destroyed 7 combat bots 1729 | -9/Storage | Garrison activated, responded to threat 2531 | -9/Storage | Identified exit to Garrison 2640 | -9/Storage | Entered Garrison 2738 | -9/Garrison | Triggered checkpoint 2744 | -9/Garrison | Triggered checkpoint 2750 | -9/Garrison | Core integrity fell below 50% 2936 | -9/Garrison | Core integrity fell below 20% 3000 | -9/Garrison | Installed Relay Interface Framework 3116 | -9/Garrison | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- Overheating: Matter decay (-45). Acquired 14 matter. Acquired 30 matter. Acquired 1 matter. Acquired 10 matter. Initiating installation procedure... Relay Interface Framework installed. With RIF installed, you can review your current list of abilities via the new button at the top-right of the HUD, or Spacebar+i. Having swapped a part into your inventory to attach the Ion Engine, a dash marker appears to the left of it in your parts list, and clicking on that marker offers an easier way for mouse users to swap between the two. Doing so is the equivalent of the 'Y' option in the modal swap menu accessed via Ctrl-RMB or '/'. 03094_ G-47 Trooper suffers critical hit (Burn). 03112_ Beam Rifle destroyed. 03112_ Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# #?# | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ??????????????????????????????????????????### #?? | | ??????????????????????????????????????????# #?? | | ??????????????????????????????????????????# #?? | | ??????????????????????????????????????????# #?? | | ??????????????????????????????????????????### #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?# | | ???????????????????????###################### ### | | ???????????????????????# | | ???????????????????????# ## | | ???????????????????????# ####################### | | ???????????????????????# =#?????????????????????## | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ?????????????????####??# @#??????????????????????? | | ?????????????????# ?# #??????????????????????? | | ???????????####### ##g ##?????????????????????? | | ??????? = = #?????????????????????? | | ??????? *[!% #?????????????????????? | | ??????? = [ #?????????????????????? | | ????????##### ## ##%!%#?????????????????????? | | ????????????# ???# ?#=%*#?????????????????????? | | ???????????????? *=% %????????????????????? | | ?????????????? g! #???????????????????? | | ????????????" #???????????????????? | | ????????????" #???????????????????? | | ????????????# ## ## ###???????????????????? | | ????????????# ?# ?# #?????????????????????? | | ????????????" ? ?? ?????????????????????? | | ????????????? ? ?? ?????????????????????? | | ??????????????? ?? ?????????????????????? | | ??????????????? ##""??###"##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Reflective Plating | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Structural Scanner | 15% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedSubdwellerShovel Manual? 0 Play Time 00:48:48 Cumulative 4.8 hours Start 2025.07.15 @ 21:43:26 End 2025.07.15 @ 23:01:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: add6d036-e7b2-4c16-b573-726a3180a6aa