Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.07 @ 18:50:39 Player: Auto Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (996) 996 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (307) 307 TOTAL SCORE: 3533 Bonus ------- Follower Combat Kills 7 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 217/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Improved Light Armor Plating > --- WEAPON (3) ------- Gauss Rifle Longsword +1 > --- INVENTORY (4) ---- Improved Ion Engine Titanium Leg Titanium Leg Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Armor Integrity Analyzer Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Assault Cannon Longsword +1 > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Light Armor Plating Light Cannon Missile Launcher Mining Laser [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor Armor Integrity Analyzer Protection Improved Light Armor Plating Weapon Longsword +1 Energy Gun Spread Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 57 | 6 10 . 1 10 30 Power 7 | 1 . . . 4 2 Engine 7 | 1 . . . 4 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 20 | 2 2 . . 4 12 Treads . | . . . . . . Leg 20 | 2 2 . . 4 12 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 2 . . . 5 Device 2 | . 1 . . . 1 Storage 2 | 1 1 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 3 | . . . . . 3 Artifact . | . . . . . . Weapon 22 | 2 6 . 1 2 11 Energy Gun 3 | . 2 . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 8 | 2 1 . . 1 4 Ballistic Cannon 6 | . 2 . . 1 3 Launcher . | . . . . . . Special Weapon 4 | . 1 . . . 3 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 13 | . . . . . 13 Power 1 | . . . . . 1 Propulsion 5 | . . . . . 5 Utility 3 | . . . . . 3 Weapon 4 | . . . . . 4 Highest Loss Streak 11 | . . . . . 11 Average Slot Usage (%) 99 | . 99 100 100 100 97 Engine 12 | . 14 14 14 14 8 Leg 30 | . 28 28 28 28 35 Device 10 | . 13 14 14 14 4 Storage 12 | . 14 14 14 14 8 Processor 1 | . . . . . 3 Protection 2 | . . . . . 9 Energy Gun 6 | . 11 14 14 . 1 Ballistic Gun 8 | . 6 14 5 12 7 Ballistic Cannon 4 | . 9 . . 1 5 Special Weapon 1 | . . . . . 3 Slashing Weapon 6 | . . . 8 14 9 Naked Turns . | . . . . . . Heaviest Build 32 | 12 21 20 21 23 32 Greatest Support 64 | 20 20 20 20 26 64 Greatest Overweight (x) 1 | 1 1 . 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 Average Capacity 7 | 5 6 8 8 8 7 Most Carried 8 | 4 6 7 7 8 8 Average Carried 6 | 1 5 6 6 7 6 Final Capacity 8 | 6 8 8 8 8 4 Final Carried 8 | 2 6 7 7 8 4 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 968 | 260 173 10 . 119 406 Remotely . | . . . . . . Salvage Created 1156 | . 258 . . 130 768 Parts 56 | . 11 . . 11 34 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 25 | . 8 . . 5 12 Melee 10 | . . . . 3 7 Guns 13 | . 7 . . 2 4 Cannons 2 | . 1 . . . 1 Classes Destroyed 9 | . 3 . . 2 4 Recycler 3 | . 1 . . . 2 Operator 1 | . . . . . 1 Watcher 2 | . . . . . 2 Swarmer 5 | . 3 . . 2 . Grunt 10 | . 5 . . 1 4 Brawler 1 | . . . . 1 . Sentry 6 | . . . . . 6 Hunter 2 | . . . . . 2 Assembled 1 | . . . . 1 . Best Kill Streak 3 | . 3 . . 2 3 Combat Bots Only 3 | . 3 . . 2 2 Max Kills in Single Turn 1 | . 1 . . 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 2604 | . 163 . . 77 2364 Core 598 | . 37 . . . 561 Absorbed by Shields 117 | . 65 . . 31 21 Core Remaining (%) 92 | 100 . . . 85 . Volleys Fired 94 | . 24 . . 6 64 Largest 2 | . 2 . . 1 2 Hottest 128 | . 100 . . 65 128 Shots Fired 145 | . 47 . . 6 92 Gun 85 | . 32 . . 6 47 Cannon 46 | . 14 . . . 32 Launcher . | . . . . . . Special 14 | . 1 . . . 13 Kinetic 87 | . 23 . . 3 61 Thermal 58 | . 24 . . 3 31 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 24 | . 24 . . 7 15 Robot Miss Streak 4 | . 3 . . 2 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 120 | . 37 . . 9 74 Core Hits 86 | . 38 . . 8 40 Critical Hits 3 | . 1 . . . 2 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . 1 . . . 1 Melee Attacks 29 | . . . . 6 23 Impact . | . . . . . . Slashing 29 | . . . . 6 23 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2427 | . 459 . . 214 1754 Guns 891 | . 372 . . 49 470 Cannons 257 | . 87 . . . 170 Explosions . | . . . . . . Melee 1255 | . . . . 165 1090 Ramming . | . . . . . . Kinetic 542 | . 158 . . 21 363 Thermal 630 | . 301 . . 28 301 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 1255 | . . . . 165 1090 Piercing . | . . . . . . Highest Corruption 10 | . 1 1 1 1 10 Average Corruption 1 | . 1 1 1 1 5 Corruption Purged . | . . . . . . Effects 16 | . 1 6 2 5 2 Message Errors 9 | . 1 1 1 4 2 Energy Discharges 5 | . . 5 . . . Data Loss (minor) 2 | . . . 1 1 . Overload Shots . | . . . . . . Overflow Damage 136 | . 1 . . 27 108 Projectiles 1 | . 1 . . . . Explosions . | . . . . . . Melee 135 | . . . . 27 108 Knockbacks 7 | . 1 . . . 6 Impact . | . . . . . . Kinetic 6 | . 1 . . . 5 Secondary 1 | . . . . . 1 Self-Inflicted Damage 8 | . 8 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 276 | . 276 . . 76 231 Average Temperature 57 | . 74 . . 43 44 Received Heat Transfer 272 | . 88 . . 4 180 Effects 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 800 | . 370 . . 30 400 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 179 | . 148 21 . 78 179 Initial 21 | . . 21 . . . Average 42 | . 56 11 . 27 52 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . . . . 5 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 3 | . 1 . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 29 . . 7 19 Peak Tracking Total 4 | . 3 . . 2 4 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 2 | . 2 . . . . Max in Single Turn 2 | . 2 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 16 | . 8 . . 1 7 Terminals 11 | . 6 . . 1 4 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units 3 | . 1 . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 54 | . 26 . . 2 26 Successful 40 | . 22 . . . 18 Failed 14 | . 4 . . 2 8 Catastrophic 4 | . 1 . . 1 2 Database Lockouts . | . . . . . . Manual 37 | . 18 . 1 2 16 Terminals 36 | . 20 . . 2 14 Fabricators . | . . . . . . Repair Stations 8 | . 4 . . . 4 Recycling Units 10 | . 2 . . . 8 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 4 . . . 2 Prototype ID Bank 1 | . 1 . . . . Terminal Index 2 | . 1 . . . 1 Repair Station Index 1 | . 1 . . . . Hauler Manifests 1 | . . . . . 1 Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . 4 . . . 4 Scan Component 4 | . 2 . . . 2 Repair 4 | . 2 . . . 2 Recycling Unit Hacks 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 25 | . 14 . . . 11 Terminals 19 | . 12 . . . 7 Track 8 | . 6 . . . 2 Assimilate 1 | . . . . . 1 Botnet 9 | . 6 . . . 3 Operators 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 2 . . . 4 Reject 3 | . 1 . . . 2 Recyclers 3 | . 1 . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 7 . . 1 6 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 2 . . . 2 Time 140 | . 58 . . . 82 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 5 | . . . . 4 1 Largest Group 4 | . . . . 4 4 Highest-Rated Group 71 | . . . . 71 71 Highest-Rated Ally 31 | . . . . 31 31 Total Orders 1 | . . . . . 1 GUARD 1 | . . . . . 1 Ally Attacks 22 | . . . . 8 14 Total Damage 239 | . . . . 78 161 Kills 2 | . . . . 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 5857 | 80 1563 739 491 1070 1914 Spaces Moved 3646 | 63 1045 608 357 798 775 Core 15 | 15 . . . . . Treads . | . . . . . . Legs 3631 | 48 1045 608 357 798 775 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 122 | 106 121 120 136 120 124 Slowest Speed 150 | 120 150 120 150 150 125 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 8 | . . . . . 8 Exploration Rate (%) 71 | 5 95 99 77 99 56 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . Spaces Dug 14 | . 1 . . . 13 Terrain Destroyed 51 | . 37 . . . 14 Melee . | . . . . . . Projectile 15 | . 1 . . . 14 AOE 36 | . 36 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 4832 | 76 1295 617 359 898 1587 Wait 928 | . 194 9 . 68 657 Move 3641 | 62 1044 607 356 797 775 Hop . | . . . . . . Pick Up 54 | 8 15 1 1 6 23 Fast Attach . | . . . . . . Attach 15 | 6 1 . . . 8 Detach . | . . . . . . Swap 42 | . 9 . 1 10 22 Drop 29 | . 8 . 1 5 15 Fire 94 | . 24 . . 6 64 Melee 29 | . . . . 6 23 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 81 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 9) 763 | -10/Materials | Discovered new exit (range 8) 862 | -10/Materials | Repaired Aluminum Leg 938 | -10/Materials | Repaired Spread Laser 1072 | -10/Materials | Discovered new exit (range 7) 1425 | -10/Materials | Discovered new exit (range 6) 1644 | -10/Materials | Entered Mines 1713 | -10/Mines | Learned Materials emergency access door positions 1929 | -10/Mines | Discovered new exit (range 12) 1946 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2258 | -10/Mines | Discovered new exit (range 10) 2321 | -10/Mines | Learned location of Storage (-9) 2326 | -10/Mines | Discovered new exit (range 12) 2378 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2383 | -10/Mines | Entered Exiles 2405 | -10/Exiles | Discovered new exit (range 15) 2443 | -10/Exiles | Met 8R-AWN 2464 | -10/Exiles | Met EX-HEX 2517 | -10/Exiles | Met EX-BIN 2533 | -10/Exiles | Aligned with FarCom system 2535 | -10/Exiles | Given EX-Vault access code 2563 | -10/Exiles | Opened EX-Vault 2570 | -10/Exiles | Found Prototype Slashing Weapon 2571 | -10/Exiles | Identified Longsword +1 2607 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2653 | -10/Exiles | Met EX-DEC 2707 | -10/Exiles | Visited The Gauntlet 2853 | -10/Exiles | Discovered new exit (range 14) 2874 | -10/Exiles | Left Exiles lab with Longsword +1 2874 | -10/Exiles | Entered Mines 2875 | -9/Mines | Assembled infested the area 2936 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2996 | -9/Mines | Discovered new exit (range 10) 3413 | -9/Mines | Escorted by a lone wolf Derelict 3789 | -9/Mines | Discovered new exit (range 12) 3944 | -9/Mines | Entered Materials 3944 | -8/Materials | Accompanied by 4 allies 3944 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 4408 | -8/Materials | Garrison activated, responded to threat 4523 | -8/Materials | Build established: Scavenger-Mutant 4795 | -8/Materials | Repaired Gauss Rifle 4839 | -8/Materials | Repaired Imp. Light Armor Plating 4888 | -8/Materials | Discovered new exit (range 6) 5206 | -8/Materials | Build established: Mutant 5807 | -8/Materials | Crushed by falling debris 5818 | -8/Materials | Crushed by falling debris 5824 | -8/Materials | Crushed by falling debris 5846 | -8/Materials | Crushed by falling debris 5846 | -8/Materials | Core integrity fell below 50% 5849 | -8/Materials | Crushed by falling debris 5852 | -8/Materials | Crushed by falling debris 5852 | -8/Materials | Core integrity fell below 20% 5852 | -8/Materials | System corruption reached 10% 5854 | -8/Materials | Crushed by falling debris 5859 | -8/Materials | Crushed by falling debris 5859 | -8/Materials | Smashed by cave-in Last Messages --------------- 05824_ System corrupted by crushing effect (+1). 05826_ Slug penetrates Wall. 05846_ The unstable cave ceiling collapses. 05846_ Crushed by falling debris. 05849_ The unstable cave ceiling collapses. 05849_ Crushed by falling debris. 05849_ Carbon-fiber Leg destroyed. 05849_ System corrupted by crushing effect (+4). 05849_ Med. Storage Unit destroyed. 05849_ Carbon-fiber Leg crushed and broken. 05849_ Assault Cannon crushed and broken. 05852_ The unstable cave ceiling collapses. 05852_ Crushed by falling debris. 05852_ Lgt. Cannon destroyed. 05852_ System corrupted by crushing effect (+1). 05854_ The unstable cave ceiling collapses. 05854_ Crushed by falling debris. 05855_ O7Z0