Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.14 @ 10:01:15 Player: Michael Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (272) 1360 Value Destroyed (7870) 7870 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1163) 1163 TOTAL SCORE: 16753 Bonus ------- High Alert Combat Kills 566 Follower Combat Kills 297 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 260/300 Energy 92/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Improved Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Advanced Sensor Array Advanced Terrain Scanner Advanced Hacking Suite Power Sword Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Spiked Medium Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- Battle Rifle Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Great Axe > --- INVENTORY -------- Light Fission Core Armored Wheel Armored Huge Wheel Improved Cooling System High-capacity Matter Pod Improved Sensor Array Advanced Sensor Array Advanced Terrain Scanner Transmission Jammer Improved Hacking Suite Advanced Hacking Suite Improved System Restoration Module Long-range Tractor Beam Coil Gun Heavy Machine Gun Hypervelocity Coil Gun Power Sword Dirty Bomb Trap Dirty Bomb Trap [Rating: 78] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Propulsion Shielding Weapon Coil Gun Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . 1 . . . . . . . . . . Utility 6 | . . . . . . . 2 1 . . . . 2 . . . . 1 Weapon 3 | . . . 2 . . . . . . . . . . . . . . 1 Parts Attached 516 | 6 25 . 60 10 4 12 35 120 28 6 1 2 136 14 15 1 3 38 Power 31 | 1 1 . 3 . 1 . 4 11 . 1 . . 5 . 1 . . 3 Engine 13 | 1 1 . 3 . 1 . 2 5 . . . . . . . . . . Core 17 | . . . . . . . 2 6 . 1 . . 4 . 1 . . 3 Reactor 1 | . . . . . . . . . . . . . 1 . . . . . Propulsion 126 | 2 12 . 32 6 . 8 15 15 1 . . 1 22 2 2 . . 8 Treads 49 | . 5 . 14 3 . 3 7 6 . . . . 6 1 1 . . 3 Leg 9 | 2 7 . . . . . . . . . . . . . . . . . Wheel 68 | . . . 18 3 . 5 8 9 1 . . 1 16 1 1 . . 5 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 216 | 1 3 . 4 1 . 2 12 63 15 3 1 1 70 7 8 1 3 21 Device 144 | . 1 . 1 1 . 2 6 39 10 2 . 1 52 4 7 . 2 16 Storage 5 | 1 1 . 1 . . . . 1 . . . . 1 . . . . . Processor 13 | . 1 . 2 . . . 1 4 . . . . 3 . 1 . . 1 Hackware 1 | . . . . . . . . . . . . . . . . . . 1 Protection 53 | . . . . . . . 5 19 5 1 1 . 14 3 . 1 1 3 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 143 | 2 9 . 21 3 3 2 4 31 12 2 . . 39 5 4 . . 6 Energy Gun 10 | 2 1 . 3 2 1 1 . . . . . . . . . . . . Energy Cannon 9 | . 3 . 1 . . . . 2 1 1 . . 1 . . . . . Ballistic Gun 53 | . 4 . 13 1 2 . 2 7 . . . . 14 2 3 . . 5 Ballistic Cannon 25 | . 1 . 4 . . . 1 9 2 . . . 8 . . . . . Launcher 15 | . . . . . . 1 1 4 4 1 . . 2 1 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 30 | . . . . . . . . 8 5 . . . 14 2 . . . 1 Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . . . . . . . . Parts Lost 52 | . . . 2 1 . 1 3 14 1 . . . 8 . 2 . . 20 Power 9 | . . . 1 . . . . 3 . . . . 1 . 1 . . 3 Propulsion 17 | . . . 1 . . 1 2 3 1 . . . 4 . . . . 5 Utility 12 | . . . . 1 . . 1 4 . . . . 2 . . . . 4 Weapon 14 | . . . . . . . . 4 . . . . 1 . 1 . . 8 Highest Loss Streak 16 | . . . 1 1 . 1 2 5 1 . . . 3 . 2 . . 16 To Critical Strikes 2 | . . . 1 . . . . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 99 100 97 100 83 94 98 89 99 99 100 100 94 93 92 93 93 89 Engine 2 | . 14 14 11 11 11 11 5 4 . . . . . . . . . . Core 4 | . . . . . . . 3 2 7 6 7 7 5 6 5 6 6 4 Treads 4 | . 2 . 3 4 . 1 2 6 7 7 7 1 4 1 . . . . Leg 1 | . 25 28 . . . . . . . . . . . . . . . . Wheel 12 | . . . 17 17 22 20 15 10 14 15 15 20 10 11 12 13 13 10 Device 7 | . 3 14 9 8 11 11 11 9 6 6 6 5 5 5 7 5 6 9 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 4 Processor 22 | . 10 . 1 2 . . 9 20 23 23 23 23 32 33 31 33 33 28 Energy Gun 2 | . 3 . 14 22 13 16 12 . . . . . . . . . . . Energy Cannon 1 | . 3 14 7 . . . . . . 6 7 7 . . . . . . Ballistic Gun 12 | . 21 14 17 22 13 22 17 6 7 7 7 7 12 21 20 20 20 21 Ballistic Cannon 6 | . . . 2 . . . 5 10 15 7 7 7 6 . . . . . Slashing Weapon 5 | . . . . . . . . 6 6 7 7 7 5 4 6 6 6 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 83 | 14 21 21 45 41 41 42 47 54 67 64 72 72 76 71 70 76 69 83 Greatest Support 40 | 20 20 20 20 40 20 20 20 40 20 20 20 30 40 40 40 40 40 40 Greatest Overweight (x) 6 | . 1 1 3 4 2 2 4 4 3 3 3 3 6 2 2 1 1 4 Average Overweight (x) 1 | . . 1 1 1 1 1 2 1 2 2 2 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 Average Capacity 16 | 7 9 10 14 15 15 15 15 15 15 15 15 15 17 20 20 20 20 19 Most Carried 20 | 3 10 10 15 15 15 14 15 15 15 15 15 15 20 20 20 20 20 20 Average Carried 15 | 2 9 9 13 14 14 12 14 14 14 14 14 15 17 19 18 20 20 19 Final Capacity 20 | 8 10 10 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 5 Final Carried 20 | 3 10 10 15 15 12 14 15 15 15 15 15 15 20 20 20 20 20 5 Class Distribution -------------------- 32% | Scavenger-Mutant 23% | Mutant 20% | Assassin 15% | Gunner 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Gunner | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Data Miner Assassin | -5/Proximity Caves Assassin | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 10460 | 192 364 5 691 201 . 306 562 2781 798 191 . 30 3118 239 275 . 63 644 Remotely 651 | . . . . . . . . 508 . . . . . . . . . 143 Salvage Created 10370 | . 306 20 1132 223 . 350 616 2764 253 11 . . 3691 84 217 . 57 646 Parts 515 | . 22 4 72 8 . 23 25 156 11 2 . . 137 1 14 . 5 35 Haulers Intercepted 9 | . . . 1 . . . . 5 . . . . 3 . . . . . Recyclers Shooed 9 | . . 1 1 . . . . 2 . . . . 5 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . . 10 1 9 . . 6 3 . 8 . Prevented 4 | . . . . . . . . . 4 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 167 | . 10 2 29 3 . 10 14 34 12 3 . . 34 1 4 . 1 10 Melee 14 | . . . . . . . . 5 . . . . 6 . . . . 3 Guns 86 | . 10 . 20 3 . 6 10 6 1 1 . . 18 1 2 . 1 7 Cannons 43 | . . 2 9 . . . 3 16 4 . . . 9 . . . . . AOE 24 | . . . . . . 4 1 7 7 2 . . 1 . 2 . . . Classes Destroyed 16 | . 3 2 3 1 . 1 . 5 . . . . . 1 . . . . Worker 31 | . 1 . 5 . . . 2 11 . . . . 11 . . . . 1 Builder 8 | . . . . . . . . 6 . . . . 2 . . . . . Tunneler 7 | . . 1 1 2 . 1 . 2 . . . . . . . . . . Hauler 9 | . . . 1 . . . . 5 . . . . 3 . . . . . Recycler 34 | . . . 1 1 . . 1 18 . . . . 12 . . . . 1 Minesweeper 2 | . . . . . . . . . . . . . . 1 1 . . . Mechanic 2 | . . . . . . . . 1 . . . . 1 . . . . . Watcher 12 | . . . . . . . . 6 . . . . 4 . . . . 2 Swarmer 51 | . 6 . 13 1 . 4 2 7 6 3 . . 4 . . . . 5 Grunt 56 | . 4 . 8 1 . 5 8 10 5 . . . 14 1 . . . . Brawler 3 | . . . . 1 . . . 2 . . . . . . . . . . Duelist 2 | . . . . . . . . 2 . . . . . . . . . . Sentry 24 | . . . 8 . . . 3 6 1 . . . 6 . . . . . Demolisher 2 | . . 2 . . . . . . . . . . . . . . . . Hunter 6 | . . . . . . 1 1 . . . . . . . . . 1 3 Programmer 19 | . . . . . . . . 7 . . . . 10 . . . . 2 Thug 4 | . . . . . . . . . . . . . . . 4 . . . Best Kill Streak 7 | . 3 3 6 3 . 5 5 6 4 3 . . 7 1 4 . 1 5 Combat Bots Only 6 | . 3 2 6 2 . 5 4 4 4 3 . . 5 1 4 . 1 4 Max Kills in Single Turn 4 | . 1 1 2 1 . 4 3 3 3 2 . . 3 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 4 1 2 3 2 . . 1 . 1 . . . Melee 1 | . . . . . . . . 1 . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 13240 | . 476 229 808 90 . 303 822 3170 474 77 . . 2728 53 588 . . 3422 Core 2236 | . 64 67 109 . . 42 103 483 74 . . . 247 . 41 . . 1006 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 382 | . . . . . . . 102 200 . . . . 80 . . . . . Regen/Repaired (Parts) 205 | . . . . . . . 51 . . . . . . . . . . 154 Core Remaining (%) 62 | 100 . 47 . . . 62 81 . . . . 20 . . . . 66 . Volleys Fired 453 | . 38 5 66 9 . 16 35 110 21 4 . . 102 9 8 . 1 29 Largest 4 | . 2 2 4 4 . 4 4 4 4 3 . . 4 4 3 . 3 4 Hottest 214 | . 108 88 214 176 . 174 174 199 199 151 . . 202 120 85 . 95 125 Shots Fired 1337 | . 76 10 248 36 . 53 137 273 53 6 . . 311 17 20 . 3 94 Gun 889 | . 70 5 180 36 . 52 119 107 11 1 . . 181 12 18 . 3 94 Cannon 410 | . 6 5 68 . . . 17 154 32 2 . . 126 . . . . . Launcher 38 | . . . . . . 1 1 12 10 3 . . 4 5 2 . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1034 | . 64 5 116 18 . 31 85 244 38 2 . . 304 12 18 . 3 94 Thermal 256 | . 3 5 132 18 . 21 51 17 5 1 . . 3 . . . . . Explosive 38 | . . . . . . 1 1 12 10 3 . . 4 5 2 . . . Electromagnetic 9 | . 9 . . . . . . . . . . . . . . . . . Robot Hit Streak 46 | . 14 8 24 10 . 16 15 18 26 5 . . 46 6 10 . 11 24 Robot Miss Streak 6 | . 6 . 6 2 . 2 2 5 2 1 . . 2 1 1 . . 4 Penetration Max 2 | . . . . . . . . 1 . . . . 2 . 1 . . 2 Secondary Targets 3 | . 1 . . . . . . . . . . . . . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . 1 . . 1 Shots Hit Robots 974 | . 45 7 141 20 . 35 95 225 28 3 . . 270 7 17 . 2 79 Core Hits 423 | . 21 5 53 7 . 20 35 101 22 5 . . 112 3 12 . 1 26 Critical Kills 6 | . . . 1 . . . . 1 . . . . 1 . . . 1 2 Critical Parts Destroyed 16 | . . . . . . . 1 . . . . . 6 . . . . 9 Critical Strikes 43 | . . . 4 . . . 4 12 1 . . . 10 . . . 1 11 Burn 6 | . . . 3 . . . 3 . . . . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . . . . . . . Destroy 21 | . . . . . . . 1 1 . . . . 7 . . . 1 11 Blast 14 | . . . . . . . . 10 1 . . . 3 . . . . . Sever 1 | . . . . . . . . 1 . . . . . . . . . . Melee Attacks 300 | . . . . . . . . 103 13 4 1 5 137 4 6 . 2 25 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 295 | . . . . . . . . 98 13 4 1 5 137 4 6 . 2 25 Piercing 5 | . . . . . . . . 5 . . . . . . . . . . Sneak Attacks 51 | . . . . . . . . 25 . . . . 22 1 1 . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . 2 . . . . . Damage Inflicted 27056 | . 435 124 2166 317 . 697 1659 9278 1189 245 . . 8219 198 710 . 13 1806 Guns 10246 | . 373 23 1286 315 . 524 1318 1174 124 12 . . 3268 133 422 . 13 1261 Cannons 7481 | . 62 101 880 . . . 209 3792 436 . . . 2001 . . . . . Explosions 4264 | . . . . . . 173 132 2137 629 233 . . 647 . 201 . . 112 Melee 5063 | . . . . . . . . 2175 . . . . 2303 65 87 . . 433 Ramming 2 | . . . . 2 . . . . . . . . . . . . . . Kinetic 14332 | . 306 23 591 93 . 251 854 4650 454 12 . . 5269 133 422 . 13 1261 Thermal 3440 | . 62 101 1575 222 . 273 673 316 106 . . . . . . . . 112 Explosive 4131 | . . . . . . 173 132 2116 629 233 . . 647 . 201 . . . Electromagnetic 88 | . 67 . . . . . . 21 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 5063 | . . . . . . . . 2175 . . . . 2303 65 87 . . 433 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . 3 5 5 5 . 2 . . . . 2 . . . . 3 Average Corruption 2 | . . . 2 3 5 5 . 1 . . . . 1 . . . . 1 Corruption Purged 13 | . . . . . . . . 3 . . . . 8 . . . . 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 84 | . . . 15 15 2 9 . 20 . . . . 20 . . . . 3 Message Errors 21 | . . . 3 4 1 3 . 3 . . . . 6 . . . . 1 Matter Fused 16 | . . . 1 5 . 2 . 5 . . . . 3 . . . . . Heat Flow Errors 11 | . . . 4 2 . 2 . 2 . . . . 1 . . . . . Energy Discharges 9 | . . . 2 3 . . . 3 . . . . 1 . . . . . Parts Rejected 4 | . . . . . . . . 1 . . . . 3 . . . . . Data Loss (minor) 10 | . . . 1 1 1 1 . 2 . . . . 4 . . . . . Data Loss (major) 6 | . . . 2 . . . . 1 . . . . 2 . . . . 1 Misfires 4 | . . . 1 . . 1 . 1 . . . . . . . . . 1 Alerts 3 | . . . 1 . . . . 2 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1386 | . . . . . . 41 . 743 6 6 . . 437 25 . . . 128 Projectiles 346 | . . . . . . . . 314 . . . . 32 . . . . . Explosions 236 | . . . . . . 41 . 115 6 6 . . 6 . . . . 62 Melee 804 | . . . . . . . . 314 . . . . 399 25 . . . 66 Knockbacks 38 | . . . . . . . 5 13 . . . . 20 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 36 | . . . . . . . 5 13 . . . . 18 . . . . . Secondary 2 | . . . . . . . . . . . . . 2 . . . . . Self-Inflicted Damage 218 | . . . . 1 . . . 94 . . . . 89 34 . . . . Shots 6 | . . . . . . . . 3 . . . . 2 1 . . . . Rammed 1 | . . . . 1 . . . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 422 | . 100 56 394 422 . 241 249 321 254 84 . . 252 105 . . 21 57 Average Temperature 76 | . 23 26 114 149 . 97 70 66 59 48 . . 61 43 . . 14 21 Received Heat Transfer 3003 | . 153 . 240 12 . 135 315 903 201 . . . 579 9 252 . . 204 Effects 10 | . . . 1 2 . . 1 6 . . . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . Energy Bleed 2 | . . . 1 . . . 1 . . . . . . . . . . . Interference 6 | . . . . . . . . 6 . . . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 16 | . . . 10 1 . 1 3 1 . . . . . . . . . . Heat Transferred 7654 | . 111 185 3589 518 . 629 1739 633 200 . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 1045 | . 193 55 573 368 . 272 421 1045 . . . . 749 . . . . 433 Initial 223 | . . . 21 223 . . 105 191 . . . . . . . . . . Average 332 | . 93 18 319 284 . 164 252 395 . . . . 397 . . . . 151 Maximum Alert Level 3 | . . . 2 1 . 1 2 3 . . . . 3 . . . . 2 Low Security (%) 35 | 100 100 100 28 . . 36 27 36 . . . . 20 . . . . 65 Level 1 27 | . . . 29 100 . 63 62 17 . . . . 29 . . . . 32 Level 2 24 | . . . 42 . . . 9 24 . . . . 36 . . . . 2 Level 3 11 | . . . . . . . . 22 . . . . 13 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 2 . 2 . . . 1 16 . . . . 12 . . . . 4 Investigation 3 | . . . 1 . . . 1 1 . . . . . . . . . . Extermination 15 | . . . . . . . . 6 . . . . 7 . . . . 2 Reinforcement 13 | . 2 . 1 . . . . 3 . . . . 5 . . . . 2 Assault 3 | . . . . . . . . 3 . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 8 | . 2 . 1 . . . 1 1 . . . . 3 . . . . . Communications Jammed 8 | . . . . . . . . 1 . . . . 7 . . . . . Distress Signals 8 | . . . . . . . . 1 . . . . 7 . . . . . Times Spotted 285 | . 19 2 40 6 . 9 21 58 12 3 . . 53 3 4 . . 55 Peak Tracking Total 22 | . 4 2 6 4 . 4 5 5 4 3 . . 5 7 4 . . 22 Tactical Retreats 28 | . . . 3 2 . 1 4 4 1 . . . 6 4 . . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 9 | . . . 3 . . . 1 1 . . . . 3 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 13 | . . . . . . . . . . . . . . 5 5 . . 3 Triggered 5 | . . . . . . . . . 4 . . . . 1 . . . . Most Traps Carried 3 | . . . . . . . . . . . . . . . 3 3 3 3 Exploded 3 | . . . . . . . . 3 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 22 | . . . 1 . . . . 3 . . . . 5 . . . . 13 Max in Single Turn 4 | . . . 1 . . . . 1 . . . . 1 . . . . 4 Garrison Access 3 | . . . . . . . . 2 . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 80 | . 5 . 10 1 1 . 6 23 1 . 1 . 23 1 1 2 . 5 Terminals 41 | . 4 . 7 . . . 3 13 . . . . 10 . . . . 4 Fabricators 6 | . . . . . . . . 3 . . . . 3 . . . . . Repair Stations 7 | . . . . . . . 1 2 . . . . 3 . . . . 1 Recycling Units 9 | . 1 . 1 . . . 1 2 . . . . 4 . . . . . Scanalyzers 5 | . . . 2 . . . 1 1 . . . . 1 . . . . . Garrison Access 4 | . . . . . . . . 2 . . . . 2 . . . . . Total Hacks 181 | . 13 . 26 1 1 . 20 52 1 . 1 . 43 1 1 9 . 12 Successful 115 | . 6 . 19 1 1 . 16 31 1 . 1 . 20 1 1 9 . 8 Failed 66 | . 7 . 7 . . . 4 21 . . . . 23 . . . . 4 Catastrophic 11 | . 1 . . . . . 1 3 . . . . 4 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 30 | . 3 . 6 . . . 2 4 . . . . 14 . . . . 1 Terminals 89 | . 11 . 16 . . . 9 26 . . . . 20 . . . . 7 Fabricators 12 | . . . . . . . . 6 . . . . 6 . . . . . Repair Stations 15 | . . . . . . . 2 4 . . . . 4 . . . . 5 Recycling Units 19 | . 2 . 3 . . . 1 5 . . . . 8 . . . . . Scanalyzers 26 | . . . 7 . . . 8 9 . . . . 2 . . . . . Garrison Access 5 | . . . . . . . . 2 . . . . 3 . . . . . Terminal Hacks 46 | . 3 . 8 1 1 . 4 10 1 . 1 . 3 1 1 9 . 3 Record 3 | . . . . . 1 . . . . . . . . . . 2 . . Part Schematic 5 | . . . . . . . . . . . 1 . . . . 4 . . Prototype ID Bank 4 | . . . . . . . . 1 . . . . . . . 3 . . Open Door 4 | . . . . 1 . . . . 1 . . . . 1 1 . . . Branch Access Points 4 | . . . 1 . . . 1 1 . . . . . . . . . 1 Emergency Access Points 4 | . . . 2 . . . 1 1 . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . 1 Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . . . . Locate Traps 6 | . 1 . 2 . . . 1 . . . . . 2 . . . . . Patrol Status 3 | . . . 1 . . . . 2 . . . . . . . . . . Recall Extermination 1 | . . . . . . . . 1 . . . . . . . . . . Hauler Manifests 3 | . 1 . . . . . . 1 . . . . . . . . . 1 Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . . . . . . 3 . . . . 1 . . . . . Fabricator Hacks 9 | . . . . . . . . 4 . . . . 5 . . . . . Network Status 5 | . . . . . . . . 2 . . . . 3 . . . . . Load Schematic 3 | . . . . . . . . 1 . . . . 2 . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 9 | . . . . . . . 2 2 . . . . 1 . . . . 4 Scan Component 6 | . . . . . . . 1 2 . . . . 1 . . . . 2 Repair 3 | . . . . . . . 1 . . . . . . . . . . 2 Recycling Unit Hacks 14 | . 2 . 3 . . . 1 2 . . . . 6 . . . . . Process 5 | . 1 . 1 . . . . 1 . . . . 2 . . . . . Report Inventory 4 | . . . 1 . . . 1 . . . . . 2 . . . . . Retrieve Matter 4 | . 1 . 1 . . . . . . . . . 2 . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . . Scanalyzer 24 | . . . 7 . . . 8 9 . . . . . . . . . . Insert Component 12 | . . . 4 . . . 4 4 . . . . . . . . . . Analyze 12 | . . . 3 . . . 4 5 . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 2 . . . . 1 . . . . . Seal Access 3 | . . . . . . . . 2 . . . . 1 . . . . . Unauthorized Hacks 10 | . 1 . 1 . . . 1 2 . . . . 4 . . . . 1 Terminals 10 | . 1 . 1 . . . 1 2 . . . . 4 . . . . 1 Assimilate 5 | . 1 . . . . . . 1 . . . . 3 . . . . . Botnet 5 | . . . 1 . . . 1 1 . . . . 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 62 | . 4 . 10 . . . 4 18 . . . . 21 . . . . 5 Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 3 . . . 4 3 . . 1 . . . . 4 . . Parts Built 1 | . . . . . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 73 | . . . . . . . . 73 . . . . . . . . . . Total Part Build Rating 3 | . . . . . . . . 3 . . . . . . . . . . Parts Repaired 3 | . . . . . . . 1 . . . . . . . . . . 2 Time 132 | . . . . . . . 32 . . . . . . . . . . 100 Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 486 | . 27 . 217 . . . . 224 . . . . 18 . . . . . Retrieved Matter 300 | . 27 . 255 . . . . . . . . . 18 . . . . . Retrieved Components 2 | . . . . . . . . 2 . . . . . . . . . . Parts Scanalyzed 11 | . . . 3 . . . 4 4 . . . . . . . . . . Part Schematics Acquired 10 | . . . 3 . . . 4 3 . . . . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . 4 . . . . . Programmers 4 | . . . . . . . . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 5 | . 1 . . . . . . 1 . . . . 2 . . . 1 . Largest Group 1 | . 1 . . . . . . 1 . . . . 1 . . . 1 1 Highest-Rated Group 96 | . 10 . . . . . . 26 . . . . 26 . . . 96 96 Highest-Rated Ally 96 | . 10 . . . . . . 26 . . . . 26 . . . 96 96 Total Orders 3 | . . . . . . . . 2 . . . . 1 . . . . . STAY 2 | . . . . . . . . 1 . . . . 1 . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . . . . . Ally Attacks 19 | . . . . . . . . . . . . . . . . . 8 11 Total Damage 901 | . . . . . . . . . . . . . . . . . 280 621 Kills 9 | . . . . . . . . . . . . . . . . . 4 5 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . 1 . . . . 3 . 2 2 . 1 1 . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 183 | . . . . . . . . . . . . . 183 . . . . . Items 183 | . . . . . . . . . . . . . 183 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 20860 | 67 819 70 1442 391 168 370 646 4820 1864 599 843 393 4739 1144 679 86 468 1252 Spaces Moved 14079 | 52 490 29 800 228 151 255 357 3191 1180 430 758 330 3019 944 525 77 413 850 Core 17 | 9 . . . . . . . . . . . . . . . . . 8 Treads 7 | . . . 2 4 . . . 1 . . . . . . . . . . Legs 592 | 43 490 29 30 . . . . . . . . . . . . . . . Wheels 13463 | . . . 768 224 151 255 357 3190 1180 430 758 330 3019 944 525 77 413 842 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 95 95 95 95 95 90 110 110 110 95 95 110 110 110 110 50 Average Speed 112 | 107 132 190 101 111 103 103 111 112 110 110 110 103 117 113 110 110 110 109 Slowest Speed 240 | 120 190 190 240 240 110 110 140 240 125 125 125 125 170 130 130 110 110 140 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 5 90 17 57 51 55 52 25 72 93 62 79 52 76 76 73 73 73 19 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 8 | . . . . 1 1 . . . 1 . 3 . . . . 1 1 . Known Exits Taken 12 | . . . 1 . . 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . 1 . . . . . . . . . . . Scrap Searched 23 | . . . . . . 1 . . 10 . 2 2 . 5 2 . 1 . Spaces Dug 260 | . . . . . . . 8 37 65 4 . 5 87 35 5 . 2 12 Terrain Destroyed 542 | . . . 2 . . 7 9 161 86 17 . 5 107 62 27 . 2 57 Melee 165 | . . . . . . . . 37 13 4 . 5 84 3 5 . 2 12 Projectile 59 | . . . 2 . . . 1 37 5 1 . . 11 1 . . . 1 AOE 316 | . . . . . . 7 8 87 68 12 . . 12 58 22 . . 42 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 17546 | 60 594 36 1277 339 166 319 510 3990 1675 543 765 374 3758 993 597 77 419 1054 Wait 1884 | . 21 1 302 87 . 34 69 383 425 94 4 38 289 13 30 . 1 93 Move 14061 | 51 489 28 799 227 150 254 356 3190 1179 429 757 329 3018 943 524 76 412 850 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 118 | 3 8 1 18 2 3 2 7 30 5 2 1 . 24 2 4 . . 6 Fast Attach 73 | 6 5 . 7 . . 1 4 25 . 1 . . 20 1 2 . . 1 Attach 61 | . 1 . 3 1 3 2 5 18 1 . . . 12 . 3 . . 12 Detach 47 | . 4 . 2 . 2 1 2 17 . 1 . . 15 . 2 . . 1 Swap 383 | . 19 . 51 9 1 9 26 77 27 5 1 2 104 13 10 1 3 25 Drop 151 | . 9 1 29 1 7 . 6 41 4 3 1 . 34 3 3 . . 9 Fire 453 | . 38 5 66 9 . 16 35 110 21 4 . . 102 9 8 . 1 29 Melee 290 | . . . . . . . . 99 13 4 1 5 131 4 6 . 2 25 Ram 1 | . . . . 1 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . 8 . . . . . Rewire 3 | . . . . 2 . . . . . . . . 1 . . . . . Trap 13 | . . . . . . . . . . . . . . 5 5 . . 3 Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 6 exits: *Fac x3 / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 5) 301 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 584 | -10/Materials | Discovered new exit (range 6) 755 | -10/Materials | Discovered new exit (range 16) 887 | -10/Materials | Entered Mines 922 | -10/Mines | Assembled infested the area 926 | -10/Mines | Discovered new exit (range 11) 927 | -10/Mines | Assisted by a Guerilla fighting off Assembled 935 | -10/Mines | Core integrity fell below 50% 957 | -10/Mines | Entered Materials 957 | -9/Materials | Evolved 2 slots: Weapon x2 1449 | -9/Materials | Discovered new exit (range 7) 1718 | -9/Materials | Build established: Scavenger-Gunner 2047 | -9/Materials | Discovered new exit (range 14) 2064 | -9/Materials | Identified exit to Mines 2103 | -9/Materials | Discovered new exit (range 3) 2160 | -9/Materials | Identified exit to Materials 2399 | -9/Materials | Entered Mines 2413 | -9/Mines | Found the Drone Emporium 2530 | -9/Mines | Build established: Gunner 2543 | -9/Mines | Discovered exit to Materials (range 8) 2611 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2686 | -9/Mines | Learned location of Zion (-7) 2782 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2782 | -9/Mines | Discovered new exit (range 5) 2790 | -9/Mines | Entered Exiles 2822 | -9/Exiles | Met 8R-AWN 2839 | -9/Exiles | Met EX-HEX 2891 | -9/Exiles | Met EX-DEC 2944 | -9/Exiles | Discovered new exit (range 14) 2958 | -9/Exiles | Entered Mines 2965 | -8/Mines | Discovered exit to Materials (range 7) 3191 | -8/Mines | Discovered exit to Materials (range 10) 3328 | -8/Mines | Entered Materials 3328 | -8/Materials | Evolved 2 slots: Utility x2 3377 | -8/Materials | Repaired Imp. Ion Engine 3818 | -8/Materials | Discovered new exit (range 7) 3974 | -8/Materials | Entered Factory 3974 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4081 | -7/Factory | Discovered new exit (range 6) 4249 | -7/Factory | Discovered new exit (range 14) 4470 | -7/Factory | Discovered new exit (range 7) 4915 | -7/Factory | Build established: Mutant 6143 | -7/Factory | Discovered new exit (range 4) 6175 | -7/Factory | Identified exit to Factory 6747 | -7/Factory | Identified exit to Storage 6747 | -7/Factory | Identified exit to Lower Caves 6751 | -7/Factory | Discovered exit to Factory (range 8) 6827 | -7/Factory | Discovered exit to Factory (range 15) 7213 | -7/Factory | Garrison activated, responded to threat 7268 | -7/Factory | Fabricated Missile Launcher (x1) 7380 | -7/Factory | Lost 5 parts (1p2n1u1w) 7402 | -7/Factory | Core integrity fell below 50% 7715 | -7/Factory | Build established: Scavenger-Mutant 8413 | -7/Factory | First assault squad dispatched 8794 | -7/Factory | Entered Lower Caves 8884 | -7/Lower Caves | Learned Factory emergency access door positions 9741 | -7/Lower Caves | Learned Factory emergency access door positions 10551 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10646 | -7/Lower Caves | Discovered new exit (range 6) 10652 | -7/Lower Caves | Identified exit to Lower Caves 10658 | -7/Lower Caves | Entered another Lower Caves area 10781 | -7/Lower Caves | Spotted B-75 Beast 10882 | -7/Lower Caves | Discovered exit to Factory (range 8) 11104 | -7/Lower Caves | Discovered new exit (range 13) 11116 | -7/Lower Caves | Identified exit to Zion 11257 | -7/Lower Caves | Entered Zion 11349 | -7/Zion | Given A8's code to call for help 11398 | -7/Zion | Discovered new exit (range 11) 11408 | -7/Zion | Identified exit to Proximity Caves 11423 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 11576 | -7/Zion | Learned location of Warlord (-4) 11620 | -7/Zion | Received a hallucinogenic algorithm 11660 | -7/Zion | Learned location of Armory (-3) 11715 | -7/Zion | Identified exit to Deep Caves 11798 | -7/Zion | Learned 12 Factory zone layouts 11839 | -7/Zion | Given the Hacking Drone Bay 12100 | -7/Zion | Entered Proximity Caves 12162 | -6/Proximity Caves | Learned Factory emergency access door positions 12193 | -6/Proximity Caves | Learned location of 1 exit from Factory 12486 | -6/Proximity Caves | Discovered exit to Factory (range 8) 12493 | -6/Proximity Caves | Entered Factory 12493 | -6/Factory | Evolved 2 slots: Utility x2 12494 | -6/Factory | Identified exit to Factory 12506 | -6/Factory | Discovered exit to Factory (range 5) 12901 | -6/Factory | Lost 3 parts (1n2u) 13352 | -6/Factory | Discovered exit to Factory (range 15) 14944 | -6/Factory | Build established: Mutant 15159 | -6/Factory | Discovered exit to Factory (range 5) 15610 | -6/Factory | Discovered new exit (range 15) 15656 | -6/Factory | Identified exit to Lower Caves 16174 | -6/Factory | Build established: Assassin 17232 | -6/Factory | Entered Lower Caves 17327 | -6/Lower Caves | Learned Factory emergency access door positions 17387 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 18155 | -6/Lower Caves | Discovered new exit (range 12) 18172 | -6/Lower Caves | Identified exit to Lower Caves 18376 | -6/Lower Caves | Entered another Lower Caves area 18424 | -6/Lower Caves | Ambushed by wild Derelicts 18613 | -6/Lower Caves | Learned Factory garrison access intel 19031 | -6/Lower Caves | Discovered new exit (range 10) 19055 | -6/Lower Caves | Identified exit to Data Miner 19055 | -6/Lower Caves | Entered Data Miner 19055 | -6/Data Miner | Discovered new exit (range 6) 19062 | -6/Data Miner | Identified exit to Proximity Caves 19070 | -6/Data Miner | Met Data Miner 19097 | -6/Data Miner | Learned location of Section 7 (-3) 19097 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 19113 | -6/Data Miner | Received God Mode back door access code from Data Miner 19141 | -6/Data Miner | Entered Proximity Caves 19180 | -5/Proximity Caves | Escorted by Enhanced Grunt 19401 | -5/Proximity Caves | Learned 4 Factory zone layouts 19576 | -5/Proximity Caves | Discovered exit to Factory (range 6) 19609 | -5/Proximity Caves | Entered Factory 19609 | -5/Factory | Accompanied by 1 ally 19609 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 19612 | -5/Factory | Loaded intel: 3 garrison access locations 20221 | -5/Factory | Identified exit to Upper Caves 20406 | -5/Factory | Repaired Imp. System Restoration Module 20461 | -5/Factory | Repaired Hvy. Machine Gun? 20589 | -5/Factory | Lost 4 parts (1n1u2w) 20811 | -5/Factory | Cargo convoy interrupted 20853 | -5/Factory | Core integrity fell below 50% 20857 | -5/Factory | Core integrity fell below 20% 20861 | -5/Factory | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- 20854_ Dropped Dirty Bomb Trap. 20854_ K-01 Serf collects debris. 20855_ Dropped Hcp. Storage Unit. 20855_ U-05 Engineer builds a Wall. 20855_ Penetrated by Slug. 20855_ K-01 Serf collects debris. 20856_ Installed Dirty Bomb Trap. 20856_ Penetrated by Slug. 20856_ Critical hit (Burn: +37). 20857_ Slug penetrates Wall. 20857_ Adv. Targeting Computer destroyed. 20857_ Slug penetrates Wall. 20857_ U-05 Engineer builds a Wall. 20858_ U-05 Engineer lays Concrete. 20858_ K-01 Serf collects debris. 20858_ W-25 Informer destroyed. 20859_ U-05 Engineer lays Concrete. 20859_ Penetrated by Slug. 20859_ Slug penetrates Wall. 20860_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????# / """ """ # """ """ + | | ??????????+ ###### """ R" # """ """ ### | | ??????????# ????## *! 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""" ############/########## ###??? | | ?????????? ????? ?????? ?? ???### ###### | | ????????? """ ????????????? "?"?????# | | ????????" """ ????? ???????? "???#??## | | ????????? """ ??????????????? ""?#????# | | ??????????? ??????????? ??? ?#????# | | ??????????? ???#???????? ????"""?????# %= | | ???????????##?????????????????"""?########+######+ | | ??????????????????????????????""??# !=%%|# | | ?????????????????????????????????## ==*# | | # # """ # ????#?????#?## ^ ! # !! | | # # # ????????????## # !! | | # # #####?????##?????## ^ # | | # # #???????????#???### # | | + # #??????#?#??#????## # | | # ##########??????????#?????# # | | ##### ##????????###########????## ###+## | | #?# #?????#??# #?#?#?# ### ## | | ### T #????????# """ """ #???#?# #?# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 21 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 225 Resistance: KI 30 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 24 Recoil Reduction 2 Offensive Hacking 12 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Weapon Shielding | -9/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Imp. Weapon Shielding | -7/Factory | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Missile Launcher | -7/Factory | Scanalyzed Phasing Sabre | -7/Zion | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Railgun | -6/Data Miner | Free Robot Schematics ------------------ D-83 Annihilator | -7/Zion | Archive Fabricated ------------ Missile Launcher | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedConcussiveStripper Manual? 0 Play Time 05:13:27 Cumulative 346.3 hours Start 2022.04.10 @ 15:08:50 End 2022.04.14 @ 10:01:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 141 Rogue 118 Adventurer 23 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 55 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ce0f8cd2-0d14-4e18-9631-404b8aacae5f