Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.15 @ 00:28:23 Player: Wherf Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (153) 765 Value Destroyed (5343) 5343 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (302) 302 TOTAL SCORE: 12090 Bonus ------- High Alert Combat Kills 567 Follower Combat Kills 640 Met Data Miner 300 Friendly Fire -1205 Cogmind --------- Core Integrity 0/1150 Matter 266/300 Energy 87/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Improved Heat Sink > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Energy Well 0b10 Decoder Chip [Generic] Improved Transmission Jammer Improved Heavy Armor Plating > --- WEAPON ----------- Advanced Plasma Cannon Heavy Phase Cannon Enhanced Coil Gun > --- INVENTORY -------- Micro Nuclear Core Improved Cooling System High-capacity Matter Pod Variable Charge Gun Improved Concussive RPG [Rating: 100] Favorites ----------- Power Micro Nuclear Core Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Plasma Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . . 2 2 2 2 . . . . 2 2 Power 2 | . . . . 1 . . . . . . 1 . Propulsion 4 | . . . . 1 1 . . . . . 1 1 Utility 4 | . . . 1 . 1 2 . . . . . . Weapon 2 | . . . 1 . . . . . . . . 1 Parts Attached 166 | 6 3 5 5 16 28 13 4 3 . 5 55 23 Power 20 | 1 . . 1 4 3 3 . . . 1 5 2 Engine 9 | 1 . . 1 2 2 2 . . . . 1 . Core 10 | . . . . 2 1 1 . . . 1 3 2 Reactor 1 | . . . . . . . . . . . 1 . Propulsion 47 | 2 . . . 4 7 3 . 1 . 1 24 5 Treads 7 | . . . . . . . . . . . 7 . Leg 27 | 2 . . . 4 7 3 . . . 1 6 4 Wheel 9 | . . . . . . . . 1 . . 7 1 Hover 4 | . . . . . . . . . . . 4 . Flight . | . . . . . . . . . . . . . Utility 54 | . 3 1 2 2 10 4 3 2 . 1 18 8 Device 28 | . . 1 1 1 5 3 1 1 . 1 8 6 Storage 7 | . 3 . . . . . . . . . 3 1 Processor 6 | . . . 1 1 . . 1 . . . 2 1 Hackware 2 | . . . . . . . . 1 . . 1 . Protection 11 | . . . . . 5 1 1 . . . 4 . Artifact . | . . . . . . . . . . . . . Weapon 45 | 3 . 4 2 6 8 3 1 . . 2 8 8 Energy Gun 15 | 1 . 1 2 . 4 2 . . . 1 3 1 Energy Cannon 8 | . . . . . 1 . . . . . 3 4 Ballistic Gun 13 | 2 . 2 . 3 3 . . . . . 2 1 Ballistic Cannon 3 | . . . . . . 1 1 . . . . 1 Launcher 5 | . . 1 . 3 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 . . . . 2 1 Parts Lost 53 | . . 1 . 5 4 1 1 3 . 10 7 21 Power 12 | . . . . 3 1 . . . . 2 2 4 Propulsion 18 | . . . . 1 . 1 . 2 . 2 2 10 Utility 13 | . . . . . 2 . 1 1 . 4 2 3 Weapon 10 | . . 1 . 1 1 . . . . 2 1 4 Highest Loss Streak 12 | . . 1 . 5 2 1 1 2 . 5 2 12 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 85 84 90 91 95 98 93 86 86 78 90 88 Engine 6 | . 14 14 11 9 10 4 6 6 6 3 2 . Core 4 | . . . . 2 . 7 6 6 6 8 5 10 Treads 2 | . . . . . . . . . . . 14 . Leg 18 | . 28 28 22 26 29 25 20 7 6 5 6 26 Wheel 1 | . . . . . . . . 5 6 4 2 . Device 11 | . . 1 11 9 7 14 18 13 13 16 11 13 Storage 7 | . 14 14 11 9 7 6 6 6 6 6 5 7 Processor 6 | . . . 5 9 7 6 7 13 13 6 5 5 Protection 3 | . . . . . 6 11 6 4 . . 3 1 Energy Gun 6 | . 14 3 19 7 11 1 6 6 6 7 4 2 Energy Cannon 2 | . . . . . . 5 . . . . 7 9 Ballistic Gun 4 | . 14 16 . 11 8 6 3 . . . 2 . Ballistic Cannon 4 | . . . . . . 4 9 13 13 11 . 4 Launcher 1 | . . 6 11 7 1 . . . . . . . Naked Turns 18 | . . . . . . . . . . . . 18 Heaviest Build 84 | 7 17 19 23 37 49 65 60 54 51 52 73 84 Greatest Support 135 | 20 20 26 26 60 76 72 54 54 12 15 135 100 Greatest Overweight (x) 6 | . . . . . . 1 1 4 4 4 6 1 Average Overweight (x) . | . . . . . . . . 3 4 3 . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 10 10 6 8 Most Carried 10 | 3 5 6 8 10 10 10 10 9 8 8 7 9 Average Carried 7 | 2 3 5 5 9 9 9 9 8 8 7 5 4 Final Capacity 10 | 5 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 3 5 6 8 9 10 9 9 8 8 7 5 1 Class Distribution -------------------- 54% | Gunner 17% | Scavenger-Gunner 11% | Mutant 7% | Tank 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Tank | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Matter Collected 3781 | 284 63 136 114 401 642 312 196 156 . 327 681 469 Remotely 498 | . . . . . . 312 186 . . . . . Salvage Created 5701 | 133 96 112 60 821 1536 379 195 279 . 286 984 820 Parts 279 | 6 6 8 . 63 65 18 9 8 . 17 51 28 Haulers Intercepted 2 | . . . . 1 1 . . . . . . . Recyclers Shooed 3 | . . . . 1 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . 8 13 . 17 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 117 | . 6 3 1 19 21 9 7 7 . 10 15 19 Guns 50 | . 3 3 . 12 18 2 3 3 . 2 3 1 Cannons 50 | . . . . . 3 7 4 4 . 7 10 15 AOE 13 | . 3 . . 7 . . . . . . . 3 Classes Destroyed 15 | 2 2 . 1 5 1 . . . . 1 3 . Worker 7 | . 1 . . . 3 . . . . . 2 1 Builder 8 | . . . . 3 . . . . . . 3 2 Tunneler 2 | 2 . . . . . . . . . . . . Hauler 2 | . . . . 1 1 . . . . . . . Recycler 8 | 1 . . . . 6 . . . . . 1 . Drone 2 | . . . . . . . . . . 2 . . Watcher 4 | . . . . 1 2 . . . . . . 1 Swarmer 42 | . 6 3 . 4 10 5 4 1 . 2 . 7 Cutter 2 | . . . . . . . . . . . 2 . Grunt 42 | . . . . 9 8 3 3 5 . 5 5 4 Brawler 5 | . . . . 2 . 1 . . . 1 . 1 Duelist 2 | . . . . . 1 . . . . . . 1 Sentry 10 | . . . 1 4 2 . . 1 . . 1 1 Programmer 11 | . . . . . . . . . . . 6 5 Behemoth 1 | . . . . . . . . . . . 1 . Thug 5 | . . . . . 5 . . . . . . . Best Kill Streak 10 | 2 4 2 1 7 9 3 3 2 . 3 7 10 Combat Bots Only 9 | . 3 2 1 7 3 3 3 2 . 3 7 9 Max Kills in Single Turn 11 | 1 2 1 1 3 11 1 1 1 . 1 1 4 Gunslinging 1 | . . . . . 1 . . . . . . . Exploded 3 | . 2 . . 2 . . . . . . . 3 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 1020 | . 29 32 8 91 193 53 49 42 . 45 147 331 Missed 305 | . 10 8 1 30 76 16 12 14 . 14 36 88 Damage Taken 12381 | . 183 188 101 914 1667 661 622 304 . 677 2914 4150 Core 2395 | . 35 44 31 122 172 16 28 34 . 70 676 1167 Absorbed by Shields 826 | . . . . . . . . . . . . 826 Redirected to Shielding 200 | . . . . . 200 . . . . . . . Ignored by Resistances 124 | . . . . . . . . . . . . 124 Core Remaining (%) 75 | 100 . 68 92 77 75 . . . . 82 32 . Volleys Fired 305 | 8 12 34 4 26 50 17 13 12 . 25 54 50 Largest 4 | 2 2 2 2 3 3 3 3 3 . 3 3 4 Hottest 363 | 60 60 60 90 123 177 153 172 172 . 188 263 363 Shots Fired 792 | 16 24 37 8 75 140 51 39 36 . 67 137 162 Gun 466 | 16 24 37 8 65 136 23 18 12 . 26 65 36 Cannon 315 | . . . . . 4 28 21 24 . 41 72 125 Launcher 11 | . . . . 10 . . . . . . . 1 Special . | . . . . . . . . . . . . . Kinetic 352 | 8 12 36 . 42 55 34 26 24 . 41 29 45 Thermal 344 | . . . . . 69 6 13 12 . 26 104 114 Explosive 11 | . . . . 10 . . . . . . . 1 Electromagnetic 85 | 8 12 1 8 23 16 11 . . . . 4 2 Robot Hit Streak 18 | 3 2 6 14 15 18 12 9 8 . 16 12 11 Robot Miss Streak 9 | 4 4 8 . 3 4 7 5 5 . 9 6 7 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 5 | . . . . 2 3 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . Shots Hit Robots 503 | 7 9 18 8 47 93 34 27 25 . 48 99 88 Core Hits 366 | 4 7 5 1 40 82 27 25 31 . 54 44 46 Critical Kills 2 | . . . . . . . . . . . 2 . Critical Parts Destroyed 2 | . . . . . . . . . . . 2 . Critical Strikes 19 | . 1 . 1 1 2 2 . . . 2 5 5 Burn 6 | . . . . . 1 2 . . . 2 1 . Meltdown 2 | . . . . . . . . . . . 2 . Destroy 1 | . . . . . . . . . . . 1 . Blast 5 | . . . . . . . . . . . . 5 Corrupt 4 | . 1 . 1 1 1 . . . . . . . Smash 1 | . . . . . . . . . . . 1 . Melee Attacks 5 | . . . . . . . . . . . 5 . Impact 5 | . . . . . . . . . . . 5 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15937 | 103 255 203 143 1465 3319 849 546 614 . 1142 3371 3927 Guns 5867 | 103 123 203 106 818 1816 238 215 196 . 339 1174 536 Cannons 7321 | . . . . . 103 611 331 418 . 803 1912 3143 Explosions 2530 | . 132 . 37 647 1394 . . . . . 72 248 Melee 190 | . . . . . . . . . . . 190 . Ramming 29 | . . . . . 6 . . . . . 23 . Kinetic 5103 | 51 55 203 . 544 653 477 393 418 . 803 555 951 Thermal 7190 | . 132 . 37 . 1074 64 153 196 . 339 2543 2652 Explosive 2178 | . . . . 647 1334 . . . . . . 197 Electromagnetic 1247 | 52 68 . 106 274 252 308 . . . . 60 127 Impact 190 | . . . . . . . . . . . 190 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 23 | . . . . 3 1 . . . . 23 11 23 Average Corruption 7 | . . . . 2 1 . . . . 14 4 17 Corruption Purged 2 | . . . . . 2 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 70 | . . . . 3 5 . . . . 28 21 13 Message Errors 21 | . . . . 1 2 . . . . 8 5 5 Matter Fused 14 | . . . . . . . . . . 5 8 1 Heat Flow Errors 6 | . . . . . 1 . . . . 3 1 1 Energy Discharges 8 | . . . . . . . . . . 5 3 . Data Loss (minor) 9 | . . . . 1 1 . . . . 4 1 2 Data Loss (major) 1 | . . . . . . . . . . . 1 . Misfires 2 | . . . . . . . . . . . 2 . Alerts 2 | . . . . 1 1 . . . . . . . Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 6 | . . . . . . . . . . 3 . 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 258 | . . . . 3 71 . . . . . 147 37 Projectiles 145 | . . . . . . . . . . . 108 37 Explosions 74 | . . . . 3 71 . . . . . . . Melee 39 | . . . . . . . . . . . 39 . Knockbacks 41 | . . . . . . 1 15 8 . 8 6 3 Impact . | . . . . . . . . . . . . . Kinetic 37 | . . . . . . 1 13 7 . 7 6 3 Secondary 4 | . . . . . . . 2 1 . 1 . . Self-Inflicted Damage 266 | . 31 . . 74 161 . . . . . . . Shots 7 | . 1 . . 3 3 . . . . . . . Rammed 2 | . . . . . . . . . . . 2 . Targets Rammed 3 | . . . . . 1 . . . . . 2 . Kicked 1 | . . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 1048 | . 12 . 102 37 342 196 209 73 . 335 1048 515 Average Temperature 138 | . 12 . 56 13 98 101 95 36 . 128 239 132 Received Heat Transfer 2841 | . . . 27 360 471 196 138 90 . 120 855 584 Effects 43 | . . . . . 2 . . . . . 36 5 Shutdowns 23 | . . . . . 1 . . . . . 21 1 Energy Bleed 4 | . . . . . . . . . . . 2 2 Interference 7 | . . . . . 1 . . . . . 6 . Matter Decay 1 | . . . . . . . . . . . 1 . Short Circuit 4 | . . . . . . . . . . . 3 1 Damage (minor) 1 | . . . . . . . . . . . . 1 Damage (core) 3 | . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Parts Fried 4 | . . . 2 1 1 . . . . . . . Impact Corruptions 2 | . . . . . . . . . . 1 1 . Robots Melted 3 | . . . . . . . . . . 1 2 . Combat Hostiles 3 | . . . . . . . . . . 1 2 . Parts Melted 19 | . . . . . 3 . 2 . . 1 10 3 Heat Transferred 10893 | . 200 . 50 . 2298 350 350 450 . 961 3170 3064 Parts Sabotaged 4 | . . . . . . 4 . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . 1 . 1 . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Peak Influence 818 | 15 216 149 138 818 793 503 . . . . 682 598 Initial 401 | . 9 84 57 57 287 388 . . . . 401 214 Average 381 | 5 59 134 88 425 477 388 . . . . 459 420 Maximum Alert Level 3 | . 1 . . 3 3 2 . . . . 2 2 Low Security (%) 21 | 100 92 100 100 32 2 . . . . . 4 . Level 1 35 | . 7 . . 12 51 71 . . . . 23 47 Level 2 35 | . . . . 39 25 28 . . . . 72 52 Level 3 6 | . . . . 14 21 . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . . . 1 2 4 2 . . . . 4 9 Investigation 4 | . . . . 1 1 . . . . . 1 1 Extermination 5 | . . . . . 1 . . . . . 2 2 Reinforcement 9 | . . . 1 1 2 1 . . . . 1 3 Assault 1 | . . . . . . 1 . . . . . . Garrison 3 | . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . 1 . Construction Impeded 2 | . . . . 1 . 1 . . . . . . Haulers Reinforced 2 | . . . . . 1 . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Distress Signals 5 | . 1 . . 1 2 . . . . . . 1 Communications Jammed 5 | . . . . . . . . . . . 5 . Distress Signals 5 | . . . . . . . . . . . 5 . Times Spotted 188 | . 9 3 5 31 33 15 8 7 . 18 25 34 Peak Tracking Total 9 | . 4 3 7 9 4 6 4 4 . 5 7 9 Tactical Retreats 13 | . . . . 3 . 3 1 . . 3 . 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Traps Triggered 10 | . . . . 1 5 . . . . . 2 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Machines Disabled 22 | . 1 . . 5 6 . . . . . 4 6 Max in Single Turn 4 | . 1 . . 2 4 . . . . . 3 3 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Machines Accessed 30 | . 3 . 2 4 9 1 1 . 4 . 4 2 Terminals 20 | . 2 . 1 4 7 1 . . . . 4 1 Fabricators 1 | . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 Recycling Units 2 | . 1 . . . 1 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 88 | . 9 . 3 6 25 2 1 . 28 . 9 5 Successful 57 | . 5 . 3 3 12 1 1 . 28 . 2 2 Failed 31 | . 4 . . 3 13 1 . . . . 7 3 Catastrophic 7 | . 1 . . 1 2 . . . . . 3 . Database Lockouts . | . . . . . . . . . . . . . Manual 28 | . 4 . 1 3 12 2 . . . . 4 2 Terminals 46 | . 5 . 1 6 21 2 . . . . 9 2 Fabricators 1 | . . . . . 1 . . . . . . . Repair Stations 3 | . . . . . . . . . . . . 3 Recycling Units 7 | . 4 . . . 3 . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 42 | . 1 . . 1 8 . 1 . 28 . 2 1 Record 13 | . . . . . 2 . . . 11 . . . Part Schematic 10 | . . . . . . . . . 10 . . . Robot Schematic 4 | . . . . . . . . . 4 . . . Robot Analysis 1 | . . . . . 1 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . Open Door 1 | . . . . . . . 1 . . . . . Open DSF 2 | . . . . . 2 . . . . . . . Branch Access Points 2 | . . . . . 1 . . . . . . 1 Emergency Access Points 1 | . . . . 1 . . . . . . . . Alert Level 2 | . . . . . 2 . . . . . . . Unreport Threat 2 | . . . . . . . . . . . 2 . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . . . 1 Recycling Unit Hacks 3 | . 2 . . . 1 . . . . . . . Process 2 | . 1 . . . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 8 | . 2 . 1 2 2 1 . . . . . . Terminals 8 | . 2 . 1 2 2 1 . . . . . . Botnet 8 | . 2 . 1 2 2 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 19 | . 2 . 1 4 5 1 . . . . 4 2 Full Trace Events 3 | . 1 . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 1 . . . . . 10 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 62 | . 45 . . . 17 . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Total Allies 10 | . . . . . 9 . . . . 1 . . Largest Group 9 | . . . . . 9 . . . . 1 1 . Highest-Rated Group 279 | . . . . . 279 . . . . 96 96 . Highest-Rated Ally 96 | . . . . . 31 . . . . 96 96 . Total Orders 3 | . . . . . . . . . . . . 3 EXPLORE 1 | . . . . . . . . . . . . 1 RETURN 2 | . . . . . . . . . . . . 2 Ally Attacks 91 | . . . . . 56 . . . . 21 14 . Total Damage 1913 | . . . . . 739 . . . . 653 521 . Kills 20 | . . . . . 9 . . . . 5 6 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Robot Analysis Total 1 | . . . . . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . . Drone Launches 8 | . . . . . . . . . . . . 8 Drone Recoveries 5 | . . . . . . . . . . . . 5 Decoded 0b10 Intel 21 | . . . . . . . . . . . 21 . Traps 1 | . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . 1 . Items 13 | . . . . . . . . . . . 13 . Machines 4 | . . . . . . . . . . . 4 . Patrols 1 | . . . . . . . . . . . 1 . Guards 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Turns Passed 8652 | 90 352 343 239 490 1558 750 936 445 117 1342 1191 799 Spaces Moved 4721 | 45 186 213 177 304 1012 252 493 263 79 718 597 382 Core 66 | 5 . . . . . . . . . . . 61 Treads 244 | . . . . . . . . . . . 244 . Legs 3327 | 40 186 213 177 304 1012 252 493 26 . 130 173 321 Wheels 999 | . . . . . . . . 237 79 588 95 . Hover 85 | . . . . . . . . . . . 85 . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 123 126 126 150 135 55 50 Average Speed 137 | 112 120 120 120 120 124 130 179 147 150 161 139 105 Slowest Speed 330 | 120 120 120 120 120 127 196 196 200 150 260 330 188 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 38 38 25 33 35 6 64 42 69 70 16 15 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 7 | . . 1 . . . . 3 2 . 1 . . Spaces Dug 2 | . . . . . . . . . . . . 2 Terrain Destroyed 128 | . 8 . . 71 3 . . . . . 14 32 Melee . | . . . . . . . . . . . . . Projectile 44 | . . . . . . . . . . . 12 32 AOE 84 | . 8 . . 71 3 . . . . . 2 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Total 6277 | 67 291 263 194 382 1217 640 517 292 78 847 839 650 Wait 887 | 3 86 8 3 12 79 343 2 13 . 97 73 168 Move 4709 | 44 185 212 176 303 1011 251 492 262 78 717 596 382 Hop . | . . . . . . . . . . . . . Pick Up 78 | 5 3 1 3 11 21 7 3 1 . 3 13 7 Fast Attach 94 | 4 2 5 4 8 10 6 1 1 . 1 40 12 Attach 45 | 2 1 . . 4 6 5 2 2 . 4 9 10 Detach 2 | . . . . . . . . . . . 2 . Swap 27 | . . . 1 4 12 2 1 . . . 6 1 Drop 109 | 1 2 3 3 14 27 9 3 1 . . 39 7 Fire 305 | 8 12 34 4 26 50 17 13 12 . 25 54 50 Melee 5 | . . . . . . . . . . . 5 . Ram . | . . . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . . . Crush 2 | . . . . . . . . . . . 2 . Escape Stasis 13 | . . . . . . . . . . . . 13 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 14) 443 | -10/Materials | Entered Mines 632 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 713 | -10/Mines | Discovered new exit (range 9) 786 | -10/Mines | Entered Materials 786 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1006 | -9/Materials | Discovered new exit (range 11) 1025 | -9/Materials | Entered another Materials area 1025 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1119 | -8/Materials | Build established: Gunner 1377 | -8/Materials | Lost 5 parts (3p1n1w) 1382 | -8/Materials | Destroyed 7 combat bots 1512 | -8/Materials | Discovered new exit (range 3) 1513 | -8/Materials | Discovered new exit (range 7) 1515 | -8/Materials | Entered Factory 1515 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1528 | -7/Factory | Identified exit to DSF 2170 | -7/Factory | Allied Derelicts emerged from ambush trap array 2235 | -7/Factory | Allied Derelicts emerged from ambush trap array 2327 | -7/Factory | Allied Derelicts emerged from ambush trap array 2377 | -7/Factory | Murdered 5 allies 2685 | -7/Factory | Identified exit to Lower Caves 3060 | -7/Factory | Discovered new exit (range 8) 3073 | -7/Factory | Entered another Factory area 3073 | -6/Factory | Evolved 2 slots: Utility x2 3389 | -6/Factory | Build established: Tank 3423 | -6/Factory | First assault squad dispatched 3804 | -6/Factory | Discovered new exit (range 6) 3823 | -6/Factory | Entered Lower Caves 4085 | -6/Lower Caves | Build established: Gunner 4243 | -6/Lower Caves | Identified exit to Lower Caves 4759 | -6/Lower Caves | Entered another Lower Caves area 4789 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5151 | -6/Lower Caves | Discovered new exit (range 13) 5204 | -6/Lower Caves | Entered Data Miner 5204 | -6/Data Miner | Discovered new exit (range 6) 5233 | -6/Data Miner | Met Data Miner 5263 | -6/Data Miner | Learned location of Section 7 (-3) 5263 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5287 | -6/Data Miner | Received God Mode back door access code from Data Miner 5321 | -6/Data Miner | Entered Proximity Caves 5323 | -5/Proximity Caves | Spotter reported a threat 5324 | -5/Proximity Caves | Spotter reported a threat 5372 | -5/Proximity Caves | Spotted B-75 Beast 6332 | -5/Proximity Caves | System corruption reached 10% 6336 | -5/Proximity Caves | Escorted by Enhanced Grunt 6373 | -5/Proximity Caves | Lost 5 parts (1n3u1w) 6607 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6642 | -5/Proximity Caves | Discovered new exit (range 9) 6663 | -5/Proximity Caves | Entered Factory 6663 | -5/Factory | Accompanied by 1 ally 6663 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7433 | -5/Factory | Build established: Scavenger-Tank 7449 | -5/Factory | Spotted B-75 Beast 7481 | -5/Factory | Core integrity fell below 50% 7505 | -5/Factory | Destroyed B-75 Beast 7573 | -5/Factory | Destroyed 7 combat bots 7672 | -5/Factory | System corruption reached 10% 7680 | -5/Factory | Incoming investigation squad redirected 7825 | -5/Factory | Discovered new exit (range 9) 7854 | -5/Factory | Entered another Factory area 7854 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7890 | -4/Factory | Build established: Scavenger-Gunner 8283 | -4/Factory | Identified exit to Upper Caves 8299 | -4/Factory | Garrison activated, responded to threat 8369 | -4/Factory | Destroyed 9 combat bots 8476 | -4/Factory | System corruption reached 10% 8545 | -4/Factory | Lost 12 parts (2p6n2u2w) 8607 | -4/Factory | Released all parts (10) 8613 | -4/Factory | Core integrity fell below 50% 8637 | -4/Factory | Lost 6 parts (1p4n1w) 8645 | -4/Factory | Core integrity fell below 20% 8653 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 08640_ Field strength at 71. 08641_ Field strength at 54. 08642_ Field strength at 43. 08643_ Field strength at 37. 08644_ Field strength at 25. 08645_ Field strength at 13. 08646_ Field strength at 7. 08647_ Stasis field depleted. 08647_ Triggered Stasis Trap. 08647_ A bubble of rippling energy engulfs the area. 08647_ Field strength at 94. 08648_ Field strength at 82. 08649_ Field strength at 76. 08649_ Adv. Reaction Control System destroyed. 08650_ Field strength at 45. 08652_ Field strength at 8. 08653_ Stasis field depleted. 08653_ Acquired 15 matter. 08653_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????########?????????????????????????????? | | "??????????? ?????????????????????????????? | | ""????????? ????????????? ????????????????? | | ""????????? *** """???????????? "????????????????? | | ???????? *** """??????????? """? ????????????? | | #+######## ** """"?????????? """ ????????????? | | """""??????? ???????????? | | !] ????? ???????????? | | ]![ ???? ??????????? | | !!* ????A ???????????? | | ######## ?????????????? | | ################## ???????????????? | | ############?????# ?????????????????? | | # ?????# % ???????????????????? | | # """" # u ?????????????????????? | | # """" # @#??????????????????????? | | % # ] """" + ^ #??????????????????????? | | #? """" #^ #??????????????????????? | | ### #?? # #??????????????????????? | | #?# % #??? ??# #??????????????????????? | | #?# #####+##### #???>??????????????????? | | #?# # ## #??????????????????????? | | #?# # ## #??????????????????????? | | ## ##?# # " ##= #??????????????????????? | | ?#+#??# % # " ##% #??????????????????????? | | ??????# # """ ##| #??????????????????????? | | ??????# %# """ ##ppH#??????????????????????? | | ??????# " """ ## #??????????????????????? | | ??????+ + / #??????????????????????? | | ??????# # ###+##??????????????????????? | | ??????# ########## ??????????????????????? | | ??????# #????????# ????????????????????? | | ??????###+###????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????#########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 65 Energy Generation 43 Energy Capacity 965 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 6 Base Temperature (-) 200 Armor Coverage 600 Resistance: TH 15 Propulsion Shielding 66 Evasion (%) 62 Targeting Accuracy 16 Target Analysis 9 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Imp. Cloaking Device | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Collateral Damage Challenges ------------ None Game ------ Seed ChainTargetCleaver Manual? 0 Play Time 02:09:37 Cumulative 30.3 hours Start 2024.07.09 @ 10:39:33 End 2024.07.15 @ 00:28:23 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 34 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84121af0-df2a-41b9-aca4-03472f09d45d