Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.16 @ 11:12:21 Player: OccultOnion Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (889) 889 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2644 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 66/300 Energy 79/100 System Corruption 0% Temperature Cool (9) Movement Hovering (120) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Airjet > --- UTILITY (4) ------ Small Storage Unit Large Storage Unit Weight Redist. System > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Heavy Ion Engine Light Deuterium Engine Small Storage Unit Trap Scanner Machine Analyzer Light Assault Rifle Heavy Assault Rifle Flail Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Large Storage Unit ECM Suite Shield Generator > --- WEAPON ----------- Enhanced Autogun Flail > --- INVENTORY -------- Light Ion Engine Light Ion Engine Heavy Ion Engine Light Deuterium Engine Light Deuterium Engine Aluminum Leg Airjet Small Storage Unit Beam Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun Grenade Launcher [Rating: 24] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Protection Power Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 33 | 1 2 3 27 Power 3 | . . . 3 Engine 3 | . . . 3 Core . | . . . . Reactor . | . . . . Propulsion 11 | . . 1 10 Treads 1 | . . . 1 Leg 5 | . . . 5 Wheel 3 | . . 1 2 Hover 2 | . . . 2 Flight . | . . . . Utility 10 | 1 . 2 7 Device 4 | . . . 4 Storage 2 | 1 . 1 . Processor . | . . . . Hackware . | . . . . Protection 4 | . . 1 3 Artifact . | . . . . Weapon 9 | . 2 . 7 Energy Gun 1 | . 1 . . Energy Cannon . | . . . . Ballistic Gun 5 | . . . 5 Ballistic Cannon . | . . . . Launcher 2 | . 1 . 1 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 24 | . . . 24 Power 3 | . . . 3 Propulsion 11 | . . . 11 Utility 4 | . . . 4 Weapon 6 | . . . 6 Highest Loss Streak 16 | . . . 16 Average Slot Usage (%) 93 | . 100 95 90 Engine 10 | . 14 11 8 Treads 2 | . . . 4 Leg 22 | . 28 22 20 Wheel 5 | . . 11 6 Device 5 | . . . 9 Storage 20 | . 28 22 18 Protection 4 | . . 6 5 Energy Gun 4 | . 6 11 2 Ballistic Gun 11 | . 14 11 10 Launcher 1 | . 7 . . Impact Weapon 2 | . . . 3 Naked Turns . | . . . . Heaviest Build 40 | 16 17 34 40 Greatest Support 38 | 20 20 16 38 Greatest Overweight (x) 3 | . . 2 3 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 13 | 8 8 14 15 Most Carried 15 | 8 8 14 15 Average Carried 12 | 7 8 10 13 Final Capacity 15 | 8 8 15 15 Final Carried 14 | 8 8 14 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 608 | 211 40 51 306 Remotely . | . . . . Salvage Created 1114 | 56 116 58 884 Parts 57 | 4 10 4 39 Haulers Intercepted 2 | . . . 2 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 20 | . 4 1 15 Guns 16 | . 3 1 12 AOE 4 | . 1 . 3 Classes Destroyed 10 | 1 3 1 5 Worker 1 | . . . 1 Builder 1 | . 1 . . Hauler 2 | . . . 2 Recycler 2 | 1 . . 1 Watcher 1 | . . . 1 Swarmer 2 | . 2 . . Grunt 12 | . 2 . 10 Duelist 2 | . . . 2 Sentry 3 | . . 1 2 Hunter 1 | . . . 1 Best Kill Streak 6 | 1 3 1 6 Combat Bots Only 4 | . 2 1 4 Max Kills in Single Turn 3 | 1 1 1 3 Gunslinging . | . . . . Exploded 1 | . 1 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2735 | . 147 115 2473 Core 574 | . 16 . 558 Absorbed by Shields 178 | . . . 178 Core Remaining (%) 97 | 100 93 100 . Volleys Fired 147 | 1 25 6 115 Largest 2 | 2 2 2 2 Hottest 73 | 70 70 70 73 Shots Fired 216 | 2 30 12 172 Gun 210 | 2 28 12 168 Cannon . | . . . . Launcher 6 | . 2 . 4 Special . | . . . . Kinetic 173 | 1 25 6 141 Thermal 37 | 1 3 6 27 Explosive 6 | . 2 . 4 Electromagnetic . | . . . . Robot Hit Streak 17 | 2 5 16 17 Robot Miss Streak 7 | . 7 . 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 143 | 2 13 11 117 Core Hits 66 | 2 10 3 51 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | 1 . . 4 Burn 5 | 1 . . 4 Melee Attacks 2 | . . . 2 Impact 2 | . . . 2 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2359 | 18 232 113 1996 Guns 1782 | 18 129 113 1522 Cannons . | . . . . Explosions 550 | . 103 . 447 Melee 27 | . . . 27 Ramming . | . . . . Kinetic 1444 | 6 116 37 1285 Thermal 338 | 12 13 76 237 Explosive 550 | . 103 . 447 Electromagnetic . | . . . . Impact 27 | . . . 27 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 46 | . . . 46 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 182 | 30 40 88 182 Average Temperature 48 | 18 15 39 54 Received Heat Transfer 1091 | . 30 36 1025 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . . 4 Heat Transferred 1369 | 111 37 222 999 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 249 | 5 182 136 249 Initial 76 | . 3 76 57 Average 119 | 5 79 115 137 Maximum Alert Level 1 | . . . 1 Low Security (%) 83 | 100 100 100 73 Level 1 16 | . . . 26 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 . 2 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 1 . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 39 | . 9 1 29 Peak Tracking Total 8 | . 4 1 8 Tactical Retreats 3 | . 1 . 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 10 | . 4 3 3 Terminals 10 | . 4 3 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 25 | . 11 6 8 Successful 12 | . 5 4 3 Failed 13 | . 6 2 5 Catastrophic 4 | . 3 . 1 Database Lockouts . | . . . . Manual 11 | . 7 2 2 Terminals 25 | . 11 6 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 4 3 2 Part Schematic 1 | . . 1 . Robot Analysis 1 | . . . 1 Emergency Access Points 2 | . . 1 1 Alert Level 1 | . 1 . . Dispatch Records 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 1 1 1 Terminals 3 | . 1 1 1 Botnet 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 4 3 3 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1208 | 26 227 211 744 Spaces Moved 586 | 17 139 140 290 Core . | . . . . Treads 1 | . . . 1 Legs 299 | 17 139 . 143 Wheels 282 | . . 140 142 Hover 4 | . . . 4 Flight . | . . . . Fastest Speed 100 | 120 120 100 115 Average Speed 132 | 120 120 123 143 Slowest Speed 330 | 120 120 130 330 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 3 33 14 29 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 11 | . 10 . 1 Terrain Destroyed 48 | . 18 . 30 Melee 1 | . . . 1 Projectile . | . . . . AOE 47 | . 18 . 29 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 838 | 23 173 167 475 Wait 32 | . 6 11 15 Move 583 | 16 138 139 290 Hop . | . . . . Pick Up 34 | 4 1 8 21 Fast Attach . | . . . . Attach 24 | 1 . 2 21 Detach . | . . . . Swap 9 | . 2 1 6 Drop 7 | 1 1 . 5 Fire 147 | 1 25 6 115 Melee 2 | . . . 2 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 27 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 15) 254 | -10/Materials | Entered another Materials area 254 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 315 | -9/Materials | Build established: Mutant 456 | -9/Materials | Discovered new exit (range 8) 465 | -9/Materials | Entered another Materials area 465 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 717 | -8/Materials | Lost 4 parts (1n1u2w) 781 | -8/Materials | Lost 4 parts (3n1u) 1138 | -8/Materials | Garrison activated, responded to threat 1151 | -8/Materials | Core integrity fell below 50% 1196 | -8/Materials | Core integrity fell below 20% 1209 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01152_ U-05 Engineer lays Concrete. 01153_ K-01 Serf collects debris. 01154_ U-05 Engineer lays Concrete. 01155_ K-01 Serf destroyed. 01156_ K-01 Serf collects debris. 01156_ Enh. Autogun destroyed. 01157_ U-05 Engineer lays Concrete. 01159_ K-01 Serf collects debris. 01161_ U-05 Engineer lays Concrete. 01168_ T-07 Excavator is excavating. 01174_ Aluminum Leg destroyed. 01186_ Acquired Airjet. 01189_ ECM Suite destroyed. 01189_ G-47 Trooper destroyed. 01196_ Com. Wheel destroyed. 01200_ Hvy. Assault Rifle destroyed. 01201_ Critical hit (Burn: +37). 01202_ Airjet destroyed. 01204_ Hvy. Assault Rifle destroyed. 01205_ Lgt. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ???# #####+## #???? # ????????? | | ???# % ###### ??? #?? | | ???#+##### %! "G" #?? | | ??? ???# " " ! #?? | | ???"""???+ #?? | | ??#"R ??## # #?? | | ??#""" ???# # #?? | | ??# "" !??# # !!! #?? | | ??# !??# [ ! # !!! #?? | | ??##?####?# =[[ [=%!# !!! #?? | | ??????????# ![%[######%%! #?? | | ??????????# ![=###!![%* % #??????? | | ??????????########! ! %[! #??????? | | ?????????????????#! # #=% #??????? | | ?????????????????#! ### =[ ######?? | | ?????????????????#! #?# !%%= + " | | ?????????????????##!!## # *!%#####?? | | ?????##########???####### #?????? | | ?????# #######???# #?????? | | ?????# # #???# #?????? | | ?????# gg%# ##### #?????? | | ?????# g! + #?????? | | ?????# # ##########?????? | | ?????# gY # #??????????????? | | ?????# ## ##??????????????? | | ?????# @ ## #???????????????? | | ?????# ## #???????????????? | | ?????########### #???????????????? | | ???????????????# #???????????????? | | ??????????????? ???????????????? | | ??????????????# #??????????????? | | ?????????????? #??????????????? | | ?????????????## #??????????????? | | ??????????????# #??????????????? | | ??????????????## ??????????????? | | ???????????????# ??????????????? | | ???????????????? ???????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 140 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 150 Power Shielding 33 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- Structural Scanner | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserActuatorMembrane Manual? 0 Play Time 00:16:28 Cumulative 98.1 hours Start 2021.12.16 @ 10:57:20 End 2021.12.16 @ 11:12:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 200 Rogue 200 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 55 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3333602e-2484-4a08-87c4-2514f6a5d094