Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 16:11:41

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (42)      210
Value Destroyed (822)      822
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2152

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             315/400
Matter                     279/300
Energy                     160/160
System Corruption          0%
Temperature                Warm (132)
Movement                   Treading (320) Ox2
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (3) ---
          Light Treads
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Transport Network Coupler
>               --- WEAPON (2) -------
       Advanced Beam Cannon
                Autogun
>               --- INVENTORY (20) ---
                Ion Engine
          Light Treads
          Light Treads
         Medium Armor Plating
       Improved Light Armor Plating
                Hacking Suite
   High-powered Tractor Beam
                EM Pulse Gun
                Beam Rifle
                Beam Cannon
          Heavy Assault Rifle
                Autogun
       Improved Light Cannon
       Improved Light Cannon
                Rocket Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
                Datajack
          Heavy Hammer

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
         Medium Armor Plating
         Medium Armor Plating
>               --- WEAPON -----------
          Heavy Assault Rifle
                Autogun
>               --- INVENTORY --------
          Light Nuclear Core
          Light Treads
          Light Treads
                Heat Sink
                Transport Network Coupler
       Improved Light Armor Plating
                Hacking Suite
   High-powered Tractor Beam
                Beam Cannon
                Autogun
                Autogun
       Improved Light Cannon
       Improved Light Cannon
                Rocket Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
                Datajack
          Heavy Hammer
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Armor Plating
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Transport Network Coupler
  Protection               Medium Armor Plating
Weapon                     Autogun
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             49   | 7   13  17  12  
  Power                    5    | 1   1   1   2   
    Engine                 4    | 1   1   1   1   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   3   .   
    Treads                 5    | 2   .   3   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  12   | 2   5   2   3   
    Device                 4    | 1   1   1   1   
    Storage                3    | 1   2   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   2   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   27   | 2   7   11  7   
    Energy Gun             3    | 1   .   .   2   
    Energy Cannon          2    | .   1   .   1   
    Ballistic Gun          10   | 1   3   3   3   
    Ballistic Cannon       6    | .   3   3   .   
    Launcher               5    | .   .   5   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 6    | .   .   3   3   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      3    | .   .   3   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   100 99  83  
  Engine                   13   | .   14  14  9   
  Treads                   27   | .   28  28  22  
  Device                   1    | .   1   .   3   
  Storage                  13   | .   14  14  11  
  Processor                1    | .   .   .   8   
  Protection               12   | .   12  13  6   
  Energy Gun               1    | .   1   .   8   
  Energy Cannon            1    | .   1   .   .   
  Ballistic Gun            18   | .   22  14  10  
  Ballistic Cannon         4    | .   2   10  1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             60   | 12  58  60  60  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  3    | 3   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         17   | 7   16  20  20  
  Most Carried             20   | 5   20  20  20  
  Average Carried          16   | 3   15  19  19  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            20   | 5   20  18  19  

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           1262 | 269 384 406 203 
  Remotely                 157  | .   .   157 .   
Salvage Created            1437 | 110 534 361 432 
  Parts                    72   | 4   34  12  22  
Haulers Intercepted        3    | .   2   .   1   
Recyclers Shooed           2    | .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  40   | .   10  22  8   
  Melee                    2    | .   .   .   2   
  Guns                     11   | .   4   2   5   
  Cannons                  8    | .   6   2   .   
  AOE                      18   | .   .   18  .   
Classes Destroyed          11   | 2   6   2   1   
  Worker                   3    | .   1   1   1   
  Tunneler                 4    | 1   1   1   1   
  Hauler                   3    | .   2   .   1   
  Recycler                 5    | 1   1   2   1   
  Mechanic                 1    | .   1   .   .   
  Operator                 2    | .   2   .   .   
  Swarmer                  9    | .   3   3   3   
  Grunt                    12   | .   7   2   3   
  Sentry                   2    | .   .   .   2   
  Demolisher               1    | .   .   1   .   
  Assembled                16   | .   .   16  .   
Best Kill Streak           13   | 2   4   13  4   
  Combat Bots Only         13   | .   2   13  4   
Max Kills in Single Turn   4    | 1   1   4   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 4    | .   .   4   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        197  | .    30   78   89   
  Missed                   65   | .    9    23   33   
Damage Taken               1793 | .    219  939  635  
  Core                     286  | .    6    195  85   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         59   | 100  .    19   .    
Volleys Fired              113  | 3    40   39   31   
  Largest                  2    | 2    2    2    2    
  Hottest                  112  | 60   80   72   112  
Shots Fired                204  | 6    80   56   62   
  Gun                      158  | 6    60   33   59   
  Cannon                   35   | .    20   12   3    
  Launcher                 11   | .    .    11   .    
  Special                  .    | .    .    .    .    
  Kinetic                  139  | 3    76   45   15   
  Thermal                  54   | 3    4    .    47   
  Explosive                11   | .    .    11   .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         10   | 5    8    6    10   
  Robot Miss Streak        4    | .    4    3    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           128  | 5    42   33   48   
  Core Hits                80   | 3    21   41   15   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    
  Critical Strikes         7    | .    1    .    6    
    Burn                   4    | .    .    .    4    
    Destroy                1    | .    .    .    1    
    Blast                  1    | .    1    .    .    
    Smash                  1    | .    .    .    1    
Melee Attacks              9    | .    .    .    9    
  Impact                   9    | .    .    .    9    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3509 | 68   728  1809 904  
  Guns                     1460 | 60   437  329  634  
  Cannons                  448  | .    258  170  20   
  Explosions               1296 | .    .    1296 .    
  Melee                    250  | .    .    .    250  
  Ramming                  55   | 8    33   14   .    
  Kinetic                  1365 | 39   667  499  160  
  Thermal                  543  | 21   28   .    494  
  Explosive                1296 | .    .    1296 .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   250  | .    .    .    250  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            108  | .    7    39   62   
  Projectiles              7    | .    7    .    .    
  Explosions               39   | .    .    39   .    
  Melee                    62   | .    .    .    62   
Knockbacks                 4    | .    2    2    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  4    | .    2    2    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      37   | .    .    37   .    
  Shots                    1    | .    .    1    .    
  Rammed                   12   | 1    6    5    .    
Targets Rammed             14   | 1    7    6    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  2    | .    1    1    .    
Highest Temperature        405  | .    78   38   405  
  Average Temperature      72   | .    19   13   163  
  Received Heat Transfer   418  | .    117  52   249  
  Effects                  1    | .    .    .    1    
    Shutdowns              1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       3    | .    .    .    3    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             5    | .    .    .    5    
  Heat Transferred         1666 | 50   62   .    1554 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             373  | 10  157 193 373 
  Initial                  19   | .   6   19  .   
  Average                  66   | 2   42  74  177 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         94   | 100 100 100 57  
  Level 1                  5    | .   .   .   42  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   2   .   2   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           3    | .   1   1   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              76   | .   30  23  23  
  Peak Tracking Total      7    | .   3   7   6   
  Tactical Retreats        11   | .   3   1   7   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          3    | .   3   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          5    | .   4   .   1   
  Terminals                4    | .   3   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   8   .   2   
  Successful               4    | .   4   .   .   
  Failed                   6    | .   4   .   2   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   5   .   2   
  Terminals                8    | .   6   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Robot Analysis           1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   
  Scan Component           1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   4   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               3454 | 108  2054 840  452  
Spaces Moved               1417 | 57   933  296  131  
  Core                     19   | 19   .    .    .    
  Treads                   1398 | 38   933  296  131  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  240  240  
  Average Speed            210  | 146  201  240  240  
  Slowest Speed            240  | 200  240  240  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       44   | 5    88   67   17   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 32   | .    .    32   .    
Terrain Destroyed          81   | .    1    80   .    
  Melee                    .    | .    .    .    .    
  Projectile               3    | .    1    2    .    
  AOE                      78   | .    .    78   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Mat  
Total                      1662 | 72   1037 364  189  
  Wait                     5    | .    4    1    .    
  Move                     1415 | 57   932  295  131  
  Hop                      .    | .    .    .    .    
  Pick Up                  35   | 5    25   2    3    
  Fast Attach              13   | 7    3    2    1    
  Attach                   7    | .    2    3    2    
  Detach                   .    | .    .    .    .    
  Swap                     29   | .    8    12   9    
  Drop                     23   | .    16   4    3    
  Fire                     113  | 3    40   39   31   
  Melee                    9    | .    .    .    9    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    13   | .    7    6    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-10/Mines
-9/Materials (discovered 2 exits: *Sto x2)

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
  109 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  413 | -10/Materials | Discovered new exit (range 3)
  616 | -10/Materials | Discovered new exit (range 7)
  692 | -10/Materials | Discovered new exit (range 16)
  889 | -10/Materials | Discovered new exit (range 10)
 2027 | -10/Materials | Discovered new exit (range 15)
 2163 | -10/Materials | Entered Mines
 2506 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2536 | -10/Mines     | Assembled infested the area
 2603 | -10/Mines     | Destroyed 13 combat bots
 2603 | -10/Mines     | Core integrity fell below 50%
 2649 | -10/Mines     | Core integrity fell below 20%
 2651 | -10/Mines     | Lost 3 parts (1n1u1w)
 2981 | -10/Mines     | Discovered new exit (range 10)
 2982 | -10/Mines     | Learned location of Storage (-9)
 3003 | -10/Mines     | Entered Materials
 3003 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3004 | -9/Materials  | Identified exit to Storage
 3148 | -9/Materials  | Discovered exit to Storage (range 16)
 3455 | -9/Materials  | Self-destructed

 Last Messages 
---------------
03415_ K-01 Serf suffers critical hit (Destroy).
03415_ Destroyed Wheel.
03415_ K-01 Serf destroyed.
03418_ Power failure, Lgt. Nuclear Core shutdown.
03418_ Acquired 32 matter.
03419_ K-01 Serf collects debris. <x4>
03430_ Triggered Alarm Trap.
03430_ An alarm sounds.
03430_ ALERT: Alarm triggered, dispatching investigation squad.
03434_ K-01 Serf collects debris.
03437_ A-02 Transporter destroyed.
03437_ K-01 Serf collects debris. <x2>
03443_ U-05 Engineer lays Concrete. <x2>
03445_ Dropped Beam Rifle.
03445_ K-01 Serf collects debris.
03445_ Acquired Prototype Energy Cannon.
03445_ Identified Adv. Beam Cannon.
03445_ U-05 Engineer lays Concrete. <x2>
03449_ K-01 Serf collects debris. <x3>
03454_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ???????????????????????###+###???????????????????? |
| ?????????????????????### w   ###?????????????????? |
| ????????a?????????????         ??????????????????? |
| ??????????????????????        ???????????????????? |
| ???????????????????????       ???????????????????? |
| ???????????????????????? =   ????????????????????? |
| ????????????????????????#g==#????????????????????? |
| ????????????????????????#%!]#????????????????????? |
| ????????????????????????#=%]#????????????????????? |
| ????????????????????????#=l!###############??????? |
| ????????????????????????#@!!              #??????? |
| ????????????????????????#[                #??????? |
| ????????????????????????#               ^ #??????? |
| ????????????????????????#     """  #####+#???????? |
| ????????????????######??# k   """  #?????????????? |
| ????????????????#       #  k !"    #?????????????? |
| ????????????????#       +    %[%   #?????????????? |
| ????????????????#       #    *%    #?????????????? |
| ????????????????????????#    [g    #?????????????? |
| ????????????????????????#      gg  #?????????????? |
| ????????????????????????########   #?????????????? |
| ???????????????????????????????#   #?????????????? |
| ???????????????????????????????#   #?????????????? |
| ???????????????????????????????# % #?????????????? |
| ???????????????????????????????#   #?????????????? |
| ???????????????????????????????#   #?????????????? |
| ???????????????????????????????#   #?????????????? |
| ???????????????????????????????#   #?????????????? |
| ??????????????????????##########   #?????????????? |
| ??????????????????????#       ##   #?????????????? |
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| ??????????????????????# """"" #     ############## |
| ??????????????????????# """"" #                    |
| ??????????????????????#  [    /  >                 |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              KineticShockDiverter
  Manual?         0
Play Time         00:13:54
  Cumulative      898.9 hours
  Start           2024.04.14 @ 15:59:23
  End             2024.04.14 @ 16:11:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1399
  Rogue           1399
  Adventurer      0
  Explorer        0
Win Type          -
  Total           86
  Types           52/1/14/14/4/0/0/1/0
Lore%             91
Gallery%          93
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 406147a5-1955-4fc5-a7b1-0f834bb153b5